province = { 
	id = 1 
	culture = norwegian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 2 
	culture = norwegian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 3 
	culture = irish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		longspear = yes
	}
}

province = { 
	id = 4 
	culture = irish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		longspear = yes
	}
}

province = { 
	id = 5 
	culture = irish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		longspear = yes
	}
}

province = { 
	id = 6 
	culture = swedish 
	religion = catholic 
	privileges = { 
		peasants = 3 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 7 
	culture = irish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		longspear = yes
	}
}

province = { 
	id = 8 
	culture = irish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		longspear = yes
	}
}

province = { 
	id = 9 
	culture = irish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		longspear = yes
	}
}

province = { 
	id = 10 
	culture = irish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		longspear = yes
	}
}

province = { 
	id = 11 
	culture = irish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		longspear = yes
	}
}

province = { 
	id = 12 
	culture = irish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		longspear = yes
	}
}

province = { 
	id = 13 
	culture = irish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 2 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		longspear = yes
	}
}

province = { 
	id = 14 
	culture = irish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 2 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		longspear = yes
	}
}

province = { 
	id = 15 
	culture = irish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		longspear = yes
	}
}

province = { 
	id = 16 
	culture = irish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		longspear = yes
	}
}

province = { 
	id = 17 
	culture = saxon 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 18 
	culture = welsh 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes
		defensive_terrain = yes
		longspear = yes
	}
}

province = { 
	id = 19 
	culture = welsh 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes
		defensive_terrain = yes
		longspear = yes
	}
}

province = { 
	id = 20 
	culture = welsh 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 2 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 21 
	culture = saxon 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 22 
	culture = saxon 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 23 
	culture = saxon 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 2 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 24 
	culture = saxon 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 25 
	culture = saxon 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 2 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 26 
	culture = saxon 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 27 
	culture = saxon 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 28 
	culture = saxon 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 29 
	culture = saxon 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 30 
	culture = saxon 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 31 
	culture = welsh 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
		small_castle = yes 
	}
	advances = {
		hill_fort = yes 
		small_castle = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 32 
	culture = saxon 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 33 
	culture = norwegian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 34 
	culture = norwegian 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 35 
	culture = norwegian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 36 
	culture = norwegian 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 37 
	culture = norwegian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 38 
	culture = scottish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		longspear = yes
		defensive_terrain = yes
	}
}

province = { 
	id = 39 
	culture = scottish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		longspear = yes
		defensive_terrain = yes
	}
}

province = { 
	id = 40 
	culture = scottish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		longspear = yes
		defensive_terrain = yes
	}
}

province = { 
	id = 41 
	culture = scottish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		longspear = yes
		defensive_terrain = yes
	}
}

province = { 
	id = 42 
	culture = scottish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		longspear = yes
		defensive_terrain = yes
	}
}

province = { 
	id = 43 
	culture = scottish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		longspear = yes
		defensive_terrain = yes
	}
}

province = { 
	id = 44 
	culture = scottish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		longspear = yes
		defensive_terrain = yes
	}
}

province = { 
	id = 45 
	culture = scottish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		longspear = yes
		defensive_terrain = yes
	}
}

province = { 
	id = 46 
	culture = scottish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		longspear = yes
		defensive_terrain = yes
	}
}

province = { 
	id = 47 
	culture = scottish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		longspear = yes
		defensive_terrain = yes
	}
}

province = { 
	id = 48 
	culture = scottish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 2 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		tilefactory = yes 
		church = yes 
		large_church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		stonepit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		romanesque_vaulting = yes 
		longspear = yes
		defensive_terrain = yes
	}
}

province = { 
	id = 49 
	culture = scottish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		longspear = yes
		defensive_terrain = yes
	}
}

province = { 
	id = 50 
	culture = norwegian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		longspear = yes
		defensive_terrain = yes
	}
}

province = { 
	id = 51 
	culture = scottish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		longspear = yes
		defensive_terrain = yes
	}
}

province = { 
	id = 52 
	culture = saxon 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 2 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 53 
	culture = norwegian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 2 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		longspear = yes
		defensive_terrain = yes
	}
}

province = { 
	id = 54 
	culture = norwegian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		longspear = yes
	}
}

province = { 
	id = 55 
	culture = saxon 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 56 
	culture = saxon 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 2 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 57 
	culture = danish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 2 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		tilefactory = yes 
		church = yes 
		large_church = yes 
		hill_fort = yes 
		small_castle = yes 
	}
	advances = {
		hill_fort = yes 
		small_castle = yes 
		stonepit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		romanesque_vaulting = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 58 
	culture = saxon 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
		small_castle = yes 
	}
	advances = {
		hill_fort = yes 
		small_castle = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 59 
	culture = saxon 
	religion = catholic 
	privileges = { 
		peasants = 3 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 60 
	culture = welsh 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes
		defensive_terrain = yes
		longspear = yes
	}
}

province = { 
	id = 61 
	culture = saxon 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 62 
	culture = saxon 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 63 
	culture = saxon 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 2 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 64 
	culture = welsh 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 3 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes
		defensive_terrain = yes
		longspear = yes
	}
}

province = { 
	id = 65 
	culture = welsh 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 2 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes
		defensive_terrain = yes
		longspear = yes
	}
}

province = { 
	id = 66 
	culture = saxon 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 67 
	culture = saxon 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 68 
	culture = saxon 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 69 
	culture = saxon 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 70 
	culture = saxon 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 71 
	culture = saxon 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 2 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 72 
	culture = saxon 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 2 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
		small_castle = yes 
	}
	advances = {
		hill_fort = yes 
		small_castle = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 73 
	culture = saxon 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 2 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		tilefactory = yes 
		church = yes 
		large_church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		stonepit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		romanesque_vaulting = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 74 
	culture = dutch 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 2 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 75 
	culture = dutch 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 76 
	culture = dutch 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 4 
		clergy = 2 
		nobles = 2 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 77 
	culture = frankish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 2 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		chained_leather = yes
		handaxe = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 78 
	culture = dutch 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 4 
		clergy = 2 
		nobles = 2 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 79 
	culture = dutch 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 80 
	culture = dutch 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 81 
	culture = dutch 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 82 
	culture = dutch 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 83 
	culture = dutch 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 84 
	culture = dutch 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 85 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 86 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 87 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 88 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		tilefactory = yes 
		church = yes 
		large_church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		stonepit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		romanesque_vaulting = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 89 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 90 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		tilefactory = yes 
		church = yes 
		large_church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		stonepit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		romanesque_vaulting = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 91 
	culture = dutch 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 92 
	culture = dutch 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 93 
	culture = dutch 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 4 
		clergy = 2 
		nobles = 2 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 94 
	culture = frankish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 95 
	culture = frankish 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 96 
	culture = frankish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 97 
	culture = frankish 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 2 
		clergy = 2 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		tilefactory = yes 
		church = yes 
		large_church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		stonepit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		romanesque_vaulting = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 98 
	culture = frankish 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 99 
	culture = frankish 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 100 
	culture = frankish 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 2 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 101 
	culture = frankish 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 102 
	culture = frankish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 103 
	culture = frankish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 104 
	culture = frankish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 105 
	culture = frankish 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 106 
	culture = frankish 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 107 
	culture = frankish 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 2 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 108 
	culture = frankish 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 2 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 109 
	culture = frankish 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 2 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 110 
	culture = frankish 
	religion = catholic 
	privileges = { 
		peasants = 3 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 111 
	culture = frankish 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 2 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		tilefactory = yes 
		church = yes 
		large_church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		stonepit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		romanesque_vaulting = yes 
		chained_leather = yes
		handaxe = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 112 
	culture = frankish 
	religion = catholic 
	privileges = { 
		peasants = 3 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		tilefactory = yes 
		church = yes 
		large_church = yes 
		hill_fort = yes 
		small_castle = yes 
	}
	advances = {
		hill_fort = yes 
		small_castle = yes 
		stonepit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		romanesque_vaulting = yes 
		chained_leather = yes
		handaxe = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 113 
	culture = frankish 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 114 
	culture = frankish 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 115 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 2 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 116 
	culture = frankish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 117 
	culture = dutch 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 118 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		tilefactory = yes 
		church = yes 
		large_church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		stonepit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		romanesque_vaulting = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 119 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 120 
	culture = german
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 121 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 122 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 123 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		tilefactory = yes 
		church = yes 
		large_church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		stonepit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		romanesque_vaulting = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 124 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 125 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 126 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 127 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 128 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 129 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 130 
	culture = frankish 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 131 
	culture = frankish 
	religion = catholic 
	privileges = { 
		peasants = 3 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 132 
	culture = frankish 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 133 
	culture = frankish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 134 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 135 
	culture = frankish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 136 
	culture = frankish 
	religion = catholic 
	privileges = { 
		peasants = 3 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 137 
	culture = frankish 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 138 
	culture = frankish 
	religion = catholic 
	privileges = { 
		peasants = 3 
		burghers = 2 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		chained_leather = yes
		handaxe = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 139 
	culture = latin 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 140 
	culture = latin 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 2 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		tilefactory = yes 
		church = yes 
		large_church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		stonepit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		romanesque_vaulting = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 141 
	culture = latin 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 2 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 142 
	culture = latin 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 143 
	culture = latin 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 144 
	culture = latin 
	religion = catholic 
	privileges = { 
		peasants = 3 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
		small_castle = yes 
	}
	advances = {
		hill_fort = yes 
		small_castle = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 145 
	culture = latin 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 146 
	culture = latin 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 147 
	culture = latin 
	religion = catholic 
	privileges = { 
		peasants = 3 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 148 
	culture = latin 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 149 
	culture = latin 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 2 
		clergy = 2 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
		small_castle = yes 
	}
	advances = {
		hill_fort = yes 
		small_castle = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 150 
	culture = latin 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 151 
	culture = basque 
	religion = catholic 
	privileges = { 
		peasants = 3 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
		defensive_terrain = yes
	}
}

