ShadersParamsCount = 5  ; 
sampler2D  backBuffer_sampler  1  1  ; 
float4  envmap_params  1  1  ; 
samplerCUBE  envmap_samplerCube  0  1  ; 
float4  layer0_diffuse  0  1  ; 
sampler2D  layer0_sampler  2  1  ; 
