ShadersParamsCount = 5  ; 
float4  envmap_params  1  1  ; 
float4  layer0_diffuse  0  1  ; 
sampler2D  layer0_sampler  0  1  ; 
sampler2D  lightmap0  1  1  ; 
sampler2D  ps2_shinemap_sampler  2  1  ; 