province = {
	id = 152
	culture = basque
	religion = catholic
	privileges = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 3
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
		small_castle = yes
	}
	advances = {
		slinged_javelin = yes
		longspear = yes
		shortsword = yes
		soft_leather = yes
		chained_leather = yes
		hill_fort = yes
		small_castle = yes
		defensive_terrain = yes
		two_field_system = yes
		chickens = yes
	}
}

province = {
	id = 153
	culture = basque
	religion = catholic
	privileges = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 3
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		slinged_javelin = yes
		longspear = yes
		shortsword = yes
		chained_leather = yes
		hill_fort = yes
		defensive_terrain = yes
	}
}

province = {
	id = 154
	culture = castillan
	religion = catholic
	privileges = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 3
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		slinged_javelin = yes
		longspear = yes
		shortsword = yes
		chained_leather = yes
		hill_fort = yes
		small_castle = yes
		defensive_terrain = yes
	}
}

province = {
	id = 155
	culture = castillan
	religion = catholic
	privileges = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 3
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
		small_castle = yes
	}
	advances = {
		slinged_javelin = yes
		longspear = yes
		shortsword = yes
		chained_leather = yes
		hill_fort = yes
		small_castle = yes
		defensive_terrain = yes
		two_field_system = yes
	}
}

province = {
	id = 156
	culture = castillan
	religion = catholic
	privileges = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 3
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
		tilefactory = yes
		church = yes
		large_church = yes
	}
	advances = {
		slinged_javelin = yes
		longspear = yes
		shortsword = yes
		chained_leather = yes
		hill_fort = yes
		defensive_terrain = yes
		stonepit = yes
		basilican_structures = yes
		brickwork_structures = yes
		romanesque_vaulting = yes
	}
}

province = {
	id = 157
	culture = castillan
	religion = catholic
	privileges = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 3
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		slinged_javelin = yes
		longspear = yes
		shortsword = yes
		soft_leather = yes
		chained_leather = yes
		hill_fort = yes
		defensive_terrain = yes
		chickens = yes
	}
}

province = {
	id = 158
	culture = portuguese
	religion = catholic
	privileges = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 3
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
		small_castle = yes
		tilefactory = yes
		church = yes
		large_church = yes
	}
	advances = {
		slinged_javelin = yes
		longspear = yes
		shortsword = yes
		soft_leather = yes
		chained_leather = yes
		hill_fort = yes
		defensive_terrain = yes
		stonepit = yes
		basilican_structures = yes
		brickwork_structures = yes
		romanesque_vaulting = yes
	}
}

province = {
	id = 159
	culture = portuguese
	religion = catholic
	privileges = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 2
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		slinged_javelin = yes
		longspear = yes
		shortsword = yes
		chained_leather = yes
		hill_fort = yes
		defensive_terrain = yes
	}
}

province = {
	id = 160
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
		small_castle = yes
	}
	advances = {
		shortbow = yes
		longspear = yes
		soft_leather = yes
		hill_fort = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		basilican_structures = yes
		brickwork_structures = yes
		minor_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 161
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		shortbow = yes
		soft_leather = yes
		hill_fort = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		minor_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 162
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		shortbow = yes
		longspear = yes
		soft_leather = yes
		hill_fort = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		basilican_structures = yes
		brickwork_structures = yes
		minor_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 163
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
		small_castle = yes
	}
	advances = {
		shortbow = yes
		longspear = yes
		soft_leather = yes
		hill_fort = yes
		small_castle = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		basilican_structures = yes
		brickwork_structures = yes
		minor_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 164
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
		library = yes
	}
	advances = {
		shortbow = yes
		longspear = yes
		soft_leather = yes
		hill_fort = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		minor_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 165
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 2
		burghers = 2
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
		small_castle = yes
		library = yes
	}
	advances = {
		shortbow = yes
		longspear = yes
		shortsword = yes
		soft_leather = yes
		hill_fort = yes
		offensive_terrain = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		basilican_structures = yes
		brickwork_structures = yes
		minor_merchant_houses = yes
		local_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 166
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 2
		burghers = 2
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
		library = yes
	}
	advances = {
		shortbow = yes
		longspear = yes
		soft_leather = yes
		hill_fort = yes
		offensive_terrain = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		minor_merchant_houses = yes
		local_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 167
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
		library = yes
	}
	advances = {
		shortbow = yes
		longspear = yes
		hill_fort = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		basilican_structures = yes
		brickwork_structures = yes
		minor_merchant_houses = yes
		local_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 168
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
		library = yes
	}
	advances = {
		shortbow = yes
		longspear = yes
		shortsword = yes
		soft_leather = yes
		hill_fort = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		minor_merchant_houses = yes
		local_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 169
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
		library = yes
	}
	advances = {
		shortbow = yes
		longspear = yes
		shortsword = yes
		soft_leather = yes
		hill_fort = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		basilican_structures = yes
		brickwork_structures = yes
		minor_merchant_houses = yes
		local_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 170
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
		library = yes
	}
	advances = {
		shortbow = yes
		longspear = yes
		shortsword = yes
		soft_leather = yes
		hill_fort = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		minor_merchant_houses = yes
		local_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 171
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 2
		burghers = 2
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
		small_castle = yes
		library = yes
	}
	advances = {
		shortbow = yes
		shortsword = yes
		soft_leather = yes
		hill_fort = yes
		small_castle = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		basilican_structures = yes
		brickwork_structures = yes
		minor_merchant_houses = yes
		local_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 172
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		shortbow = yes
		hill_fort = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		minor_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 173
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		shortbow = yes
		soft_leather = yes
		hill_fort = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		minor_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 174
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
		library = yes
	}
	advances = {
		shortbow = yes
		soft_leather = yes
		hill_fort = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		minor_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 175
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
		small_castle = yes
		library = yes
	}
	advances = {
		shortbow = yes
		soft_leather = yes
		hill_fort = yes
		small_castle = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		basilican_structures = yes
		brickwork_structures = yes
		minor_merchant_houses = yes
		local_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 176
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
		library = yes
	}
	advances = {
		shortbow = yes
		soft_leather = yes
		hill_fort = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		minor_merchant_houses = yes
		local_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 177
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
		library = yes
	}
	advances = {
		shortbow = yes
		soft_leather = yes
		hill_fort = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		minor_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 178
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
		library = yes
	}
	advances = {
		shortbow = yes
		hill_fort = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		minor_merchant_houses = yes
		local_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
		natural_philosophy = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 179
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
		library = yes
	}
	advances = {
		shortbow = yes
		hill_fort = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		minor_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
		natural_philosophy = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 180
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 2
		burghers = 2
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
		library = yes
	}
	advances = {
		shortbow = yes
		longspear = yes
		shortsword = yes
		soft_leather = yes
		chained_leather = yes
		hill_fort = yes
		offensive_terrain = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		basilican_structures = yes
		brickwork_structures = yes
		minor_merchant_houses = yes
		local_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
		natural_philosophy = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 181
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 2
		burghers = 2
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
		small_castle = yes
		tilefactory = yes
		library = yes
		school = yes
		university = yes
		school = yes
		university = yes
	}
	advances = {
		shortbow = yes
		longspear = yes
		shortsword = yes
		soft_leather = yes
		chained_leather = yes
		hill_fort = yes
		small_castle = yes
		offensive_terrain = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		stonepit = yes
		basilican_structures = yes
		brickwork_structures = yes
		romanesque_vaulting = yes
		minor_merchant_houses = yes
		local_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		universities = yes
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
		natural_philosophy = yes
		science = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 182
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 2
		burghers = 2
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
		small_castle = yes
		library = yes
		school = yes
		school = yes
	}
	advances = {
		shortbow = yes
		longspear = yes
		shortsword = yes
		chained_leather = yes
		hill_fort = yes
		small_castle = yes
		offensive_terrain = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		basilican_structures = yes
		brickwork_structures = yes
		minor_merchant_houses = yes
		local_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
		natural_philosophy = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 183
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
		library = yes
	}
	advances = {
		shortbow = yes
		longspear = yes
		hill_fort = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		minor_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
		natural_philosophy = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 184
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 2
		burghers = 2
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
		small_castle = yes
		library = yes
	}
	advances = {
		shortbow = yes
		longspear = yes
		shortsword = yes
		soft_leather = yes
		hill_fort = yes
		offensive_terrain = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		minor_merchant_houses = yes
		local_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
		natural_philosophy = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 185
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
		library = yes
	}
	advances = {
		shortbow = yes
		longspear = yes
		soft_leather = yes
		hill_fort = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		minor_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 186
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		shortbow = yes
		soft_leather = yes
		hill_fort = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		minor_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 187
	culture = portuguese
	religion = catholic
	privileges = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 2
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		slinged_javelin = yes
		longspear = yes
		shortsword = yes
		chained_leather = yes
		hill_fort = yes
		defensive_terrain = yes
	}
}

