# 
# The Light Aircraft Technology Group
#

# aa_batteries max increase 20
#	
#	
#	
technology = {
	id = 10
	category = light_aircraft
	name = TECH_L_AIR_NAME #Localized name
	desc = TECH_L_AIR_DESC #Localized description
	
	level = { # 1 - Basic Fighter Engine and Aerodynamic Design
		id = 10000
		name = CTECN_10000 
		desc = TECH_LEVEL_L_AIR_1_DESC 
		
		cost = 10
		time = 360
		neg_offset = 45
		pos_offset = 90
		
		application = { #  Basic Light Single Engine Fighter - project
			id = 10101
			name = CTECN_10101
			desc = CTECD_10101
			
			required = { }
			chance = 90
			cost = 3
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { #  Basic Medium Single Engine Fighter - project
			id = 10103
			name = CTECN_10103
			desc = CTECD_10103
			
			required = { }
			chance = 90
			cost = 3
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { #  Basic Twin Engine Heavy Fighter - project
			id = 10105
			name = CTECN_10105
			desc = CTECD_10105
			
			required = { }
			chance = 90
			cost = 3
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}


		application = { # Basic Airframes
			id = 10002
			name = TECH_APP_L_AIR_1_2_NAME
			desc = TECH_APP_L_AIR_1_2_DESC
			
			required = { }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { } # No effects
			}
		}

		application = { # Basic Aerodynamics
			id = 10003
			name = TECH_APP_L_AIR_1_3_NAME
			desc = TECH_APP_L_AIR_1_3_DESC
			
			required = { }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { } # No effects
			}
		}




	} # Level 1
	
	level = { # 2 - Basic Fighter Development
		id = 10100
		name = CTECN_10100 
		desc = TECH_LEVEL_L_AIR_2_DESC 
				
		cost = 10
		time = 360
		neg_offset = 45
		pos_offset = 90


		application = { # Basic Light Fighter (interceptor) Prototype
			id = 10001
			name = CTECN_10001
			desc = TECH_APP_L_AIR_2_1_DESC
			
			required = { 10101 9001 10002 10003 }
			chance = 90
			cost = 10
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { } # No effects
			}
		}

		application = { # Basic Light Fighter (interceptor)
			id = 10102
			name = CTECN_10102
			desc = CTECD_10102
			
			required = { 10001 14995 }
			chance = 90
			cost = 18
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 1 }
			}
		}

		application = { # Basic LR Fighter Prototype
			id = 10004
			name = CTECN_10004
			desc = CTECD_10004
			
			required = { 10101 9001 10002 10003 }
			chance = 90
			cost = 10
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { } # No effects
			}
		}

		application = { # Basic LR Fighter
			id = 10104
			name = CTECN_10104
			desc = CTECD_10104
			
			required = { 10004 14995 }
			chance = 90
			cost = 18
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
	command = { type = new_model which = fighter value = 2 }
	command = { type = air_attack which = torpedo_plane when = on_upgrade value = 1.5 }
	command = { type = air_defense which = torpedo_plane when = on_upgrade value = 1.5 }
	command = { type = air_detection which = torpedo_plane when = on_upgrade value = 1 }
			}
		}

		application = { # Basic Fighter Escort Tactics (AI Only)
			id = 10007
			name = CTECN_10007
			desc = CTECD_10007
			
			required = { 10104 4002 }
			chance = 90
#			cost = 18
#			time = 45
			cost = 1
			time = 1
			neg_offset = 20
			pos_offset = 40
			
