Abstracts from files in info-mac/game/bolo as of Tue Jul 19 21:39:41 PDT 1994


#### BINHEX     alt-netgames-bolo-faq-17.hqx   ****

Date: Mon, 29 Nov 1993 03:20:57 -0600
From: cls6@midway.uchicago.edu (Cory L. Scott)
Subject: Alt.netgames.bolo Standalone FAQ



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This is the alt.netgames.bolo FAQ as a standalone document. It's really cool,
since you can search for text and navigate through chapters.

Bolo is a multi-player tank game that has developed a massive cult
following across the world, and you can play it over the Internet!






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#### BINHEX     as-insanity.hqx   ****

From: willi123@gold.tc.umn.edu (Chris Williams)
Subject: A.S. Insanity
Date: Wed, 13 Jul 94 02:00:12 -0500



--========================_7770970==_
Content-Type: text/plain; charset="us-ascii"

Here's a great bolo map I came up with. Its entitled 'A.S. Insanity' (the
a.s. stands for Almost Symetrical) This map is great for fast multiplayer
games. works well in 2x2 situations. enjoy!


  -Insane



--========================_7770970==_
Content-Type: application/mac-binhex40; name="bolo-map-A.S._Insanity.cpt.hqx"


#### BINHEX     biola-map.hqx   ****

From: John Saxton <saxtonj@john.biola.edu>
Subject: [*] biola-bolo-map.cpt.hqx
Date: Sun, 12 Dec 1993 22:08:22 PST

This is a Bolo map of the campus of Biola University in La Mirada, CA.

This map was created by Biola undergraduate computer science major Graham Best,
using Photoshop, Bolotomy, BMAPEdit, and BoloStar, and has been extensively
beta-tested and approved by scores of resident students trying to avoid
studying by playing Bolo on the dorm network. This map was scanned from a
campus map in the University course catalog, colorized in Photoshop, converted
to a Bolo map by Bolotomy, and extensively retouched in BoloStar and BMAPEdit.
It is a highly accurate representation of the university, even to the placement
of trees. If you have any questions or comments about this map, please send
them to the map's author, Graham Best <bestga@biola.edu>.

Biola is a Christian university with about 3000 students in 5 schools,
including the undergraduate school of Arts and Sciences, Talbot School of
Theology, Rosemead School of Psychology, the School of Intercultural Studies,
and the all-new School of Business. If you have any questions about Biola
University, please contact the postmaster <postmaster@biola.edu>, and he'll get
you in touch with the right people.


#### BINHEX     bmap-edit-14.hqx   ****

From: "Carl O" <cro@br213mail.nrel.gov>
Subject: BMAPEdit1-4.hqx
Date: 3 Jan 1994 19:23:18 -0700

" <aaron_bratcher@fpm.uchicago.edu>,
    "Info-Mac Moderators" <info-mac@sumex-aim.stanford.edu> 
x-attachments: "BMAPEdit1-4.hqx" (type: text)

Moderators:

Enclosed is version 1.4 of BMAPEdit, an editor for Bolo maps.  This is a
replacement for BMAPEdit 1.3, currently located in the game/bolo directory.
It should be placed in the same location (game/bolo) as the Bolo game
application.

Please read the documentation files for complete information about
using BMAPEdit effectively.

It features:
  + Complete control of bases, pillboxes, and start squares, including:
    start square direction and location; base and pillbox logical order;
    initial owner, armor, and stocks of bases and pillboxes.
  + Complete set of drawing facilities, including:
    patterned line drawing, filling and framing; rectangle, round-rectangle,
    oval, and polygon selection tools; random fills; random map, island, maze
    and city generators; random walks
  + Copy and paste of PICT information to and from Bolo maps.
  + Export of Bolo maps as PICT files.
  + Display of Bolo maps in both B&W and color from 16x16 squares/pixel down
    to 1x1 squares/pixel.
  + Printing in B&W and color.
  + Import/export of map terrain in standard ASCII format

Requirements:
  + Color Quickdraw (not available on Macs with 68000 CPUs such as
    Classics or SEs)
  + Color monitor is NOT required
  + 750 kBytes of memory (prefers 1 MByte)
  + System 6.0.4 or greater
  + B&W printing requires a PostScript printer
  + Color/grayscale printing requires a PostScript Level 2 printer

New for version 1.4:
  + 1x1 and 3x3 B&W display modes
  + Completely new rotation and reflection tools
  + Import/export of map terrain as text
  + Snap-to-grid
  + Revised documentation files
  + Customization of display colors in magnifications below 8x8
  + ToolBox zooming to small-sized bar
  + Random base-PB placement utility restricted to land terrain only
  + Positioning of bases and PBs outside of the terrain limit rectangle
  + Many small improvements and bug fixes
See Change History file for complete information.

Thank you,
Carl R. Osterwald
carl_osterwald@nrel.gov


<<<<<< Attached TEXT file follows >>>>>>

#### BINHEX     bolo-0992.hqx   ****

Subject: Bolo 0.99.2
Date: Sun, 13 Jun 93 17:16:38 -0700
From: Stuart Cheshire <cheshire@pescadero.stanford.edu>

Contents: Bolo, the networked multi-player tank battle game
Filename: Bolo992package.cpt.hqx
Version:  0.99.2 (appears to be pretty stable after a week or so of testing)
Size:     715K (BinHexed Compact Pro file)

Should go in InfoMac/Game/Bolo on sumex, and replace Bolo-098.hqx
which is there. On other sites, use your skill and judgement.

Stuart Cheshire <cheshire@cs.stanford.edu>
 * Liliore Green Rains Houses Resident Computer Coordinator
 * Stanford Distributed Systems Group Research Assistant
 * Macintosh Programmer


#### BINHEX     bolo-distant-early-warning.hqx   ****

Date:    Sun, 09 Aug 92 00:10:30 EDT
To:      mike@terminator.cc.umich.edu
From:    dirty@engin.umich.edu (Cameron Javad Esfahani)
Subject: New Distant Early Warning

Mike, I fixed a bug in Distant Early Warning 1.0 and uploaded it just a few
minutes ago.  Of course, I forgot to up the vers string, so I did that too.
There are two DistantEarlyWarning files in the incoming directory.  Please
delete the one called DistantEarlyWarning101.sit.hqx and use
NewDistantEarlyWarning101.sit.hqx instead.  That one is the one with the bug
fix and the correct vers.