province = {
	id = 188
	culture = portuguese
	religion = catholic
	privileges = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 3
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		slinged_javelin = yes
		longspear = yes
		shortsword = yes
		chained_leather = yes
		hill_fort = yes
		defensive_terrain = yes
	}
}

province = {
	id = 189
	culture = castillan
	religion = catholic
	privileges = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 3
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		slinged_javelin = yes
		longspear = yes
		shortsword = yes
		chained_leather = yes
		hill_fort = yes
		defensive_terrain = yes
	}
}

province = {
	id = 190
	culture = castillan
	religion = catholic
	privileges = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 3
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
		small_castle = yes
	}
	advances = {
		slinged_javelin = yes
		longspear = yes
		shortsword = yes
		soft_leather = yes
		chained_leather = yes
		hill_fort = yes
		small_castle = yes
		defensive_terrain = yes
		two_field_system = yes
		chickens = yes
	}
}

province = {
	id = 191
	culture = castillan
	religion = catholic
	privileges = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 3
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		slinged_javelin = yes
		longspear = yes
		shortsword = yes
		chained_leather = yes
		hill_fort = yes
		defensive_terrain = yes
	}
}

province = {
	id = 192
	culture = castillan
	religion = catholic
	privileges = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 2
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		slinged_javelin = yes
		longspear = yes
		shortsword = yes
		chained_leather = yes
		hill_fort = yes
		defensive_terrain = yes
		two_field_system = yes
	}
}

province = {
	id = 193
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		shortbow = yes
		soft_leather = yes
		hill_fort = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		basilican_structures = yes
		brickwork_structures = yes
		minor_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 194
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
		library = yes
	}
	advances = {
		shortbow = yes
		soft_leather = yes
		hill_fort = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		basilican_structures = yes
		brickwork_structures = yes
		minor_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 195
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
		library = yes
	}
	advances = {
		shortbow = yes
		hill_fort = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		basilican_structures = yes
		brickwork_structures = yes
		minor_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 196
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
		library = yes
	}
	advances = {
		shortbow = yes
		longspear = yes
		hill_fort = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		basilican_structures = yes
		brickwork_structures = yes
		minor_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
		natural_philosophy = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 197
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
		small_castle = yes
		tilefactory = yes
		library = yes
		school = yes
		school = yes
	}
	advances = {
		shortbow = yes
		longspear = yes
		shortsword = yes
		soft_leather = yes
		hill_fort = yes
		small_castle = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		stonepit = yes
		basilican_structures = yes
		brickwork_structures = yes
		romanesque_vaulting = yes
		minor_merchant_houses = yes
		local_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
		natural_philosophy = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 198
	culture = castillan
	religion = catholic
	privileges = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 2
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		slinged_javelin = yes
		longspear = yes
		shortsword = yes
		chained_leather = yes
		hill_fort = yes
		defensive_terrain = yes
		two_field_system = yes
	}
}

province = {
	id = 199
	culture = castillan
	religion = catholic
	privileges = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 3
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
		small_castle = yes
	}
	advances = {
		slinged_javelin = yes
		longspear = yes
		shortsword = yes
		soft_leather = yes
		chained_leather = yes
		hill_fort = yes
		small_castle = yes
		defensive_terrain = yes
		two_field_system = yes
		chickens = yes
	}
}

province = {
	id = 200
	culture = castillan
	religion = catholic
	privileges = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 2
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		slinged_javelin = yes
		longspear = yes
		shortsword = yes
		chained_leather = yes
		hill_fort = yes
		defensive_terrain = yes
		two_field_system = yes
		chickens = yes
	}
}

province = {
	id = 201
	culture = basque
	religion = catholic
	privileges = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 3
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
		church = yes
	}
	advances = {
		slinged_javelin = yes
		longspear = yes
		shortsword = yes
		chained_leather = yes
		hill_fort = yes
		defensive_terrain = yes
		two_field_system = yes
		chickens = yes
		basilican_structures = yes
		brickwork_structures = yes
	}
}

province = {
	id = 202
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
		library = yes
		school = yes
		school = yes
	}
	advances = {
		shortbow = yes
		soft_leather = yes
		hill_fort = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		minor_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
		natural_philosophy = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 203
	culture = catalan
	religion = catholic
	privileges = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 2
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
		library = yes
	}
	advances = {
		slinged_javelin = yes
		longspear = yes
		shortsword = yes
		chained_leather = yes
		hill_fort = yes
		defensive_terrain = yes
		two_field_system = yes
	}
}

province = {
	id = 204
	culture = catalan
	religion = catholic
	privileges = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 3
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
		small_castle = yes
		church = yes
	}
	advances = {
		slinged_javelin = yes
		longspear = yes
		shortsword = yes
		soft_leather = yes
		chained_leather = yes
		hill_fort = yes
		small_castle = yes
		defensive_terrain = yes
		two_field_system = yes
		chickens = yes
		basilican_structures = yes
		brickwork_structures = yes
	}
}

province = {
	id = 205
	culture = catalan
	religion = catholic
	privileges = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 2
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		slinged_javelin = yes
		longspear = yes
		shortsword = yes
		chained_leather = yes
		hill_fort = yes
		defensive_terrain = yes
	}
}

province = {
	id = 206
	culture = catalan
	religion = catholic
	privileges = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 2
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
		church = yes
	}
	advances = {
		slinged_javelin = yes
		longspear = yes
		shortsword = yes
		chained_leather = yes
		hill_fort = yes
		defensive_terrain = yes
		basilican_structures = yes
		brickwork_structures = yes
	}
}

province = {
	id = 207
	culture = castillan
	religion = catholic
	privileges = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 3
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
		small_castle = yes
	}
	advances = {
		slinged_javelin = yes
		longspear = yes
		shortsword = yes
		soft_leather = yes
		chained_leather = yes
		hill_fort = yes
		defensive_terrain = yes
		two_field_system = yes
		chickens = yes
	}
}

province = { 
	id = 208 
	culture = latin 
	religion = catholic 
	privileges = { 
		peasants = 3 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 209 
	culture = latin 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 2 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 210 
	culture = latin 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		aristotelian_logics = yes
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = {
	id = 211
	culture = catalan
	religion = catholic
	privileges = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 2
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		slinged_javelin = yes
		longspear = yes
		shortsword = yes
		chained_leather = yes
		hill_fort = yes
		defensive_terrain = yes
	}
}

province = { 
	id = 212 
	culture = latin 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 2 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		aristotelian_logics = yes
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 213 
	culture = latin 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		aristotelian_logics = yes
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 214 
	culture = latin 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 2 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		aristotelian_logics = yes
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 215 
	culture = latin 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 2 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 216 
	culture = latin 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 217 
	culture = latin 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 218 
	culture = latin 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 219 
	culture = latin 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 220 
	culture = latin 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 2 
		nobles = 2 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 221 
	culture = latin 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 222 
	culture = latin 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 223 
	culture = latin 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 224 
	culture = latin 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 225 
	culture = frankish 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 226 
	culture = frankish 
	religion = catholic 
	privileges = { 
		peasants = 3 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 227 
	culture = frankish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 2 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 228 
	culture = latin 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 229 
	culture = latin 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 230 
	culture = italian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 231 
	culture = italian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 232 
	culture = italian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
		small_castle = yes 
	}
	advances = {
		hill_fort = yes 
		small_castle = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 233 
	culture = italian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
		small_castle = yes 
	}
	advances = {
		shortbow = yes 
		slinged_javelin = yes 
		light_crossbow = yes 
		soft_leather = yes 
		longspear = yes 
		chained_leather = yes
		hill_fort = yes 
		small_castle = yes 
		defensive_terrain = yes 
		saltrefinery = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		annual_sailing = yes 
		local_fairs = yes 
	}
}

province = { 
	id = 234 
	culture = italian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 235 
	culture = italian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 236 
	culture = italian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 237 
	culture = italian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 238 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 239 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		chained_leather = yes
		handaxe = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 240 
	culture = frankish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 241 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 242 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 244 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 245 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 246 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 247 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 248 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 249 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 250 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 251 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 252 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 253 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 254 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
		small_castle = yes 
	}
	advances = {
		hill_fort = yes 
		small_castle = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 255 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 256 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 257 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 258 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 259 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 260 
	culture = westernslavic 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 261 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		chained_leather = yes
		handaxe = yes
		slinged_javelin = yes 
		soft_leather = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		defensive_terrain = yes 
		saltrefinery = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		annual_sailing = yes 
		local_fairs = yes 
	}
}

province = { 
	id = 262 
	culture = westernslavic 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 263 
	culture = danish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
		small_castle = yes 
	}
	advances = {
		hill_fort = yes 
		small_castle = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 264 
	culture = danish 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 2 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		small_castle = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 265 
	culture = danish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 266 
	culture = danish 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 2 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
		small_castle = yes 
	}
	advances = {
		hill_fort = yes 
		small_castle = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 267 
	culture = danish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 268 
	culture = norwegian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 269 
	culture = norwegian 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 270 
	culture = norwegian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 271 
	culture = norwegian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 272 
	culture = norwegian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 273 
	culture = norwegian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 274 
	culture = norwegian 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 275 
	culture = norwegian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 276 
	culture = norwegian 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 277 
	culture = norwegian 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 278 
	culture = norwegian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
	}
	advances = {
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 279 
	culture = lappish 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
	}
	advances = {
	}
}

