# Ottoman Empire #

country = { 
    tag = TUR 
	ai = "turkey.ai"
	policy = { 
        date = { year = 0 month = january day = 0 } 
        aristocracy = 7
        centralization = 4
        innovative = 2
        mercantilism = 3
        offensive = 3
        land = 5
        quality = 3
        serfdom = 6
    }  
    colonialattempts = 0 
    colonialnation = no 
    major = no 
    colonists = 0 
    treasury = 250 
    inflation = 0.4000000 
    merchants = 0.083333 
    religion = { type = sunni }
    culture = {  
    	type = turkish 
        type = arabic 
        type = slavonic 
        type = greek
    } 
    diplomacy = { 
    } 
    knownprovinces = { 
    	231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 529 530 531 532 533 534 535 536 537 538 539 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 806 840 841 842 871 873 874 875 876 877 878 879 880 881 882 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1057 1058 1059 1390 1391 1397 1401 1413 1414 1415 1416 1417 1418 1419 1420 1422 1423 1424 1425 1426 1428 1429 1430 1435 1455 1458 1459 1460 1461 1462 1361 1362 1363 1431 1411 1432 1433 1437 1453 1454 1331 1326 1327 1394 1443 821 819 820 817 1609 1610 1611 1612 1613 
    } 

	ownedprovinces = { 
		296 319 320 321 354 355 356 357 358 359 361 363 364  
		464 465 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 488 489 490 491
		492 493 494 506 507 508 509 736 737 738 739 740 741 742 743 744 745 746 747 749 752
		1609 1610 1611 } 

    controlledprovinces = { 
      	296 319 320 321 354 355 356 357 358 359 361 363 364 464 465 472 473 474 475 476 477 478 479
	480 481 482 483 484 485 486 488 489 490 491 492 493 494 
      	506 507 508 509 736 737 738 739 740 741 742 743 744 745 746 747 749 752 1609 1610 1611 } 

    nationalprovinces = { 
    	315 316 317 319 320 321 323 324 325 326 352 353 354 355 356 357 358 359 360 361 362 464 465
	363 364 365 366 367 368 369 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485
    	486 487 742 743 744 745 746 747 494 493 492 491 490 820 1609 1610 1611 } 

    city = {         fortress = { level = 4 }  
        population = 210000
        location = 357 
        capital = yes 
		barrack = yes
		shipyard = yes
		bailiff = yes
		cityrights = no
		courthouse = yes
		manufactory = luxury
    } 