Thanks,

Cameron Esfahani
dirty@engin.umich.edu


#### BINHEX     bolo-drawn-and-quartered.hqx   ****

Date: Thu, 4 Mar 93 18:40:56 PST
From: macmod (Info-Mac Moderator)

orrow.stanford.edu!stanford.edu!agate!spool.mu.edu!uwm.edu!cs.utexas.e        du!uunet!nih-csl!FAXCSL!FIXER 
From: fixer@faxcsl.dcrt.nih.gov (Chris Exit 3/4 Mile Tate) 
Subject: New, BIG Bolo map - with .hqx 
Message-Id: <1993Mar4.164535.17667@alw.nih.gov> 
Sender: postman@alw.nih.gov (AMDS Postmaster) 
Reply-To: fixer@faxcsl.dcrt.nih.gov 
Organization: Computer Systems Laboratory, DCRT, NIH 
Date: Thu, 4 Mar 1993 16:45:35 GMT 
Lines: 258 
Apparently-To: info-mac 
Resent-To: backmod
Resent-Date: Thu, 4 Mar 1993 18:40:56 PST
Resent-From: Info-Mac Moderator <macmod@camis.Stanford.EDU>

(This is the second try at this - an earlier post had a corrupt map file)

After downloading the Bolo maps available from Info-Mac, I discovered (to my
disappointment!) that they are all, or nearly all, small: the original 52x104
size.

Well, said I, now that there are editors that support the new large format,
let's get some big maps out there!

Here's my contribution, to start out:  a full-size (216x216) map entitled
"Drawn and Quartered."  You'll see why when you play it.

Note:  this map has not been heavily play-tested with various numbers of
players.  The design was motivated by a desire to investigate logistics issues
in Bolo; consequently, there is somewhat of a scarcity of trees.  This is
deliberate.  I welcome suggestions for improvements to this scenario; however,
*do not* distribute modifications without changing the 'AUTH' resource embedded
in the map file.  This is the resource used by the BoloStar map editor to
record the author of the scenario.

To avoid having the various archive sites swamped by lots of various people
submitting many different new, large maps; I hereby volunteer to collect any
new maps that people find interesting.  Send maps in BinHex format, along with
any explanitory text that you may wish to include, to the following email
address:

        fixer@faxcsl.dcrt.nih.gov

Note:  before you decide to offer a map to the world at large, consider whether
it's an interesting scenario, or whether it's "gimmicky."  I hope that the
playability of maps offered for public consumption will be kept high.  My own
first offering, "Drawn and Quartered," is mostly to get the ball rolling: I
suspect that people who use it extensively will have many good suggestions for
improvement.

-- Chris Tate
   fixer@faxcsl.dcrt.nih.gov

----------------- cut here ----------------


#### BINHEX     bolo-finder-102.hqx   ****

Date: Thu, 1 Jul 1993 13:29:12 +0800 
From: Peter N Lewis <peter.lewis@info.curtin.edu.au>
Subject: game/bolo - Bolo Finder 1.0.2 


Bolo Finder v1.0.2 uses MacTCP to connect to Mike Ellis' Bolo Tracker and
list the currently known Bolo games in a normal Mac UI manner.

Since all Bolo Finder does is display the output of a TCP connection to
a specifiedf host/port, it might well be useful in other very different
applications than its intended application of finding bolo games.  But,
of course, there is nothing more important than finding bolo games!

Bolo Finder is free.

Changes since 1.0.2:
Increased the memory partition to stop it crashing.

Have fun,
   Peter. <peter.lewis@info.curtin.edu.au>

Bolo Finder v1.0.2 Copyright 1993 Peter N Lewis


#### BINHEX     bolo-macdraw-map.hqx   ****

Date: Mon, 20 Jul 92 18:14:56 CDT
From: campbell@leonardo.src.honeywell.com (Jim Campbell 7644)
Subject: BoloMap1.0


Dear Moderators,

Attached is version 1.0 of BoloMap.  BoloMap is two MacDraw documents
which are maps of the island at the beginning of a Bolo game.  There
is a color version in MacDraw Pro format and a black and white version
in MacDraw II 1.1 format.  A small README is included.

campbell@leonardo.src.honeywell.com
benser@leonardo.src.honeywell.com


#### BINHEX     bolo-map-continental.hqx   ****

Date: Tue, 20 Apr 93 02:49:15 -0500 
From: condor1@ccwf.cc.utexas.edu (Charles)
Subject: File Submission: bolo-map-continental.hqx 


A very well laid out Bolo map named Continental.
Requires any Mac running Bolo 0.95d or later.


#### BINHEX     bolo-map-editor-096.hqx   ****

From: Tom Barrett <barrett@pacific.mps.ohio-state.edu>
Date: Wed, 3 Feb 93 23:37:22 -0500 

Bolo Map Editor 0.96
3 Feb 93

This is an application to edit maps for Bolo.  

Major changes since 0.52:
* Supports new Bolo file format, including larger maps.  Use option when clicking in the menubar in order to save with the old format.
* Fixed some bugs, including a memory-related one which caused a bomb after reading about 12 maps.
* Improved error checking on file routines.
* Improved speed on drawing to offscreen bitmap.

See the doc file for tips on using the editor.

Send suggestions & bug reports to:
	Thomas Barrett
	barrett@pacific.mps.ohio-state.edu


#### BINHEX     bolo-map-editor-100.hqx   ****

From: Tom Barrett <barrett@pacific.mps.ohio-state.edu>
Date: Sat, 13 Mar 93 14:21:08 -0500 

BoloMapEditor 1.0
13 March 93

Color Bolo-like graphics.  Much better (faster) printing.  Color
printing.


#### BINHEX     bolo-map-generator-097.hqx   ****

Date: Fri, 30 Apr 1993 10:19:10 +0100 
From: Markus Julen <julen@inf.ethz.ch>
Subject: /gam/mapgenerator-097.cpt 

Hello!

Please find enclosed a Compact Pro file 'MapGenerator.cpt'.

MapGenerator is yet another map generator for Stuart Cheshire's
game Bolo (version 0.97 or later). It generates island with
a lot of different 'features': swamps, rivers, streets, cities, ...
It is System 7 friendly, works also in the background and needs
about 450 kByte of memory to run. The file itself is about 50k.

Please send comments, suggestions, bug reports to julen@inf.ethz.ch.
MapGenerator is ShareWare ($10), see the 'About...' dialog for details.