province = { 
	id = 280 
	culture = swedish 
	religion = pagan 
	privileges = { 
		peasants = 3 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 281 
	culture = swedish 
	religion = pagan 
	privileges = { 
		peasants = 3 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 282 
	culture = norwegian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 283 
	culture = swedish 
	religion = catholic 
	privileges = { 
		peasants = 3 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 284 
	culture = norwegian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 285 
	culture = swedish 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 286 
	culture = swedish 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 287 
	culture = swedish 
	religion = pagan 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 288 
	culture = swedish 
	religion = pagan 
	privileges = { 
		peasants = 3 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 289 
	culture = swedish 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 290 
	culture = swedish 
	religion = pagan 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 291 
	culture = swedish 
	religion = pagan 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 292 
	culture = swedish 
	religion = pagan 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 293 
	culture = swedish 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 294 
	culture = swedish 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 295 
	culture = swedish 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 296 
	culture = norwegian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 297 
	culture = swedish 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 298 
	culture = swedish 
	religion = pagan 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 299 
	culture = swedish 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 300 
	culture = swedish 
	religion = pagan 
	privileges = { 
		peasants = 3 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
		small_castle = yes 
	}
	advances = {
		hill_fort = yes 
		small_castle = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 301 
	culture = swedish 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 2 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 302 
	culture = danish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 303 
	culture = danish 
	religion = catholic 
	privileges = { 
		peasants = 2 
		burghers = 1 
		clergy = 1 
		nobles = 2 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 304 
	culture = westernslavic 
	religion = pagan 
	privileges = { 
		peasants = 3 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 305 
	culture = danish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 306 
	culture = westernslavic 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 307 
	culture = westernslavic 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 308 
	culture = westernslavic 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 309 
	culture = westernslavic 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 310 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 311 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 312 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 313 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 314 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 315 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 316 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 317 
	culture = italian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 318 
	culture = italian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 319 
	culture = italian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 320 
	culture = italian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
		hill_fort = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
	}
}

province = { 
	id = 321 
	culture = italian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes 
		soft_leather = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		defensive_terrain = yes 
		saltrefinery = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		annual_sailing = yes 
		local_fairs = yes 
	}
}

province = { 
	id = 322 
	culture = italian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 323 
	culture = italian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 324 
	culture = italian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 325 
	culture = italian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 326 
	culture = italian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 327 
	culture = italian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
		small_castle = yes 
	}
	advances = {
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
		soft_leather = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		defensive_terrain = yes 
		saltrefinery = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		annual_sailing = yes 
		local_fairs = yes 
	}
}

province = { 
	id = 328 
	culture = italian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
		small_castle = yes 
	}
	advances = {
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
		hill_fort = yes 
		small_castle = yes 
	}
}

province = { 
	id = 329 
	culture = italian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
		hill_fort = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
	}
}

province = { 
	id = 330 
	culture = italian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
		hill_fort = yes 
	}
}

province = { 
	id = 331 
	culture = italian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
		hill_fort = yes 
	}
}

province = { 
	id = 332 
	culture = italian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
		hill_fort = yes 
	}
}

province = { 
	id = 333 
	culture = italian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		tilefactory = yes 
		church = yes 
		large_church = yes 
		domed_church = yes 
		hill_fort = yes 
		small_castle = yes 
	}
	advances = {
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
		hill_fort = yes 
		stonepit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		romanesque_vaulting = yes 
		cylindrical_structures = yes 
	}
}

province = { 
	id = 334 
	culture = greek 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
		hill_fort = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 335 
	culture = italian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
		hill_fort = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
	}
}

province = { 
	id = 336 
	culture = italian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 337 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		soft_leather = yes
		shortsword = yes
		longspear = yes
		shortbow = yes
		hill_fort = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 338 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		soft_leather = yes
		shortsword = yes
		longspear = yes
		shortbow = yes
		hill_fort = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 339 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		soft_leather = yes
		shortsword = yes
		longspear = yes
		shortbow = yes
		hill_fort = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 340 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
		small_castle = yes
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 341 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 342 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 343 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 344 
	culture = italian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		soft_leather = yes
		shortsword = yes
		longspear = yes
		shortbow = yes
	}
}

province = { 
	id = 345 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		defensive_terrain = yes 
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 346 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 347 
	culture = italian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes 
		soft_leather = yes 
		shortsword = yes 
		longspear = yes 
	}
}

province = { 
	id = 348 
	culture = italian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes 
		soft_leather = yes 
		shortsword = yes 
		longspear = yes 
	}
}

province = { 
	id = 349 
	culture = italian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes 
		soft_leather = yes 
		shortsword = yes 
		longspear = yes 
		chained_leather = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 350 
	culture = italian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes 
		slinged_javelin = yes
	}
}

province = { 
	id = 351 
	culture = italian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		tilefactory = yes 
		church = yes 
		large_church = yes 
		hill_fort = yes 
	}
	advances = {
		chained_leather = yes
		shortsword = yes 
		slinged_javelin = yes
		hill_fort = yes 
		stonepit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		romanesque_vaulting = yes 
	}
}

province = { 
	id = 352 
	culture = italian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes 
		slinged_javelin = yes
	}
}

province = { 
	id = 353 
	culture = italian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes 
		slinged_javelin = yes
	}
}

province = { 
	id = 354 
	culture = italian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes 
		slinged_javelin = yes
	}
}

province = { 
	id = 355 
	culture = italian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
		small_castle = yes 
	}
	advances = {
		hill_fort = yes 
		small_castle = yes 
		chained_leather = yes
		shortsword = yes 
		slinged_javelin = yes
	}
}

province = { 
	id = 356 
	culture = italian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
		small_castle = yes 
	}
	advances = {
		shortbow = yes 
		slinged_javelin = yes 
		soft_leather = yes 
		longspear = yes 
		chained_leather = yes
		shortsword = yes 
		hill_fort = yes 
		small_castle = yes 
		defensive_terrain = yes 
		saltrefinery = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		annual_sailing = yes 
		local_fairs = yes 
	}
}

province = { 
	id = 357 
	culture = italian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		soft_leather = yes 
		longspear = yes 
		shortsword = yes 
		shortbow = yes 
	}
}

province = { 
	id = 358 
	culture = italian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		tilefactory = yes 
		church = yes 
		large_church = yes 
		hill_fort = yes 
	}
	advances = {
		soft_leather = yes 
		longspear = yes 
		shortsword = yes 
		shortbow = yes 
		hill_fort = yes 
		stonepit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		romanesque_vaulting = yes 
	}
}

province = { 
	id = 359 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 360 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 361 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 362 
	culture = bohemian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 363 
	culture = bohemian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 364 
	culture = westernslavic 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 365 
	culture = westernslavic 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 366 
	culture = westernslavic 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 367 
	culture = westernslavic 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 368 
	culture = westernslavic 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 369 
	culture = prussian 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 370 
	culture = prussian 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 371 
	culture = prussian 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 372 
	culture = lettigallish 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		longspear = yes
	}
}

province = { 
	id = 373 
	culture = lettigallish 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		longspear = yes
	}
}

province = { 
	id = 374 
	culture = lettigallish 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 375 
	culture = lettigallish 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 376 
	culture = ugricbaltic 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 377 
	culture = lettigallish 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 378 
	culture = ugricbaltic 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 379 
	culture = ugricbaltic 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 380 
	culture = ugricbaltic 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 381 
	culture = finnish 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 382 
	culture = finnish 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 383 
	culture = finnish 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 384 
	culture = finnish 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 385 
	culture = finnish 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 386 
	culture = lappish 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
	}
	advances = {
	}
}

province = { 
	id = 387 
	culture = lappish 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
	}
	advances = {
	}
}

province = { 
	id = 388 
	culture = finnish 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
	}
	advances = {
	}
}

province = { 
	id = 389 
	culture = finnish 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
	}
	advances = {
	}
}

province = { 
	id = 390 
	culture = finnish 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 391 
	culture = finnish 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 392 
	culture = finnish 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 393 
	culture = lappish 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 394 
	culture = lappish 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
	}
	advances = {
	}
}

province = { 
	id = 395 
	culture = lappish 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
	}
	advances = {
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 396 
	culture = lappish 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
	}
	advances = {
	}
}

province = { 
	id = 397 
	culture = lappish 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
	}
	advances = {
	}
}

province = { 
	id = 398 
	culture = lappish 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
	}
	advances = {
	}
}

province = { 
	id = 399 
	culture = lappish 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		chained_leather = yes
		handaxe = yes
		longspear = yes
		hill_fort = yes 
	}
}

province = { 
	id = 400 
	culture = russian 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 401 
	culture = lappish 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 402 
	culture = lappish 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 403 
	culture = lappish 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 404 
	culture = lappish 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 405 
	culture = lappish 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 406 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 407 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 408 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 409 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 410 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		longspear = yes
		chained_leather = yes
		handaxe = yes 
		hill_fort = yes 
		small_castle = yes 
		defensive_terrain = yes 
		saltrefinery = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		annual_sailing = yes 
		local_fairs = yes 
	}
}

