17=attackType
8=bloodType
0=explosionEffectWhenDying
None=childType
0=contrailTypeAlive
0=contrailTypeDead
0=contrailTypeDying
0=contrailTypeLanding
0=dropsAmmoType
0=dropsPowerUpType
0=dropsWeaponType
1=characterSetUsed
1=Appearance When Player Is Riding
0=BehavioralPreset
0=Affects Nearby Particles
0=Airborne Acceleration Multiplier
0.03=Airborne Deceleration Multiplier
0.35=Airborne Floatation
-1=Ammo Limit
50=Amount of Ammo in Each Pack Dropped
15=Attack Angle Leeway
350=Attack Range
1=Attack Repetitions
0=Attacks Always
0=Attacks Only if Provoked
1=Avoids Touching Other Characters
0=Becomes Unattached When Dying
0=Bleeding Resistance
0.5=Bounciness When Hitting Ground
0=Can Be Supported Laterally
0=Can Climb on Scenery
0=Can Not Attack When Jumping Faster Than
0=Can Not Be Hit While Attacking
0=Can Only Be Hit While Attacking
1=Can Open Doors
1=Can Ride Upon Platforms
0=Can Serve as Lateral Support
1=Can Trigger Hot Zones
1=Can Turn On Switches
0=Child Quantity
3=Climbing Speed Downward
3=Climbing Speed Horizontal
3=Climbing Speed Upward
1=Collides With Projectiles
1=Collides With Projectiles When Dead
1=Collides with Solid Material
1=Collides With Solid Material When Dead
3=Collision Class
0=Contrail Location X Alive
0=Contrail Location X Dead
0=Contrail Location X Dying
0=Contrail Location X Random Alive
0=Contrail Location X Random Dead
0=Contrail Location X Random Dying
0=Contrail Location Y Alive
0=Contrail Location Y Dead
0=Contrail Location Y Dying
0=Contrail Location Y Random Alive
0=Contrail Location Y Random Dead
0=Contrail Location Y Random Dying
0=Damaged By All Projectiles
0=Delay After Reaching Goal
180=Delay Before Dropped Items Disappear
90=Delay Between Attacks
32=Delay Between Attacking and Moving
25=Delay Between Changing Directions
7=Delay Between Changing Directions and Firing
10=Delay Between Contrails Alive
10=Delay Between Contrails Dead
10=Delay Between Contrails Dying
10=Delay Between Falling Back and Attacking
45=Delay Between Jumps
60=Delay Between Random Sounds
0=Delay Between Random Sounds Random
8=Delay Between Strategic Decisions
0=Dies When Player Beats Level
155=Display Order
1=Display Scale
0=Fades Away When Killed
0=Fade Duration
0.03=Fall Back Deceleration Multiplier
0=Falling Damage
0=Flying Upward Acceleration Rate
2.1=Gravitational Acceleration Rate
0=Hearing Loss
1=Horizontal Acceleration Rate
0.17=Horizontal Deceleration Rate
1=Immune to Stomp Damage
0=Initial Downward Speed
50=Initial Hit Points
0=Initial Horizontal Speed
0=Initial Invincibility Duration
0=Injures All Other Characters By Touching Them
0=Injures Lighter Characters By Touching Them
0=Injures Player By Touching Him
0=Invincibility Duration After Being Hit
0=Is A Boss
0=Is A Platform
0=Is A Platform When Dead
0=Is A Vehicle
0=Is A Vehicle When Dead
1=Is Alive
0=Is Round
1=Items Dropped By Character Can Land On Platforms
2.5=Items Dropped By Character Downward Acceleration Rate
-8=Items Dropped By Character Initial Horizontal Speed
16=Items Dropped By Character Initial Horizontal Speed Random
21=Items Dropped By Character Initial Upward Speed
6=Items Dropped By Character Initial Upward Speed Random
16=Items Dropped By Character Maximum Downward Speed
100=Items Dropped By Character Point Value
1=Jumping Predictability
15=Jumping Speed
0=Jumps Off Cliffs
0=Jumps to Avoid Projectiles
2=Knee Bend When Jumping
2=Knee Bend When Landing
10=Launches Passengers When Dying
30=Lookout Attentiveness
15=Lookout Attentiveness Random
17=Maximum Downward Speed
32=Maximum ESP Distance
50=Maximum Hit Points
3=Maximum Horizontal Speed
600=Maximum Retreat Distance
125=Maximum Retreat Duration
8=Maximum Step Up
0=Maximum Vertical Speed
640=Maximum Viewing Distance
100=Maximum Voluntary Drop
125=Minimum Approach Distance
65=Minimum Safe Distance
0=Moves Down if Passenger Jumps Off
0=Moves Only if Passenger is Riding
0=Never Leaves Horizontal Goal Range
0=Never Leaves Vertical Goal Range
0=Noisiness While Jumping Up
100=Noisiness While Landing
0=Noisiness While Running
0=Number of Ammo Packs Dropped
0=Number of Power-Ups Dropped
0=Number of Weapons Dropped
0=Only Affected by Gravity When Dying
0=Passenger Dies When Vehicle Is Destroyed
0=Passengers Cant Jump Off While In Motion
0=Passengers Cant Walk Off While In Motion
0=Patrols When Player Location is Unknown
50=Persistence in Tracking Enemy
100=Point Value
0.66=Retreat Threshold
0=Runs Away When Out of Ammo
0.46=Slides Down Slopes Alive
0.46=Slides Down Slopes Dead
0.46=Slides Down Slopes Falling Back
0.5=Slipperiness
0=Stays with Clear Shot
1=Sticks to Platforms
0.3=Supports Shell Casings
30=Touch Damage Inflicted
20=Touch Damage Fall Back Amount
20=Touch Damage Launch Factor
0=Touch Damage Resistance Horizontal
0=Touch Damage Resistance Vertical
0=Touch Damage Rises When Character Is Moving
0=Triggers Animated Scenery
80=Value of Power Up Dropped
120=Weight
120=Weight When Dying
