/***
*
*	Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*	
*	This product contains software technology licensed from Id 
*	Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc. 
*	All Rights Reserved.
*
*   Use, distribution, and modification of this source code and/or resulting
*   object code is restricted to non-commercial enhancements to products from
*   Valve LLC.  All other use, distribution, or modification is prohibited
*   without written permission from Valve LLC.
*
****/
#pragma once
#if !defined(CUSTOMENTITY_H)
#define CUSTOMENTITY_H

// Custom Entities

// Start/End Entity is encoded as 12 bits of entity index, and 4 bits of attachment (4:12)
#define BEAMENT_ENTITY( x )		((x) & 0xFFF)
#define BEAMENT_ATTACHMENT( x )	(((x)>>12) & 0xF)

// Beam types, encoded as a byte
enum 
{
	BEAM_POINTS = 0,
	BEAM_ENTPOINT,
	BEAM_ENTS,
	BEAM_HOSE
};

#define BEAM_FSINE		0x10
#define BEAM_FSOLID		0x20
#define BEAM_FSHADEIN	0x40
#define BEAM_FSHADEOUT	0x80

#endif//CUSTOMENTITY_H