			effects = {

#	command = { type = air_attack which = dive_bomber when = now value = 1 }
#	command = { type = air_defense which = dive_bomber when = now value = 2 }
#	command = { type = supply_consumption which = dive_bomber when = now value = 0.5 }
#	command = { type = fuel_consumption which = dive_bomber when = now value = 0.5 }
#
#	command = { type = air_attack which = tactical_bomber when = now value = 1 }
#	command = { type = air_defense which = tactical_bomber when = now value = 2 }
#	command = { type = supply_consumption which = tactical_bomber when = now value = 0.5 }
#	command = { type = fuel_consumption which = tactical_bomber when = now value = 0.5 }
#
#	command = { type = air_defense which = strategic_bomber when = now value = 1 }
#	command = { type = supply_consumption which = strategic_bomber when = now value = 0.5 }
#	command = { type = fuel_consumption which = strategic_bomber when = now value = 0.5 }
#
#	command = { type = air_defense which = naval_bomber when = now value = 1 }
#	command = { type = supply_consumption which = naval_bomber when = now value = 0.5 }
#	command = { type = fuel_consumption which = naval_bomber when = now value = 0.5 }
			}
		}

		application = { # Basic Medium Fighter (air superiority) Prototype
			id = 10006
			name = CTECN_10006
			desc = CTECD_10006
			
			required = { 10103 9003 10002 10003 }
			chance = 90
			cost = 10
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { # Basic Medium Fighter (air superiority)
			id = 10106
			name = CTECN_10106
			desc = CTECD_10106
			
			required = { 10006 14995 14974 }
			chance = 90
			cost = 18
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 3 }
			}
		}

		application = { # Basic Medium Fighter (LR variant) Prototype
			id = 10107
			name = CTECN_10107
			desc = CTECD_10107
			
			required = { 10103 9003 10002 10003 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { } # No effects
			}
		}

		application = { # Basic Medium Fighter MR
			id = 10108
			name = CTECN_10108
			desc = CTECD_10108
			
			required = { 10107 14995 14974 9007 }
			chance = 90
			cost = 18
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 4 }
			}
		}

		application = { # Basic Twin Engine Fighter (escort) Prototype
			id = 10109
			name = CTECN_10109
			desc = CTECD_10109
			
			required = { 10105 9001 10002 10003 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
					command = { }
			}
		}

		application = { # Basic Escort 2-engined Fighter
			id = 10110
			name = CTECN_10110
			desc = CTECD_10110
			
			required = { 10109 14995 14974 }
			chance = 90
			cost = 20
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 5 }
			}
		}

		application = { # Basic Twin Engine Fighter (close supp.) Prototype
			id = 10111
			name = CTECN_10111
			desc = CTECD_10111
			
			required = { 10105 9001 10002 10003 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { } # No effects
			}
		}

		application = { # Basic Twin Engine Fighter (close supp.)
			id = 10112
			name = CTECN_10112
			desc = CTECD_10112
			
			required = { 10111 14995 14974 9007 }
			chance = 90
			cost = 20
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 6 }
			}
		}


	} # Level 2
	
	level = { # 3 - Early War Projects
		id = 10200
		name = CTECN_10200 
		desc = TECH_LEVEL_L_AIR_3_DESC 
				
		cost = 10
		time = 360
		neg_offset = 45
		pos_offset = 90



		application = { #  Imp. Light Single Engine Fighter - project
			id = 10502
			name = CTECN_10502
			desc = CTECD_10502
			
			required = { 10101 12200 }
			chance = 90
			cost = 3
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { #  Imp. Medium Single Engine Fighter - project
			id = 10504
			name = CTECN_10504
			desc = CTECD_10504
			
			required = { 10103 12200 }
			chance = 90
			cost = 3
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { #  Imp. Twin Engine Heavy Fighter - project
			id = 10506
			name = CTECN_10506
			desc = CTECD_10506
			
			required = { 10105 12200 }
			chance = 90
			cost = 3
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { # Basic Decimetric Anti-Air Artillery Radar
			id = 10201
			name = TECH_APP_L_AIR_3_1_NAME
			desc = TECH_APP_L_AIR_3_1_DESC
			
			required = { 3004 3102 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = AA_batteries value = 3 }
			}
		}
		application = { # Basic Decimetric Airborne Interceptor Radar
			id = 10202
			name = TECH_APP_L_AIR_3_2_NAME
			desc = TECH_APP_L_AIR_3_2_DESC
			
			required = { 3003 3102 4204 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = air_detection which = fighter when = now value = 1 }
				command = { type = night_attack which = fighter value = 5 }
			}
		}

		

