Abstracts from files in info-mac/game as of Tue Jul 19 21:40:53 PDT 1994


#### BINHEX     727-systems-simulator-show.hqx   ****

Date: Sat, 7 Aug 93 19:55:36 CDT 
From: rdd@cactus.org (Robert Dorsett)
Subject: 727 Slide Show 


The slide show is a product description of the 727 Systems Simulator, scheduled
for release in August 1993.  
 
To open the slide-show, just double-click on the "727 Slide Show" icon.  The 
show should load automatically.  To advance from screen to screen, click the 
mouse; to exit, use command-period.
 
You will need about 1200K on disk in order to run the slide show.  The slide 
show software may not work on Macintosh IIsi's.  Sorry.  If it doesn't, it'll 
probably lock up and crash if you try to do anything.
 
The slide show software is PICTShow 1.5, written by Oliver Dreer, and may be 
found on many ftp sites and online services.
 
The slide show may be copied freely.
 
 
 
Robert Dorsett
Flight Simulation Systems
PO Box 204092
Austin, TX  78720-4092
 
512-837-0827
rdd@fss.com (rdd@cactus.org through 9/1/93)




#### LINK       Arcade -> arc   ****

#### LINK       Board -> brd   ****

#### LINK       Bolo -> bolo   ****

#### LINK       Cards -> crd   ****

#### LINK       Commercial -> com   ****

#### BINHEX     a-camping-story-hc.hqx   ****

From: macmod (Info-Mac Moderator)
Subject: No Subject!
Date: Fri, 10 Dec 93 14:09:59 PST

(5.65c/IDA-1.4.4 for <info-mac@sumex-aim.stanford.edu>); Fri, 10 Dec 1993
15:08:40 +0100
Received: by maya.dei.unipd.it (5.0/SMI-SVR4)
	id AA12214; Fri, 10 Dec 93 15:11:41 +0100
From: space@maya.dei.unipd.it (Simone Bettini 227678/IL)
Message-Id: <9312101411.AA12214@maya.dei.unipd.it>
Subject: ACampingStory->card
To: info-mac@sumex-aim.stanford.edu
Date: Fri, 10 Dec 1993 15:11:38 -0012 (MET)
X-Mailer: ELM [version 2.4 PL23]
Content-Type: text
Content-Length: 526599    


(this file should go in "card" directory)

A discovery stack to encourage reading on a secon grade level.


#### BINHEX     addams-family-values-interactive.hqx   ****

Date: Sat, 20 Nov 1993 11:47:14 -0500 (EST) 
From: Jim Gaynor <gaynor@bigmac.ag.ohio-state.edu>
Subject: AddamsFamilyInt.hqx 

Here's the "Interactive Multimedia Kit" for Addams Family Values. It's a
self-contained MacroMind Director presentation - needs 2MB of free
application RAM, and looks best on an 8-bit display.

The basic concept is that you get to guide Thing about the Addams Family
mansion - during which you get info and credits about the movie, and
little graphics and sound bites.

Downloaded from CompuServe's SHOWBIZ forum, where it was uploaded by the
folks from Paramount.

--
 Jim Gaynor - <gaynor.4@osu.edu>
"I've seen the future. I can't afford it." - ABC
 Everything said here and above is my opinion. Mine mine mine!


#### BINHEX     adventure-11.hqx   ****

Date: Mon, 8 Jul 91 20:58:37 PDT
From: bochen@sdcc13.ucsd.edu (Meathead)
Subject: New version of Adventure

Dear Moderators of Sumex Macintosh Archive:

This program is Adventure 1.1 should completely replace the previous Adventure
uploaded by Anthony C. Ard (aard@sdcc13.ucsd.edu)

That first program was found to have serious problems on 68000 Macs, although
it worked great on 68020's & 68030's.

I am deeply sorry for any inconvenience this may have caused.


Adventure for the Macintosh 1.1
-------------------------------

First, to all of you out there who downloaded the first version of this
program. SORRY! That version is not compatible with 68000 Macs (i.e. Plus,
Classic, SE). It does, however, work fine on all the others.

Well, this version corrects that problem and now Adventure really should work
on all Macs.

Once again, very sorry!

Version 1.1 also adds balloon help for use with System 7.0.

My Unix account is temporarily down so I am using a friend's account to post
this. For the time being address all e-mail coorespondence to
bochen@sdcc13.ucsd.edu

Make sure you mention my name (Anthony C. Ard) or "Adventure" in the subject
line.




#### BINHEX     air-traffic-controler-501.hqx   ****

Date: Tue, 8 Jun 93 11:46:08 -0400 
From: pepper@rockvax.ROCKEFELLER.EDU (Chris Pepper)
Subject: Replacement for (old) old version of Air Traffic Controller: ATC


I am sending you AirTraffic Controller 4.0, a 1987 game by
Walter J. Biess. I found it on one of my old backup disks,
and don't remember where I first got it. It still seems to
work, after all these years, even on a MacIIci under system
7.1. Since I haven't seen it anywhere else (that I remember)
I thought others might enjoy giving it a try. Shareware.
There appear to be no restrictions on distribution. Compact
Pro'd, then BinHex4'd.

After you start the game, planes come flying into your territory
from 8 directions and 8 altitudes. Each plane either announces
that it wants to land on one of your airports, or that it wants
to exit your territory at a specified exit point (direction) and
altitude. You must guide the planes to their destination without
causing them to crash or to collide. Tougher than it sounds.
Black and white. On-line help.

Jan B. Schipmolder ; schip@lmsc.lockheed.com



#### BINHEX     alpha-boat-11.hqx   ****

Date: Mon, 20 Sep 1993 09:31 EST
From: Jim Allison <JALLISON@vax.clarku.edu>
Subject: upgrade to AlphaBoat in Game archive

Dear Moderator:

Please replace version 1.0 of AlphaBoat with this updated version 
(AlphaBoat 1.1).  The program is archived in the top level of the 
Game directory.  Thanks, Jim Allison


New in version 1.1:

The Big and Small Letters card has a button which repeats the
question- a much needed improvement. 

Multiple clicks are trapped so that enthusiastic triple clicks
won't cause the phrase to be repeated three times. 

Several bugs which caused error messages to appear when
clicking in certain areas have been fixed.

General Description: 

	AlphaBoat is an entertaining game which teaches children
the Alphabet.  In one activity the child is asked to find a "Big" or
Little" letter. By choosing the correct letter the child moves a
sail boat from one tropical island to the next. 

	In a second activity the child clicks on a camera and
displays a picture of a common object such as a hat. The
program then asks  "What letter does the word HAT start with?" 
The target word is pronounced very carefully so that the sound
of the starting letter can be clearly heard. Correct answers
move the boat forward.

	Both activities contain ways to get help finding the correct
letter or to find the correct letter by trial and error.

	The program is in full color and uses many high quality
digitized sounds. Because of the included sounds the program
size is quite large (over a MEG when expanded). It is kid tested
and approved!

	AlphaBoat may be copied and distributed by electronic
bulletin board as long as it is not altered in any way.

SHAREWARE FEE:  12.00 U.S.
Please send payment to:
Jim Allison
12 Brookside Avenue #5
Worcester, MA 01602-1628

Disclaimer:

In the unlikely event that AlphaBoat causes any damage to your
computer system or data files, the author of this software
assumes no responsibility for such damage.


System Requirements:

AlphaBoat requires system 6.07 or later and a Mac with a 13" or
larger color monitor and 2 Megs of free memory.

Jim Allison
9/14/93



#### BINHEX     alphabet-bee.hqx   ****

From: tmaler@hookup.net (Thomas Maler)
Subject: educational kids software
Date: Mon, 28 Mar 1994 00:48:28 -0500



--========================_24417708==_
Content-Type: text/plain; charset="us-ascii"

The Alphabet Bee
By David Bagno
Copyright 1993-94

        The Alphabet Bee is a talking game for 1 or 2 players that even 3
year olds can play.   Kids will have lots of fun as they quickly learn the
sound and the look of letters.  Switch between upper or lower case letters:
Type or paste in your own words:   Have complete control over the range of
letters:  Concentrate on 1, 2 or 3  letters at a time, until students learn
the whole alphabet!   Kids will learn reading and phonics skills in the
process too.  This multimedia learning game use Apples new Speech Manager/
PlainTalk TM or MacinTalk 1.5 to read and show kids how words are made.
Parents will also enjoy the option of being able to program the talking
teachers dialog.  Lots of options and extras, full documentation is include
with balloon help!

        The version is fully functioning, users will be able to install
their words and program the talk dialog.  The extended  ranges of the
alphabet have been disabled.  To get the unlocking code please send $15.00
with Email address payable to David Bagno At:

Educational Computer Resources.
PO Box 312
Lake Grove NY 11755
(516) 471-2767

If you post this program on another BBS, I will give you the unlocking code
for Free!
Send Email to:

America Online: Proteus2
CompuServe:  73113, 1555
Internet:  ECRDAVE@Delphi.com




--========================_24417708==_
Content-Type: application/mac-binhex40; name="Alphabet_Bee_1.2.sea"
Content-Disposition: attachment; filename="Alphabet_Bee_1.2.sea"


#### BINHEX     alphabet-hc.hqx   ****

From: STUART WATSON <SWATSON@ac.dal.ca>
Subject: Alphabet; a hypercard stack for the wee ones in the family
Date: Mon, 11 Apr 1994 18:28:36 -0500



--========================_13528428==_
Content-Type: text/plain; charset="us-ascii"





--========================_13528428==_
Content-Type: application/mac-binhex40; name="ALPHABET.CPT"
Content-Disposition: attachment; filename="ALPHABET.CPT"


#### BINHEX     andys-letters-10.hqx   ****

Date: Thu, 1 Apr 93 15:07:10 CST 
From: bobs@saintjoe.EDU (Bob Schenk)
Subject: Andy's Letters 1.0 



Are you struggling to get your pre-school child to learn the ABCs?
If you are, Andy's Letters may help. It is a simple game which
I wrote to help my five-year-old child learn the alphabet, and
it did help. The program is shareware, and some suggestions for
use are in the readme document.

R. Schenk


#### BINHEX     apple-field-10.hqx   ****

From: cangiano@cirfid.unibo.it (Lorenzo Cangiano)
Subject: Applefield game 
Date: Tue, 11 May 93 14:18:31 MET DST 

#### BINHEX     applefield-10.hqx   ****

Date: 30 Mar 93 20:17:56 +0100 
From: Lorenzo Cangiano <cangiano@cirfid.unibo.it>
Subject: AppleField 1.0 release (FreeWare)

AppleField is my personal re-interpretation of a well known game.
This is my first freeware release of the program, created using a very
widespread pascal programming environment for the Mac.
Being this my very first decent application, I hope that if the
program contains any bugs (shouldn't it ?), you'll give me another
chance by reporting it, together with any suggestion you like.
AppleField requires System 7.0 or above.
 
--- Cut Here ---

#### DIRECTORY  arc   ****

#### BINHEX     astro-lo-10a.hqx   ****

Date: Tue, 20 Jul 93 03:27:02 EDT 
From: aa239@freenet.buffalo.edu (Chet Niewczyk)
Subject: AstroLo-1.0a.hqx 




I-Ching like program using planet/sign/house combinations picked 
"psychicly" by the program based on your question.  Gives brief 
interpretation.


#### BINHEX     baby-labyrinth-104-docs.hqx   ****

From: space@maya.dei.unipd.it (Simone Bettini 227678/il)
Subject: BabyLabyrinth instructions
Date: Wed, 20 Oct 1993 12:53:54 +48620 (MET)


Excuse me if I send directly to you the docs to be included in game directory,
but I come to the university once a week and today "CISCO" of the departement
made "BOOOM", so I am not able to connect to sumex to get "posting guidelines"
and the correct address.
Please be patient, but the only address I have is your one and I am not sure to
come back to the university before next 15 days :-{
Thanks in advance. My eternal gratitude will accompany you forever.

Simone Bettini
------------------------------------------------------------------------------
( This file contains the "Readme" and "Customising" files I
( forgot to enclose in BabyLabyrinth 1.0.4 package.

#### BINHEX     baby-labyrinth-105.hqx   ****

From: macmod (Info-Mac Moderator)
Subject: No Subject!
Date: Wed, 22 Dec 93 6:42:26 PST

(5.65c/IDA-1.4.4 for <info-mac@sumex-aim.stanford.edu>); Wed, 22 Dec 1993
09:54:12 +0100
Received: by maya.dei.unipd.it (5.0/SMI-SVR4)
	id AA01924; Wed, 22 Dec 93 09:57:20 +0100
From: space@maya.dei.unipd.it (Simone Bettini 227678/IL)
Message-Id: <9312220857.AA01924@maya.dei.unipd.it>
Subject: BabyLabyrinth1.0.5->games
To: info-mac@sumex-aim.stanford.edu
Date: Wed, 22 Dec 1993 09:57:19 +48620 (MET)
X-Mailer: ELM [version 2.4 PL23]
Content-Type: text
Content-Length: 651183    


(this file should be saved in game directory)

The last version of a funny education game for youngers players.

A simple labyrinth with funny charachters (customizable)


#### BINHEX     baby-smash-51.hqx   ****

Date: Mon, 02 Aug 1993 19:54:50 EDT 
From: "Christina M. Shafer - UMD Space Physics" <shafer@umdsp.umd.edu>
Subject: New BabySmash to go to games directory - Thanks 


	BabySmash 5.1    by    Justin Cohen

BUG FIX VERSION (OVER 5.0)
-------------------------
 Fixes the awful bug that if you ever hit the power key, babysmash acts
as if you are holding down a key - forever!

MAJOR CHANGES TO THE OLD VERSION (4.0)
---------------------------------

 You CAN'T break out of the program by using the mouse in any way!
 (as you may know this was a MAJOR problem with the old version)

 Makes use of your entire screen whatever the size!

 Saves your preferances when you quit!  (Convenient)

 Added a little baby fist cursor!

 Added tons more sounds!

 Can clear the screen with Flower-c (and try Flower-m-e for a
  self-portrate)

GENERAL INTRODUCTION TO BABYSMASH!
------------------------------------

BabySmash is a shareware application that is for keeping your young 
kids happy without them accidentally dragging your word processor into 
the trash can.  It basically just puts up random shapes and plays random 
sounds when your kid smashes on the keyboard (baby smash?)  I know it sounds 
really stupid, and I'll admit it's my first real Mac program, but it's 
surprisingly catchy to those under the age of 5.  I am amazed at how well it 
holds their attention.  Anyway, it's shareware, so you have nothing to lose 
by trying.  If you like it, you should send me something - $10 or at least  a 
postcard if you're on a real tight budget.


#### BINHEX     babylon-5.hqx   ****

From WEBER_MARLIN@Lilly.com Fri Mar 11 10:06:02 1994
Date: Tue, 01 Mar 1994 12:12:42 -0500 (EST)
From: WEBER_MARLIN@Lilly.com
Subject: Babylon 5 interactive presentation

Here is an interactive program for Babylon 5 that I downloaded from
AOL.  It gives some details about the characters, background, creators,
etc.  

Kind of interesting if you like the show.  Hope you enjoy it.



#### BINHEX     bahtzee-20.hqx   ****

Date: Fri, 14 Aug 92 15:49:02 -0600 
From: halet@ernie.cs.byu.edu (TODD HALE)
Subject: Bahtzee 2.0 

Bahtzee is a dice game adapted from a fun board game
called Casino Yahtzee.  Bahtzee is a cross between
Bingo and Yahtzee, hence the contrived name.  It was
created in HyperCard 2.1, has (fitting) sounds, and
was created for 2 - 4 players, although one can play
alone.

Version 2.0 includes a suitcase of fonts I used in the
game, as well as a few optimizations.  To speed up the
game, you can set the monitor to b/w, use a system
< 7.0, switch to finder, or turn off the sounds.

Hope you like it.
Todd Hale
halet@ernie.cs.byu.edu



#### BINHEX     beyond-juslibol-solution.hqx   ****

Date: Thu, 19 Nov 92 11:51:16 MST 
From: ibertaza@nyx.cs.du.edu (Indalecio Bertaza)

Hello, this is the solution or walktrough for the Shareware game "Beyond Juslibol", if you never have end this high tricky game you sure enjoy this file!
ths file include the Maps of the laberinth and the complete solution, with some funny hints.
You can get the game "beyond juslibol from this site also.
the solution are in spanish, (like the game), but is easy to comprend in any languaje..;-).
Bueno, suerte y que la fuerza os acompane
You can send any question, comment or insult to :
ibertaza@nix.cs.du.edu

Enjoy !!

#### BINHEX     beyond-juslibol.hqx   ****

Date: Mon, 15 Jun 1992 18:07:06 UTC+0100 
From: Junior_Empresa-Zaragoza <sec@cc.unizar.es>
Subject: game upload 

From: IBERTAZA SoftGuarre
Suject: BEYOND JUSLIBOL (The game)

	This is a Spanish World Builder Game.

	After 6 months of hard work, no studing and thousands of 
bears here it is.
	This game can easily hurt childrens heart so don't leave to
your little brothers. This is a the game that simulates some of 
the things that should be done to become an Engineer, this is not
the real but nearly. 

	The game is in Spanish, so learn Spanish if you want to
 play.

	This program is Shareware.

Que hay de nuevo viejos!!
Espero que os divirtais con este juego.
Y no seais cochinos y jugar con las dos manos.

				Yours sincerely:

					The CULO

The CULO and IBERTAZA SoftGuarre are registered trademaks, any
copy of this program will not punished.

If you like this program please send e-mail to 
		sec@cc.unizar.es

If you don't like it go to the CULO.

------------------------( Cut here )-----------------------------

#### BINHEX     big-note-music-speller-11.hqx   ****

From: tmaler@tor.hookup.net (Thomas Maler)
Subject: Big Note Music Speller 1.1. educational software for Kids
Date: Sat, 16 Apr 1994 09:30:54 -0500



--========================_22969308==_
Content-Type: text/plain; charset="us-ascii"





--========================_22969308==_
Content-Type: application/mac-binhex40; name="Big_Note_Music_Speller_1.1.sea"
Content-Disposition: attachment; filename="Big_Note_Music_Speller_1.1.sea"


#### BINHEX     billiard-parlour.hqx   ****

Date: Tue, 8 Jun 1993 23:46:23 -0800 
From: Mark_Obsniuk@sfu.ca
Subject: Billiard Parlour 


   Someone requested a billiad game a few weeks ago so here is Billiard
Parlour. It is several years old but seems to still work. Gives the info an
programing the ball movement and so forth. And best of all it is free.



#### BINHEX     binchfoot-12-fmpro.hqx   ****

From: peter095@maroon.tc.umn.edu (Peterson, Chris)
Organization: U of MN - Pediatrics, Minneapolis MN, USA
Date: Thu, 07 Jul 1994 11:37:01 CST
Subject: FM-Pro Fantasy Fball V1.2

Please file under games.

This is the upgraded Binchfoot* Volume 1.2(as apposed to 1.1) the
easy-to-use Fantasy Football Database.

This update has SEVERAL additions that make for better and easier use of
the database. Binchfoot now allows you to enter weekly highlights and best
of all, it allows you to print current week point totals so you can compare
players' by the current week, not just by their yearly total.  This will
aid you if you have your fantasy teams go head-to-head.  Binchfoot* may add
functions that keep track of your head-to-head season if there is enough
demand from consumers in the future.

With Filemaker Pro 2.xx, Binchfoot* keeps track your individual fantasy
players.  It does a great job of giving you printed reports on overall team
totals and individual leaders by position or point total.  



#### BINHEX     bird-songs-102-pt1.hqx   ****

From: GODBEY@delphi.com
Subject: Bird Sonhg  gs Part 1 Update
Date: Sat, 25 Jun 1994 11:09:20 -0400 (EDT)

Sysop, Please post this Macintosh application under GAME, and
call it Bird-Songs-1-0-2-Pt-1.hqx. It is an upgrade to
Bird-Songs-1-0-1-Pt-1.hqx that is currently posted that should be
deleted. 

Include below in Digest 

Learn the wonderful songs of birds using the power of the
Macintosh. Learn to identify them by their songs. Package
including parts 1 and 2 contain the Bird Songs application and
four sets of birds, including common birds, woodpeckers, and
sparrows. Review the birds, listen to their songs, and see their
pictures. Then shift into game mode. Challenge  yourself in a
game where the computer plays a random bird song and you must 
identify the bird by the song. You can also select background
mode, where the program can be instructed to play random bird
songs while you use your computer  to do other things. A great
way to sharpen your birding ear! Bird Songs will play on any
Macintosh more modern than the SE, using  system 6.0.5 or better.

This is Part 1 of Bird Songs and contains the application program
and some bird songs. Part 2 is not necessary to run the program.
It contains additional birds only. 

Bird Songs 1.0.2: Improvement from version 1.0.1 

Bird Songs 1.0.2 adds recognition of alias files. The Bird Files
themselves no longer have to reside in the Bird Files folder as
long as the alias to the file does. The version also improves the
popup menu in the List Manager dialog box. 

Bird Songs 1.0.1: Improvement from version 1.0 

This upgrade for the Bird Songs application fixes the bug that
seems to be affecting some Mac computers rendering them unable to
find any data files in the Bird Files folder even though the
files are there. 

ProtoHype Applications and Multimedia


#### BINHEX     bird-songs-102-pt2.hqx   ****

From: GODBEY@delphi.com
Subject: Bird Sonhg  gs Part 1 Update        2 Update
Date: Sat, 25 Jun 1994 11:11:00 -0400 (EDT)

Sysop, Please post this Macintosh application under GAME, and
call it Bird-Songs-1-0-2-Pt-2.hqx. It is an upgrade to
Bird-Songs-1-0-1-Pt-2.hqx that is currently posted that should be
deleted. 

Include below in Digest 

Learn the wonderful songs of birds using the power of the
Macintosh. Learn to identify them by their songs. Package
including parts 1 and 2 contain the Bird Songs application and
four sets of birds, including common birds, woodpeckers, and
sparrows. Review the birds, listen to their songs, and see their
pictures. Then shift into game mode. Challenge  yourself in a
game where the computer plays a random bird song and you must 
identify the bird by the song. You can also select background
mode, where the program can be instructed to play random bird
songs while you use your computer  to do other things. A great
way to sharpen your birding ear! Bird Songs will play on any
Macintosh more modern than the SE, using  system 6.0.5 or better.

This is Part 2 of Bird Songs and contains many more bird songs.
You need Part 1 to play these birds. 

Bird Songs 1.0.2: Improvement from version 1.0.1 

Bird Songs 1.0.2 adds recognition of alias files. The Bird Files
themselves no longer have to reside in the Bird Files folder as
long as the alias to the file does. The version also improves the
popup menu in the List Manager dialog box. 

Bird Songs 1.0.1: Improvement from version 1.0 

This upgrade for the Bird Songs application fixes the bug that
seems to be affecting some Mac computers rendering them unable to
find any data files in the Bird Files folder even though the
files are there. 

ProtoHype Applications and Multimedia


#### BINHEX     black-box-122.hqx   ****

Date: Mon, 5 Oct 92 19:56:27 PDT 
From: jafl@Alice.Wonderland.Caltech.EDU (John Lindal)
Subject: Black Box 1.2.2 


Black Box 1.2.2             Shoot rays into a box where balls are hidden.
                            From the results of your shooting, deduce where
                            the balls are hidden.

Now Quadra 040 cache compatible.

John Lindal
jafl@alice.wonderland.caltech.edu



#### BINHEX     blit-10.hqx   ****

Date: Tue, 13 Jul 1993 14:33:07 -0700 (PDT) 
From: Brooks Seymore <n9241590@henson.cc.wwu.edu>
Subject: blit 1.0 re-submission 

--0-1271010480-742599609:#20423
Content-Type: TEXT/PLAIN; charset=US-ASCII


Archivists --

About a month ago I submitted the file blit-bw-10.sit.hqx to the archives.
The file I am submitting right now should replace that earlier file. The
file I sent earlier only contained the game application and the b/w data
file. Since I submitted the game I have received a copy of the color data
file that is needed to play the game in color.

Blit is a timed puzzle game where the player attempts to unscramble the
puzzle - similar to the old Puzzle DA in someways. It can be quite
challenging/frustrating to do this at some of the higher levels.

I am not the author of this game, I only found it on America OnLine. 

Enjoy,

Brooks
--0-1271010480-742599609:#20423
Content-Type: APPLICATION/octet-stream; name="blit1.0.sit.hqx"
Content-ID: <Pine.3.03.9307131406.B20423@henson.cc.wwu.edu>
Content-Description: 

Date: Mon, 21 Jun 1993 19:12:02 -0700 (PDT)
From: Brooks Seymore <n9241590@henson.cc.wwu.edu>
Subject: blit-bw-10.sit.hqx 
To: macgifts@mac.archive.umich.edu

Archivists,
 
Please accept the following submission to your archive. This is a game that I
found several months ago on America Online. What is Blit? To best answer that
question I quote the Readme file:
 
> Blit! is an animated puzzle game.  Your goal is to move the pieces of each
> puzzle into their correct places on the board.  You have a limited amount of
> time to complete each level, so be quick!
 
I am not the author of this game, only a satisfied user who wants to share
this game with the internet community.
 
 
D. Brooks Seymore
n9241590@henson.cc.wwu.edu


#### BINHEX     blit-bw-10.hqx   ****

Date: Mon, 21 Jun 1993 19:12:02 -0700 (PDT) 
From: Brooks Seymore <n9241590@henson.cc.wwu.edu>
Subject: blit-bw-10.sit.hqx 

--0-103979167-740715332:#7208
Content-Type: TEXT/PLAIN; charset=US-ASCII


Archivists,
 
Please accept the following submission to your archive. This is a game that I
found several months ago on America Online. What is Blit? To best answer that
question I quote the Readme file:
 
> Blit! is an animated puzzle game.  Your goal is to move the pieces of each
> puzzle into their correct places on the board.  You have a limited amount of
> time to complete each level, so be quick!
 
I am not the author of this game, only a satisfied user who wants to share
this game with the internet community.
 
 
D. Brooks Seymore
n9241590@henson.cc.wwu.edu

--0-103979167-740715332:#7208
Content-Type: APPLICATION/octet-stream; name="blit-bw-10.sit.hqx"
Content-ID: <Pine.3.03.9306211931.B7208@henson.cc.wwu.edu>
Content-Description: 


#### BINHEX     blocktoid-10.hqx   ****

From: cbess@rcsuna.gmr.com (Charlie Bess )
Subject: Blocktoid V1.0
Date: Sat, 8 Jan 94 06:35:20 EST

Blocktoid is a multi-player strategy game played on 2-6 Macintosh
systems over an Appletalk network. The game can be loosely 
described as a cross between checkers, Go and life (the 
bio-simulation). The end user can customize the rules to some 
extend so the game can be learned quickly, but you may not be 
able to master all situations without practice. Thanks
cebess@aol.com


#### DIRECTORY  bolo   ****

#### DIRECTORY  brd   ****

#### BINHEX     c-in-c.hqx   ****

Date: Sat, 23 Jan 93 01:25:27 -0800 
From: fowell@netcom.com (Richard A. Fowell)
Subject: CinC - oldie but goodie Strategic Conquest/Empire Master game 

(from the GigaROM PD-ROM)

#### BINHEX     california-lotto-simulator.hqx   ****

From "Hirsch, Ed <hirsch#m#_ed@msgate.corp.apple.com>" Thu Sep 16 22:28:10 1993
Date: 16 Sep 1993 15:40:45 -0800 
From: "Hirsch, Ed" <hirsch#m#_ed@msgate.corp.apple.com>
Subject: Lotto Simulator.Hqx 

BinHexed file includes the application and the readme file.  This program was
written by me, Ed Hirsch and is a small text based game that simulates the
California Lottery.  Please read the ReadMe file for info and disclaimer.
--------------------------------------------------------------------------------




#### BINHEX     canada-map-game-hc.hqx   ****

Subject: [*] Canada Map Game

A stack that teaches the geography of Canada:  provinces, territories,
capitols. Requires HyperCard 2.x and System 6.05 or later. Freeware.

Part of the April 1993 Home & School Mac collection.  StuffIt 3.0 archive.

[Archived as /info-mac/card/canada-map-game.hqx; 47K]


#### BINHEX     captain-magneto.hqx   ****

Date: Thu, 10 Sep 1992 21:40:05 -0400 
From: Howard Shubs <hshubs@eff.org>
Subject: Cap'n Magneto (by request) 

I got a request for this, so I'm sending it.

Cap'n Magneto is an OLD Macintosh game by Al Evans.  It was written
when the Mac Plus was still the top of the (Mac) heap, MacinTalk
worked, and Inside Macintosh had no more than 4 volumes!  Gods.  That
there were such days is almost beyond imagining.

Anyway, Cap'n Magneto is a graphical adventure-type game where you 
wander around, eat apple, influence people (by killing them, etc),
rob robots, suck up to Smiley faces (or is it the other way around?),
and in general just have a heck of a time.

This is aggressive shareware, from what I remember.  It interrupts
the game occasionally to try to get you to send away some money.
Of course, I have no idea if Al Evans is still around.  For all I
know he could be dead.  So it might not be -possible- to send money
in now.  Hey Al, say something!  Do you exist?  If not, should they
send the money to me?  Hey, I -saved- a copy, right? <grin>

I archived this game back in 1988, so it's in a Stuffit 1.5.1 archive.

I just tried running it on my 4MB Macintosh SE running System 7.0up,
and it seemed to run.  I could tell it was a little upset at the
beginning, but it ran for about 5 minutes w/o crashing, and I only
got killed twice.  Oh, and made a save file which restored just fine.

I have no idea what other machines this game will run on.  I expect
that owners of the 128K, 512K, 512Ke, and Plus already have copies of
this game.  If they don't, they should.  It -should- run on those
machines.  Macintosh II series?  LC series?  Quadra?  Heck, anything
with a different screen than the original Macs is questionable.  Try
it and get back to me.  I'll make a list of what it works on, and with
what system software.

One thing I can say for this game, and Dungeon of Doom, is that I blew
a lot of time in college on these things, so Freshbeings Beware!!!

sent by Howard Shubs (the Denim Adept)  hshubs@eff.org


#### BINHEX     carotto-104.hqx   ****

From macmod Tue Sep 21 08:46:38 1993
Subject: Carotto 1.0.4 ( game )
Date: Tue, 21 Sep 93 11:32:51 +0200
From: debois@pmps14.cern.ch

              Carotto 1.0.4    Luc De Bois, (c) 1993 Tricky Soft

  Carotto is a fully interactive board game for up to 5 human and/or mac pla-
yers. It simulates a car race : you draw the circuit with the mouse then race
on it.

  You can select the number of players and their skill anytime you want during 
the race, just clicking on the appropriate buttons. You want to play with a 
friend ? Select 2 cars then start the game. Your friend ( a beginner ) is far 
away behind you ? Let him play once again, or select one of the three mac pla-
yers skills to automatically play for him. Your friend gives up ? Race against 
four mac players ( two beginners, one medium and one expert, that's a good 
deal ! ). You want to play alone to improve your skill and get the best race in
one circuit lap ? Well... That's up to you ! Finally, the circuit is too easy 
for you ? Draw another one ( or play with an old one that has been saved pre-
viously ) which figures a few more sharp turns and chicanes.

  The race principle is simple : a speed vector is associated with your car. At
each race step you choose between ( in the most favourable case ) 4 possibili-
ties to increase or decrease your speed vector and your car moves to the new 
position you've chosen : that's all ! You will accelerate in straight lines but
be wise to anticipate road bends : whether you slow down in time or not, you'll
take the race lead or crash into the circuit frame... You also need to antici-
pate your adversaries' movements in order to avoid crashing into them but also,
so as to obstruct their way and make them follow the wrong direction... That's
how things go in reality !

  Carotto should work on every mac with system 7.0 or greater and a 256-colour
screen.

  Carotto is a whatever-you-want-ware ( see Credits inside ) !

  Enjoy !

  Luc De Bois
  53, avenue Pablo-Picasso                      until end of January '94 :
  92000 Nanterre                                debois@dxcern.cern.ch
  France


#### BINHEX     cartoon-gun-shy-13.hqx   ****

From: kwgst@vms.cis.pitt.edu (Mr. Nobody)
Subject: No Subject!
Date: Mon, 30 May 1994 15:35:08 -0400

Enclosed is a modified version of GUNSHY using various Disney and Warner
Bros. Characters.


#### BINHEX     cartoon-shy.hqx   ****

Subject: [*] CartoonShy

A puzzle game in the genre of Shanghai, the object of which is to remove
pairs of tiles containing identical icons.  This derivation of GunShy
features icons of popular cartoon characters.  Color support.

Everywhere - if you enjoy it, give a copy to a friend.

Part of the August 1993 Home & School Mac colllection.  StuffIt 3.0 archive.

[Archived as /info-mac/game/cartoon-shy.hqx; 87K]


#### BINHEX     castles-demo.hqx   ****

From "Andrew Jeffrey <Andrew_Jeffrey@uow.edu.au>" Fri Mar 11 10:27:29 1994
Date: 1 Mar 1994 17:02:22 +1100
From: "Andrew Jeffrey" <Andrew_Jeffrey@uow.edu.au>
Subject: Castles-Siege & Conquest Demo

Hi, here's the newly release demo version of Castles. Its similar in style to
Warlords (from SSG) I guess. The following is from the very extensive readme
that accompanies it. The file is a binhexed self-extracting archive.

Enjoy

Andrew Jeffrey
Uni of Wollongong
Australia

------------------
Introduction

Welcome to the world of CASTLES: SIEGE AND CONQUEST. This game is intended to
test your skills as an administrator, a military leader, and a politician. 
During the course of play, you must maintain the delicate balance between the
administrative, military and political functions of your dominion.  The names
of the Lords and the territories in Castles are based on 14th century France, a
tumultuous period in European history, which featured the prolonged conflict of
The Hundred Years War. This century was marked by chaos, as the struggle for
land in France had a high cost in human life. The blood of English and French
soldiers saturated the soil and the peasants of these lands were forcefully
removed from their homes, raped or killed. The Lords of territories battled
each other in an attempt to expand their realms. When a Lord conquered new
lands, he would build castles there to substantiate his power over the newly
acquired territory.

