BEGIN_SHADER

    glEnable(NGL_DEPTH_TEST);

	glEnable(NGL_TEXTURE1);		
	glImportListTexture(0, "black");
	glSetCurrentListTexture(NGL_TEXTURE1, 0);

	glTexEnv(NGL_TEXTURE1,GL_MODULATE);

	glColor(1.0,1.0,1.0,1.0);
		
		
END_SHADER


