Batman DOOM mapping assistance:

The following list has the Batman DOOM things related to DOOM2 things so that making add on maps for this TC is easier. First is listed the original DOOM2 thing followed by the Batman DOOM thing. Some things have a brief description below of how they work or what they do.

The only requisite for making add on levels for Batman DOOM is giving ACE Team the proper credits and sending us the adress where the level is released.

Our e-mail: ebordeu@rdc.cl

MONSTERS:

Trooper = Terrorist (Green)

Shotgun Guy = Shotgun Thief (Green hat)

Imp = Cheung (Throws shurikens)

Chaingunner = Office plant object

Demon = Strake (Knife dudes-Green pants)

Spectre = Sniper
* A dead sniper is impassable like a blocking object.

Lost soul = Nothing, do not use

Cacodemon = Invisible explosion
* An invisible silent radius explosion that detonates (and disappears) when it awakes.

Hell Knight = Flamethrower dude

Baron of hell = Bane
* Level ends when you kill him. His energy is VERY weak because he is meant to be fought ONLY with weapon 7 which has the same damage than the fists.

Arachnotron = Black jacket ninja

Pain elemental = Killer croc
* Opens doors with tag 666 when killed. He can throw "dead" rocks (see "rock").

Revenant = Scarecrow
* Opens doors with tag 666 when killed.

Mancubus = Fat guys with molotovs

Arch-vile = Joker (fase 1 & 2)
* Opens doors with tag 666 when killed. After you take out half of his Hit points he becomes "Dart shooting Joker".

Spider Mastermind = Tally Man
* Level ends when you kill him.

Cyberdemon = Two face
* Opens doors with tag 666 when killed.

Boss brain = Gargoyle Statue object

Boss shooter = Explosion Wall
* Involves too many mapping tricks, don't use it!

Spawn spot = Firefly "Rocketeer"

Wolfenstein Nazi = Penguin chopper
* Level ends when you kill it.

WEAPONS AND AMMO:

Chainsaw = Tazer

Shotgun = Blue key

Super shotgun = Azrael double gun

Chaingun = Azrael shuriken gun

Rocket launcher = Smoke bombs

Plasma rifle = Flamethrower

BFG9000 = Azrael fist
* Once you get this weapon you can't change it EVER again. Only for use against final battle with Bane. 

Bullet clip = Joker (only fase 2)
* Opens doors with tag 666 when killed.

Shells = Shells

Rocket = Super Cheung (Throws shurikens)
* Stronger and a bit faster than normal Cheungs.

Small energy cell = Small gas pack

Box of bullets = Box of bat discs

Box of shells = Pack of shells

Box of rockets = Super shotgun thief (Gray hat)
* Stronger and a bit faster than normal thieves. They shoot in their first moving frame.

Energy cell pak = Large gas pack

Backpack = Bat Belt full of ammo

ITEMS:

Megasphere = Floor fire bursts

Invulnerability = Water splash
* Splashes with sound (and disappears) when it awakes.

Invisibility = Scarecrow on a pole object
* Scarecrow disappears from the pole when you kill it.

KEYS:

Blue keycard = Azrael Blast gun weapon

Red keycard = Red key

Yellow keycard = Yellow key

Blue skullkey = Money object

Red skullkey = Bell object

Yellow skullkey = Random bonus "slot machine"

OBSTACLES:

Barrel = Barrel

Tall techno pillar = Big tree

Tall green pillar =  Terrorist (Gray)

Tall red pillar = Fire

Short green pillar = Lightpost

Short red pillar = Bush

Pillar with heart = Terrorist (Brown)
* Drops blue key when killed.

Pillar with skull = Clothes for sale

Stalagmite = Rock
* Rocks MUST be placed with invisible explosions (Cacodemons) on top of them, they must be killed before you see them. Invisible explosions must awake from distance.

Burnt tree = Tree

Large tree = T. Rex

Floor lamp = Penguin robot-bomb

Tall techno lamp = Strake (Knife dudes-Gray pants)

Short techno lamp = Terrorist (Red)

Candle = Hawk

Candelabra = Mayor Kroll hostage
* Ends level IF killed.

Tall blue firestick = Subway train sound
* Plays train stopping sound when killed.

Tall green firestick = Flamethrower trap

Tall red firestick = Land mine

Short blue firestick = Axis barrel

Short green firestick = Blocking stub
* This object walks if you don't block it with impassable linedefs.

Short red firestick = Killer clown

Burning barrel = Dead cop

Evil eye = Exploding door
* Breaks with sound when it awakes.

Floating skull = Black jacket ninja (Boss)
* Level ends when you kill him.

Commander Keen = Toilet

HANGING THINGS:

Twitcher, blocks = Tied up civilian

Twitcher = Melting clock tree

Arms out, blocks = Police siren sound
* Sounds once when it awakes.

Arms out = Hanging candelabra

Pair of legs, blocks = Wierd eyeball enemy

Pair of legs = Hanging stalagmite

One legged, blocks = Killer clown (Boss)
* Opens doors with tag 666 when killed.

One legged = Hanging lamp

Leg, blocks = Lion statue

Leg = PC version: Player scream sound
* Sounds once when it awakes.
         Mac version: Player scream sound & Two Face taunt sound
* Screams if it awakes. Taunts if killed.

Guts removed, blocks = Soldier statue

Guts & brain out, blocks = Invisible shuriken shooter

Torso, looking down, blocks = Weed & water sound
* The weed plays water sound once when it awakes.

Torso, open skull, blocks = Crowd sound
* Sounds when it awakes.

Torso, looking up, blocks = The Penguin
* Opens doors with tag 666 when killed.

Torso, brain out, blocks = Traffic light

DEAD THINGS:

Impaled human = Knight armor object

Impaled twitcher = Trash can

Skull on a pole = Computer

Five skulls = Batmobile

Pile of skulls = Red car

Bloody mess = PC version: Two Face taunt sound
* Taunts when awakes.
				               Mac version: Tall invisible strong barrel
* Don't ask : )

Pool of blood & flesh = Scarecrow fading sniper

Pool of blood = Robin suit

Another pool of blood = Book on a pillar

Pool of brains = Penguin object

Dead player = Green car

Dead Trooper = Chair

Dead Shotgun guy = Table

Dead Imp = Wall lamp

Dead Demon = Newspaper

Dead Cacodemon = Gray car

Dead Lost soul = Gotham city object