This wad is a WolfenDOOM scenario for DOOM II; in other
words, a Wolf3D TC. It is a preview of Operation: Rheingold
and includes the first episode, "Hotel of Death". The full
scenario should be released in the summer of '99 and will
include seven episodes.

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Title: Operation: Rheingold
Filename: RHEIN1.WAD
Author: Laz Rojas
Email Address: filmman@pacificnet.net, wolfdoom@aol.com
Misc. Author Info: web site at
http://www.doomworld.com/wolfendoom/index.shtml
Description: 3-level WolfenDOOM adventure, featuring new
enemies and ambient sounds. Created on a Macintosh.
Additional Credits to: The guys at id, for creating both
Doom and Wolfenstein. Also Joel Murdoch for beta testing
the levels.

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*Files Included*

RHEIN1.WAD -- maps, interface, sprites, sounds, textures,
floors & ceilings
RHEIN1.DEH -- patch file

*Play Information*

Game: Doom II
Level #: MAP04-MAP06
Single Player: Yes
Cooperative 2-4 Player: Yes
Deathmatch 2-4 Player: Yes
Difficulty Settings: No
New Sounds: Yes
New Graphics: Yes
New Music: No
Demos Replaced: None

*Construction*

Base: New levels from scratch
Build Time: one month, on and off
Editor(s) Used: Demon, HellMaker, Deimos, MacBSP, DeMacked,
DeHacked, NWT Pro, WinTex 
Known Bugs: Because of limitations in the regular DOOM2
engine, there is some HOM in the lobby on MAP04, as well as
in some of the outdoor areas on MAP06. Also, saving the game
on MAP04 and MAP06 will overrun the buffer and crash
DOOM2. PC gamers who use one of the source ports
(such as Legacy, Boom, PrBoom, or MBF) instead of the
doom2.exe will experience none of these problems. These
engines can be downloaded from Doomworld.

I STRONGLY SUGGEST YOU USE ONE OF THESE
ENGINES INSTEAD OF DOOM2.EXE!

*Story*

You knew something was wrong the minute you stepped into
the lobby. You could feel it, but you tried to ignore the
knot in your stomach as you went up the stairs.

The night before, you had received a cryptic message from
Allied Agent 17 asking you to meet him in Room 123 at the
Hotel de la Mort in Paris. He had obtained information on a
secret Nazi plan codenamed Operation: Rheingold, a plan
Allied Command doesn't know about. It was extremely
important, he said, that you meet with him as soon as
possible. He was sure he was being tracked by the Gestapo,
but he hoped he had shaken them off his tail long enough to
pass the information along to you.

Thanks to your years of undercover work, you snuck into the
hotel undetected -- or so you thought. There was no answer
when you knocked on the door of Room 123, and the fact that
the door wasn't locked set off alarms in your head. Your
fingers tightening on the .45 in your pocket, you slowly
opened the door and stepped into the room. At first glance,
nothing seemed out of the ordinary, but then you heard the
sound of dripping water coming from the bathroom. Pulling
your gun out into the open, you opened the bathroom door --
and there was Agent 17, lying in a pool of his own blood in
front of the bathtub. Before you could react, voices
started shouting in German out in the hallway, and you
realized the Gestapo had caught up with Agent 17 and set a
trap for you!

So begins Operation: Rheingold, a pulse-pounding WolfenDOOM
adventure that leads you on a thrilling chase across Europe,
from a Paris hotel to a mountaintop military installation in
the Bavarian Alps, as you try to evade the Gestapo and find
out just what Operation: Rheingold actually is. Even if you
find out, can you do anything to stop the Nazis from
unleashing it on the world?

*Copyright/Permissions*

Authors may not use this level as a base to build
additional levels.

You may distribute this WAD as long as this read me is
included.

*Where to get this WAD*
FTP Sites:
BBS Numbers:
Other: http://www.doomworld.com/wolfendoom/index.shtml
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