;
;Define The Level Name
;
[LevelName]
Eye o' Oktup
;
;  Set the Background Colour
;
[BackgroundColour]
BLACKCOLOUR

;
;  Set the Border Colour
;
[BorderColour]
DARKBLUECOLOUR

;
;  Which of the 20 Sprite Sets do you want to use?
;  Starts (0-19)
;
[SpriteSet]
17

;
;  Define the Door Sprite To Use
;  (0-19)
;
[ExitBlock]
17

;
;  Now define the Level Data
;	0  = Empty Space
;	1  = Solid Platform
;	2  = Solid Platform
;	3  = Impassable Wall
;	4  = Collapsible Platform
;	5  = Hazard 1
;	6  = Hazard 2
;	7  = Conveyor Platform Moving Right To Left
;	C = Conveyor Platform Moving Left To Right 
;	9  = Collectable Object
;	A = Willy's Exit/Door Position (Top Left Corner)
;	B = Special Control to detect Willy in the door
;	F = Special Block (Willy's Home Graphic)
;
[LevelData]
33333000000000000000003330033AB3
30000000000000000000003300003BB3
30000000000000000009003000000003
30000000000000000000000000000003
30000000000000000000000010011003
31003001110011111111000000000003
30003000000000000000001000000003
30013000000000000000000000000003
30003000110033333333003330000003
31003000000000000000000000000003
30003001100000000000000000000333
30013000000000000000000000000033
30003000000011111111003000000003
31000000330000000000003300000003
30000003330000000000003330000003
11111133333333333333333333111111
;
;   Define the Actors on the Caverns
;
;   ActorName, Start Block X, Start Block Y, 
;			   Initial Direction, 
;  			   Min Block X, Min Block Y, 
;			   Max Block X, Max Block Y, 
;			   dx (pixels), dy (pixels), 
;			   tick count
;			   leftFrame, rightFrame, UpFrame, DownFrame, maxFrames, Frames Per Animation Seg
;
[Actors]
MagentaJelly.png,    5, 1, 1,  5,  1,   5, 13,  0, 4,  3, 4, 1, 8, 8, 4, 4
GreenJelly.png, 	10, 1, 1, 10,  0,  10, 13,  0, 3,  4, 4, 1, 8, 8, 4, 4
BlueJelly.png, 	    20, 1, 1, 20,  0,  20, 13,  0, 4,  2, 4, 1, 8, 8, 4, 4	 
YellowJelly.png,    25, 1, 1, 25,  1,  25, 13,  0, 1,  2, 3, 1, 8, 8, 4, 4
GreenTrolley.png,   12, 3, 1, 12,  3,  18,  3, 16, 0, 8, 1, 1, 1, 1, 4, 4
MagentaTrolley.png, 16, 6, 1, 12,  6,  17,  6, 16, 0,  4, 1, 1, 1, 1, 4, 4
BlueTrolley.png,    16,10, 1, 12, 10,  17, 10, 16, 0, 8, 1, 1, 1, 1, 4, 4
YellowTrolley.png,  16,13, 2, 12, 13,  18, 13, -16, 0, 4, 1, 1, 1, 1, 4, 4

;
;   Player Start Block Position
;
;
;   Actor Filename, Start Block X, Start Block Y, Initial Direction, DX (Pixels), DY (Pixels), Tick Count, Segments

[HeroStart]
MinerWilly.png,28,13,16,16,2,4,16

[ReplayData]
900@00110M10A20E30a30`70j90@<0A=00?0j@0QA0]A01B0PF0:G00I0II0hI01K05L0IL0HM0bM0@N0YN0hN0aQ0mT0IU0PU0BV0fV0BW0`W01X0MX0iX0]Z01[0P[0:\0^\0`\0Qc0]c0ic00d02e0Xe0Bh0Nh0Xh0:j0Hj0Jl0nl0Bm0Pm09n0`n01o0`o0:01H01951X51j51861j71681B81X:1^>12?1@A1\A1hA1YC10E1:E1HE1bF1FG1RG1XJ1DV1hV1I[1@\1:]1V]1`^1J_1X_1ac18d1ld1@e1Qh10i12j1Hj1bk1>l1Jm1>o1
