#############################################################
#DEFAULT COMBAT VALUES										#
#############################################################
#UNIT TYPE			DEFAULT WEAPON / DEFAULT ARMOR			#
#heavy_cavalry		tribal_sword(4)/plated_hauberk(5)		#
#light_cavalry		woodman_axe(3)/chain_hauberk(5)			#
#archer_cavalry		woodman_bow(2)/padded_cloth(2)			#
#archers				woodman_bow(2)/padded_cloth(2)		#
#pikemen				shortspear(2)/chain_hauberk(5)		#
#heavy_infantry		woodman_axe(3)/plated_hauberk(5)		#
#militia				hayfork(1)/cloth(1)					#
#############################################################

size =
{
	heavy_cav = 100 
	light_cav = 100 
	archer_cav = 100 
	archers = 100 
	heavy_inf = 100 
	pikemen = 100 
	militia = 100
}

attack =
{
	heavy_cav = 7 
	light_cav = 5
	archer_cav = 4 
	archers = 4
	heavy_inf = 5 
	pikemen = 5 
	militia = 3
}

defence =
{
	heavy_cav = 8 
	light_cav = 8
	archer_cav = 4 
	archers = 4 
	heavy_inf = 7 
	pikemen = 6 
	militia = 4
}

shock =
{
	heavy_cav = 13 
	light_cav = 7 
	archer_cav = 2 
	archers = 2 
	heavy_inf = 3 
	pikemen = 2 
	militia = 1
}

morale =
{
	heavy_cav = 5
	light_cav = 2
	archer_cav = 1
	archers = 1
	heavy_inf = 2
	pikemen = 2
	militia = 1
}

upkeep =
{
	heavy_cav = 3 
	light_cav = 2.5 
	archer_cav = 2.5 
	archers = 1.5
	heavy_inf = 1.5 
	pikemen = 1.5
	militia = 1
}

