;
;Define The Level Name
;
[LevelName]
The Central Cavern

;
;  Set the Background Colour
;
[BackgroundColour]
BLACKCOLOUR

;
;  Set the Border Colour
;
[BorderColour]
DARKREDCOLOUR

;
;  Which of the 20 Sprite Sets do you want to use?
;  Starts (0-19)
;
[SpriteSet]
0

;
;  Define the Door Sprite To Use
;  (0-19)
;
[ExitBlock]
0

;
;  Now define the Level Data
;	0  = Empty Space
;	1  = Solid Platform
;	2  = Solid Platform
;	3  = Impassable Wall
;	4  = Collapsible Platform
;	5  = Hazard 1
;	6  = Hazard 2
;	7  = Conveyor Platform Moving Right To Left
;	C  = Conveyor Platform Moving Left To Right 
;	9  = Collectable Object
;	A  = Willy's Exit/Door Position (Top Left Corner)
;	B  = Special Control to detect Willy in the door
;	F  = Special Block (Willy's Home Graphic)
;
[LevelData]
30000000090600006000000000000903
30000000000000009000000000000003
30000000000000000000000000000003
30000000000000000000000000000003
30000000000000000000000590050003
31111111111111444414444111111113
30000000000000000000000000000093
31110000000000000000000000000003
30000000000000000333050000000003
31111000777777777777777777770003
30000000000000000000000000000113
30000000000000000000000000000003
30000000000050000000333444441113
30000111111111111111000000000A03
30000000000000000000000000000BB3
31111111111111111111111111111113

;
; Sticky Conveyor
; If you want Willy to Stick to the Platform when landing
; and facing in the opposite direction and the player
; is trying to move in the opposite direction
; Set Value to 1 if you want Willy not to Move
; Set Value to 0 if you allow Willy to move against the flow
[StickyConveyor]
2

;
;  Actors
;
;   ActorName, Start Block X, Start Block Y, 
;			   Initial Direction, 
;  			   Min Block X, Min Block Y, 
;			   Max Block X, Max Block Y, 
;			   dx (pixels), dy (pixels), 
;			   tick count
;			   leftFrame, rightFrame, UpFrame, DownFrame, maxFrames, Frames Per Animation Seg;
[Actors]
Phil.png,8,7,1,8,7,15,7,16,0,4,4,1,8,8,8,4

;
;   Hero Start Position
;
;   Actor Filename, Start Block X, Start Block Y, Initial Direction, DX (Pixels), DY (Pixels), Tick Count, Segments

[HeroStart]
MinerWilly.png,2,13,1,16,2,4,16


[ReplayData]
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;Z50><0J<06>0:>06@0B@0nB0BC0ND0bD00E09F0=G0IG0PG0DJ0`J0IK0PM0QN00O0LP0`P0TS0@T0lT08U0JU0hU0aV05W0<W0@W0BX06Y0BY0N[0R[06^0B^0>`02a0>b02c0Vd0Be08f0\f0Xg0Ih0Mi0ai0Mk01l0Pn0Ao0U11I21h41j51@81R916:1J:1>>1J>18C1JC1
;B100F=00:>00NA002B006F00BF006J002K00>M00:N00@N001110M2109310@310D9108:109;10=B101C10MI100L10LL10:N10N220B3206820J820F<20B=20N@20BA20ND20JF200H20<I208K20AL205O20AO20E13015300930A;30H?304A308B302H30FM302N30N540:640@>402@40