    city = {         fortress = { level = 2 }   
        population = 14700
        location = 296 
        bailiff = yes
        } 
    city = {         fortress = { level = 2 }  
        population = 8400
        location = 319 
        bailiff = yes
        } 
    city = {         fortress = { level = 1 }  
        population = 10500
        location = 320 
        bailiff = yes
        } 
    city = {         fortress = { level = 2 }  
        population = 10500
        location = 321 
        bailiff = yes
        } 
    city = {         fortress = { level = 3 }  
        population = 7350
        location = 354 
        bailiff = yes
        } 
    city = {         fortress = { level = 3 }  
        population = 14700
        location = 355 
        bailiff = yes
        } 
    city = {         fortress = { level = 2 }  
        population = 24150
        location = 356 
        bailiff = yes
        } 
    city = {         fortress = { level = 1 }  
        population = 12600
        location = 358 
        bailiff = yes
        } 
    city = {         fortress = { level = 1 }  
        population = 22050
        location = 359 
        bailiff = yes
        } 
    city = {         fortress = { level = 1 }  
        population = 6300
        location = 361 
        bailiff = yes
        } 
    city = {         fortress = { level = 1 }  
        population = 6300
        location = 363 
        bailiff = yes
        } 
    city = {         fortress = { level = 1 }  
        population = 6300
        location = 364 
        bailiff = yes
    } 
    city = {         fortress = { level = 2 }   
        population = 10000
       	bailiff = yes
        location = 464 
        } 
    city = {         fortress = { level = 1 }   
        population = 10000
       	bailiff = yes
        location = 465 
        } 
    city = {         fortress = { level = 1 }  
        population = 4800
        location = 472
        bailiff = yes
        } 
    city = {         fortress = { level = 1 }  
        population = 2730
        location = 473
        bailiff = yes
        } 
    city = {         fortress = { level = 1 }  
        population = 9450
        location = 474 
        bailiff = yes
        } 
    city = {         fortress = { level = 2 }  
        population = 10500
        location = 475 
        bailiff = yes
        } 
    city = {         fortress = { level = 2 }  
        population = 10500
        location = 476 
		bailiff = yes
		cityrights = no
		courthouse = yes
        } 
    city = {         fortress = { level = 3 }  
        population = 45000
        location = 477 
		bailiff = yes
		cityrights = no
		courthouse = yes
		manufactory = goods
        } 
    city = {         fortress = { level = 2 }  
        population = 26250
        location = 478 
        bailiff = yes
        } 
    city = {         fortress = { level = 1 }  
        population = 3675
        location = 479 
        bailiff = yes
        } 
    city = {         fortress = { level = 4 }  
        population = 10500
        location = 480 
        bailiff = yes
        } 
    city = {         fortress = { level = 3 }  
        population = 17850
        location = 481
        bailiff = yes
        } 
    city = {         fortress = { level = 2 }  
        population = 15750
        location = 482 
        bailiff = yes
        } 
    city = {         fortress = { level = 2 }  
        population = 13650
        location = 483 
        bailiff = yes
        } 
    city = {         fortress = { level = 3 }  
        population = 12600
        location = 484 
        bailiff = yes
        } 
    city = {         fortress = { level = 2 }  
        population = 60900
        location = 485 
        bailiff = yes
        } 
    city = {         fortress = { level = 1 }  
        population = 10500
        location = 486 
        bailiff = yes
        } 
    city = {         fortress = { level = 3 }  
        population = 12600
        location = 488 
        bailiff = yes
	  }
    city = {         fortress = { level = 3 }  
        population = 50400
        location = 489 
        bailiff = yes
        } 
    city = {         fortress = { level = 1 }  
        population = 50400
        location = 490 
        bailiff = yes
        } 
    city = {         fortress = { level = 1 }  
        population = 12600
        location = 491 
        bailiff = yes
        } 
    city = {         fortress = { level = 1 }  
        population = 12600
        location = 492 
        bailiff = yes
        } 
    city = {         fortress = { level = 1 }  
        population = 8400
        location = 493 
        bailiff = yes
        } 
    city = {   
        population = 105
        location = 494 
        } 
    city = {         fortress = { level = 3 }  
        population = 14700
        location = 508 
        bailiff = yes
        } 
    city = {         fortress = { level = 3 }  
        population = 55000
        location = 739 
        } 
    city = {         fortress = { level = 3 }  
        name = "Al Djazair" 
        population = 13000
        location = 737 
        bailiff = yes 
        } 
    city = {         fortress = { level = 1 }   
        population = 7000
        location = 738 
        } 
    city = {         fortress = { level = 2 }  
        name = "Atlas" 
        population = 1300
        location = 736 
        bailiff = yes
        courthouse = yes
    }
    city = {         fortress = { level = 2 }  
        population = 13000
        location = 740 
        bailiff = yes
    } 
    city = {         fortress = { level = 1 }
        population = 8400
    	location = 741 
       	bailiff = yes
    } 
    city = {         fortress = { level = 1 }
        population = 2400
        location = 742 
        } 
    city = {         fortress = { level = 1 }
        population = 8000
        location = 743 
        } 
    city = {         fortress = { level = 1 }
        population = 50000
        location = 744 
        } 
    city = {         fortress = { level = 4 }  
        population = 19950
        location = 745 
        bailiff = yes
        } 
    city = {         fortress = { level = 4 }  
        population = 81900
        location = 746 
        bailiff = yes
        } 
    city = {          
        population = 4200
        location = 747 
        bailiff = yes
    } 
    city = {         fortress = { level = 1 }  
        population = 2600
        location = 749 
    } 
    city = {          
        population = 9000
        location = 1609
        bailiff = yes
    } 
    city = {          
        population = 15000
        location = 1610
        bailiff = yes
    }
    city = {          
        population = 10000
        location = 1611
        bailiff = yes
    } 
	tradingpost = {
        level = 3
        location = 506
        } 
    tradingpost = {
        level = 3
        location = 507
        } 
    tradingpost = {
        level = 3
        location = 509
        }
    tradingpost = {
        level = 4
        location = 752
        } 

    landunit = { 
        id = { type = 9423 id = 617 } 
        name = "Hungarian Border Army" 
        location = 363 
        infantry = 5000 
        cavalry = 3000 
        artillery = 10 
        } 
    landunit = { 
        id = { type = 9423 id = 620 } 
        name = "Sultan's Army" 
        location = 356 
        infantry = 4000 
        cavalry = 3000 
        artillery = 10 
        } 
    landunit = { 
        id = { type = 9423 id = 623 } 
        name = "Army of Bagdad" 
        location = 489 
        infantry = 10000 
        cavalry = 3000 
        artillery = 6 
        } 
    landunit = { 
        id = { type = 9423 id = 626 } 
        name = "Egytian Army" 
        location = 746 
        infantry = 10000 
        cavalry = 2000 
        artillery = 2 
        } 
    landunit = { 
        id = { type = 9423 id = 629 } 
        name = "Northern Army" 
        location = 318 
        infantry = 10000 
        cavalry = 2000 
        artillery = 2 
        } 
    navalunit = { 
        id = { type = 9423 id = 632 } 
        name = "Imperial Fleet" 
        location = 357 
        warships = 5 
        galleys = 10 
        transports = 0 
        } 
    technology = {
		stability = { level = 0 value = 0 }
      	infra = { level = 5 value = 0 }
		trade = { level = 5 value = 100 }
        land = { level = 26 value = 0 } 
        naval = { level = 25 value = 0 } 
    } 
} 