;
;Define The Level Name
;
[LevelName]
Slightly to One Side Cavern

;
;  Set the Background Colour
;
[BackgroundColour]
BLACKCOLOUR

;
;  Set the Border Colour
;
[BorderColour]
DARKREDCOLOUR

;
;  Which of the 20 Sprite Sets do you want to use?
;  Starts (0-19)
;
[SpriteSet]
0

;
;  Define the Door Sprite To Use
;  (0-19)
;
[ExitBlock]
0

;
;  Now define the Level Data
;	0  = Empty Space
;	1  = Solid Platform
;	2  = Solid Platform
;	3  = Impassable Wall
;	4  = Collapsible Platform
;	5  = Hazard 1
;	6  = Hazard 2
;	7  = Conveyor Platform Moving Right To Left
;	C  = Conveyor Platform Moving Left To Right 
;	9  = Collectable Object
;	A  = Willy's Exit/Door Position (Top Left Corner)
;	B  = Special Control to detect Willy in the door
;	F  = Special Block (Willy's Home Graphic)
;
[LevelData]
33333333333000033333333333333333
36000600090000096000600009000003
30000000000000000000000000000003
30000000000000000000000000000003
30000111100005000001111111100003
30011000011111111110600000010003
34409000000000000000000090000013
30000000000000000000000011100403
34400000000000000034441100000003
30044334777777777777777777770003
30000000000000000000000000000443
30000000000000000000000000000003
30000030000000030000003000034443
30004430000000131104443401130AB3
30000530000500030005503005035BB3
31111111111111111111111111111113

;
; Sticky Conveyor
; If you want Willy to Stick to the Platform when landing
; and facing in the opposite direction and the player
; is trying to move in the opposite direction
; Set Value to 1 if you want Willy not to Move
; Set Value to 0 if you allow Willy to move against the flow
[StickyConveyor]
2

;
;  Actors
;
;   ActorName, Start Block X, Start Block Y, 
;			   Initial Direction, 
;  			   Min Block X, Min Block Y, 
;			   Max Block X, Max Block Y, 
;			   dx (pixels), dy (pixels), 
;			   tick count
;			   leftFrame, rightFrame, UpFrame, DownFrame, maxFrames, Frames Per Animation Seg;
[Actors]
Phil.png,8,7,1,8,7,15,7,16,0,4,4,1,8,8,8,4

;
;   Hero Start Position
;
;   Actor Filename, Start Block X, Start Block Y, Initial Direction, DX (Pixels), DY (Pixels), Tick Count, Segments

[HeroStart]
MinerWilly.png,2,13,1,16,2,4,16

[ReplayData]
j00>10:20f20R30N50B60^70280n80b90F<0b<0F>0B?0>@0:A0IA0MB0YB0=D0aD0@E0YE00H0QH00I0JI08J0QJ0`J0aL00N0lO0@P01R0ES0QS00U0<U0PU0iU0@W0JW0^W0hW0JY0>[0J[0`[0J\0f]0B^08`0B`0``02a0Ha0ba08b0db00c0Jd0Vg0bg08h0Ri06k0Jk0
B10V10d10h10b20n20b30n50B60680b80f=0:>0f@0j@0>C0RC0^D0bE0iE05G0IG0`G0aH05I0II0XI09J0XL0Q[0X[0a\0@]0i]0U`0i`0=d0Qd0Pe0\e0hf0:g0>h0Jh0Ph0Bj0fk02l0fm0Jn0P01i01X11L21X21b31851R51061:71@71<81@81B91N<1b<1XA1
