:::::: Complete Walkthrough for  :::::: 
:: REX NEBULAR and the  COSMIC GENDER BENDER :: 
::::::  by Adam Pletcher :::::: 


NOTE: This file is one huge spoiler. If you  don't want explicit directions on how to finish this game, don't read  it! 

All these solutions are for the HARD  difficulty level. If you're playing on an easier one, some puzzles may be  different (or even missing). 

:: ON THE SLIPPERY PIG :: 

Game starts, you get off yer butt and realize  you're underwater.  Go into the living quarters. Get binoculars off the  poster (hubba hubba!) Open the fridge and get the rotten hamburger. Walk into  the engine area. Get the timing module off the table and get the rebreather off  the floor. Go into living quarters and climb the ladder, leaving the  'Pig. 

:: UNDERWATER :: 

Swim east. You'll find a dead fish lying  around on one of these screens, so grab it. Go south then east. Put the  hamburger in the dead fish.  Throw the fish at the hole to the lower right  of the cave. The tentacle should eat it and promptly croak. Go in the cave. Go  in the next cave.  Walk east. 

:: PLANET SURFACE :: 

Walk north. Get big leaves. Walk east. Get  bamboo stick. Go west twice.  Go in the headhunter's pad and grab the  poison darts. Leave the hut and go west. Walk past the tree and let yourself get  mugged. Get up and go east three times (back to bamboo place). Put darts in  bamboo stick.  Wait until the little runt pokes his head up, then hose him  down with the darts. Grab the binoculars he stole and head back to the screen  where he jumped you. Go west from there. Talk to the native babe. When she tests  you about being a real man, just say what you think a typical guy would say.  Probably won't be too tough for most of you.  After the little  <cough> intermission, get up and grab a twinkifruit from the sack on the  wall. Leave the village and go to the screen with the pit (where the leaves  were). Put the leaves on the pit. Put the twinkifruit on the leaves. After  fatass gets stuck, go north. Go north again. Get BOTH bones lying on the ground.  Climb the ladder and use the binoculars to look north. Remember the numbers she  types on the keypad. Go north and get in the booth. Type in those numbers and  hit the smiley. Shazam! 

:: UNDERWATER COMPLEX :: 

Go along with things until you're in the cell.  Talk to the alien next door. Go along with things until you're on the gurney.  When they all leave to investigate the explosion, grab the scalpel that's next  to you on the tray. When she comes back and questions you, just cooperate and  you won't die (although it's pretty fun pissing her off).  After you're  back in the cell, talk to your buddy again. Pry the grate open on the back wall  with the scalpel. Go inside. Go the the cell furthest to the left (the security  station). Push the grate open and look closely at the computers. Press the red  button twice and watch the fireworks. 

When it's over, walk east twice. Get the  security card from the alien mess. Walk east until you're in the lab again. Get  the tape player (tape, acutally) from the stiff. Go west until you come to an  intersection. Go west again and jump in the gender bender machine.  Go  east, then north twice. Get the tape player. Get the severed arm off the floor.  Put the arm on the handprint ID thing on the far wall.  Get all your stuff  from the cabinet. Go north. Get the credit chip from next to the body. Go back  to the intersection and go south.  Enter the ladies' club and walk to the  barstool (sit on it). When 
Helga isn't looking, swipe the repair list out of her back pocket.   Talk to the bartender. Buy the bottle of vodka from the bartender.  Leave  the bar and go south. Put the security card in the card slot and enter the  armory. Get the targeting module from the box. Leave the armory and go east. Use  the card to get in the storage room. Get the charge cases out of the box. Leave  storage and go into the room with the blast under the door. Pick up the vials of  petrox, lecithin, and formaldahyde  that are on the desks. Put the tape in the tape player and listen to it. Mix the  ingredients just like she did, using the vodka for alcohol. Put the explosive  formula in the charge cases. Leave. 

