| Level Design / Level Routine Editing / Routine Action Editing / Create Character
| When the Create Character item is selected in the Level Routines Window's Actions to Perform column, the following set of controls appears in the panel on the right side of the Level Routines window. These controls are used to configure the character creation related actions that are carried out when the selected routine is performed in the game.
Create Character Checkbox | Determines whether a character is created when the selected routine is performed
Character Type Pop-Up Menu | Determines which Character Type the new character will be when the selected routine is performed. The Edit button may be used to edit the game project's character types.
Character Direction Pop-Up Menu | The direction in which the new character faces when the selected routine is performed
Create Character At Fixed Location Radio Button | Determines whether a pair of fixed coordinates are used to determine the location of the new character when the selected routine is performed
Character X and Y Fields | Determines the location of the new character
Use a Pair of Variables to Determine Location Radio Button | determines whether a pair of variables is used to set the location of the new character when the selected routine is performed
Character X and Y Variable Pop-Up Menus | Determines which variables are used to set the location of the new character when the selected routine is performed
Set Goals For New Character Checkbox | Determines whether the new character will be assigned a set of goal coordinates
Character X1 and X2 Goal Fields | Determines the two locations along the X axis that define the zone in which the new character patrols
Character Y1 and Y2 Goal Fields | Determines the two locations along the Y axis that define the zone in which the new character patrols
Only Create Character If Character Would Be On Screen Checkbox | Determines whether the new character is only created if he would be on the screen. This checkbox should be checked if this routine is performed often, to prevent a huge number of enemy characters from being created while the player is elsewhere.