| Test Running Games
| Testing is an important step that should be repeated frequently throughout the game design process. To test a game, select Test Run Game from the File Menu (Command-R), or click the Test Game Button on the toolbar. Before a game project is tested, any unsaved changes are automatically saved. For this reason, a game project should not be tested if you are not sure that it should be saved. As a game is being tested, it behaves exactly as it would if it were a fully built, stand-alone game application. After quitting the test game, Power Game Factory reappears. For information on how to play a test game, refer to the Playing Finished Games section.
Special Testing Features | When testing a game, it is possible to skip to another level at any time, bypassing areas that are known to be working properly. There are two ways to do this. Normally a game test will begin from whichever level was most recently modified. If you want to test a different level, hold the Command and Option keys while clicking the New Game button on the title screen. If the game project allows cheating, the Cheat Dialog will appear, as described in the Navigating the Title Screen section. To move from one level to a different level while a game is in progress, use the number keys at the top of the keyboard to enter the number of the level you wish to enter, and press return. As a level number is being entered, it will appear in the lower right corner of the screen.
Building Games | If a finished game project is successfully tested, the game project can be built into a stand-alone application that does not require Power Game Factory to run. For more information, see the Building Games section.