# texture
texture=dirt_mountain
scaleU=1
scaleV=0.4

# opengl material
diffuseR=0.45
diffuseG=0.45
diffuseB=0.5
diffuseA=1.0
ambientR=0.65
ambientG=0.65
ambientB=0.6
emissiveR=0.0
emissiveG=0.0
emissiveB=0.0
