# texture
texture=dirt_lake
scaleU=1
scaleV=1

# opengl material
diffuseR=0.7
diffuseG=0.8
diffuseB=0.8
diffuseA=1.0
ambientR=0.7
ambientG=0.6
ambientB=0.6
emissiveR=0.0
emissiveG=0.0
emissiveB=0.0
