;
;Define The Level Name
;
[LevelName]
Crashing More Often Than a ZX81!
;
;  Set the Background Colour
;
[BackgroundColour]
DARKBLUECOLOUR

;
;  Set the Border Colour
;
[BorderColour]
DARKYELLOWCOLOUR

;
;  Which of the 20 Sprite Sets do you want to use?
;  Starts (0-19)
;
[SpriteSet]
13

;
;  Define the Door Sprite To Use
;  (0-19)
;
[ExitBlock]
13

;
;  Now define the Level Data
;	0  = Empty Space
;	1  = Solid Platform
;	2  = Solid Platform
;	3  = Impassable Wall
;	4  = Collapsible Platform
;	5  = Hazard 1
;	6  = Hazard 2
;	7  = Conveyor Platform Moving Right To Left
;	C = Conveyor Platform Moving Left To Right 
;	9  = Collectable Object
;	A = Willy's Exit/Door Position (Top Left Corner)
;	B = Special Control to detect Willy in the door
;	F = Special Block (Willy's Home Graphic)
;
[LevelData]
300000033000000AB000000000000003
300000000000000BB000000000000003
30000000000000000000000000000003
30000000000000000000000090000003
30000001200000000000000000000003
30000000000000012000000000000003
30012000000330033003300120012003
30000000000390000000000330009003
30012000000300000000000330000003
30033330000121212001212330012123
30000000000000000000009330000003
31200000012000077777700333300003
30033333300333300000033333333003
31200000000000000000000000000003
30000000000000000000000000000003
33333333333333333333333333333333
;
;   Define the Actors on the Caverns
;
;   ActorName, Start Block X, Start Block Y, 
;			   Initial Direction, 
;  			   Min Block X, Min Block Y, 
;			   Max Block X, Max Block Y, 
;			   dx (pixels), dy (pixels), 
;			   tick count
;			   leftFrame, rightFrame, UpFrame, DownFrame, maxFrames, Frames Per Animation Seg
;
[Actors]
WhiteSatellite.png, 	 1,  0, 1,  1,  0, 1,  9,  0, 4,  2, 1, 1, 1, 1, 8, 8, Satellite
BlueSatellite.png, 	 	11,  0, 1, 11,  0,11,  4,  0, 1,  3, 1, 1, 1, 1, 8, 8, Satellite
YellowSatellite.png, 	21,  0, 1, 21,  0,21,  7,  0, 3,  2, 1, 1, 1, 1, 8, 8, Satellite


;
;   Player Start Block Position
;
;
;   Actor Filename, Start Block X, Start Block Y, Initial Direction, DX (Pixels), DY (Pixels), Tick Count, Segments

[HeroStart]
MinerWilly.png,28,13,16,16,2,4,16

[ReplayData]
i00=70I70@@0L@0X@0ZA0NB0ZB0FE0RE0hH0jM0>N0RN0hR09S0MS0YS0MU0aU00V0aV08W09Y0bZ0X\0Y]08^0:_0V_0b`0Vd0bd0He0ae0Hf0Zg0^h0bh0Xi0jj00k02m0>m0Jm0Xn0in0mo0A01`11L21P21i31P41A61M61Y61@71:81891A91U91a91P:1Z;10<1\<10=1
