-- the small avatar in the adventure map screen

PartFXParm ("sound", "sfx/fireball-hit.ogg");

PartFXParm ("num_parts", 17);
PartFXParm ("blend_mode", "ADDITIVE");
PartFXParm ("bitmap", "parts/fire_small.png");
PartFXParm ("area_radius", 20, 40);
PartFXParm ("area_angle_spread", 360);
PartFXParm ("age_to_die", 0.3, 0.5);
PartFXParm ("age", -0.1, 0);

PartFXParm ("move_angle", -90);
PartFXParm ("move_angle_spread", 10);
--PartFXParm ("move_speed", 40, 45);
PartFXParm ("move_speed", 4, 5);

-- define the alpha graph. 
-- first parm is time (between 0..1), 
-- the second is the alpha value at that time
PartFXParm ("alpha_graph", 0, 0);
PartFXParm ("alpha_graph", 0.1, 1);
PartFXParm ("alpha_graph", 1, 0);

PartFXParm ("scale_graph", 0, 0.8);
PartFXParm ("scale_graph", 0.4, 1.3);
PartFXParm ("scale_graph", 1, 0.4);

PartFXParm ("alpha", 0.8, 1);
PartFXParm ("scale", 0.9, 1.2);

PartFXParm ("angle_rps", 120, 180);



PartFXAddNew ();

PartFXParm ("num_parts", 8);
PartFXParm ("blend_mode", "ADDITIVE");
PartFXParm ("bitmap", "parts/fire_small.png");
PartFXParm ("area_radius", 0, 30);
PartFXParm ("area_angle_spread", 360);
PartFXParm ("age_to_die", 0.5, 0.7);
PartFXParm ("age", -0.1, 0);

PartFXParm ("move_angle", -90);
PartFXParm ("move_angle_spread", 10);
--PartFXParm ("move_speed", 40, 45);
PartFXParm ("move_speed", 4, 5);

-- define the alpha graph. 
-- first parm is time (between 0..1), 
-- the second is the alpha value at that time
PartFXParm ("alpha_graph", 0, 0);
PartFXParm ("alpha_graph", 0.1, 1);
PartFXParm ("alpha_graph", 1, 0);

PartFXParm ("scale_graph", 0, 0.8);
PartFXParm ("scale_graph", 0.4, 1.3);
PartFXParm ("scale_graph", 1, 0.4);

PartFXParm ("alpha", 0.8, 1);
PartFXParm ("scale", 0.9, 1.2);

PartFXParm ("angle_rps", 120, 180);