Your mission is to unite the territories of the mythical land of Bretagne in
the midst of this bloody turmoil and eventually become King.  It is a
formidable task, one that requires intestinal fortitude, cunning and risk
taking. If you possess these qualities then you are ready to accept the
challenge of Castles: Siege and Conquest!

This Demo Program

This demonstration version of Castles: Siege and Conquest will last for about a
year and a half before the game stops.  You won't be able to save or load your
progress, as you can in the real game.  This demonstration version includes
only one plot to test your kingly worthiness, and only one QuickTime(tm) movie to
enhance the game playing ambiance.


System requirements

To run Castles: Siege and Conquest, you need a color Macintosh running System
6.0.7 or later.  Your monitor should be set to 256 colors.  If you are running
a version of System 6, you should have the fonts "Helvetica 9" and "Helvetica
18" installed in your System.  (If you are running a version of System 7 or
later, these fonts are probably already present.)  The sample movie included
will run if you have QuickTime 1.5 or later.



<<<<<< Attached TEXT file follows >>>>>>

#### BINHEX     cheshire.hqx   ****

From: Andrew Neal Brandt <andyneal@ocf.Berkeley.EDU>
Subject: Cheshire; a completely esoteric, uncategorizable program
Date: Fri, 22 Apr 1994 15:17:39 -0500



--========================_13635724==_
Content-Type: text/plain; charset="us-ascii"

The application "Cheshire" is neither a game nor a utility. Rather, it is
an anomaly: a completely esoteric, uncategorizable program.

The idea is simple: the program creates a picture of the cheshire cat
which, as cheshire cats are wont to do, smiles. The cat disappears,
leaving just a floating smile. Then, the application erases itself.

Just so you don't go accidentally erasing the cat, there are two
identical copies of Cheshire in the archive. Both copies, according to
Disinfectant 3.5, are virus free.

I am not the author of "Cheshire." I'm not sure who the author is. I have
only owned this program since I first had a Mac in 1988, and occasionally
run it because I find it mildly intriguing. If the program is posted to
the info-mac archive, I'd like to hear from the author. Please e-mail me
at "andyneal@ocf.berkeley.edu"



--========================_13635724==_
Content-Type: application/mac-binhex40; name="Cheshire.sit"
Content-Disposition: attachment; filename="Cheshire.sit"


#### BINHEX     christmas-93-jigsaw-puzzle-bw.hqx   ****

From: ingemar@lysator.liu.se
Subject: Christmas'93 jigsaw puzzle - mini version
Date: Fri, 10 Dec 1993 18:49:47 +0100


Merry Christmas! This program gives you a jigsaw puzzle for Christmas
to run on your Mac. This is the "mini" version for those of you who must
download it over slow links (modems etc). It is b/w only, while the
big version is in color. Works fine on my SE with 6.0.7.

Freeware.

/Ingemar Ragnemalm


#### BINHEX     christmas-93-jigsaw-puzzle.hqx   ****

From: ingemar@lysator.liu.se
Subject: Christmas'93 jigsaw puzzle
Date: Fri, 10 Dec 1993 18:47:29 +0100


Merry Christmas! This program gives you a jigsaw puzzle for Christmas
to run on your Mac. Works in color or b/w. Color requires a 640*480
pixels screen. Tested on SE, PB180c, Quadra 840AV, systems 7.1 and 6.0.7.
If this file is too big for you, consider the "mini" version, which is
b/w only and only 1/3 of the size.

Freeware.

/Ingemar Ragnemalm


#### BINHEX     chrysanthemum-101.hqx   ****

From "Ryan Richard Koopmans <koops@owlnet.rice.edu>" Mon Sep 13 23:32:50 1993
From: Ryan Richard Koopmans <koops@owlnet.rice.edu>
Subject: chrysanthemum1.01.cpt.hqx 
Date: Mon, 13 Sep 1993 19:11:44 -0500 (CDT) 


Chrysanthemum

Ikebana, the Japanese art of floral arranging, goes headlong into the
twentieth century.  In this action/strategy game, you must put speeding
flowers into their correct arrangements as fast as you can.  But beware
the frumious bugs!  Take too long and they will quickly envelop your
flowers.

Version 1.01 includes bug fix.
Runs on any Mac with System 7.0 or later.

Copyright 1993 Ryan Koopmans
Unmodified copies may be distributed freely.


#### BINHEX     classic-daleks.hqx   ****

Date: Mon, 21 Dec 92 12:11:39 +0100 
From: ingemar@isy.liu.se (Ingemar Ragnemalm)
Subject: Classic Daleks 1.1 


[My first upload yesterday seems to have been corrupted, so here is a new
upload.]

Classic Daleks is intended as a direct replacement for the old Daleks, made
by Johan Strandberg in 1984 (you know, the game where you try to fool the
stupid Daleks to collide with each other when they are chasing you).

This version adds color graphics, configurable keys, Baloon help, better
sound routines (safer under Sys 7) and a bunch of other fixes. Freeware!

/Ingemar Ragnemalm


#### BINHEX     clinton-11.hqx   ****

Date: Wed, 5 May 1993 01:37:59 -0400 (EDT) 
From: Chris Owen <owenc@MINERVA.CIS.YALE.EDU>
Subject: Clinton? 1.1 



Some kind soul took the time to reduce my sounds from 22mhz to 11mhz.  This
decreases the size of the application by 50%.  Enjoy.  

-----------------------------------

Clinton? is a small application (well minus the sounds anyway ;-]) that is
intended to be used as a start up application.  Just drop it in your
Startup Items folder in the system folder and it will run each time
your mac starts up.
 
What does it do?  When run Clinton? will simply say "Day xxx America
held hostage" (according to how long Clinton has been in office) and then
immeadiately exit.  This application requires a bit of memory but it is
only around for about 2 seconds so that shouldn't be a problem.  No promises
that it will work every day but I tested it enough that it should on most
days at least ;-].
 
They sounds that it uses are terrible (my voice recorded on an internal
microphone, in a noisy room, and by mistake I recorded them at 22mhz
so they are larger than necessary) but you didn't think I was going
to spend a lot of time on this did you?  If you would like to
improve apon them feel free, but please post your new improved
version (or send it to me at least).
 
Clinton? is shareware.  If you voted for Clinton you have to
pay me 39.6% of your annual income.  Others can send me your
favorite Clinton joke and we'll call it even.
 
Chris Owen
owen-christopher@yale.edu



#### BINHEX     colony-solution.hqx   ****

Date: Thu, 1 Oct 92 16:29:52 +0100 
From: Christian Steffen Ove Franz <cfranz@iiic.ethz.ch>
Subject: Solution/walkthrough for The Colony 


Below please find the solution for the game 'COLONY' that many
people talked about on the usenet lately. Note that I am not 
the author of either text nor maps.

Christian


#### BINHEX     coloring-book-201.hqx   ****

From: Jim Allison <JALLISON@vax.clarku.edu>
Subject: Updated Program for Archive
Date: Wed, 20 Apr 1994 17:26 EST

Dear Moderator,
Please remove Coloring Book version 2.0 from the Games section and replace it 
with this version 2.01. (In the Games section) Thanks -- Jim Allison

Thanks to all of you who sent in your shareware fee for version 1.0 and 1.1. 
Usually the payments came with a brief note describing how much fun your 
children and grandchildren were having with the program.  It made my day to 
find a thankyou and a check every now and then in the mail. I even got a few 
notes from the children themselves, what a joy that was!

The net result is that you kept me psyched up to expand upon the good start of 
Coloring Book 1.1.

What is Coloring Book?
******************
Coloring Book is an electronic coloring book in which children color areas of 
pictures by selecting a color from the color palette and clicking on the 
various items. Hidden within the pages to be colored are many surprising 
animations and enjoyable sounds. The program explores some of the 
possibilities offered by the new computer medium with activities such as 
virtual paper dolls and a robot construction set. Coloring Book has received 
rave reviews in the publications of several of the largest Mac Users Groups. 
More importantly, it has been delighting children (and a few adults) aroud the 
world for the last two years.

***********************************************************
Whats New in Coloring Book 2.01

The help window is now locked, so the kids can't rewrite the help screens.
Some of the longer animations have been trapped to prevent multiple activation 
by double and triple clicks. The shareware address has been changed to 
Bennington, VT : -) 

************************************************************
Whats New in Coloring Book 2.0
Now you can print the pages which have been colored, by selecting PRINT from 
the FILE menu.

There is a PARENTS menu with general help and page-specific help.

One of the new pages creates an environment where simple shapes can be 
created, moved, grouped and colored. This page is a lot of fun even for 
adults.

Another new page contains a old-fashioned railroad engine with lots of fun 
embedded animation and sound.

And another new page features three icecream cones and a cherry which can't 
decide which cone it belongs on.

More animation and sounds have been added so that every page now has some 
magic.

The Expanded Version
*****************
What's really exciting is the new shareware policy. This time when you send in 
your shareware fee, you will receive a double-sized version of the program 
with TEN additional pages including the following:

1.  Multiplying Rabbits
2.  A Space Adventure
3.  A Counting Game
4.  Things that Begin with B
5.  Electronic "Paper Dolls"
6.  A Robot Construction Set
7.  A Very Active Apple Tree
8.  An Octopus with Fancy Spots
9.  A Xylophone Which Plays as its Colored and 	    
    Records Tunes for Playback
10.  A Basketball Game In Which The Home Team 
     Never Misses.


The Small Screen Version
*********************
For the same 16.00 shareware fee you can order a version of Coloring Book 1.1 
which runs on the Apple 12" Color Monitor and the Color Classic. (note this is 
not the expanded version)

Registered Coloring Book 1.x users:
***************************
If you have paid for version 1.0 you can upgrade to the expanded version of 
2.0 for 4.00. 

Coloring Book version 2.0 may be copied and distributed by electronic bulletin 
board or CDROM as long as it is not altered in any way.

*******
System Requirements:

Coloring Book requires system 6.07 or later and a Mac with a 13" or larger 
color monitor and 2 Megs of free memory.

Jim Allison
4/20/94


#### DIRECTORY  com   ****

#### BINHEX     core-12a.hqx   ****

From: Jon Newman <jonn@microsoft.com>
Date: Mon, 10 May 93 15:19:31 TZ 
Subject: New version of Core War simulator 

Please post this as game/core-12a.hqx

This is Core! 1.2a, a new release of the Core War simulator for the 
Macintosh.  This new version has an important fix which will prevent 
Core! from crashing on some warrior programs, plus updated 
documentation and an expanded warrior library.  Core! is ShareWare, if 
you like it and use it, send US$14 to the address in the documentation.

[[ core12a.hqx : 4015 in core12a.hqx ]]



#### BINHEX     crab.hqx   ****

Date: Wed, 21 Jul 93 16:20:10 EDT 
From: zaccone@sol.cs.bucknell.edu (Rick Zaccone)
Subject: Crab - Scrabble Program 

Here is an implementation of Scrabble called Crab.  It was written by
Andrew W. Appel and Guy J. Jacobson and it employs their strategy for
playing Scrabble described in:

    Andrew W. Appel and Guy J. Jacobson.  The world's fastest Scrabble
    program.  Communications of the ACM, 31(5):572, May 1988.

Although the program is a bit old (1987) it still works nicely on my
Mac IIci running System 7.1.  My only complaint is that the level of
play isn't adjustable.  Crab always wins!

Please note that I am *not* the author!!

Rick Zaccone
zaccone@bucknell.edu
----------------------------------------------------------------------

#### DIRECTORY  crd   ****

#### BINHEX     creepin-critter-math-hc.hqx   ****

From: kenh@vgi.com
Subject: [*] Creepin' Critter Math
Date: Mon, 21 Feb 94 10:52:43 -0500

Creepin' Critter Math by Bruce Pokras - A math tutor in stack
format. Game play consists of 25 or 50 problems which can be +, -, x,
or /. The user can set the time limit allowed to solve the problem,
higher point scores being awarded for shorter time limits. The user
may also choose from 2 themes for this game, either popping rising
bubbles by answering questions before they reach the top of the screen
OR squashing bugs by answering questions before they crawl up the
screen to safety. A charming little game. HyperCard 2.x or HyperCard
Player REQUIRED. Shareware: $5.00

Part of the October 1993 Home & School Mac Collection.  StuffIt 3.0 Archive.



#### BINHEX     critical-mass.hqx   ****

Subject: [*] Critical Mass

An interesting strategy game with 3 levels of play against your
computer. Take turns placing bombs on a grid, the corner squares
holding safely 1 bomb, the edge squares 2, and the inner squares 3.
Exceed the "safe" limit and the square reaches critical mass,
exploding and capturing all adjacent squares. Color support.
Freeware.

Part of the April 1993 Home & School Mac collection.  StuffIt 3.0 archive.

[Archived as /info-mac/game/critical-mass.hqx; 108K]


#### BINHEX     cross-puzzler.hqx   ****

From: steven@pollux.math.iastate.edu (Greg Stevenson)
Subject: CrossPuzzler
Date: Tue, 08 Feb 1994 16:56:43 +0900

Hey all you CrossWord Puzzle Maniacs!  

If you searching for the best crossword program on the market, THIS IS IT!  
CrossPuzzler is loaded with all the latest and greated features.  I've also 
got some other great news!  The creator of CrossPuzzler has now come up with a
word search puzzle maker called WordPuzzler!  So check them both out!

CrossPuzzler is a new crossword puzzle generator that far surpasses
anything on the market.  It will automatically generate a puzzle from a
list of up to 100 words.  All you need to do is provide the words and
clues.  CrossPuzzler will print your puzzle in a number of
professional-looking layouts using any Macintosh font.  CrossPuzzler will
also export your puzzle to a publishing or drawing program where you can
add your own features.  See also WordPuzzler.

Greg Stevenson
Computer Science
Iowa State University
steven@pollux.math.iastate.edu    
     
      
              
      


#### BINHEX     crusader-demo.hqx.hqx   ****

From: xyfon@tiac.net (Steven Fernandez)
Subject: Operation Crusader Demo
Date: Mon, 13 Jun 1994 08:18:37 -0400



--========================_21285138==_
Content-Type: text/plain; charset="us-ascii"



>From the README:

Hello and welcome to the World at War: Operation Crusader Demo!  World at
War (W@W) is the new series from Atomic Games and Avalon Hill that depicts
the classic battles of World War II.  Based on the award-winning V for
Victory series, W@W sports improved game mechanics, enhanced user
interface, a dramatically improved artificial opponent, and Play-By-EMail
support.  In addition, the game comes with a striking fold out map of the
playing area, a Quick Start walk-through, and a full color, 72 page manual.

This demo is completely playable from start to finish.  We have removed the
music and sound effects, as well as a number of the pictures in order to
make the demo a reasonable size for downloading.  The only other features
that have been disabled are save/restore, play-by-email, and the ability to
select a different scenario.

PLEASE NOTE that World at War: Operation Crusader (Mac) requires a color
Mac system with at least 5mb of RAM.



--========================_21285138==_
Content-Type: application/mac-binhex40; name="Crusader_Demo_(Mac).sea"


#### BINHEX     crystal-ball-201.hqx   ****

From: "ICONtact Comm. Database Asst. Mgr. and Internet Mgr." <NWCS@delphi.com>
Subject: Crystal Ball 2.0.1
Date: Sun, 20 Mar 1994 10:24:52 -0500 (EST)

This is Crystal Ball 2.0.1. Crystal Ball is a program which
helps people make decisions. Crystal Ball is a computer
generated facsimilie of the physical Magic 8-Ball.

Crystal Ball runs on any system running System 7.0 or higher
(really!). It's 32 bit clean and 68040 cache compatible.

Change since 2.0:

Fixed a single boolean operator which prevented Crystal Ball
from running on a system 7.0.0 machine. I can't believe I
missed it!!!!!!!!

If you want to conact me, please send email to:

nwcs@utkvx.utk.edu or (preferred) nwcs@delphi.com


#### BINHEX     crystal-ball-21-hc.hqx   ****

From: poet@cif.rochester.edu (Darrell Anderson)
Subject: crystal-ball-hc.hqx
Date: Wed, 12 Jan 94 01:18 GMT



--========================_12238970==_
Content-Type: text/plain; charset="us-ascii"

Dear moderators:

Attached in Binhex format is "Crystal Ball 2.1", a cool magic 8-ball
emulator (you ask it a yes/no question and it gives you an answer).

Enjoy!
-Darrell Anderson
poet@cif.rochester.edu




--========================_12238970==_
Content-Type: application/mac-binhex40; name="Crystal_Ball.hc.cpt"


#### TEXT       csm-games-faq-94-07-11.txt   ****

Date: Tue, 12 Jul 94 17:05:58 EDT
From: schulman@michael.nmr.upmc.edu (Christina Schulman)
Subject: comp.sys.mac.games FAQ

>From schulman@michael.nmr.upmc.edu Fri Jun 24 11:16:06 EDT 1994
Article: 52247 of comp.sys.mac.games
Path: newsfeed.pitt.edu!michael.nmr.upmc.edu!schulman
From: schulman@michael.nmr.upmc.edu (Christina Schulman)
Newsgroups: comp.sys.mac.games,comp.answers,news.answers
Subject: comp.sys.mac.games FAQ
Supersedes: <2qopsu$hcm@usenet.srv.cis.pitt.edu>
Followup-To: comp.sys.mac.games
Date: 10 Jun 1994 18:27:03 GMT
Organization: Bellona Volunteer Fire Dept.
Lines: 358
Approved: news-answers-request@MIT.Edu
Expires: 20 Jul 1994 00:00:00 GMT
Message-ID: <2tab9n$1ck@usenet.srv.cis.pitt.edu>
NNTP-Posting-Host: michael.nmr.upmc.edu
Summary: Answers to frequently asked questions about Mac computer games

#### BINHEX     darkwood-20.hqx   ****

Date: Tue, 2 Feb 1993 11:09:30 -0600 
From: cbrinson@nwu.edu (W.A.Kibbe&L.C.Brinson)
Subject: [*] Darkwood 2.0 

Here is the latest version of Robert Chancellor's Shareware game Darkwood. 
It sports a few revisions, including correctly factoring STR and DEX into
the combat calculations.  

Robert is working on a more elaborate version of Darkwood, called IronGate.
 Check out Darkwood if you are a RPG fanatic.

I am a beta tester, and Robert is very receptive to ideas, so check out
Darkwood and tell him what you want to see in IronGate.

Warren
W.A.Kibbe   internet: cbrinson@nwu.edu   GEnie: W.Kibbe  AOL: WAKibbe
            internet: WAKibbe@AOL.com
Voice: (708) 869-5626

#### BINHEX     das-blinken-lights.hqx   ****

Date: Sun, 6 Sep 92 07:44:18 -0500 
From: oleary@epx.cis.umn.edu
Subject: das-blinken-lights.hqx 


Das Blinken Lights is a small application that displays a window of
blinking lights, much like the array of blinking lights you see
flashing on the computers in movies.

         ---------   Doc



#### BINHEX     dead-end-11.hqx   ****

From: thaller@bkfug.kfunigraz.ac.at
Subject: dead-end-11.hqx
Date: Fri, 28 Jan 1994 15:37:58 --0100


(this file should go in the ''game'' directory)

---  This is version 1.1 of DeadEnd ---

DeadEnd is a shareware program written by my son Wolfgang Thaller.

It is a nice strategy game with 30 levels of increasing difficulty.
The object of the game is to create a path out of a dungeon by pushing
away heavy pieces of stone which are blocking the exit. Especially the
higher levels are very tricky. You have to move the pieces in the
correct order, because a piece pushed to the wrong place
could be an obstacle for removing other blocks.

The program has been tested on a number of different Macs (SE, Mac II,
Centris, Quadra). It works best under System 7 with 14'' (or larger)
monitors set to 256 colors, but it also runs in black and white.
Use it under System 6 at your own risk. The new sound manager
improves the quality of sound and music.

New in Version 1.1:
- More Levels
- Keeps a list of solved levels for each player, with date/time and number
of steps/undos
- Supports design of new levels
- More music
- Some little bugs have been corrected


#### BINHEX     deconstructor-11.hqx   ****

From: "Mike McKay" <880840M@axe.acadiau.ca>
Date: 13 Mar 93 17:48:23 AST 
Subject: Deconstructor 1.1 

   With Deconstructor you can make words, languages, secrets, and
nonsense. Similar to Dissociated Press, Deconstructor parses text
files and recreates them as mind-twisting essays, alien languages,
alternative vocabularies, and steganographically impressed secret
messages. Or, you can generate unlimited quantities of Mock Swedish.
   Deconstructor is postcardware from Lloyd Burchill.




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#### BINHEX     desert-trek-102.hqx   ****

From: Ken Hancock <kenh@vgi.com>
Subject: [*] Desert Trek 1.0.2
Date: Thu, 5 May 94 10:57:14 -0400

Supports Color or Black-and-White

Desert Trek:  Desert Trek is a game of adventure where you try to cross
the great Gobi Desert.  Be careful, though, since hungry cannibals are
chasing you.  Watch your food and water supplies, try to find an oasis
or two, visit the trading post for supplies, and hope that those wild
Berbers don't kidnap you again.

Questions/comments/bug reports to cary@vnet.ibm.com (Cary Torkelson)

Part of the Home & School Mac Cary Torkelson's Greatest 3.0 collection.
StuffIt 3.0 archive.


#### BINHEX     despair-13.hqx   ****

Subject: [*] Despair 1.3

A bizarre game, great for relieving stress and frustration! Play the
role of a vengeful deity, sending calamity upon masses of people:
bombs, radiation, thunderbolts,  an iceburg on wheels, and more. Don't
let the helpless humans escape off the bottom of the screen.
Postcardware: send the author a postcard.

Part of the April 1993 Home & School Mac collection.  StuffIt 3.0 archive.

[Archived as /info-mac/game/despair-13.hqx; 124K]


#### BINHEX     devils-cubes-101.hqx   ****

From: f8dy@netaxs.com (Mark Pilgrim)
Subject: Devil's Cubes 1.0.1 (puzzle game)
Date: Tue, 14 Dec 1993 18:49:23 -0500 (EST)

The Devil's Cubes are a set of four cubes, each painted with four colors
with some colors repeated.  All four cubes are different.  The object of
the game is to rotate the four cubes until the top of each Devil's Cube
is a different color than the top of the other three cubes, and likewise
for the bottom, front, and back of each Devil's Cube.

Devil's Cubes 1.0.1 fixes some technical bugs and makes some changes to the
icon suite; you may need to rebuild your desktop if you already have version
1.0.  This game is distributed under the GNU General Public License;
complete C source code will be uploaded to the archive sites in a separate
archive.  If you do not have FTP access, e-mail the author at f8dy@netaxs.com
requesting a copy of the source code, the game itself, or a list of other
programs by the same author.

System 6 and 7 compatible; supports B/W, grayscale, and color monitors;
includes sounds.  Sounds work under system 6, but may require 6.0.7.

Devil's Cubes 1.0.1 is copyright 1993, Mark Pilgrim, MerriMac Software Group.


#### BINHEX     diku-ticker-12.hqx   ****

Date: Wed, 1 Jul 92 00:01:21 CDT 
From: jimi@romulus.ehs.uiuc.edu (Devin Nickol)

        DikuTicker 1.2 is a nice little utility for those of us who enjoy
Dikumuds, but don't trust the other players enough to lie around and sleep
for extended periods of time. It runs happily in the background, and counts
down the time between ticks (usually somewhere around 90-91 seconds) and then
(optionally) beeps to let you know when it's time to sleep.
	All standard disclaimers apply....I haven't had a chance to test it on
other machines, but it runs well on my iisi.

        I would appreciate hearing from you if you find it useful. I can be
reached as:		
			jimi@romulus.ehs.uiuc.edu

Or, if you feel like being kind to a hungry med student, send a few pence to:

			Devin Nickol
			1555 S. 84th Street
			Lincoln, NE
			68506

May the innkeeper keep your rent low, and may your mana stay high.

--Devin


#### BINHEX     dinkum-212.hqx   ****

From: Paul Russell <paulr@syma.sussex.ac.uk>
Subject: [*] dinkum 2.1.2 (part 1 of 2) 
Date: Fri, 12 Feb 93 14:11:17 WET 


G'day!

This is a Macintosh port of the Australian text adventure
game 'dinkum', version 2.1.2. The game was written by
Gary A. Allen, Jr. (gary@sun.mech.uq.oz.au) and the sources
are available from Usenet's comp.sources.games. The Macintosh
version was generated from the original sources (with very
slight) modifications using MPW, MPW C, and the SIOW library.
Due to the use of '32 bit everything' it probably won't work
on processors < 68020. (BTW - Gary is not keen on the Mac
but he has kindly given me his permission to upload this
Macintosh port - please e-mail him and say thanks if you
like the game. The MPW MakeFile and Mac-related patches
to the sources will be included in future distributions
of the source code, hopefully.)

Paul Russell (paulr@syma.sussex.ac.uk)
Dept Experimental Psychology
University of Sussex

[Note to moderator: I'm afraid I had to split this into two
 parts for mailing, since we seem have a 100k limit on mail
 somewhere along the route from here to SUMEX... :-(]

[Archived as /info-mac/game/dinkum-212.hqx]

--- dinkum part 1/2 ---

#### BINHEX     dino-blocks.hqx   ****

Date: Thu, 15 Apr 1993 08:46:37 -0500 (EST)
From: JABARO@WVNVAXA.WVNET.EDU
Subject: re-submission

DinoBlocks was designed for small children, roughly between
the ages of 3 and 6. The action is not too fast, the controls
are easy to master, and there aren't any attacking aliens to
dodge.  There is no winner or loser, no high score to beat, and
best of all, no one dies.  There is no "end" to the game, just
play until you want to quit. Use the dinosaur to catch the
falling blocks, then drop them down the volcanoes.  Move the
mouse to make the dinosaur move and click the mouse to drop a
block.  Match the colors, shapes, sizes, and/or pictures on the
blocks with those on the volcanoes.

#### BINHEX     dispair.hqx   ****

From: "Mike McKay" <880840M@axe.acadiau.ca>
Date: 13 Dec 92 23:20:42 AST 
Subject: despair.hqx 

Despair is a game that asks the question, "What's it like to be a
jealous god?" Now you can unleash your rage on legions of tiny,
terrified, near-helpless computer-people in twelve different ways.
Vent that violent impulse in a socially acceptable and System-7-
compatible manner.

Despair is a BinHex'ed, Compact Pro'ed postcardware program from Lloyd
Burchill.






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#### BINHEX     dolch-sight-words-10.hqx   ****

From: tmaler@tor.hookup.net (Thomas Maler)
Subject: Dolch Sight Words Game.sea educational software for kids
Date: Sat, 16 Apr 1994 09:40:52 -0500



--========================_22969308==_
Content-Type: text/plain; charset="us-ascii"

Dolch Sight Word Game v1.0
Copyright 1994
By David Bagno

        The Dolch Sight Word Games is a sight word game based on the famous
Dolch sight word lists!   You will be able to select from among the
different levels:  Pre-Primer, Primer, First Grade, Second Grade, Third
Grade, ect..  There are also bonus lists included: The Sounds of A, The
Sounds of E, The Sounds of I even a list for customized words.  Users will
be able to type or paste their own personalized sight words in quickly and
easily.  Exciting colors, sound and speech make it a great attraction and
fun for Kids!

        Simple users interface big text and font sizes make it perfect for
the learning disabled or small children.    Young children or disabled
students who can't use the mouse, can just press a number key  from 1 to
6.

         This program uses Apple's new Speech Manager, so the articulation
will be authentic!  To order and hear Speech Manager cal1-800-MAC-YACK.
You can also use MacinTalk 1.5 which can be downloaded from America Online
KEYWORDS BASELINE TAKING MOOSE MACINTALK 1.5

        The Dolch Sight Word Game is a gift to you from Educational
Computer Resources.  It is absolutely free, just download it and Enjoy!
This program requires 600K Free Ram Color or BW system 6.07 to 7.1



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#### BINHEX     dragon-maze-11.hqx   ****

From: kenh@vgi.com
Subject: [*] Dragon Maze 1.1
Date: Mon, 21 Feb 94 10:52:50 -0500

DragonMaze 1.1 by Owen Gwynne - This game took me by suprise! It's a
real gem of a role-playing game with arcade action in the same genre
of the classic Mac shareware game Dungeon of Doom (which became the
commercially distributed game The Dungeon Revealed). Fight your way
through various levels of a dungeon picking up weapons, armor, and
magical items. The program is still a bit buggy, but it's too good a
game not to include. REQUIRES a monitor that support 16 or more
colors. Shareware: $19.95

Part of the October 1993 Home & School Mac Collection.  StuffIt 3.0 Archive.


#### BINHEX     draw-maze-10.hqx   ****

Date: Wed, 26 May 1993 18:48:55 -0400 (EDT) 
From: "Sean J. Crist" <kurisuto@chopin.udel.edu>
Subject: DrawMaze 1.0 

DrawMaze 1.0   Copyright 1990-1993 by Sean Crist

DrawMaze is an adventure game program which allows you to 
not only play existing DrawMaze games but also to create 
and edit your own mazes with the click-and-drag ease of 
the Macintosh.  You draw art and walls with the mouse and 
specify how your rooms should be mapped.  You can write 
scripts in the MazeTalk scripting language to define the 
behavior of the objects in your maze.  DrawMaze handles 
the animation of your maze for you automatically.

You can create new mazes, or you can play existing mazes 
which others have created.  A sample maze is included.

DrawMaze is shareware (US $10).  It requires System 6.0.4 
or higher and is System 7 savvy.

You are encouraged to distribute DrawMaze and to post it 
to ftp sites.

--Sean Crist
kurisuto@chopin.udel.edu



#### BINHEX     eight-ball-emulator-60.hqx   ****

Date: Thu, 13 May 1993 21:41:03 -0600 
From: tjg8542@silver.sdsmt.edu (Timothy J. Greear)
Subject: 8-Ball Emulator v6.0 



8-Ball Emulator v6.0 is a shareware application that puts a pool
table on the screen and lets the user shoot the balls down the holes.
It runs on Mac Plus or later / System 6.0.3 or later.
Special features: AimAssist andChange Ball Size.
Just launch it and check out the 'help' item to get going.
Special documentation will be sent to those who supply a
mailing address when they register their copy.

I am submitting this program for a friend. This game is self-extracting .
If you have any bugs or problems to report send them to
                       Scott Knutsen
		       Box 7596
		       Rapid City, SD 57709  USA
 			    or
		       71165.1421@compuserve.com








cut here-------------------------------------------------------------------


#### BINHEX     em-rules-stratos-2.hqx   ****

From: Scott Patlin <patlin@ucsu.Colorado.EDU>
Subject: em.ruleset.stratos.2
Date: Wed, 16 Feb 1994 22:15:25 -0600



--========================_14258380==_
Content-Type: text/plain; charset="us-ascii"

This is an update for the empire master rule set Stratos.



--========================_14258380==_
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#### BINHEX     enhanced-r3.hqx   ****

From: unicorn@lysator.liu.se
Subject: Enhanced
Date: Wed, 1 Jun 1994 21:59:40 +0200


SophistiChaos Game Design proudly presents:

Enhanced
--------

The first part of the Cyberventure trilogy (soon to be followed by 
Sensorer and Icebreaker).

Enhanced is a science fiction text adventure set in a cyberpunk 
environment, complete with your first opportunity to experience 
cyberspace.

As Enhanced begins, you are trying to survive yet another day in the 
big city with no money, no job and no hope.  Walking down the street 
in the government research project area, you suddenly see a sign that 
you haven't seen before.

	"Volunteers needed for military research project!

	Do you want to make money?
	Do you want to help your country?
	Can you start at once?

	No special skills needed.
	Enter here."

Since you think that all of the items on the list fit you perfectly, 
especially the part about needing money, you enter the door indicated 
on the sign and sign up to be a research subject.

You have to fill out and sign a multitude of forms, asking you about 
all sorts of things from what grades you had in school to if you have 
any friends or relatives who know where you are.  Once you finish all 
the boring paperwork you are lead through a lot of white-painted 
corridors, all alike.  Finally, you emerge in what looks like a 
surgery.  You are made to lie down on an operating table where you are 
tied down and covered with green cloth.  You see a plastic mouthpiece 
being lowered down over your mouth and you feel yourself floating 
away...

When you come to, you find that some things about you have changed.  
You also find that the people doing the research seem to regard you as 
some kind of prototype, not a human being.  Perhaps it would be good 
for your health if you could get out of this mess...


Enhanced is shareware ($10) and runs on Macintosh, PC and various 
flavors of Unix.  If you register your copy, we will send you a 
diskette with the latest release of Enhanced, a booklet with hints to 
help you complete the game and also the complete TADS 2.1 source to 
the game.


Enhanced can be retrieved by anonymous ftp from ftp.gmd.de.

Mac:    /if-archive/games/mac/Enhanced.sea.hqx
PC:     /if-archive/games/pc/Enhanced.zip
Others: /if-archive/games/others/Enhanced.tar.Z (needs TADS 2.1)

TADS 2.1 can be retrieved from the same archive, in:
/if-archive/programming/tads/tads-for-your-machine


---- snip, snip ----

#### BINHEX     evocation-demo.hqx   ****

From: simula3@di.unito.it (Fabrizio Oddone)
Subject: Evocation 1.0 demo; an adventure game
Date: Mon, 9 May 1994 14:57:01 -0500



--========================_13840688==_
Content-Type: text/plain; charset="us-ascii"

Evocation is a highly interactive adventure based on a surprising technique
of direct action between the player and the scenario.

Simple and intuitive, Evocation does not require the use of the keyboard.

The images, made using Computer Graphic techniques combined with
traditional drawing, are supported by impressive digital effects and stereo
sound-track that accompanies you through the entire course of the game.

CHARACTERISTICS:

* GRAPHICS: over 30 graphic screens at a resolution of 510x275
* OBJECTS: more than 300 objects that assure maximum interactivity with the
various enviroments.
* TEXT: original scripts and texts written in multi-language with the
function of simultaneous translation.
* MUSIC: Impressive 4-channel stereophonic sound-track.
* SOUNDS: all sound effects sampled at 22 khz for high quality sound.


the Author: Albert Cobre
      Fax: +39.49.9422099
AppleLink: ITA0784



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#### BINHEX     factor-hopper-34.hqx   ****

From: "CHRIS MYERRS" <MYERS@bogart.stanford.edu>
Subject: FactorHopperV34
Date: 1 Feb 94 23:27:00 PST

From:	CMVAX1::MYERS         1-FEB-1994 23:21:34.56
To:	MYERS
CC:	
Subj:	


Dear Sumex-Aim,

To be uploaded as: FactorHopper3.4.hqx


This file contains an updated v3.4 Factor Hopper game (archived with a readme as
a .sea archive), an earlier version of which is currently on sumex. The game is
a multiple level brain teaser for practicing multipication and division
(factoring).



