WingNuts and Bolts

# Teleporter

This section details the Teleporter menu

Teleporters will move your ship to a new location, you can link teleporters, or let them behave random.

Your standard Teleporter window.

# Graphics

To make a new Teleporter, click the "New" button.

Has base image - This lets you choose a base image for your teleporter. Use the pull down menu to chose the graphic.

Has overlay image - This lets you choose an image to be drawn on top of the teleporter. Use the pull down menu to choose the graphic.

Has reloading image - This is an image to be displayed when the teleporter is in it's reload phase.

Draw base luminous - This will draw the base with a luminous or glowing effect.

Draw overlay luminous - This will draw the overlway with a luminous or glowing effect.

Draw reloading luminous - This will draw the reload with a luminous or glowing effect.

Base has shadow - This will give the base graphic a shadow to be drawn on the map.

Overlay has shadow - This will give the overlay graphic a shadow to be drawn on the map.

Reloading has shadow - This will give the reloading graphic a shadow to be drawn on the map.

Has impact explosion - This is an explosion to be played when the teleporter takes damage.

Has death explosion - This is an explosion to be played when the teleporter is destroyed.

Particle rate - This is the number of particles, in particles per second, to be created when the teleporter is damaged.

Has particle trail 1 - 4 - This lets you assign up to 4 particles to the teleporter to be drawn when it is damaged.

X offsets - This is the position of the particles on the X-axis measured in pixels.

Y offsets - This is the position of the particles on the Y-axis measured in pixels.

Teleporter type - This lets you chooose from 6 different teleporter types:

- Ship moves to a random map location - This will simply pick a random location on the map and send the player ship there.
- Ship moves to another teleporter locaiton - This will pick a teleporter at random and send the player ship there.
- Ship moves some distance relative to the teleporter - The teleporter will pick a location within the designated pixel distance from the teleporter and teleport the player ship there.
- Teleporter picks one of the above randomly - The game will pick one of the 3 above this line and go with it.
- Ship moves to a teleporter of exactly the same type - This will pick only a teleporter that matches the kind it just left. For instance say you make a Red, Blue and Yellow teleporter. Using this option, a Red teleporter will ONLY link to another Red teleporter.
- Ship moves to next teleporter in the list of the same type - This will pick from all teleporters with this flag. For insace, say you make Green, Orange and Pink teleporters. If all teleporters have the same tag, then the player shipw ill teleport to either Green, Orange or Pink teleporters.
- Distance - This is the distance in pixels choosen for the 3rd item in this list.

Teleporter requires reload - When this is checked, a Teleporter needs to reload before it can be used again. Designate the reload time in seconds.

Invisible during reload - When this is checked, the teleporter will not be visible while it is reloading.

Can be damaged - When this is checked you can damage and destroy the teleporter.

Minimum shields - This is the value in points of the minimum ammount of shields the teleporter has.

Maximum - This is the maximum ammount of shields the teleporter has.

Collision radius - This is the radius of the collision zone for the teleporter measured in pixels.

Player ship capture radius - This is how close the player ship must get, in pixels to the teleporter before being teleported.

Has glow image - This lets you assign a glowing image to the top of the teleporter. Select an image from the pull down menu.

Glow color - This lets you change the color of the glowing image. A value of 1 is 100% color, a value of 0 is no color.

Your standard teleporter window.

# Behavior

Teleporter can move - When this is checked, the teleporter can drift about the level.

Velocity - This is the Minimum and Maximum velocity for the teleporter measured in pixels per second.

Yaw rate - This is the rate in degrees per second that the teleporter can turn.

Bearing change - This is the ammount of degrees that the teleporter can turn.

Bearing change time - This is the ammount in seconds of how long it takes for the teleporter to change direction.

Enable base image spinning - When this is selected, the Base image will spin.

Randomize spin direciton - This opion will randomly pick a direction for the Teleporter to spin.

Minimum/maximum spin rate - These values determine the maximum and minimum rates in degrees per second that the base will spin.

Draw overlay image under base image - When this is checked, the 2nd overlay image will be drawn under the base instead of on top.

Overlay image scaling to apply - This will scale the overlway image by a percentage.

Has looped movement sound - This is a sound to be played on a loop for the teleporter in it's "normal" stage.

Has damage received sound - This is the sound to be played when the Teleporter takes damage.

Has explosion sound - This is the sound to be played when the Teleporter is destroyed.

Has activationsound - This is the sound to be played when the Teleporter is used.

Distortion effect with initial - This is an OpenGL distortion to be played when the teleporter is activated.