#effect_name =
#{	
#	# Effects
##	percentage_score = { gold = 0 prestige = 1 piety = 0 }# where 1.01 = 1%
#	percentage_build_time_bonus = 0.5
##  percentage_build_time = 0.9 #This example means 10% faster
#	percentage_attrition = 0.1
#	percentage_speed = 0.1
#	percentage_criminal_enterprise_occure = 0.2
#	percentage_assasination_success = 5.0
#	percentage_transportation_cost = 0.5
#	periodic_score = { gold = 0 prestige = 1 piety = 0 }
#	periodic_loyalty = { peasants = 0.01 burghers = 0.01 clergy = 0 nobles = 0 }
#   loyalty_bonus = { peasants = 0.1 burghers = 0.4 clergy = 0 nobles = 0 }
#	pillage = { gold = 10 prestige = 0 piety = -20 }

looted = 
{
	effects = 
	{
	percentage_score = { gold = 0.10 }
	percentage_attrition = 0.02
	}
}
heretic =
{
	effects = 
	{
	pillage_score = { gold = 10 prestige = 0 piety = 10 }
	percentage_score = { gold = 1.10 prestige = 0.9 }
	}
}
bubonic_plague_immunity  =
{
	effects = 
	{
	}
}
bubonic_plague =
{
	effects = 
	{
	percentage_build_time = 10.0
	percentage_attrition = 0.1
	percentage_transportation_cost = 2.5
	percentage_score = { gold = 0.1 }
	pillage_score = { gold = -5 prestige = 0 piety = 0 }
	}
}
pneumonic_plague_immunity =
{
	effects = 
	{
	}
}
pneumonic_plague =
{
	effects = 
	{
	percentage_build_time = 10.0
	percentage_attrition = 0.1
	percentage_transportation_cost = 2.5
	percentage_score = { gold = 0.1 }
	pillage_score = { gold = -5 prestige = 0 piety = 0 }
	}
}
malaria =
{
	effects = 
	{
	percentage_build_time = 10.0
	percentage_attrition = 0.02
	percentage_transportation_cost = 2.5
	percentage_score = { gold = 0.5 }
	pillage_score = { gold = -2 prestige = 0 piety = 0 }
	}
}
dysentery =
{
	effects = 
	{
	percentage_build_time = 10.0
	percentage_attrition = 0.02
	percentage_transportation_cost = 2.5
	percentage_score = { gold = 0.5 }
	pillage_score = { gold = -2 prestige = 0 piety = 0 }
	}
}
small_pox =
{
	effects = 
	{
	percentage_build_time = 10.0
	percentage_attrition = 0.02
	percentage_transportation_cost = 2.5
	percentage_score = { gold = 0.5 }
	pillage_score = { gold = -2 prestige = 0 piety = 0 }
	}
}
typhoid_fever =
{
	effects = 
	{
	percentage_build_time = 10.0
	percentage_attrition = 0.02
	percentage_transportation_cost = 2.5
	percentage_score = { gold = 0.5 }
	pillage_score = { gold = -2 prestige = 0 piety = 0 }
	}
}
struggling =
{
	effects = 
	{
	percentage_score = { gold = 0.80 prestige = 0.95 }
	pillage_score = { gold = -5 prestige = 0 piety = -20 }
	percentage_attrition = 0.02
	}
}
poor =
{
	effects = 
	{
	percentage_score = { gold = 0.90 prestige = 0.98 }
	pillage_score = { gold = -2 prestige = 0 piety = -10 }
	percentage_attrition = 0.01
	}
}
prosperous =
{
	effects = 
	{
	percentage_score = { gold = 1.1 prestige = 1.02 }
	pillage_score = { gold = 10 prestige = 0 piety = 0 }
	}
}
rich =
{
	effects = 
	{
	percentage_score = { gold = 1.2 prestige = 1.05 }
	pillage_score = { gold = 20 prestige = 0 piety = 0 }
	}
}
revolt =
{
	effects = 
	{
	percentage_score = { gold = 0.5 prestige = 0.5 }
	periodic_loyalty = { peasants = -0.005 burghers = -0.001 clergy = -0.001 nobles = -0.001 }
	}
}
