UIScreenAction ("ENTER", "PlaySound", "ui_sfx/book_on.ogg");
UIScreenAction ("LEAVE", "PlaySound", "ui_sfx/book_off.ogg");

UIComp ("EMITTER", "emitter");
UICompParm ("position", 596, 337);
UICompParm ("emitter.burst", "parts/fog.lua");
UICompParm ("emitter.burst_delay", 0.9, 1.2);
UICompParm ("emitter.initial_burst_delay", -10);

UIComp ("EMITTER", "emitter");
UICompParm ("position", 223, 344);
UICompParm ("emitter.burst", "parts/fog.lua");
UICompParm ("emitter.burst_delay", 0.9, 1.2);
UICompParm ("emitter.angle", 3.141);
UICompParm ("emitter.initial_burst_delay", -10);

UIComp ("LABEL", "panel");
UICompParm ("position", 112, 225);
UICompParm ("label.bm_normal", "ui_gfx/panel_alt_small.png");


UIComp ("LABEL", "static");
UICompParm ("parent", "panel");
UICompParm ("position", 301, 59);
UICompParm ("label.fnt", "ui_gfx/large.mft");
UICompParm ("label.text", "Game Paused");
UICompParm ("label.align", "CENTER");

UIComp ("BUTTON", "ok");
UICompParm ("parent", "panel");
UICompParm ("position", 209, 126);
UICompParm ("button.bm_over_overlay", "ui_gfx/button_medium_over.png");
UICompParm ("button.text", "Resume");

UIComp ("BUTTON", "SaveAndExit");
UICompParm ("parent", "panel");
UICompParm ("position", 309, 116);
UICompParm ("visible", 0);
UICompParm ("button.bm_over_overlay", "ui_gfx/button_medium_over.png");
UICompParm ("button.text", "Save & Exit");

