This is a shader script that shades sb_sunset_001.

BEGIN_SHADER

	glDepthMask(GL_FALSE);	
	glEnable(NGL_TEXTURE1);		
	
	glImportListTexture(0, "sunset1_f");
	glListTexParameteri(0,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE);
	glListTexParameteri(0,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE);
	
	glImportListTexture(1, "sunset1_b");
	glListTexParameteri(1,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE);
	glListTexParameteri(1,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE);
	
	glImportListTexture(2, "sunset1_l");
	glListTexParameteri(2,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE);
	glListTexParameteri(2,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE);
	
	glImportListTexture(3, "sunset1_r");
	glListTexParameteri(3,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE);
	glListTexParameteri(3,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE);
	
	glImportListTexture(4, "sunset1_u");
	glListTexParameteri(4,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE);
	glListTexParameteri(4,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE);
	
	glImportListTexture(5, "sunset1_d");
	glListTexParameteri(5,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE);
	glListTexParameteri(5,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE);

	glColor(1.0,1.0,1.0,1.0);	
	
END_SHADER
