# Solace sound index file
# 
# Place the sound after the event name, separated by slashed
# 	example: MOUSE DOWN/mousedown.wav
# 
# If you would like multiple sounds, with the actual sound picked randomly
# simply add multiple sound files, separated by slashes
# 	example: MOUSE DOWN/mousedown1.wav/mousedown2.wav
#
# Note: The last three items (_MUSIC) will be looped, choosing a new
#       random wave file for each iteraction
#
# Note: Solace only recognizes WAVE files (for Windows compatibility)
# 
# Note: Spaces are very important, and event names should not be changed
#
# Note: There is currently a limit of 64 sounds per event, any more will be ignored
#
# Note: Each of the sounds lines must end with a return (ie, there should be at least
#       one blank line at the end of the file
# 

MOUSE DOWN/mouseclick.wav
MOUSE UP/
WINDOW SCALE IN/slide.wav
WINDOW SCALE OUT/slideOut.wav
MAIN SCREEN FLY BY/swoosh.wav
FLIPPING COIN/flippingcoin.wav
MOUSE DOWN ON UNIT/mouseclick.wav
HELPER ARROW MOVEMENT/bib.wav
FLASHING ARROW/bib.wav
CAPTURE COUNTY/
BOARD TRANSPORT/BoardTransport.wav
DISEMBARK TRANSPORT/DisembarkTransport.wav
REMOVE FROM MOVE/mouseclick.wav
INFANTRY ATTACK/InfantryAttack.wav
ARCHER ATTACK/ArcherAttack.wav
CAVALRY ATTACK/CavalryAttack.wav
BALISTA ATTACK/BallistaAttack.wav
CATAPULT ATTACK/CatapultAttack.wav
SLOOP ATTACK/BoatAttack1.wav
FRIGATE ATTACK/BoatAttack2.wav
GALLEON ATTACK/BoatAttack3.wav
TRANSPORT ATTACK/BoatAttack4.wav
UNIT DEATH/dc1.wav/dc2.wav/dc3.wav/dc4.wav/dc5.wav/dc6.wav/dc7.wav/dc8.wav/dc9.wav/dc10.wav/dc11.wav/dc12.wav/dc13.wav/dc14.wav/dc15.wav/dc16.wav/dc17.wav/dc18.wav/dc19.wav/dc20.wav/dc21.wav/dc22.wav/dc23.wav/dc24.wav/dc25.wav/dc26.wav/dc27.wav/dc28.wav/dc29.wav/dc30.wav/dc31.wav/dc32.wav/dc33.wav/dc34.wav/dc35.wav/dc36.wav/dc37.wav/dc38.wav/dc39.wav/dc40.wav/dc41.wav/dc42.wav/dc43.wav/dc44.wav/dc45.wav/dc46.wav/dc47.wav/dc48.wav
ROLL DICE/
BATTLE VICTORY/swoosh.wav
BATTLE DEFEAT/swoosh.wav
PLACE NEW UNIT/mouseclick.wav

FINAL_WIN/VictoryMusicFinal.wav
FINAL_LOSE/LoserMusicFinal.wav

SOUND_TEST/reg.wav

VOICE_BATTLE_LOST_0/loseBattle1.wav
VOICE_BATTLE_LOST_1/loseBattle2.wav
VOICE_BATTLE_LOST_2/loseBattle3.wav
VOICE_BATTLE_LOST_3/loseBattle4.wav
VOICE_BATTLE_LOST_4/loseBattle5.wav
VOICE_BATTLE_LOST_5/loseBattle6.wav

VOICE_BATTLE_WON_0/winBattle1.wav
VOICE_BATTLE_WON_1/winBattle2.wav
VOICE_BATTLE_WON_2/winBattle3.wav
VOICE_BATTLE_WON_3/winBattle4.wav
VOICE_BATTLE_WON_4/winBattle5.wav
VOICE_BATTLE_WON_5/winBattle6.wav

VOICE_BATTLE_RETREAT_0/runBattle1.wav
VOICE_BATTLE_RETREAT_1/runBattle2.wav
VOICE_BATTLE_RETREAT_2/runBattle3.wav
VOICE_BATTLE_RETREAT_3/runBattle4.wav
VOICE_BATTLE_RETREAT_4/runBattle5.wav
VOICE_BATTLE_RETREAT_5/runBattle6.wav

VOICE_CL_TURN/clanLordsTurn.wav
VOICE_KS_TURN/strongholdsTurn.wav
VOICE_MC_TURN/minxTurn.wav
VOICE_JE_TURN/jindaTurn.wav
VOICE_PT_TURN/tarthTurn.wav
VOICE_FC_TURN/freecityTurn.wav

VOICE_WANT_TO_WITHDRAW/withdraw.wav
VOICE_SLOOP_HIT_AND_FADE/hit_and_fade.wav

VOICE_UNLOAD_TRANSPORTS/unload_transports.wav

VOICE_SKIP_UNIT_PURCHASE/skipUnits.wav

VOICE_SURRENDER_0/surrender1.wav
VOICE_SURRENDER_1/surrender2.wav
VOICE_SURRENDER_2/surrender3.wav
VOICE_SURRENDER_3/surrender1.wav

NEW_CHAT/new_chat.wav
CHAT_ALERT/chat_alert.wav
NOT_REGISTERED_SOUND/not_reg.wav
REGISTERED_SOUND/reg.wav

INTERFACE_MUSIC/IntroMusicFinal.wav
MAP_MUSIC/MapMusicFinal.wav
BATTLE_MUSIC/BattleMusicFinal.wav