	} # Level 3
	
	level = { # 4 - Early War Improvements
		id = 10300
		name = CTECN_10300 
		desc = TECH_LEVEL_L_AIR_4_DESC 
				
		cost = 10
		time = 360
		neg_offset = 45
		pos_offset = 90


			application = { #  Drop-shaped Glass
			id = 10311
			name = CTECN_10311
			desc = CTECD_10311
			
			required = { }
			chance = 90
			cost = 6
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
			command = { type = air_detection which = fighter when = now value = 1 }
			command = { type = speed which = fighter when = now value = 30 }
			command = { type = air_detection which = torpedo_plane when = now value = 0.3 }
			}
		}



			application = { #  Climate Zone Modifications
			id = 10307
			name = CTECN_10307
			desc = CTECD_10307
			
			required = { }
			chance = 90
			cost = 6
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
			command = { type = supply_consumption which = fighter when = now value = -0.2 }
			command = { type = fuel_consumption which = fighter when = now value = -0.1 }
			}
		}

			application = { #  On-board Radio
			id = 10308
			name = CTECN_10308
			desc = CTECD_10308
			
			required = { 3205 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
			command = { type = air_defense which = fighter when = on_upgrade value = 0.5 }
			command = { type = air_defense which = torpedo_plane when = on_upgrade value = 0.5 }
			command = { type = air_defense which = dive_bomber when = on_upgrade value = 0.3 }
			command = { type = air_defense which = tactical_bomber when = on_upgrade value = 0.2 }
			command = { type = air_defense which = strategic_bomber when = on_upgrade value = 0.2 }
			command = { type = air_defense which = naval_bomber when = on_upgrade value = 0.2 }
			}
		}

			application = { #  Armoured Cockpit
			id = 10309
			name = CTECN_10309
			desc = CTECD_10309
			
			required = { }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
			command = { type = air_defense which = fighter when = on_upgrade value = 0.5 }
			command = { type = air_defense which = torpedo_plane when = on_upgrade value = 0.5 }
			}
		}

			application = { #  Self-sealing Tank
			id = 10310
			name = CTECN_10310
			desc = CTECD_10310
			
			required = { }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
			command = { type = air_defense which = fighter when = on_upgrade value = 1 }
			command = { type = air_defense which = torpedo_plane when = on_upgrade value = 1.5 }
			command = { type = air_defense which = dive_bomber when = on_upgrade value = 1 }
			command = { type = air_defense which = tactical_bomber when = on_upgrade value = 1 }
			command = { type = air_defense which = strategic_bomber when = on_upgrade value = 1 }
			command = { type = air_defense which = naval_bomber when = on_upgrade value = 1 }
			}
		}

			application = { #  Basic Rocket Fighter - project
			id = 10803
			name = CTECN_10803
			desc = CTECD_10803
			
			required = { 7101 7200 12200 }
			chance = 90
			cost = 3
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
			application = { #  Basic Jet Fighter - project
			id = 10805
			name = CTECN_10805
			desc = CTECD_10805
			
			required = { 7101 9409 12200 }
			chance = 90
			cost = 4
			time = 180
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}


		application = { # Improved Decimetric Anti-Air Artillery Radar
			id = 10302
			name = TECH_APP_L_AIR_4_2_NAME
			desc = TECH_APP_L_AIR_4_2_DESC
			
			required = { 10201 3203 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = AA_batteries value = 3 }
			}
		}
		application = { # Improved Decimetric Airborne Interceptor Radar
			id = 10303
			name = TECH_APP_L_AIR_4_3_NAME
			desc = TECH_APP_L_AIR_4_3_DESC
			
			required = { 10202 3202 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = air_detection which = fighter when = now value = 1 }
				command = { type = night_attack which = fighter value = 5 }
				command = { type = air_detection which = torpedo_plane when = now value = 0.3 }
				command = { type = night_attack which = torpedo_plane value = 1.6 }
			}
		}
		application = { # Basic Centimetric Airborne Interceptor Radar
			id = 10304
			name = TECH_APP_L_AIR_4_4_NAME
			desc = TECH_APP_L_AIR_4_4_DESC
			
			required = { 3501 10303 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = air_detection which = fighter when = now value = 1 }
				command = { type = night_attack which = fighter value = 5 }
				command = { type = air_detection which = torpedo_plane when = now value = 0.3 }
				command = { type = night_attack which = torpedo_plane value = 1.6 }
			}
		}