Go to the teleporter booth next to the armory.  Look at the repair list.  Use the number belonging to the booth on the  planet's surface. (It should be listed next to the code used to get to the  prison complex).  Go to the hut where the <ahem!> native girl was and  go north. Talk to the other girl. Take the chicken off the spit. Go back to the  teleporter and use the prison code you used the first time.  Go back to the  intersection, go west, and make yourself macho again.  Go to one of the  teleporter booths, either the one where you found the credit chip, or the one  next to the armory. Look at the repair list.  The numbers will be different  for everyone, but I'm fairly certain the one you need is the 8th one on the  list. Type it in and off you go.  If you don't see a skeleton chillin' on a  chair when you appear, you used the wrong code. 

:: MACHOPOLIS :: 

Walk west and get in the car. Activate it and  use the buttons to tell it to go to the residential area on the upper level. Go  into Bruce's pad. Go east. Get the compact off the dresser.   Leave  Bruce's and drive to Abdul's body shop. Cute dog, huh? Throw the bone over the  fence and go in the shop. That's some dog. Throw the other bone onto the danger  zone on the floor. Press the down button on the wall. Splut! Go to the cabinet  on the east wall and get the polycement. Get the rearview mirror that's lying  around. Leave Abdul's. 

Drive to MachoProse. Go in Machoprose and get  the penlight. Leave the building and enter the lab on the left side of the  screen. Flip the lever on the laser. Put the compact in the beam.  Leave. 

Drive to Bruce's again. Go inside and put the  rearview mirror in the beam. Get the key out of the safe. Leave. 

Drive to the Sandbar Resaurant and go inside.  Get the padlock key out of the cash register. Get the fishing pole off the wall.  Leave. 

Drive to the expressway and use the padlock  key to unlock the box and lower the winch. 

Drive to Buckluster Video. See the hermit  peeking outta the alley?  Go down the alley and talk to him. Go inside  Buckluster using the key from Bruce's. Get the phone and go back to the hermit.  Disassemble the phone and the penlight. Give him both sets of batteries and wait  for him to bitch about them. Take them back to Buckluster and put one pair in  the phone again. Put the phone back on the unit. Charge both sets of batteries  this way (I think you might have to leave the room while it's charging for it to  work). Take them back to the hermit and watch him boogie. If he still bitches  about he batteries, you didn't charge them right. Take the fake ID and  leave. 

Drive to the Mall and use the fake ID on the  elevator door. Once you're up, use the binoculars to look at the tall building  in the distance.  Disassemble the fishing pole and tie one end to the metal  hook on the concrete post. Walk east and get the real ID off the remains.  Leave. 

Drive to the Sandbar again and tie the other  end of the fishing line to the boat. Leave. Drive to the sea wall and put the  timing unit on the charge case. Put the timebomb on the shelf under the window.  Leave. 

Drive to the mall and use the elevator. After  the city floods, jam the other charge case into the chicken (it's the obvious  thing to do... :)  Pull on the fishing line and hop in the boat. When the  sea monster pops up, throw the chickenbomb at him. Sail north. Get the bottle  that's floating there and sail north again. Save the game here for  sure.   After you get out, fill the bottle with water (try halfway  first, that worked for me). Go inside and put the bottle on the pedestal. If you  croak, try a different amount of water in the bottle. Tada! You got the vase!  Get in the teleporter and hit the code that was next to the Machopolis code...  the 7th one on the list I think (it's also "in need of  adjustments"). 

:: SPACE STATION :: 

Get out of the transporter. Look at control  panel on north wall. Make sure Pad 2 is on "Timer" then push the start button.  Wait for the time to run out and the ship to land again. Switch Pad 2 to  "Remote" and leave the panel. Go east. After the coconut falls, get the remote  and the shield modulator hanging from the wire. Go east. Get in the ship.   Look at the service panel on your right. Put the shield modulator and the  targeting module in the slots. Put the polycement on the crack in the canopy.  Activate the remote. Pull the throttle on your left. 

:::::::::::::::::::::::: 

That's it! Hope you enjoyed it. Comments,  goofs, flames, raves of appreciation are all welcome. 

Adam Pletcher 
adam@mentor.cc.purdue.edu 
Walkthrough (C) Copyright 1992 by Adam Pletcher, all  rights reserved. 
