;
;Define The Level Name
;
[LevelName]
Skylab Landing Bay
;
;  Set the Background Colour
;
[BackgroundColour]
DARKBLUECOLOUR

;
;  Set the Border Colour
;
[BorderColour]
DARKYELLOWCOLOUR

;
;  Which of the 20 Sprite Sets do you want to use?
;  Starts (0-19)
;
[SpriteSet]
13

;
;  Define the Door Sprite To Use
;  (0-19)
;
[ExitBlock]
13

;
;  Now define the Level Data
;	0  = Empty Space
;	1  = Solid Platform
;	2  = Solid Platform
;	3  = Impassable Wall
;	4  = Collapsible Platform
;	5  = Hazard 1
;	6  = Hazard 2
;	7  = Conveyor Platform Moving Right To Left
;	C = Conveyor Platform Moving Left To Right 
;	9  = Collectable Object
;	A = Willy's Exit/Door Position (Top Left Corner)
;	B = Special Control to detect Willy in the door
;	F = Special Block (Willy's Home Graphic)
;
[LevelData]
300000000000000AB000000000000003
300000000000000BB000000000000003
30000000000000000000000900000003
30000000000000000000000000000003
30000000000000000000000000000003
30000000000000012000000000000003
30012000000120000001200000012003
30000001200000009000000120090003
30090000000000000000000000000003
30000120000001200000012000000123
30000000000000000000000000000003
31200000012000077777700001200003
30000000000000000000000000000003
30000001200000000000000000000003
30000000000000000000000000000003
33333333333333333333333333333333
;
;   Define the Actors on the Caverns
;
;   ActorName, Start Block X, Start Block Y, 
;			   Initial Direction, 
;  			   Min Block X, Min Block Y, 
;			   Max Block X, Max Block Y, 
;			   dx (pixels), dy (pixels), 
;			   tick count
;			   leftFrame, rightFrame, UpFrame, DownFrame, maxFrames, Frames Per Animation Seg
;
[Actors]
WhiteSatellite.png, 	 1,  0, 1,  1,  0, 1,  9,  0, 4,  2, 1, 1, 1, 1, 8, 8, Satellite
BlueSatellite.png, 	 	11,  0, 1, 11,  0,11,  4,  0, 1,  3, 1, 1, 1, 1, 8, 8, Satellite
YellowSatellite.png, 	21,  0, 1, 21,  0,21,  7,  0, 3,  2, 1, 1, 1, 1, 8, 8, Satellite


;
;   Player Start Block Position
;
;
;   Actor Filename, Start Block X, Start Block Y, Initial Direction, DX (Pixels), DY (Pixels), Tick Count, Segments

[HeroStart]
MinerWilly.png,28,13,16,16,2,4,16

[ReplayData]
110m90Y:0U<0A=0:>0N>0R>0f>0j>0@?0b?00A0bB0nB08C0ND0hD02F0fH0:I0HJ02K0FK0RK08L0JQ0VQ02R0HR09S0US0`S0:W0nW0JX0`Y01Z0HZ09\0E\0Q\0h]0I_0U_0`_0Y`08a0Za0na08b0ib0]c0ac05d09d0=f0Qf0hg0Dh0