	} # Level 4
	
	level = { # 5 - Early War Equipment
		id = 10400
		name = CTECN_10400 
		desc = TECH_LEVEL_L_AIR_5_DESC 
				
		cost = 10
		time = 360
		neg_offset = 45
		pos_offset = 90
		
		application = { # Improved Airframes
			id = 10401
			name = TECH_APP_L_AIR_5_1_NAME
			desc = TECH_APP_L_AIR_5_1_DESC
			
			required = { 10002 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Improved Aerodynamics
			id = 10402
			name = TECH_APP_L_AIR_5_2_NAME
			desc = TECH_APP_L_AIR_5_2_DESC
			
			required = { 10003 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = speed which = fighter when = on_upgrade value = 50 }
				command = { type = range which = fighter when = on_upgrade value = 150 }
			}
		}

			application = { # Basic Drop Tanks
			id = 10977
			name = CTECN_10977
			desc = CTECD_10977
			
			required = { 12300 }
			chance = 90
			cost = 6
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = range which = fighter when = on_upgrade value = 50 }
				command = { type = air_attack which = fighter when = on_upgrade value = -1 }
				command = { type = range which = torpedo_plane when = on_upgrade value = 50 }
				command = { type = air_attack which = torpedo_plane when = on_upgrade value = -1 }
				command = { type = range which = dive_bomber when = on_upgrade value = 50 }
				command = { type = air_attack which = dive_bomber when = on_upgrade value = -1 }
			}
		}

		application = { # Advanced Decimetric Anti-Air Artillery Radar
			id = 10403
			name = TECH_APP_L_AIR_5_3_NAME
			desc = TECH_APP_L_AIR_5_3_DESC
			
			required = { 3403 10302 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = AA_batteries value = 3 }
			}
		}

			application = { #  Early G-suits
			id = 10404
			name = CTECN_10404
			desc = CTECD_10404
			
			required = { }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
			command = { type = air_defense which = fighter when = now value = 1 }
			command = { type = air_defense which = torpedo_plane when = now value = 0.5 }
			}
		}


	} # Level 5
	
	level = { # 6 - Improved Fighters
		id = 10500
		name = CTECN_10500
		desc = TECH_LEVEL_L_AIR_6_DESC 
				
		cost = 10
		time = 360
		neg_offset = 45
		pos_offset = 90

		application = { # Basic Centimetric Anti-Air Artillery Radar
			id = 10501
			name = TECH_APP_L_AIR_6_1_NAME
			desc = TECH_APP_L_AIR_6_1_DESC
			
			required = { 3502 10403 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = AA_batteries value = 3 }
			}
		}
		application = { # Imp. Light Fighter (interceptor) Prototype
			id = 10505
			name = CTECN_10505
			desc = CTECD_10505
			
			required = { 10502 10001 9401 10401 10402 }
			chance = 90
			cost = 10
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Imp. Light Fighter (interceptor)
			id = 10206
			name = CTECN_10206
			desc = CTECD_10206
			
			required = { 10505 14973 }
			chance = 90
			cost = 20
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 7 }
			}
		}
		application = { # Imp. Light Fighter (LR) Prototype
			id = 10507
			name = CTECN_10507
			desc = CTECD_10507
			
			required = { 10502 10004 9401 10401 10402 }
			chance = 90
			cost = 10
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Imp. Light Fighters (LR)
			id = 10508
			name = CTECN_10508
			desc = CTECD_10508
			
			required = { 10507 14973 }
			chance = 90
			cost = 20
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 8 }
				command = { type = air_attack which = torpedo_plane when = on_upgrade value = 1.5 }
				command = { type = air_defense which = torpedo_plane when = on_upgrade value = 1.5 }
				command = { type = air_detection which = torpedo_plane when = on_upgrade value = 1 }
			}
		}

