;
;Define The Level Name
;
[LevelName]
The Endorian Forest
;
;  Set the Background Colour
;
[BackgroundColour]
BLACKCOLOUR

;
;  Set the Border Colour
;
[BorderColour]
DARKREDCOLOUR

;
;  Which of the 20 Sprite Sets do you want to use?
;  Starts (0-19)
;
[SpriteSet]
9

;
;  Define the Door Sprite To Use
;  (0-19)
;
[ExitBlock]
9

;
;  Now define the Level Data
;	0  = Empty Space
;	1  = Solid Platform
;	2  = Solid Platform
;	3  = Impassable Wall
;	4  = Collapsible Platform
;	5  = Hazard 1
;	6  = Hazard 2
;	7  = Conveyor Platform Moving Right To Left
;	C = Conveyor Platform Moving Left To Right 
;	9  = Collectable Object
;	A = Willy's Exit/Door Position (Top Left Corner)
;	B = Special Control to detect Willy in the door
;	F = Special Block (Willy's Home Graphic)
;
[LevelData]
30000000000601113060611111111113
30000000000000903000060000000093
31111110000000003000090000011113
30060000000000003000000000000003
30000000000000003111100000000003
30000000144444443000000111111113
31111000000900003000000000000003
30000000000000003111111144400003
31111100000000003090000000000003
36000000011111113000000000000113
31111440000000003111111100000063
30000000000000003000000644400003
30000000222222222200000000000003
311100000000AB000000000000001113
300000000000BB000000000000000003
22222222222222222222222222222222

;
;   Define the Actors on the Caverns
;
;   ActorName, Start Block X, Start Block Y, 
;			   Initial Direction, 
;  			   Min Block X, Min Block Y, 
;			   Max Block X, Max Block Y, 
;			   dx (pixels), dy (pixels), 
;			   tick count
;			   leftFrame, rightFrame, UpFrame, DownFrame, maxFrames, Frames Per Animation Seg
;
[Actors]
BlueBunny.png,  	18, 5, 2,  17, 5,  21,  5, 16, 0, 4, 4, 1, 8, 8, 8, 4
YellowBunny.png,  	 9, 7, 2,  9,  7,  14,  7, 16, 0, 4, 4, 1, 8, 8, 8, 4
RedBunny.png,   	12,10, 2,  8, 10,  14, 10, 16, 0, 8, 4, 1, 8, 8, 8, 4	 
MagentaBunny.png,    8,13, 2,  4, 13,  26, 13, 16, 0, 4, 4, 1, 8, 8, 8, 4

;
;   Player Start Block Position
;
;   Actor Filename, Start Block X, Start Block Y, Initial Direction, DX (Pixels), DY (Pixels), Tick Count, Segments

[HeroStart]
MinerWilly.png,1,4,1,16,2,4,16

[ReplayData]
Z10>30b30N70Z70P80A;00<0I<0]<0i<0`?0QC08D0JD06N0:N0HN0BO0`O0JP0XP01Q0PQ02R0PR01S0@S0QU0]U0iU0=W0QW0jZ0F\02]0^^0b_08a0Ia0ha01c0Uc0ac08d0\d0Xe01f0Zf0^g02h0hh01i0`l01n0Pn0in00o0i21h31A41851B51V51j51@71A81H91::10<14=1@=1L=1P?1i@1
