;
;Define The Level Name
;
[LevelName]
The Vat
;
;  Set the Background Colour
;
[BackgroundColour]
BLACKCOLOUR

;
;  Set the Border Colour
;
[BorderColour]
DARKGREENCOLOUR

;
;  Which of the 20 Sprite Sets do you want to use?
;  Starts (0-19)
;
[SpriteSet]
6

;
;  Define the Door Sprite To Use
;  (0-19)
;
[ExitBlock]
6

;
;  Now define the Level Data
;	0  = Empty Space
;	1  = Solid Platform
;	2  = Solid Platform
;	3  = Impassable Wall
;	4  = Collapsible Platform
;	5  = Hazard 1
;	6  = Hazard 2
;	7  = Conveyor Platform Moving Right To Left
;	12 = Conveyor Platform Moving Left To Right 
;	9  = Collectable Object
;	10 = Willy's Exit/Door Position (Top Left Corner)
;	11 = Special Control to detect Willy in the door
;
[LevelData]
30000000000000333333333333333333
30000000000000000000000000000003
30000000000000000000000000000003
30000000000000011344444444444493
30000000000000000344444444444443
30000007777700111344444444446443
31110000000000000344944444444443
30000000000000000344444444494443
31000000000000000344444644444443
30000000000000111344444444444443
31111111111100000349444444446443
30000000000000000344444444444493
30000000000000333344444644444443
300000000111003AB000000000000003
300000000000003BB000000000000003
31111111111111333333333333333333

;
; Sticky Conveyor
; If you want Willy to Stick to the Platform when landing
; and facing in the opposite direction and the player
; is trying to move in the opposite direction
; Set Value to 1 if you want Willy not to Move
; Set Value to 0 if you allow Willy to move against the flow
[StickyConveyor]
2


;
;   Define the Actors on the Caverns
;
;   ActorName, Start Block X, Start Block Y, 
;			   Initial Direction, 
;  			   Min Block X, Min Block Y, 
;			   Max Block X, Max Block Y, 
;			   dx (pixels), dy (pixels), 
;			   tick count
;			   leftFrame, rightFrame, UpFrame, DownFrame, maxFrames, Frames Per Animation Seg
;
[Actors]
BlueRoo.png,    15,  1, 2, 15,  1, 29,  1,  16, 0,  4, 4, 1, 8, 8, 8, 4
MagentaRoo.png, 10,  8, 7,  2,  8, 10,  8,  16, 0,  4, 4, 1, 8, 8, 8, 4
YellowRoo.png, 	17, 13, 2, 17, 13, 29, 13,  16, 0,  4, 4, 1, 8, 8, 8, 4	 

;
;   Player Start Block Position
;
[HeroStart]
MinerWilly.png,2,13,1,16,2,4,16

[ReplayData]
210030J60V60j60690R908:0A:0e;09<0U>0i>0]@09A0PA04B00C0BC0FE0jE0^H0jH0@L02O0NO0ZO0hQ0ZU0HX0TX0hX0\Y0XZ0bZ0h\0Aa0ec0Ad08g0ji06m0Jm0ho0<61P61191]=1Q>1
