This wad is a WolfenDOOM scenario for DOOM II; in other words, a Wolf3D TC. It
should NOT be played with the doom2.exe, however. For best results, use one of
the source port engines such as Legacy or PrBoom. These engines, and others,
can be downloaded from Doomworld at:

http://www.doomworld.com/ports/index.shtml

Astrostein 3 is the final installment in the Astrostein trilogy and includes:

13 meticulously detailed levels;
More enemies;
More weapons;
Destructible lamps, security cameras and plasma conduits; 
Many ambient sounds;
A few easter eggs.

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Title: Astrostein 3
Filename: ASTRO3.WAD
Author: Laz Rojas
Email Address: filmman@pacificnet.net, wolfdoom@aol.com 
Misc. Author Info: web site at http://www.doomworld.com/wolfendoom
Description: 13-level WolfenDOOM adventure, featuring new enemies, graphics and
ambient sounds. Created on a Macintosh.

Files included:

ASTRO3.WAD
ASTRO3.DEH

Additional Credits to: The guys at id, for creating both Doom and
Wolfenstein.  Also Blake Zuckerman, for installing some of the flats.
 
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*Play Information*

Game: Doom II
Level #: MAP10-MAP21, MAP31
Single Player: Yes
Cooperative 2-4 Player: No
Deathmatch 2-4 Player: No
Difficulty Settings: Not at this time.
New Sounds: Yes
New Graphics: Yes
New Music: No
Demos Replaced: None

*Construction*

Base: New levels from scratch
Build Time: Three months, on and off
Editor(s) Used: HellMaker, Demon, Deimos, MacBSP, Inkworks, NWT Pro
Known Bugs: None. 

*Story*

The final installment in the Astrostein trilogy.  Your stolen cargo ship out of
fuel, you arrive at Spaceport One in earth orbit --  and so begins an epic
adventure that takes you from the spaceport to a military airfield in Germany;
through the streets of downtown Berlin, the Berlin subway system, and the
offices and corridors of various government buildings; to Nazi Central Command;
and finally to a secret fortress in the Bavarian Alps for a final confrontation
with the cyborg Hitler who still rules Germany and all of earth.  If you manage
to survive, you might succeed not only in bringing an end to the 100-year Reich,
but return to your own time and destroy the time portal you failed to destroy
before and prevent the Nazis from ever using it.  But here on their home turf,
the Nazis aren't about to play games with someone who's already slipped through
their fingers twice.

*Copyright/Permissions*

Authors may not use this level as a base to build additional levels.

You may distribute this WAD as long as this read me is included.

*Where to get this WAD*
FTP Sites:
BBS Numbers:
Other: http://www.doomworld.com/wolfendoom
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