Blokz RAVE Version 1.5.0 This game was developed by Gustav Pihl Bohlin (phlogios) in 2023. It is inspired by Tetris, but the rules are slighly different because I am no tetris expert. The game was developed just for fun, in C++. The first version of the game was written for Windows 98 using DirectX 6.1, but then I had the sudden urge to port it to classic Mac OS using Apple's proprietary 3D hardware acceleration API: Quickdraw3D RAVE. I used CodeWarrior Pro 8.3 for the port. If you liked the game, or hated it, or had issues with it, feel free to write comments on the itch.io page at https://phlogios.itch.io/blokzrave or visit my webpage at https://www.phlogios.com CONTROLS: Move: Right and Left arrow keys Rotate: Up arrow key Fall faster: Down arrow key Commit: Space Exit to menu: Escape SYSTEM REQUIREMENTS: Physical macintosh (I don't think this runs in SheepShaver) Mac OS 9.1+ (I think? Maybe it runs on 8 with extensions) Graphics card that support RAVE 1.6 300 MHz G3 32 MB RAM The game was developed on an original iBook G3 Clamshell Tangerine, but I recommend a newer machine for optimal framerates. Have fun! Gustav TROUBLESHOOTING: - Only thousands of colors is supported. Other bit depths may crash your computer. - If the game does not render correctly in fullscreen, try changing "windowed 0" to "windowed 1" in gameconfig.txt. - If you have multiple graphics cards, try holding option when you launch the game. A dialog will be displayed where you can choose which RAVE engine should be used. - If you can't read the text in the menu, try restarting the game. KNOWN BUGS: - Text and user interface does not render correctly in Software Rendering mode. The game officially only supports macs with 3D acceleration. - Multiple monitors are not supported (tested on PowerBook G3 Pismo with external monitor). - Available texture memory is not reported correctly in the optional startup dialog (hold option when launching game). - Mouse coordinates are incorrect in-game after displaying launch options dialog. Move window to restore coordinates. CHANGELOG: 1.5.0 Fixed gameplay bug where top row would not fall after a row was cleared. Fixed most graphical bugs in Software Rendering mode. Added launch options dialog with a benchmark mode. Added About window. 1.4.0 Fixed gameplay bug where square tetromino could be rotated. Fixed graphics bug where GUI was sometimes inverted in depth. Fixed key-repeat behavior so it resembles OS behavior Reduced stuttering in game when sound effects are played for the first time 1.3.2 Fixed some graphical issues, possibly fixes Classic Mode Added version number to executable properly 1.3.1 Fixed mouse bug again (hopefully works for everyone this time!) Added version number to executable 1.3 Added controls to menu screen Fixed bug where buttons could not be clicked in fullscreen 1.2 Fixed bug when window is moved Font improvement Graphics tweaks 1.1 Added windowed mode setting to gameconfig.txt 1.0 Initial release