This is the first posting to Sumex I have done personally, and I would
appreciate being notified if I have done anything in error.

myers@bogart.stanford.edu

Thank you











#### BINHEX     fas-soccer-10.hqx   ****

From: gloo@apple-iss.iss.nus.sg (George Loo Chee Khin)
Subject: FASSoccer 1.0
Date: Mon, 27 Dec 93 11:08:56 SST


Hi, this is my Five A Side Soccer game for the Mac. It is free of charge.
It has been tested on most Macs, including the AVs.
Please distribute freely as long the entire program is not
modified in any way. It may be included in the CD ROM, if worthy
of being so. 

Regards,
George Loo


#### BINHEX     final-frontier-01a.hqx   ****

From: Christian Steffen Ove Franz <cfranz@iiic.ethz.ch>
Subject: Final Frontier 0.1 alpha
Date: Sun, 10 Apr 1994 18:13:55 +0200


This version replaces the pre-alpha version.

Final Frontier is a 25 fps 3D space-opera type game. This version
is an alpha-release I just distributed because of demand. The
release version of FF will be much better than this alpha.

Cheers,
Christian


#### BINHEX     find-the-missing-word-12.hqx   ****

From: tmaler@tor.hookup.net (Thomas Maler)
Subject: Find This Missing Word 1.2 .sea educational software for kids 
Date: Sat, 16 Apr 1994 09:47:11 -0500



--========================_22969308==_
Content-Type: text/plain; charset="us-ascii"

Find The Missing Word v1.0
By David Bagno
Copyright 1993

     Find The Missing Word is a reading and vocabulary  teaching game.  The
player will be asked and shown a sentence with a missing word.  The student
must click on the best of 3 answers.

 Example:
      I go to school on a ______?
        1-bus   2-plane   3-boat
 Example
      I have ______ hands.
        1-three   2-one   3-two

There are 6 different sentence list to choose and build from.  Just type or
paste  your personalized sentences into the list.  The program will set
everything up for you.  Follow the balloon help.   This is a great tool for
teaches and parents.

   This program needs either Speech Manager or an  updated version of
Macintalk 1.5 which can be downloaded on America Online  Keywords BASELINE
under Talking Moose.  This updated version of Macintalk 1.5 will work fine
with the new  Macs and system 7.   Toggle  between Speech Manager or
Macintalk 1.5 in the "Talk Setup" Dialog box.

  This version is fully functioning except that only registered users will
be able to add personalized sentences and change lists.  Though, a generous
supply of sentences comes with this  version.  To get the unlocking code
please send $15.00 Shareware Fee with E-Mail address payable to David Bagno
at:

Educational Computer Resources
PO Box 312
Lake Grove NY 11755
(516) 471-2767

Thanks
Dave Bagno



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#### BINHEX     find-the-word-10.hqx   ****

From: tmaler@tor.hookup.net (Thomas Maler)
Subject: educational software for kids
Date: Mon, 28 Mar 1994 21:10:30 -0500



--========================_23206524==_
Content-Type: text/plain; charset="us-ascii"

Find The Word v1.0
Copyright by David Bagno 1993

Professor Phonics Gives Sound Advice
Copyright 1984 by Monica Foltzer

     Find The Word v1.0 is a derivative worked based  on "Professor Phonics
Gives Sound Advice" by  Monica Foltzer.   Monica Foltzer is the director of
The Institute In Intensive Phonics at the graduate department of Xavier
University, Cincinnati, Ohio.   Professor Phonics Gives Sound Advice is in
its 12th printing.  The Professor Phonics Series is widely acclaimed and
considered by many eminent professionals to be superlative.

The publishers of "Professor Phonics Gives Sound Advice" have given me
permission to present the materials covered in their course in the form of
interactive computer software.  It is the author's (Monica Foltzer) primary
concern that children learn how to read.

Find The Word  v1.0 is a supplementary exercise based on the words and
materials found in the Professor Phonics book.   The index is as follows:

1-Short A
2-Short I
3-Short U
4-short O
5-Short E
6-Short Sounds With Final Blends
7-Short Vowels With Beginning Consonant Blends
8-Short Vowels Beginning And Ending Consonant Blends
9-Seven Basic Digraphs
10-"k" Spelled With "ck" / "k"  Spelled With "c"
11-Magic "E" Part I
12-Magic "E" Part II
12-Regular Vowel Digraphs Part I
14-Regular Vowel Digraphs Part II
15-Murmur Diphthongs
16-"s" = /z/ "c" =/s/ "g"=/j/
17-Italian "a" As In "all"
18-Plain Diphthongs "owl" & "oil"
19-Patterns With Two Consonants Before "Le"
20-"ce" Sounds Like "s"
21-The First Vowel Is Always Short
22-The First Vowel Is Always Long
23-Webster's Long "oo"
24-Webster's Short "oo"
25-"ch" Spelled "tch"
26-The Suffix "tion" Sounds Like "shun"

Find The Word v1.0 is a sight word game that uses  Apple's new Speech
Manager or Macintalk 1.5 to ask children to find  words from the above
categories.  There are 26 different lessons and each lesson is subdivided
into 10 levels.   This is a very large program with lots of features.  It
comes loaded with the entire vocabulary found in the text book.  If you
have the book "Professor Phonics Gives Sound Advice",  this computer
program will be a great aid and extra reinforcement to the lessons covered.

"Find The Word v1.0" will be one of many future  Professor Phonics programs
if there is a demand for them.  To find out more about the Professor
Phonics Series or to order the books contact:

S.U.A. Phonics Dept.
1339 E. McMillan St.
Cincinnati, Ohio 45206
(513) 961-3410

This version of Find the Word v1.0 is fully functional however the index
has been partially disabled.  If you want order this program please send
$15.00 for the unlocking code payable to David Bagno at:
Educational Computer Resources

PO Box. 312
Lake Grove NY 11755
(516) 471-2767




--========================_23206524==_
Content-Type: application/mac-binhex40; name="Professor_Phonics_Series.sea"
Content-Disposition: attachment; filename="Professor_Phonics_Series.sea"


#### BINHEX     first-lessons-in-math-15.hqx   ****

From: tmaler@tor.hookup.net} (Thomas Maler)
Subject: educational software for  kids
Date: Mon, 28 Mar 1994 11:10:18 -0500



--========================_24606748==_
Content-Type: text/plain; charset="us-ascii"

First Lessons In Math v1.5
By David Bagno
Copyright 1993-94

        First Lessons In Math introduces children 3 years old and up to
numbers and concepts in math.

Children will Learn:

1- The look and sound of numbers
2- Counting sequentially up and down
3- The quantitative value of the numbers 1 through 10
5- Calculate the number of objects in a set
5- Adding with two sets of objects
6- Subtracting with two sets of objects
7- Real numeric addition and subtraction equations

        First Lessons In Math teaches and solidifies important math
concepts rabidly.   It accomplishes by bringing strong visual and audible
sensory aids to the math learning process.  Children will work with real
pictures and sounds.  Three looks like 3 pencils and 5 looks like 5
crayons.  10 sounds like ten and  8 sounds like eight.  Apple's new Speech
Manager can articulately pronounce the numbers 1 through a Trillion.  To
hear Speech Manager or to order it call 1-800-MAC-YACK!

        First Lessons In Math is used in many learning institutions
throughout America and Canada.  It is a commercial product available to you
as shareware for $15.00.  This ONline version is fully working and includes
all the lessons necessary for teaching counting and addition.   To get the
unlocking code for the other lessons, send $15.00 payable to David Bagno
at:

Educational Computer Resources
PO. Box 312
Lake Grove NY 11755
(516) 471-2767

Schools must send $100 for a building wide site license.  Full
documentation is included with the balloon help.
New improvement with this version are:
1- Access to Speech Manager or ManacinTalk 1.5
2- Printable Grade Report System!
3- Large colored menu Icons for the learning disabled

*Note This program prepares children for my program entitled First Lessons
in Multiplication.   Which works with the numbers above 10.

Please include your Email address / screen name with your order.  It can
mean the difference between getting your purchase in two days or two weeks!

*First Lessons In Math must have the font Zaph Dingbats installed in the
System Folder!

You can reach me at the following Email Addresses
America OnLine:    Proteuse2
Compuserve:         73113, 1555
Internet:                  ECRDAVE@Delphi.com



--========================_24606748==_
Content-Type: application/mac-binhex40; name="First_Lessons_In_Math_.sea"
Content-Disposition: attachment; filename="First_Lessons_In_Math_.sea"


#### BINHEX     first-lessons-of-multiplication-10.hqx   ****

From: tmaler@tor.hookup.net (Thomas Maler)
Subject: educational software for kids
Date: Mon, 28 Mar 1994 20:43:26 -0500



--========================_23206524==_
Content-Type: text/plain; charset="us-ascii"


First Lessons In Multiplication v1.0
Copyright 1994
By David Bagno


     " First Lessons in Multiplication v1.0" is a developmental math
program that will teach  kids  multiplication  through  the manipulation of
picture sets.

       Example:  5 rows of 5 pencils,  3 rows of 3 jets, 2 row of 10 cats

      Kids must calculate the products by adding the sets.  They will learn
multiplication first hand through visual application!    This program uses
picture fonts so the pictures will never be the same.   Users will also be
able to change the pictures by selecting different font families .  This
program is a great learning tool for teachers and parents

First Lessons In Multiplication uses Speech Manager or MacinTalk 1.5 which
can be downloaded on AOL KEYWORDS BASE LINE  under file name MacinTalk 1.5
sea.  Speech Manager is also now Available!  Quality Computers  TM will be
offering a Speech  Manager and utilities package for the Macintosh.
Included below are some reviews about Apple's new Speech Manager!

 " With Apple's new PlainTalk technology, your Macintosh can speak!  Not
merely sampled sound recordings, this is true high-quality synthesized
speech. Your Mac can pronounce any English word or sentence with the most
realistic inflection and tone available on any microcomputer today.
Remember the robotic-sounding voice of MacinTalk? Well, it's gone forever,
the Speech Manager is light-years beyond. This is the same text-to-speech
software included with the Quadra AV models, but it works on any
Macintosh.*


    First Lessons in Multiplication v1.0,  as well as  many other
Educational Computer Resource programs incorporate this exciting new
technology!   These programs can be ordered  directly from  Educational
Computer Resources.

      This  version  of "First Lessons in Multiplication"  is fully
functioning except that some lessons are disabled.   All the extended
features are still enabled.  You will be able to print  records  and save
reports.   The Teacher's Pass code for this program is the word  "apple".
Full documentation and help is included with the balloon help.  Any other
question can be Emailed to me at ECRDAVE@Delphi.com .   If you would like
to order  the unlocking code to access the full program ,  please send your
$15.00 Shareware Fee with Email and street address To:  David Bagno P.O.
Box 312 Lake Grove N. 11755  (516)471-2767

Thank you
ECR.
-----------------



--========================_23206524==_
Content-Type: application/mac-binhex40; name="Lessons_In_Multiplication.sea"
Content-Disposition: attachment; filename="Lessons_In_Multiplication.sea"


#### BINHEX     fish-simulation.hqx   ****

From: u9119523@sys.uea.ac.uk (Graham "Coxy" Cox)
Subject: Shareware Contributions
Date: Mon, 6 Dec 93 15:07:35 GMT



--========================_7615666==_
Content-Type: text/plain; charset="us-ascii"

Don't you hate it when you aim for a spotted fish and get a stripey one? It
can bring your whole day down. This software simulates the experience for
anyone who requires a bad day simulated in the comfort and privacy of their
own home.



--========================_7615666==_
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: binary


#### BINHEX     fishing-flash-card-hc.hqx   ****

From: macmod (Info-Mac Moderator)
Subject: No Subject!
Date: Fri, 10 Dec 93 14:10:11 PST

(5.65c/IDA-1.4.4 for <info-mac@sumex-aim.stanford.edu>); Fri, 10 Dec 1993
15:05:08 +0100
Received: by maya.dei.unipd.it (5.0/SMI-SVR4)
	id AA12051; Fri, 10 Dec 93 15:08:09 +0100
From: space@maya.dei.unipd.it (Simone Bettini 227678/IL)
Message-Id: <9312101408.AA12051@maya.dei.unipd.it>
Subject: FishingFlashCard->card
To: info-mac@sumex-aim.stanford.edu
Date: Fri, 10 Dec 1993 15:08:05 -0012 (MET)
X-Mailer: ELM [version 2.4 PL23]
Content-Type: text
Content-Length: 815744    


(this file should go in "card" directory)

multiplication flash cards, for those who need to study but 

would rather be fishing.


#### BINHEX     five-dice-21-hc.hqx   ****

From: Kent Pilkington <kep@ACM.ORG>
Subject: FiveDice v2.1
Date: Thu, May 26, 1994 11:02 PM

This is a great color rich and sound rich yahtzee type game.  You can play 
single, double, or triple five dice with 1 - 3 players.  This game is FREE from 
Image Works Plus.

Sends comments, praise, and bug reports to... 


Version 2.1 fixes some sound and color problems

Image Works Plus Software
Attention: Tim Bobo
8124 Cross
N. Richland Hills, TX 76180



+-----------------------+-----------------------------+------------------------+
|Kent E. Pilkington     |ACM Chairman, Baylor Chap.   |(817) 752-8506          |
+-----------------------+-----------------------------+------------------------+
|E-mail Address(es):    |     This space for rent     |Snail Mail Address:     |
|kep@gandalf.baylor.edu |                             |Kent Pilkington         |
|kep@bilbo.baylor.edu   |            ,,,,,            |P.O. Box 81634          |
|kep@acm.org            |            (o o)            |Waco, TX 76798-1634     |
+-----------------------+--------oOO--( )--OOo--------+------------------------+


#### BINHEX     five-stix-132.hqx   ****

Date: Tue, 4 Aug 1992 09:42 EST 
From: STH@ECLX.PSU.Edu
Subject: 5Stix.132UR-updated version 

5 Stix 1.32UR

		The object of this game is to match the pattern of sticks and the cards. It has much more options than the original game.
		It is another great game for youngsters from age 8 to develop their matching skill while they are playing. It is enjoyable for adults too.
		A few minor bugs of version 1.3 are fixed. Choice of color sticks are added in version 1.32. Animation will not be shown if shift key is pressed.
		If you want to keep this software, please register by paying $15 shareware fee. You will recieve registration code if you register. Run the application for more information.


#### BINHEX     flash-iq-11-hc.hqx   ****

From: kenh@world.std.com <Ken Hancock>
Subject: [*] Flash IQ 1.1

A hypercard game which tests your IQ.  Part of the GAMER distribution.



#### BINHEX     flight-thru-clouds.hqx   ****

Date: Sat, 9 Jul 94 12:42:15 -0500
From: oleg@ponder.csci.unt.edu (Kiselyov Oleg)
Subject: flight_thru_clouds - simple virtual reality w/ source and expl


What:	"virtual" flying through the clouds
Hot points:
	- simple virtual reality "thing"
	- with the source
	- *very* detailed explanation as to how to generate clouds and
	  render maps in 3D.
	- includes the source for a small class library to handle color
	  Mac windows and draw images in off-screen GrafWorlds
Contents:
	Readme		- this file
	Venus		- Application itself
	Venus.pi  	- project and resource files to build it
	Venus.pi.rsrc	- 'clut' resource
	FractalMap.cc	- generate a fractal map (clouds)
	project_3D.cc	- display a 3D moving projection of the map of clouds
	display.cc	- display an image in a Mac window
	window.h	\ my own private *very* simple MacApp: classlib for
	SimpleWindow.cc / handling color Mac windows and offscreen GrafWorlds
	The source code contains (too) many comments to show what
	a particular piece of code does, as well as some tricks involved
Language: Symantec C++ 7.0.3 (previous versions might work, too)
System: System 7.x; tested on IIci, Quadras and Centres.
Note: the source code uses a "standard" environment, see myenv-notify.cpt,
      which can be found at various archive sites under the name
      'myenv-notify'. The source also uses graylib class library to
      handle images, recently posted on comp.source.misc. However,
      the library is not *very* used;  one can easily get around without
      it with only small modification of the code.
Comments-to: oleg@ponder.csci.unt.edu, oleg@unt.edu
Many-Thanks-To: Tim Clarke, tjc1005@hermes.cam.ac.uk (for inspiration)

Explanation:

	Just fire it up, sit back and enjoy. Hope you'll get some
feeling that you're hovering over or flying through the clouds. If you
quit the program and start it over again, you'll get different clouds
(which might be much better and more interesting to fly around).

	If you want to take on a more active role, hold the mouse
button down and move the mouse. Then your flight is in your own hand
(which holds the mouse). You have to keep the mouse button down all
the time you want to control the situation: when mouse button is up,
the system flies by itself. You can also use the keyboard: arrows
left/right/up/down move you around, PgUp/PgDn changes your altitude
(or height of the horizon if pressed with "Option"); all other keys
quietly kill the program (you can also quit by clicking the close box
of the window).

	This program is inspired by "MARS.EXE" and its description
posted in rec.games.programmer. There, the author of Mars, Tim Clarke,
explained its guts, though he didn't give detailed equations and there
were a few typos in his post. Source file 'project_3D.cc' in the
present submission contains the fullest description (I could come up
with) of the 3D rendering technique: with background, equations,
pseudocode and the actual code (and tricks with the fixed-point
arithmetics: hey, no floating-point numbers are in here).

	If you need further information or details, mail me.

Enclosers:	Venus.cpt.hqx

------------------------------------------------------------------------

#### BINHEX     flip-a-bndl-10.hqx   ****

Date: Tue, 21 Jul 92 10:42:10 CDT 
From: engber@aristotle.ils.nwu.edu (Mike Engber)
Subject: Flip A BNDL submission 

 Flip A BNDL 1.0

 A harmless prank. It flips an application's Finder icons.

 No modification is made to the file itself, just to the copies
 of the icons stored by the Finder. Undo by flipping a 2nd time
 or rebuilding the DeskTop.

 -ME

 ---


#### BINHEX     floortiles-101.hqx   ****

From: leo@cp.tn.tudelft.nl (Leo Breebaart)
Subject: FloorTiles 1.0.1
Date: Wed, 6 Oct 1993 12:47:22 +0100 (MET)

Recently released on AOL: FloorTiles 1.0.1 by Karl Bunker, a 
color plane-filling game.

Requires 256 colors but should be small enough to work on all
available screens. Shareware, $10.

-- 
Leo Breebaart (leo @ cp.tn.tudelft.nl)

----------------------------------------------------------------

#### BINHEX     flower-puzzle.hqx   ****

From: p.farry@ucq.edu.au (Paul Farry)
Subject: Flower-Puzzle.sea.hqx
Date: Fri, 6 May 1994 14:16:52 -0500



--========================_10678576==_
Content-Type: text/plain; charset="us-ascii"

This is a self extracting Binhex file contain a small puzzle created with
Macromedia Director 4.0.

It is based on the old style puzzles square 1-15 games where every number
has to be in the correct order.

It should run on any COLOR 8bit + macintosh, people with 16bit will see the
enhanced pictures.

Regards

Paul Farry
Instructional Courseware Designer
Central Queensland University



--========================_10678576==_
Content-Type: application/mac-binhex40; name="Flower_Puzzle.sea"
Content-Disposition: attachment; filename="Flower_Puzzle.sea"


#### BINHEX     fortune-hangman-10.hqx   ****

From: cparker@vt.edu (Chris Parker)
Subject: fortunehangman10.cpt.hqx
Date: Sat, 29 Jan 1994 16:09:58 -0800



--========================_7056776==_
Content-Type: text/plain; charset="us-ascii"

Fortune Hangman v1.0
------- ------- ----

Fortune Hangman is a game that plays the classic hangman game with the
phrases in a UNIX fortune file.  It comes with a fortune file that has
about 650 fortunes.  You can add your own or totally replace the one I have
included with one of your own.  The only catch is that all fortunes must be
less than 84 characters.  I think its pretty habit forming.  I could play
it all day.

Fortune Hangman is System 7 dependant (I think).  I give permission to
include this submission on any CD-ROM produced by the Info-mac moderators.



--========================_7056776==_
Content-Type: application/mac-binhex40; name="Fortune_Hangman.cpt"
Content-Disposition: attachment; filename="Fortune_Hangman.cpt"


#### BINHEX     frankensteins-helper-10.hqx   ****

Date: Wed, 31 Mar 93 14:51:27 CST 
From: bobs@saintjoe.EDU (Bob Schenk)
Subject: [*] Frankenstein's Helper 1.0 



Attached is Frankenstein's Helper 1.0. It is a mathematical adventure
game which provides some entertainment to math drill and practice.
Its intended audience is the pre-algebra level, roughly fifth
through eighth grades. Player helps Frankenstein construct his
creature by solving various mathematical problems. Shareware.

R Schenk.





#### BINHEX     freeze-tag-demo-ppc.hqx   ****

From: fowell@netcom.com (Richard A. Fowell)
Subject: FreezeTagPPC.hqx - Demo of PPC-native (only) game
Date: Sat, 2 Jul 1994 16:04:33 -0700

 This is a Power-Mac only game demo. I don't have a PowerMac to
 run it on, but I did scan it with Disinfectant.
 fowell@netcom.com
 ....
 From the installer screens:
 This is a demo of a technology called Zippo.
 The Zippo technology is being used by Macromedia to produce
 interactive, real-time players.
 ...
 We hop you enjoy this sample game, if you like the quality of
 interactivity, and would like to register to receive
 information about future uses of the technology, send your
 name and address to:
 ....
       The Harvii
       999-C Edgewater Blvd.
       Suite 228
       Foster City CA 94404
  or email it to:
       YHarvill@AOL.com

#### BINHEX     galactic-empire-203.hqx   ****

From: Ken Hancock <kenh@vgi.com>
Subject: [*] Galactic Empire 2.0.3
Date: Thu, 5 May 94 10:57:15 -0400

Supports Color or Black-and-White

This version of Galactic Empire fixes a couple of bugs present in both
versions 2.0 and 2.01.  Also, you can now decommission troops instead
of scrapping them (or, if you want to, move troops fromone planet to
another).  There are also a few interface enhancements, such as being
able to use the "escape" key to cancel most of the dialogs, and you
can now select planets in the Galactic Map window by clicking on their
names as well as the planet itself.

Galactic Empire:  You are asked to unite the twenty planets of the
galaxy, by force, before civilization decays.  You can utilize planetary
resources to build fighters, spy satellites, and transports, recruit
soldiers for ground forces, raise money for ship construction, and
produce the fuel and supplies your fleet needs.  Planets have varying
technology levels and populations, and you can determine how best to
allocate their resources.  Time is limited (one only lives for so long),
so plan carefully.

Questions/comments/bug reports to cary@vnet.ibm.com (Cary Torkelson)

Part of the Home & School Mac Cary Torkelson's Greatest 3.0 collection.
StuffIt 3.0 archive.


#### BINHEX     galactic-trader-203.hqx   ****

From: Ken Hancock <kenh@vgi.com>
Subject: [*] Galactic Empire 2.0.3
Date: Thu, 5 May 94 10:57:17 -0400

Supports Color and Black-and-White

This upgrade to Galactic Trader makes it look more like the latest
version of Galactic Empire (color support, windows, etc.).

Galactic Trader:  Your great grandfather united the twenty planets, but
the current Emperor is strangling it for his benefit.  You must raise
one billion credits in order to finance a revolution to save the
crumbling Empire.  The only way to do so is to become a trader, roaming
the galaxy, buying low, selling high, and always looking for a deal.
Watch out, for pirates abound, and assassins on Galactica are trying to
reap a huge award for your early demise.

Questions/comments/bug reports to cary@vnet.ibm.com (Cary Torkelson)

Part of the Home & School Mac Cary Torkelson's Greatest 3.0 collection.
StuffIt 3.0 archive.


#### BINHEX     galaxis-12.hqx   ****

Date: Mon, 8 Mar 93 08:24:34 -0500 
From: "Michael Dautermann" <myke@terminator.rs.itd.umich.edu>
Subject: Galaxis1.2.hqx 

Galaxis Short Description
=========================
"Galaxis is a good cross of Battleships and Mines". Well, that's what a user
said. I don't really know if I can agree on that statement, but since I'm
only the author, I digress...:-)

Version 1.2 is primarily a bugfix release and should now run on SE and
powerbooks. Other changes to the last released 1.1 version are listed in
the Version History, below.
 
Galaxis is a game of strategy and some luck. You try to find four lost capsules
in as few turns as possible. In a turn, you try to figure out the best position
to send a probe to and analyse the data returned. If you use a good strategy, 
this data may help you locating the capsules or the next position to send a 
probe to.

Galaxis supports continuous stereo background music, comes in two versions (B/W
and grayscale). The b/w version runs on any Mac, the gray versionon a Mac LC 
or better.

The multiplayer network version will come if enough of you send in their 
postcard. It's in alpha stage right now and I will probably make beta in a
fdew month.

Galaxis is distributed under XMas-Ware System: It was a XMas Gift for my 
Girlfriend. If you like it, send her a postcard.


Galaxis-Version History

   *	1.2 March 8, 1993 (Prefs Edition)
	Introduced possibility to set Preferences. I supplied a TMPL resource 
	for those of you who use ResEdit to play games.

	Removed bug when opening Galaxis through double-clicking on the 
	Galaxis Theme.

	Removed an obscure bug that crashed Macs when switching from Stereo 
	to Mono.

   *	1.11 Feb 3, 1993 (Gestalt Edition). Never released to public
	b/w version now checks to see if 68020 present for playing music since 
	the SoundTrecker cannot support the 68000 (yet).

	Gray version now checks to see if ColorQD present and exits gracefully 
	(finally!) if not.

	If Mac has stereo capabilities, you now can turn stereo sound on.

	b/w version refused to run on SE and Plus (OK, it didn't run on *any* 
	of those 68000 machines, including the PB 100. This bug 
	had me stumped for over eleven month until I hunted it down 
	on an ancient SE running 7.1 with MacsBug since it *did* run in the 
	development system) for some arcane reason. It didn't run because 
	for some reason SetStdProc in QD doesn't work with the older Macs.

	Forgot to update the vers resource. Now this is done too.

	Enabled background processing (for keeping up music) and corrected 
	the SIZE resource.

	Removed OK button from Hall Of Fame since it was superfluous.

	When opening Galaxis by doubleclicking on the 'Galaxis Theme' the 
	program aborted. This is fixed now.

	Fixed 'soft volume' bug that turned down background music even if 
	sound was turned off.

	Introduced an (optional) addition visual remaining time dial in 
	time limited games.

	Changed a subtle detail: Low-Score is now only possible if game was 
	not loaded from disk...

	Changed the way the cursor flashed to a regular interval.

-----------------------------------------------------------------------------
Christian S. O. Franz                 |                   cfranz@iiic.ethz.ch
ETH Zuerich, Swizerland               |                    


#### BINHEX     game-master-controls.hqx   ****

From: Michael C LaBossiere <mlabossi@magnus.acs.ohio-state.edu>
Subject: GM Control 
Date: Thu, 17 Jun 93 11:09:23 EDT 

GM Control Panel

By Michael C. LaBossiere, Ph. D

Introduction: This program is designed to provide a GM( game master) with a set
of useful tools for running adventures for (nearly) any role playing game. The 
program includes a variety of text windows, graphic windows and tools, a dice 
window, and a variety of other features.

Technical Information: This program was written in Aldus Supercard and  
requires at least System 6.0.4, a color monitor, and it uses 1600K of memory.

Distribution Information: This program is distributed as is, with no legal or 
moral obligation on the part of Michael C. LaBossiere, Aldus, or Pagan 
Publishing. This program may be distributed provided 1) no fee is charged for i
t and  2) it is distributed in its original form, accompanied by all 
documentation. This program is free, but it is copyrighted.

Enjoy!


18-Jun-93  0:52:09-GMT,449185;000000000401
Received: by CAMIS.Stanford.EDU (4.1/inc-1.0)
	id AA04413; Thu, 17 Jun 93 17:52:08 PDT
Full-Name: Info-Mac Moderator
Resent-Message-Id: <9306180052.AA04413@CAMIS.Stanford.EDU>
Return-Path: <mlabossi@magnus.acs.ohio-state.edu> 
Received: from bottom.magnus.acs.ohio-state.edu by CAMIS.Stanford.EDU
        (4.1/inc-1.0) id AA08217; Thu, 17 Jun 93 08:11:32 PDT 
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        Thu, 17 Jun 93 11:11:22 -0400 
Date: Thu, 17 Jun 93 11:11:20 EDT 
From: Michael C LaBossiere <mlabossi@magnus.acs.ohio-state.edu>
To: info-mac@sumex-aim.stanford.edu
Subject: GM Control Program 
Message-Id: <CMM.0.90.4.740329880.mlabossi@magnus.acs.ohio-state.edu> 
Resent-To: backmod
Resent-Date: Thu, 17 Jun 1993 17:52:07 PDT
Resent-From: Info-Mac Moderator <macmod@camis.Stanford.EDU>


#### BINHEX     gamma-zee.hqx   ****

From Peter_Rodgers@corbin.prs.k12.nj.us Sat Aug 28 16:44:53 1993
From: Peter_Rodgers@corbin.prs.k12.nj.us
Organization: Princeton Regional Schools
Date: Sat, 28 Aug 1993 15:20:44 EDT
Subject: Gamma Zee re-submission

This is a resubmission of the game Gamma Zee. The original was stored in a
newer version of Bin-Hex and of Stuffit than it should have been. This one
is compact-proed.

	Gamma Zee is a ShareWare game, in which you run around a maze to get to
the exit. Of course the maze has lots of obstacles and challenges making
the game fun and exciting. With a powerful editor, the game can be fun for
months. It also has sounds, music and 8-bit color graphics. The online help
system plus quick-editor-reference sheet make the game fun and easy to use.

-----Princeton Regional Schools takes no responsibility for the
    accuracy or content of the above message.


#### BINHEX     geography-challenge-052-hc.hqx   ****

From macmod Sun Mar 13 16:36:07 1994
Date: Wed, 9 Mar 1994 15:47:16 -0500
From: eernisse@onyx.si.edu (Doug Eernisse)
Subject: geography-challenge-052-hc.hqx

moderators: I had some unexplained trouble sending this to
macgifts before. If the below doesn't extract properly (it should),
the identical program is available for anonymous ftp as
gdef/geochal.hqx at um.cc.umich.edu
Sorry to here about your break-in problems. Hope you nail
the slimeball who did it (assuming it was malicious).
------------------cut here-------------------------------------
GEOGRAPHY CHALLENGE (v. 0.52) is a simple multiple-choice
style game in the form of a HyperCard 2.x stack that will improve
your command of the world's current countries, their capitals,
and selected cities. Up to four people can play. One can
choose worldwide or regional challenges. Postcardware.

Database entry by Arie (9), programming by Doug Eernisse (dad)
This program costs a postcard for personal use
If you like it, PLEASE send Arie a postcard of your home town
(or anywhere, really) to: 1208 Olivia, Ann Arbor, MI 48104 USA
This software copyright 1993, 1994 by Arie Eernisse and Doug Eernisse.
It may not be sold or used commercially without permission.

[Archived as /info-mac/game/geography-challenge-052-hc.hqx; 15K]


#### BINHEX     ghost-10.hqx   ****

From: f8dy@netaxs.com (Mark Pilgrim)
Subject: Ghost 1.0 (word game)
Date: Thu, 16 Dec 1993 04:09:11 -0500 (EST)

Ghost is a classic word-building game for two or more players.  Players take
turns each adding a letter to build a word, and whoever finishes the word
loses the round.  Lose five rounds, and you become a "ghost" and are out of
the game!  Up to five human players can compete against up to five computer
players at a variety of skill levels.

Ghost is free and is distributed under the GNU General Public License; complete
C source code will be uploaded to the archives.  If you do not have FTP access,
e-mail the author requesting a copy of the game, the source code, or a list of
other programs by the same author.  The address is f8dy@netaxs.com.  Bugs
reports, comments, and suggestions may be sent to the same address.

System 6 and 7 compatible; B/W, color, and grayscale monitors supported.

Ghost 1.0 is copyright 1993, Mark Pilgrim, MerriMac Software Group.


#### BINHEX     giaco.hqx   ****

From: Andrea Viscovich 259872/sm <turner@sabrina.dei.unipd.it>
Subject: Giaco.hqx 
Date: Thu, 15 Apr 93 15:29:53 METDST 

                      Giaco first release only with colours quickdraw

This binexed file has inside:

The colour game Giaco,
a Think Pascal 4 Project (to build your own computer),
and a file to use with the project.

Giaco is an easy (the easier!) game. I don't expect you to play Giaco
every day, but what you have to do is to find the strategy that
rules the game. Is a nice game for Mathematicians or for who wants to think for a while. If you like Martin Gardner, maybe you
want to solve this problem, and if you know Pascal, you can even
try your strategy. The Pascal Project has DRVR Runtime.lib,
Interface.lib and the file here binexed.
Andrea     turner@sabrina.dei.unipd.it


#### BINHEX     gold-pusher.hqx   ****

From: wimv@fwi.uva.nl (Wim Vree)
Subject: GoldPusher(part1of7)
Date: Fri, 22 Apr 1994 14:37:19 +0200

[GoldPusher part 1 of 7]

GoldPusher
by Daniel and Willem Vree
VreeWare*

GoldPusher is a game with a mixture of puzzles, strategy and action.
It is strongly inspired by a commercial game named "Leprechaun".
However, it has quite different rules, graphics and features. And this
game is VreeWare*!

Features:

- 45 rooms with action, strategy and difficult puzzles.
- make your own rooms with the graphical editor
- choose your own order to complete the puzzles
- save feature remembers which rooms you have completed
- topscore
- fast color animation and very fast BW-animation for old-mac users.
- multi-channel sound (SoundManager 3.0) otherwise single channel
sound

System Requirements.

