/***
*
*	Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*	
*	This product contains software technology licensed from Id 
*	Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc. 
*	All Rights Reserved.
*
*   Use, distribution, and modification of this source code and/or resulting
*   object code is restricted to non-commercial enhancements to products from
*   Valve LLC.  All other use, distribution, or modification is prohibited
*   without written permission from Valve LLC.
*
****/

#ifndef HLTV_H
#define HLTV_H

#define TYPE_CLIENT			0	// client is a normal HL client (default)
#define TYPE_PROXY			1	// client is another proxy
#define TYPE_COMMENTATOR		3	// client is a commentator
#define TYPE_DEMO			4	// client is a demo file

// sub commands of svc_hltv:
#define HLTV_ACTIVE			0	// tells client that he's an spectator and will get director commands
#define HLTV_STATUS			1	// send status infos about proxy 
#define HLTV_LISTEN			2	// tell client to listen to a multicast stream

// sub commands of svc_director:
#define DRC_CMD_NONE		0	// NULL director command
#define DRC_CMD_START		1	// start director mode
#define DRC_CMD_EVENT		2	// informs about director command
#define DRC_CMD_MODE		3	// switches camera modes
#define DRC_CMD_CAMERA		4	// sets camera registers
#define DRC_CMD_TIMESCALE		5	// sets time scale
#define DRC_CMD_MESSAGE		6	// send HUD centerprint
#define DRC_CMD_SOUND		7	// plays a particular sound
#define DRC_CMD_STATUS		8	// status info about broadcast
#define DRC_CMD_BANNER		9	// banner file name for HLTV gui
#define DRC_CMD_STUFFTEXT		10	// like the normal svc_stufftext but as director command
#define DRC_CMD_CHASE		11	//	chase a certain player
#define DRC_CMD_INEYE		12	// view player through own eyes
#define DRC_CMD_MAP		13	//	show overview map
#define DRC_CMD_CAMPATH		14	// define camera waypoint
#define DRC_CMD_WAYPOINTS		15	// start moving camera, inetranl message

#define DRC_CMD_LAST		15

// HLTV_EVENT event flags
#define DRC_FLAG_PRIO_MASK		0x0F	// priorities between 0 and 15 (15 most important)
#define DRC_FLAG_SIDE		(1<<4)	// 
#define DRC_FLAG_DRAMATIC		(1<<5)	// is a dramatic scene
#define DRC_FLAG_SLOWMOTION		(1<<6)	// would look good in SloMo
#define DRC_FLAG_FACEPLAYER		(1<<7)	// player is doning something (reload/defuse bomb etc)
#define DRC_FLAG_INTRO		(1<<8)	// is a introduction scene
#define DRC_FLAG_FINAL		(1<<9)	// is a final scene
#define DRC_FLAG_NO_RANDOM		(1<<10)	// don't randomize event data

// DRC_CMD_WAYPOINT flags
#define DRC_FLAG_STARTPATH		1	// end with speed 0.0
#define DRC_FLAG_SLOWSTART		2	// start with speed 0.0
#define DRC_FLAG_SLOWEND		4	//end with speed 0.0

#endif//HLTV_H