		application = { # Imp. Fighter Escort Tactics (AI Only)
			id = 10008
			name = CTECN_10008
			desc = CTECD_10008
			
			required = { 10007 10508 4002 }
			chance = 90
#			cost = 18
#			time = 45
			cost = 1
			time = 1
			neg_offset = 20
			pos_offset = 40
			
			effects = {

#	command = { type = air_attack which = dive_bomber when = now value = 2 }
#	command = { type = air_defense which = dive_bomber when = now value = 2 }
#	command = { type = supply_consumption which = dive_bomber when = now value = 0.5 }
#	command = { type = fuel_consumption which = dive_bomber when = now value = 0.5 }
#
#	command = { type = air_attack which = tactical_bomber when = now value = 2 }
#	command = { type = air_defense which = tactical_bomber when = now value = 2 }
#	command = { type = supply_consumption which = tactical_bomber when = now value = 0.5 }
#	command = { type = fuel_consumption which = tactical_bomber when = now value = 0.5 }
#
#	command = { type = air_attack which = strategic_bomber when = now value = 1 }
#	command = { type = air_defense which = strategic_bomber when = now value = 2 }
#	command = { type = supply_consumption which = strategic_bomber when = now value = 0.5 }
#	command = { type = fuel_consumption which = strategic_bomber when = now value = 0.5 }
#
#	command = { type = air_attack which = naval_bomber when = now value = 1 }
#	command = { type = air_defense which = naval_bomber when = now value = 2 }
#	command = { type = supply_consumption which = naval_bomber when = now value = 0.5 }
#	command = { type = fuel_consumption which = naval_bomber when = now value = 0.5 }
			}
		}


		application = { # Imp. Medium Fighter (air superiority) Prototype
			id = 10509
			name = CTECN_10509
			desc = CTECD_10509
			
			required = { 10504 10006 9402 10401 10402 }
			chance = 90
			cost = 10
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Imp. Medium Fighter (air superiority)
			id = 10510
			name = CTECN_10510
			desc = CTECD_10510
			
			required = { 10509 14973 14974 }
			chance = 90
			cost = 20
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 9 }
			}
		}

		application = { # Imp. Medium Fighter (fighter-bomber) Prototype
			id = 10511
			name = CTECN_10511
			desc = CTECD_10511
			
			required = { 10504 10107 9402 10401 10402 }
			chance = 90
			cost = 10
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { # Imp. Medium Fighter (fighter-bomber)
			id = 10512
			name = CTECN_10512
			desc = CTECD_10512
			
			required = { 10511 14973 14974 9007 9306 }
			chance = 90
			cost = 20
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 10 }
			}
		}

		application = { # Imp. Twin Engine Fighter (escort) Prototype
			id = 10513
			name = CTECN_10513
			desc = CTECD_10513
			
			required = { 10506 10109 9402 10401 10402 }
			chance = 90
			cost = 10
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { # Imp. Twin Engine Fighter (escort)
			id = 10514
			name = CTECN_10514
			desc = CTECD_10514
			
			required = { 10513 14975 14973 10202 }
			chance = 90
			cost = 20
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 11 }
			}
		}

		application = { # Imp. Twin Engine Fighter (close supp.) Prototype
			id = 10515
			name = CTECN_10515
			desc = CTECD_10515
			
			required = { 10506 10109 9402 10401 10402 }
			chance = 90
			cost = 10
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { # Imp. Twin Engine Fighter (close supp.)
			id = 10516
			name = CTECN_10516
			desc = CTECD_10516
			
			required = { 10515 14975 14973 9007 9306 }
			chance = 90
			cost = 20
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 12 }
			}
		}


