Obsidian Walkthrough

Walkthrough
For Easy access, you can skip to the Realm that you want by using these .
Forest Realm Bureau Realm Spider Realm Bismuth Realm Conductor Realm
FOREST REALM To trigger Max’s scream and enter the Obsidian’s Realms, you need to view the following filed in Lilah Kerlin’s PDA: Hi Guys Bon Voyage Obsidian Growth Log Dream-Spider Dream-Red Tape Speech Prep
BUREAU REALM To help read the names on the booths, there is a door. You come out of the elevator, it it to your right when you face the information desk.
Bridge Repair This is the only booth you really need to visit. It is fourth booth on the left and he will tell you to find a document ‘Standard Damage’ and to take it to the Department of Pre-Approvals
Other Booths If you’re a Myst fan, I suggest you check out ALL the booths, you will find some one wanting something interesting!
Standard Damage You will not find this document in any of these booths, you need to ‘reorient’. You need to face the library and down the ramp. Notice you are standing on what used to be a wall? When you get to the bottom, there will be a ladder on the far side. Go up it and you will need to find the elevator and ride it. There will be a computer near you, go check it out. This computer has the choice ‘Cloud Ring’. When you have played around with it, come out and go into Word Mixer and type in ‘Cloud Ring’, then make this when you go back into the option ‘Cloud Ring’. Do the same with ‘Standard Damage’, this is what your document will be filed under. The longest word that can be made with ‘Standard Damage’ is Tradesman. Click on it to put it in your inventory.
Pee-Approvals Take this document to the red ramp and reorient onto the Nexus Face. Go up to the light and click the leaver until you reach a maze of cubicles.  Get your entry cards and follow these directions: 365896969696965214147 NOTE: There is more then one way to complete this maze! After getting your document stamped off, leave this area and go back to the Nexus Face.
Celestial Puzzle Turn the light again until you visit the Time Face. This is a face with a large waiting area. Go behind the booth and you will find a puzzle with a Sun, Moon and a Planet. Align them so that they look like this Click the button and watch them go around.
Phone Puzzle When you go back to the Nexus Face, you will meat with a Rebel. Unscrew the light bulb and the Rebel will tell you to go find a document under ‘Orient Militia’. As you did before, find the document under ‘Limitation’. It gives you a code 934. Go back to the Nexus Face and go to the only Face that you haven't visited. Put in the number and place the slider as shown here.
Balancing Rock Go through the door and you will see a balancing rock. You can play with the rock and when you turn around, you will notice that where you are is changing. To get it in the right possession, drag the bottom rock so that it faces you directly. Turn around and go threw the door.
Final Climb Being as stubborn as he is, the Chief wouldn’t see you in the wrong orientation. You have to go to his orientation. To get to his, go forward and to the right. Then turn left, go forward and find a lattice, and find the identical one in the corner. Go to the second and climb it.  Get off the lattice and onto the railing. Turn to the right. Step on the information vidbot beneath you, and make your way to the statue. Climb the statue until you get to the bridge, and take the bridge into the Chief’s office.
SPIDER REALM
Fire Balcony Unfortunately, there is no simple step by step way to solve this puzzle. What you have to do is make all the branches hit the post at the right time and also make the lightning (From the cloud) hit the branch so that you get a musical note. This puzzle will take some time and frustration.
Cosmos Room In this room, you will find out about the machine, or spider as Max calls it. You will need to put the right pictures in the right slots, it’s fairly easy to tell which is which.
Air Balcony Before you go and try and trap the tornado, you have to get it set up. You have to click on this button and then get the sequence of the blocks so that you are missing the middle. Then, just fire at your tornado.
Metal Balcony Head over to the chemistry room, there is 'rules' to how the chemicals mix, see a video of it to your right. The chemicals are sorted into groups by colour and by structure. You will see the structure next to the beaker you put it in. Take the one top left vile (1red) and put it in a beaker. Take the '4 yellow' and put it in the other beaker. Mix them and take the concoction to the chemical booth. Head here and push the button, and that's all for this one.
