;
;Define The Level Name
;
[LevelName]
Eugene's Lair
;
;  Set the Background Colour
;
[BackgroundColour]
DARKREDCOLOUR

;
;  Set the Border Colour
;
[BorderColour]
DARKBLUECOLOUR

;
;  Which of the 20 Sprite Sets do you want to use?
;  Starts (0-19)
;
[SpriteSet]
4

;
;  Define the Door Sprite To Use
;  (0-19)
;
[ExitBlock]
4

;
;  Now define the Level Data
;	0  = Empty Space
;	1  = Solid Platform
;	2  = Solid Platform
;	3  = Impassable Wall
;	4  = Collapsible Platform
;	5  = Hazard 1
;	6  = Hazard 2
;	7  = Conveyor Platform Moving Right To Left
;	12 = Conveyor Platform Moving Left To Right 
;	9  = Collectable Object
;	10 = Willy's Exit/Door Position (Top Left Corner)
;	11 = Special Control to detect Willy in the door
;
[LevelData]
30000000000000000000600000000003
30000000000000000000000000000093
30000000000000000000000000000003
30000000000000000000000000000003
30000000000000000000000050000003
31111111111111000044441111110003
30000000009000000000000000000113
30000000000000000000050000000903
30000000000000000077777777770003
30001111111111000000000000000003
30000000000000000000000000000003
34411111111111000011111110000013
30000009390000000000000000000003
311000003000003AB300000000000003
300005003000003BB333333355000003
31111111333333333333333311111113

;
; Sticky Conveyor
; If you want Willy to Stick to the Platform when landing
; and facing in the opposite direction and the player
; is trying to move in the opposite direction
; Set Value to 1 if you want Willy not to Move
; Set Value to 0 if you allow Willy to move against the flow
[StickyConveyor]
2


;
;   Define the Actors on the Caverns
;
;   ActorName, Start Block X, Start Block Y, 
;			   Initial Direction, 
;  			   Min Block X, Min Block Y, 
;			   Max Block X, Max Block Y, 
;			   dx (pixels), dy (pixels), 
;			   tick count
;			   leftFrame, rightFrame, UpFrame, DownFrame, maxFrames, Frames Per Animation Seg
;
[Actors]
YellowToilet.png, 12,3, 8, 1, 3, 12,  3,-16, 0, 4, 4, 1, 8, 8, 8, 4
WhiteToilet.png,  4, 7, 1, 4, 7, 12,  7, 16, 0, 4, 4, 1, 8, 8, 8, 4
Eugene.png,		 15, 0, 7,15, 0, 15, 11,  0, 1, 2, 4, 1, 8, 8, 8, 4,Eugene
;
;   Player Start Block Position
;
[HeroStart]
MinerWilly.png,2,3,1,16,2,4,16
;MinerWilly.png,28,3,1,16,2,5,16

[ReplayData]
J00n10J20660Z60>:0R:0><0j<0i=0X?0aD0hD01J0PJ04M0@M04P0@P0AR00S0YU0eU01V08V0YW0@[0B\0n]0H^0a`0m`08a0\b0Hd0dd00e0Rf0>m02n0N21:31851A51m51I61X61a710;1A@1eB19C1eE1iE1HF1:G16I1jI1
