
UIComp ("LABEL", "bgimg");
UICompParm ("position", 0, 0);
UICompParm ("label.bm_normal", "story/tower.jpg");

UIComp ("EMITTER", "emitter");
UICompParm ("position", 391, 23);
UICompParm ("emitter.burst", "parts/seeds.lua");
UICompParm ("emitter.burst_delay", 2, 3);
UICompParm ("emitter.initial_burst_delay", -5);

UIComp ("EMITTER", "emitter");
UICompParm ("position", 399, 24);
UICompParm ("emitter.burst", "parts/seeds2.lua");
UICompParm ("emitter.burst_delay", 2, 3);
UICompParm ("emitter.initial_burst_delay", -5);

UIComp ("LABEL", "title");
UICompParm ("position", 543, 157);
UICompParm ("label.fnt", "ui_gfx/large.mft");
UICompParm ("label.text", "The White Tower");
UICompParm ("label.align", "CENTER");

UIComp ("LABEL", "text");
UICompParm ("position", 542, 233);
UICompParm ("label.fnt", "ui_gfx/small.mft");
UICompParm ("label.text", "You arrive at the White Tower. The tower has stood in these woods for ages, but no one seems to know who built it. Long ago abandoned, the tower stands still in perfect shape. Each of its white, polished stones is ordered perfectly.\n\nThe stairway looks long and tiresome, but you know you'll have to climb it all the way up if you want to find the next rune.");
UICompParm ("label.textbox_width", 420);
UICompParm ("label.align", "CENTER");

UIComp ("BUTTON", "Search");
UICompParm ("position", 330, 543);
UICompParm ("button.bm_over_overlay", "ui_gfx/button_medium_over.png");
UICompParm ("button.text", "Search");