province = { 
	id = 411 
	culture = finnish 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 412 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 413 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 414 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		tilefactory = yes 
		church = yes 
		large_church = yes 
		hill_fort = yes 
	}
	advances = {
		chained_leather = yes
		handaxe = yes
		longspear = yes
		hill_fort = yes 
		stonepit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		romanesque_vaulting = yes 
	}
}

province = { 
	id = 415 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 416 
	culture = lettigallish 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 417 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 418 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 419 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 420 
	culture = lithuanian 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 421 
	culture = lithuanian 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 422 
	culture = prussian 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 423 
	culture = lithuanian 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 424 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 425 
	culture = lithuanian 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 426 
	culture = prussian 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 427 
	culture = prussian 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 428 
	culture = polish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		soft_leather = yes
		handaxe = yes
	}
}

province = { 
	id = 429 
	culture = polish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
		small_castle = yes
		church = yes
		large_church = yes
	}
	advances = {
		soft_leather = yes
		handaxe = yes
		hill_fort = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		romanesque_vaulting = yes
		small_castle = yes 
	}
}

province = { 
	id = 430 
	culture = polish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		soft_leather = yes
		handaxe = yes
	}
}

province = { 
	id = 431 
	culture = polish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
		small_castle = yes
		church = yes
	}
	advances = {
		hill_fort = yes 
		soft_leather = yes
		handaxe = yes
		basilican_structures = yes 
		brickwork_structures = yes 
		small_castle = yes 
	}
}

province = { 
	id = 432 
	culture = polish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		soft_leather = yes
		handaxe = yes
	}
}

province = { 
	id = 433 
	culture = polish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		soft_leather = yes
		handaxe = yes
	}
}

province = { 
	id = 434 
	culture = polish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		soft_leather = yes
		handaxe = yes
	}
}

province = { 
	id = 435 
	culture = polish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		soft_leather = yes
		handaxe = yes
	}
}

province = { 
	id = 436 
	culture = bohemian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 437 
	culture = bohemian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		chained_leather = yes
		handaxe = yes
		longspear = yes
		hill_fort = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
	}
}

province = { 
	id = 438 
	culture = bohemian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		chained_leather = yes
		handaxe = yes
		longspear = yes
		hill_fort = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
	}
}

province = { 
	id = 439 
	culture = bohemian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 440 
	culture = bohemian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 441 
	culture = bohemian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 442 
	culture = hungarian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes
		soft_leather = yes
		shortsword = yes
	}
}

province = { 
	id = 443 
	culture = hungarian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes
		soft_leather = yes
		shortsword = yes
	}
}

province = { 
	id = 444 
	culture = hungarian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes
		soft_leather = yes
		shortsword = yes
	}
}

province = { 
	id = 445 
	culture = hungarian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes
		soft_leather = yes
		shortsword = yes
	}
}

province = { 
	id = 446 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 447 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 448 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		tilefactory = yes 
		church = yes 
		large_church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		stonepit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		romanesque_vaulting = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 449 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 450 
	culture = hungarian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes
		soft_leather = yes
		shortsword = yes
	}
}

province = { 
	id = 451 
	culture = hungarian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes
		soft_leather = yes
		shortsword = yes
		basilican_structures = yes 
		brickwork_structures = yes 
	}
}

province = { 
	id = 452 
	culture = hungarian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes
		soft_leather = yes
		shortsword = yes
	}
}

province = { 
	id = 453 
	culture = hungarian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes
		soft_leather = yes
		shortsword = yes
	}
}

province = { 
	id = 454 
	culture = hungarian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 455 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		chained_leather = yes
		handaxe = yes
		longspear = yes
		hill_fort = yes 
	}
}

province = { 
	id = 456 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		chained_leather = yes
		handaxe = yes
		longspear = yes
		hill_fort = yes 
	}
}

province = { 
	id = 457 
	culture = southslavic
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		chained_leather = yes
		shortsword = yes
		longspear = yes
		hill_fort = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
	}
}

province = { 
	id = 458 
	culture = southslavic 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		slinged_javelin = yes
	}
}

province = { 
	id = 459 
	culture = southslavic 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		longspear = yes
	}
}

province = { 
	id = 460 
	culture = southslavic 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		longspear = yes
	}
}

province = { 
	id = 461 
	culture = southslavic 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		shortbow = yes
		longspear = yes
	}
}

province = { 
	id = 462 
	culture = southslavic 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		shortbow = yes
		longspear = yes
	}
}

province = { 
	id = 463 
	culture = southslavic 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		shortbow = yes
		longspear = yes
	}
}

province = { 
	id = 464 
	culture = southslavic 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		shortbow = yes
		longspear = yes
	}
}

province = { 
	id = 465 
	culture = southslavic 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		shortbow = yes
		longspear = yes
		stonepit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
	}
}

province = { 
	id = 466 
	culture = southslavic 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		shortbow = yes
		longspear = yes
	}
}

province = { 
	id = 467 
	culture = southslavic 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		shortbow = yes
		longspear = yes
	}
}

province = { 
	id = 468 
	culture = southslavic 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		shortbow = yes
		longspear = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 

 
	}
}

province = { 
	id = 469 
	culture = southslavic 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		shortsword = yes
		shortbow = yes
		longspear = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 470 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes
		small_castle = yes
		shortsword = yes
		longspear = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 471 
	culture = southslavic 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes
		shortsword = yes
		longspear = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
	}
}

province = { 
	id = 472 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes
		shortsword = yes
		longspear = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 473 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes
		shortsword = yes
		longspear = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 474 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes
		shortsword = yes
		longspear = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 475 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes
		shortsword = yes
		longspear = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 476 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes
		shortsword = yes
		longspear = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 477 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes
		shortsword = yes
		longspear = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 478 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes
		shortsword = yes
		longspear = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 479 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes
		shortsword = yes
		longspear = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 480 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes
		small_castle = yes
		shortsword = yes
		longspear = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 481 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes
		shortsword = yes
		longspear = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 482 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes
		small_castle = yes
		shortsword = yes
		longspear = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 483 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes
		shortsword = yes
		longspear = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 484 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes
		shortsword = yes
		longspear = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 485 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes
		shortsword = yes
		longspear = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 486 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes
		shortsword = yes
		longspear = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
		scholastics = yes
	}
}

province = { 
	id = 487 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes
		shortsword = yes
		longspear = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
		scholastics = yes
	}
}

province = { 
	id = 488 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes
		shortsword = yes
		longspear = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 489 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes
		shortsword = yes
		longspear = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 490 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
		thieves_guild = yes
		smugglers_ring = yes
		highway_robber_band = yes
	}
	advances = {
		hill_fort = yes
		shortsword = yes
		longspear = yes
		small_castle = yes 
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 491 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes
		shortsword = yes
		longspear = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 492 
	culture = southslavic 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes
		shortsword = yes
		longspear = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 493 
	culture = southslavic 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes
		shortsword = yes
		longspear = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
		scholastics = yes
	}
}

province = { 
	id = 494 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
		library = yes
		thieves_guild = yes
		smugglers_ring = yes
		highway_robber_band = yes
	}
	advances = {
		hill_fort = yes
		shortsword = yes
		longspear = yes
		small_castle = yes 
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
	}
}

province = { 
	id = 495 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
		library = yes
	}
	advances = {
		hill_fort = yes
		shortsword = yes
		longspear = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
		natural_philosophy = yes
	}
}

province = { 
	id = 496 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		tilefactory = yes 
		church = yes 
		large_church = yes 
		domed_church = yes 
		hill_fort = yes 
		small_castle = yes 
		medium_castle = yes 
		large_castle = yes 
		library = yes
		school = yes
		university = yes
		thieves_guild = yes
		smugglers_ring = yes
		highway_robber_band = yes
	}
	advances = {
		hill_fort = yes
		shortsword = yes
		longspear = yes
		small_castle = yes 
		medium_castle = yes 
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		romanesque_vaulting = yes 
		cylindrical_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes
		cathedral_schools = yes
		universities = yes
		relics = yes 
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
		natural_philosophy = yes
		science = yes
	}
}

province = { 
	id = 497 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
		library = yes
		thieves_guild = yes
		smugglers_ring = yes
		highway_robber_band = yes
	}
	advances = {
		hill_fort = yes
		shortsword = yes
		longspear = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
		natural_philosophy = yes
	}
}

province = { 
	id = 498 
	culture = southslavic 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
		library = yes
	}
	advances = {
		hill_fort = yes
		chained_leather = yes
		shortsword = yes
		longspear = yes
		shortbow = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		ascetism = yes
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
	}
}

province = { 
	id = 499 
	culture = southslavic 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes
		chained_leather = yes
		shortsword = yes
		longspear = yes
		shortbow = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		ascetism = yes
		aristotelian_logics = yes
		scholastics = yes
	}
}

province = { 
	id = 500 
	culture = southslavic 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes
		chained_leather = yes
		shortsword = yes
		longspear = yes
		shortbow = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		ascetism = yes
		aristotelian_logics = yes
	}
}

province = { 
	id = 501 
	culture = southslavic 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes
		chained_leather = yes
		shortsword = yes
		longspear = yes
		shortbow = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
	}
}

province = { 
	id = 502 
	culture = southslavic 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes
		chained_leather = yes
		shortsword = yes
		longspear = yes
		shortbow = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 