--Markus (julen@inf.ethz.ch)



#### BINHEX     bolo-map-impenetrable.hqx   ****

Date: Wed, 5 May 1993 03:49:16 -0500 
From: Charles <condor1@ccwf.cc.utexas.edu>
Subject: bolo-map-impenetrable.hqx 


#### BINHEX     bolo-map-octapussy.hqx   ****

Date: Wed, 5 May 1993 03:50:28 -0500 
From: Charles <condor1@ccwf.cc.utexas.edu>
Subject: bolo-map-octapussy.hqx 


#### BINHEX     bolo-map-superconductor.hqx   ****

Date: Sun, 9 May 1993 08:55:35 -0500 
From: Charles <condor1@ccwf.cc.utexas.edu>
Subject: bolo-map-superconductor.hqx 


#### BINHEX     bolo-maps-kngpa.hqx   ****

Date: 14 Mar 1993 22:38:29 -0600 (CST)
From: BERNIE FOULK <BFOULK@VAX1.UMKC.EDU>


---------------------------------
olo map archive (~140k) containing 42 original Bolo maps created
y members of the Kansas Network Game Player's Association.
KNGPA Maps, Vol. 1 & 2 map files include:
ngry fish, Auto-bn!, Avant, bear sh*t on bolo map, bern's cubes,
ig Cross, Big Doughnut, Crazy Man Racetrack, Crop circles, damn
adger, DMZ - Barnhart, Empty Carcass, Golfing Hell, Happy Genital,
erpe-Dog, Highway to Shrubery, Hobblebush, IAMSOCRAZYMAP, Ireland
 UK, Island Hop, jcs flatulencamo, Landing Island, Municipal
leavage, Municipal Cleavage II, OHMIGOD, Old Wacky Cavern, Passive
enital, Pud River, Pud World, Quad Land, Refining of the
EWMAP!!!, Reoccuring Duck Theme, Resovoir Puppy, Satchmo, Semi
oughnut, semisymmetry, Spiral Monkey, Stock Piles, This way to
ell, Tollbooth, Urine Blanket, and Wild Bleeding Chickens.
Please e-mail any original bolo maps, errors to:
foulk@vax1.umkc.edu
hanks.  Enjoy.

#### BINHEX     bolo-maps.hqx   ****

Subject: Bolo Maps
Date: Thu, 04 Feb 93 02:42:47 -0800
From: Stuart Cheshire <cheshire@pescadero.stanford.edu>

Hi Bill,

Here are the new converted maps.

This single file replaces the following:

bolo-btm-maps.hqx
bolo-forest-island.hqx
bolo-kngpa-maps.hqx
bolo-map-collection-2.hqx
bolo-map-collection-3.hqx
bolo-map-collection.hqx
bolo-maryville-maps.hqx
bolo-nick-and-kens-maps.hqx
bolo-us-world-maps.hqx

Stuart Cheshire <cheshire@cs.stanford.edu>
 * Liliore Green Rains Houses Resident Computer Coordinator
 * Stanford Distributed Systems Group Research Assistant
 * Macintosh Programmer


#### BINHEX     bolo-nature-walk.hqx   ****

Date: Sun, 4 Apr 1993 09:55:10 -0400 
From: "Josh A. Goldfoot" <goldfoot-josh@YALE.EDU>
Subject: bolo-nature-walk.hqx 

Nature Walk is a full size (216 x 216) Bolo map designed for a
comfortable game between more than two Bolo players. This map
has no "gimmicks" that give one player an unfair advantage
early in the game. It has plenty of locations that allow for
secure bases.
 

#### BINHEX     bolo-random-map-generator.hqx   ****

Date: Mon, 22 Feb 93 19:23:33 PST
From: macmod@SUMEX-AIM.Stanford.EDU (Info-Mac Moderator)

orrow.stanford.edu!stanford.edu!ames!network.ucsd.edu!munnari.oz.au!un        iwa!cujo!ncrpda.curtin.edu.au!rocky.curtin.edu.au!user 
From: peter@cujo.curtin.edu.au (Peter N Lewis) 
Subject: Bolo Random Map Generator 
Message-Id: <peter-230293100459@rocky.curtin.edu.au> 
Followup-To: comp.sys.mac.games 
Lines: 214 
Sender: news@ncrpda.curtin.edu.au 
Nntp-Posting-Host: ncrpda.curtin.edu.au 
Organization: NCRPDA, Curtin University 
Date: Tue, 23 Feb 1993 02:14:47 GMT 
Apparently-To: info-mac 
Resent-To: backmod
Resent-Date: Mon, 22 Feb 1993 19:23:32 PST
Resent-From: Info-Mac Moderator <macmod@sumex-aim.Stanford.EDU>

Hi All,

There are lots of Bolo editors around these days, but I haven't seen a
random map generator yet, so here's my first attempt at it.  Its a bit weak
at the moment, but we played one map, and the major complaint was the map
was too big (100*100 is too big for 5 or 6 people) (40*40 is way too small
for 16 pillboxes, that was my first map :-).

It currently produces maps with only grass and forrest.  I've got no good
ideas for placing roads, rivers, or buildings, so I ignored them for now.

You feed it numbers for rows, cols, %land, %forest, #bases, #pillboxes, and
the starting armour, shells and mines for the pillboxes (all settings have
a pair of values, and it will choose between them at random, or pick a
reasonable value if you don't give it any help).

BTW, one thing that I think might improve the start of the game is to have
all bases start off empty.  This negates (to a degree) the tactic of
running around grabbing them all, since others can just put a few shots
into them to take them back.  It also slows down the start of the game
which tends to make for a more even game.  It'd be better if Bolo didn't
increase the contents of bases until they were initially taken, otherwise
they tend to grow while you are waiting to get everyone connected (the game
start delay is nice, but it usually takes us a long time to get everyone
connected at the same time).

Please, please, please let me know how you think the map's could be
improved (preferably with ideas on HOW it can be done, but any ideas would
be good).

Enjoy,
   Peter - yet another Bolo enthusiast :-)


#### BINHEX     bolo-star-15.hqx   ****

Date: Mon, 26 Apr 1993 14:10:01 -0500 
From: rudman@engin.umich.edu (Daniel E. Rudman)
Subject: [*] BoloStar 1.5 

----------------------------------------------------------------
[*] BoloStar 1.5,  K&D Software, Shareware $10
----------------------------------------------------------------
(please note, this should replace BoloStar 1.0, 1.1, and 1.1.1.

