| Level Design / Level Object Manipulation / Editing Object-Specific Properties / Projectiles
| When a projectile is selected in the Levels Window, its properties may be edited using the Properties floating window (Command-0), as described below:
Projectile Name Field | Determines the name of the selected projectile
Projectile Type Pop-Up Menu | Determines the selected projectile's type. The Edit button may be used to edit the game project's projectile types, as described in the Projectile Creation section.
Location X and Y Fields | Determines the initial location of the selected projectile
Show/Hide Details Disclosure Triangle | Expands the Properties floating window, revealing controls for editing additional projectile properties
Current Horizontal Speed Field | Determines the initial horizontal speed of the selected projectile
Current Downward Speed Field | Determines the initial downward speed of the selected projectile
Current Propulsion Field | Determines the initial propulsion of the selected projectile. This value only applies to projectiles that have positive acceleration rates, like rockets. Bullets and other non-powered projectiles have no propulsion; their motion is determined exclusively by inertia and gravity.
Thrust Direction Field | Determines the direction in which the selected projectile faces; ranges from 0 to 360 degrees. 0 causes the projectile to point to the right; 90 causes it to point upwards; 180 causes it to point to the left; 270 causes it to point downwards. This property only affects projectiles with positive acceleration rates.
Target Character | If the selected projectile is guided, it will attempt to fly toward the character selected here.
Detonates Upon Hitting Player | Determines whether the selected projectile detonates upon hitting the player. This property only applies to projectile types that collide with characters.
Detonates Upon Hitting Characters | Determines whether the selected projectile detonates upon hitting enemy characters. This property only applies to projectile types that collide with characters.
| More information on projectiles is available in the Elements of a Game section.