 
	}
}

province = { 
	id = 503 
	culture = southslavic 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes
		chained_leather = yes
		shortsword = yes
		longspear = yes
		shortbow = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 

 
	}
}

province = { 
	id = 504 
	culture = southslavic 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes
		chained_leather = yes
		shortsword = yes
		longspear = yes
		shortbow = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 

 
	}
}

province = { 
	id = 505 
	culture = southslavic 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes
		chained_leather = yes
		shortsword = yes
		longspear = yes
		shortbow = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 

 
	}
}

province = { 
	id = 506 
	culture = southslavic 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes
		chained_leather = yes
		shortsword = yes
		longspear = yes
		shortbow = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 

 
	}
}

province = { 
	id = 507 
	culture = southslavic 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes
		chained_leather = yes
		shortsword = yes
		longspear = yes
		shortbow = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		ascetism = yes
		aristotelian_logics = yes
	}
}

province = { 
	id = 508 
	culture = southslavic 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes
		chained_leather = yes
		shortsword = yes
		longspear = yes
		shortbow = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		ascetism = yes
		aristotelian_logics = yes
		scholastics = yes
	}
}

province = { 
	id = 509 
	culture = southslavic 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes
		chained_leather = yes
		shortsword = yes
		longspear = yes
		shortbow = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		ascetism = yes
		aristotelian_logics = yes
		scholastics = yes
	}
}

province = { 
	id = 510 
	culture = southslavic 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes
		chained_leather = yes
		shortsword = yes
		longspear = yes
		shortbow = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		ascetism = yes
		aristotelian_logics = yes
	}
}

province = { 
	id = 511 
	culture = southslavic 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes
		chained_leather = yes
		shortsword = yes
		longspear = yes
		shortbow = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		ascetism = yes
		aristotelian_logics = yes
	}
}

province = { 
	id = 512 
	culture = pecheneg 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 513 
	culture = pecheneg 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 514 
	culture = pecheneg 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 515 
	culture = pecheneg 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 516 
	culture = pecheneg 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 517 
	culture = hungarian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes
		soft_leather = yes
		shortsword = yes
	}
}

province = { 
	id = 518 
	culture = hungarian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes
		soft_leather = yes
		shortsword = yes
	}
}

province = { 
	id = 519 
	culture = hungarian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes
		soft_leather = yes
		shortsword = yes
	}
}

province = { 
	id = 520 
	culture = hungarian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes
		soft_leather = yes
		shortsword = yes
	}
}

province = { 
	id = 521 
	culture = hungarian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		shortbow = yes
		soft_leather = yes
		shortsword = yes
	}
}

province = { 
	id = 522 
	culture = hungarian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes
		soft_leather = yes
		shortsword = yes
	}
}

province = { 
	id = 523 
	culture = hungarian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes
		soft_leather = yes
		shortsword = yes
	}
}

province = { 
	id = 524 
	culture = hungarian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes
		soft_leather = yes
		shortsword = yes
	}
}

province = { 
	id = 525 
	culture = hungarian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes
		soft_leather = yes
		shortsword = yes
	}
}

province = { 
	id = 526 
	culture = polish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		soft_leather = yes
		handaxe = yes
	}
}

province = { 
	id = 527 
	culture = polish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
		small_castle = yes
		church = yes
	}
	advances = {
		hill_fort = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		small_castle = yes 
		soft_leather = yes
		handaxe = yes
	}
}

province = { 
	id = 528 
	culture = polish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		soft_leather = yes
		handaxe = yes
	}
}

province = { 
	id = 529 
	culture = polish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		soft_leather = yes
		handaxe = yes
	}
}

province = { 
	id = 530 
	culture = polish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		soft_leather = yes
		handaxe = yes
	}
}

province = { 
	id = 531 
	culture = polish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		soft_leather = yes
		handaxe = yes
	}
}

province = { 
	id = 532 
	culture = polish 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		soft_leather = yes
		handaxe = yes
	}
}

province = { 
	id = 533 
	culture = hungarian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes
		soft_leather = yes
		shortsword = yes
	}
}

province = { 
	id = 534 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 535 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 536 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 537 
	culture = hungarian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes
		soft_leather = yes
		shortsword = yes
	}
}

province = { 
	id = 538 
	culture = hungarian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes
		soft_leather = yes
		shortsword = yes
	}
}

province = { 
	id = 539 
	culture = hungarian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes
		soft_leather = yes
		shortsword = yes
	}
}

province = { 
	id = 540 
	culture = hungarian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes
		soft_leather = yes
		shortsword = yes
	}
}

province = { 
	id = 541 
	culture = pecheneg 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 542 
	culture = pecheneg 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 543 
	culture = pecheneg 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 544 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 545 
	culture = cuman
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes
		soft_leather = yes
		shortsword = yes
	}
}

province = { 
	id = 546 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 547 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		tilefactory = yes 
		church = yes 
		large_church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
		stonepit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		romanesque_vaulting = yes 
	}
}

province = { 
	id = 548 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 549 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 550 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 551 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
		basilican_structures = yes 
		brickwork_structures = yes 
	}
}

province = { 
	id = 552 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 553 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
		basilican_structures = yes 
		brickwork_structures = yes 
	}
}

province = { 
	id = 554 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 555 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 556 
	culture = cuman 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes
		soft_leather = yes
		shortsword = yes
	}
}

province = { 
	id = 557 
	culture = cuman 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes
		soft_leather = yes
		shortsword = yes
	}
}

province = { 
	id = 558 
	culture = cuman 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes
		soft_leather = yes
		shortsword = yes
	}
}

province = { 
	id = 559 
	culture = cuman 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes
		soft_leather = yes
		shortsword = yes
	}
}

province = { 
	id = 560 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes  
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		defensive_terrain = yes 
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 561 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes  
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		defensive_terrain = yes 
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 562 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 563 
	culture = cuman 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes
		soft_leather = yes
		shortsword = yes
	}
}

province = { 
	id = 564 
	culture = cuman 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes
		soft_leather = yes
		shortsword = yes
	}
}

province = { 
	id = 565 
	culture = cuman 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes
		soft_leather = yes
		shortsword = yes
	}
}

province = { 
	id = 566 
	culture = cuman 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes
		soft_leather = yes
		shortsword = yes
	}
}

province = { 
	id = 567 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 568 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 569 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 570 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 571 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 572 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 573 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 574 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 575 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 576 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 577 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 578 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 579 
	culture = finnish 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 580 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 581 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 582 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 583 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
		basilican_structures = yes 
		brickwork_structures = yes 
	}
}

province = { 
	id = 584 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 585 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 586 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 587 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 588 
	culture = finnish 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 589 
	culture = finnish 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 590 
	culture = finnish 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 591 
	culture = finnish 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 592 
	culture = finnish 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 593 
	culture = cuman 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes
		soft_leather = yes
		shortsword = yes
	}
}

province = { 
	id = 594 
	culture = cuman 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes
		soft_leather = yes
		shortsword = yes
	}
}

province = { 
	id = 595 
	culture = cuman 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes
		soft_leather = yes
		shortsword = yes
	}
}

province = { 
	id = 596 
	culture = cuman 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes
		soft_leather = yes
		shortsword = yes
	}
}

province = { 
	id = 597 
	culture = cuman 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes
		soft_leather = yes
		shortsword = yes
	}
}

province = { 
	id = 598 
	culture = russian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 599 
	culture = cuman 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes
		soft_leather = yes
		shortsword = yes
	}
}

province = { 
	id = 600 
	culture = georgian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 601 
	culture = georgian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 602 
	culture = alan 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 603 
	culture = alan 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 604 
	culture = turkish 
	religion = jewish
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 605 
	culture = alan 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 606 
	culture = alan 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 607 
	culture = cuman 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes
		soft_leather = yes
		shortsword = yes
	}
}

province = { 
	id = 608 
	culture = cuman 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 609 
	culture = russian 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 610 
	culture = russian 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 611 
	culture = russian 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 612 
	culture = russian 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 613 
	culture = russian 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 614 
	culture = cuman
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
	}
	advances = {
		shortbow = yes
		soft_leather = yes
		shortsword = yes
	}
}

province = { 
	id = 615 
	culture = cuman
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
	}
	advances = {
		shortbow = yes
		soft_leather = yes
		shortsword = yes
	}
}

province = { 
	id = 616 
	culture = cuman
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
	}
	advances = {
		shortbow = yes
		soft_leather = yes
		shortsword = yes
	}
}

province = { 
	id = 617 
	culture = cuman 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
	}
	advances = {
		shortbow = yes
		soft_leather = yes
		shortsword = yes
	}
}

province = { 
	id = 618 
	culture = turkish
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		defensive_terrain = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 619 
	culture = turkish 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 620 
	culture = turkish	 
	religion = jewish
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		chained_leather = yes
		handaxe = yes
		longspear = yes
	}
}

