;
;Define The Level Name
;
[LevelName]
The Sixteenth Cavern
;
;  Set the Background Colour
;
[BackgroundColour]
BLACKCOLOUR

;
;  Set the Border Colour
;
[BorderColour]
DARKREDCOLOUR

;
;  Which of the 20 Sprite Sets do you want to use?
;  Starts (0-19)
;
[SpriteSet]
15

;
;  Define the Door Sprite To Use
;  (0-19)
;
[ExitBlock]
15

;
;  Now define the Level Data
;	0  = Empty Space
;	1  = Solid Platform
;	2  = Solid Platform
;	3  = Impassable Wall
;	4  = Collapsible Platform
;	5  = Hazard 1
;	6  = Hazard 2
;	7  = Conveyor Platform Moving Right To Left
;	C = Conveyor Platform Moving Left To Right 
;	9  = Collectable Object
;	A = Willy's Exit/Door Position (Top Left Corner)
;	B = Special Control to detect Willy in the door
;	F = Special Block (Willy's Home Graphic)
;
[LevelData]
39000000000000000000000000000003
30000000000000000000000000000003
30000000000000000000000000000093
30000000000000000000000000000003
30000000000000000000000000000003
310000100003AB300000001110000003
300000000003BB330000000000000003
30001000000309333000000001111113
30000000000300333300000000000003
34477777777777777777777777700003
30000000000000000000000000000003
30000000003311000900000000100003
31111111110000000000000000000003
30000000000000000000100000100003
30000000000000000000000555000003
31111111111111111111111111111113
;
;   Define the Actors on the Caverns
;
;   ActorName, Start Block X, Start Block Y, 
;			   Initial Direction, 
;  			   Min Block X, Min Block Y, 
;			   Max Block X, Max Block Y, 
;			   dx (pixels), dy (pixels), 
;			   tick count
;			   leftFrame, rightFrame, UpFrame, DownFrame, maxFrames, Frames Per Animation Seg
;
[Actors]
BlueScorpion.png,  	26, 5, 2,  25, 5,  29,  5, 16, 0, 8, 4, 1, 8, 8, 8, 4
MagentaScorpion.png,18, 7, 2,  18, 7,  23,  7, 16, 0, 5, 4, 1, 8, 8, 8, 4
YellowScorpion.png,  1,10, 2,  1, 10,   7, 10, 16, 0, 5, 4, 1, 8, 8, 8, 4	 
GreenScorpion.png,  10,13, 2,  1, 13,  18, 13, 16, 0, 5, 4, 1, 8, 8, 8, 4

;
;   Player Start Block Position
;
;
;   Actor Filename, Start Block X, Start Block Y, Initial Direction, DX (Pixels), DY (Pixels), Tick Count, Segments

[HeroStart]
MinerWilly.png,2,13,1,16,2,4,16

[ReplayData]
R10n60B70090A902:0V:0`:0:<0H<0R=0^=0B>0@@0L@0`@0AB0PB04E0HE0AF0]G0iG05J0IJ0`J0YM00N02O0XO0:Q0VR0bR0@T0TU0@V0iW05X0AX0HX0JY00Z0QZ0H[0b[0h[0J^0`^0b_0Na0Za0fc08d09e0Jf0^f02g0Xh0lh0Xi0ik05l0Al08n0in0Ho0To0ho0I11021941=51961X81j<18=1b>18?1Y?15@1I@1X@11B1eB19C1ME1aE1mG1YH1MJ1TJ1`J1jM18N19O1hO1BP1HP1BQ1NQ1bQ10R1RT1fT1:U1
