;
;Define The Level Name
;
[LevelName]
The Bank
;
;  Set the Background Colour
;
[BackgroundColour]
BLACKCOLOUR

;
;  Set the Border Colour
;
[BorderColour]
DARKREDCOLOUR

;
;  Which of the 20 Sprite Sets do you want to use?
;  Starts (0-19)
;
[SpriteSet]
14

;
;  Define the Door Sprite To Use
;  (0-19)
;
[ExitBlock]
14

;
;  Now define the Level Data
;	0  = Empty Space
;	1  = Solid Platform
;	2  = Solid Platform
;	3  = Impassable Wall
;	4  = Collapsible Platform
;	5  = Hazard 1
;	6  = Hazard 2
;	7  = Conveyor Platform Moving Right To Left
;	C = Conveyor Platform Moving Left To Right 
;	9  = Collectable Object
;	A = Willy's Exit/Door Position (Top Left Corner)
;	B = Special Control to detect Willy in the door
;	F = Special Block (Willy's Home Graphic)
;
[LevelData]
30000033333333333333333333333333
30000000000000000000000000000223
30000000000000000000000000900223
3AB00000777777777777777711111223
3BB00000600000000000000000006223
31111100500000000000000000006223
30000000000090000000000011006223
30000004000011000000000000006223
30011000000000000011000000006223
30000000000000000000000001106223
31100000000011000000000000005223
30000000000000000011000000000223
30000111000000000000000110000223
30000000000011000000000000000223
30000000000000000000000000900223
31111111111111111111111111111113
;
;   Define the Actors on the Caverns
;
;   ActorName, Start Block X, Start Block Y, 
;			   Initial Direction, 
;  			   Min Block X, Min Block Y, 
;			   Max Block X, Max Block Y, 
;			   dx (pixels), dy (pixels), 
;			   tick count
;			   leftFrame, rightFrame, UpFrame, DownFrame, maxFrames, Frames Per Animation Seg
;
[Actors]
YellowVault.png, 	 9,  5,  2,  9,  4, 9,  13,  0, 2,  3, 1, 1, 1, 1, 4, 4
WhiteVault.png, 	 15, 8,  3,  15, 4, 15, 13,  0, 2,  4, 1, 1, 1, 1, 4, 4
GreenVault.png, 	 21, 10, 1,  21, 4, 21, 13,  0, 3,  4, 1, 1, 1, 1, 4, 4
BlueCheque.png,		 17, 13, 3,  17, 13, 19, 13, 16, 0, 6, 1, 1, 1, 1, 4, 4



;
;   Player Start Block Position
;
;
;   Actor Filename, Start Block X, Start Block Y, Initial Direction, DX (Pixels), DY (Pixels), Tick Count, Segments

[HeroStart]
MinerWilly.png,2,13,1,16,2,4,16

[ReplayData]
J10P30b806:0J:0V<0J=0`>01?0@?01E0UE0IF0hG0<H0HH0BN0PN02W0VW0jW0hY0bZ00[02a0Na0:b06g0Zg0Vh0Xo0901@31a51U<1A=1