	} # Level 6
	
	level = { # 7 - Advanced Aviation Radar
		id = 10600
		name = CTECN_10600 
		desc = TECH_LEVEL_L_AIR_7_DESC 
				
		cost = 10
		time = 360
		neg_offset = 45
		pos_offset = 90
		
		application = { # Improved Centimetric Anti-Air Artillery Radar
			id = 10601
			name = TECH_APP_L_AIR_7_1_NAME
			desc = TECH_APP_L_AIR_7_1_DESC
			
			required = { 3703 10501 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = AA_batteries value = 3 }
			}
		}
		application = { # Improved Centimetric Airborne Fighter Radar
			id = 10602
			name = TECH_APP_L_AIR_7_2_NAME
			desc = TECH_APP_L_AIR_7_2_DESC
			
			required = { 3702 10304 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = air_detection which = fighter when = now value = 2 }
				command = { type = night_attack which = fighter value = 5 }
				command = { type = air_detection which = torpedo_plane when = now value = 0.6 }
				command = { type = night_attack which = torpedo_plane value = 1.6 }
			}
		}
		application = { # Advanced Decimetric Airborne Fighter Radar
			id = 10603
			name = TECH_APP_L_AIR_7_3_NAME
			desc = TECH_APP_L_AIR_7_3_DESC
			
			required = { 3402 10303 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = air_detection which = fighter when = now value = 2 }
				command = { type = night_attack which = fighter value = 5 }
				command = { type = air_detection which = torpedo_plane when = now value = 0.6 }
				command = { type = night_attack which = torpedo_plane value = 1.6 }
			}
		}
		application = { # Advanced Centimetric Anti-Air Radar
			id = 10604
			name = TECH_APP_L_AIR_7_4_NAME
			desc = TECH_APP_L_AIR_7_4_DESC
			
			required = { 3901 10601 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = AA_batteries value = 5 }
			}
		}
		application = { # Advanced Centimetric Airborne Fighter Radar
			id = 10605
			name = TECH_APP_L_AIR_7_5_NAME
			desc = TECH_APP_L_AIR_7_5_DESC
			
			required = { 3901 10602 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = air_detection which = fighter when = now value = 2 }
				command = { type = night_attack which = fighter value = 5 }
				command = { type = air_detection which = torpedo_plane when = now value = 0.6 }
				command = { type = night_attack which = torpedo_plane value = 1.6 }
			}
		}


	} # Level 7
	
	level = { # 8 - Advanced Fighter Projects
		id = 10700
		name = CTECN_10700 
		desc = TECH_LEVEL_L_AIR_8_DESC 
				
		cost = 10
		time = 360
		neg_offset = 45
		pos_offset = 90
		

		application = { # Improved Wind Tunnels
			id = 10706
			name = CTECN_10706
			desc = CTECD_10706
			
			required = { 7101 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { # Advanced Airframes
			id = 10702
			name = TECH_APP_L_AIR_8_2_NAME
			desc = TECH_APP_L_AIR_8_2_DESC
			
			required = { 10401 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Advanced Aerodynamics
			id = 10703
			name = TECH_APP_L_AIR_8_3_NAME
			desc = TECH_APP_L_AIR_8_3_DESC
			
			required = { 10402 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = speed which = fighter when = on_upgrade value = 50 }
				command = { type = range which = fighter when = on_upgrade value = 100 }
			}
		}

		application = { #  Advanced Light Single Engine Fighter - project
			id = 10801
			name = CTECN_10801
			desc = CTECD_10801
			
			required = { 10502 12400 }
			chance = 90
			cost = 3
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { #  Adv. Medium Single Engine Fighter - project
			id = 10807
			name = CTECN_10807
			desc = CTECD_10807
			
			required = { 10504 12400 }
			chance = 90
			cost = 3
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { #  Adv. Twin Engine Heavy Fighter - project
			id = 10809
			name = CTECN_10809
			desc = CTECD_10809
			
			required = { 10506 12400 }
			chance = 90
			cost = 3
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { # Rocket booster
			id = 10707
			name = CTECN_10707
			desc = CTECD_10707
			
			required = { 7200 12400 4407 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = speed which = fighter when = on_upgrade value = 50 }
				command = { type = air_defense which = fighter when = on_upgrade value = -1 }
			}
		}


