| Level Design / Level Object Manipulation / Editing Object-Specific Properties / Weapons
| When a weapon is selected in the Levels Window, its properties may be edited using the Properties floating window (Command-0), as described below:
Weapon Name Field | Determines the name of the selected weapon
Weapon Type Pop-Up Menu | Determines the selected weapon's type. There are fifteen weapon types that may be collected by the player. The Edit button may be used to edit the game project's weapon item types, as described in the Editing Weapons section.
Location X and Y Fields | Determines the initial location of the selected weapon
Show/Hide Details Disclosure Triangle | Expands the Properties floating window, revealing controls for editing additional weapon properties
Delay Before Disappearing Field | Determines the number of ticks that the selected weapon exists for before disappearing. There are 30 ticks per second. A value of -1 makes the weapon remain on the screen indefinitely.
Point Value Field | Determines the number of points added to the player's score when he collects the selected weapon
Current Horizontal Speed Field | Determines the initial horizontal speed of the selected weapon
Gravitational Acceleration Field | Determines the rate at which the selected weapon accelerates downward
Current Downward Speed Field | Determines the initial downward speed of the selected weapon
Max Downward Speed Field | Determines the maximum downward speed reached by the selected weapon as a result of gravitational acceleration
Can Land On Top of Platforms Checkbox | Determines whether the selected weapon is able to land on top of platforms
| More information on weapons is available in the Elements of a Game section.