This is a shader script.

BEGIN_SHADER	
	glEnable(NGL_DEPTH_TEST);
	glEnable(NGL_BLEND);
	glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);	
	glEnable(NGL_TEXTURE1);		

	glImportListTexture(0, "host_button_1");
	glSetCurrentListTexture(NGL_TEXTURE1, 0);

	glTexEnv(NGL_TEXTURE1,GL_MODULATE);

	glColor(1.0,1.0,1.0,1.0);
END_SHADER
