
UIComp ("LABEL", "panel");
UICompParm ("position", 97, 74);
UICompParm ("label.bm_normal", "ui_gfx/panel_alt.png");

UIComp ("LABEL", "s");
UICompParm ("parent", "panel");
UICompParm ("position", 306, 62);
UICompParm ("label.fnt", "ui_gfx/large.mft");
UICompParm ("label.text", "Amulet Mode");
UICompParm ("label.align", "CENTER");

UIComp ("LABEL", "s");
UICompParm ("parent", "panel");
UICompParm ("position", 162, 127);
UICompParm ("label.fnt", "ui_gfx/smallb.mft");
UICompParm ("label.text", "Your goal in this game mode is to gain mastery of each of the amulets. To strive for mastery, survive as long as possible in each level!");
UICompParm ("label.textbox_width", 300);

UIComp ("LABEL", "s");
UICompParm ("parent", "panel");
UICompParm ("position", 229, 267);
UICompParm ("label.fnt", "ui_gfx/smallb.mft");
UICompParm ("label.text", "Click on the Apprentice Level button to start!");
UICompParm ("label.textbox_width", 300);

UIComp ("LABEL", "s");
UICompParm ("parent", "panel");
UICompParm ("position", 161, 270);
UICompParm ("label.bm_normal", "amulets/amu_level_button_normal.png");

UIComp ("LABEL", "s");
UICompParm ("parent", "panel");
UICompParm ("position", 167, 276);
UICompParm ("label.bm_normal", "avatar/icon_candle.png");

UIComp ("BUTTON", "Ok");
UICompParm ("parent", "panel");
UICompParm ("position", 246, 350);
UICompParm ("button.bm_normal", "ui_gfx/button_small_normal.png");
UICompParm ("button.bm_over", "ui_gfx/button_small_normal.png");
UICompParm ("button.bm_pressed", "ui_gfx/button_small_pressed.png");
UICompParm ("button.bm_over_overlay", "ui_gfx/button_small_over.png");
UICompParm ("button.text", "ok");