province = { 
	id = 621 
	culture = turkish 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 622 
	culture = turkish 
	religion = pagan 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 623 
	culture = turkish 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 624 
	culture = turkish 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 625 
	culture = turkish 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 626 
	culture = turkish 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 627 
	culture = turkish 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 628 
	culture = turkish 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 629 
	culture = turkish 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 630 
	culture = turkish 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 631 
	culture = turkish 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 632 
	culture = persian 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 633 
	culture = persian 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 634 
	culture = persian 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 635 
	culture = persian 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 636 
	culture = persian 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 637 
	culture = persian 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 638 
	culture = persian 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 639 
	culture = persian 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 640 
	culture = persian 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 641 
	culture = persian 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 642 
	culture = persian 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 643 
	culture = persian 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 644 
	culture = persian 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
		library = yes
		school = yes
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		natural_philosophy = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 645 
	culture = persian 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
		library = yes
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 646 
	culture = persian 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
		library = yes
		school = yes
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		natural_philosophy = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 647 
	culture = persian 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
		library = yes
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 648 
	culture = persian 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 649 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 650 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 651 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 652 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 653 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 654 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 655 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 656 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 657 
	culture = persian 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 658 
	culture = persian 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 659 
	culture = persian 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		tilefactory = yes 
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		stonepit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		romanesque_vaulting = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 660 
	culture = persian 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 661 
	culture = persian 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 662 
	culture = persian 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		reinforced_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 663 
	culture = persian 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 664 
	culture = persian 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 665 
	culture = persian 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 666 
	culture = persian 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 667 
	culture = persian 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		tilefactory = yes 
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		stonepit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		romanesque_vaulting = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 668 
	culture = persian 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 669 
	culture = persian 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 670 
	culture = persian 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 671 
	culture = armenian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 672 
	culture = armenian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
		thieves_guild = yes
		smugglers_ring = yes
		highway_robber_band = yes
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		defensive_terrain = yes 
		offensive_terrain = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 673 
	culture = persian 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 674 
	culture = turkish 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 675 
	culture = turkish 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 676 
	culture = georgian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
	}
}

province = { 
	id = 677 
	culture = georgian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
	}
}

province = { 
	id = 678 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
		thieves_guild = yes
		smugglers_ring = yes
		highway_robber_band = yes
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		defensive_terrain = yes 
		offensive_terrain = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 679 
	culture = georgian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
	}
}

province = { 
	id = 680 
	culture = georgian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
	}
}

province = { 
	id = 681 
	culture = armenian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
		thieves_guild = yes
		smugglers_ring = yes
		highway_robber_band = yes
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		defensive_terrain = yes 
		offensive_terrain = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 682 
	culture = armenian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
		thieves_guild = yes
		smugglers_ring = yes
		highway_robber_band = yes
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		defensive_terrain = yes 
		offensive_terrain = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
		scholastics = yes 
	}
}

province = { 
	id = 683 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 684 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 685 
	culture = persian 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 686 
	culture = persian 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 687 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		natural_philosophy = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 688 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		natural_philosophy = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 689 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		natural_philosophy = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 690 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		natural_philosophy = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 691 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 692 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		natural_philosophy = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 693 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
		small_castle = yes 
		library = yes
		school = yes
		university = yes
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		universities = yes
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		natural_philosophy = yes
		science = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 694 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		tilefactory = yes 
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		stonepit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		romanesque_vaulting = yes 
		cylindrical_structures = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		natural_philosophy = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 695 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		natural_philosophy = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 696 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 697 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 698 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 699 
	culture = armenian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes
		school = yes
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		natural_philosophy = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 700 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		natural_philosophy = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 701 
	culture = armenian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		defensive_terrain = yes 
		offensive_terrain = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
	}
}

province = { 
	id = 702 
	culture = armenian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		defensive_terrain = yes 
		offensive_terrain = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
	}
}

province = { 
	id = 703 
	culture = armenian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		defensive_terrain = yes 
		offensive_terrain = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 704 
	culture = armenian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		defensive_terrain = yes 
		offensive_terrain = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 705 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
 		thieves_guild = yes
		smugglers_ring = yes
		highway_robber_band = yes

	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		defensive_terrain = yes 
		offensive_terrain = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
		scholastics = yes
	}
}

province = { 
	id = 706 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		defensive_terrain = yes 
		offensive_terrain = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
		scholastics = yes
	}
}

province = { 
	id = 707 
	culture = armenian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		defensive_terrain = yes 
		offensive_terrain = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes
		relics = yes 
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
	}
}

province = { 
	id = 708 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 709 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 710 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 711 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 712 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 713 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 714 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 715 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 716 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 717 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		natural_philosophy = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 718 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		tilefactory = yes 
		hill_fort = yes 
		small_castle = yes 
		library = yes
		school = yes
		university = yes
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		stonepit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		romanesque_vaulting = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		universities = yes
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		natural_philosophy = yes
		science = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 719 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		tilefactory = yes 
		hill_fort = yes 
		small_castle = yes 
		library = yes
		school = yes
		university = yes
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		stonepit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		romanesque_vaulting = yes 
		cylindrical_structures = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		universities = yes
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		natural_philosophy = yes
		science = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 720 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		natural_philosophy = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 721 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 722 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 723 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 724 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 725 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 726 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 727 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 728 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		tilefactory = yes 
		hill_fort = yes 
		small_castle = yes 
		library = yes
		school = yes
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		stonepit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		romanesque_vaulting = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		natural_philosophy = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 729 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 730 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 731 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 732 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 733 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
		small_castle = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 734 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 735 
	culture = armenian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
		scholastics = yes
	}
}

province = { 
	id = 736 
	culture = armenian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
		scholastics = yes

	}
}

province = { 
	id = 737 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
		scholastics = yes
	}
}

province = { 
	id = 738 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 739 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
		scholastics = yes
	}
}

province = { 
	id = 740 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
	}
}

province = { 
	id = 741 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes
 		thieves_guild = yes
		smugglers_ring = yes
		highway_robber_band = yes

	}
	advances = {
		hill_fort = yes
		small_castle = yes
		shortsword = yes
		longspear = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
		natural_philosophy = yes
	}
}

province = { 
	id = 742 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
		thieves_guild = yes
		smugglers_ring = yes
		highway_robber_band = yes
	}
	advances = {
		hill_fort = yes
		small_castle = yes
		shortsword = yes
		longspear = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
		natural_philosophy = yes
	}
}

province = { 
	id = 743 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes
		library = yes 
		thieves_guild = yes
		smugglers_ring = yes
		highway_robber_band = yes
	}
	advances = {
		hill_fort = yes
		shortsword = yes
		longspear = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
		natural_philosophy = yes
	}
}

province = { 
	id = 744 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		hill_fort = yes
		shortsword = yes
		longspear = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
		natural_philosophy = yes
	}
}

province = { 
	id = 745 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
		thieves_guild = yes
		smugglers_ring = yes
		highway_robber_band = yes
	}
	advances = {
		hill_fort = yes
		small_castle = yes
		shortsword = yes
		longspear = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
	}
}

province = { 
	id = 746 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes
		shortsword = yes
		longspear = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
		scholastics = yes
	}
}

province = { 
	id = 747 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes
		shortsword = yes
		longspear = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
		scholastics = yes
	}
}

province = { 
	id = 748 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		hill_fort = yes
		small_castle = yes
		shortsword = yes
		longspear = yes
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
	}
}

province = { 
	id = 749 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
	}
}

province = { 
	id = 750 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
	}
}

province = { 
	id = 751 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
		scholastics = yes
	}
}

province = { 
	id = 752 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 753 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
		scholastics = yes
	}
}

province = { 
	id = 754 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
		scholastics = yes
	}
}

province = { 
	id = 755 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 756 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 757 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 758 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 759 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
		scholastics = yes
	}
}

province = { 
	id = 760 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 761 
	culture = armenian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 762 
	culture = armenian 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
		scholastics = yes
	}
}

province = { 
	id = 763 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
		thieves_guild = yes
		smugglers_ring = yes
		highway_robber_band = yes
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
		scholastics = yes
	}
}

province = { 
	id = 764 
	culture = greek 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		church = yes 
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 765 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 766 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		stonepit = yes 
		coalpit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		road_building = yes 
		minor_merchant_houses = yes 
		business_contracts = yes 
		the_seven_liberal_arts = yes 
		relics = yes 
		aristotelian_logics = yes
		scholastics = yes
	}
}

province = { 
	id = 767 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 768 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 769 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 770 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 771 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 772 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 773 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
		library = yes
		school = yes
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		natural_philosophy = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 774 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		tilefactory = yes 
		hill_fort = yes 
		small_castle = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		stonepit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		romanesque_vaulting = yes 
		cylindrical_structures = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 775 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 776 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 777 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 778 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 779 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 780 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 781 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 782 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 783 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 784 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 785 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 786 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 787 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		reinforced_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 788 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 789 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 790 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		natural_philosophy = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 791 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		natural_philosophy = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 792 
	culture = muslim 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes
		shortbow = yes 
		soft_leather = yes 
		shortsword = yes 
		longspear = yes 
		aristotelian_logics = yes 
		defensive_terrain = yes 
	}
}

province = { 
	id = 793 
	culture = muslim 
	religion = orthodox 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes 
		soft_leather = yes 
		shortsword = yes 
		longspear = yes 
		aristotelian_logics = yes 
		defensive_terrain = yes 
	}
}