When Color-QuickDraw is available and the monitor is in a color-mode,
the game runs in 8-bit color. In that case GoldPusher requires 900k of
memory. Otherwise the game runs in black-and-white and only requires
about 400k of memory.
In black-and-white mode the game is optimized with assembler-code for
old-mac+ users. Hopefully this assembler-code also runs on other macs
in BW-mode yielding blazing speed. 
When system 6.0.7 or later is available, with SoundManager 3.0, the
game uses multi-channel sound, otherwise it uses the old mac+ style
sound procedures.
GoldPusher can run on very old mac's with very old systems.

---

#### BINHEX     gravitation-4.hqx   ****

From: iannelli@zk3.dec.com
Subject: Game: gravitation4.0.cpt.hqx  
Date: Fri, 03 Dec 93 10:33:10 -0500

Gravitation 4.0 copywrite 1988
I got this a part of a shareware disk package. The readme states
that is this shareware and the author desires widest distribution.
It was compacted with compactpro 1.32. I've scanned it for viruses
using disinfectant. I've been playing it for months. 

This is a game that allows you to 2 dimensional planetary systems
by choosing mass and velocity vectors for each. Then the simulation
"runs" the system to either stability or destruction. It has tracing
and play back features. Systems can be saved and uploaded for others
enjoyment.




#### BINHEX     grimoire-10-hc.hqx   ****

From: Toby Morris / EUCS <toby@edinburgh.ac.uk>
Subject: No Subject!
Date: Tue, 1 Feb 1994 11:27:36 +0000

This is a posting of the hypercard file Grimoire 1.0, a cross between a
book and a virtual world. It has been compressed with Compact Pro


#### BINHEX     guesswords-102-hc.hqx   ****

Date: Sun, 28 Mar 1993 22:04:14 -0700 
From: Scot Bickell <bickell@ucsu.Colorado.EDU>
Subject: guesswords1.02.cpt.hqx 

Dear Moderators,                                                        
                                                                          
Enclosed is guesswords1.02.cpt.hqx,  a Hypercard 2.0 game stack that      
resembles the game of MasterMind, except it uses five-letter words     
instead of colored pegs. It is a Compact Pro archive.  83K uncompressed.
GuessWords is "Compassionware" and "postcardware"                         
                                                                      
Please replace version 1.0.1 with 1.0.2                                

Version 1.0.2 fixes some problems discovered in 1.0.1.  Thanks to Rick Lee
of Ottawa for alerting me to these problems and making suggestions for
fixing them. Also, thanks to his wife for sending the first postcard!!!
          
Comments welcome and appreciated...
                                               
                  --Scot Bickell    bickell@ucsu.Colorado.EDU


#### BINHEX     hang-man-14.hqx   ****

From: Ola.Montan@malmo.trab.se (Ola Montan)
Subject: HangMan 1.4
Date: Tue, 24 May 1994 08:30:40 +0100



--========================_15516492==_
Content-Type: text/plain; charset="us-ascii"

This multi-language game playes the famous word-guessing game of "Hangman".
It speaks Swedish, Spanish, Irish Gaelic and English, more languages can be
added if I get help with translations.

This 1.4-version replaces version 1.3 of HangMan.




--========================_15516492==_
Content-Type: application/mac-binhex40; name="HangMan1.4.cpt"
Content-Disposition: attachment; filename="HangMan1.4.cpt"


#### BINHEX     hangman-plus-30.hqx   ****

Subject: [*] HangMan Plus 3.0

This is now the hands down best version of the classic "word guess" 
game of HangMan. Options now include picking from among 20+ 
categories of words and providing the user with 6 - 12 guesses 
per word. The graphics have been improved as well. Color support. 
Shareware: $10.00.

Part of the August Home & School Mac collection.  StuffIt 3.0 archive.

[Archived as /info-mac/game/hangman-plus-30.hqx; 96K]


#### BINHEX     hangman-plus-hangwords-data.hqx   ****

Date: Fri, 21 May 93 23:40:16 -0700 
From: schip@sgi428.msd.lmsc.lockheed.com (Jan Schipmolder)
Subject: hangwords-20j2.hqx 

Moderators:

I'm sending you a folder with a ReadMe file and 10 text files, each of
which can be used as a "HangWords" list of words-to-be-guessed for the
game "HangMan Plus 2.0", of which I sent you a copy earlier today,
suggesting that, if archived, it be archived as
"/game/hangman-plus-20.hqx".

Free. No restrictions whatsoever. If you archive the present
contribution, may I suggest the name "hangwords-20j2.hqx".
--
jan b schipmolder
schip@lmsc.lockheed.com



#### BINHEX     henna-derby.hqx   ****

Date: Tue, 5 Jul 1994 18:47:54 -0500
From: rhb@tiac.net (Robert H. Brueckner)
Subject: Two Japanese Games



--========================_13715152==_
Content-Type: text/plain; charset="us-ascii"

These are Japanese games someone uploaded to BMUG. The first (Muzukashii
hon) is a shareware game that takes three minutes, and should be familiar
to anyone who has ever pulled an all-nighter studying for exams. The second
is a demo of a horse-race game  in which you "build" your own horse and
then race it.

These were pulled off a Japanese CD ROM, I understand.

RB



--========================_13715152==_
Content-Type: application/mac-binhex40; name="Henna_Derby_Game.sit"
Content-Disposition: attachment; filename="Henna_Derby_Game.sit"


#### BINHEX     hexmines-12.hqx   ****

Date: Mon, 21 Dec 92 02:57:45 +0100 
From: ingemar@isy.liu.se (Ingemar Ragnemalm)
Subject: Hexmines 1.2 


One of the most common shareware game themes recently have been the
"Mines" theme, where you locate mines in a minefield from knowing how
many neighbour mines there is for every free square you find. This is
yet another, but on the hexagonal grid.

Enhancements since 1.1: Lots of them, though you will probably care most
about:
- When it fails to generate a solveable game, it retries until it succeeds
or the user aborts.
- Three game board sizes.
- Two playing modes: Find the Path or Find All.

The game is freeware.

/Ingemar Ragnemalm


#### BINHEX     hungry-frog-counting-eaters-20.hqx   ****

From: "CHRIS MYERRS" <MYERS@bogart.stanford.edu>
Subject: frog-counting-eat20.hqx
Date: 5 Feb 94 04:00:00 PST

From:	CMVAX1::MYERS         5-FEB-1994 03:56:48.21
To:	MYERS
CC:	
Subj:	




VERSION 2.0 AND HIGHER AVAILABLE AS OF Feb 94 - complete overhaul of previous versions

One of the Hungry Frog educational same series, Hungry Frog Counting Eaters is a full color (or B&W) real-time animated multimedia game with 3D-rendered graphics. Counting Eaters teaches basic counting skills to children, and should be played before Inte

er Eaters.  Like the other games, the game uses feedback loops to focus instruction on areas of difficulty,  so that the user is not forever presented with known problems. All aspects of the game are fully adjustable by the user.

System 7.0.1* or higher,  any Macintosh, 32 bit compatible.







#### BINHEX     hungry-frog-equation-eaters-21.hqx   ****

From: "CHRIS MYERRS" <MYERS@bogart.stanford.edu>
Subject: frog-equation-eat21.hqx
Date: 5 Feb 94 03:58:00 PST

From:	CMVAX1::MYERS         5-FEB-1994 03:55:12.80
To:	MYERS
CC:	
Subj:	


VERSION 2.0 AND HIGHER AVAILABLE AS OF Feb 94 - complete overhaul of previous versions

One of the Hungry Frog educational same series, Hungry Frog Equation Eaters is a full color (or B&W) real-time animated multimedia game with 3D-rendered graphics. Equation eaters is a game for learning math skills ranging from simple addition of small wh

le numbers to advanced equations involving addition/subtraction and multiplication/division as well as absolute value. Like the other games, the game uses feedback loops to focus instruction on areas of difficulty,  so that the user is not forever presen

ed
 with known problems. All aspects of the game are fully adjustable by the user.

System 7.0.1* or higher,  any Macintosh, 32 bit compatible.




#### BINHEX     hungry-frog-integer-eaters-20.hqx   ****

From: "CHRIS MYERRS" <MYERS@bogart.stanford.edu>
Subject: frog-integer-eaters20.hqx
Date: 5 Feb 94 07:06:00 PST

From:	CMVAX1::MYERS         5-FEB-1994 07:03:32.94
To:	MYERS
CC:	
Subj:	


VERSION 2.0 AND HIGHER AVAILABLE AS OF Feb 94 - complete overhaul of previous versions

One of the Hungry Frog educational same series, Hungry Frog Integer Eaters is a full color (or B&W) real-time animated multimedia game with 3D-rendered graphics. Integer Eaters is designed to be played after Counting Eaters.  Integer Eaters teaches the s

quence of integers on the number line, counting up or counting down with whole numbers or integers.  Like the other games, the game uses feedback loops to focus instruction on areas of difficulty,  so that the user is not forever presented with known pro

le
ms. All aspects of the game are fully adjustable by the user.

System 7.0.1* or higher,  any Macintosh, 32 bit compatible.



#### BINHEX     hungry-frog-ion-eaters-21.hqx   ****

From: "CHRIS MYERRS" <MYERS@bogart.stanford.edu>
Subject: frog-ion-eaters21.hqx
Date: 5 Feb 94 07:07:00 PST

From:	CMVAX1::MYERS         5-FEB-1994 07:03:48.93
To:	MYERS
CC:	
Subj:	


VERSION 2.0 AND HIGHER AVAILABLE AS OF Feb 94 - complete overhaul of previous versions

One of the Hungry Frog educational same series, Hungry Frog Ion Eaters is a full color (or B&W) real-time animated multimedia game with 3D-rendered graphics. Ion Eaters is for students of introductory chemistry and teaches ion formulas, names and charges

 Like the other games, the game uses feedback loops to focus instruction on areas of difficulty,  so that the user is not forever presented with known problems. All aspects of the game are fully adjustable by the user.

System 7.0.1* or higher,  any Macintosh, 32 bit compatible.




#### BINHEX     hunt-for-barney.hqx   ****

From: Chris Moberly <punk@crl.com>
Subject: Hunt for Barney; a deadly game
Date: Wed, 25 May 1994 11:38:42 -0500



--========================_14592928==_
Content-Type: text/plain; charset="us-ascii"

        This is a hypercard game where you can kill Barney in several ways!



--========================_14592928==_
Content-Type: application/mac-binhex40; name="hunt.for.barney.sea"
Content-Disposition: attachment; filename="hunt.for.barney.sea"


#### BINHEX     hyper-puzzle-101-hc.hqx   ****

From: awele@sun-valley.stanford.edu (Awele Ndili)
Subject: Re: HyperPuzzle...
Date: Sun, 23 Jan 1994 16:02:02 -0800



--========================_14527954==_
Content-Type: text/plain; charset="us-ascii"

Somehow I had mistakenly sent in a prerelease version of HyperPuzzle with
some bugs.  I am sending the final version (ver 1.0.1 attached) which
replaces the earlier copy of "HyperPuzzle.cpt" which I sent in.  Please
find attached the compact-proed copy of HyperPuzzle version 1.01.

Please delete any early copy of HyperPuzzle.

thanks 


>Here's a game I built out of HyperCard.
>HyperPuzzle : a $4 shareware.

Awele Ndili



--========================_14527954==_
Content-Type: application/mac-binhex40; name="HyperPuzzle101.cpt"


#### BINHEX     hyper-puzzle-hc.hqx   ****

From: awele@sun-valley.stanford.edu (Awele Ndili)
Subject: No Subject!
Date: Mon, 17 Jan 1994 03:36:22 -0800



--========================_14729250==_
Content-Type: text/plain; charset="us-ascii"

Here's a game I built out of HyperCard.
HyperPuzzle : a $4 shareware.

Awele Ndili



--========================_14729250==_
Content-Type: application/mac-binhex40; name="HyperPuzzle.cpt"


#### BINHEX     hyper-rotisserie-stats-2-hc.hqx   ****

From: Michael Noah Gurell <mg011a@uhura.cc.rochester.edu>
Subject: HyperRotiStatsv2.sea
Date: Thu, 5 May 1994 13:29:46 -0500



--========================_6447344==_
Content-Type: text/plain; charset="us-ascii"

[A statistics stack for keeping track of fantasy baseball teams.  --isl]



--========================_6447344==_
Content-Type: application/mac-binhex40; name="RotisFolder.sit"
Content-Disposition: attachment; filename="RotisFolder.sit"


#### BINHEX     i-king-10.hqx   ****

From "Luigi Bruno <MC0018@mclink.it>" Tue Aug 31 14:26:35 1993
Date: Tue, 31 Aug 93 14:26:32 PDT
Subject: I-King
Date: Tue, 31 Aug 93 22:31:25 CEST
From: Luigi Bruno <MC0018@mclink.it>

Here is a sit-hqx Hypercard stack: I-King v.1You can put a question to the
Oracle.The stack throws the three coins and draws the Hexagram, shows
thenames of the two Trigrams and the title of the Hexagram.There is no
explanation or interpretation, so you need the book.If you are interested
in a stack that gives the interpretation,please send e-mail to me.Luigi


#### BINHEX     icon-puzzle.hqx   ****

From: gas52r0@uxa.ecn.bgu.edu (Jay Boersma)
Subject: Icon Puzzle
Date: Tue, 8 Feb 1994 23:05:19 -0600



--========================_14880940==_
Content-Type: text/plain; charset="us-ascii"

I c o n  P u z z l e

A forty-two piece time-waster for those moments at the Mac when you should
probably be doing something much more productive...

The image is an 1872 photographic illustration by O.G.Rejlander from "The
Expression of the Emotions in Man and Animals" by Charles Darwin. It has
been divided into 42 icon-sized pieces awaiting your re-assembly.

Jay Boersma
gas52r0@uxa.ecn.bgu.edu



--========================_14880940==_
Content-Type: application/mac-binhex40; name="IconPuzzle.sit"
Content-Disposition: attachment; filename="IconPuzzle.sit"


#### BINHEX     inquisition-hc.hqx   ****

From: jordan@castor.cs.uga.edu (USENET's Chuck)
Subject: Inquisition.sit.hqx 
Date: Thu, 8 Apr 1993 18:18:47 -0400 (EDT) 

Here is a submission for the mac.archives... Thanks!
The file is in Stuffit 1.5 and BinHex format.

Chuck

----------------------------------------------------------------

INQUISITION TRIVIA GAME

"Inquisition" is a trivia game written in HyperCard.  It requires
HyperCard 2.0 or higher to run.  It features digitized sound,
some limited animation, and capability for one or two players.
It's also easy to add more questions or change the categories.
Currently the game features questions in these categories:
TV & Movies, Music, Arts and Literature, and Mixed Bag (all the
other categories.)

Please send bug reports, suggestions, constructive criticism, etc to
jordan@castor.cs.uga.edu

Chuck Jordan


--------------- BINHEX BEGINS HERE -----------------------------


#### BINHEX     inside-mac-games-cdrom-11-updt.hqx   ****

From: Info-Mac Moderator <macmod>
Subject: No Subject!
Date: Fri, 29 Apr 94 7:17:25 PDT

(5.65/WWU-H1.2/UW-NDC Revision: 2.26 ) id AA18349; Thu, 28 Apr 1994 20:25:27
-0700
Message-Id: <9404290325.AA18349@henson.cc.wwu.edu>
Mime-Version: 1.0
Content-Type: multipart/mixed; boundary="========================_15152018==_"
Date: Thu, 28 Apr 1994 20:28:37 -0800
To: info-mac@sumex-aim.stanford.edu, crusader@clark.net
From: n8348220@henson.cc.wwu.edu (Brian Thomas)
Subject: Inside Mac Games CD-ROM  - Free 1.1 Upgrade



--========================_15152018==_
Content-Type: text/plain; charset="us-ascii"

This is a free 1.1 upgrade for the Inside Mac Games CD-ROM. The upgrade
should increase the CD's speed by a factor of 3X or even 4X. This is
because we rewrote the main browser application in the just-released 4.0
upgrade of MacroMind Director. The upgrade is simply a replacement for the
MacroMind Player application that you copy to your hard drive (its icon is
a movie projector).

If you have any questions, contact imgames@aol.com.




--========================_15152018==_
Content-Type: application/mac-binhex40; name="img_cdrom_update"


#### BINHEX     invisible-hand.hqx   ****

Date: 09 Feb 1993 22:50:21 -0500 (CDT) 
From: MAUERC@carleton.edu
Subject: latest version of Invisible Hand 

Attention : Macintosh game players, especially Tetris addicts :

	Interested in a way to increase your high scores, or to mess 
with your friend's minds?  Have you ever lost Tetris waiting for one 
of those long, skinny pieces? If so, then the Invisible Hand is for 
you.
	The Invisible Hand is a Control Panel which provides you with 
an easy and subtle way to influence games, when and if you want.   
Specifically, it allows you to control what random number is returned 
by the Macintosh System trap _Random.  You can configure the 
Invisible Hand to return a different random number for all thirty-two 
combinations of the modifier keys (command, option, shift, caps-lock, 
and control).  In Tetris, for example, the Invisible Hand can be 
configured so that when you hold down the shift key you receive four 
by one long pieces ( xxxx ), when the caps-lock is down, you receive 
two by two square pieces, and when no modifier keys are down the game 
plays normally.  So you can play along as usual, except on certain 
occasions when you just 'really need that piece', and be assured that 
you will get it.
	Invisible Hand is fully functional on Macintosh computers 
running System 6.0.4 or better.  It has been tested on B&W and color 
Macs from System 4.1, Finder 5.5 (!!) up to System 7.0.1.  If you are 
using earlier software, you still can use most of Invisible Hand's 
functionality : see documentation.

Version Notes :
v. 1.00 : Initial Public Release
v. 1.05 : Added a quick reference table look-up between Tetris pieces
		and _Random numbers.  The Invisible Hand Control Panel
		now successfully saves and restores user preferences
		between power downs (Bug Fix).

Invisible Hand (C) 1993 Carl Mauer

#### BINHEX     iq-test-10.hqx   ****

Date: Sat, 9 Jul 1994 15:38:14 -1000
From: zapper2@netcom.com (Chris Athanas)
Subject: IQ-Test-1.0; this application administers the test



--========================_21186708==_
Content-Type: text/plain; charset="us-ascii"

IQ Test
)1994 Chris Athanas
Shareware $8.

This is an application that will give you an IQ test, and tell you your
IQ. It
automatically adjusts for age. The IQ tests you ability to reason and
think
logically compared to other people. A score between 95 and 105 represents
an
average IQ. The test does not give an measure musical talent, manual
dexterity,
or a variety of other abilities. It only tests logical thinking, which is
important to success in life.

You will need a Color Macintosh (Mac II or better) and be running system
6.0.7
or later. You will need at least 4mb of RAM.

This test is shareware. If you like it, please send $8 to the address below.

If you take the test, and would like to know the correct answers and the
reasons
 for why the answers are correct, please mail $8 and a self-addressed
stamped
envelope to:

Chris Athanas
1817 California St #203
San Francisco, CA 94109

I will send you a printed packet containing the correct responses and the
reasons why those responses are correct.



--========================_21186708==_
Content-Type: application/mac-binhex40; name="IQ-Test-1.0.sit"
Content-Disposition: attachment; filename="IQ-Test-1.0.sit"


#### BINHEX     iq-test.hqx   ****

Date: Thu, 18 Feb 93 10:14:07 CST 
From: "Conrad Halling" <chh9@midway.uchicago.edu>

"IQ Test" falls in the category of novelty or practical joke programs (it
would be a good candidate for Stupid Macintosh Tricks).  When the user
launches "IQ Test", the program displays a facsimile System Bomb alert
("Sorry, a system error occurred.").  When the user tries to click on the
Restart button, the button moves away from the cursor.  (To get out of the
program, type command-period.)  Give the program to a friend and watch the
response.

The complete source code (THINK C 5.0) and resources are included.
Compressed with Compact Pro 1.33.  Uncompressed size is 36 k.

--
Conrad Halling
c-halling@uchicago.edu



#### BINHEX     iris-puzzle.hqx   ****

From: p.farry@ucq.edu.au (Paul Farry)
Subject: Iris-Puzzle.sea.hqx
Date: Fri, 6 May 1994 14:14:10 -0500



--========================_10678576==_
Content-Type: text/plain; charset="us-ascii"

This is a self extracting Binhex file contain a small puzzle created with
Macromedia Director 4.0.

It is based on the old style puzzles square 1-15 games where every number
has to be in the correct order.

It should run on any COLOR 8bit + macintosh, people with 16bit will see the
enhanced pictures.

Regards

Paul Farry
Instructional Courseware Designer
Central Queensland University



--========================_10678576==_
Content-Type: application/mac-binhex40; name="Iris_Puzzle.sea"
Content-Disposition: attachment; filename="Iris_Puzzle.sea"


#### BINHEX     jamoria-10d.hqx   ****

Date: Tue, 16 Nov 1993 23:01:18 -0800
From: Magdaleno <cooljohn@leland.Stanford.EDU>

JAMORIA PRE 1.0

Several people have emailed me about my version of
MacMoria 5.5 which includes outdoor adventures, rivers,
multiple towns, and multiple dungeons. The game
exists only in a "pre-release" version as of right now,
but it works and there shouldn't be any bugs.

If there are, please notify me at:
cooljohn@leland.stanford.edu

-John Magdaleno

P.S. The official release will be available the beginning of
January.


#### BINHEX     jotto-ii-11.hqx   ****

From: f8dy@netaxs.com (Mark Pilgrim)
Subject: Jotto ][ 1.1 (word game)
Date: Tue, 7 Jun 1994 18:44:08 -0400 (EDT)

Jotto ][ 1.1 is a word game based on logic and frustration.  The computer
picks a random word (5 or 6 letters) and you have fifteen tries to guess it.
Similar to Mastermind.  Improvements in version 1.1: added a note pad, new
help system, many technical improvements.  C source code also available;
check ftp sites or e-mail f8dy@netaxs.com.  Finger f8dy@netaxs.com for
complete program list.  Copyright (C) 1993-4, Mark Pilgrim.  Please read
enclosed file "GNU General Public License" for licensing details.  640K
memory, 382K disk, B/W or color monitors, system 4.1 or later.  Sounds
require system 6.0.7 or later.


#### BINHEX     karma-manager.hqx   ****

Subject: submission 
Date: Tue, 09 Feb 93 12:04:24 EST 
From: Thomas Pusateri <pusateri@cs.duke.edu>



Karma Manager v 1.0 anagramming program

Once upon a time there was a program called ARS MAGNA by Michael Morton
which created anagrams.  Alas, it didn't run on my system, so undaunted,
I decided to write my own.  It has a reasonable (if sparse) Mac interface,
and it runs in the background under System 7.

Karma Manager is a program which takes a word or phrase and rearranges
the letters into other words or phrases.  For example, if you take the
phrase "Anagram Maker" you can rearrange the letters to get "Karma Manager."

Karma Manager comes with a dictionary of words which it will use to create
anagrams, or you can supply your own dictionary or dictionaries.  It will
also read the ARS MAGNA dictionaries so you can still use those if you have
them (and paid for them :-).

The output is dumped by default to a resizable window and it can optionally
capture the output in a text file.

Karma Manager is Shareware and costs $7.

Chuck Grissom
72227.2715@compuserve.com

---

#### BINHEX     key-whack-12.hqx   ****

From: elaine l benfatto <EPWare@world.std.com>
Subject: KeyWack 1.2
Date: Tue, 7 Dec 1993 16:57:56 -0600



--========================_13931840==_
Content-Type: text/plain; charset="us-ascii"

KeyWack
)1993 E&P Ware

This is a game for babies who like to sit at their
parentUs Mac and bang the keyboard. Keywack makes banging
even more fun by drawing shapes (diamonds, stars, ovals, smiley faces,
numbers, letters etc.) and playing random sounds and songs as the keys
are wacked.

Also protects against little ones renaming files, hard drive etc.

Version 1.2 adds a few more sounds and now responds to command, option,
shift and control keys.

% For ages 1 to 5 or higher.
% Freeware.
% Runs on any Mac with System 6.0.2 or higher. (Looks best in color.)
% Stuffit Lite archive.



--========================_13931840==_
Content-Type: application/mac-binhex40; name="KeyWack.sit"
Content-Disposition: attachment; filename="KeyWack.sit"


#### BINHEX     kingyo.hqx   ****

From: martin@wallaby.Stanford.EDU (Michael Martin)
Subject: Kingyo!
Date: Sun, 3 Apr 1994 13:58:38 -0700


Dear Moderators:

If you always wanted a pet but couldn't afford the pet food, kingyo is
for you. This app puts a little fish-bowl on your screen containing 
Kingyo... and that's it.

Not the author, just passing it on

Cheers,
Michael

Michael Martin, Department of Statistics, Stanford University
martin@wallaby.stanford.edu

---

#### BINHEX     lighter-side.hqx   ****

From: Alex Metcalf <alex@metcalf.demon.co.uk>
Subject: The Lighter Side
Date: Sun, 16 Jan 94 14:25:13 PST



--========================_6909650==_
Content-Type: text/plain; charset="us-ascii"

        The Lighter Side is an extension which provides cheats for a
variety of popular games by adding a 'Cheats' menu when the game is opened.
Currently, there are over 40 cheats for Lemmings, Prince of Persia,
Diamonds, and Eight Ball Deluxe.

Alex Metcalf
alex@metcalf.demon.co.uk



--========================_6909650==_
Content-Type: application/mac-binhex40; name="The_Lighter_Side.cpt"


#### BINHEX     lighthouse-puzzle.hqx   ****

From: p.farry@ucq.edu.au (Paul Farry)
Subject: Lighthouse-Puzzle.sea.hqx
Date: Fri, 6 May 1994 14:04:17 -0500



--========================_10678576==_
Content-Type: text/plain; charset="us-ascii"

This is a self extracting Binhex file contain a small puzzle created with
Macromedia Director 4.0.

It is based on the old style puzzles square 1-15 games where every number
has to be in the correct order.

It should run on any COLOR 8bit + macintosh, people with 16bit will see the
enhanced pictures.

Regards

Paul Farry
Instructional Courseware Designer
Central Queensland University



--========================_10678576==_
Content-Type: application/mac-binhex40; name="Lighthouse_Puzzle.sea"
Content-Disposition: attachment; filename="Lighthouse_Puzzle.sea"


#### BINHEX     logic-puzzle-da.hqx   ****

From: u9119523@sys.uea.ac.uk (Graham "Coxy" Cox)
Subject: Shareware contributions
Date: Mon, 6 Dec 93 15:33:35 GMT



--========================_7438370==_
Content-Type: text/plain; charset="us-ascii"

A colour DA version of the logic puzzle game.



--========================_7438370==_
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: binary


#### BINHEX     lost-crystal.hqx   ****

From: Solaris <balata@ift.ulaval.ca>
Subject: Lost Crystal Submission
Date: Wed, 20 Apr 94 15:21:29 EDT

Lost Crystal

Lost Crystal is an adventure game with graphics and sounds.
It is intended to be the sequel to one of the first good
graphics, text and sound adventure game on the Macintosh:
Enchanted Scepters.

Note: 32-bit adressing must be desactivated before playing 
      Lost Crystal


Sylvain Beaudry
14 du Tisserand
Levis, Quebec
Canada
G6V 7E4

Internet: balata@ift.ulaval.ca (until May 1st 1994)







#### BINHEX     lucky-ducky.hqx   ****

From: Donna <donna@water.demon.co.uk>
Subject: Lucky Ducky; a design and color package for ages 4 and up
Date: Sat, 2 Apr 1994 13:29:40 -0600



--========================_13924204==_
Content-Type: text/plain; charset="us-ascii"

This is an attempt to mail LuckyDucky to you since I had so much trouble
yeaterday trying to get it to ftp

Lucky Ducky is a demo/shareware version or my new design and color package
for ages 4 and up.

Design Mode
The program comes with 2 modules, Princess and Heroes.  With these you are
able to create a princess or hero with literally thousands of combinations
of clothing, faces, hair, hats etc. You can combine modules and even have
any number of Princesses and Heroes in your picture.  (demo has 5 choices
of each article, registered version has between 5 and 60)
Each of these modules comes with 5 sets of 25 stamps which can be flipped,
shrunk and enlarged. (demo has 5 sets of 5 stamps)

Color Mode
Uses a pallet of 256 colors, choice of 60 patterns, 40 custom brushes in
each module, easily selected fore and back colors, 15 different transfer
modes which work with the brushes filled rectangle, selected area and text
to give you a chance to create a truly outrageous picture.(demo has 10
custom brushes.)

Sound
Each menu button has its own unique sound or music.(demo has 4 beats of
music per control button instead of 8)

Kids like to design pictures in black and white, print them ,then color
them in by hand, or to go into coloring mode and use the brushes, paint
bucket, selection tools, etc.  There is even a function that allows you to
use your last selection as a mask. (demo has save and print disabled)

Several "secret, hidden" functions!!!!  (included in demo)

Demo also has a 15 min time limit, but you can always restart it!!!  It
requires system 7.0 or better and 4 meg and color.

Thanks for putting it on your computer!!!

donna chesluk ------------donna@water.demon.co.uk  tel: 011 44 625 527575



--========================_13924204==_
Content-Type: application/mac-binhex40; name="LuckyDucky.sit"
Content-Disposition: attachment; filename="LuckyDucky.sit"


#### BINHEX     mac-angband-203.hqx   ****

From: JASON HOLTZAPPLE <jth@acpub.duke.edu>
Subject: macangband 2.0.3 adventure game
Date: Tue, 14 Jun 1994 11:17:58 -0400

Dear Moderators,
This version of Mac Angband 2.0.3 should replace the older version
currently in the archive. It is much faster then the old version
and has some bug fixes. I am not the author, I ftp'd this version
from ftp.cis.ksu.edu, the official angband archive.

For the uninitiated, angband is an addicting variant of Moria, the
character based adventure game. 

MacAngband is freeware.


#### BINHEX     mac-bandit-11.hqx   ****

Date: Wed, 19 May 1993 00:24:26 -0500 (CDT) 
From: "Anthony F. Gaudiano II" <anthonyg@tenet.edu>
Subject: MacBandit 1.1.hqx 

--0-1874547780-737789225:#17514
Content-Type: TEXT/PLAIN; charset=US-ASCII

This is a $10 Shareware Slot machine game.  Enjoy.

Anthony F. Gaudiano II
SFASU Apple Student Rep.
Applelink: ST0503
Internet: Z_GAUDIANOAF@CCSVAX.SFASU.EDU
Tenet: anthonyg@tenet.edu

Disclaimer: I didn't write it, don't blame me if it blows up on ya',
	    I am just a satisfied player of this program.
--0-1874547780-737789225:#17514
Content-Type: APPLICATION/octet-stream; name="MacBandit11.hqx"
Content-ID: <Pine.3.03.9305190005.B17514@Joyce-Perkins.tenet.edu>
Content-Description: 


#### BINHEX     mac-grid-202.hqx   ****

Date: Thu, 12 Aug 1993 22:48:30 -0500
From: evs1@cornell.edu (Erik Schwiebert)
Subject: GAME -- MacGrid v2.0.2

Attached please find a bug fix for MacGrid.  The new version is v2.0.2, and
FINALLY fixes the Color Quickdraw bug.  As always, MacGrid is yet another
minesweeper clone, is postcard-ware (or email-ware) and mildly addictive.

Huge thanx to Ron B at HP.com for his debugging assistance!

ttyl, Erik

---

#### BINHEX     mac-mines-204.hqx   ****

From: Ken Hancock <kenh@vgi.com>
Subject: [*] MacMines 2.0.4
Date: Thu, 5 May 94 10:57:22 -0400

MacMines 2.01 (Color and black-and-white)

Can you locate all the mines on the playing field?  Make one
wrong move and you blow it (literally!). You can vary the
minefield size, and choose from options such as craters, moving
mines, and a randomizer square.  Saves high scores and stats for
each difficulty level (240 scores in all).

Part of the Home & School Mac Cary Torkelson's Greatest 3.0 collection.
StuffIt 3.0 archive.


#### BINHEX     mac-mud-32.hqx   ****

Date: Wed, 24 Mar 1993 22:20:26 -0800 
From: skelmir@uvapsy.psy.uva.nl (Mimir Reynisson)
Subject: MacMud 3.2 (comp) 


This is MacMud 3.2 (comp) a Multi User TCP/IP based text adventure game.
MacMud is a port of the popular unix game LPMud and can run both multi-
user using MacTCP 1.1 or MacTCP 1.1.1, or in single-user mode by opening
multiple windows for each player connection on the same machine. MacMud
can also run as a background-only daemon by simply setting the Background-
only flag in the SIZE resources.

MacMud is essentially an LPC game driver (LPC is an interpreted subset
of object C of sorts), which executes the adventure game source code
which is written in LPC (commonly called a Mudlib). The game has two
classes of users: players and wizards. Initially you start out as a
player and advance through levels and then you reach wizardhood.

Wizards can extend the adventure world by writing objects which can
be added while the game is running.

See the enclosed documentation for further details.
------------------------------------------------------------------------------
Mimir Reynisson                Email: skelmir@uvapsy.psy.uva.nl
Faculty of Psychology                 sg_Reynisson@macmail.uvapsy.psy.uva.nl
University of Amsterdam               rson@rhi.hi.is
Roetersstraat 15
1018 WB Amsterdam                     Tel: (+31)20-525-6762
The Netherlands                       Fax: (+31)20-525-6710


#### BINHEX     mac-sokoban-21.hqx   ****

Date: Mon, 21 Dec 92 03:03:15 +0100 
From: ingemar@isy.liu.se (Ingemar Ragnemalm)
Subject: MacSokoban 2.1 


This is an update for my Mac version of the famous puzzle game Sokoban.
It is the game where you push bags of gold (or whatever) in order to
rearrange them to a desired position. MacSokoban features color graphics
with animation, support for external modules with extra levels, good
mouse support as well as the standard keyboard support.

50 levels are built into the game, and 35 more are in an external module.
Users can put together their own modules.

This version fixes a few bugs and cosmetic flaws, but most importantly,
has revised sound routines that are safer under System 7.

Freeware. (Distribution on CD restricted.)