Finally, the long-awaited new version of BoloStar is released! New features
include:

o 68000 compatibility
o Excellent B&W editing support
o Scraps
o Extensions (BoloText, BoloTrace, Island Generator included)
o Multiple-monitor @ multiple-depth support
o Four levels of zoom
o BlockMode/SmartMode draw options
o Contiguous point tool
o Base and Pillbox modification
o Starter position control
o Color Printing
o Show outer border limits
o Improved author security

IMPORTANT: The extensions that are currently distributed are NOT 68000
compatible right now. The author of these extensions, Slot-Machines, Ltd.,
has indicated 68000-compatible versions will be our shortly.
==============================================================================

For those of you who don't know, BoloStar is a map editor for the popular
tank game Bolo.  K&D Software is extremely active on the newsgroup
alt.netgames.bolo, and a discussion of future features and other such
information can be found there.

If you have any questions, comments, or suggestions, please do not hesitate
to mail the authors of BoloStar (NOTE: we didn't write Bolo):

          Dan Rudman                rudman@engin.umich.edu
          Keith Fry                 keithfry@engin.umich.edu

Furthermore, please write us if you are interested in developing extensions
for BoloStar; some programming knowledge of the Mac may be necessary.

Dan Rudman
Keith Fry
K&D Software
Authors of BoloStar


#### BINHEX     bolo-tracker-101.hqx   ****

Date: Thu, 15 Apr 93 12:39:05 -0400
From: Matt Slot <fprefect@engin.umich.edu>
Subject: BoloTracker v1.0.1

 
This is a bug fix for the version in the archives...
Bolo Tracker is a simple hack to look for Bolo games across AppleTalk zones. If 
    you play Bolo as much as we do, it comes in handy to find a game before all
    the bases are claimed.
There are no preferences, no user interface, nothing but a quick display window.
    Maybe later I will add features, but only if the demand is great enough.
-----
Fixes in 1.0.1:
    *>  Removed code that would crash on a 68000 or 68020 Mac when clicking in
        the zoom box or opening the About box.
    *>  Now BoloTracker is quittable on those machines too. (Dumb error)
    *>  BoloTracker now tracks on single zone networks as well as big ones.
    *>  Add'l network error-checking.
-----
Bolo Tracker is free to Bolo Addicts everywhere.
Special thanx go to Stuart Cheshire for his programming genius.

Mail feedback to me at...

Matt Slot, CAEN Mac-Systems                         fprefect @ engin.umich.edu



#### BINHEX     bolostar-map-editor-15.hqx   ****

Date: Wed, 26 May 93 14:31:05 -0400 
From: Matt Slot <fprefect@engin.umich.edu>
Subject: BoloStar 1.5 Extension 

This Extension is for the BoloStar 1.5 map editor software. Drop it in the
   BoloStar Extensions folder with your copy of the program. The extension
   is written by Matt Slot, Slot-Machines Ltd., not K&D Software. This 
   extension is Freeware, as are all my extensions -- so pass it on.
   
Map >> Text allows you to remap a selection to an arbitrary text using
   different terrain to character mappings. This tool is useful for
   people who want to demonstrate a map portion in E-Mail or a newsgroup. 
   Remember that non-ASCII characters don't work well in mailers, so try
   to avoid them for use outside of the Mac World. (ResEdit hounds can
   modify the Mapping resource using the available Template :). Once 
   remapped, the text is placed onto the Clipboard for exporting to your
   favorite text or mail editor. Yes, I am aware of the duplication of
   some symbols, but you can change that can't ya...?

   - ---------------------------------------------------------------- -

	[This text scrap was created using BoloStar's "Map to ASCII" tool]

	~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~  
	~ # - # # # # # # # # # # # # # # # ~  
	~ # - # - - - - - # - - - # - - - # ~  
	~ # - # # # # # - # - # - # - X - # ~  
	~ # - - - - - # - # - # - - - # - # ~  
	~ # # # # # - # - O - # # # # # - # ~  
	~ # - - - # - # - - - - - # - - - # ~  
	~ # - # # # - # - O - # # # - # - # ~  
	~ # - # - - - # - # - # - - - # - # ~  
	~ # - X - # # # - # # # - # # # - # ~  
	~ # - - - - - - - - - # - # - - - # ~  
	~ # # # # # # # # # - # # # # # # # ~  
	~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~  

     Grass:      -    Road:        =     Mine:    !
     Tree:       *    Wall:        #     Base:    X
     Swamp:      :    Broken Wall: +     Pillbox: O
     Water:      ~    Rubble:      ,
     Deep Water:      Crater:      .

   - ---------------------------------------------------------------- -

Thanks, 
Matt Slot, Slot-Machines Ltd.					fprefect@engin.umich.edu

   - ---------------------------------------------------------------- -


#### BINHEX     bolotomy.hqx   ****

Date: 2 May 1993 07:46:22 U 
From: "Jerry Halstead" <fostex!jerry_halstead@Dartmouth.EDU>
Subject: None 

                       Subject:                               Time:7:33 AM
  OFFICE MEMO          None                                   Date:5/2/93
(moderator noteage: please delete the previous version of Bolotomy sent on
5/1/93.  In confronting our new Internet mail system I fear I lost the first
round.  Hope this one fares better.)

Welcome to our new utility for the Macintosh game Bolo.  Convinced that Bolo is
the best game imaginable for a handfull of networked Macs hooked to various
engineers (or whatever populates Macs at your site), we set out to make it
easier and faster to get *newer*, *better*, and *cooler* maps.

Bolotomy reads in a PICT file and converts it to a Bolo map.  Along the way you
will be able to preview how the final map looks and easily remap color intensities
(or shades of gray) to types of terrain, place bases and pillboxes, and tweak
the size of your PICT.

Requires:
   Color or greyscale display of at least 4 bits.  (i.e. B&W don't cut it)
   Some PICT files.
   Bolo.


mail questions, comments to:
fostex!jerry_halstead@dartvax
fostex!alan_witmer@dartvax




#### BINHEX     boulleys-bolo-maps.hqx   ****

Date: Sun, 18 Apr 93 16:38:56 EDT 
From: "Allan M. Boulley" <32DD3BN@CMUVM.CSV.CMICH.EDU>
Organization: Central Michigan University 
Subject: boulleys-bolo-maps 

These are six maps created for play with Bolo.  Hope everybody likes them.
Send comments, criticisms, suggestions, etc. to 32DD3BN@CMUVM.CSV.CMICH.EDU


#### BINHEX     brainwave-105.hqx   ****

From: Tom Gooding <tgooding@iastate.edu>
Subject: Brainwave.cpt.hqx
Date: Fri, 04 Feb 1994 10:57:01 CST


This goes in /info-mac/game/bolo and replaces Brainwave.cpt.hqx
...

