
UIComp ("LABEL", "bgimg");
UICompParm ("position", 0, 0);
UICompParm ("label.bm_normal", "story/windmill.jpg");

UIComp ("EMITTER", "emitter");
UICompParm ("position", 850, 50);
UICompParm ("emitter.burst", "parts/fog.lua");
UICompParm ("emitter.burst_delay", 1.8, 2.9);
UICompParm ("emitter.angle", 3.141);
UICompParm ("emitter.initial_burst_delay", -10);

UIComp ("EMITTER", "emitter");
UICompParm ("position", 950, 150);
UICompParm ("emitter.burst", "parts/fog.lua");
UICompParm ("emitter.burst_delay", 1.8, 2.9);
UICompParm ("emitter.angle", 3.141);
UICompParm ("emitter.initial_burst_delay", -10);

UIComp ("LABEL", "title");
UICompParm ("position", 256, 152);
UICompParm ("label.fnt", "ui_gfx/large.mft");
UICompParm ("label.text", "The Old Mill");
UICompParm ("label.align", "CENTER");

UIComp ("LABEL", "text");
UICompParm ("position", 257, 230);
UICompParm ("label.fnt", "ui_gfx/small.mft");
UICompParm ("label.text", "The old mill stands tall and sturdy before you. You can hear the slow creaking sound of the heavy wooden wings and the rusty machinery. While wailing and spooky, it still sounds welcoming. It's almost like it wants you to enter.\n\nYou have a strong feeling one of the runes you're looking for is inside the old mill.");
UICompParm ("label.textbox_width", 400);
UICompParm ("label.align", "CENTER");

UIComp ("BUTTON", "Search");
UICompParm ("position", 330, 543);
UICompParm ("button.bm_over_overlay", "ui_gfx/button_medium_over.png");
UICompParm ("button.text", "Search");

