Jake and Jennifer Eagle in Eagle Eye Mysteries™ The Original Expert's Corner The world today is more complex than ever — every day we must make decisions in a never-ending stream of new information. In this kind of fast-paced, dynamic environment, it's more important than ever to be able to access, process, and communicate information. And an excellent way to improve these skills is by solving mysteries. In Eagle Eye Mysteries, kids improve these skills in the town of Richview as junior amateur detectives. Whether the case involves a stolen skateboard or a U.F.O. sighting, the kids must exercise a number of important skills: reading, reasoning, analysis, and interpretation. And as they solve cases, kids grow familiar with the town and the people in it, and use this information to solve the mysteries more efficiently, in ways that will carry over into their own real- world experiences. Eagle Eye Mysteries provides a fun and exciting avenue for kids to learn a variety of thinking skills that will prove invaluable to them in the years to come. — Sherry Herrgott, B.S., M.A. Educational Consultant Our Mission At EA*Kids, we start by asking kids what they want, because when it comes to fun, they're the experts. Then we consult professional educators, combining their expertise with our ten years of entertainment success, to create software that captures the magic of childhood. WELCOME, ACE! Hi, I'm Jake Eagle... ...and I'm Jennifer Eagle. Together, we started the Eagle Eye Detective Agency. There are a lot of mysteries that happen in our hometown, Richview. Police Chief Barnes and his assistant Sgt. Nails were having trouble solving them all, so we decided to give them some help. And we need your help to make sure we don't miss anything during our investigations. Soon, everybody began to come to us with mysteries to solve. We were glad to give them a hand, and we've learned a lot along the way. You have to know a lot to unravel mysteries. First, you have to learn how to solve problems logically — using only the facts. Then, you have to become familiar with history, different branches of science, and lot of other subjects. Luckily, there's a good library in Richview where you can find out what you need to know. There are other people around Richview who can give you information, too. And all the information you gather goes right into our hand-held TRAVIS which collects clues, information, and pictures of the suspects. You can use TRAVIS to refresh your memory about the clues you've gathered and the people you've talked to. But our most important resource is you. You're our partner in all the Eagle Eye cases, and we depend on you to notice things we might miss and help us out during the course of our investigations. And in the end, it's up to you to point to the guilty party. So if you're ready, let's start solving mysteries! STARTING Giving Commands Commands can be given in Eagle Eye Mysteries with the keyboard or mouse. IBM USERS: If you are going to use a mouse, make sure the mouse drivers are loaded before you start playing the game (usually the mouse drivers are automatically loaded when you turn your computer on). Refer to your mouse manual if you have any questions about loading your mouse drivers. Using the Keyboard TAB and Arrow Keys The TAB and Arrow keys move the onscreen cursor. To select something, move your cursor over it and press ENTER/RETURN. You can speed up most animations and conversations by pressing ENTER/RETURN or the Spacebar. Using the Mouse Move the cursor with the mouse. To select something, move your cursor over it and click a mouse button. You can speed up most animations and conversations by clicking the mouse. MACINTOSH MENUS Macintosh users can access a variety of functions through the menus in Eagle Eye. To make the menu bar appear, press the accent ( ` ) key. FILE Use the File menu to create a new player, start a new mystery, open a saved mystery, save your current mystery, and quit the game. EDIT The Edit menu isn't enabled for use with Eagle Eye. GO TO Use the Go To menu to go directly to the overhead map, the TRAVIS notebook screen, the Suspects screen, and the Game Setup screen. The lower section of the Go To menu lists all the locations in your mystery. Go directly to any location listed by choosing it in this menu. Enter Your Name The first time you start sleuthing, you'll be asked to type in your name. Type it in and press ENTER/RETURN. You can type in up to 12 letters, so just type in your first name, without spaces. If you've played before, a list of names used before appears. To choose one of the previously used names, double-click it, or click it once then click OK. To use a new name, click NEW, then type in your new name and press ENTER/RETURN. Choose A Partner Choose Jennifer or Jake as your partner in crime-solving You'll need a partner during your investigation. You can choose one of the two founding members of the Eagle Eye Detective Agency: Jake or Jennifer. To choose one of them, click on their picture or name. You can choose a partner every time you start the game, or at any time