require("ui_scripts/common/coordinates.lua")

basicSetting = {
    --waitressSpeed1=.2,
    --waitressSpeed2=.35,
    --waitressSpeed3=.54,
    --quinnSpeed1=.2,
    --quinnSpeed2=.35,
    --quinnSpeed3=.54,
    waitressSpeed1=300,
    waitressSpeed2=350,
    waitressSpeed3=400,
    quinnSpeed1=200,
    quinnSpeed2=300,
    quinnSpeed3=400,
    tableImg1="",
    tableImg2="",
    tableImg3=""
}

commentList = 
{
	"comment 1",
	"comment 2",
	"comment 3",
	"comment 4",
	"comment 5",
	"comment 6",
	"comment 7",
	"comment 8",
	"comment 9",
	"comment 10",
	"comment 11",
	"comment 12",
	"comment 13",
	"comment 14",
	"comment 15"
}

charImg = 
{
	-- female 1
	{
	-- head icon
	"assets/images/character/char/fg1_headicon.xml",
	-- stand
	"assets/images/character/char/fg1_stand_normal.xml",
	-- stand angry
	"assets/images/character/char/fg1_stand_angry.xml",
	-- eat
	"assets/images/character/char/fg1_eat.xml",
	-- dance
	"assets/images/character/char/fg1_dance.xml",
	-- happy
	"assets/images/character/char/fg1_happy.xml",
	-- normal
	"assets/images/character/char/fg1_normal.xml",
	-- angry
	"assets/images/character/char/fg1_angry.xml",
	},
	
	-- female 2
	{
	-- head icon
	"assets/images/character/char/fg2_headicon.xml",
	-- stand
	"assets/images/character/char/fg2_stand_normal.xml",
	-- stand angry
	"assets/images/character/char/fg2_stand_angry.xml",
	-- eat
	"assets/images/character/char/fg2_eat.xml",
	-- dance
	"assets/images/character/char/fg2_dance.xml",
	-- happy
	"assets/images/character/char/fg2_happy.xml",
	-- normal
	"assets/images/character/char/fg2_normal.xml",
	-- angry
	"assets/images/character/char/fg2_angry.xml",
	},
	
	-- female 3
	{
	-- head icon
	"assets/images/character/char/fg3_headicon.xml",
	-- stand
	"assets/images/character/char/fg3_stand_normal.xml",
	-- stand angry
	"assets/images/character/char/fg3_stand_angry.xml",
	-- eat
	"assets/images/character/char/fg3_eat.xml",
	-- dance
	"assets/images/character/char/fg3_dance.xml",
	-- happy
	"assets/images/character/char/fg3_happy.xml",
	-- normal
	"assets/images/character/char/fg3_normal.xml",
	-- angry
	"assets/images/character/char/fg3_angry.xml",
	},
		
	-- female 4
	{
	-- head icon
	"assets/images/character/char/fg4_headicon.xml",
	-- stand
	"assets/images/character/char/fg4_stand_normal.xml",
	-- stand angry
	"assets/images/character/char/fg4_stand_angry.xml",
	-- eat
	"assets/images/character/char/fg4_eat.xml",
	-- dance
	"assets/images/character/char/fg4_dance.xml",
	-- happy
	"assets/images/character/char/fg4_happy.xml",
	-- normal
	"assets/images/character/char/fg4_normal.xml",
	-- angry
	"assets/images/character/char/fg4_angry.xml",
	},
	
	-- male 1
	{
	-- head icon
	"assets/images/character/char/mg1_headicon.xml",
	-- stand
	"assets/images/character/char/mg1_stand_normal.xml",
	-- stand angry
	"assets/images/character/char/mg1_stand_angry.xml",
	-- eat
	"assets/images/character/char/mg1_eat.xml",
	-- dance
	"assets/images/character/char/mg1_dance.xml",
	-- happy
	"assets/images/character/char/mg1_happy.xml",
	-- normal
	"assets/images/character/char/mg1_normal.xml",
	-- angry
	"assets/images/character/char/mg1_angry.xml",
	},
	
	-- male 2
	{
	-- head icon
	"assets/images/character/char/mg2_headicon.xml",
	-- stand
	"assets/images/character/char/mg2_stand_normal.xml",
	-- stand angry
	"assets/images/character/char/mg2_stand_angry.xml",
	-- eat
	"assets/images/character/char/mg2_eat.xml",
	-- dance
	"assets/images/character/char/mg2_dance.xml",
	-- happy
	"assets/images/character/char/mg2_happy.xml",
	-- normal
	"assets/images/character/char/mg2_normal.xml",
	-- angry
	"assets/images/character/char/mg2_angry.xml",
	},
		