/Ingemar Ragnemalm


#### BINHEX     mac-triv.hqx   ****

From: u9119523@sys.uea.ac.uk (Graham "Coxy" Cox)
Subject: Shareware contributions
Date: Mon, 6 Dec 93 15:12:31 GMT



--========================_7615666==_
Content-Type: text/plain; charset="us-ascii"

MacTriv is a full featured board game based on a certain popular quiz game.
Full colour. Fully customisable, and features built-in editor for compiling
your own sets of questions. All macs, most systems.



--========================_7615666==_
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: binary


#### BINHEX     mac-tykoon.hqx   ****

Date: Sat, 10 Jul 93 14:24:51 CDT 
From: bobs@saintjoe.EDU (Bob Schenk)
Subject: (*) MacTykoon 


Tykoon simulates a business firm. Your goal is t of find a combination of
labor, capital, and price which results in a profit.

Tykoon simulates the sort of firm which exists in economics textbooks,
which means that many of the real-world decisions which a firm must make
do not exist. To succeed in this game, one must have some understanding
of economic theory.

I had intended lto add more features to this program, but the value of my
time rose unexpectedly a few weeks ago and priced this program off my
schedule. Tykoon is freeware, but has some restrictions on distribution.

Robert Schenk



#### BINHEX     make-a-maze.hqx   ****

From: bobs@tinman.saintjoe.edu (Bob Schenk)
Subject: (*) Make-A-Maze
Date: Sat, 25 Jun 94 19:11:11 CDT


Make-A-Maze allows one to draw mazes on the computer screen with mouse
or arrow keys. It allows several transformations of mazes, and allows
a person to solve the maze or have the computer find the solution. Mazes
can be printed from the program or saved as files and then opened and
printed from a word-processing program.

Make-A-Make is promo-ware. It is free and may be freely distributed
as long as no changes are made and all files are kept together. It
advertises a more capable program called MazeMaker 3.3. See the
enclosed documentation for details.

Robert Schenk 
bobs@saintjoe.edu


#### BINHEX     mancala-10.hqx   ****

From: Todd Clements <tclement@osiris.ac.hmc.edu>
Subject: Mancala 1.0 - a logic game
Date: Sun, 22 May 1994 10:42:31 -0700 (PDT)

Mancala is a logic game that is based on an old African Stone game.  It's a
very simple game to learn - you simply move stones around a board - but the
logic is interesting, and it can become very addicting.  This is the first
public release of the program.

The file Mancala_Sounds.sit can be used with Mancala, but is not necessary.
It is included separately due to its size.

For fan-mail, hate-mail and bug reports, I can be reached at
tclement@hmc.edu


#### BINHEX     mancala-sounds.hqx   ****

From: Todd Clements <tclement@osiris.ac.hmc.edu>
Subject: Mancala Sounds - for use with Mancala
Date: Sun, 22 May 1994 10:43:03 -0700 (PDT)

These are sounds to be used with Mancala (same sounds will probably be used
for all versions, first version is archived as Mancala1.0.sit.hqx).  They
are not necessary, but make the game more fun.  They are included separately
due to their comparative size to the game.

I am the author and can be reached at:
tclement@hmc.edu


#### BINHEX     masquerade-americana-10.hqx   ****

Date: Tue, 12 Jul 1994 12:39:11 -0600
From: sevensen@comnet.com (Scott Evensen)
Subject: MasqueradeAmericana v.1.0



--========================_9100418==_
Content-Type: text/plain; charset="us-ascii"

FIND $15,000 SOLID GOLD EAGLE ********** Somewhere in the United States of
America the Princess Running Spring fell. Only with her lies the secret
location of the Golden Eagle God, Kohran. Because of Kohran's disobedience to
the Great Spirit, he was turned to pure gold; his head and tail were filled
with diamonds and precious gems. This one of a kind creation's secret lies
buried with the maiden Running Spring in a ceramic container with a scroll
around her neck bearing the following message:

As the Great Spirit said himself: "To the warrior who holds the maiden,
belongs the Golden Eagle God, Kohran."

The exact location of the prize is told in Masquerade Americana with clues
and riddles found in both the story and the illustrations. This one of a kind
creation will belong to whoever discovers its hiding place. **********

Made of solid 24K gold, eyes of ruby, head and tail of diamond encrusted
white gold, this one of a kind statue has been independently appraised at
over $15,000.00.

Checked with Disinfectant 3.5

Holsen Publications

AOL: Holsen1 
Internet: Holsen1@aol.com

Please place in the games directory. Holsen Publications gives permission
for this file to be included on the Sumex CD.



--========================_9100418==_
Content-Type: application/mac-binhex40; name="MasqueradeAmericana.v1.0.sit"


#### BINHEX     math-20.hqx   ****

From: <mike@beow.mese.com>
Subject: submission
Date: Wed, 23 Feb 1994 19:16:09 -0500
Organization: X Systems

Math 2.0 is a program to help children learn to add and subtract at the 1-2
grade level. Macintalk (if present) is supported. $5 Shareware

Mike Kazmierczak


----- Attached File "Hard Disk: New:Outgoing:Math_2.hqx" -----

#### BINHEX     math-bee-12.hqx   ****

From: tmaler@tor.hookup.net (Thomas Maler)
Subject: educational software for kids
Date: Mon, 28 Mar 1994 20:51:35 -0500



--========================_23206524==_
Content-Type: text/plain; charset="us-ascii"

The Math Bee v1.2
By David Bagno
Copyright 1993-94

        The Math Bee 1.2 is an interactive math game for 1 or 2 players.
The Talking Math teacher will ask each player  to solve a math equation.
The competition  is exciting as kids compete for the highest score against
the clock and the rebuttals of the Talking Teacher.   Parents and teachers
can adjust the equations to any level working with numbers  from 1 to
120,000.  Kids math grades will improve dramatically in  Adding,
Subtracting, Multiplying and Dividing.

        This Program uses Apple's new Speech Manager/ PlainTalk TM or
Macintalk 1.5.    This version is fully working except that the higher math
levels have been disabled.  Send $15.00  fee with Email and snail address
to get the unlocking code payable to David Bagno at:  PO box 312 Lake Grove
NY 11755   phone (516)-471-2767.  *If you upload this program to another
bulletin board, I will give you the unlocking code for Free!  Full
documentation is included with the balloon help!

Improvements with the version include:
        1- Big colored Menu Icons
        2- The Dial sound which conflicted with the Sound volume, was removed
        3- New Speech Setup Dialog, allows Speech Manager or MacinTalk 1.5

        Look for these other Talking Bee games from Educational Computer
Resources on America Online, CompuServe or Internet

1- The Alphabet Bee
2- The Math Bee
3- Talking Spelling Bee
4- Unscramble

Direct any questions to following Email addresses
America Online:  Proteuse2
CompuServe:                             73113, 1555
Internet:                                               ECRDAVE@DELPHI.COM



--========================_23206524==_
Content-Type: application/mac-binhex40; name="Math_Bee_v1.2.sea"
Content-Disposition: attachment; filename="Math_Bee_v1.2.sea"


#### BINHEX     math-factory-11.hqx   ****

From: tmaler@tor.hookup.net (Thomas Maler)
Subject: The Math Factory v1.1.sea educational software for kids 
Date: Sat, 16 Apr 1994 10:21:49 -0500



--========================_22969308==_
Content-Type: text/plain; charset="us-ascii"

The Math Factory v1.1
By David Bagno Copyright 1994

        The Math Factory is a  all in one math work horse.  Study the
addition, subtraction, multiplication and division tables.   Work on the
Times Tables 1 through 20  up to 20!  Practice adding by 10's or  20's or
whatever you decide!  Lots of flexibility choose between multiple choice of
fill in the blank questions.  Speech Manager or MacinTalk will articulately
ask kids math equations.   Speech manager can say any number 55 is
pronounced "Fifty five not "five five"! To hear or order speech Manager
call 1-800-Mac-Yack!  Download MacinTalk 1.5 on America Online KeyWords
"BaseLine" under section "More files" file name "MacinTalk 1.5.1sea.
Parents and teachers can edit the spoken dialog.  Works with ages k through
12.  Extra features include a detailed Grade Report system.  Logs all
student activity and will not let students tamper with the grades.  This
Online version is fully working except that the higher math levels have
been disabled.  Complete documentations is included with the balloon help!
To get the unlocking code please send $15.00 fee with email address payable
to:

Educational Computer Resource PO box 312 Lake Grove NY 11755 (516) 471-2767

*Remember to include your Email address "screen name" with your order.  It
can make the difference between getting the code in 2 days or 2 weeks.

*If you have any question you can Email me at

Proteus2 /America Online
73113,1555 / CompuServe
Proteus2@aol.com/ Internet



--========================_22969308==_
Content-Type: application/mac-binhex40; name="The_Math_Factory_v1.1.sea"
Content-Disposition: attachment; filename="The_Math_Factory_v1.1.sea"


#### BINHEX     math-school-12.hqx   ****

From: tmaler@tor.hookup.net (Thomas Maler)
Subject: educational software for kids
Date: Mon, 28 Mar 1994 21:01:09 -0500



--========================_23206524==_
Content-Type: text/plain; charset="us-ascii"

The Math School v1.2
Copyright 1993-94
By David Bagno

        The Math School is one of the most powerful and diverse math
teaching programs available for the Mac.    The ability to set and design
math equations, enables teachers to use this program with grades 1 through
12.  Choose  between multiple choice or fill in the blank answers!

        The Math School v1.2 uses Speech Manager or MacinTalk 1.5 to
articulately ask students math equations.   The program offers immediate
help and interaction.  Teachers  can program the spoken dialog.

        Large adjustable font sizes, large color menu Icons and simple
keyboard answer method, makes special consideration for learning disabled
or handicapped.

        This program has a very powerful printable test maker feature.
Quickly design and print your own tests which reinforce lessons just
studied by the students.  There are literally thousands of printable test
that the Math School can generate!

        There is also a detailed grade keeping system which is not
accessible to  students.   Each  students lesson profile is automatically
saved on New or Quit!  Teachers can print, view  or save this record as a
document.   To access the grade keeping system , teachers must use the code
word "apple".

        This version is fully functioning except that some of the higher
equations have been disabled.  To get the unlocking code please send $15.00
Fee payable to David Bagno at:

Educational Computer Resources
PO Box 312
Lake Grove NY  11755
(516) 471-2767

        Please include your Email address/ Screen name with your order.  It
can make the difference between getting your code in 2 day or  2 weeks.
Full documentation is include with the balloon help.   There is no need for
the expense of written documentation.  If you have any questions you may
Email me at the following address

America Online:  Proteus2
Internet:       ECRDAVE@Delphi.Com
CompuServe:  73113, 1555

        I encourage people who enjoy this program to upload it to other BBS
networks or Disk publications.  If you upload this program to a  BBS, I
will give you the code for free.

Thanks Dave



--========================_23206524==_
Content-Type: application/mac-binhex40; name="Math_School_v1.2.sea"
Content-Disposition: attachment; filename="Math_School_v1.2.sea"


#### BINHEX     math-stars.hqx   ****

Subject: [*] Math Stars

One of the better programs for teaching addition, subtraction, 
multiplication, and division. Play is against a clock, the user 
setting how long is permitted to enter each answer. Requires 
at least 16 colors. Freeware.

Part of the August 1993 Home & School Mac collection.  StuffIt 3.0 archive.

[Archived as /info-mac/????/math-stars.hqx; 121K]



#### BINHEX     mazer-323.hqx   ****

Date: Mon, 5 Oct 92 19:58:14 PDT 
From: jafl@Alice.Wonderland.Caltech.EDU (John Lindal)
Subject: Mazer 3.2.3 


Mazer 3.2.3                 Generates mazes. You can navigate through them,
                            fight nasties, and collect prizes to get out.
                            You can also edit and save the mazes.

Now Quadra 040 cache compatible.

John Lindal
jafl@alice.wonderland.caltech.edu



#### BINHEX     mazer-3d-30.hqx   ****

From "jafl@looking_glass.Wonderland.Caltech.EDU (John Lindal)" Fri Mar  4 16:41:40 1994
Date: Fri, 4 Mar 94 16:42:28 PST
From: jafl@looking_glass.Wonderland.Caltech.EDU (John Lindal)
Subject: Mazer 3D 3.0


Mazer 3D 3.0               Generates random, solvable 3D mazes up to
                           30x30x10.
                           You view the maze from inside the tunnels.
                           Place markers to remember where you have
                           already been.  A map is also available.
                           Find the crystals, then the exit portal.
                           You can now also save the game.

John Lindal
jafl@alice.wonderland.caltech.edu



#### BINHEX     mc-poet-20.hqx   ****

From: Chris Westbury <chris@ego.psych.mcgill.ca>
Subject: Archive Contribution: McPoet 2.0
Date: Sun, 20 Mar 1994 23:25:13 -0500 (EST)

--1915760309-821556563-764224487:#23664
Content-Type: TEXT/PLAIN; charset=US-ASCII

I have enclosed a copy of McPoet 2.0, the most recent version of my random
text-generation stack, now a stand-alone Hypercard 2.2 application. McPoet
generates random texts by matching rules written in a simple
sentence-specification 'language' to words contained in its dictionary.
New features in version 2.0 include macros, disjunctive sets within rules,
automatic repetition of text chunks, subject-setting functions, access to
HyperTalk functions from within rules, auto-dump to text files, and global
variables. The built-in dictionary contains many hundreds of words from 17
categories, with three user-definable categories. Everything is
user-configurable.

                                   Chris Westbury

--1915760309-821556563-764224487:#23664
Content-Type: APPLICATION/octet-stream; name="McPoet2.0.hqx"
Content-ID: <Pine.3.03.9403202346.B23664@ego.psych.mcgill.ca>
Content-Description: 


#### BINHEX     mine-10.hqx   ****

From: Ted B Lowery -- Personal Account <tbl@rock.concert.net>
Subject: Mine v1.0 
Date: Thu, 8 Oct 92 9:16:36 EDT 

Mine v1.0
By Ted Lowery

This is a Macintosh adaptation of a popular game I have seen on several other systems, most recently MS-Windows 3.1.  It is not an original idea, though my code is all my own creation (sans that which is copyright to Think Technologies).

It is totally and absolutely free, though I do request that you report any bugs to me.  I also ask that if you like the game, send me a postcard.  I love getting mail to let me know people are using my worthless junk.  It inspires me to write more worthless junk.

			My mailing address is:
					PO Box 30051
					Raleigh, NC  27622

			Email:
					CIS:  76350,2613
					Internet:  tbl@rock.concert.net

I have run this on several color and b/w machines, and it seems to work fine.  If you are interested in seeing my code, send a blank disk and $10 US to me at the above address.

Since this is free, I encourage distribution, though please don't distribute any modified copies of the program.  I would like it to remain my own program.

Long live freeware!

Ted
---

#### BINHEX     mine-field-11.hqx   ****

From: jafl@Alice.Wonderland.Caltech.EDU (John Lindal)
Subject: Mine Field 1.1
Date: Thu, 9 Jun 94 09:48:35 PDT


Mine Field 1.1             Locate the mines hidden in a grid.
                           If you expose a mine instead of marking it,
                           it blows up.  The number of mines in adjacent
                           grid squares is given to help you locate
                           the mines.

John Lindal
jafl@alice.wonderland.caltech.edu



#### BINHEX     mine-sweeper-13.hqx   ****

Date: Sat, 1 May 93 20:31:35 EDT 
From: Matthew Flatt <mflatt+@cmu.edu>
Subject: minesweeper-13.hqx 

This is an implementation of the game where you remove tiles from a grid, 
avoiding the ones with bombs underneath. Grid size and bomb count are 
configurable. Requires stategy and a little bit of luck.

1.3 is an update from 1.2, properly allowing background tasks and faster 
drawing. (The full application is included in minesweeper-13.hqx.)






#### BINHEX     modernism.hqx   ****

From: Jacob Solomon Weinstein <jacobw@phoenix.Princeton.EDU>
Date: Sun, 21 Mar 93 17:11:48 -0500 
Subject: modernism.sit.hqx 


Have you ever wished you could experience the boredom and frustration of
"Waiting for Godot" or "No Exit" right in the comfort of
your own home? Well, stop waiting and start despairing. "Modernism" is a
text-adventure version of both of those plays. It was created with TADS,
the Text Adventure Development System.

"Modernism" is MailWare, because I, unlike Beckett or Sartre, don't have
the nerve to charge people for something so silly. If you like it, help
dispell the meaninglessness of my everyday life by sending me a
postcard.


(This BinHex file created by DownLine 1.1)


#### BINHEX     moore-puzzle-10.hqx   ****

Date: Fri, 17 Jul 92 23:22:31 -0500 
From: rouse@ecn.purdue.edu (John D Rouse)
Subject: MoorePuzzlev1.0 

	The following is a puzzle that I have converted to a computer 
program.  The code isn't very big but it is entertaining until you 
master solving the puzzle (which kept me stumped for some time). 
The object is to slide the pieces around trying to get the blocks
into a specific position.
 
	Moore Puzzle v1.0.  A mind teaser well worth the disk space.
 
	This is my first post to the archives and there are a couple 
things I am confused about.  What are the digests that are 
referred to in the README.POSTING file?  What are the guidelines 
for the text blurb that is to go into the digests (length esp.)? 
Not knowing the answer I have included the 2 above sizes that seem 
most typical.  Is there any special place that you need the 
version number for your software?
	Thanks for your help.
 
						John Rouse
						rouse@en.ecn.purdue.edu



#### BINHEX     mosaicon-103-hc.hqx   ****

From: Info-Mac Moderator <macmod>
Subject: Mosaicon
Date: Mon, 25 Apr 94 10:32:30 EST

Please accept this submission to your archives.

Could you replace the last version of Mosaicon (Mosaicon 1.0.2)

Mosaicon is a game in 256 colors on HyperCard 2.0, which includes the Xcmd 
Colorizing HyperCard of BUNG DABBA.

Before opening the stack, allot the maximum of Ram you can to HyperCard.
Install the fonts CouRier, Helvetica, Symbol & Times in your system.

The game is very easy : you have to draw a mosaic with 6 colors (at least) on a 
checkerboard by moving a cursor. This places a different color each time you 
move it according to the direction it gets.

You can create (Drawing mode) or recreate (Playing mode) a mosaic, save it, 
display it where when and as you want, play a blind game, with a limited number 
of moves, a limited time, bonus/malus, inversion of moves I

You can also entirely customize the game and choose your cursor, background 
color, checkerboard, pieces, keys for moving cursor, differents sounds to play 
with I

Have a good time !

Dogliani Patrick
dogliani@mimosa.unice.fr


#### BINHEX     movod-ii.hqx   ****


#### BINHEX     mud-dweller-12.hqx   ****

From: Olivier Maquelin <olivier@systech.tik.ethz.ch>
Subject: MUDDweller 1.2
Date: Tue, 22 Feb 94 16:17:19 +0100

MUDDweller 1.2
==============

MUDDweller 1.2 is a MUD client for the Macintosh. MUDs (Multi User
Dungeon/Dimension) are multi-user games, usually running on UNIX machines and
accessed through the internet. This program allows you to connect to a MUD,
either with the communication toolbox or with MacTCP. It works roughly like a
terminal emulator, but is line- oriented and offers additional functionality.
Of course, it might also be possible to use this program for other types of
line-oriented communication.

MUDDweller supports multiple sessions, connections with either the
communication toolbox or with MacTCP, a command history and simple file
transfer mechanisms. In version 1.2, the main window is now resizable and
supports more than 32K of word-wrapped text in an arbitrary font and size.
This version also adds support for logging a session to a file and for simple
macros. Macros can be used to automate the login / logout process or to
perform a fixed set of operations when a key is pressed.

-- Olivier

maquelin@cs.mcgill.ca (new address, not sure if it works)
maquelin@tik.ethz.ch (old address, but should still work)



#### BINHEX     musukashii-hon.hqx   ****

Date: Tue, 5 Jul 1994 18:47:38 -0500
From: rhb@tiac.net (Robert H. Brueckner)
Subject: Two Japanese Games



--========================_13715152==_
Content-Type: text/plain; charset="us-ascii"

These are Japanese games someone uploaded to BMUG. The first (Muzukashii
hon) is a shareware game that takes three minutes, and should be familiar
to anyone who has ever pulled an all-nighter studying for exams. The second
is a demo of a horse-race game  in which you "build" your own horse and
then race it.

These were pulled off a Japanese CD ROM, I understand.

RB



--========================_13715152==_
Content-Type: application/mac-binhex40; name="Muzukashii_Hon_Game.sit"
Content-Disposition: attachment; filename="Muzukashii_Hon_Game.sit"


#### BINHEX     my-little-kitchen-hc.hqx   ****

From: macmod (Info-Mac Moderator)
Subject: No Subject!
Date: Fri, 10 Dec 93 14:10:25 PST

(5.65c/IDA-1.4.4 for <info-mac@sumex-aim.stanford.edu>); Fri, 10 Dec 1993
15:10:04 +0100
Received: by maya.dei.unipd.it (5.0/SMI-SVR4)
	id AA12297; Fri, 10 Dec 93 15:13:07 +0100
From: space@maya.dei.unipd.it (Simone Bettini 227678/IL)
Message-Id: <9312101413.AA12297@maya.dei.unipd.it>
Subject: MyLittleKitchen->card
To: info-mac@sumex-aim.stanford.edu
Date: Fri, 10 Dec 1993 15:13:05 -0012 (MET)
X-Mailer: ELM [version 2.4 PL23]
Content-Type: text
Content-Length: 606125    


(this file should be saved in card directory)

A small kitchen in wich little girls can play. 


#### BINHEX     mylk.hqx   ****

From: gold@triple-i.com (Bart Gold)
Subject: Submission: MYLK- real fun real fast!
Date: Tue, 28 Jun 1994 15:42:24 -0800



--========================_61633932==_
Content-Type: text/plain; charset="us-ascii"

MYLK is a parody/homage of the CD-ROM game 'MYST' (Copyright CYAN, Inc.)

MYLK is an interactive self-playing Macromind Director document. Runs under
8bit color on any mac.

MYST is somewhat related to MYSTIQUE, so if MYLK can be posted alongside
MYSTIQUE, much thanks.

-Bart Gold.



--========================_61633932==_
Content-Type: application/mac-binhex40; name="MYLK.sit"
Content-Disposition: attachment; filename="MYLK.sit"


#### BINHEX     net-trek-20.hqx   ****

From: David Alten <cosc184z@Menudo.UH.EDU>
Subject: no subject (file transmission) 
Date: Wed, 18 Nov 92 20:19:00 CST 

Due to popular demand (on comp.sys.mac.games), I am enclosing a
copy of Net Trek 2.0 to satisfy the masses.

Basically Net Trek is a Star Trek game.  It can be played on a
network with up to 5 people.  You can be either Terran, Romulan,
or Klingon.  It features sound, but no color (only B/W).  I tried
it (briefly) on my IIsi and Classic connected with Sytstem 7 and
FileSharing and did not experience _any_ crashes.  The game is
ShareWare $25.

Enclosed is a self-extracting Compact Pro archive.

Happy trekking!!!     :)


David Alten
cosc184z@menudo.uh.edu
HE KUER!!

-------------------------- CUT HERE ----------------------------


#### BINHEX     nordles.hqx   ****

From: John Stiles <LTAYLOR@academic.csubak.edu>
Subject: Nordles
Date: Fri, 21 Jan 1994 18:19:45 -0800 (PST)


	This is Nordles, a HyperCard stack which is just for fun! Download it
and check it out, I promise you that you will like it! It is extraordinarily
cool.
							*Stiles
-- cut here -- Nordles --

#### BINHEX     occult-pick.hqx   ****

Date: Wed, 12 May 93 21:14:53 EDT 
From: aa239@freenet.buffalo.edu (Chet Niewczyk)
Subject: occultpickit.sea 



Occult Pick it is a simple Numerology, Tarot, and I Ching application.

(I am not the author.  I saw that this was not on the net and I made it so)

Shareware


#### BINHEX     office-pool-20.hqx   ****

From: MDOUGLAS@VAX1.UMKC.EDU
Subject: officepool2.hqx
Date: Mon, 28 Feb 1994 18:40:20 -0600 (CST)

This program is a 64 NCAA Pool Manager. You put in the teams that are playing
and then you can enter players name. You tell the program what team the player
bets on and the program will find the winners after the tournement is over. It
also prints out nice reports to help the manager out.

-Michael
MDOUGLAS@vax1.umck.edu
floptical@aol.com


#### BINHEX     oic.hqx   ****

Subject: [*] O I C

"Oh I See" is an unusual word puzzle game in which you try to 
discover patterns among groups of letters. Each game is comprised 
of 10 different puzzles, the solutions for each puzzle being 
presented at the end of each game. Color support. Shareware: $10.00.

Part of the August 1993 Home & School Mac collection.  StuffIt 3.0 archive.

[Archived as /info-mac/game/oic.hqx; 97K]


#### BINHEX     old-camera-puzzle.hqx   ****

From: p.farry@ucq.edu.au (Paul Farry)
Subject: Old-Camera-Puzzle.sea.hqx
Date: Fri, 6 May 1994 14:09:23 -0500



--========================_10678576==_
Content-Type: text/plain; charset="us-ascii"

This is a self extracting Binhex file contain a small puzzle created with
Macromedia Director 4.0.

It is based on the old style puzzles square 1-15 games where every number
has to be in the correct order.

It should run on any COLOR 8bit + macintosh, people with 16bit will see the
enhanced pictures.

Regards

Paul Farry
Instructional Courseware Designer
Central Queensland University



--========================_10678576==_
Content-Type: application/mac-binhex40; name="Old_Camera_Puzzle.sea"
Content-Disposition: attachment; filename="Old_Camera_Puzzle.sea"


#### BINHEX     om.hqx   ****

Date: Wed, 30 Dec 1992 13:57:50 -1812 
From: wittrup@aries.scs.uiuc.edu
Subject: Om (for Games folder, I'd imagine) 

For those cosmically minded Mac users running system 7.x, this meditation
aid provides a constantly chanted mantra in the background while other
applications are open.  The requested shareware fee is in gradations,
depending on the degree of enlightenment attained.  Even gurus have earthly
needs.

Dane Wittrup (wittrup@aries.scs.uiuc.edu) 

#### BINHEX     omega-075.hqx   ****

From: rogue@gagme.wwa.com (Mark G. Rodenkirch)
Subject: omega0.75.hqx - dungeon game
Date: Tue, 24 May 1994 18:05:09 -0500 (CDT)

This is the binhexed game omega.  I am posting this for someone else.
The following text is included in the readme file in the archive.

=====
Welcome to Omega for Macintosh
=====
 
   "Omega for Macintosh" is a rogue-like multi-dungeon game which runs on
Apple Macintosh series.
   This game is based on Omega version 0.75 and is implemented some more
features in it.
 
o Hardware/Software Requirement
 
   Macintosh series hardware
     (main window uses Black&White color)
   2MB RAM for the application
   System 6.0.7 and later
 
o Installing and Starting the Game
 
   Just put 'omega' file and 'OmegaLib' folder (with its includes) on your
disk. They must be in the same folder.
 
   Double-click the 'omega' icon and start the game . You can also double-
click a saved file's icon to continue the game (although the saved file
will be deleted after loading).
 
o TODO in the Game
 
   If you double-click the 'omega' icon, you will see the title screen
and high score board. After that, you will be asked which way to select,
"run a character" or "play yourself." If you choose [r] then the character
is determined by random number (you can still re-roll them). If you choose
[p] then you are asked some (/many?) questions to determine the character
from your personality, and the result will be saved (by your choice) to
the '.omegarc' file and it can be used for the new games afterwards.
And note that the player's default name is set to the user-name of
Network ID (but it can be changed by 'R' command).
 
   Between the play, you can use '?' command to display help messages on
the screen. To read the outlines for this game, choose "a: Overview."
To learn about commands, choose "l: Dungeon/City/Other Command List" or
"m: Countryside Command List."
 
o Release Note
 
   I ported the source from Omega version 0.75, and also ported curses
library from PCcurses version 1.4.
 
   Omega is copyright (c) 1987,1988,1989 by Laurence Raphael Brothers
 
   PCcurses was made by Bjorn Larsson (900114).
 
   And I added some features by public demand:
 1. '^p' command saves 20 messages (10 in the original)
 2. Return key and Enter key can be used to exit "*** MORE ***" status.
 3. Escape key can be used to exit the bank (Only 'X' command can do in the
   original).
 4. Some messages and screen drawing are changed to fit the situation.
 
o Thanks to:
 
   Laurence R. Brothers, Bjorn Larsson, Wataru Hirano, Yoshio Horiuchi,
Katahira, Masanori Miyoshi, and all the beta-testers.
 
   Special Thanks to Mark G. Rodenkirch for posting this application
to Internet on behalf of me.
 
----------
A mi vida un dia llego una ola desde el mar.
 
						Yoshibumi Fukuda
						(fuk@hrl.hitachi.co.jp)

--


#### BINHEX     operation-diva.hqx   ****

From: Robert_T._Chancellor.LAX1B@xerox.com
Subject: OperationDiva.hqx
Date: Mon, 13 Dec 1993 14:43:53 PST

Operation Diva requires at least System 6.0.7 with 8-bit color (32-bit
QuickDraw required), and at least 2MB of RAM. There are 25 levels of ships
corridors and rooms that must be navigated to win the game. The goal is to
reach the 25th level and rescue the Ambassador's daughter.

Operation Diva requires a fair amount of strategy. Players who love the
"Shoot-en-up" method many not make it all the way through the game. A large
part of the strategy is to know when and how to avoid the creatures. The droids
encoutnered in the game all use the same method of tracking you. Once you learn
this method, you can find ways to exploit it. The story line is as follows:

"Your name is Rork Sorril, a member of the strategic fighting unit for the
Council of Planets. You have served the council for over twelve years,
developing a reputation of a ruthless mercenary. You are now imprisoned for
disobeying orders during a recent combat. You were told to pull out of the
engagement, but continued to attack, knowing a defeat was near. You continued
to pond the ship with your weapons, ultimately destroying it. Unfortunatly, you
did not know the reason you were ordered to disengage was that one of the
council's diplomats was discovered to be onboard the ship you were trying to
destroy. Your trial was quick and painful.

About two days ago, you were visited in your cell by one of the council
members. He told you how an alien race known as the Xoren, had broke into his
home, and kidnapped his daughter Samantha. The Xoren are known for the cruel
scientific experiments they perform, all focused around breeding new races.

The concilman informed you that he would pardon you of all previous crimes if
you would rescue his beloved daughter. You are told that transport to the ship
will be arranged if you decide to take the quest. realizing that you will
probably be stuck in this prison for the better part of your life (if you
refuse), you decide to take the councilman up on his offer.

As you prepare for the journey, the councilman informs you to watch out for
droids. The majority of a Xoren's ship is run by droids. Their advanced droid
technology will certainly make them one of the more dangerous enemies you have
faced."

Have fun and enjoy!


#### BINHEX     orb-maze.hqx   ****

Date: Thu, 14 May 92 02:41:00 -0500 
From: lonadar@judy.indstate.edu (Lonadar the Wanderer)
Subject: Orb Mazez 

This is a two-player 256-color 3-D maze game.  The graphics are good, though
the keyboard interface is a bit hard to work with.  I am not the author of
this; mearly passing it on for others to mess with.

Lonadar the Wanderer
lonadar@judy.indstate.edu



#### BINHEX     planet-minus-hc.hqx   ****

From: macmod (Info-Mac Moderator)
Subject: No Subject!
Date: Fri, 10 Dec 93 14:09:49 PST

(5.65c/IDA-1.4.4 for <info-mac@sumex-aim.stanford.edu>); Fri, 10 Dec 1993
15:12:25 +0100
Received: by maya.dei.unipd.it (5.0/SMI-SVR4)
	id AA12440; Fri, 10 Dec 93 15:15:32 +0100
From: space@maya.dei.unipd.it (Simone Bettini 227678/IL)
Message-Id: <9312101415.AA12440@maya.dei.unipd.it>
Subject: PlanetMinus-> card
To: info-mac@sumex-aim.stanford.edu
Date: Fri, 10 Dec 1993 15:15:26 -0012 (MET)
X-Mailer: ELM [version 2.4 PL23]
Content-Type: text
Content-Length: 463697    


(this file should be saved in card directory)

A funny educational stack for learning subtractions.


#### BINHEX     poly-series-updt.hqx   ****

From: STH@eclx.psu.edu
Subject: Poly-Series games updator
Date: Sat, 11 Jun 1994 15:34:37 -0400 (EDT)

Having Problem with running the Poly-Series games or Tangram on your Mac?
Here is a possible solution for the problem. Just launch Poly-Update and
select the game to fix the bug.

Poly-Updator fixes a bug that caused incompatibilities with some of INITs and
CDEVs.
Poly-Updator also can fix the bug of earlier games written by S. T. Han.
Following is a
list of games that can be fixed.

Polytris 1.0-1.03
Poly-RC 1.0-1.01
PolyMine 1.0-1.04
Poly-Tile 1.0-1.01
Poly-Peg 1.0-1.02
Poly-Dol 1.0

Tangram 3.08-3.13
Pythagoras 1.0
5Stix 1.32


#### BINHEX     power-rangers-20.hqx   ****

Date: Sat, 9 Jul 1994 21:05:34 -0400
From: hollee@panix.com (H)
Subject: PowerRangers 2.0/Game



--========================_7665976==_
Content-Type: text/plain; charset="us-ascii"

This file must be converted with BinHex 4.0
It may be included on any CD-ROM's.

PowerRangers v2.0
by JoeMeister@aol.com

This is an interactive game created in MacroMind Director 4.0.
This is Part 2 of PowerRangers v1.0. In this part, Green Ranger, Megazord
and King Sphinx are featured.
If you are expecting a commercial quality game of the SNES and Genesis
variety, this isn't it, but it *is* fun for the younger PowerRanger fans
out there. It is geared towards 4-9 year olds, and includes color graphics,
sound samples and special effects galore.

This game is self-running, all you need to do is click on the PowerRanger
icon to start it up. 4 megs of RAM and a color monitor is recommended.

This is my second attempt at creating a game using MacroMind, and was done
as a practice of sorts. It is not meant for sale or profit. It may be
uploaded to other BBS's and online services, but must include this Read Me
file.

Comments, inquires, questions, etc., please contact joemeister@aol.com.



