| The Player / Player Sets
| Player sets contain the animation sequences and sound collections used by player types. (Player types, in turn, combine the animation and sound data, along with physical properties, to create the complete player in a game level.) The aspects of a player set are described below. Information on editing character sets is available in the Player Set Editing section.
Animation Sequences | A player set may contain dozens of animation sequences showing the player completing a wide range of actions, such as running, attacking, jumping, ducking, climbing, falling, and dying. Since each player action must be shown from both the left and the right, there are significantly fewer unique player actions than it may seem.
Sound Collections | Player sets include 11 sound collections, each of which may contain any number of sound effects. Different sound effects can be played when the player is running, jumping, dying, and even standing still.