province = { 
	id = 794 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 795 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		natural_philosophy = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 796 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		tilefactory = yes 
		hill_fort = yes 
		small_castle = yes 
		library = yes
		school = yes
		university = yes
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		stonepit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		romanesque_vaulting = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		universities = yes
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		natural_philosophy = yes
		science = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 797 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		natural_philosophy = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 798 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 799 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		natural_philosophy = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 800 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		natural_philosophy = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 801 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		natural_philosophy = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 802 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		tilefactory = yes 
		hill_fort = yes 
		small_castle = yes 
		library = yes
		school = yes
		university = yes
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		small_castle = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		stonepit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		romanesque_vaulting = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		universities = yes
		aristotelian_logics = yes 
		astrology = yes
		natural_philosophy = yes
		science = yes
		scholastics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 803 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
		library = yes
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		the_seven_liberal_arts = yes
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
		natural_philosophy = yes
	}
}

province = { 
	id = 804 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
		library = yes
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		the_seven_liberal_arts = yes
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
		natural_philosophy = yes
	}
}

province = { 
	id = 805 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
		library = yes
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		the_seven_liberal_arts = yes
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
	}
}

province = { 
	id = 806 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		aristotelian_logics = yes
		scholastics = yes
	}
}

province = { 
	id = 807 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		aristotelian_logics = yes
		scholastics = yes
		shortbow = yes 
		soft_leather = yes 
		shortsword = yes 
		longspear = yes 
	}
}

province = { 
	id = 808 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		aristotelian_logics = yes
		shortbow = yes 
		soft_leather = yes 
		shortsword = yes 
		longspear = yes 
	}
}

province = { 
	id = 809 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		aristotelian_logics = yes
		shortbow = yes 
		soft_leather = yes 
		shortsword = yes 
		longspear = yes 
	}
}

province = { 
	id = 810 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 811 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		aristotelian_logics = yes
		scholastics = yes
	}
}

province = { 
	id = 812 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		shortbow = yes 
		soft_leather = yes 
		shortsword = yes 
		longspear = yes 
		aristotelian_logics = yes
	}
}

province = { 
	id = 813 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		the_seven_liberal_arts = yes
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
	}
}

province = { 
	id = 814 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		natural_philosophy = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 815 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
		library = yes
		school = yes
		university = yes
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		universities = yes
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
		natural_philosophy = yes
		science = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 816 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		natural_philosophy = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 817 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		tilefactory = yes 
		hill_fort = yes
		small_castle = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		stonepit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		romanesque_vaulting = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		natural_philosophy = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 818 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		natural_philosophy = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes 
	}
}

province = { 
	id = 819 
	culture = muslim 
	religion = muslim 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes
		library = yes 
	}
	advances = {
		shortbow = yes 
		soft_leather = yes 
		chained_leather = yes 
		shortsword = yes 
		longspear = yes 
		hill_fort = yes 
		offensive_terrain = yes 
		two_field_system = yes 
		wood_plows = yes 
		chickens = yes 
		goats = yes 
		minor_merchant_houses = yes 
		local_merchant_houses = yes 
		business_contracts = yes 
		divine_rights = yes 
		chronicle_writing = yes 
		divine_duty = yes 
		the_seven_liberal_arts = yes 
		monastic_schools = yes 
		cathedral_schools = yes 
		aristotelian_logics = yes 
		scholastics = yes 
		astrology = yes
		musical_instruments = yes 
		ballads = yes 
		relics = yes
	}
}

province = {
	id = 820
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
		library = yes
	}
	advances = {
		shortbow = yes
		longspear = yes
		shortsword = yes
		soft_leather = yes
		hill_fort = yes
		offensive_terrain = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		minor_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 821
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
		library = yes
	}
	advances = {
		shortbow = yes
		longspear = yes
		soft_leather = yes
		hill_fort = yes
		offensive_terrain = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		basilican_structures = yes
		brickwork_structures = yes
		minor_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		astrology = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 822
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		shortbow = yes
		longspear = yes
		shortsword = yes
		soft_leather = yes
		hill_fort = yes
		offensive_terrain = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		minor_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 823
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		shortbow = yes
		longspear = yes
		soft_leather = yes
		hill_fort = yes
		offensive_terrain = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		minor_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 824
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		shortbow = yes
		hill_fort = yes
		aristotelian_logics = yes
	}
}

province = {
	id = 825
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		shortbow = yes
		hill_fort = yes
		aristotelian_logics = yes
	}
}

province = {
	id = 826
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		shortbow = yes
		longspear = yes
		soft_leather = yes
		hill_fort = yes
		offensive_terrain = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		minor_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 827
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		shortbow = yes
		longspear = yes
		soft_leather = yes
		hill_fort = yes
		offensive_terrain = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		minor_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 828
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		shortbow = yes
		hill_fort = yes
		aristotelian_logics = yes
	}
}

province = {
	id = 829
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		shortbow = yes
		longspear = yes
		soft_leather = yes
		hill_fort = yes
		offensive_terrain = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		minor_merchant_houses = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 830
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		shortbow = yes
		hill_fort = yes
		aristotelian_logics = yes
	}
}

province = {
	id = 831
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
		tilefactory = yes
	}
	advances = {
		shortbow = yes
		longspear = yes
		soft_leather = yes
		hill_fort = yes
		offensive_terrain = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		stonepit = yes
		basilican_structures = yes
		brickwork_structures = yes
		romanesque_vaulting = yes
		minor_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 832
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		shortbow = yes
		longspear = yes
		soft_leather = yes
		hill_fort = yes
		offensive_terrain = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		minor_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 833
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		shortbow = yes
		hill_fort = yes
	}
}

province = {
	id = 834
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		shortbow = yes
		longspear = yes
		soft_leather = yes
		hill_fort = yes
		offensive_terrain = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		minor_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 835
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		shortbow = yes
		hill_fort = yes
		aristotelian_logics = yes
	}
}

province = {
	id = 836
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		shortbow = yes
		longspear = yes
		soft_leather = yes
		hill_fort = yes
		offensive_terrain = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		minor_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 837
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		shortbow = yes
		hill_fort = yes
		aristotelian_logics = yes
	}
}

province = {
	id = 838
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		shortbow = yes
		longspear = yes
		shortsword = yes
		soft_leather = yes
		hill_fort = yes
		offensive_terrain = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		basilican_structures = yes
		brickwork_structures = yes
		minor_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 839
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		shortbow = yes
		longspear = yes
		soft_leather = yes
		hill_fort = yes
		offensive_terrain = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		basilican_structures = yes
		brickwork_structures = yes
		minor_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 840
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		shortbow = yes
		longspear = yes
		shortsword = yes
		soft_leather = yes
		chained_leather = yes
		hill_fort = yes
		offensive_terrain = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		basilican_structures = yes
		brickwork_structures = yes
		minor_merchant_houses = yes
		local_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 841
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		shortbow = yes
		longspear = yes
		shortsword = yes
		soft_leather = yes
		chained_leather = yes
		hill_fort = yes
		offensive_terrain = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		basilican_structures = yes
		brickwork_structures = yes
		minor_merchant_houses = yes
		local_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		scholastics = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 842
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		shortbow = yes
		chained_leather = yes
		hill_fort = yes
		aristotelian_logics = yes
	}
}

province = {
	id = 843
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		shortbow = yes
		longspear = yes
		shortsword = yes
		soft_leather = yes
		chained_leather = yes
		hill_fort = yes
		offensive_terrain = yes
		two_field_system = yes
		wood_plows = yes
		chickens = yes
		basilican_structures = yes
		brickwork_structures = yes
		minor_merchant_houses = yes
		local_merchant_houses = yes
		business_contracts = yes
		divine_rights = yes
		chronicle_writing = yes
		divine_duty = yes
		the_seven_liberal_arts = yes
		monastic_schools = yes
		cathedral_schools = yes
		aristotelian_logics = yes
		musical_instruments = yes
		ballads = yes
		relics = yes
	}
}

province = {
	id = 844
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		shortbow = yes
		longspear = yes
		chained_leather = yes
		hill_fort = yes
		aristotelian_logics = yes
	}
}

province = {
	id = 845
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		shortbow = yes
		longspear = yes
		hill_fort = yes
	}
}

province = {
	id = 846
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		shortbow = yes
		hill_fort = yes
	}
}

province = {
	id = 847
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		shortbow = yes
		hill_fort = yes
	}
}

province = {
	id = 848
	culture = muslim
	religion = muslim
	privileges = {
		peasants = 3
		burghers = 1
		clergy = 1
		nobles = 1
	}
	loyalty = {
		peasants = 1
		burghers = 1
		clergy = 1
		nobles = 1
	}
	improvements = {
		hill_fort = yes
	}
	advances = {
		shortbow = yes
		longspear = yes
		soft_leather = yes
		hill_fort = yes
	}
}

province = { 
	id = 898 
	culture = italian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}

province = { 
	id = 995 
	culture = german 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		tilefactory = yes 
		church = yes 
		large_church = yes 
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
		stonepit = yes 
		basilican_structures = yes 
		brickwork_structures = yes 
		romanesque_vaulting = yes 
	}
}

province = { 
	id = 997 
	culture = italian 
	religion = catholic 
	privileges = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	loyalty = { 
		peasants = 1 
		burghers = 1 
		clergy = 1 
		nobles = 1 
	}
	improvements = {
		hill_fort = yes 
	}
	advances = {
		hill_fort = yes 
	}
}