	-- male 3
	{
	-- head icon
	"assets/images/character/char/mg3_headicon.xml",
	-- stand
	"assets/images/character/char/mg3_stand_normal.xml",
	-- stand angry
	"assets/images/character/char/mg3_stand_angry.xml",
	-- eat
	"assets/images/character/char/mg3_eat.xml",
	-- dance
	"assets/images/character/char/mg3_dance.xml",
	-- happy
	"assets/images/character/char/mg3_happy.xml",
	-- normal
	"assets/images/character/char/mg3_normal.xml",
	-- angry
	"assets/images/character/char/mg3_angry.xml",
	},
	
	
	-- male 4
	{
	-- head icon
	"assets/images/character/char/mg4_headicon.xml",
	-- stand
	"assets/images/character/char/mg4_stand_normal.xml",
	-- stand angry
	"assets/images/character/char/mg4_stand_angry.xml",
	-- eat
	"assets/images/character/char/mg4_eat.xml",
	-- dance
	"assets/images/character/char/mg4_dance.xml",
	-- happy
	"assets/images/character/char/mg4_happy.xml",
	-- normal
	"assets/images/character/char/mg4_normal.xml",
	-- angry
	"assets/images/character/char/mg4_angry.xml",
	},
	
	
	-- Uncle
	{
	-- head icon
	"assets/images/character/char/uncle_headicon.xml",
	-- stand
	"assets/images/character/char/uncle_stand_normal.xml",
	-- stand angry
	"assets/images/character/char/uncle_stand_angry.xml",
	-- eat
	"assets/images/character/char/uncle_eat.xml",
	-- dance
	"assets/images/character/char/uncle_dance.xml",
	-- happy
	"assets/images/character/char/uncle_happy.xml",
	-- normal
	"assets/images/character/char/uncle_normal.xml",
	-- angry
	"assets/images/character/char/uncle_angry.xml",
	-- drunk
	"assets/images/character/char/uncle_drunk.xml"
	},
	
	-- Aunt
	{
	-- head icon
	"assets/images/character/char/aunt_headicon.xml",
	-- stand
	"assets/images/character/char/aunt_stand_normal.xml",
	-- stand angry
	"assets/images/character/char/aunt_stand_angry.xml",
	-- eat
	"assets/images/character/char/aunt_eat.xml",
	-- dance
	"assets/images/character/char/aunt_dance.xml",
	-- happy
	"assets/images/character/char/aunt_happy.xml",
	-- normal
	"assets/images/character/char/aunt_normal.xml",
	-- angry
	"assets/images/character/char/aunt_angry.xml",
	-- crying
	"assets/images/character/char/aunt_cry.xml"
	}
}

charImgFrameNum = 
{
	-- female 1
	{
	-- head icon
	1,
	-- stand
	1,
	-- stand sad
	1,
	-- stand angry
	11,
	-- eat
	7,
	-- dance
	7,
	-- very happy
	11,
	-- happy
	1,
	-- normal
	1,
	-- sad
	1,
	-- angry
	11,
	-- ambient
	10
	},
	
	-- female 2
	{
	-- head icon
	1,
	-- stand
	1,
	-- stand sad
	1,
	-- stand angry
	10,
	-- eat
	6,
	-- dance
	9,
	-- very happy
	10,
	-- happy
	1,
	-- normal
	1,
	-- sad
	1,
	-- angry
	10,
	-- ambient
	10
	},
	
	-- female 3
	{
	-- head icon
	1,
	-- stand
	1,
	-- stand sad
	1,
	-- stand angry
	8,
	-- eat
	8,
	-- dance
	11,
	-- very happy
	11,
	-- happy
	1,
	-- normal
	1,
	-- sad
	1,
	-- angry
	8,
	-- ambient
	11
	},
	
	-- female 4
	{
	-- head icon
	1,
	-- stand
	1,
	-- stand sad
	1,
	-- stand angry
	10,
	-- eat
	8,
	-- dance
	10,
	-- very happy
	12,
	-- happy
	1,
	-- normal
	1,
	-- sad
	1,
	-- angry
	10,
	-- ambient
	12
	},
	
