//-----------------------------------------------------------------------------
// Torque Game Engine 
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------

datablock TSShapeConstructor(PlayerDts)
{
   baseShape = "./player.dts";
   sequence0 = "./sp_idle.dsq root";
   sequence1 = "./sp_run.dsq run";
   sequence2 = "./sp_hit.dsq hit";
   sequence3 = "./sp_fire.dsq fire";
   sequence4 = "./sp_fly.dsq fly";
   sequence5 = "./sp_danse.dsq danse";
   sequence6 = "./sp_reincarnation.dsq reincarnation";
   sequence7 = "./sp_jump.dsq jump";
   sequence8 = "./sp_back.dsq back";
   sequence9 = "./sp_fall.dsq fall";
   sequence10 = "./sp_run.dsq side";
   sequence11 = "./sp_turn.dsq turn";
   sequence12 = "./fight1.dsq fight1";
};
datablock TSShapeConstructor(PlayerDts2)
{
   baseShape = "~/data/shapes/player2/player.dts";
   sequence0 = "./sp_idle.dsq root";
   sequence1 = "./sp_run.dsq run";
   sequence2 = "./sp_hit.dsq hit";
   sequence3 = "./sp_fire.dsq fire";
   sequence4 = "./sp_fly.dsq fly";
   sequence5 = "./sp_danse.dsq danse";
   sequence6 = "./sp_reincarnation.dsq reincarnation";
   sequence7 = "./sp_jump.dsq jump";
   sequence8 = "./sp_back.dsq back";
   sequence9 = "./sp_fall.dsq fall";
   sequence10 = "./sp_run.dsq side";
   sequence11 = "./sp_turn.dsq turn";
   sequence12 = "./fight1.dsq fight1";

};  
datablock TSShapeConstructor(PlayerDts3)
{
   baseShape = "~/data/shapes/player3/player.dts";
   sequence0 = "./sp_idle.dsq root";
   sequence1 = "./sp_run.dsq run";
   sequence2 = "./sp_hit.dsq hit";
   sequence3 = "./sp_fire.dsq fire";
   sequence4 = "./sp_fly.dsq fly";
   sequence5 = "./sp_danse.dsq danse";
   sequence6 = "./sp_reincarnation.dsq reincarnation";
   sequence7 = "./sp_jump.dsq jump";
   sequence8 = "./sp_back.dsq back";
   sequence9 = "./sp_fall.dsq fall";
   sequence10 = "./sp_run.dsq side";
   sequence11 = "./sp_turn.dsq turn";
   sequence12 = "./fight1.dsq fight1";

};  
datablock TSShapeConstructor(PlayerDts4)
{
   baseShape = "~/data/shapes/player4/player.dts";
   sequence0 = "./sp_idle.dsq root";
   sequence1 = "./sp_run.dsq run";
   sequence2 = "./sp_hit.dsq hit";
   sequence3 = "./sp_fire.dsq fire";
   sequence4 = "./sp_fly.dsq fly";
   sequence5 = "./sp_danse.dsq danse";
   sequence6 = "./sp_reincarnation.dsq reincarnation";
   sequence7 = "./sp_jump.dsq jump";
   sequence8 = "./sp_back.dsq back";
   sequence9 = "./sp_fall.dsq fall";
   sequence10 = "./sp_run.dsq side";
   sequence11 = "./sp_turn.dsq turn";
   sequence12 = "./fight1.dsq fight1";

};       
