Armor Alley
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Cheat mode
  (cheat)
  * Press "1" while playing to activate a cheat mode that gives you loads 
    of ammo, max. fuel and fills your chopper with troops.
  * You can also click anywhere on the radar display to be zoomed straight 
    to that point - good for getting back to base when you're short on 
    fuel.

Editor
  (link)
  * An editor for Armor Alley is available at 
    Info-Mac/game/com/armor-alley-lvl-editor and at 
    Umich/game/gameutil/armoralleyleveledit.

Change the number of helicopters you have
  (patch for 1.0)
  * Open a Armor Alley suspended game file with a data fork editor
  * offset "3ECA" to "3ECB"
    change the two bytes to the number of helicopters you want. (i.e. 0064 = 
    100 helicopters).

Change the number of funds you have
  (patch for 1.0)
  * Open a Armor Alley suspended game file with a data fork editor
  * Note: Funds go up as forces go further in the field, if funds go over 
    7FFF they will become captured; Recommended is 5000, which is a safe 
    figure (and a lot of funds).
  * offset "3ECC" to "3ECD"
    change the two bytes to the number of funds you want. (i.e. 5000 = 20480 
    funds)

Change a number of machine gun bullets (or non-tracking missiles) you have
  (patch for 1.0)
  * Open a Armor Alley suspended game file with a data fork editor
  * Note: FFFF will show up as -1 on the display in Armor Alley. The 
    bullet count will continue counting -2,-3,-4 until it gets to 7FFF 
    where it will start counting down from there. (effectively 65535 
    bullets).
  * offset "3F84" to "3F85"
    change the two bytes to the number of bullets you want. (i.e. FFFF = 
    65535 bullets).

Change the number of bombs you have
  (patch for 1.0)
  * Open a Armor Alley suspended game file with a data fork editor
  * Note: FFFF will show up as -1 on the display in Armor Alley. The 
    bullet count will continue counting -2,-3,-4 until it gets to 7FFF 
    where it will start counting down from there. (effectively 65535 
    bombs).
  * offset "3F86" to "3F87"
    Change the two bytes to the number of bombs you want. (i.e. FFFF = 65535 
    bombs).

Change the number of missiles you have
  (patch for 1.0)
  * Open a Armor Alley suspended game file with a data fork editor
  * Note: FFFF will show up as -1 on the display in Armor Alley. The 
    bullet count will continue counting -2,-3,-4 until it gets to 7FFF 
    where it will start counting down from there. (effectively 65535 
    missiles).
  * offset "3F88" to "3F89"
    change the two bytes to the number of missiles you want. (i.e. FFFF = 
    65535 missiles).

Change the number of men in your helicopter
  (patch for 1.0)
  * Open a Armor Alley suspended game file with a data fork editor
  * Note: FFFF will show up as -1 on the display in Armor Alley. The 
    bullet count will continue counting -2,-3,-4 until it gets to 7FFF 
    where it will start counting down from there. (effectively 65535 men).
  * When you drop men your funds increase rapidly because you get funds 
    for equipment as it is further out in the field.
  * offset "3F8A" to "3F8B"
    change the two bytes to the number of men you want in your helicopter. 
    (i.e. FFFF = 65535 men in your helicopter).

Get more levels
  (patch for 1.1s1)
  * Armor Alley seems to have ten levels, each called a battle. Also there 
    are four practice battles that are found under the File menu, but 
    there are several other battles that can only be played over a modem 
    or network. Here is a tip on how to play those battles. With the use 
    of ResEdit here's how:
  * Open ResEdit and select a copy of Armor Alley v1.1s1.
  * Next select LEVL, here you will see a list of all the missions along 
    with size and ID.
  * It would be a good idea to go up to the menu, click View and select 
    "by size". This will give you a hint to how complex each battle may 
    be. The bigger the size, the more complex.
  * Now you have the choice of interchanging any of the battles for 
    another. An example would be to replace one of the practice battles 
    with a more interesting modem battle such as exchanging Cake Walk with 
    Balloon Fun.
    - First highlight "Cake Walk". then go up to the menu, click Resource 
      and select "Get resource info". Now write down the name and its ID 
      (in this case "Cake Walk" and "12357").
    - Next, without closing Cake Walk's window, return to LEVL and do the 
      same thing for Balloon Fun. (Name "Balloon Fun" and ID "14533").
    - While still in the Balloon Fun's window replace the name "Balloon 
      Fun" with "Cake Walk". Then replace the ID "14533" with "12357". Do 
      just the opposite in the Cake Walk's window. Replacing "Cake Walk" 
      with "Balloon Fun" and "12357" with "14533".
  * Close ResEdit and save.
  * Start up your edited copy of Armor Alley and go to practice battles. 
    Choose Cake Walk. You will now see a new battle instead of the old one!

Disables network serial number checking
  (hack)
  * CODE 6, offset 03CE
    change to " 4E71 4E71"