--========================_7665976==_
Content-Type: text/plain; name="PowerRangers_2.sit.hqx"; charset="us-ascii"
Content-Disposition: attachment; filename="PowerRangers_2.sit.hqx"


#### BINHEX     prefix-game-10-hc.hqx   ****

Date: Sun, 10 Jul 1994 13:16:48 -0700
From: kdunham@ednet1.osl.or.gov (Ken Dunham)
Subject: HyperCard prefix game for educators



Description:  Learn prefixes, or create your own, while playing Prefix
Game 1.0.

You have my permission to include this binary in your CD-ROM package.

#### BINHEX     push-push.hqx   ****

From: "Ken Hancock" <kenh@vgi.com>
Subject: [*] Push Push
Date: Mon, 20 Jun 94 11:14:11 -0400

Push Push  by  A. Rogers & C. M. Mead, III - Help Poof push all the
idgits through a door. A children's puzzle game without any
threatening roving enemies. Supports up to 256 colors. Freeware

Part of the April 1994 Home & School Mac collection.
StuffIt 3.0 Archive.


#### BINHEX     puzzler-20.hqx   ****

From dmaclach@sol.uvic.ca Fri Mar 11 10:58:28 1994
Date: Wed, 2 Mar 1994 18:20:36 -0800
From: dmaclach@sol.uvic.ca
Subject: Puzzler 2.0

Here's the latest version of the Puzzler, a quality jigsaw style game with
great sound (Plays Mod Files), and graphics. Requires System Seven, and
QuickTime.

Dave MacLachlan  	       	       University of Victoria
NightFall Software Inc. 	       	Victoria B.C.
ALink: nightfalls       	       	Internet: dmaclach@ra.uvic.ca
"It's the end of the world as we know it, and I feel fine..."
        	       	       	       	       	- R.E.M.

#### BINHEX     pythagoras.hqx   ****

Date: 10 Apr 1993 01:10:10 -0400 (EDT) 
From: STH@eclx.psu.edu
Subject: Pythagoras - Another dissection puzzle 

    Pythagoras is another dissection puzzle game with 7 pieces, 4 triangles in different size, 2 squares and 1 diamond. The objective of this game is to form a given shape using all 7 pieces without overlapping. This game is almost identical to 'Tangram' except the size and shape of the pieces.
    Thousands of shapes can be made by moving simple shaped pieces around. This puzzle game is specially great for children to practice matching skill. You may think this is only children's game, but you will find it challenging once you try it.
    Registered version has lots of features including editor, help and hundreds of puzzles. You can create your own puzzles with editor.


#### BINHEX     random-insults-10-hc.hqx   ****

From: JWILLDEN@cc.weber.edu
Subject: submission description
Date: Sat, 11 Dec 93 18:08 MST

Random Insults 1.0
 
Random Insults combines random phrases from several lists of
adjectives, adverbs and nouns to create insults.  Sometimes this
results in hillarious combinations.  With the lists provided and
the randomization factor, there are over a million possible
insults in this little HyperCard stack.
 
Here are a few of the possibilities:
    You low-budget shovel-full of second-hand foot fungus!
    You cantankerous heap of foreign horse livers!
    You pathetic pile of defective toad tumors!
    You revolting load of stenchy walrus blubber!
    You slovenly excuse for contaminated bug parts!
    You insignificant tub of freeze-dried maggot brains!
    You contemptible mass of crumby muskox droppings!
    You insignificant toilet-full of moldy frog fat!
    You obnoxious bag of rotting camel flops!
    You repulsive crock of fly-covered mule froth!
    You assinine toilet-full of stenchy goat carcasses!
    You blundering glob of sloshy navel lint!
    You insignificant mass of stenchy hogwash!
    You slovenly shovel-full of contaminated muskox droppings!
    You cantankerous stack of decaying goat carcasses!
    You indescribable toilet-full of imitation armpit hairs!
 
I got the idea from a list I found.  IUm not sure where.
This stack is free.  It is designed for fun, but use these
insults at your own risk!  I am not responsible if you are
disowned, dismembered, or disliked for using these insults.
Have fun.

12-Dec-93  1:11:35-GMT,9253;000000000001
Return-Path: <backmod>
Received: by CAMIS.Stanford.EDU (4.1/inc-1.0)
	id AA26235; Sat, 11 Dec 93 17:11:34 PST
Date: Sat, 11 Dec 93 17:11:34 PST
From: backmod (Backup Moderator)
Full-Name: Backup Moderator
Message-Id: <9312120111.AA26235@CAMIS.Stanford.EDU>
To: backmod

From: JWILLDEN@cc.weber.edu
Subject: random-insults-10.hqx
Date: Sat, 11 Dec 93 18:09 MST


#### BINHEX     re-pete-181.hqx   ****

Subject: [*] Re-Pete 1.8.1

Memorize the patterns that flash and press the buttons in the proper
sequence (identical original sequence). Get's real tough at higher
levels! Freeware.

Part of the February 1993 Home & School Mac collection.  StuffIt 3.0 archive.

[Archived as /info-mac/game/re-pete-181.hqx; 14K]


#### BINHEX     realmz-121.hqx   ****

Date: Thu, 14 Jul 1994 09:39:03 -0700
From: akim@zmac.ziff.com (Andrew Kim)
Subject: Realmz 1.2.1



--========================_27791836==_
Content-Type: text/plain; charset="us-ascii"

This is my second attempt to send Realmz to macgifts. I'm having trouble
getting Eudora to send the file over -- MacTCP keeps timing out. In
addition, the clipboard won't let me copy the file to this message. :-(

I hope it works this time.

ak



--========================_27791836==_
Content-Type: text/plain; name="Realmz_1.2.1.sit.hqx"; charset="us-ascii"
Content-Disposition: attachment; filename="Realmz_1.2.1.sit.hqx"


#### BINHEX     redcoder-21.hqx   ****

From: alexander william macaulay <alexander.w.macaulay@ee.mu.OZ.AU>
Subject: redcoder-21.hqx
Date: Thu, 9 Jun 1994 15:11:18 +1000 (EST)

Redcoder is a graphical CoreWar simulator and development environment for
the Macintosh.  It supports both the ICWS '88 and ICWS '94 (proposed)
standards. Read the "About Redcoder 2.1" file included with Redcoder for
more information and instructions on how to use the program.

Redcoder 2.1 adds a tournament manager (see the Tournament section in this
document), has an improved "Declare Results" dialog and also fixes a few
bugs in version 2.0.

---
Alex MacAulay (macaulay@ecr.mu.oz.au).


#### BINHEX     remembery-chips-12-demo.hqx   ****

Date: 12 Jul 1994 09:07:30 U
From: "Glenn Rosen" <gdr@dyslab.bih.harvard.edu>
Subject: [*] Remembery Chips

Remembery Chips  is a delightful story for young children (and their parents)
of a child's discovery of a computer and how it works. The interactive Pixel
Book(TM) book (34 pages, with illustrations) is currently available as a
version that will run on most color Macintosh(TM) computers. The book is
recommended for young children ages 2-8, to be read with parents or older
siblings.

Remembery Chips  features:

o an original text with beautiful color illustrations "hidden" under the pages;

o original sounds and music, with spoken phrases and words from the story;

o a unique interface, with on-line help for the first-time computer user;

o a picture gallery of the book's illustrations;

and much more.

The preview is a self-running application that requires a color Macintosh set
to 256 colors and with 2.5 meg free RAM. (Sorry, the demo won't run properly on
a monochrome Mac.) 

Remembery Chips  is available by mail from Wayward Fluffy Publications, 
38 Sandy Ridge Road, Stoughton, MA 02072. 

    o $12 per copy of Remembery Chips  for user group members and educators
      (price does not include shipping, handling, and local tax). 

    o The standard price is  $15 US (excluding shipping, handling, and local   
  
      tax). 

See the order form for the special user group 2-copy discount!

Wayward Fluffy Publications
38 Sandy Ridge Road
Stoughton, MA 02072
(617)-344 -4989
Internet: WaywardFlf@aol.com



#### BINHEX     rites-of-passage-21-hc.hqx   ****

From: jph613@cscgpo.anu.edu.au (John P Hughes)
Subject: Re: Rites Of Passage 2.1 HyperCard Stack
Date: Thu, 12 Nov 92 18:41:29 EST

Hi Gordon,
> I don't have a description for your upload
> anymore (I deleted that first mail message you sent me).  Could you please
> send me a short description?  Thanks!

Here's a brief description of the stacks:

RITES OF PASSAGE
A SCIENCE FICTION ROLEPLAYING MODULE ON HYPERCARD

Rites of Passage is a series of HyperCard 2 stacks that comprise a systemless
 science fiction roleplaying module. The theme is a post-cyberpunk world where
the distinction between human and machine has become muted by culture and
centuries of Virtual and computational experimentation. The module is presented
in a workshop format, one of its main aims is to explore the nature of 
being human in the 24th Century. Black Holes, possible aliens and deserted
spacecraft as well...

The two introductory stacks are large, each over 500K when decompressed.
 They together comprise 85 cards giving a fifteen minute sound, text and
 graphic introduction to the module followed by selections from the Characters
 stack. The introductory stack does NOT contain the full module: it will be
 released after convention play in early 1993. The entire series is
postcardware and may be freely distributed.

Rites of Passage requires HyperCard 2 and System 6.07 or higher. It will run
 on any Mac with the necessary memory. As it uses a large number of digitised
 sounds, a minimum of 4 Meg RAM is recommended.

VERSION 2.1

Versions 1.x of these stacks used MacIntalk, a voice generating utility no
 longer supported by Apple. The MacIntalk scripts caused system crashes in 
 certain Mac II configurations, and they have been deleted in the current
 version.

In addition, several cards have been added or clarified in the current version.
 The original large Introduction has been split into two stacks. Oh yeah, and
 the spelling...


Free Information!
Free Imagination!

Cheers
John Hughes




> 


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#### BINHEX     robot-ball-and-house.hqx   ****

Date: Sun, 12 Jul 92 13:32:57 EST 
From: ralph@merlin.anu.edu.au (Ralph Sutherland)
Subject: Robot & Ball & House 

ABOUT Robot and Ball and House.

Copyright 1992 Rodger and Ralph Sutherland.

FREEWARE NOTICE:
This software is Freeware and may not be sold or resold.  If you 
like it send comments via email to the address below.

THE GAME

	" I want a game with a robot and a ball and a house and the
robot chases the ball and puts it in the house ....."
					- Rodger (Aged 3 1/2)

I have designed this game with small children in mind.  First it
is very simple, one mouse control: move the mouse to move the robot
along the ground and press the button to make him fly.  When the ball
and the Robot line up on top of each other the robot catches the ball
and it can then take the ball back to the door of the house. No-one gets
hurt and even the ball keeps escaping from the house.  The score
simply increases ( the faster you catch the ball the faster it
increases) and after 20 balls caught a little score window with a 
random noise comes up and congatulates.  The game then continues.

Importantly for little ones there are NO MENUS.  This is very useful
in system 7 where stray click can land you in another program without
warning.  In Robot and Ball and House this won't happen.  You 
can quit with the normal 'Command-Q' or 'Comand-period'

SYSTEM REQUIREMENTS

Robot and ball and House will run in system 7 on any machine with
colour CABABILITY.  ie a SE/30 will work but the black and white
display is not great.  This rules out the PowerBook 100 and the
Classic machines as well as the earlier 512,Plus and SE macs.

It will work on any screen size, it scales the display as needed.  
The default memory allocation is sufficient for the 13" 640x480
monitor in 256 colours or smaller.  If you use more colours (ie
thousands or millions) and/or larger screens (ie 16" or bigger) the
you will have to increase the memory allocation ( by a lot)  If
Robot and Ball and House doesn't have enough memory it simply won't
start up.

Robot and Ball and House may run under system 6.0.7 if the
32bit Quickdraw extension is included in the system folder but this
has not been tested.

Enjoy

Ralph S. Sutherland.

July 1992.

-- Ralph S. Sutherland        Mount Stromlo & Siding Spring Observatories.
-- ralph@merlin.anu.edu.au    The Australian National University.
-- rss100@cscgpo.anu.edu.au   --------------------------------------------


#### BINHEX     robowar-31.hqx   ****

From: harrisd@MIT.EDU
Subject: RoboWar 3.1
Date: Wed, 09 Feb 94 22:09:41 EST

RoboWar 3.1 is the latest version of RoboWar, a popular shareware game
for the Macintosh.  The object of RoboWar is to program robots, then
turn them loose in the arena to fight one another.  RoboWar features
animated combat, sounds, and a unique programming language, RoboTalk,
complete with interrupts and a built-in debugger.  RoboWar 3.1 squashes
a number of bugs that snuck out in Version 3.0.

RoboWar is proudly offered as shareware by David Harris for a low $10.
Happy hacking!


#### BINHEX     robowar-disassembler-30.hqx   ****

From: jgfoot@minerva.cis.yale.edu (Josh A. Goldfoot)
Subject: No Subject!
Date: Wed, 16 Mar 1994 08:14:52 +0500

RoboWar Disassembler v3.0
By Josh Goldfoot, 1994

RoboWar Disassembler reads in RoboWar robot files and
creates text files containing well-formatted source code
and hardware specifications for that robot. It works on any
sort of robot, regardless of password protection.

This file should replace both "robowar-disassembler-20.hqx"
and "robowar-decompiler.hqx."


#### BINHEX     robowar-tournament-6.hqx   ****

From: harrisd@ai.mit.edu (David Harris)
Subject: No Subject!
Date: Thu, 6 Jan 94 05:43:27 EST

There has been interest in the robots from the 6th International
RoboWar Tournament.  This posting contains the robots from the
6th tournament, along with complete results.  RoboWar 3.0 is
required to run these robots; it is available on sumex-aim and
at umich.

Happy hacking,
David Harris

#### BINHEX     robowar-tournament-7.hqx   ****

From: The Unknown User-ID (2103) <intruder@MIT.EDU>
Subject: RoboWar Tournament 7
Date: Wed, 09 Feb 94 22:12:11 EST

The 7th International RoboWar Tournament is complete.  This file
includes the results and all of the tournament entries.  RoboWar 3.1
is required to access these robots.

Happy hacking,

David Harris


#### BINHEX     roulette-4-one-10.hqx   ****

From: Taneli Armanto <tanar@utu.fi>
Subject: Roulette4one stack 1.0 
Date: Tue, 28 Apr 1992 20:29:53 +0300 


Roulette 4 one (v1.0) is a HyperCard 2.0 stack  for to play roulette
with a Macintosh,  thereby eliminating need to loose one's money 
playing the game at a casino...

The fact namely is, that the players, as time goes and much games
are played, always loose, even if some of them may seem to win.
This can be shown true by thinking how many chips one must
"invest" to absolutely sure win 36 chips.... 37, right?  Yes, and this
means that about 2.7% of everything will be left to casino...

So, it's better to play "Roulette 4 one" than go to casino.  As the
name indicates, this FREE version of roulette is for one player
only.  There is also a multi-user version (not free) available, for
to set up your own "casino" and/or play roulette with your friends.
Please contact          tanar@polaris.cc.utu.fi     (usenet/internet)
or see the help of "Roulette 4 one" to get more information.

Created by Taneli Armanto,  univ. of Turku,  Finland,   1992.

The stack is included here in BinHex4 format...



 _______________________________
!  tanar@utu.fi = TANeli ARmanto
!  Stud'n Comp.Sc. in Univ.Turku
!  Home-       Emmauksenk 9 F 99
!  Address:     SF-20380 TURKU 



#### BINHEX     rumors.hqx   ****

Date: Sun, 8 Aug 1993 11:44 AST 
From: khill@HUSKY1.STMARYS.CA (Ken Hill)
Subject: archive submission (RUMORS: part 1 of 3) 


RUMORS is a  help utility for the game Might & Magic IIIT.  It contains 
176 tips and spoilers available from the various bartenders of the Isles 
of Terror. The rumors are presented in Rustle Laidman's superb shareware 
product MUSEUM, for making standalone text-graphics-sound applications.


Ken Hill
email:  khill@husky1.stmarys.ca



#### BINHEX     russian-roulette-111.hqx   ****

Date: Mon, 5 Oct 92 19:58:56 PDT 
From: jafl@Alice.Wonderland.Caltech.EDU (John Lindal)
Subject: Russian Roulette 1.1.1 


Russian Roulette 1.1.1      Barrels are placed on the perimeter of an arena.
                            Inside the arena are reflectors.  Shoot bullets
                            into the arena so they bounce off the reflectors
                            and smash barrels.  One of the barrels (you don't
                            know which) will blow up and kill you if you shoot
                            it.


Now Quadra 040 cache compatible.

John Lindal
jafl@alice.wonderland.caltech.edu



#### BINHEX     sail-away.hqx   ****

From: newton@cs.utk.edu
Subject: Sailing Simulator Submission
Date: Tue, 22 Mar 1994 01:07:25 -0500 (EST)


Sail Away is a simple sailing simulator.  It is to Sunfish style
sailboats what flight simulators are to airplanes.  It puts you at the
helm of the boat and lets you sail around a lake with some limited
shore scenery.  If you have never sailed, take heart.  This simulator
is harder than the real thing.

It is shareware but has no suggested price.  It appears to be some
kind of pre-release.  The author lists a Compu$erve and a U.S.  mail
address.


#### BINHEX     same-game-107.hqx   ****

From: sumi@cuby.mis.hiroshima-u.ac.jp (Takahiro Sumiya)
Subject: Same Game 1.0.7
Date: Thu, 30 Jun 94 18:54:27 GMT+0900

Same Game is solitaire puzzle game.

Five colors of tiles are placed at random and fill up the board. You
can erase the tiles which make connection with same color,
horizontally or vertically.  The upper tiles fill in the blank.  And
the right columns fill in the empty columns.  You will get (n-2)^2
points for every n-tiles erased.

System 7 and 256 colors are recommended.
Same Game is freeware.

Takahiro Sumiya (sumi@cuby.mis.hiroshima-u.ac.jp)

---

#### BINHEX     save-princeton-19.hqx   ****

From: Jacob Solomon Weinstein <jacobw@phoenix.Princeton.EDU>
Date: Sun, 14 Nov 93 11:03:14 EST
Subject: Save Princeton 1.9

   This is Save Princeton v1.9. Save Princeton is a text-adventure
game set at Princeton University. Version 1.9 corrects a few minor bugs
from previous versions, and updates my address.   

	You don't need any special knowledge of Princeton to enjoy the game,
which pits the player against mysterious invaders who have taken over
campus. In fact, Save Princeton's off-beat sense of humor and elegant
puzzles should appeal to anybody who enjoys adventure games--or mental
challenges of any sort.

	Save Princeton was created with TADS, and has a highly
intelligent parser. The game has a vocabulary of 981 words, and there
are 52 locations. This puts it at least on the level of the old Infocom
games in terms of depth. ("Deadline" had a vocabulary of 656 words; 
"Enchanter," 723.)
    Save Princeton is shareware, with a fee of $10. It should work
on everything from  a Mac Plus on up, with any system greater than 6.0.
It will probably work on even older systems, but I can't make any
promises.


#### BINHEX     sc-edit.hqx   ****

From: Tom Barrett <barrett@pacific.mps.ohio-state.edu>
Date: Sun, 24 Jan 93 21:53:33 -0500 

SC_Edit is a program for viewing and editing Strategic Conquest 
game files.  Works with S.C. versions 2 & 3 and has a nice 
graphical interface.


#### BINHEX     scarab-of-ra-14.hqx   ****

Date: 22 Sep 1992 10:39:50 U 
From: "Rick Holzgrafe" <Rick_Holzgrafe@taligent.com>
Subject: Scarab of RA 1.4 - part 1 o 

 Internet Mail          Scarab of RA 1.4 - part 1 of 6
[Scarab of RA 1.4.sea.hqx.]

---
Scarab of Ra is one of the classic Macintosh shareware games.
You will become a courageous archeologist exploring the
interior of the huge and mysterious Great Pyramid of RA the
Sun God. Many have entered the Pyramid before you, but none
have ever returned. Plumb its secrets and become the world's
most celebrated explorer!

Scarab of RA features 3-D point-of-view graphics, a rich
environment to explore, and full on-line help and hints. The
contents and interior mazes of the Great Pyramid are randomly
generated, so you'll always get a new and different adventure
every time you play.

This game has been selected by both MacWorld and MacUser
magazines as one of the finest shareware games available for
the Macintosh. Version 1.4 is fully compatible with System 7
and all models of Macintosh that can run System 6.0 or later.

-- Rick Holzgrafe
   Semicolon Software
   rmh@taligent.com

---

#### BINHEX     science-jeopardy-10-hc.hqx   ****

From: Mike Laven <MJL93002@UConnVM.UConn.Edu>
Subject:      Science Jeopardy HC stack
Date:         Sun, 17 Apr 94 11:27:17 EDT

sciencejeopardy10.cpt.hqx
This is a HyperCard 2.2 stack that allows teachers (or anybody, really) to
add their own answers and questions to a Jeopardy-style trivia game.
This is not a real sophisticated stack (it's one of my first) but, hey,
it's FREE!
It's meant for educational use, so anyone can distribute or even modify it
to meet their own needs.
Enjoy, Mike Laven (MJL93002@UCONNVM.UCONN.EDU)



#### BINHEX     sentence-builder-10.hqx   ****

From: tmaler@tor.hookup.net (Thomas Maler)
Subject: educational software for kids
Date: Mon, 28 Mar 1994 21:19:07 -0500



--========================_23206524==_
Content-Type: text/plain; charset="us-ascii"

Sentence Builder v1.0
Copyright 1993
By David Bagno

     The Sentence Builder is a powerful reading and writing tool to help
children or adults learn to read.   The Sentence Builder includes 2 games:

1) Make a Sentence With These Words
2) Write This Sentence

     Pre-formatted sentences ranging from 2 to 8 words will be scrambled
and displayed on the screen.  The player must put the words back in the
correct order to make the sentence complete.
In the process children will learn syntax, vocabulary, spelling and
pronunciation.   This program  uses  color graphics, sound  and speech to
make learning fun!  It also includes a grade report to log
student activity.

      "NautilusCD Magazine" had this to say about "The Reading Lab Series"
in it's November 1993 issue

  "Whether your child is learning big and little letters or phonetic
combinations, learning can be fun with programs from Educational Computer
Resources"

    This program uses "Speech Manager" or "Macintalk 1.5".   Macintalk 1.5
(Talking Moose)  which can be downloaded or order Speech Manager
1-800-MAC-YACK

    This version is fully functioning.  It includes many good pre-formatted
sentences.  However, only registered users will be able to add their own
sentences.   To get the unlocking code please send $15.00 Shareware fee
with Email and Street Address.  Full documentation is included with the
balloon help.

Educational Computer Resources
PO Box 312
Lake Grove NY 11755
(516)471-2767

Enjoy
David Bagno



--========================_23206524==_
Content-Type: application/mac-binhex40; name="Sentence_Builder_v1.0sea"
Content-Disposition: attachment; filename="Sentence_Builder_v1.0sea"


#### BINHEX     shooting-star.hqx   ****

Date: Sat, 10 Jul 1993 20:04 EST 
From: Jim Allison <JALLISON@vax.clarku.edu>
Subject: Shooting Star 

Moderators:

Please accept this childrens program for the GAME archive. A general description follows. Thanks, Jim Allison.

Shooting Star is a very simple arcade game in which a child clicks on the Space Gun and attempts to hit the alien spacecraft as it moves across the Mac heavens. The game requires just the right amount of skill to be both challenging and rewarding for 3 to 6 year olds. It also requires a color Mac with 12" or larger screen. After ten hits, a charming sound track and graphic display delights the child. The Shareware fee is $ 6.00 U.S


#### BINHEX     siege-of-darkwood-10.hqx   ****

Date: Mon, 22 Nov 1993 08:48:26 PST 
From: Robert_T._Chancellor.LAX1B@xerox.com
Subject: Siege of Darkwood 1.0.hqx 

Siege of Darkwood is a fantasy roleplaying game where you become Captain of the
Guard. The city is under attack from a great army lead by an evil creature
named "Torque". Sages in the town say he is from another plane, but all you
know is that it is your job to stop him. You may purchase weapons, armor,
potions, or magic items at the start or during your quest. You may also try
your hand at the gaming hall where dice games may be played.

There are ten combat phases, each getting more difficult than the previous. You
select a troop to fight, each consisting of 1-3 creatures, and try your best to
defeat them in combat. Combat is not your only worry however. If the creatures
move adjacent to the city walls, they may have the opportunity to attack them.
The walls may only take so much damage before collapsing. It is your job to
defeat those nearest the wall (if possible), to avoid the destruction of the
city.

Siege of Darkwood is a sequel of sorts to Darkwood. It continues the Darkwood
storyline, following the peasant Derek, who in winning in the arena, was given
the post of Captain of the Guard.

This game requires at least system 6.0.7 and you must have at least 8-bit color
to play this game. I have kept a similar simple interface, such as that used in
Darkwood. I have however, attempted to add a bit more strategy to the game,
advancing the complexity of the game just a bit. I hope you enjoy this game.

Please feel free to upload this to any online services your wish, so long as no
modifications are made to the version uploaded. I have access to AOL and have
already uploaded it there, but lack accounts with other services.


#### BINHEX     sim-beavis-n-butthead-ii-12.hqx   ****

From: James Nathan Durchenwald <jndurche@icaen.uiowa.edu>
Subject: No Subject!
Date: Tue, 7 Dec 1993 19:55:34 -0600
Organization: Iowa Computer Aided Engineering Network, University of Iowa

Subject: Sim Beavis and Butthead II v1.2

Please replace all previous versions of Sim Beavis and Butthead II
with this file.  It fixes a major bug.  Most of the resources were
changed and so an updater is not feasible.


 

#### BINHEX     sim-beavis-n-butthead.hqx   ****

Date: Wed, 18 Aug 1993 09:28:21 +0501 (EDT)
From: Keith Makuck <makuck@gibbs.oit.unc.edu>
Subject: SimBeavisButthead091

--0-1116900590-745680702:#2222
Content-Type: TEXT/PLAIN; charset=US-ASCII

Dear moderators,
Please replace this version of SimBeavis&Butthead with version 0.9beta,
located in your info-mac/games/ directory.

SimBeavis&Butthead is a simulation conversation between the cartoon
characters Beavis & Butthead.  As a beta version, this program may or may
not develop into a better full version with more sounds and graphics --
depending on user feedback.

Postcardware.
--0-1116900590-745680702:#2222
Content-Type: APPLICATION/octet-stream; name="SimBeavis-Butthead091.sit.hqx"
Content-ID: <Pine.3.05.9308180938.A2222@gibbs.oit.unc.edu>
Content-Description: 


#### BINHEX     sim-bush-12.hqx   ****

From: ccmlh@bu-it.bu.edu (Mark Hayes)
Date: Thu, 27 Aug 92 12:56:05 -0400 
Subject: SimBush 1.2 [PART 1 OF 3] 

MODERATORS: Please replace SimBush 1.1 with this new revision, 1.2
(it's in the games directory). As before, I am submitting the rather
large file in 3 parts.

EVERYONE ELSE: If you've already got SimBush 1.1, don't bother
downloading this one. The only differences are (1) I edited a
sample to get rid of a mildly annoying click between words,
and (2) I fixed a bug that caused Bush to favor Barbara unfairly
in what should have been a completely random choice of things
that he's "in touch with".

A binhexed, self-extracting Compact Pro archive. Freeware.

----------------------------------------


#### BINHEX     sim-jesse.hqx   ****

From: ccmlh@it.bu.edu (Mark Hayes)
Date: Mon, 10 May 93 16:01:01 -0400 
Subject: SimJesse - The Digital Demagogue! [PART 1 OF 5] 

Announcing SimJesse! - The Digital Demagogue!

An electronic tribute to Jesse Jackson from
Aleatoric Impressions, Inc., the people (person,
actually) who brought you "SimBush", "SimPiglet",
and "SimScandal".  Features a meg and a half of
digitized Jackson oratory, deconstructed and
reconstructed in an ever-changing and never-ending
inspirational speech.  Plus luscious color graphics!
And multiple operating modes!  And it's absolutely free!

Requires System 6.0.7 or later, and 1300K application RAM.
Archived as a binhexed, self-extracting Compact Pro file.

[MODERATORS: Please archive as /game/sim-jesse-10.hqx]


#### BINHEX     sim-piglet-11.hqx   ****

From: ccmlh@bu-it.bu.edu (Mark Hayes)
Date: Mon, 13 Jul 92 01:25:09 -0400 
Subject: SimPiglet 1.1 

Version 1.1 of "SimPiglet: The Electronic Potbellied Pig"
corrects a problem with the initial version that prevented
it from running on Macs without the Apple Sound Chip,
and also eliminates a superfluous System 7 dependency.

SimPiglet 1.1 should run on ALL Macs, and requires only
System 6.0.7.

Uploaded as a binhexed Compact Pro self-extracting archive.

[MODERATORS PLEASE NOTE: This should replace game/sim-piglet-10.hqx]


#### BINHEX     sim-scandal.hqx   ****

From: ccmlh@bu-it.bu.edu (Mark Hayes)
Date: Mon, 12 Oct 92 20:22:08 -0400
Subject: SimScandal: The Software Sex Scandal

[MODERATORS: Please archive as /game/sim-scandal-10.hqx]

Presenting SimScandal: The Software Sex Scandal, version 1.0

An election season special from the people who brought you
SimBush: The Digital Candidate, and SimPiglet: The Electronic
Potbellied Pig. Requires System 6.0.7 or later.

This shocking computer simulation is based on actual
recordings of a secret erotic liason between President
George Bush and an unknown female who is obviously not his
wife.  Unfortunately, the original tapes have mysteriously
disappeared, so it is history's great fortune that this
simulation is available.  Several distinct phases of the
clandestine encounter were documented and programmed into
the simulation. You may select the phase you wish to study
>From a menu (it is suggested that you begin at Level 1 and
gradually increase the intensity up to Level 5;  you will
note that the President's level of vocal participation
is directly proportional to his illicit partner's level of
arousal, and so is most apparent at the highest settings).

Anyone who actually takes the time to try this thing out is
earnestly requested to drop me a line with reactions,
suggestions, etc., at Internet address ccmlh@bu-it.bu.edu. 

Thanks!

   Mark Hayes, Author

P.S. - I'd like to express my thanks once again to the many
kind people who sent me mail about my other contributions. I
do hope to be producing a Sim-Vice-Presidential-Debate once
I have the material recorded, and will post it here as soon
as it's ready!

----------------------------------------------------------------


#### BINHEX     simple-sokoban.hqx   ****

From: lohrentz@macc.wisc.edu (David Lohrentz)
Subject: Simple_Sokoban
Date: Wed, 1 Jun 1994 16:50:38 -0500



--========================_14423920==_
Content-Type: text/plain; charset="us-ascii"

I am forwarding Simple Sokoban on behalf of author, Phil Shapiro.  He
writes, "Simple Sokoban is a series of 30 simplified Sokoban logic puzzles.
These freeware puzzles are modifications of the original, fiendishly
difficult MacSokoban 2.1 puzzles. Children as young as first grade might
enjoy playing the simplified puzzles.  This software runs on both
black-and-white and color Macs."
--
David Lohrentz
Simple Sokoban author Phil Shapiro:  PShapiro@aol.com



--========================_14423920==_
Content-Type: application/mac-binhex40; name="Simple-Sokoban.cpt"
Content-Disposition: attachment; filename="Simple-Sokoban.cpt"


#### BINHEX     simpsons-gun-shy.hqx   ****

From: x1foshee@exnet.iastate.edu (Jeanette Foshee)
Subject: Simpsons Gunshy game
Date: Thu, 13 Jan 1994 07:48:37 -0500



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January 13, 1993

To the Info-Mac Moderators:

Here is a revision of a pd game. The creator of this game put it out with
the invitation that other folks add to it, which is what's happened. One
person in California revised it to use the Simpson icons that I made (you
have volumes 1 and 2, and I'm working on a 3rd collection, due by June of
this year), and he sent a copy to me. I promptly revised it some more, and
am sending you the result.

This game involves matching tiles, which then disappear. The object is to
match all the tiles, to uncover the picture beneath. I think it would be a
worthy addition to your Mac archives.

Thanks much!
Jeanette



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#### BINHEX     slam-dunk-161.hqx   ****

Date: Sat, 23 May 92 22:20:55 EST 
From: "Kirke B. Lawton" <LAWK%UORVM.bitnet@cunyvm.cuny.edu>
Subject: Slam Dunk! 1.61 

Slam Dunk! 1.61 should replace version 1.60 in the archives as the
earlier version would not function properly on 68000 macs.  This
version works fine and is System 7 friendly.

Notes on Slam Dunk! v1.61: (4/27/92)

INTRODUCTION

Welcome to the most realistic basketball simulator ever made!  This program
is the culmination of months of work and research, in order to give fans an
exciting way to simulate basketball in a way that has never been done
before.

Warning:  This is NOT an arcade type game, where players are controlled by
keystrokes, taking away the true responses of the way the teams play
together, and the matchups at each position.  The interaction is at a
coaching level, where you decide who to substitute at crucial situations,
or how to matchup with Michael Jordan, Magic Johnson, or Akeem Olajuwon.

Just put the players on the floor and watch them play.  In this game,
position matchups are very important.  Putting an ace defender on a good
scorer will show results!  Also, like a real game, playing someone out of
their "true position" may change the game significantly, both from the
defensive and rebounding standpoints.


Teams included in this posting:

*  Final 4 from 1991 NCAA Tournament (Duke, Kansas, UNLV, and North
   Carolina).
*  Final 4 from 1992 NCAA Tournament (Duke, Indiana, Michigan, and
   Cincinnati).
*  Final 4 from 1991 NBA Playoffs (Chicago, Portland, LA, and Detroit).

The Author is Pat Halvorsen (PHalvorsen@aol.com); Shareware: $25.



#### BINHEX     slot-machine-10-hc.hqx   ****

From "Randy Vandermolen <rlv@SEI.CMU.EDU>" Mon May 16 07:39:53 1994
Subject: [*] Slot Machine v1.0; a HyperCard based game
Date: Mon, 16 May 94 10:35:13 EDT
From: Randy Vandermolen <rlv@SEI.CMU.EDU>


This is a HyperCard game based on the Las Vegas style slot machine (also
called the 'One-Armed Bandit'). It has animation and sound giving it all the
thrills of a real slot machine. Requires HyperCard 2.1 or later. Works best on
faster Macs.

