sfx_list= 
{	
	-- Particles
	{
		type = "particles";
		position = "fromgame";
		use_position_offset = true;
		particles_script = "fx/pfx_smoke.lua";
	};
	
	-- Sound effect
	{
		type = "sound";
		sound_name = "audio/sfx/fire.ogg";
		override_sound_from_game = true;
		looping = true;
		duration = -1; -- So it loops forever
	};
};