	-- male 1
	{
	-- head icon
	1,
	-- stand
	1,
	-- stand sad
	1,
	-- stand angry
	12,
	-- eat
	7,
	-- dance
	10,
	-- very happy
	8,
	-- happy
	1,
	-- normal
	1,
	-- sad
	1,
	-- angry
	12,
	-- ambient
	13
	},
	
	-- male 2
	{
	-- head icon
	1,
	-- stand
	1,
	-- stand sad
	1,
	-- stand angry
	11,
	-- eat
	8,
	-- dance
	10,
	-- very happy
	11,
	-- happy
	1,
	-- normal
	1,
	-- sad
	1,
	-- angry
	11,
	-- ambient
	11
	},
	
	-- male 3
	{
	-- head icon
	1,
	-- stand
	1,
	-- stand sad
	1,
	-- stand angry
	9,
	-- eat
	8,
	-- dance
	9,
	-- very happy
	6,
	-- happy
	1,
	-- normal
	1,
	-- sad
	1,
	-- angry
	9,
	-- ambient
	9
	},
	
	-- male 4
	{
	-- head icon
	1,
	-- stand
	1,
	-- stand sad
	1,
	-- stand angry
	9,
	-- eat
	8,
	-- dance
	9,
	-- very happy
	9,
	-- happy
	1,
	-- normal
	1,
	-- sad
	1,
	-- angry
	9,
	-- ambient
	9
	},
	
	-- Uncle
	{
	-- head icon
	1,
	-- stand
	1,
	-- stand sad
	1,
	-- stand angry
	6,
	-- eat
	8,
	-- dance
	8,
	-- very happy
	8,
	-- happy
	1,
	-- normal
	1,
	-- sad
	1,
	-- angry
	7,
	-- ambient
	8,
	-- drunk
	8
	},
	
	-- Aunt
	{
	-- head icon
	1,
	-- stand
	1,
	-- stand sad
	1,
	-- stand angry
	7,
	-- eat
	8,
	-- dance
	8,
	-- very happy
	8,
	-- happy
	1,
	-- normal
	1,
	-- sad
	1,
	-- angry
	7,
	-- ambient
	8,
	-- crying
	8
	}
}

charImgClickArea = 
{
-- female 1
	{20, 4, 53, 54},
-- female 2
    {32, 0, 61, 47},
-- female 3
	{38, 0, 57, 54},
-- female 4  
	{29, 1, 57, 48},
-- male 1  
	{13, 0, 54, 51},
-- male 2
	{20, 3, 65, 56},
-- male 3
	{12, 13, 54, 58},
-- male 4  0
	{25, 6, 47 ,60},
-- uncle
	{35, 21, 82, 78},
-- aunt
	{46,12,84,62}
	
}

headIcon =
{
-- female 1
	"assets/images/character/fg1_headicon",
-- female 2
    "assets/images/character/fg2_headicon",
-- female 3
	"assets/images/character/fg3_headicon",
-- female 4
	"assets/images/character/fg4_headicon",
-- male 1
	"assets/images/character/mg1_headicon",
-- male 2
	"assets/images/character/mg2_headicon",
-- male 3
	"assets/images/character/mg3_headicon",
-- male 4
	"assets/images/character/mg4_headicon",
-- uncle
	"assets/images/character/uncle_headicon",
-- aunt
	"assets/images/character/aunt_headicon"
}

-- Contains a path to a standing highlight image for each guest
-- The code finds the sitting images by appending "_sit" to the end of the path
guestHighlightImages = 
{
-- For now just use same image for everyone
	"assets/images/character/char/fg1_highlight",
	"assets/images/character/char/fg2_highlight",
	"assets/images/character/char/fg3_highlight",
	"assets/images/character/char/fg4_highlight",
	"assets/images/character/char/mg1_highlight",
	"assets/images/character/char/mg2_highlight",
	"assets/images/character/char/mg3_highlight",
	"assets/images/character/char/mg4_highlight",
	"assets/images/character/char/uncle_highlight",
	"assets/images/character/char/aunt_highlight"
}

