| Level Design / Level Routine Editing / Routine Action Editing / Force Field Actions
| When the Force Field Actions item is selected in the Level Routines Window's Actions to Perform column, the following set of controls appears in the panel on the right side of the Level Routines window. These controls are used to configure the force field related actions that are carried out when the selected routine is performed in the game. These actions include activating or deactivating a force field, and changing who a force field affects.
Activate Or Deactivate a Force Field Checkbox | Determines whether a force field is activated or deactivated when the selected routine is performed
Force Field To Modify Pop-Up Menu | Determines which force field is activated or deactivated when the selected routine is performed
Activate Force Field Radio Button | Determines whether the force field is activated when the selected routine is performed
Deactivate Force Field Radio Button | Determines whether the force field is deactivated when the selected routine is performed
Toggle Force Field Radio Button | Determines whether the force field is toggled when the selected routine is performed. When a force field is toggled, its state is reversed, so if it was active it will be deactivated, and if it was inactive it will be activated.
Change Who a Force Field Affects Checkbox | Determines whether the performance of the selected routine changes a force field's abilities to move the player, enemy characters, and objects
Force Field To Modify Pop-Up Menu | Determines which force field is affected when the selected routine is performed
Force Field Affects Player Checkbox | Determines whether this force field will be able to affect the player after the selected routine is performed
Force Field Affects Enemy Characters Checkbox | Determines whether this force field will be able to affect enemy characters after the selected routine is performed
Force Field Affects Objects Checkbox | Determines whether this force field will be able to affect objects such as items and projectiles after the selected routine is performed
| More information on force fields is available in the Elements of a Game section.