Oil Balcony As you walk in, there is a number on the ground 038.1. Go to the ‘sand castle’ and put in the numbers 38 and 1 and watch how some of the castle forms and the other is still sand. You need more Oil. Go forward until you come to the ocean. This is another puzzle, you have to get the waves to be as one. This is easy if you work from the back to front.  Notice as it comes up that there is, what looks to be, a maze. Head on back to the caste. The part that has been formed, you can go into. Go to the front of the castle and go in the entrance. There will be a door witch has a lot of lines, you must get the same formation on this door as the maze outside. Unfortunately, there is no steps to do this. Some hints though: There is a limited amount of pieces to this puzzle, going across horizontally. These pieces also move from left to right.  When you have opened the door, go in and you will find yourself where the ocean puzzle was. Check out the area so you would know on a 2D map.  Go back to the castle and there will be a desk to your right. This is your map, to give you the possession of the Oil.  If you are having trouble, the numbers are 133 and 5. Go back and get the Oil.
BISMUTH REALM After finding yourself on a pile of Junk, you need to head left on the Junk to the top where you will find a radio. Press the button and you will be carried over to the plane.
Bird Find your way into the plane and through the door where you will find nanites turning something. Click on it and you will see a bird, not flying quite the way it should. When you click on this bird, it will show the slides, you have to possession these in the right order so that the bird flies right. NOTE: Make sure that it’s flying the right way, I made the mistake of making it go backwards! This is the solution
Piazza This is an interesting game. One that it a little hard to give directions on, what you have to do is to “trap inspiration”. You do this be cutting off his escape, to get the feel of the game, you can just head straight through the board and up the stairs where you will find a miniature of the game. Get the feel for it and it becomes quite easy, it’s important later on as well. Pay close attention to what is said after you have “found success”, this is a hint to what comes later on in the game.
Statue I highly suggest that you go through and have a listen to all the paintings, especially the frame. The frame will give you a major hint on what to do. When you go in and see Bismuth, you need to go to the machine and make the image have nothing on it. You will need to play around since it’s a little hard, to explane, the pieces disappearing when you put them on each other! It’s not too hard. NOTE: If your still wondering what I mean by this big hint, she says “start a new canvas”. This is what gave it away to me! After Bismuth has placed the painting in the frame, you have to pull the leaver that is below and to the left.
Church of the Machine As you go in, you will see Bismuth sitting there, if you go and see him he will give you a hint on what to do. Head on down and into your old friend the spider. This part will take a while to get on your own, so I’ll just go ahead and give you the solution to this one! This chip goes in your plane. When you first enter and stop, to your right there is a slot where this chip goes. This chip is also used later on.
Frame in the Sky Wondering how to get to it? It’s quite simple, switch over the controls to Bismuth and he will want you to the pre-flight check. Stumped? Here’s how you do it. You need to follow what she says when she says to flip switch D1, then if you check under the tab for A4, there is a red light, this is Bismuth and you have to trap him like you did in the Piazza!
CONDUCTOR REALM. Go wondering and you will find the chip you made with the spider and Max
The bridge.  This is a nice simple puzzle with a nice simple answer. Just follow these directions and you’ll breeze through! 3 up 7 left 4 up 4 right 3 down 3 right 2 down
Camouflage Buttons This would have to be a very annoying puzzle. There is no easy way to complete it, you have a 1 in 10,638 chance of guessing your way through this puzzle. The way I did it, every time, was to stare at it, then you can watch where they are all doing. You can also get someone to help you, one of you do half and the other the other half. It’s an annoying puzzle and just keep going until they all seem to come together up one end and it gets really easy.
SAVE! This is the end of the game, you now have the choice of going with Max or The Conductor. I suggest you try each possibility, it’s interesting what The Conductor thinks of ‘paradise’.
Well that’s it, I hope you enjoyed the game as much as I did (not likely though!).