headImage = 
{
	--1 = 
	{
		"assets/images/character/FemHead011",
		"assets/images/character/FemHead012",
		"assets/images/character/FemHead013",
		"assets/images/character/FemHead014",
		"assets/images/character/FemHead015",
		"assets/images/character/FemHead016"
	},
	--2 = 
	{
		"assets/images/character/FemHead021",
		"assets/images/character/FemHead022",
		"assets/images/character/FemHead023",
		"assets/images/character/FemHead024",
		"assets/images/character/FemHead025",
		"assets/images/character/FemHead026"
	},
	--3 = 
	{
		"assets/images/character/FemHead031",
		"assets/images/character/FemHead032",
		"assets/images/character/FemHead033",
		"assets/images/character/FemHead034",
		"assets/images/character/FemHead035",
		"assets/images/character/FemHead036"
	},
	--4 = 
	{
		"assets/images/character/FemHead041",
		"assets/images/character/FemHead042",
		"assets/images/character/FemHead043",
		"assets/images/character/FemHead044",
		"assets/images/character/FemHead045",
		"assets/images/character/FemHead046"
	},
	--5 = 
	{
		"assets/images/character/MalHead011",
		"assets/images/character/MalHead012",
		"assets/images/character/MalHead013",
		"assets/images/character/MalHead014",
		"assets/images/character/MalHead015",
		"assets/images/character/MalHead016"
	},
	--6 = 
	{
		"assets/images/character/MalHead021",
		"assets/images/character/MalHead022",
		"assets/images/character/MalHead023",
		"assets/images/character/MalHead024",
		"assets/images/character/MalHead025",
		"assets/images/character/MalHead026"
	},
	--7 = 
	{
		"assets/images/character/MalHead031",
		"assets/images/character/MalHead032",
		"assets/images/character/MalHead033",
		"assets/images/character/MalHead034",
		"assets/images/character/MalHead035",
		"assets/images/character/MalHead036"
	},
	--8 = 
	{
		"assets/images/character/MalHead041",
		"assets/images/character/MalHead042",
		"assets/images/character/MalHead043",
		"assets/images/character/MalHead044",
		"assets/images/character/MalHead045",
		"assets/images/character/MalHead046"
	},
	--9 = 
	{
		"assets/images/character/uncle01",
		"assets/images/character/uncle02",
		"assets/images/character/uncle03",
		"assets/images/character/uncle04",
		"assets/images/character/uncle05",
		"assets/images/character/uncle06",
		"assets/images/character/uncle07"
	},
	--10 = 
	{
		"assets/images/character/aunt01",
		"assets/images/character/aunt02",
		"assets/images/character/aunt03",
		"assets/images/character/aunt04",
		"assets/images/character/aunt05",
		"assets/images/character/aunt06",
		"assets/images/character/aunt07"
	}
}

bodyImage =
{
	--1 = 
	{
		"assets/images/character/FemBody01",
		"assets/images/character/FemBody01",
		"assets/images/character/FemBody01"
	},
	--2 = 
	{
		"assets/images/character/MalBody01",
		"assets/images/character/MalBody01",
		"assets/images/character/MalBody01"
	},
	--3 = 
	{
		"assets/images/character/UncleBody_01",
		"assets/images/character/UncleBody_01",
		"assets/images/character/UncleBody_01"
	},
	--4 = 
	{
		"assets/images/character/AuntBody_01",
		"assets/images/character/AuntBody_01",
		"assets/images/character/AuntBody_01"
	}
}

bodyFrame = {1,1,1}

headFrame = {1,1,1,1,1,1,1}

female01 = 0;
female02 = 1;
female03 = 2;
female04 = 3;
male01 = 4;
male02 = 5;
male03 = 6;
male04 = 7;
uncle = 8;
aunt = 9;	
femaleBodyType1 = 0;
maleBodyType1 = 1;
uncleBodyType = 2;
auntBodyType = 3;
appetizer = 2;
dinner = 3;
cake = 4;
gift = 1;

table1 = 100;
table2 = 101;
table3 = 102;
table4 = 103;
table5 = 104;
table6 = 105;
table7 = 106;
table8 = 107;
table9 = 108;
table10 = 108;

loopMusicMap1="";
loopMusicMap2="";
loopMusicMap3="";
loopMusicMap4="";
loopMusicMap5="";

backgroudMap1="";
backgroudMap2="";
backgroudMap3="";
backgroudMap4="";
backgroudMap5="";

guestRequestTablePercent = 
{
	-- venue 1 (level 1-10)
	50,
	-- venue 2 (level 1-10)
	20,
	-- venue 3 (level 1-10)
	20,
	-- venue 4 (level 1-10)
	20,
	-- venue 5 (level 1-10)
	20
};

-- Use in guest matchTypes to have them request a specific guest they don't want to sit next to
NOT_GUEST = 20;
NOT_TABLE = 50;