Brainwave v1.05 by Tom Gooding (tgooding@iastate.edu)
* This fixes some bugs and adds some features to the Set Keys window...

Brainwave is Bolo cyborg that improves your Bolo abilities.  Here's a list of its features.
- Auto-Mapping
- Radar
- Auto Alignment
- Stagger Mines
- Clear Mines
- Automatic and manual road, bridge, and boat building
- Automatic tree gathering
- Can restrict speed when Builder is outside of tank
- Can display time till new builder lands.
- Can transmit location to allies (upon request)
- Can transmit current Brainwave version to all players
- and More!!!

Requirements
------------
Bolo 0.99.1+
020 processor or better
32-bit Quickdraw (Will work in B&W, just not well)
64k available after Bolo is launched



#### BINHEX     bring-your-waterwings-map.hqx   ****

Date: Wed, 18 Aug 1993 16:11:00 -0700 (PDT)
From: CCONSTAN@protect1.env.gov.bc.ca
Subject: Bolo Map: Bring Your Waterwings

[NOTE: please post also to saloon.falconmicro.com as I do not know who to send
 it to.  Also, please post to alt.netgames.bolo as I cannot get that newsgroup
 at my site.  Thanks]

Here is a really cool map a friend of mine made.

Enjoy.

==============================================================================
Carl B. Constantine                           B.C. Environment, Lands & Parks
End-User Support Analyst                      CCONSTAN@protect1.env.gov.bc.ca

------

#### BINHEX     cook-mapper-15c1.hqx   ****

From: John McLaughlin <borric@cairo.anu.edu.au>
Subject: game/war/bolo - CookMapper 1.5c.1
Date: Wed, 17 Nov 93 17:50:30 EST

Cookmapper is a random map making utility for the macintosh network game
bolo.
Cookmapper wont crash machines that don't have colour quickdraw anymore.

cheers, borric


#### BINHEX     dumbot-04.hqx   ****

From nntp.Stanford.EDU!headwall.Stanford.EDU!bloom-beacon.mit.edu!news.kei.com!sol.ctr.columbia.edu!math.ohio-state.edu!sdd.hp.com!decwrl!decwrl!csus.edu!netcom.com!jbum Thu Aug  5 01:09:11 PDT 1993
Article: 2914 of alt.netgames.bolo
Newsgroups: alt.netgames.bolo
Path: nntp.Stanford.EDU!headwall.Stanford.EDU!bloom-beacon.mit.edu!news.kei.com!sol.ctr.columbia.edu!math.ohio-state.edu!sdd.hp.com!decwrl!decwrl!csus.edu!netcom.com!jbum
From: jbum@netcom.com (Jim Bumgardner)
Subject: Dumbot 0.4 - dumber, but better...
Message-ID: <jbumCB8uLx.E3M@netcom.com>
Summary: Dumbot 0.4 a bolo brain
Keywords: bolo brains dumbot bots
Organization: Time Warner Interactive Group
Date: Wed, 4 Aug 1993 16:46:45 GMT
Lines: 284

Dumbot04.sit.hqx enclosed.

This is the the latest revision of Dumbot.  Excerpts from the release notes:

Dumbot 0.4 will beat Indy 1.2 more often than not.  This version also
beats Indy somewhat faster, due to some improvements in strategy.

Dumbot and Indy are close in capabilities, but Dumbot 1.4 has better
navigation, strategy, tactics, and (last but not least) a few less
bugs.  No doubt this balance of power will change with the next
release of Indy.

On the down side Dumbot hogs the CPU and uses more dynamic RAM than
the other brains I've tested.  This situation has improved somewhat,
but not a great deal.

This version of Dumbot shoots more accurately (i.e. shooting where
you're headed, instead of where you are).  I noticed that this makes
Dumbot a better opponent for humans, but doesn't make much of a
difference against brains, since most brains are beaten by exploiting
flaws in their strategies rather than by accurate shooting.

- Jim Bumgardner


#### BINHEX     fast-tracker-fkey.hqx   ****

From: <fprefect@engin.umich.edu>
Date: Mon, 8 Nov 93 18:40:39 -0500 
Subject: FastTracker FKEY for Bolo 


FastTracker... "the lightning-fast way to find a bolo game"

I wrote this in about a day as a quick method for finding Bolo games. With
just a keystroke, you can find a list of current games on the internet;
with another, you can launch Bolo with the game information on the Clipboard.

Just type Cmd-Shift-5 from any program, including the Bolo startup dialog. 
The FastTracker dialog will come up and give you the latest information. 
(Remember, you need MacTCP to use FastTracker, or to play Internet Bolo).

Share and Enjoy... the software is free to everyone. Bolo On!

Matt Slot (aka Black Lightning)          fprefect@engin.umich.edu



#### BINHEX     flynns-castles.hqx   ****

From: Info-Mac Moderator <macmod>
Subject: No Subject!
Date: Wed, 20 Apr 94 6:59:25 PDT

(5.67b/IDA-1.5 for sumex-aim.stanford.edu!info-mac); Tue, 19 Apr 1994 23:42:41
-0700
Received: by biola.edu (DECUS UUCP /2.0/2.0/2.0/);
          Tue, 19 Apr 94 09:11:27 PST
Received: from bubbs.biola.edu by john.biola.edu (MX V3.3 VAX) with SMTP; Tue,
          19 Apr 1994 09:02:59 PST
Received: from bubbs (185014) by bubbs.biola.edu (PostalUnion/SMTP 1.1.4) id
          AA185014.106084; Tue, 19 Apr 1994 09:11:46 PDT
Message-Id: <1994Apr16.031740.106084@bubbs.biola.edu>
To: info-mac@sumex-aim.stanford.edu
From: Graham_Best@bubbs.biola.edu
Organization: Biola University, Inc.
X-Attachments: Binhex Files Attached
Date: Sat, 16 Apr 1994 03:17:40 PDT
Subject: [*] Flynn's Castles Bolo Map

---------------
Flynn's Castles
---------------

  This Bolo map is called "Flynn's Castles" to distinquish it from the 
totally seperate 
"Castle" Bolo map of a different creator.  Some of the castles in this 
map are the same 
layouts of actual castles in Ireland.  The map is different because the 
bases come in pairs 
of twos, which are also surrounded by the walls of the castle.  The 
pillboxes are nicely 
guarded by both the walls and the bases: remember, you can't shoot 
through an enemy base and
hit the pillbox.  Even though there are more bases than pills in this 
game, it still poses a
challenge; if there were any more pill boxes, the game might be 
impossible.  Also remember 
that when you're blocking in your opponet's castle, he may be 
blocking in yours as well.

