//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose: 
//
// $NoKeywords: $
//=============================================================================
#pragma once
#if !defined(VGUI_SCROLLBAR2_H)
#define VGUI_SCROLLBAR2_H

#include<VGUI.h>
#include<VGUI_Panel.h>
#include<VGUI_Dar.h>

namespace vgui
{

class IntChangeSignal;
class Button;
class Slider2;

//-----------------------------------------------------------------------------
// Purpose: Hacked up version of the vgui scrollbar
//-----------------------------------------------------------------------------
class VGUIAPI ScrollBar2 : public Panel
{
public:
	ScrollBar2(int x,int y,int wide,int tall,bool vertical);
public:
	virtual void    setValue(int value);
	virtual int     getValue();
	virtual void    addIntChangeSignal(IntChangeSignal* s); 
	virtual void    setRange(int min,int max);
	virtual void    setRangeWindow(int rangeWindow);
	virtual void    setRangeWindowEnabled(bool state);
	virtual void    setSize(int wide,int tall);
	virtual bool    isVertical();
	virtual bool    hasFullRange();
	virtual void    setButton(Button *button,int index);
	virtual Button* getButton(int index);
	virtual void    setSlider(Slider2 *slider);
	virtual Slider2 *getSlider();
	virtual void 	doButtonPressed(int buttonIndex);
	virtual void    setButtonPressedScrollValue(int value);
	virtual void    validate();
public: //bullshit public 
	virtual void fireIntChangeSignal();
protected:
	virtual void performLayout();
protected:
	Button* _button[2];
	Slider2 *_slider;
	Dar<IntChangeSignal*> _intChangeSignalDar;
	int     _buttonPressedScrollValue;
};

}
#endif // VGUI_SCROLLBAR2_H