during the game from the Set Up Screen. Choose A Game Option The Game Options Screen gives you access to the mysteries, a Practice mystery, and the three ScrapBooks. Choose A Mystery Click OK to begin the highlighted mystery. The highlighted mystery is white. Click LOAD to see a list of saved mysteries Click EXIT to exit the program Click and drag this scrollbar to see mysteries further down the list This is the current Book of mysteries you're working on (there are three books altogether) The Choose A Mystery option lets you see a list of mysteries that plague Richview. Any mysteries that have already been solved appear in dark blue. Cases that still need solving appear in light blue, and the one you have currently selected is white. There are three groups of mysteries called Book 1, Book 2, and Book 3. You must solve all the mysteries in Book 1 before Jake and Jennifer will promote you to the harder cases in Book 2. When you solve all the mysteries in Book 2, they'll give you the toughest of the uncracked cases in Book 3. The mysteries in Book 2 and Book 3 have the same names as the ones in Book 1, but they have different clues and different solutions. To scroll through the complete list of mysteries in your current Book, click and drag the scrollbar. You can also click on the up arrow at the top of the scrollbar to scroll up through the mysteries, or click on the down arrow at the bottom of the scrollbar to scroll down. Practice Mystery The Practice Mystery gives you a chance to solve a simple mystery and learn how sleuthing for the Eagle Eye Agency works. Play the Practice Mystery first to meet Jake and Jennifer, learn how to give commands, question witnesses, gather clues, and get around. See ScrapBook 1, 2, and 3 There are three ScrapBooks that Jake and Jennifer fill with souvenirs of your detective work. Each ScrapBook corresponds to one of the three books of mysteries. Jake and Jennifer fill these up as you solve cases. CASE BRIEFING When you've chosen a mystery to solve, you're transported to Eagle Eye headquarters. From here you, Jake, and Jennifer will get a little preliminary information on the case, a map of Richview, and TRAVIS. Get ready, get set, good luck! GETTING AROUND RICHVIEW The Map of Richview shows you all of Richview, and the places where you'll find the evidence you need to solve your case. The active locations are noted with flashing diamonds. A red diamond marks the scene of the crime, so investigate there first. When you click on a diamond, you'll get a close-up view of that area and the names of the places marked by the diamonds such as the Bank or the Police Station. When you click on one of these places, you and your partner skate there and you can begin collecting evidence. When you're ready to leave a scene, click on your partner's feet. Set Up Screen To change previous selections you've made at the Set Up screen, use the Set Up screen options listed below. {Work With} Choose this to change your partner. {Turn Sound} Choose this to turn the sound on or off. {Sign In New Player} Choose this to enter a new name. When you enter a new name, you'll leave the current case and start a new game with the new player name. {Scrapbook 1,2,3} Choose one of these buttons to look at ScrapBooks 1, 2, or 3. {Save This Case} Choose this to save the case you're working on. {Start New Case} Choose this to start a new case. Save the case you have been working on if you haven't already solved it! {Help} Choose this to get help with the Set Up screen. {Done With Set Up} Choose this when you are through with the Set Up screen and want to return to your case. {Quit the Program} Choose this to quit sleuthing and return to the DOS screen. Save the case you're investigating before you Quit! SOLVING A MYSTERY The Eagle Eye Detective Agency goes by the book — that's the law. To catch a culprit, you must collect evidence, form a hypothesis (a theory about who did it, why, and how), then choose the evidence from your collection that best proves your hypothesis. The procedure below is taken straight from Great Grandpa Eagle's first handbook on crime-solving, published in 1842. Jake and Jennifer use it as their guide, and we've published it here for you to refer to. 1. Gather clues Gather facts and photos as evidence by visiting various locations, interviewing the people you find there, and finding clues. As you interview people and search locations, your partner logs all evidence in your TRAVIS. 2. Figure out a suspect Form a theory about who did it and why, based on the evidence as to who the guilty person is. 3. Choose the best clues to support your suspicions Go to your TRAVIS, click the red SOLVE button, and choose the clues that best support your suspicion. How many clues you'll have to choose depends on the book of mysteries you're working on. 4. Accuse your suspect After you and your partner have agreed on the clues, you'll have to choose your suspect from the people you've encountered or heard information about. Once you've solved a mystery, you'll go back to the Eagle Eye headquarters to see the public response to your success. But hey, now isn't the time to relax — it's time to get on the next case! TRAVIS TRAVIS n. 1. An acronym for TEXT RETRIEVAL AND VIDEO INPUT SYSTEM. 