Determines how much damage this character inflicts upon a victim during a collision. Touch Damage can only occur if one of the Injures Characters by Touching Them checkboxes is checked. If the Touch Damage Rises When Character Is Moving checkbox is checked, the damage will be increased with respect to the speed of the attacker. For example, if this value is set to 8 and the character runs at a speed of 10 into a victim, the damage would be 5 times 8, or 80. If the Touch Damage Rises When Character Is Moving checkbox is not checked, the damage would be limited to whichever value is entered here.