-- the small avatar in the adventure map screen

PartFXParm ("num_parts", 40);
PartFXParm ("blend_mode", "ADDITIVE");
PartFXParm ("sound", "sfx/progress-circle-step.ogg");
PartFXParm ("bitmap", "parts/ball_pop_1.png");
PartFXParm ("area_box", 6, 6); -- width, height
PartFXParm ("age_to_die", 0.3, 0.9); -- life time between 1 and 1.5 secs
PartFXParm ("age", -0.1, 0.0);

PartFXParm ("move_angle", 0);
PartFXParm ("move_angle_spread", 360);
PartFXParm ("move_speed", 20, 80);

PartFXParm ("alpha_graph", 0, 1);
PartFXParm ("alpha_graph", 0.5, 0.9);
PartFXParm ("alpha_graph", 1, 0);

PartFXParm ("scale_graph", 0, 1);
--PartFXParm ("scale_graph", 0.6, 1.0);
PartFXParm ("scale_graph", 1, 0.1);

PartFXParm ("angle_rps", 120, 220); -- rotates this much during its life time



PartFXAddNew ();

PartFXParm ("num_parts", 1);
PartFXParm ("blend_mode", "ADDITIVE");
PartFXParm ("bitmap", "parts/additive_glow.jpg");

-- spawn area
PartFXParm ("age_to_die", 2.0, 2.0); -- life time between 1 and 1.5 secs

-- single particle angle spread
PartFXParm ("rot_angle", 0);
PartFXParm ("rot_angle_spread", 30);
PartFXParm ("rot_angle_rps", -160, 160);
PartFXParm ("speed", 0, 0);

PartFXParm ("move_speed", 0,0);

PartFXParm ("scale_graph", 0, 0.8);
PartFXParm ("scale_graph", 0.2, 1.0);
PartFXParm ("scale_graph", 1, 0.1);


-- define the alpha graph. 
-- first parm is time (between 0..1), 
-- the second is the alpha value at that time
PartFXParm ("alpha_graph", 0, 1);
PartFXParm ("alpha_graph", 0.1, 1.0);
PartFXParm ("alpha_graph", 1, 0);
