;
;Define The Level Name
;
[LevelName]
Wacky Amoebatrons
;
;  Set the Background Colour
;
[BackgroundColour]
BLACKCOLOUR

;
;  Set the Border Colour
;
[BorderColour]
DARKBLUECOLOUR

;
;  Which of the 20 Sprite Sets do you want to use?
;  Starts (0-19)
;
[SpriteSet]
8

;
;  Define the Door Sprite To Use
;  (0-19)
;
[ExitBlock]
8

;
;  Now define the Level Data
;	0  = Empty Space
;	1  = Solid Platform
;	2  = Solid Platform
;	3  = Impassable Wall
;	4  = Collapsible Platform
;	5  = Hazard 1
;	6  = Hazard 2
;	7  = Conveyor Platform Moving Right To Left
;	C = Conveyor Platform Moving Left To Right 
;	9  = Collectable Object
;	A = Willy's Exit/Door Position (Top Left Corner)
;	B = Special Control to detect Willy in the door
;	F = Special Block (Willy's Home Graphic)
;
[LevelData]
3AB30000000000000000000000000003
3BB00000000000090000000000000003
30000000000000000000000000000003
30000000000000000000000000000003
30000000000000000000000000000003
31111001110011111111001110011003
30000000000000000000000000000003
30000000000000000000000000000113
300110011100CCCCCCCC000000000003
30000000000000000000001110011003
31100000000000000000000000000003
30000000000000000000000000000003
30011001110011111111001110011003
30000000000000000000000000000113
30000000000000000000000000000003
31111111111111111111111111111113
;
;   Define the Actors on the Caverns
;
;   ActorName, Start Block X, Start Block Y, 
;			   Initial Direction, 
;  			   Min Block X, Min Block Y, 
;			   Max Block X, Max Block Y, 
;			   dx (pixels), dy (pixels), 
;			   tick count
;			   leftFrame, rightFrame, UpFrame, DownFrame, maxFrames, Frames Per Animation Seg
;
[Actors]
MagentaAmoeba.png,  5,  1, 1,  5,  1,   5, 12,  0, 2,  4, 4, 1, 8, 8, 4, 4
GreenAmoeba.png, 	10, 1, 1, 10,  1,  10, 12,  0, 4,  4, 4, 1, 8, 8, 4, 4
BlueAmoeba.png, 	20, 1, 1, 20,  1,  20, 12,  0, 2,  4, 4, 1, 8, 8, 4, 4	 
RedAmoeba.png,      25, 1, 1, 25,  1,  25, 12,  0, 4,  4, 4, 1, 8, 8, 4, 4
GreenTrolley.png,   12, 3, 1, 12,  3,  18,  3, 16, 0,  5, 1, 1, 1, 1, 4, 4
BlueTrolley.png,    16,10, 1, 12, 10,  18, 10, 16, 0, 10, 1, 1, 1, 1, 4, 4
;
;   Player Start Block Position
;
;   Actor Filename, Start Block X, Start Block Y, Initial Direction, DX (Pixels), DY (Pixels), Tick Count, Segments

[HeroStart]
MinerWilly.png,2,13,1,16,2,4,16

[ReplayData]
:00^;0R<0h=0A>0`>0I?0P?0D@0X@0IC0]C0iC00F0IF0mF01G0XG0QO0mO09P0MR0YR0hS0IT0`T0RV08W0QW0`W0AX0]X0iX00Y0iZ0@[0<\0P\0d]0H^0B_0`_02b0Nb0jb0Xd0j61F71Z71><1J<1P>1:?1H?1ZB1nB1BC1`D1dE18F1LG10H1II1XI1YK1mK19L1=N1YN1HP1AQ1eQ11R18S1YS10T1aV1EW1YW1mY1AZ1P]1d]18^1