2. A portable computer that can keep notes and photographic images in its memory. TRAVIS is your most valuable mystery-solving tool. As you collect information and discover clues at different locations, your partner (Jake or Jennifer) enters them into TRAVIS. To review the information your partner has entered into TRAVIS, click on it anytime you're investigating a location. Choose the Notes button to view all the current notes your partner has kept. Choose the Suspects button to review the pictures of people you have talked to. Click on a Suspect to review what that person told you or what you heard about them. Choose the Solve button when you're ready to solve the case. Choose the Up or Down button to scroll through the notes. Choose the Help button to get help using TRAVIS. Gather Clues The two primary ways of gathering evidence are talking to people and examining the scene of the crime. In any location, people who have something to say or objects that contain important clues are outlined by blue glowing boxes like these. Select the person or area inside a glowing box to get information and clues. To leave a location, click on your partner's feet and you'll go back to the map of Richview. Select Clues to Support Your Case When you've thoroughly searched the locations of evidence around Richview and are ready to solve the case, pick the clues that best support your suspicion. Bring up the TRAVIS screen, then choose the red SOLVE button to bring up all your stored clues. Choose the SOLVE button to get to the Clue Selection screen Page up and down to see your entire list of clues. This Clue Counter tells you how many clues you have left to choose. If you choose a clue as evidence, then decide you don't want to include it, select it again to deactivate it. When you and your partner agree on the clues chosen, it's time to accuse your suspect! Accuse Your Suspect When you've selected solid clues as evidence, accuse the guilty party! Who did it??? If you accuse the correct suspect, you're transported back to Eagle Eye Headquarters to share your success with the other Eagle Eye partners. If you accuse the wrong suspect, you'll go back to the TRAVIS to review your clues. When you're ready to accuse someone else, click SOLVE, choose your clues, then accuse the new suspect. SCRAPBOOKS Jake and Jennifer are proud to have you as part of their team, so they collect all the articles and letters they receive about your successes and put them in a ScrapBook. You can view your ScrapBooks from the opening Option menu or from the Set Up Screen during an investigation. There are three ScrapBooks in all, and each corresponds to one of the three Books of mysteries you've solved. When you've solved all the mysteries in Book 1 (and subsequently filled up ScrapBook 1), the Eagle Eye Detective Agency promotes you to Book 2 of mysteries, and you'll begin to fill up ScrapBook 2. If you solve your mystery on the first try, Jake and Jennifer award you with an Eagle Eye Ace award in your ScrapBook alongside the article about your case. SAVING A CASE To save a case during an investigation: 1. Go to the Richview map screen and choose the Program Set Up button. The Set Up screen appears. 2. Choose the Save This Case button, and your case is saved. IBM USERS: You won't see anything happen, but the case is saved until you want to try to solve it again later. Now that the case is saved, you can choose Start New Case to begin solving a new mystery, or quit sleuthing by choosing the Quit The Program button. Restarting a Saved Case To restart a saved case: 1. Start Eagle Eye as you normally would: choose a name, choose a partner, then at the Option screen, select Choose A Mystery. NOTE! Be sure to select the same name that your cases are saved under! 2. Choose the Load button. A list of saved mysteries appears. 3. Select the mystery you'd like to restart, then choose OK. If you want to go back to the Choose A Mystery screen, select the Load button again. QUITTING Before you rush to quit your investigation, remember to save your place! To quit at any time during play: 1. Press the ESC key on your keyboard until the big town map of Richview appears. 2. Choose the Program Set Up button. The Set Up screen appears. 