terrain
{
	data           = "data/terrain1/Terrain.raw"
	texture        = "data/terrain1/Terrain.jpg"
	detail_texture = "data/terrain1/Detail.png"
	show_detail    = "YES"
	size           = 4000
	height         = 255
	detail_level   = 8
	display_list   = "YES"
}
skybox
{
	data    = "data/skybox1/Sky"
}
fog
{
	show    = "YES"
	density = 0.001
	color_r = 0.1
	color_g = 0.05
	color_b = 0.08
}
music
{
	load    = "YES"
	play    = "YES"
	data    = "data/music/Okugai02.ogg"
}
models
{
	model1
	{
		data    = "data/model/baaul/baaul.md2"
		texture = "data/model/baaul/baaul.jpg"
	}
	model2
	{
		data    = "data/model/waste/waste.md2"
		texture = "data/model/waste/wastemodif.jpg"
	}
}
weapons
{
	weapon1
	{
		data    = ""
		texture = ""
	}
	weapon2
	{
		data    = "data/model/waste/wasteweapon.md2"
		texture = "data/model/waste/wasteweapon.jpg"
	}
}
enemies
{
	enemy1
	{
		model   = model1
		weapon  = weapon1
		x_pos   = 200.0
		y_pos   = 200.0
	}
	enemy2
	{
		model   = model2
		weapon  = weapon2
		x_pos   = -200.0
		y_pos   = -200.0
	}
	enemy3
	{
		model   = model1
		weapon  = weapon1
		x_pos   = 300.0
		y_pos   = 200.0
	}
	enemy4
	{
		model   = model1
		weapon  = weapon1
		x_pos   = 40.0
		y_pos   = 100.0
	}
	enemy5
	{
		model   = model2
		weapon  = weapon2
		x_pos   = 450.0
		y_pos   = -330.0
	}
}
extra_enemies   = 15
