This wad is a WolfenDOOM scenario for DOOM II; in other words, a Wolf3D TC. It
should NOT be played with the doom2.exe, however. For best results, use one of
the source port engines such as Legacy or PrBoom. These engines, and others,
can be downloaded from Doomworld at:

http://www.doomworld.com/ports/index.shtml

============================================================

Title: Operation: Eisenmann
Filename: EISEN.WAD
Author: Laz Rojas
Email Address: filmman@pacificnet.net, wolfdoom@aol.com
Misc. Author Info: web site at http://www.doomworld.com/wolfendoom
Description: 8-level WolfenDOOM adventure, featuring new enemies and ambient
sounds. Created on a Macintosh.
Additional Credits to: The guys at id, for creating both Doom and Wolfenstein.

============================================================

*Play Information*

Game: Doom II
Level #: MAP01-MAP08
Single Player: Yes
Cooperative 2-4 Player: No
Deathmatch 2-4 Player: No
Difficulty Settings: No
New Sounds: Yes
New Graphics: Yes
New Music: No
Demos Replaced: None

*Construction*

Base: New levels from scratch
Build Time: Probably too much
Editor(s) Used: Demon, HellMaker, Deimos
Known Bugs: None

*Story*

For months, there have been unconfirmed rumors that Dr. Schabbs has been
working on a new top secret project under Hitler's direct orders at an unknown
location somewhere in Germany.  According to these rumors, this new project,
code-named Eisenmann  (Ironman), involves the creation of a genetically
engineered super soldier who would stand twelve feet tall and wear armor as
thick as a tank's.  If this ubersoldat  were ever set loose on the battlefield,
it could give Germany the strength it needs to tip the balance and win the war.  

Allied Intelligence has now learned that the offices of the Giftmacher Chemical
Company in downtown Dresden are actually a front for Eisenmann, and that Schabbs
is working in an underground laboratory somewhere beneath the building's
basement.  The building itself is heavily guarded by crack units of the
Waffen-SS.  Your mission is to infiltrate this building after hours, find your
way to the lab, and terminate both Schabbs and his bersoldat prototype before
mass production of this monster can ever begin.  

*Copyright/Permissions*

Authors may not use this level as a base to build additional levels.

You may distribute this WAD as long as this read me is included.

*Where to get this WAD*

FTP Sites:
BBS Numbers:
Other: http://www.doomworld.com/wolfendoom

============================================================ 