(*) Flynn
Graham_Best@BUBBS.Biola.Edu

Map Specs:
Size:       80 x 96
Pillboxes:  10
Bases:      16
Starts:     16   			




#### BINHEX     gaekes-maps.hqx   ****

From: brg@cscns.com (Brian R. Gaeke)
Subject: Gaeke's Maps
Date: Fri, 18 Mar 1994 04:34:27 -0500 (EST)

These are the worthwhile Bolo maps that I've created over the
years. Share and Enjoy.
Brian Gaeke

-- 
Brian Gaeke, The Dimensional Gate Company   Internet E-Mail: brg@cscns.com
Finger my account for my PGP public key.
Symantec: Buyer of much, builder of little...



#### BINHEX     indy-202.hqx   ****

From: backmod@camis.stanford.edu (Backup Moderator)
Subject: Indy 2.0.2; a BOLO brain
Date: Tue, 1 Mar 1994 16:15:12 -0600



--========================_13877676==_
Content-Type: text/plain; charset="us-ascii"

Here's Gersham William Meharg's latest BOLO brain Indy.

I pulled this off of ftp:/ftp.helix.net//pub/



--========================_13877676==_
Content-Type: application/mac-binhex40; name="Indy_2.02.sit"
Content-Disposition: attachment; filename="Indy_2.02.sit"


#### BINHEX     insanity-maps.hqx   ****

From: willi123@gold.tc.umn.edu (Chris Williams)
Subject: bolomaps-Insanity Maps
Date: Wed, 13 Jul 94 16:43:14 -0500



--========================_7770970==_
Content-Type: text/plain; charset="us-ascii"

Here are a few more good bolo maps. Enjoy





--========================_7770970==_
Content-Type: application/mac-binhex40; name="bolo-Insanity_Maps.cpt.hqx"


#### BINHEX     internet-bolo-tracker-10.hqx   ****

Date: Sat, 19 Jun 93 07:09:39 -0400 
From: Matt Slot <fprefect@engin.umich.edu>
Subject: Internet Bolo Tracker 

Internet BoloTracker v1.0 - DONT README

This Bolo Tracker is a simple hack to look for Bolo games across the Internet. 
	When you can't find anyone locally, it's time to look for another game somewhere
	out there. Better than the previous (AppleTalk) Tracker, I have added a little
	more user interface to it (see feature list).

Features:
	The list is grouped by game. Network visible players are listed under their
	games, and are displayed in collapsible outline format. The list can be
	sorted by map name or by start time.
	
	Start time indicates whether a game is on a time delay or in progress.
	
	You can now see how many people are playing in a game, and how many
	unclaimed bases and pillboxes there are before joining. There is also
	a space indicating that this is a password protected, or locked, game.
	
	Selecting a the name of a player, or that IP number, selects the information.
	Now you can copy and paste the info directly into the Bolo Window.

	Editable subnet lists make it easy to add a new bolo site to scan. If
	you don't know what your subnet is, look in the prefs dialog for the 
	<Local Subnet>, and that should be set to your subnet address. Send
	it to me to put it on the master list, or just post it to your friends.
	
	Subnets can be added with drag and drop of Tracker Prefs files or a specially
	formatted text file. Another way to load a file is to open the Subnet Prefs
	dialog, and option-click the Add button to get a Standard File dialog.
	

Bolo Tracker is free to Bolo Addicts everywhere.
Even more thanx go to Stuart Cheshire for his programming prowess.

Mail Feedback, Criticisms, Witticisms, etc. to me at...
fprefect @ engin.umich.edu                 Matt Slot, CAEN Mac-Systems

Internet BoloTracker is Copyright (c) 1993, Slot-Machines, Ltd. 



#### BINHEX     isle-of-insanity.hqx   ****

From: willi123@gold.tc.umn.edu (Chris Williams)
Subject: bolo-map-IsleofInsanity.cpt.hqx
Date: Thu, 7 Jul 94 04:46:48 -0500



--========================_7771118==_
Content-Type: text/plain; charset="us-ascii"

this is my first attempt at posting here so yell at me if i'm screwing up ;-)

anyway this is a map for bolo. its the third in my Insanity series of maps.
this map consists of a main 'continent' with a small island next to it.
i've found that the map works well with 2 to 4 people. created with
bmapedit.

  -Chris Willams (Insane in the bolo world)



--========================_7771118==_
Content-Type: application/mac-binhex40; name="bolo-map-IsleofInsanity.cpt.hqx"


#### BINHEX     ixohoxis-bolo-maps.hqx   ****

Date: Sun, 21 Nov 93 00:19:00 EST 
From: Al Boulley <32DD3BN%CMUVM.BITNET@Forsythe.Stanford.EDU>
Organization: Central Michigan University 
Subject: Upload 

Info-Mac Moderators,

 Enclosed below the double line is an upload of mine.  I wish it to be
placed in the game/bolo directory and replace boulleys-bolo-maps.hqx
which is an older version of this upload.  I also would be thrilled if
this could ever be included on any shareware/freeware CD-ROM, such as
your own or on Berkeley's BMUG CD-ROM (which my university purchases).

 The file name I request for this upload is: ixohoxis-bolo-maps.hqx

 Thank you for taking the time to post this submission, and especially
for providing the best FTP service available for Macintosh.

Al Boulley, 32dd3bn at cmuvm.csv.cmich.edu

========================================================================
For all you Bolo fanatics, I have here my collection of home-grown maps.
A few of them are very popular on the internet.  Most of them play very
even because they are symmetrical.  However, there are also a number of
irregular maps that play well.  There are 40 maps total, subdivided into
two folders:  'Non-symmetricals' and 'Symmetrical Maps'.  Try 'em all!

Al Boulley


#### BINHEX     jims-bolo-maps.hqx   ****

Date: Sun, 3 Oct 1993 20:25:07 -0400 (EDT)
From: Jim McQuillan <jimmcq@tardis.svsu.edu>
Subject: JimsBoloMaps.hqx

--0-1711951185-749694371:#4873
Content-Type: TEXT/PLAIN; charset=US-ASCII


This is a collection of maps for use with Bolo, a networked Tank game for
the Macintosh.

