sfx_list= 
{	
	{
		type = "particles";
		position = "fromgame";
		use_position_offset = true;
		particles_script = "fx/pfx_negative.lua";
	};

	{
		type = "particles";
		position = "fromgame";
		use_position_offset = true;
		particles_script = "fx/pfx_negative2.lua";
	};


};
