
-- The parameters specified here will get saved between sessions
parameters_to_save = 
{ 
	LatestLevelStory = "int";
	StoryModePlayTime = "float";
	LatestLevelArcade = "int";
	ArcadeModePlayTime = "float";
};

-- This table specifies what data gets logged at what intervals
intervalledLogs = 
{  
	-- First number is interval time in seconds
	i900 = { "LatestLevelStory", "StoryModePlayTime", "LatestLevelArcade", "ArcadeModePlayTime" };
	i1800 = { "LatestLevelStory", "StoryModePlayTime", "LatestLevelArcade", "ArcadeModePlayTime" };
	i2700 = { "LatestLevelStory", "StoryModePlayTime", "LatestLevelArcade", "ArcadeModePlayTime" };
	i3540 = { "LatestLevelStory", "StoryModePlayTime", "LatestLevelArcade", "ArcadeModePlayTime" };
	--i120 = { "LatestLevelStory", "StoryModePlayTime", "LatestLevelArcade", "ArcadeModePlayTime" };
};

-- The parameters specified here will get saved between sessions
parameters_to_log_on_exit = 
{ 
	"SessionData", "VersionNumber", "SessionTime", "StoryModeSessionTime", "ArcadeModeSessionTime";
};