If you have ANY comments, suggestions, or criticisms please send e-mail
to:  jimmcq@tardis.svsu.edu

--0-1711951185-749694371:#4873
Content-Type: APPLICATION/octet-stream; name="JimsBoloMaps.hqx"
Content-ID: <Pine.3.05.9310032011.B4873@tardis.svsu.edu>
Content-Description: 


#### BINHEX     jurassic-park-map.hqx   ****

Date: Thu, 10 Jun 93 21:36:34 -0700 
From: Jon Pugh <jpugh@apple.com>
Subject: [*] Jurassic Park Bolo Map 

Here's a nifty Bolo map I made using Bolotomy and my previously submitted
Jurassic Park logo.  Keeping with the theme, it has no buildings or roads,
just a really cool island shape and lots of primodial forest (well, as
primordial as it gets in Bolo).  There's 16 bases and pills though and
room to manuever.

Jon


#### BINHEX     kngpa-maps-v4.hqx   ****

From: BERNIE FOULK <BFOULK@VAX1.UMKC.EDU>
Subject: No Subject!
Date: Mon, 20 Dec 1993 18:40:02 -0600 (CST)

Dear Info-Mac Moderators:

Please include the following binhexed file in your

bolo archives.  Thanks.



Introducing the KNGPA's Volume 4 Bolo Map Archive!

35 previously unreleased brand-spankin' new maps.



KNGPA v4 maps include: Amaze, BadgerCentral, BFE

Floyd, Blood & Cement, Book 'em, Dano!, bull stamp

island, City of Doom, DiagonalGopherFruit,

Ditherworld, Domain, edmond, the ruffage, fat pig

playing a slide whistle, Fleeing Ginger, Forest

Fire, Gates Overshadows, Glumpard's Secretion,

Islands in the...  er...  ocean, KillZone 22e,

little brown joint, Modified Sherwood, my country

'tis of the..., New Woodchuck Forest, Ode to

Wolfblitzer, Plankton, Pud City, Quadratis, Ring of

Fire, Shore Drive, Spunky's Village of Carnage,

stubland, Tantrum City, Teamwork compadres,

teamwork, the old man died, Turkey Jerky, and Wacked

Land.



Thanks.

send any comments/suggestions/alterations to:

     bfoulk@vax1.umkc.edu






#### BINHEX     manhattan.hqx   ****

From: stephen123@aol.com
Subject: Bolo map-Manhattan
Date: Tue, 29 Mar 94 01:17:54 EST

Here's a Bolox map of Manhattanx by Stephen Linhart and Tao R. Seeger.
We did this with Photoshopx, Bolotomyx and BoloStarx.  We aren't
making any warranties about its fun, safety or fitness for any
purpose.  But we think it's way cool and you should try it!
Freeware, Copyright 1994.

Stephen123@aol.com


#### BINHEX     maxwell-14.hqx   ****

From nntp.Stanford.EDU!headwall.Stanford.EDU!agate!dog.ee.lbl.gov!network.ucsd.edu!rutgers!uwvax!picard.cs.wisc.edu!m_turner Tue Jul 13 09:54:48 PDT 1993
Article: 2324 of alt.netgames.bolo
Path: nntp.Stanford.EDU!headwall.Stanford.EDU!agate!dog.ee.lbl.gov!network.ucsd.edu!rutgers!uwvax!picard.cs.wisc.edu!m_turner
From: m_turner@picard.cs.wisc.edu (Michael Turner)
Newsgroups: alt.netgames.bolo
Subject: Maxwell 1.4
Message-ID: <1993Jul13.145228.1393@cs.wisc.edu>
Date: 13 Jul 93 14:52:28 GMT
Sender: news@cs.wisc.edu (The News)
Organization: University of Wisconsin, Madison -- Computer Sciences Dept.
Lines: 782

Here is Maxwell 1.4
He/she/it has been significantly upgraded from 1.2 (1.3 was a limated
distribution).  The foundations for inter-bot communication have
been laid in 1.4, however they are a tad bit on the buggy side, so
they haven't been fully enabled in this version (human players on the
team would refuese to play with maxwell, and other maxwells would
be confused).

Comments, questions, bug reports are allways welcome.

Enjoy!

--Michael Turner
--Aka Stranger
--Coder of Maxwell



#### BINHEX     milos-brain.hqx   ****


#### BINHEX     navborg-02.hqx   ****

From nntp.Stanford.EDU!headwall.Stanford.EDU!agate!howland.reston.ans.net!noc.near.net!uunet!pipex!bnr.co.uk!bnrgate!bcars267!news Fri Jul 30 00:55:38 PDT 1993
Article: 2797 of alt.netgames.bolo
Newsgroups: alt.netgames.bolo
Path: nntp.Stanford.EDU!headwall.Stanford.EDU!agate!howland.reston.ans.net!noc.near.net!uunet!pipex!bnr.co.uk!bnrgate!bcars267!news
From: David Plumpton <plumpton@wampyr.cc.uow.edu.au>
Subject: New Navborg with Tartar Control!!!
Message-ID: <1993Jul29.224300.14681@bnr.ca>
X-Xxdate: Fri, 30 Jul 93 16:43:11 GMT
Sender: news@bnr.ca (usenet)
Nntp-Posting-Host: 47.181.192.71
Organization: NorTel
Date: Thu, 29 Jul 1993 22:43:00 GMT
Lines: 94

Well, here's Navborg 0.2. Thanks to all the people that commented on the
first release. The improvements are:
   - You can now navigate to pillboxes as well as bases
   - The turning circle is tighter
   - An arrow now indicates the direction to the target

An anybody that knows how to read the configured keys in the prefs
file please drop me a line. Thanks.

Enjoy.


#### BINHEX     nexus-12.hqx   ****

From "macaulay@mullian.ee.mu.OZ.AU (alexander william macaulay)" Fri Sep 10 00:07:42 1993
        
From: macaulay@mullian.ee.mu.OZ.AU (alexander william macaulay)
Message-Id: <9309090641.4577@mullian.ee.mu.OZ.AU> 
Subject: Nexus-12.cpt.hqx 
To: info-mac@sumex-aim.stanford.edu
Date: Thu, 9 Sep 1993 16:41:27 +1000 (EST) 
X-Mailer: ELM [version 2.4 PL21] 
Mime-Version: 1.0 
Content-Type: text/plain; charset=US-ASCII 
Content-Transfer-Encoding: 7bit 
Content-Length: 25362 
Resent-To: backmod
Resent-Date: Fri, 10 Sep 1993 0:07:40 PDT
Resent-From: Info-Mac Moderator <macmod@camis.Stanford.EDU>

Please replace game/bolo/nexus-11.cpt.hqx with this file.

