| Level Design / Level Routine Editing / Routine Action Editing / Level Actions
| When the Level Actions item is selected in the Level Routines Window's Actions to Perform column, the following set of controls appears in the panel on the right side of the Level Routines window. These controls are used to configure level related actions that are carried out when the selected routine is performed in the game. These actions include inserting material into a level, changing the amount of time remaining, and connecting to another level.
Insert Block of Material Checkbox | Determines whether a block of material is inserted into the level when the selected routine is performed. Information on materials and Solid Material Masks is available in the Elements of a Game section.
Material Type Controls | Determines which type of material is inserted into the level when the selected routine is performed
Location of Top Left Corner X and Y Fields | Determines the location of the top left corner of the block of material that is inserted into the level when the selected routine is performed
Location of Bottom Right Corner X and Y Fields | Determines the location of the bottom right corner of the block of material that is inserted into the level when the selected routine is performed
Change Time Remaining Checkbox | Determines whether the time remaining in this level will be changed when the selected routine is performed
Set Time To Radio Button | Determines whether the time remaining in the level is set to a certain value when the selected routine is performed
Increase Time By Radio Button | Determines whether the time remaining in the level is changed by a certain amount when the selected routine is performed
Connect to Another Level Checkbox | Determines whether a new level will begin when the selected routine is performed
Level to Connect to Field | Determines which level begins when the selected routine is performed. To end the game, enter 0.
Set Custom Respawn Location Checkbox | Determines whether a custom respawn location will be set when the selected routine is performed
Custom Respawn Location X and Y Fields | Determines the location of the custom respawn location that is set when the selected routine is performed