# texture
texture=dirt_colorado
scaleU=1.0
scaleV=0.6

# opengl material
diffuseR=1
diffuseG=1
diffuseB=1
diffuseA=1.0
ambientR=0.57
ambientG=0.67
ambientB=0.67
emissiveR=0.0
emissiveG=0.0
emissiveB=0.0

# filters
#textureMinFilter=MM_LINEAR_NEAREST
#textureMagFilter=FM_LINEAR
