noRoutinePerformed=messageOpeningRoutine
noRoutinePerformed=messageClosingRoutine
0 = disappearAutomatically
0 = characterRemainsInvincibleUntilMessagePaneAppears
0 = characterPausesWhileMessageIsVisible
0 = characterDoesntAttackUntilMessageIsShown
0 = characterMustBeAlive
1 = canBeReadWhilePlayerIsJumping
1 = canBeReadWhilePlayerIsFallingBack
1 = appearsOnlyOnce
1 = appearsAutomatically
0 = attachedToCharacter
0 = appearsWhenCharacterIsKilled
0 = gamePausesWhileMessageIsVisible
0 = levelToConnectTo
0 = lockedToLeft
0 = lockedToTop
0 = messagePaneToConnectTo
0 = mustFaceTargetForMessageToAppear
0 = onlyAppearsIfAllEnemiesAreDead
0 = onlyAppearsIfSomeEnemiesAreAlive
1 = playerCanBeControlledWhileReadingMessagePane
150 = spacialTolerance
30 = ticksBeforeDisappearing
30 = ticksBeforeReappearing
-1 = xDistanceFromEdge
-1 = yDistanceFromEdge
-1 = xOrigin
-1 = yOrigin


