;
;Define The Level Name
;
[LevelName]
Brass Penguins?

;
;  Set the Background Colour
;
[BackgroundColour]
DARKBLUECOLOUR

;
;  Set the Border Colour
;
[BorderColour]
DARKREDCOLOUR

;
;  Which of the 20 Sprite Sets do you want to use?
;  Starts (0-19)
;
[SpriteSet]
1

;
;  Define the Door Sprite To Use
;  (0-19)
;
[ExitBlock]
1

;
;  Now define the Level Data
;	0  = Empty Space
;	1  = Solid Platform
;	2  = Solid Platform
;	3  = Impassable Wall
;	4  = Collapsible Platform
;	5  = Hazard 1
;	6  = Hazard 2
;	7  = Conveyor Platform Moving Right To Left
;	12 = Conveyor Platform Moving Left To Right 
;	9  = Collectable Object
;	10 = Willy's Exit/Door Position (Top Left Corner)
;	11 = Special Control to detect Willy in the door
;
[LevelData]
30006000000000003333333333333333
30000009000000003444464494644463
30000000000000003333344444444443
30000000000000000000344444444443
30000000000000000000344444444443
31111111111444113333344444449443
30000000000000003446444444444443
31444441100000000000000000004443
30000000011110000000000000044443
31110000006001111111111111111113
30090000000000000000000000000093
300CCCC0000000000000000000000003
30000000000001111111111111111113
30000300011100000000000000000AB3
30000300000000000000000000000BB3
31111111111111111111111111111113

;
; Sticky Conveyor
; If you want Willy to Stick to the Platform when landing
; and facing in the opposite direction and the player
; is trying to move in the opposite direction
; Set Value to 1 if you want Willy not to Move
; Set Value to 0 if you allow Willy to move against the flow
[StickyConveyor]
2

;
;   Define the Actors on the Caverns
;
;   ActorName, Start Block X, Start Block Y, 
;			   Initial Direction, 
;  			   Min Block X, Min Block Y, 
;			   Max Block X, Max Block Y, 
;			   dx (pixels), dy (pixels), 
;			   tick count
;			   leftFrame, rightFrame, UpFrame, DownFrame, maxFrames, Frames Per Animation Seg
;
[Actors]
ChillyYellow.png,18, 3,8,1 , 3,18, 3,-16,0,4,4,1,8,8,8,4
ChillyBlue.png,  29,13,8,12,13,29,13,-16,0,4,4,1,8,8,8,4

;
;   Player Start Block Position
;
[HeroStart]
MinerWilly.png,2,13,1,16,2,4,16

[ReplayData]
I30j30F40T40X40a90B:0^:02;0f=0:>0AE0MN0YN0mO0IP0MQ01R0=S0iS0@T0RT0nW0JX0h[0a\0P^0b^0Fe0Jf0Yf0Mg0ag0@i0Li0`i0:m0001:41a41061I61U=1a=1H?11E1EE1QE1PH1JI10J1:J1FM1jM1NO1bO1IX1H`1Q`1``11a1Xa1ba1^b1Jc1^h12i1hj1:l1
b20830Y30R40f40:50@50R50P60290F:0R:0^<02=0VB0JC0aE0MP0YP0=R0aR0]S09T0=U00V0BV0nX0JY0I]0H^0j^0`f04g0@g0Lh0@i0ii0Hl0Tl00m0Ro0H11A21m81991m:1I;10?12@1hI12K1>L1RL1
