# Sibir #

country = { 
    tag = SIB 
    colonialattempts = 0 
    colonialnation = no 
    major = no 
    colonists = 0 
    cancelledloans = 0 
    extendedloans = 0 
    treasury = 100
    inflation = 0 
    merchants = 0.083333 
    religion = { type = sunni }
    culture = { 
    	type = altai 
    	type = mongol 
    }
    diplomacy = { 
    } 
    knownprovinces = { 
        272 296 446 447 448 449 451 452 453 454 455 456 457 458 459 460 461 462 463 466 467 468 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 533 1527 1528 1531 1532 1533 1534 1535 1536 1585 1591 1592 1593 1594 1598 1599
    } 
    ownedprovinces = { 
        510 511 512 578 1570 1571 1573 } 
    controlledprovinces = { 
        510 511 512 578 1570 1571 1573 } 
    nationalprovinces = { 
        510 511 512 578 1570 1571 1573 } 
    city = {
    	fortress = { level = 1 }  
        population = 1500
        location = 510 
    }
    city = {
    	fortress = { level = 1 }  
        population = 1400
        location = 511 
    }
    city = {
    	fortress = { level = 1 }  
        population = 1200
        location = 512 
    }
    city = {
    	fortress = { level = 1 }  
        population = 1200
        location = 578
    }
    city = {
    	fortress = { level = 1 }  
        population = 1200
        location = 1570
    }
    city = {
    	fortress = { level = 1 }  
        population = 1200
        location = 1571
    }
    city = {
    	name = "Sibir"
    	fortress = { level = 1 }  
        population = 3000
        location = 1573
        capital = yes
    }
    landunit = { 
        id = { type = 9423 id = 951 } 
        name = "Western Horde" 
        location = 510 
        infantry = 0
        cavalry = 10000
        artillery = 0 
    }
    landunit = { 
        id = { type = 9423 id = 954 } 
        name = "Eastern Horde" 
        location = 511 
        infantry = 0
        cavalry = 5000 
        artillery = 0 
    }
    technology = {
		stability = { level = 2 value = 42 }
        infra = { level = 0 value = 20 }
	  	trade = { level = 0 value = 20 }
        land = { level = 0 value = 50 } 
        naval = { level = 0 value = 0 }
        group = exotic
    } 
} 

