;
;Define The Level Name
;
[LevelName]
The Final Barrier
;
;  Set the Background Colour
;
[BackgroundColour]
BLACKCOLOUR

;
;  Set the Border Colour
;
[BorderColour]
DARKREDCOLOUR

;
;  Which of the 20 Sprite Sets do you want to use?
;  Starts (0-19)
;
[SpriteSet]
19

;
;  Define the Door Sprite To Use
;  (0-19)
;
[ExitBlock]
19

;
;  Now define the Level Data
;	0  = Empty Space
;	1  = Solid Platform
;	2  = Solid Platform
;	3  = Impassable Wall
;	4  = Collapsible Platform
;	5  = Hazard 1
;	6  = Hazard 2
;	7  = Conveyor Platform Moving Right To Left
;	C = Conveyor Platform Moving Left To Right 
;	9  = Collectable Object
;	A = Willy's Exit/Door Position (Top Left Corner)
;	B = Special Control to detect Willy in the door
;	F = Special Block (Willy's Home Graphic)
;
[LevelData]
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFABF090000000F
FFFFFFFFFFFFFFFFFFFBBF000000009F
FFFFFFFFFFFFFFFFFFF00F000000000F
30000000000000000000000000000113
30000000000000000000000000000003
3CCCCCCCCCCCCCCCCCCCCCC000400003
30000000059050900509050000001003
31100000000000000000000000000003
30000110000000000000000000000003
30000000000000000000000000000003
31111111111111111111111111111113

;
; Sticky Conveyor
; If you want Willy to Stick to the Platform when landing
; and facing in the opposite direction and the player
; is trying to move in the opposite direction
; Set Value to 1 if you want Willy not to Move
; Set Value to 0 if you allow Willy to move against the flow
[StickyConveyor]
1

;
;   Define the Actors on the Caverns
;
;   ActorName, Start Block X, Start Block Y, 
;			   Initial Direction, 
;  			   Min Block X, Min Block Y, 
;			   Max Block X, Max Block Y, 
;			   dx (pixels), dy (pixels), 
;			   tick count
;			   leftFrame, rightFrame, UpFrame, DownFrame, maxFrames, Frames Per Animation Seg
;
[Actors]
YellowCamera.png,   7, 13, 1,  7, 13,  22, 13, 16, 0,  4, 4, 1, 8, 8, 4, 4
Eye.png,   			24, 6, 2, 24,  5,  24, 13,  0, 2,  4, 4, 1, 8, 8, 4, 4

;
;   Player Start Block Position
;
;
;   Actor Filename, Start Block X, Start Block Y, Initial Direction, DX (Pixels), DY (Pixels), Tick Count, Segments

[HeroStart]
MinerWilly.png,28,13,16,16,2,4,16

[ReplayData]
A20h20a800=0<=0H=0A>00B0<B0PB0IE08G0DG0XG01I0MJ0aJ0mK0IL00M0jM0NN0bN08Q0RW0^X0:Y0hY0:Z0NZ0R[0`[0Q\0P]0I^0X^0B_00`09`0Hb01j0P01<21X21Q41E71Q71e81I91P91R:1^;12<18=14D1XD1