Randy Vandermolen [rlv@sei.cmu.edu]
Software Engineering Institute
Carnegie Mellon University

[Probably Archived as /info-mac/game/slot-machine.hqx; 154K]


#### BINHEX     sokoban-111.hqx   ****

Date: Wed, 17 Nov 93 16:27:41 CST
From: Scott Lindhurst <lindhurs@math.wisc.edu>
Subject: Sokoban 1.1.1 (a game)

Sokoban 1.1.1 is an update to Sokoban 1.1.  (Not to be confused with
MacSokoban, another implementation of the same game).

Version 1.1.1 fixes a bug that caused graphics to be all black on some
machines with monochrome monitors.  If you don't have this problem,
then there's no need to download this update.

Sokoban is a game, or maybe a puzzle.  You push treasures around a maze.
Sounds simple, right?  Wrong!  There's not much room to turn around,
and you have to be careful not to get a treasure stuck in a corner
(you can't pull, just push).  And the treasures are too heavy to push
two at once, so don't get one stuck against another.  Fortunately you
can undo the last 500 moves and save your position.

The game is easy to play, but hard to solve.  But all 85 levels are
solvable, and once you solve them all, you can always make up your own.

Sokoban has been available on Unix machines for a long time; this
is a rewrite for Macintosh.  It's FreeWare and works under any
system from 4.1 up (including system 7) on the Mac Plus and newer (and
probably even the 512Ke, but I don't know anyone who has one).

Scott Lindhurst                         lindhurs@math.wisc.edu




#### BINHEX     sokoban-level-editor-31.hqx   ****

Date: Sun, 4 Jul 93 08:07:12 +0200 
From: dorigo@gis.geogr.unizh.ch (Dr. G. Dorigo)
Subject: [*] Mac-Sokoban-Level-Editor-3.1 


------------------------------------------------------------------------
Dept. of Geography, Univ. Zurich-Irchel
Winterthurerstr. 190        8057 Zurich
Dr. Guido R. Dorigo
Tel. +41 / 257 51 53
Fax. +41 / 362 52 27
------------------------------------------------------------------------
[*] Mac-Sokoban-Level-Editor-3.1
 
THE ORIGINAL AUTHOR OF THE LEVEL EDITOR HAS NOTED THE SUBMISSION OF
MAC-SOKOBAN-LEVEL-EDITOR (GAME/SOKOBAN-LEVEL-EDITOR) BY
INGEMAR RAGNEMALM IN ISSUE 95. HE ASKED ME TO SUBMIT A ACTUAL
(UPDATED) VERSION 3.1 TO SUMEX; HERE IT IS !
 
 
MacSokoban Level Editor 3.1
 
MacSokoban Level Editor lets you design your own levels and edit
existing levels of MacSokoban 2.0 or a Sokoban 2.0-file ("Extra" file).
You can save your work as TEXT files or export it directly into MacSokoban.
 
New is the larger field limit of 24 x 18 signs; a normal level is about
18 to 12 signs, although MacSokoban works not bad with 30 x 18 signs.
The Windows version of Sokoban only has 19 x 17.
Use an ordinary text editor to create or change larger levels.
 
 
Some functions :
Turn the level by 90 degree, test the level for the same number of
gold bags and destinations, add bags or the man to destinations ,
Fill area, insert column, cut column, erase signs, kill level (resource),
balloon help and so on.
Of course, there had again to be done a little bit of debugging,
which is made (save level was possible, but switched off).
 
 
You'll need Hypercard 2.0 or above & a 13" monitor
 
With greetings to Don Hewitt, the creator of Bolo Map Editor
and a lot of people writing XCMDs and XFCNs, for example
Steve Drazga, Frederic Rinaldi and Len Saaf.
 
FSTADLER
 
PS. This is freeware. But I would appreciate a postcard if you enjoy this
editor
 
Franz Stadler
Wehntalerstrasse 257
CH-8046 Zuerich
Switzerland
---
 

#### BINHEX     sound-match-10.hqx   ****

From: Bob Uskali <bobu@wes.mot.com>
Subject: Sound Match 1.0, a memory game
Date: Tue, 15 Mar 1994 14:05:26 -0600



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Sound Match 1.0

Sound Match is a simple but challenging game of memory.  It's great
graphics and cool sounds make this game a hit with kids and adults alike.
Challenge a friend with 2 player operation or take on one of three levels
of a computer opponent.

Sound Match was designed to work best on systems with color monitors with
256 colors being 640 by 480 pixels large.  Although results are best with
this arrangement, the game seems to work OK with down to 16 colors or
levels of gray and on larger monitors.  The game was tested on the
Macintosh IICi, Quadra 650, Quadra 700, and PowerBook 180c with no problems
found.

Sound Match is shareware.  This means this game may be copied and
distributed freely but in order to keep a copy, you must send $5 to the
author:

Any comments or suggestions for the game may be directed to Bob Uskali by email:

Internet: bobuu@aol.com
America Online: BobUU



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#### BINHEX     sounds-like-10.hqx   ****

From: tmaler@tor.hookup.net (Thomas Maler)
Subject: Sounds Like-educational software for kids
Date: Tue, 29 Mar 1994 01:14:48 -0500



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Sounds Like v1.0
Copyright 1994
By David Bagno


Sounds Like is a reading, vocabulary and phonics program for  children
learning to read.   Children will learn to recognize the pronunciation and
meanings of words with  the help of synthesized speech.    Parents and
teacher's will be easily able to install new words into the program,
 as their children's vocabulary increases.   This  technology is made
possible because  of Apple's New Speech Manager,  which is now available
through  Quality Computers  TM  Call 1-800-777-3642.

Quality Computers  TM will be offering a Speech  Manager and utilities
package for the Macintosh.   Included below are some reviews about it.

Give Your Mac A Voice  with Apple's new Speech Manager!

With Apple's new PlainTalk=81 technology, your Macintosh can speak!  Not
merely sampled sound recordings, this is true high-quality synthesized
speech. Your Mac can pronounce any English word or sentence with the most
realistic inflection and tone available on any microcomputer today.
Remember the robotic-sounding voice of MacinTalk=81? Well, it's gone
forever-the Speech Manager is light-years beyond. This is the same
text-to-speech software included with the Quadra AV models, but it works on
any Macintosh.*

SmartVoice integrates speech capability with your existing Macintosh
software. Select text in any program, then hear your Mac read it aloud with
a simple keyboard or menu command! It's great for proofreading. Experiment
with speech synthesis parameters and phonemes-even create System 7 sound
resources for use by others without SmartVoice. Entertain yourself with a
talking computer psychiatrist, an electronic "fortune cookie," and a
customizable system startup message. SmartVoice comes complete with a suite
of talking accessory programs-including a text editor, calculator, clock,
and appointment calendar-to make your life easier.

Best of all, Apple's PlainTalk system extensions (MacinTalk 2, MacinTalkPro
2, the Speech Manager, and fourteen voices) are included-SmartVoice is all
you need to put words in your Mac's mouth right now!


    Sounds Like v1.0  as well as  many other Educational Computer Resource
programs incorporate this exciting new technology!
These programs can be ordered  directly from  Educational Computer
Resources  (516) 471-2767 or in upcoming months, packaged  in bundles from
Quality Computers  TM 1-800-777-3642.

    This version  of Sounds Like v1.0 is fully functioning except that it
is time limited.   After a certain time the program will quit.  If you want
to continue playing, just restart the program.   All the extra included
features work.  You will be able to print  records,  add words and save
reports.   The Teacher's Pass code for this program is the word  "life"

        If you would like to order  the unlocking code to disable this time
limitation,  please send your $15.00 Shareware Fee with Email and street
address To:  David Bagno P.O Box 312 Lake Grove N. 11755

Educational Computer Resources will now issue and standard policy to
America Online  users.  By one program  for  $15.00  get the second program
of your choice for free.  This offer is only good if you have downloaded a
copy of the program from AOL.    This  $15.00  2  for 1  Shareware Special
is for the unlocking codes only!   If you need a disk copy of the programs,
please include an extra 5 dollars for shipping and handling.

=46or your convenience, this program has been designed  to work with
Macintalk 1.5  which can be downloaded on AOL KEYWORDS BASE LINE  under
file name MacinTalk 1.5 sea

Educational Computer Resources
PO Box 312
Lake Grove NY 11755


Thank you
ECR.



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#### BINHEX     space-station-hc.hqx   ****

From: jcounsil@umr.edu (Joseph A. Counsil)
Subject: "Space Station" Educational HC Stack
Date: Wed, 4 May 1994 15:29:37 +0000



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Hello,

Enclosed you will find a bin-hexed Compact Pro archive of "Space Station:
A Tour Through the Universe for Elementary Children" by Dr. Karl Matz at
Mankato State University.  This is an educational stack at the
elementary-school level giving some fundamental information about space,
space exploration, and our planetary system.

I am transmitting this program to you per the request of Dr. Matz.  If you
have any questions or comments, please contact Dr. Matz at:

        drlit@vax1.mankato.msus.edu

Thanks,
-Joe Counsil-     jcounsil@umr.edu



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#### BINHEX     space-station-pheta.hqx   ****

Date: 06 Nov 93 11:02:25 EST
From: Tad Woods <70312.3552@CompuServe.COM>
Subject: Spacestation Pheta w/authors new mail address


#### BINHEX     spectre-smart-22-hc.hqx   ****

From: Justin Higgins <jhiggins@cap.gwu.edu>
Subject: SpectreSmart v2.2
Date: Tue, 21 Jun 1994 20:44:59 -0400 (EDT)

(encoded with Compact Pro and BinHex 4)

This is the latest version of SpectreSmart, the artificial intelligence
HyperCard stack from SpectreSoft.  You can talk to Spectre and Spectre
will talk back.  New in this version is Spectre's ability to actually talk
out loud using a special speech driver built into the stack.  Spectre's
vocabulary and understanding has been increased so it is pretty realistic
to talk to Spectre.  Another piece of SpectreWare from SpectreSoft.

Justin * Higgins		     Look on Info-Mac and other ftp sites for:
SpectreSoft                          SpectreWrite v3.2, SpectreNotes v4.0
   				     SpectreSmart v2.2, SpectreSaver v1.0
                       future projects: Games!  256 colors! Not in HyperCard!


#### BINHEX     spell-it-10-hc.hqx   ****

From: JDRIPLEY@ac.dal.ca
Subject: Spellit 1.0 - Description
Date: Tue, 24 May 1994 09:17:20 -0300

Spellit 1.0 is a HC 2.1 stack designed to provide spelling practice with 
digitized voice feedback. Text entry is from either regular keyboard, or an
on screen version using a mouse. Spelling help provided. Limited error
correction. Users adapt vocabulary by adding new cards and pictures.Adapted
from HC stack Laura's Letters.
D. Ripley
JDRIPLEY@AC.DAL.CA


16-May-94  5:26:13-GMT,373857;000000000011
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Resent-Message-Id: <199405160525.WAA10854@CAMIS.Stanford.EDU>
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#### BINHEX     stained-glass.hqx   ****

From: ccmlh@bu-it.bu.edu (Mark Hayes)
Date: Mon, 4 May 92 00:21:54 -0400
Subject: Stained Glass, 256-color tile game

Stained Glass is a 256-color tile game in which moves are constrained
by the relationships between primary and secondary colors. It is quite
lovely to look at, and should be especially enjoyable for folks with an
interest in color theory. Shareware, dowloaded from GEnie.

(This BinHex file created by DownLine 1.1)


#### BINHEX     star-patrol-15.hqx   ****

Date: Thu, 14 Jul 94 14:44:10 -0800
From: Don Carlile <don@carlile.etdesg.TRW.COM>
Subject: Star Patrol 1.5 Release

This is version 1.5 of Star Patrol.  Star Patrol is a classic trek-style game 
specifically adapted to the Macintosh.  It is continuous action with an emphasis 
on strategy rather than arcade style skills.  Version 1.5 includes many bug 
fixes and user interface enhancements.  Most actions can now be taken from the 
keyboard as well as graphically.  There is extensive help.  In addition to the 
help screens, version 1.5 has balloon help, and support for Apple Guide when 
System 7.5 is released (the Apple Guide Files will not be included until 7.5 
ships).  Star Patrol is shareware.  See About Star Patrol in the Apple menu for 
details.


#### BINHEX     star-trek-demo.hqx   ****

From "Bill Dugan <interpla@orion.oac.uci.edu>" Tue Aug 24 23:09:00 1993
Date: Tue, 24 Aug 93 01:27:31 -0700
From: Bill Dugan <interpla@orion.oac.uci.edu>

StarTrekDemo.sea.hqx

This file is a playable demonstration of MacPlay's new game for the Mac,
"Star Trek: 25th Anniversary".  You need a color Macintosh with System
6.0.7 or later.  A 68030 or later is recommended; the faster, the better.
The demo lets you play through one ship-to-ship combat in the space
simulator part of the game -- you get to pilot the Enterprise against
another Constitution-class vessel in a simulation -- and then you can
play through one room of the "ground-side missions," the adventure-game
aspect of the game which constitutes the majority of the game.

Please go ahead and distribute this demo everywhere.

It is copyright (C)1993 Interplay Productions.
"Star Trek" is a registered trademark and copyright to Paramount Pictures.

interpla@orion.oac.uci.edu



#### BINHEX     stocks-21.hqx   ****

From: bsolmsted@ucdavis.edu
Date: Fri, 2 Apr 93 12:58:38 -0800 
Subject: Stocks! 2.1 



                                               In Hoc Signo Vinces

This is the newest version of Stocks!.  This version replaces version
2.0.  This game is a stock market simulation game.  This release now
includes more graphing features such as moving average plots.  I have
also fully implemented selling short of stocks.

This game is Registration-Ware.  All I ask is if you like the game, that
you send me e-mail telling me so.


                           Bret Olmsted
                           bsolmsted@ucdavis.edu





#### BINHEX     storm-levels-by-yaryan.hqx   ****

Date: Wed, 25 Nov 1992 15:50:08 GMT 
From: Juri Munkki <jmunkki@vipunen.hut.fi>


These STORM levels were done by Chris E. Yaryan from BMUG. He
sent them to me and asked me to submit them to the archives.
Use ResEdit to copy these resources and paste them into the
0.9B1 application. The new levels will not work with the version
of STORM that is available in source code form from ics.uci.edu.

	Juri Munkki
	jmunkki@hut.fi


#### BINHEX     submissive-sex-2-demo.hqx   ****

Date: Thu, 25 Nov 1993 12:12:31 -0700 (MST)
From: John Johnson N-2 505-665-4054 <JJOHNSON@lampf.lanl.gov>

I have uploaded this file as SubSexDemo2.hqx for the game author.
It does not run in 32-bit mode. Hopefully this bug will be
fixed on the full version soon. It must be un-binhex'd and
un-stuffed in a new folder to run.

This is a demo of an interactive game called Submissive Sex.
In the world of Submissive Sex you will be set against tough
enemies and bizarre beings, including psycho chicks.
Explore vast and detailed worlds, and travel far and wide to
find the most interesting and exotic women.  
------------------

#### BINHEX     sunflower-puzzle.hqx   ****

From: p.farry@ucq.edu.au (Paul Farry)
Subject: Sunflower-Puzzle.sea.hqx
Date: Fri, 6 May 1994 14:06:24 -0500



--========================_10678576==_
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This is a self extracting Binhex file contain a small puzzle created with
Macromedia Director 4.0.

It is based on the old style puzzles square 1-15 games where every number
has to be in the correct order.

It should run on any COLOR 8bit + macintosh, people with 16bit will see the
enhanced pictures.

Regards

Paul Farry
Instructional Courseware Designer
Central Queensland University



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#### BINHEX     super-spam-12.hqx   ****

From: "Ken Hancock" <kenh@vgi.com>
Subject: [*] SuperSpam 1.2
Date: Mon, 20 Jun 94 11:14:11 -0400

SuperSpam 1.2  by  Sean Logan - Enjoy a picture of a can of Spam and a
voice proclaiming Spam! Pointless fun. Supports up to 16 colors.
Freeware

Part of the June 1994 Home & School Mac collection.
StuffIt 3.0 Archive.


#### BINHEX     sword-of-ages-21.hqx   ****

From: Michael Noah Gurell <mg011a@uhura.cc.rochester.edu>
Subject: Sword of Ages 2.1; a graphic text adventure
Date: Thu, 16 Jun 1994 18:00:11 -0500



--========================_13547488==_
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Sword of Ages is a graphic text adventure where the stress is on puzzle
solving although there is plenty of hack and slash. This is my first
shareware product so be sure to send in the shareware fee. The game is
quite simple to play, but I hope it takes a little bit longer to win than
to learn.

1994 by Philip Bonham. You may distribute them freely however you must
include the this file and the sound library with the program. If after 30
days you have not registered your copy I would ask you to delete "Sword of
Ages 2.1" from your software library. You may NOT alter the program "S
word of Ages 2.1", this file, or the included sound library in any way. You
may NOT sell the program "Sword of Ages 2.1". This includes any
"distribution fees" however you may feel free to upload it to a computer
Bulletin Board System or Online Service. Also, computer user groups and
other NON-PROFIT organizations may include it in their software collection
as long as it is freely distributed or an EXTREMELY modest distribution fee
is charged. If any FOR-PROFIT organizations would like to include this
program they should contact me and we MIGHT be able to reach a deal.
If you have comments, suggestions, or are sending in the registration fee
use the following address.

Philip Bonham
145 Laburnum Crescent
Rochester, New York 14620

You can also reach me on America Online as PhilipLRB or on the internet as
PhilipLRB@aol.com.
LEGAL STUFF
In no event will the author be liable to you for any special,
consequential, indirect, direct, or similar damages, including any lost
profits or lost data arising out of the use or inability to use Sword of
Ages 2.0 or any data supplied therewith even if t
he author or anyone else has been advised of the possibility of such
damages, or for any claim by any other party.





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#### BINHEX     talking-alphabet-26.hqx   ****

From: tmaler@tor.hookup.net (Thomas Maler)
Subject: The Talking Alphabet 2.6.sea educational software for kids 
Date: Sat, 16 Apr 1994 10:29:52 -0500



--========================_22969308==_
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The Talking Alphabet v2.6
Copyright 1993-94
By David Bagno

        This is an updated version of the ever popular Talking Alphabet.
The Talking Alphabet is a letter teaching and phonic game for kids ages 3
and up!  Kids learn by watching and hearing as the Talking Alphabet makes
the letters and words come alive.  Toggle between upper and lower case
letters.  Limit the range to just a few letters at a time.  Children learn
the look and sound of letters instantly.

        A word from the letter range that you choose, will be randomly
displayed on the Black Board.  Kids must respond by clicking on the big
multi colored alphabet blocks or by typing the correct letter key.
Teachers and Parents can type or paste their favorite words into the list.
This new version also allows users to hide the word in question.  This
forces kids to rely on what they hear rather then what they see.

        This program needs Speech Manager which can be ordered by calling
1-800-MAC-YACK or MacinTalk 1.5.1 which can be downloaded on AOL KEYWORDS
BASELINE under section "more" file name MacinTalk 1.5.1 sea.

        This Online version is fully working except that the alphabet range
has been partially limited.  User will be able to add custom words and edit
the spoken dialog.   Full documentation is included with the balloon help!

        To get the unlocking code for the complete alphabet index, just
send $15.00 with Email and Snail mail address payable  to David Bagno at:

Educational Computer Resources
PO. box 312
Lake Grove NY 11755
(516)471-2767

Any question can be Emailed to me at Proteus2

Thank You
Dave B



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#### BINHEX     talking-fraction-teacher-10.hqx   ****

From: tmaler@tor.hookup.net (Thomas Maler)
Subject: Talking Fraction Teacher.sea educational software for kids 
Date: Sat, 16 Apr 1994 10:02:19 -0500



--========================_22969308==_
Content-Type: text/plain; charset="us-ascii"

Talking Fraction Teacher v1.0
Copyright 1994
By David Bagno

        A lot of people have asked me to do a fraction program, well here
it is, The Talking Fraction Teacher 1.0!

Kids will learn:

        Adding Fractions
        Subtracting Fractions
        Multiplying Fractions
        Dividing Fractions
        Lowest Terms
        Least Common Denominator
        Reducing Fractions

        Adding fractions can be a easy as 1/2 + 1/2 = ? or as difficult as
85/99 + 55/77= ?  The "Talking Fraction Teacher"  provides users with the
option of keeping the denominators equal or mixed.    The Number Range
control, enables users to set the maximum factor between  5 - 100.  Scope
and flexibility allows for wider age range and user levels.  Recommended
ages are second grade to 12th Grade, though first graders will be able to
use this programs.   Teachers will love the printable test feature.  Print
thousands of randomized tests covering the units that student's have
practiced.   Teachers will also appreciate the detailed grade report
system.  Print and save documented records.  The Grades are protected by
the teacher's Pass Code "Apple"

        This program has been designed with special consideration for the
learning disabled.  Color Icon driven menus system makes navigation a snap.
Simple scan answer mode allows easy access for physical impairment, just
type 1 2 3 or 4!   Adjustable Font sizes allows users to change the
readability of text labels on the buttons and black board.
Complete documentation included with balloon help.

        This program is Speech Manager ready.  Optionally uses MacinTalk
1.5 (which can be downloaded from America Online KEYWORDS "BASELINE" under
subject More files file  "name MacinTalk 1.5.1 sea.") or "Speech Manager"
(To order and hear Speech Manager call 1-800-MAC-YACK)  Unlike Macintalk,
Speech Manager can pronounce any number no matter how big it is example: 29
is pronounced "twenty nine" not "two nine"

        The Online version is a full working demo!  Noting has been
disabled and the whole index is available to you!  The only thing demo
about it is that the game is on a timer.  After several minutes of game
play, the program will ask you for the pass code!  If you don't have it,
the game will quit.  If you would like to play again, just restart the
program.  This inconvenience is a polite way to encouraged people to pay
their Shareware Fees.  It also gives you the opportunity to experience the
complete program without actually paying for it.  To order the unlocking
code please send $15.00 with Email or screen name and Street Address
payable to David Bagno at:

Educational Computer Resources
PO Box 312
Lake Grove NY 11755
(516) 471-2767

Program requirements are as follows:

9 inch will need 800-900K Free Ram
12 inch color will need 1200K Free Ram
14 inch color will need 1400K Free Ram
16 inch color will need 1600K Free Ram
21 inch color will need 2100k Free Ram



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Content-Type: application/mac-binhex40; name="Talking_Fraction_Teacher.sea"
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#### BINHEX     talking-note-picker-10.hqx   ****

From: tmaler@tor.hookup.net (Thomas Maler)
Subject: Talking Note Picker-educational software for kids
Date: Tue, 29 Mar 1994 01:05:50 -0500



--========================_23206524==_
Content-Type: text/plain; charset="us-ascii"

The Talking Note Picker v1.0
Copyright 1994
By David Bagno

        The Talking Note Picker is a music teaching program fall all ages.
Learn how the notes on a keyboard correspond to the notes on the grand
staff.  Speech Manager of MacinTalk 1.5 will play  a note on the piano and
ask the student to identify what it is.  The student must respond by
clicking the matching note on the grand staff.  This program teaches
keyboard geography and reinforces important skills taught by  my  Big Note
Music Speller and Talking Piano Teacher.  These programs are invaluable
resources to any one learning or teaching music.

        This AOL version is fully working.  After some time it will ask you
for the code.  If you don't have it the program will quit.  If you would
like to keep playing, just restart the program.  Better yet, send in your
$15.00 dollar Shareware fee for the registration code.   Buy this program
get the Talking Piano Teacher or the Big Note Music Speller unlocking code
for $5.00.

        Send check, cash or money order payable to David Bagno at:  PO Box
312 Lake Grove NY 11755.   This program requires a $100 licensing fee for a
lab or school site!

Enjoy Dave



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#### BINHEX     talking-piano-teacher-15.hqx   ****

From: tmaler@tor.hookup.net (Thomas Maler)
Subject: Talking Piano Teacher v1.5-educational software for kids
Date: Tue, 29 Mar 1994 01:22:13 -0500



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The Talking Piano Teacher v1.5
By David Bagno
Copyright 1993-94

 The Talking Piano Teacher  is a very powerful and complete music note
teaching program for children and adults.   Learn how good the Macintosh is
for teaching music!  This program will be an invaluable tool for music
teacher's and student's.

    The Talking Piano Teacher covers the complete bass and treble clef note
range as well as diatonic and chromatic notes.   Users can adjust the note
range and  note types (chromatic, diatonic).  Players can isolate the bass
and treble clef or study them simultaneously.   This program will
accommodate all ages and levels.   Students can play the piano  with the
mouse or an optional midi keyBoard.

   "The Talking Piano Teacher"uses  Apple's new  Speech Manager/PlainTalk
TM  or MacinTalk 1.5   With Speech Manager you will be able to choose from
among the12 standard  Macintalk voices.

     "The  Talking Piano Teacher"  will teach music enthusiast of all ages
how to read music quickly and efficiently.   Parents can pay pass spending
hundreds of dollars on music or piano lesson which  usually goes towards
students learning their notes.   This program was written by a concert
pianist  so students will benefit most from the expertise of these lessons!

   "The Talking Piano Teacher" makes special consideration for the
different  monitors' sizes.  If the monitor is a  512  SE or Classic type,
a smaller keyboard will be displayed.    If the monitor is  a 640 Mac. II
type, a larger piano will be displayed.  If you have a 16 inch display or
larger, a very large full size piano will be displayed on the screen.
Each piano covers  a range from two octaves below middle C to two octaves
above middle C.   User's may also close the piano window and just use a
midi a keyboard pluged into the modem port.

Other programs available in this invaluable computerized music series are:

The Big Note Music Speller
The Talking Note Picker
The Music Chord Teacher
Musical Space Invaders
The Math Musician

 This version is of The Talking Piano Teacher is fully working except that
after a period of time, the program will prompt the user to enter a pass
code.  If you don't have the code the program will quit.  If you would like
to continue playing, just restart the program or better yet, send in your
$15.00 Shareware fee.  These Educational Computer Resource  music programs
far exceed the quality  of what is  commercially  available at a fraction
of the cost!

Send $15.00 Shareware fee payable to David Bagno at:

Educational Computer Resources
PO Box 312
Lake Grove NY 11755
(516) 472-2767
Enjoy Dave




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#### BINHEX     talking-rhythm-teacher-10.hqx   ****

From: tmaler@tor.hookup.net (Thomas Maler)
Subject: Talking Rhythm Teacher v1.sea educational software for kids 
Date: Sat, 16 Apr 1994 10:11:26 -0500



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Talking Rhythm Teacher v1.0
Copyright 1994
By David Bagno

        The Talking Rhythm Teacher is one of the first music education
program to teach and develop rhythmic ear training and rhythmic reading
skills in  young children or beginner music students.   Teachers will be
able to provide students with precise rhythmic dictation, rhythmic sight
reading exercises and  printable music tests

Children will learn:

1- The notational values of notes and rests
2- Calculating  beat values
3- Recognizing beat patterns at sight.
4- Recognizing beat groupings by ear
5- Counting
6- Distinguish eight notes, sixteenth notes and triplets beat patterns
7- Rhythmic notation
8- Increased sensitivity and awareness to rhythm
9- Improvements in playing ability

        The Talking Rhythm Teacher will generate a beat pattern based on
the  beat index that you choose.   You can adjust the beat tempo  from 1 to
250   beats per minute.   The musical example will be played on the piano
and students must answer what they heard.  You can hide or show the
notation example.  This will encourage students to depend on the ear rather
then what they see on the board.  Of course this skill should be developed
over time, this is exactly what the Talking Rhythm Teacher is designed to
accomplish.  This program is easy and flexible enough for any music student
to benefit.  It is an excellent way to introduce children to Rhythm.  The
teaching of good rhythm has always been the greatest challenge to the music
teacher.  This program will help simplify that task!

        The Talking Rhythm Teacher also provides teaches and parents with
the ability to make printable music test.  Just select Make Test... and a
beautiful music notation test will be printed based on the level you
select.   A new test will be generated every time, never give the same test
twice!   Teaches will also enjoy a detailed printable Grade Report System.
To prevent students from tampering with the grades, they will need the
teacher's pass code  "APPLE"  Big colored menu icons large  screen fonts
and simple user interface makes this program ideally suited for the
learning disabled and small children!

        This will be the first in a series of program dedicated to the art
of teaching rhythm.  The subject is so big that it will take several
programs.  Educational Computer Resources will continue to develop these
valuable and needed teaching aids.

        To use this program you must install the included font into your
System Folder.   The Talking Rhythm Teacher optionally uses Speech Manager
or MacinTalk 1.5 to interact and instruct students.  Speech Manager can be
heard and ordered by calling 1-800-MAC-YACK.  MacinTalk 1.5 can be
downloaded on America Online Keywords  BASELINE under Talking Moose or
MacinTalk 1.5 sea.

        This Online version is fully working.  You will be able to make
test and print and save grade reports.  The complete Rhythm Index is not
available unless you have the unlocking code.  To get the unlocking code
send $15.00 with Email address payable to David Bagno At:

Educational Computer Resources
PO. box 312
Lake Grove NY.  11755
(516)471-2767

Full documentation is included with the balloon help.  Any further question
can be E mailed to me at AOL address: Proteus2 or CompuServe 73113,1555
Schools must pay $100 for building wide site license!
Enjoy Dave



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#### BINHEX     talking-spelling-bee-25.hqx   ****

From: tmaler@tor.hookup.net (Thomas Maler)
Subject: Talking Spelling Bee v2.5-Educational software for kids
Date: Tue, 29 Mar 1994 01:31:26 -0500



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The Talking Spelling Bee v2.5
By David Bagno
Copyright 1993-94

        The Talking Spelling Bee 2.5 is an interactive spelling game for 1
or 2 players.  The Talking Spelling teacher will couch kids letter by
letter through the spelling of a word.  Artificial intelligence monitors
all letters entered in so  kids will be taught as they go along.   Click on
the big colored alphabet blocks and get immediate feed back.  Parents and
teachers will be able to type in their own spelling words.   Kids can keep
up with their weekly school spelling test.  Watch their spelling scores
increase dramatically.  These words can be as long  or short as you want,
just type or paste them in.  There are six different list to store words
in.
        This Program uses Apple's new Speech Manager/ PlainTalk TM or
Macintalk 1.5.    This version is fully working except that only registered
users will be able to add words.  Send $15.00  fee with Email and snail
address to get the unlocking code payable to David Bagno at:  PO box 312
Lake Grove NY 11755   phone (516)-471-2767
        Look for these other Talking Bee games from Educational Computer
Resources on America Online, CompuServe and Inter net

1- The Alphabet Bee
2- The Math Bee
3- Talking Spelling Bee





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#### BINHEX     talking-watch-10.hqx   ****

From: tmaler@tor.hookup.net (Thomas Maler)
Subject: Educational software for kids
Date: Tue, 29 Mar 1994 01:39:56 -0500



--========================_23206524==_
Content-Type: text/plain; charset="us-ascii"


The Talking Watch v1.0
By David Bagno
Copyright 1993

 The Talking Watch,  is a wonderful animated talking game that will teach
children how to tell time.  The index includes the following:

 1-The Hour
 2-Half Past
 3-Quarter After
 4-Quarter To
 5-Ten After
 6-Twenty After
 7-Twenty To
 8-Ten To
 9-Five After
10- Twenty Five After
 11-Twenty Five To
 12-Five To
 13-Review

     The Talking Watch uses a big  giant clock face with hands that really
move and Speech Manager, to ask and tell children the time.    Pre-school
aged children and up,  will quickly learn to tell time  by seeing and
hearing.   Since Speech Manager is not readily available, I have designed
the game to work without it.   This is a better solution then to include
the original Macintalk which is very unstable!  The Talking Watch includes
digitized sounds which will still give the game that fun talking
atmosphere.  If you have any question about Speech Manager please feel free
to call me.

 This program is Shareware and requires a $15.00 fee to unlock the entire
index.  Please include your Email address so that I can get the unlocking
code to you quickly.

Educational Computer Resources
PO Box 312
Lake Grove NY 11755
(516)471-2767
Thanks
David Bagno
-----------------



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#### BINHEX     tangram-313.hqx   ****

Date: 28 Nov 1992 13:31:46 -0400 (EDT) 
From: STH@eclx.psu.edu
Subject: Tangram 3.13C - bug fixed animation version 

	Here is bug fixed animated version of Tangram, Tangram Tips and More puzzle file. This version should work on any Macs under system 6 or system 7 with 32-bit on and off.
	Tangram is an ancient Oriental toy which has 7 pieces, 5 triangles in different size, 1 square and 1 diamond. The objective of this game is to form a given shape using all 7 pieces.
	Thousands of shapes can be made by moving simple shaped pieces around. This puzzle game is specially great for children to practice matching skill. You may think this is only children's game, but you will find it challenging once you try it.
	Registered version has lots of features including editor, help and hundreds of puzzles. You can create your own puzzles with editor.


#### BINHEX     tangram-background-grp1.hqx   ****

Date: 30 Jun 1993 17:45:33 -0400 (EDT) 
From: STH@eclx.psu.edu
Subject: Tangram Background file part 1 

    Here are more color background files for Tangram free to the registered users. But if you feel these background files are worth some bucks, please donate any amount of money to any charity especially for children.
    These files can be used with 'Tangram' and 'Pythagoras'. The backgrounds look best in 256 color mode.
    Tangram is an ancient Oriental toy which has 7 pieces, 5 triangles in different size, 1 square and 1 diamond. The objective of this game is to form a given shape using all 7 pieces. Thousands of shapes can be made by moving simple shaped pieces around. Only your imagination is the limit.

More background file is on a seperate file, TangramMoreBack.hqx.


#### BINHEX     tangram-background-grp2.hqx   ****

Date: 30 Jun 1993 17:47:51 -0400 (EDT) 
From: STH@eclx.psu.edu
Subject: Tangram Background file part 2 

    Here are more color background files for Tangram free to the registered users. But if you feel these background files are worth some bucks, please donate any amount of money to any charity especially for children.
    These files can be used with 'Tangram' and 'Pythagoras'. The backgrounds look best in 256 color mode.
    Tangram is an ancient Oriental toy which has 7 pieces, 5 triangles in different size, 1 square and 1 diamond. The objective of this game is to form a given shape using all 7 pieces. Thousands of shapes can be made by moving simple shaped pieces around. Only your imagination is the limit.