3. Choose the Quit The Program button. When the Exit Game? box appears, choose Yes. IBM USERS: At certain places in Eagle Eye, like the introductory menus and end-of-mystery screens, you can press the ESC button on your keyboard and instantly get the Exit Game? box. MACINTOSH USERS: To quit, press Command-Q (_-Q) at any time. IBM System Requirements To use Eagle Eye Mysteries, you must have: • A hard disk drive, 16-mhz 386 or faster • 9 MB free space on your hard drive • IBM or compatible • 256-color VGA • DOS version 3.3 or higher. We recommend: • Using a mouse • Using a sound board. Eagle Eye mysteries supports AdLib, AdLib Gold, SoundBlaster, SoundBlaster Pro, Pro Audio Spectrum, Pro Audio Spectrum Plus or 16, and Roland soundboards. Eagle Eye Mysteries supports EMS. IBM USERS! You can use the switches below to load your game with the proper sound and music configuration. Sound Switches /sn no sound /sp1 Pro Audio Spectrum 8 /sp2 Pro Audio Spectrum 16 /ss1 SoundBlaster /ss2 SoundBlaster Pro /sa2 Adlib Gold For example:To start the game with a SoundBlaster Pro from the directory called C:\EAKIDS\EEM, type EEM/ss2 and press ENTER. Music Switches /mn no music /mp1 Pro Audio Spectrum 8 /mp2 Pro Audio Spectrum 16 /ms1 SoundBlaster /ms2 Old SoundBlaster Pro /ms3 New SoundBlaster Pro (OPL 3 version) /ma3 AdLib Gold /ma1 AdLib /mr Roland LAPC1 Macintosh System Requirements • Mac LC series, Color Classic, Mac II series, Quadra, Performa, Centris • System 6.0.7 or higher • 12” (512x384) color monitor with 8-bit (256 color) support, or larger. • For System 6.07, 2 MB of RAM. For System 7.0 and higher, 4 MB of RAM. • High density floppy drive and hard drive with 11MB free space. THE EA*KIDS HONOR SYSTEM Suppose you and some friends make a newsletter, and it's so great that everyone wants a copy. Then you set up a stand and charge 5’ a copy. Pretty soon everyone is reading your newsletter, and you've made a lot of money which you can use to make a new newsletter. Right? Not always. Some people see your newsletter at a friend's house, and instead of buying one for themselves, they just photocopy it. Even if everyone loved your newsletters, you'd go out of business if no one paid for their copies. It's the same with computer games. It's easy to copy software for your friends, but it's wrong — it's stealing. There's no way we can stop you from copying our games illegally, so we trust you to pay for the games you enjoy because it's the right thing to do. Besides, we use your money to make more games for you, and that's what we both want. So please, pay to play. So everyone wins. Credits AT STORMFRONT: Stories and Dialogue Written by: Sarah Stocker Magno, Ken Eklund, and Don Daglow Programmed by: Mark Manyen Character Design and Animation: Sergio Lobato Backgrounds and Illustrations: Kenn Berry, David Bunnett, Dimitri Detchev, Marina Goldberg, Sergio Lobato, Steve Paris, Arturo Sinclair, William M. Sullivan, Anne Wellington Project Coordinator: Sarah Stocker Magno Director: Don Daglow Art Director: David Bunnett Technical Director: Mark Buchignani Educational Consultant: Jeannine Herron, Ph D. 3-D Model Design: Arturo Sinclair Additional Programming: Linwood H. Taylor Voice Talent: Lauren Bloom, Evan Enright-Schulz Original Music: Rob Wallace Sound Design: Peter Stone Special thanks to: Alyssa Finley, Katie Jack, and David McLaughlin MACINTOSH CONVERSION: Programmed by: Mark A. Fong Art and Animation: Kenn Berry, David Clemons, John Keester, Marina Goldberg, Dimitri Detchev AT ELECTRONIC ARTS: Produced by High Score Productions for EA*KIDS. Product Conceived and Produced by: Scott Orr Associate Producer: Jeff Haas Technical Directors: Scott Cronce, Rob Harris Testing: Ken Rogers, Tony Iuppa Product Management: Lora Williams Art Direction: Nancy Waisanen Cover Illustration: Jason Dowd Package Design: E.J. Sarraille Documentation: A. C. Smith Documentation Layout: Emily Favors Quality Assurance: Randy Eckhardt Special Thanks to Doug Barry, Deborah Cook, Diane Flynn NOTICE ELECTRONIC ARTS RESERVES THE RIGHT TO MAKE IMPROVEMENTS IN THE PRODUCT DESCRIBED IN THIS MANUAL AT ANY TIME AND WITHOUT NOTICE. THIS MANUAL, AND THE SOFTWARE DESCRIBED IN THIS MANUAL, IS COPYRIGHTED. ALL RIGHTS ARE RESERVED. NO PART OF THIS MANUAL OR THE DESCRIBED SOFTWARE MAY BE COPIED, REPRODUCED, TRANSLATED, OR REDUCED TO ANY ELECTRONIC MEDIUM OR MACHINE-READABLE FORM WITHOUT THE PRIOR WRITTEN CONSENT OF ELECTRONIC ARTS, P. O. BOX 7578, SAN MATEO, CALIFORNIA 94403-7578, ATTN: CUSTOMER SUPPORT. Eagle Eye Mysteries, The Original, EA*Kids, the EA*Kids Logo, Jake and Jennifer Eagle, and EA*Kids Theater are trademarks of Electronic Arts. TRAVIS is trademark of Electronic Arts. Unless indicated otherwise, all software and documentation is © 1993 Electronic Arts. All Rights Reserved. QUICK KEYS IBM {Arrow keys} Move your cursor around the screen with the arrow keys. {ENTER key} Activate the object currently under your cursor with the ENTER key or speed up conversations and animations. {Spacebar} Speed up conversations and animations with the spacebar. Macintosh {Tab, Arrow keys} Move your cursor around the screen with the arrow keys. {RETURN key} Activate the object currently under your cursor with the RETURN key or speed up conversations and animations. {Spacebar} Speed up conversations and animations with the spacebar. {ESC key} ESC exits certain screens {Accent/tilde key} Reveals/hides menus at top of screen {Command- P} Select a new player {Command-N} Starts a new mystery {Command-O} Begins a saved mystery {Command-S} Saves your current case, then returns you to same spot in game. {Command-Q} Quits your game {Command-M} View your map {Command-B} Goes to the TRAVIS to let you view suspects and clues. {Command-U} Goes to Game Setup screen {Command-T} Goes to Suspects screen