10=projectileType
0=shellCasingType
0=flashTypeUp
0=flashTypeDown
0=flashTypeLeft
0=flashTypeRight
0=flashTypeUpLeft
0=flashTypeUpRight
0=flashTypeDownLeft
0=flashTypeDownRight
0=appearanceWhileHoldingWeapon
1=burstCount
0=burstSpread
20=delayBetweenShots
0=firingError
0=gravitationalCompensation
12.5=initialProjectileMomentum
0=initialProjectileMomentumRandom
400=noisinessWhenFired
0=recoil
0=PlayerCanRunWhileFiringWeapon
0=HoldAttackKeyForRapidFire
0=ShellCasingInitialHorizontalSpeed
0=ShellCasingInitialVerticalSpeed
0=ShellCasingHorizontalSpeedRandom
0=ShellCasingVerticalSpeedRandom
0=weaponIsDisabledWhenJumping
0=weaponDisappearsWhenOutOfAmmo
0=builtInAmmo
0=CanBeFiredDiagonallyWhenRunning
1=lockFlashEffectToWeaponPosition