Here is Nexus 1.2. Thanks to everyone who made suggestions for improvements
and extra features. Here's the intro in the About file:

Nexus is a Bolo cyborg which improves your performance. It should be
compatible with at least Bolo 0.99.1 and higher. It has the following
features (new ones are marked with a *):

- Extra key controls to control some building actions;
- Automated road building;
- Automatic harvesting of forest;
- Automatic random mine dropping;
- * Mine clearing key - clears mines in an area in front of you;
- * Automatic mapping with a map window which shows terrain you have been over;
- Navigational information about tanks, pillboxes and bases;
- Wide area radar showing a larger view of the area around you;
- Radar views for pillboxes;
- Sends version information to any player who asks;
- * Saves key settings and window positions in the Bolo Preferences file.

Alex.
--
Alex MacAulay (macaulay@ecr.mu.oz.au)
"The following statement is true. The preceding statement is false."


#### BINHEX     random-map-110.hqx   ****

Date: Thu, 1 Jul 1993 13:39:02 +0800 
From: Peter N Lewis <peter.lewis@info.curtin.edu.au>
Subject: gmae/bolo - Bolo RandomMap 1.1.0 


_______________________________________________________________________
Peter N Lewis <peter.lewis@info.curtin.edu.au>       Ph: +61 9 368 2055
Bolo RandomMap v1.1.0 generates random maps for use with Bolo.
You speicify the size, %land, %forest, number of pillboxes and bases,
and the starting content for bases, and it generates a made to order
map.  You can even leave it to pick random values for the various
features.

It produces fairly simple maps, including only grass and forest,
no other terain types are produced (yet).

Changes:
~Roundified map for Stuart, now there is deep sea scattered about the place.
~Fixed bug that allowed pillboxes/bases to be placed on the same square (fun :-)
~Fixed bug that allowed land to be adjacent to the edge (this could cause a
crash)
~Reduced the minimum land size down to 10*10
~Reduced the random land size

Bolo RandomMap is free.  Source is included.

Have fun,
   Peter. <peter.lewis@info.curtin.edu.au>
[Note the new address for those of you that follow these things]

Bolo RandomMap v1.1.0 Copyright 1993 Peter N Lewis


#### BINHEX     roads-to-rome.hqx   ****

From: swidoff@helix.nih.gov (Seth Widoff)
Subject: Bolo Map - Roads To Rome
Date: Thu, 30 Jun 94 09:54:51 -0400


This is a bolo map I recently created.


#### BINHEX     shugg-nads.hqx   ****

From: condor1@netcom.com (Charles McMurrough)
Subject: bolo-map-snugg-nads.hqx
Date: Tue, 8 Feb 1994 15:22:13 -0800

"Snugg nads" is an inovative change in a well known bolo map.
(Changes made with permission from the original author.)



#### BINHEX     sluggo-maps-101.hqx   ****

From: chdillon@seas.ucla.edu
Subject: /info-mac/game/bolo/sluggo_maps_101.sea.hqx
Date: Sun, 27 Mar 1994 19:38:22 -0800 (PST)

Enclosed is a collection of 101 maps for Bolo, the multi-player network
tank battle game.  The maps are categorized as Adventurous, Tournament
Size, and Symmetric.  Many have been posted to the newsgroups rec.games.bolo
or alt.netgames.bolo in the past, but this archive gives new players as
well as those which have been playing for some time an opportunity to have
all maps in one collection.  Please post as

     /info-mac/game/bolo/sluggo_maps_101.sea.hqx

The archive is self-extracting, created by Stuffit Lite 3.07.

Thank You,
Chuck Dillon
chdillon@seas.ucla.edu




#### BINHEX     spice-of-life.hqx   ****

From: swidoff@helix.nih.gov (Seth Widoff)
Subject: Bolo Map - Spice of Life
Date: Thu, 30 Jun 94 09:56:01 -0400


This is a bolo map I recently created.


#### BINHEX     tonto.hqx   ****

From nntp.Stanford.EDU!headwall.Stanford.EDU!agate!howland.reston.ans.net!ux1.cso.uiuc.edu!vixen.cso.uiuc.edu!sdd.hp.com!caen!batcomputer!news.reed.edu!usenet.ee.pdx.edu!cs.uoregon.edu!news.uoregon.edu!netnews.nwnet.net!raven.alaska.edu!aurora.alaska.edu Wed Jul 21 19:33:57 PDT 1993
Article: 2573 of alt.netgames.bolo
Newsgroups: alt.netgames.bolo
Path: nntp.Stanford.EDU!headwall.Stanford.EDU!agate!howland.reston.ans.net!ux1.cso.uiuc.edu!vixen.cso.uiuc.edu!sdd.hp.com!caen!batcomputer!news.reed.edu!usenet.ee.pdx.edu!cs.uoregon.edu!news.uoregon.edu!netnews.nwnet.net!raven.alaska.edu!aurora.alaska.edu
!fxmcs
From: fxmcs@aurora.alaska.edu
Subject: Tonto! v1.0 - a new brain!
Message-ID: <1993Jul21.165537.1@aurora.alaska.edu>
Lines: 309
Sender: news@raven.alaska.edu (USENET News System)
Nntp-Posting-Host: aurora.alaska.edu
Organization: University of Alaska Fairbanks
Date: Thu, 22 Jul 1993 00:55:37 GMT


   Okay, here's a new brain for you all: Tonto!  It's a reworking of my
original autopilot, one of the first nonstandard brains.  This one goes on to
finish off some of the features I had begun to implement (such as repairing
pillboxes) and adds several more (better neutral base snatching, base spiking,
ally following) which set it (hopefully) on a level with the latest Indy,
Maxwell and Dumbot.

   It's not loopproof, but it shouldn't crash your mac.  If you play against it
one on one, you may not notice much difference - however, with an allied
computer player, Tonto will be much more effective.  He also makes a good
sidekick for you, hence his name, Tonto!  You can get more description by
downloading him and checking out the readme file.

   Also - some people have complained about not knowing which players are
brains and which are humans.  I propose that the Bolo community decide on a
universal polling message - a message that a human could send to a player, and
if it's a 'bot, get a response back from containting brain names and versions.
I've already begun to put this code into Tonto!, but I can't think of what the
standard message should be.  Any idea?

---
Milo (Michael) Sharp                                    fxmcs@aurora.alaska.edu
Academic Computing                                     fsmcs1@aurora.alaska.edu
University of Alaska, Fairbanks                         -or- @acad2.alaska.edu

Here it is - Tonto! v1.0, successor to Milo's Autopilot.

