//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose: 
//
// $NoKeywords: $
//=============================================================================
#pragma once
#if !defined(VOICE_BANMGR_H)
#define VOICE_BANMGR_H

// This class manages the (persistent) list of squelched players.
class CVoiceBanMgr
{
public:

				CVoiceBanMgr();
				~CVoiceBanMgr();	

	// Init loads the list of squelched players from disk.
	bool		Init(char const *pGameDir);
	void		Term();

	// Saves the state into voice_squelch.dt.
	void		SaveState(char const *pGameDir);

	bool		GetPlayerBan(char const playerID[16]);
	void		SetPlayerBan(char const playerID[16], bool bSquelch);

	// Call your callback for each banned player.
	void		ForEachBannedPlayer(void (*callback)(char id[16]));


protected:

	class BannedPlayer
	{
	public:
		char			m_PlayerID[16];
		BannedPlayer	*m_pPrev, *m_pNext;
	};

	void				Clear();
	BannedPlayer*	InternalFindPlayerSquelch(char const playerID[16]);
	BannedPlayer*	AddBannedPlayer(char const playerID[16]);


protected:

	BannedPlayer	m_PlayerHash[256];
};
#endif // VOICE_BANMGR_H