More background file is abailable on a seperate file, TangramBack.hqx.


#### BINHEX     tangram-puzzles.hqx   ****

Date: 10 Apr 1993 01:06:29 -0400 (EDT) 
From: STH@eclx.psu.edu
Subject: Tangram 2400 puzzles 

   Here are Tangram puzzle files with 2,400 puzzles at no extra cost to the registered users.
    Tangram is an ancient Oriental toy which has 7 pieces, 5 triangles in different size, 1 square and 1 diamond. The objective of this game is to form a given shape using all 7 pieces. Thousands of shapes can be made by moving simple shaped pieces around. Only your imagination is the limit.
    Each file contains 240 puzzles. Please register your copy of Tangram and find out how many shapes you can build.
    You can request the unregistered copy of Tangram application in a diskette by sending a diskette in a self-addressed-self-stamped diskette mailer or $5 to following address. The registration fee for Tangram application is $18.

Enjoy!

S. T. Han
445 Waupelani Dr. D-9
State College, PA 16801
U. S. A.
E-mail: STH@eclx.psu.edu


#### BINHEX     tarrtha-il.hqx   ****

From: Marion GUNN <MGUNN@IRLEARN.UCD.IE>
Subject: For the Sumex Archives
Date: Tue, 26 Apr 94 11:20:58 WET


Enclosing _Tarrtha/il_, created by Tom Spreen, and localized into
Irish Gaelic by Everson Gunn Teoranta. _Tarrtha/il is a shareware
game, based on _Star Trek_. I hope that many Mac users will enjoy
participating in _Enterprise_ adventures in my people's language.
Marion Gunn

#### BINHEX     task-maker-20-to-201-updt.hqx   ****

From: Patrick Joseph Friedel <kyol@alpha1.csd.uwm.edu>
Subject: taskmaker-2.0-2.0.1-updater.hqx
Date: Fri, 13 May 1994 10:51:19 -0500 (CDT)

  This is the taskmaker updater that I haven't managed to find anywhere 
on the usual sites, so I downloaded it from AOL, and got permission from 
Storm Impact to upload it here.  I think that it hasn't been placed up 
here, yet.

What it is:  An updater for Taskmaker 2.0, which will fix the wear/wield 
screen bug, and other minor improvements to make the game easier.  A full 
listing of improvements is included in the archive.


#### BINHEX     task-maker-20.hqx   ****

From: rew8422@ultb.isc.rit.edu (Ron Wilhelm)
Subject: TaskMaker 2.0
Date: Thu, 14 Oct 1993 08:33:44 -0400 (EDT)

I downloaded it from a local BBS and figured I'd share it with the net.

Enjoy,
Ron
-- 
Ron Wilhelm | rew8422@ultb.isc.rit.edu | REW8422@ritvax.isc.rit.edu

The following is from the 'TaskMaker Info' file. Binhex encoded archive
follows.


Note: This contains the same information as TaskMaker's opening text dialog.

"You've been on a long voyage from your homeland. You have come to rid this
land of its terrors, and to grow to be leader of this world. The elders and
citizens are expecting a mighty warrior to attend to their cries.
Unfortunately, you are young and inexperienced. However, a powerful man named
the TaskMaker has agreed to help you to grow stronger. Follow the cobblestone
path south to Castle Hall, where the TaskMaker awaits you."


TaskMaker(TM) 2.0
Copyright (c) 1989, 1993 by Storm Impact, Inc.
All Rights Reserved.
 
Copy this game!
* Give copies to your friends, family, and associates.
* Upload to bulletin boards - a great way to earn download credit.
* Include in local user group collections.

Please! If you like this game, and want to see more, make an effort to give a
copy to everyone you know.

Remember...
Copies must be unaltered and complete, that is, make sure to include the
application, sound file, and color file. Don't charge for copies or try to
make a profit from TaskMaker or its distribution. See the Legal section of
this text for details.


Product Overview:
TaskMaker is an exciting sword and sorcery game where you battle vile
monsters and complete tasks under the watchful eye of the TaskMaker. Both
beginning and experienced players enjoy exploring over one-hundred million
pixels of dungeons and villages. The program begins with an extensive,
interactive, graphic tutorial, which teaches all the basics of the game.

Will you escape the clutches of evil by land, sea, or magic?
Can you grow to be leader of the land?

And in case of an untimely demise -- never fear! You can fight your way out
of Hell (a randomly generated maze with four possible exits) to restore your
player to life.


Upgrade Features:
This version (2.0) of TaskMaker is a full-color, major upgrade to the 1989
B&W commercial product of the same name. 

New features include:
* Color!
* System 7 compatibility
* A built-in, extensive, interactive tutorial
* New weapons and spells
* Five new dungeons with improvements to existing ones
* Built-in virus protection
* Independent sound and color files which can be removed (or not installed)
to save disk space; especially nice for Classic or PowerBook users
* Improved interface
* New artwork
* Internal on-the-fly decompression
* Removal of the instruction manual based copy protection
...and more


Technical Specifications:
TaskMaker is not ported from other computers, but written specifically for
the Apple Macintosh. It runs on the Mac Plus and up, including 68040-based
Macs.

Minimum System 6.0.2. System 7 friendly and 32-bit clean.

B&W or color (256 colors preferred, but runs in any mode). Multi-monitor
compatible.

Requires 600K memory free for B&W, 1750K free for color.

1.1MB disk space for B&W, 1.9MB for color. Less 350K if sound is not desired.
Hard disk recommended.


Shareware Mode:
TaskMaker is shareware, and distribution is encouraged.

Play and keep TaskMaker for as long as you'd like. You have unlimited use of
all of the features of the game, and access to the tutorial and five
villages/dungeons. However, you can only complete up through the second of
ten tasks (about 2-3 hours into the game).

If you enjoy TaskMaker, we recommend that you purchase the product, even if
just to receive the extensive instruction manual, maps, and hints. 


To continue playing TaskMaker beyond the second task,
Order Now!

Click the Create Order Form button and...
* Order by fax or fax modem
* Order by U.S. mail
* Order by electronic mail
* Order by phone

You'll receive a registration number that lets you continue immediately.
You'll also receive an instruction manual (which includes hints and maps),
and the complete three-disk set of the latest version of TaskMaker. Also, you
won't have to see this window pop up each time you run the game.

This great deal is offered to you for only $24.95.
That's 50% off the retail price!

And for purchasers of the original TaskMaker 1.0, we are proud to offer you
the discounted price of a mere $14.95.

As always, TaskMaker is backed by a 45-day money back satisfaction guarantee.


Contact:
Send questions and comments to:

Storm Impact, Inc.
2148 Rugen Road, Suite B
Glenview, IL 60025-5521  USA

Voice: 708-729-2666
Fax: 708-729-2667 (preferred)
America Online: "StormImpac" [no spaces or final 't']


Bug reports:
We welcome bug reports from all users -- shareware, demonstration, or
purchased copies. Please let us know about conflicts or any ways in which we
can improve the product.


Important Legal Information:
Storm Impact offers no warranties, expressed or implied, except for the 45
day satisfaction guarantee. This guarantee is the extent of Storm Impact's
liability and limits that liability to replacement of the TaskMaker program
or the refund of the purchase price at the customer's option.

We have worked very hard to try to make TaskMaker compatible and bug-free,
but it is impossible to eliminate all errors from software products. This
product is provided as-is; use at your own risk.

Some states do not allow the exclusion or limitation of implied warranties or
liability for incidental or consequential damages, so the above limitation or
exclusion may not apply to you. This warranty gives you specific legal
rights, and you may also have other rights which vary from state to state.

Protected and copyright (c) 1989, 1993 by Storm Impact, Inc. All rights
reserved. TaskMaker, the TaskMaker logo, Storm Impact, and the Storm Impact
logo are trademarks of Storm Impact, Inc. TaskMaker is not public domain.

Apple and Macintosh are registered trademarks of Apple Computer, Inc. Storm
Impact, Inc. and Apple Computer, Inc. are not affiliated in any way. Really,
we're just good friends.

Commercial distribution prohibited, as is distribution in exchange for
compensation or any other consideration, except that acquisition of download
time in exchange for uploading this program onto electronic bulletin boards
is allowed. De minimus actual costs incurred in distribution, such as disks
and postage, may be recouped. Mass duplication and distribution prohibited,
except for uploading to electronic bulletin boards, and then only when no
consideration passes except for free download time. Under no circumstances
may XOR Corporation, or any of its employees, consultants, or former
employees, distribute TaskMaker in any form.

Limited permission is provided for person-to-person distribution where no
compensation or any other consideration passes.

Storm Impact reserves the right to restrict or withdraw permission at any
time, for any reason, from any group or persons. If you are unsure, write to
Storm Impact for express written consent.

All copies must be complete and unaltered.

Distribution of instruction manual and / or registration number under any
circumstances is a violation of this copyright and is a violation of federal
copyright laws.



#### BINHEX     the-odyssey-14.hqx   ****

From: del1@cornell.edu (David Larkin)
Subject: The Odyssey v1.4; a fantasy role-playing game
Date: Thu, 30 Jun 1994 14:19:40 -0500



--========================_13717144==_
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Mac fantasy role-playing! This long neglected genre on our favorite
computer has finally found an entrant. A sophisticated bird's eye
perspective that presents your character's actual view, a unique and
realistic conversation system, and a fast and furious combat system make
this a fascinating gaming experience. The shareware fee is $25.00. A color
Macintosh is required.

This version fixes the notorious "cannon bug" that has plagued some users.



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#### BINHEX     the-orbs.hqx   ****

Date: Sun, 9 Aug 92 11:05:35 -0400 
From: breck@kirk.ecs.umass.edu (Liam Breck)
Subject: submission of the-orbs to game archives 

This strange and wonderful desk accessory is like a cross between
a 3-D gravitational simulation and frenetic Macintosh pets.  The Orbs
is Copyright 1992 by Stephen Linhart.  This version (1.0) is Freeware.
It runs on any Macintosh.

You can send questions and comments to Stephen on GEnie (see the
ReadMe) or to his friend Liam on Internet: breck@zonker.ecs.umass.edu.
(The Internet address is not in the ReadMe file, so make a note of it
before you toss this .hqx file.)


#### BINHEX     the-ultimate-math-machine-10.hqx   ****

From "lance@shell.portal.com (Lance K. Chun)" Sun Sep 12 21:58:17 1993
        
X-Mailer: Eudora 1.4 by Steve Dorner 
Date: Fri, 10 Sep 1993 12:16:45 -0700 
To: info-mac@sumex-aim.stanford.edu
From: lance@shell.portal.com (Lance K. Chun)
Subject: [*] Ultimate Math Machine.sit 
Resent-To: backmod
Resent-Date: Sun, 12 Sep 1993 21:58:08 PDT
Resent-From: Info-Mac Moderator <macmod@camis.Stanford.EDU>



--========================_6250434==_
Content-Type: text/plain; charset="us-ascii"

The Ultimate Math Machine v1.0
By David Bagno
Copyright 1993

           I am very excited about this program and I am sure you will be
too!  The Ultimate Math Machine is a very powerful and complete math
program.  It is a Talking Addition Magician, Talking Times Tables, Talking
Subtraction Action and Division Magician all in one.  It is the only basic
mathematics program you will ever need.  It's MacinTalk II (Speech Manager)
ready, so when you get it you be in the fast lane with the latest and
greatest technology!.  Speech Manager is capable of speeking all the
numbers.  This feature is very important for a children's math program and
was not available  with the old MacinTalk.  Best of all, unlike the
original MacinTalk,  Speech Manager is compatible with all the new Macs!

     The Ultimate Math Machine includes many custom features that make it a
teacher's best friend.  You control the factor range so you can tailor it
to your student's needs.   It offers multiple choice mode or blind typing
entry.  For example: there are 12 possible answer's to any giving times'
table.  Let us look at the Five Table.

            5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60

Each multiple  of 5,  is a multiple choice button.   By having the
multiples in front of the students, rather then having to pick them out of
a hat, they  can maximize their learning efforts and  have fun.    This
concept forces a child to see the natural patterns in numbers.   Shortly
after this, teachers can disable multiple choice mode and  have the
children  blind type the answers in.  You will be amazed to see how fast
they  learn the tables.  

          This concept has been applied to addition, subtraction,
multiplication and division as well.  By working with number patterns,
children naturally assimilate the more abstract concepts of division and
subtraction.   The only requirement for this program is that children know
the numbers up to ten.  The Ultimate Math Machine, is universally
adjustable to the student's level.

           This program is a powerful learning tool  and a source of
tremendous fun for kids.  Each response is greeted with a comical little
epithet and quick little tune!  It even makes adults laugh.  It also uses
sparkling color graphics to captivate children's  imagination.  Children
might have to compete with their parents to get a chance to play!
        
          This program is Shareware and requires a $15.00 registration fee.
 When I receive your payment I will E mail or sent the key to unlock the
whole program.  I will also send you a demo disk with several other
programs!





--========================_6250434==_
Content-Type: application/mac-binhex40; name="Ultimate_Math_Machine.sit"


#### BINHEX     thieves-tools-10.hqx   ****

Date: Sat, 03 Oct 92 00:47:19 EDT 
From: Adam Miller <AMILLER@YaleVM.YCC.Yale.Edu>
Subject: Thieves' Tools 

Thieves' Tools 1.0
(This should be placed in the games folder.)

This is a set of two evil utilities for cheating on games in general, Cheat and
Sure Thing.  Cheat has been released before, but this version, 2.0, works under
Multifinder and System 7.  This desk accessory allows you to change your score,
your lives, your position -- whatever -- in ANY game (although some don't work).
Sure Thing has not been released before.  This Control Panel device messes
around with the computer's standard random function, allowing you to do things
like stopping enemies from firing at you, or getting the same piece on Tetris
every time.  These two utilities allow you to cheat in almost any game.


#### BINHEX     tracon-ii-10.hqx   ****

Date: Friday, 5 Feb 1993 23:30:44 EST 
From: "Jeffrey N. Fritz" <JFRITZ%WVNVM.BITNET@Forsythe.Stanford.EDU>
Subject: * TRACON II Pittsburgh Sector 

(Bill--I will upload the binary by separate FTP to
info-mac@sumex-aim.stanford.edu).

Pittsburgh Sector
Version 1.0
For TRACON II Mac
c 1993 By Jeffrey Fritz

TRACON (Terminal Radar Approach CONtrol) is a simulation from Wesson
International.  TRACON simulates the pressures and panics that the
nation's air traffic controllers undergo as part of their every day work.
The TRACON folks are responsible for guiding private and commercial
aircraft departures and approaches.  They also control low level (up to
12,000 foot over-flights).  This is a serious and busy business.  TRACON
II comes with six sectors for Los Angeles, San Francisco, Seattle,
Chicago, Miami and Boston.  As if that wasn't enough, I created a sector
for the Pittsburgh area.

Installation and Getting Started
This sector is designed to be used with TRACON II (version 2.0.3).  It
may work with earlier versions and, then again, it may not.  If you
already own TRACON II, simply place the PIT.SEC and PIT.SND sectors in
the Support Files folder.  Start TRACON II and select New Scenario from
the File Menu.  Then select the pit sector and click on Begin.  The
Pittsburgh sector will come up on the radar screen.

If you don't own TRACON, these files won't help you much.  Order TRACON
II Mac from Wesson International {(512) 328-0100}.  You won't regret it.
While you're in the neighborhood, tell Wesson how much you want new Mac
simulations.  They are primarily a PC developer and need to better
appreciate the importance of the Macintosh market.

Please see the read me file for more information on the TRACON II
Pittsburgh sector.

This sector was created for my enjoyment.  It took me many hard hours and
much sweat to get right (well, nearly right).  The good news is that the
TRACON Pittsburgh sector is yours for free.

I hope you enjoy the Pittsburgh sector as much as I do.  You can post
this wherever you like.  I only ask that you distribute the files with
the read me file.

Of course, I do not assume any responsibility for accuracy (as if you
couldn't tell) or anything else for that matter.  Happy controlling!


 6-Feb-93  9:28:21-GMT,121546;000000000001
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	id AA15127; Sat, 6 Feb 93 01:28:13 PST
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        with BSMTP id 7954; Fri, 05 Feb 93 23:54:32 EST 
Date: Friday, 5 Feb 1993 23:54:24 EST 
From: "Jeffrey N. Fritz" <JFRITZ%WVNVM.BITNET@Forsythe.Stanford.EDU>
To: "Moderators" <Info-Mac@sumex-aim.stanford.edu>
Subject: * TRACON II Pittsburgh Sector (Part II) 
Resent-To: backmod@SUMEX-AIM.Stanford.EDU
Resent-Date: Sat, 6 Feb 1993 1:28:11 PST
Resent-From: Info-Mac Moderator <macmod@sumex-aim.Stanford.EDU>

(Bill -- Appologies for uploading this in two sections. I already
sent the info on these files. Here's the binary {binhexed Stuffit
file} Jeff)


#### BINHEX     trimines-10-demo.hqx   ****

From macmod Tue Sep 21 08:46:31 1993
Date: Tue, 21 Sep 1993 15:51:17 -0700
From: pvscheve@vnet3.vub.ac.be (Peter Van Schevensteen)
Subject: TriMines 1.0 Demo

Trimines Demo version 1.0 1993 by Peter Van Schevensteen

This is  Minesweeper (or Mines or Yours) version with triangles instead of
squares. Every cell now has 12 neighbors instead of 8, so new propagation
methods have to be used. Challenging software !  Not an action game, but a
game to think about.



#### BINHEX     true-or-false-10.hqx   ****

From: tmaler@tor.hookup.net (Thomas Maler)
Subject: True Or False v1.0-Educational software for kids
Date: Tue, 29 Mar 1994 01:48:06 -0500



--========================_23206524==_
Content-Type: text/plain; charset="us-ascii"

True Or False v1.0
By David Bagno
Copyright 1993

" True or False v1.0" is a innovative math game that will teach kids to
evaluate "true" or "false" equations.    There are five levels and games to
play:

1- 9 > 5 =                     True or False?
2- 10 + 5 = 15                True or False?
3- (10 + 5) > (7 + 3)        True or False?
4- (10 * 100) = (100 *1)    True or False?
5- ( X + 100) = ( y + 100)  True or False?

Each level has an adjustable factor range between 1 and 100.  This allows
teacher's and parent's to set the equations to any level K through 12.

The Talking Teacher will ask and show:
                       "Dave, 10 > 9  True or False?"

 The student must respond by clicking on the True or False button or by
pressing the Left or Right Arrow key.  Each level has a 22 question
randomly generated test that can be printed!   There are a total of 9
separate test of infinite variations that may be printed.

 This program also includes a student database which monitors student
activity and progress.  This information can't be accessed by the students.
Teachers must use the code word  "red" to unlock and edit the grade report
(save the code "red" if you downloade!).
Teachers   will also be able to print te grade report and save it as a
permanent record.

 This program includes many extras.  It optionally uses Macintalk 1.5 or
Speech manager.  Macintalk 1.5 can be downloaded on AOL KEYWORDS Baseline
under "Talking Moose".

 This  version of "True or False" is completely functional except that the
higher levels of math have been disabled.  To obtain the unlocking code
please send $15.00 with street and Email address.  Full documentation and
registration information is included in the Balloon Help.

Educational Computer Resources
PO Box 312
Lake Grove NY 11755
(516)471-2767

Enjoy Dave



--========================_23206524==_
Content-Type: application/mac-binhex40; name="True_Or_False.sea"
Content-Disposition: attachment; filename="True_Or_False.sea"


#### BINHEX     ultra-dice.hqx   ****

Date: Fri, 8 Jul 1994 15:53:47 -0700 (MST)
From: Jacob Weber <rweber@GAS.uug.Arizona.EDU>
Subject: The real UltraDice

NOTE TO ARCHIVISTS: This replaces UltraYahtzee 1.01 and UltraDice 1.1, 
which may or may not be in your archives.

+--+ +--+ +--+ +--+ +--+  UltraDice 1.1.1
|  | |  | |  | |  | |  | 
+--+ +--+ +--+ +--+ +--+  by Jacob Weber and Josh Meyer

This is UltraDice, a computer version of the classic poker
dice game Yacht (or Yahtzee), with colored dice and sound
effects. Shareware: $15.
NOTE: This game was formerly called UltraYahtzee.

NOTE TO ARCHIVISTS: This replaces the program UltraYahtzee in
your Game directory.

Jacob Weber
rweber@gas.uug.arizona.edu
CompuServe: 72303,3540



#### BINHEX     umoria-55.hqx   ****

Date: 04 Sep 1992 11:29:13 +1200 
From: richard@ccu1.aukuni.ac.nz (Richard Knuckey)
Subject: game/PXMoria1.0.cpt.hqx 

Purple X's Moria for the Macintosh v1.0. (UMoria 5.5.0)

A Single Player Dungeon Simulation Game by Robert Alan Koeneke and James Wilson. Macintosh port by Richard Knuckey (purplex@nacjack.gen.nz)

This  is the the second major release of my port of Moria. New features in this version over v1.0b2 include patches to bring the game up to UMoria 5.5.0 from 5.4.0, a few misfeatures fixed, a few down-right bugs fixed and more menu items actually do something. For more details see the Read Me.

Included is a Manual by Jim Wilson and a literary transcript of a game by David Grabiner. Source code for UMoria is avaliable via FTP and was recently posted to comp.sources.games. Source incorperating this port, the colour code and the Archimedes port will be avaliable soon.

Moria may be copied and modified freely,  but  may not be sold or marketed IN ANY FORM without the permission and written consent of  the  authors  Robert  Alan Koeneke  and James E. Wilson.  We retain all copyrights to this program, in either  the  original  or  modified forms,  and  no  violation,  deletion, or change of the copyright notice is allowed.  Furthermore, we will have no liability or responsibility to any user with respect to loss or damage caused directly or indirectly by this program.



#### BINHEX     unscramble-12.hqx   ****

From: tmaler@tor.hookup.net (Thomas Maler)
Subject: Unscramble 1.2 sea. educational software for kids 
Date: Sat, 16 Apr 1994 10:36:37 -0500



--========================_22969308==_
Content-Type: text/plain; charset="us-ascii"

Unscramble v.1.0 sea
Copyright 1994
By David Bagno

 Unscramble v1.0 is an exciting word game for one or two players.   It is a
commercial game available to you as shareware  online!  This program
introduces a new concept to the two player Bee games.  It is now possible
to have two players of different ages and levels  play each other.
Unscramble has been designed to allow players to draw from two different
banks of questions.  This means that Player One can use the words from Bank
A, which may be easy, and that player two can use the words from Bank B,
which may be hard.    Users will be able to add their own  personalized
words to the question  banks.   Lots of extras Big Point sizes and Icons
make it a great help for the disabled!

 Since  the  program uses synthesized sounds, the spelling lists that
parents or teaches type in, will become part of the program's spoken word
bank.   The  use of Speech Manager or MacinTalk is optional with this
program, however it does contribute greatly to the learning  experience.
To order Speech Manager or hear what it sounds like call 1-800-MAC-YACK.
MacinTalk 1.5.1 can be downloaded  online.

         The object of the game is to unscramble  words.  This game offers
a challenging and creative way for kids to learn spelling and a host of
other important phonic skills.  Parents will also appreciate being able to
have siblings of different ages and levels play together.

This  version of Unscramble is completely functional except that only
registered uses will be able to add their own words.  To get the unlocking
code, send $15.00 Shareware fee with Email and Street Address.  Complete
documentation is included with the balloon help.

Educational Computer Resources
PO Box 312
Lake Grove NY 11755
(516)471-2767



--========================_22969308==_
Content-Type: application/mac-binhex40; name="Unscramble_1.2_sea."
Content-Disposition: attachment; filename="Unscramble_1.2_sea."


#### BINHEX     valley-of-peril-10.hqx   ****

From: "Thomas Reed" <THOMAS@jb.ucns.uga.edu>
Organization: UCNS - Journalism Lab 
Date: 16 Jun 93 14:54:11 EST 
Subject: Valley of Peril 1.0 

To whom it may concern:

I just sent Valley of Peril 1.0 to you.  I don't know what the
procedure for uploading a new game is, since this is my first one,
but I hope I've done it right.  The game's sig is registered with
Apple, and everything, so....

Let me know if you need anything else from me!

-Thomas Reed

 thomas@jb.ucns.uga.edu -or- reed@athena.cs.uga.edu

+-------------------------------------------------+
| If God had intended Man to smoke, He would have |
|                set him on fire.                 |
+-------------------------------------------------+


17-Jun-93  4:39:29-GMT,314414;000000000401
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Organization: UCNS - Journalism Lab 
Date: 16 Jun 93 14:51:32 EST 
Subject: Valley of Peril 1.0 
X-Mailer: Pegasus Mail v2.3 (R2). 
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#### BINHEX     vegetarian-game-011b3.hqx   ****

From: P.T.Russell@sussex.ac.uk (Paul Russell)
Subject: [*] The Vegetarian Game 0.1.1b3
Date: Thu, 16 Jun 1994 10:52:45 +0000



--========================_15379868==_
Content-Type: text/plain; charset="us-ascii"


This is a simple educational game produced by the Vegetarian
Resource Group. It's a multiple choice quiz covering various
areas of interest related to vegetarianism, veganism, animal
rights and nutrition.

I am responsible for porting this from DOS to Mac. Everything
else is the responsibility of the Vegetarian Resource Group.

This program may be freely distributed but should not be
modified or sold for commercial profit.

Please note that the 'READ ME' text file is not entirely accurate
in its instructions on how to play the game - hopefully this will
be rectified in a future version. It should be fairly obvious
to any Mac user how the game works but if you have any queries
please feel free to e-mail me.

//Paul



--========================_15379868==_
Content-Type: application/mac-binhex40; name="VegGame011b3.cpt"
Content-Disposition: attachment; filename="VegGame011b3.cpt"


#### BINHEX     victoire-103.hqx   ****

Subject: [*] Victoire 1.0.3

This game aid (read: cheater!) is worthy of every game enthusiast's
attention. This is a CDEV which comes with modules to load in to help
you while playing your favorite games. Over 15 popular games are
supported, such as: Falcon MC, Hellcats, Maelstrom (up through version
1.2), OIDS, Prince of Persia, Spectre (as well as Spectre Supreme).
More games are added on a regular basis. This is a demo version which
limits game enhancements to a duration of 5 minutes. Sending in the
registration fee allows enhancements to last throughout the entire
game. Shareware: $15.00.

Part of the June 1993 Home & School Mac collection.  StuffIt 3.0 archive.

[Archived as /info-mac/game/victoire-103.hqx; 44K]
[Note: replaces /info-mac/game/victoire-102.hqx]


#### BINHEX     vor-21b-hc.hqx   ****

From: DCOURTN@opie.bgsu.edu
Subject: SUBMISSION: Vor 2.1 Beta
Date: Tue, 15 Mar 1994 21:22 EST

This is a beta prerelease of my HyperCard puzzle game, "Vor."

The object of this game is fly a rescue pod from vortex to
  vortex in order to reach a specific wormhole on each level.
  
To reduce download size and speed up release, the music file
  "Vor Music" has been omitted.
  
The file is in Compact Pro format.

E-mail me if this file doesn't fulfill your requirements.

Des Courtney
DCOURTN@opie.bgsu.edu



#### BINHEX     windows-3.hqx   ****

Date:     Sun, 6 Sep 92  12:12 BST
From: RICHARD LIM <RTL%SIVA.BRISTOL.AC.UK@Forsythe.Stanford.EDU>
Subject:  Replacement for /game/Windows3

So sorry Bill, the previous upload may have gone awry.  When I downloaded
the file I got a self-extracting archive as expected, but it wouldn't open
because of an error of type -39 (end of file!), this despite my having
tested everything before the original upload.  I hope this replacement
works - maybe you could test it if you're not too snowed under?
The author's source code is included, as I omitted to say last time.
Hopefully I don't have to resubmit my blurb!
Once again, sorry for the inconvenience caused.  If these errors happen
quite frequently and you have some idea why, let us know and I'll watch
out for these in future.


#### BINHEX     word-find-12.hqx   ****

From: "Brett C. Helbig" <bhelbig@motown.ge.com>
Subject: Word Find v1.2 - a word find puzzle creation program
Date: Fri, 6 May 1994 10:27:25 -0400

Word Find is a program that creates word find (aka word search) puzzles. It 
allows words to be entered directly into the program or imported from a text 
file. Puzzle options that can be changed include puzzle size, font, and the 
method that is used to hide the words in the puzzle.

Word Find provides capabilities to print the puzzle or save it to a file. Files
created by Word Find are text files that can be directly imported into any word 
processor.

Requires System 7.

FREEWARE

Author: Brett C. Helbig (bhelbig@motown.ge.com)


#### BINHEX     word-math-10.hqx   ****

From: tmaler@tor.hookup.net (Thomas Maler)
Subject: Word Math v1.0-Educational software for kids
Date: Tue, 29 Mar 1994 02:05:21 -0500



--========================_23206524==_
Content-Type: text/plain; charset="us-ascii"

Word Math v1.0
By David Bagno
Copyright 1994

        Word Math is a multimedia math learning game for pre K through 2nd
grade.  Based on the numbers 1 through 10, kids will solve word equations
that teach addition, subtraction, grouping, counting and application!
Speech Manager or MaicnTalk 1.5, will ask and show kids a word equation
from the question bank that you select.  Teachers will also be able to add
their own word equations to the question banks.

Examples:

Dave, 10 slices of pizza the boy ate 3, how many are left?
Mike,  8 birds 5 flew south, how many are left?
Mary, 3 apples, 2 cherries, 3 oranges how many pieces of fruit?
Pat, 3 Lady bugs, 3 Flies, 3 Bees how many bugs in all?
Jack 2 nickels 3 pennies 5 dimes, how many coins in all?
Steve, four and four more are how many?
Sue, 5 days and 1 more day are how many ?
Jim 2 hours and 3 more hours are how many?
Dave, 3 weeks plus 4 more weeks are how many?

        Kids must answer by clicking on the big number blocks or by
pressing the number keys.  Instant audio feed back makes the game both fun
and instructional.  Teachers can edit the spoken dialog.  Speech Manager
can be heard and ordered by calling 1-800-Mac-Yack.  You can also download
MacinTalk 1.5 from America Online keywords Baseline under file name
MacinTalk 1.5 sea.

        Word Math needs 800K of RAM for color or black and white.
Beautiful colors and big text make it appealing to kids and helpful to the
learning disabled.  This program continues the lessons started in my
program first Lessons In Math.  Both these programs are essentials for
anyone who is serious about teaching early math.   Full documentation is
provided with the balloon help.

        This AOL version is fully working except the you will not be able
to change or add words to question banks.  To order the unlocking code
please send $15.00 with Email and street address payable to David Bagno at:

Educational Computer Resources
PO. Box 312
Lake Grove NY 11755
(516) 471-2767

You may reach me via Email at:
America Online:  Proteus2
Internet:               ECRDAVE@Delphi.com
CompuServe    73113,1555

*If anyone is interested in uploading this program to any FTP. site on
Internet, I will give you the code for free!

Thanks
Dave



--========================_23206524==_
Content-Type: application/mac-binhex40; name="Word_Math_v1.0_.sea"
Content-Disposition: attachment; filename="Word_Math_v1.0_.sea"


#### BINHEX     word-puzzler.hqx   ****

From: steven@pollux.math.iastate.edu (Greg Stevenson)
Subject: WordPuzzler
Date: Sun, 20 Feb 1994 15:55:27 +0900

Hey all you WordSearch Puzzle Maniacs!  

Well, here is the wordsearch puzzle creator I was talking about!  If you
enjoy the crossword puzzle creator CrossPuzzler, then you'll enjoy
WordPuzzler!  Like CrossPuzzler, WordPuzzler is loaded with all the latest
and greated features.  So check them both out!

WordPuzzler is a new word search puzzle generator that far surpasses
anything on the market.  It will automatically generate a puzzle from a
list of up to 100 words.  All you need to do is provide the words and
clues.  WordPuzzler will print your puzzle in a number of
professional-looking layouts using any Macintosh font.  WordPuzzler will
also export your puzzle to a publishing or drawing program where you can
add your own features.  See also CrossPuzzler.

Greg Stevenson
Computer Science
Iowa State University
steven@pollux.math.iastate.edu    
     
      
              
      


#### BINHEX     yams-104.hqx   ****

From: hsch@veeble.han.de (Heinrich Schnermann)
Subject: YAMS! 1.0.4 
Date: Sat, 17 Apr 1993 19:54:44 +0100 (MET) 

YAMS! 1.0.4 fixes terrible bugs (I want SCCS!). Delete YAMS! 1.0.3, it is
a mistake :-( and will not run on non-color-quickdraw Macs.

YAMS! 1.0.4 is "yet another minesweeper" and killing the last reason for
Microsoft Windows :-). With this version you will see the seconds counter
counting while the fields are pressed, you can press shift or shiftlock
instead of the option key and you will have a different uncovering mechanism.

Regards, Heinrich

----

#### BINHEX     zork-27m.hqx   ****

Date: Mon, 8 Jul 91 21:00:16 PDT
From: bochen@sdcc13.ucsd.edu (Meathead)
Subject: New Version of Zork

Dear Moderators of Sumex Macintosh Archive:

This program is Zork 2.7M should completely replace the previous version of
Zork uploaded by Anthony C. Ard (aard@sdcc13.ucsd.edu)

That first program was found to have serious problems on 68000 Macs, although
it worked great on 68020's & 68030's.

I am deeply sorry for any inconvenience this may have caused.


Zork for the Macintosh 2.7M
---------------------------

First, to all of you out there who downloaded the first version of this
program. SORRY! That version is not compatible with 68000 Macs (i.e. Plus,
Classic, SE). It does, however, work fine on all the others.

Well, this version corrects that problem and now Zork really should work on
all Macs.

Once again, very sorry!

Version 2.7M also adds balloon help for use with System 7.0. The reason the
version number has changed so radically is that I decided that it should
reflect the current Unix version number (which is 2.7A). The M stands for
Macintosh.

My Unix account is temporarily down so I am using a friend's account to post
this. For the time being address all e-mail coorespondence to
bochen@sdcc13.ucsd.edu

Make sure you mention my name (Anthony C. Ard) or "Zork" in the subject line.


