Bonk!!! by Mike Darweesh Bonk is a simple new shareware game inspired by the gopher games in some video arcades–the ones where you “Bonk” the gophers on the head with a soft mallet. Setup: First, you must decide which version is appropriate for you. There is a Black and White version and a 256 Color version included in this archive. If you have a Macintosh and Monitor which support 256 colors, I recommend the 256 color one (I love stating the obvious-sorry). If your Macintosh doesn’t do color, then the Black and White version is fun too. Both versions play at the same speed–on any Macintosh, so, if you score 2 billion while playing the Color version on a Mac IIfx, it is just as amazing as if you scored the same on a Mac 512KE(of course, I’m gonna wanna use the IIfx before the 512, but through rain, through snow, through slowness of a Mac 512KE, Bonk will play just fine). By the way, this game does not contain any artificial flavors or colors. Bonk isn’t fattening and it doesn’t put any additional files in your system folder.  Game Play: If you’d like, I’ll make the section headers bigger, but anyway, on with the show. The game is fairly simple and there is an instructions box that can be accessed from the about box if you forget. The first screen that you will see when you start-up Bonk is the level selection screen. To select your starting level, click on the appropriately numbered box. If you’d like Bonk to stay at that level of difficulty for the duration of this game, switch the “Freeze Level” button “on” by clicking on it. The object of the game is to Bonk as many of the funny looking guys on the head as you can without letting them escape and NO!, it isn’t a self portrait...I have hair and ears. George (the guy who you’re supposed to Bonk on the head) will eventually duck away. Try to click on him before he leaves or else he’ll laugh at you and his escape will be added to the number of “Escaped” guys. If you let ten guys escape, not only will you be laughed at plentifully, your game will be over. When you Bonk George a sufficient number of times, the level of difficulty will increase (if you didn’t set “Level Freeze” as previously described). He will pop in and out much quicker as the level progresses, but don’t fear, you have a special weapon. To throw an experimental AG42 bomb, press the space bar. This will wipe-out all of the guys showing at that time. You only get one bomb per level, but you may save them up throughout the game. Use them wisely, you’ll need them at the higher levels. There is one feature that I should need to explain in the Bonk Menu. To increase the level by one (to a maximum of 6), use the “Increment Level” menu item (command-I will also work). That’s about it for directions. Simple, isn’t it? Oops, I almost forgot. Some of the bombs may be duds…  Pizza: I really didn’t think that the header “Shareware” would get your attention.  This game is Shareware. I could write an essay about how I’m a poor college student. I could try to give you a legal lecture. Instead, I’ll make it simple. I’ve put a lot of time into it to make sure that everything works. You may distribute this program and accompanying documentation freely as long as you don’t charge for the distribution (user’s groups should contact me before they add this program to their archives and/or distribute it) but if you play this game more than once, I’d like to see a $10 check with your name on it. If you find a bug and send me a check for $10 and a description of the bug, I GUARANTEE that I will do my best to fix it and send you the new version. So please, send me the $10 along with any recommendations that you have for this game. If I get a good response, I will be publishing many more shareware games in the future. If not, I’ll make sure that you have to pay commercial prices for my next game. Think of it this way...If you buy a pizza from me today at $10, I’ll make sure your next one is $10 and not $39 plus shipping and handling. Late Note: If you’re interested in obtaining the Think C source code, send me $25 and I’ll send you a disk with the latest source. Fun: I hope you find this game fun. The easy levels should be playable by anyone who can use a Macintosh–even a two-year-old. One of my ßeta Testers was two–at least mentally. The reason that I put the “Freeze Level” feature in is so that you may freeze the level and only increase the difficulty (via the “Increment Level” menu option), when you’re ready to proceed. If you have any ideas for sounds, pictures, additional features, or other games, send them to me with your Shareware check. I’ll do what I can in my plethera of free time.  Compatibility: ˇ The Black and White version of Bonk should work on any Macintosh that has enough free memory (about 256K at last count). ˇ The color version should work on any Macintosh with at least one 256 (or more) color or greyscale monitor. Both should be 32-bit and A/UX compatible but require at least system 6.0.2. If you experience ANY compatibility problems, I would like to know. Most likely, I will be able to fix them and get back to you reasonably quickly. The only major compatibility problem that I had was the fact that I only had a Mac II, Plus, and IIcx readily available to test Bonk.