### AnimUVHandler Availability LightWaveŽ 8.0 Component Layout Header lwanimuv.h The AnimUV plug-in class allows the developer to transform the UV coordinates of a texture during animation.. Handler Activation Function
       XCALL_( int ) AnimUVActive( int version, GlobalFunc *global,
          LWAnimUVHandler *local, void *serverData );
The `local` argument to a motion handler's activation function is an LWAnimUVHandler.
        typedef struct st_LWAnimUVHandler {
    	    LWInstanceFuncs	 *inst;
    	    LWItemFuncs	 *item;
    	    int	(*GetOptions)( LWInstance, char * );
    	    int	(*SetOptions)( LWInstance, char * );
    	    int	(*Begin)( LWInstance, char *, double, int, int, int );
    	    int	(*Evaluate)( LWInstance, int, double * );
    	    int	(*End)( LWInstance );
        } LWAnimUVHandler;
The first two members of this structure are standard handler functions. The `context` argument to the `inst->create` function is the LWItemID of the item associated with this instance. In addition to the standard handler functions, a motion handler provides an evaluation function and a flags function. `success = Begin( instance, options, time, vertCount, wRepeat, hRepeat )` This function is called for each new surface, before it is drawn. This function should return one (1) if the UV coordinates were successfully updated, or zero (0) on error. `success = Evaluate( instance, vertexNumber, uv )` This function is called for each vertex, just before it is drawn. `vertexNumber` indicates which vertex is currently being evaluated (i.e., 0, 1, 2..). `uv` is an array of UV values for the indicated vertex. This function should return one (1) if the UV coordinates were successfully updated, or zero (0) on error. `success = End( instance )` This function is called after each vertex has been drawn. This function should return one (1) if the UV coordinates were successfully updated, or zero (0) on error. `success = SetOptions( instance, options )` Copies the options array into the AnimUV options structure. This function should return one (1) if the UV coordinates were successfully updated, or zero (0) if it failed to copy the options array. `success = GetOptions( instance, options )` Returns the number and the array of options data. If the options array is NULL, simply return the number of bytes in options array. This function should return the number of options bytes. If the options array is not NULL, then the options bytes are copied into the array. Interface Activation Function
       XCALL_( int ) AnimUVInterface( int version, GlobalFunc *global,
          LWInterface *local, void *serverData );
The interface activation's local data is the standard interface structure for handlers. Example The AnimUV SDK sample project illustrates the usage of this class.