	} # Level 8
	
	level = { # 9 - Late war projects
		id = 10800
		name = CTECN_10800 
		desc = TECH_LEVEL_L_AIR_9_DESC 
				
		cost = 20
		time = 360
		neg_offset = 45
		pos_offset = 90

		application = { # Improved Drop Tanks
			id = 10819
			name = CTECN_10819
			desc = CTECD_10819
			
			required = { 10977 12300 }
			chance = 90
			cost = 6
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = range which = fighter when = on_upgrade value = 100 }
				command = { type = range which = torpedo_plane when = on_upgrade value = 50 }
				command = { type = range which = dive_bomber when = on_upgrade value = 50 }
			}
		}
		
		application = { # Adv. Light Fighter (interceptor) Prototype
			id = 10503
			name = CTECN_10503
			desc = CTECD_10503
			
			required = { 10801 10505 9403 10702 10703 }
			chance = 90
			cost = 10
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Adv. Light Fighter (interceptor)
			id = 10802
			name = CTECN_10802
			desc = CTECD_10802
			
			required = { 10503 14973 14974 4803 }
			chance = 90
			cost = 20
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 13 }
			}
		}
		application = { # Adv. Light Fighter (LR) Prototype
			id = 10205
			name = CTECN_10205
			desc = CTECD_10205
			
			required = { 10801 10507 9403 10702 10703 }
			chance = 90
			cost = 10
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Adv. Light Fighter (LR)
			id = 10808
			name = CTECN_10808
			desc = CTECD_10808
			
			required = { 10205 14973 14974 4803 }
			chance = 90
			cost = 20
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 14 }
				command = { type = air_attack which = torpedo_plane when = on_upgrade value = 1.5 }
				command = { type = air_defense which = torpedo_plane when = on_upgrade value = 1,5 }
				command = { type = air_detection which = torpedo_plane when = on_upgrade value = 1 }
			}
		}


		application = { # Adv. Fighter Escort Tactics (AI Only)
			id = 10009
			name = CTECN_10009
			desc = CTECD_10009
			
			required = { 10008 10808 4002 }
			chance = 90
#			cost = 18
#			time = 45
			cost = 1
			time = 1
			neg_offset = 20
			pos_offset = 40
			
			effects = {

#	command = { type = air_attack which = dive_bomber when = now value = 2 }
#	command = { type = air_defense which = dive_bomber when = now value = 2 }
#	command = { type = supply_consumption which = dive_bomber when = now value = 0.5 }
#	command = { type = fuel_consumption which = dive_bomber when = now value = 0.5 }
#
#	command = { type = air_attack which = tactical_bomber when = now value = 2 }
#	command = { type = air_defense which = tactical_bomber when = now value = 2 }
#	command = { type = supply_consumption which = tactical_bomber when = now value = 0.5 }
#	command = { type = fuel_consumption which = tactical_bomber when = now value = 0.5 }
#
#	command = { type = air_attack which = strategic_bomber when = now value = 2 }
#	command = { type = air_defense which = strategic_bomber when = now value = 2 }
#	command = { type = supply_consumption which = strategic_bomber when = now value = 0.5 }
#	command = { type = fuel_consumption which = strategic_bomber when = now value = 0.5 }
#
#	command = { type = air_attack which = naval_bomber when = now value = 2 }
#	command = { type = air_defense which = naval_bomber when = now value = 2 }
#	command = { type = supply_consumption which = naval_bomber when = now value = 0.5 }
#	command = { type = fuel_consumption which = naval_bomber when = now value = 0.5 }
			}
		}

		application = { # Adv. Medium Fighter (air superiority) Prototype
			id = 10811
			name = CTECN_10811
			desc = CTECD_10811
			
			required = { 10807 10509 9702 10702 10703 }
			chance = 90
			cost = 10
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { # Adv. Medium Fighter (air superiority)
			id = 10812
			name = CTECN_10812
			desc = CTECD_10812
			
			required = { 10811 14973 14975 4803 } # Quality Control added
			chance = 90
			cost = 20
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 15 }
			}
		}

		application = { # Adv. Medium Fighter (fighter-bomber) Prototype
			id = 10813
			name = CTECN_10813
			desc = CTECD_10813
			
			required = { 10807 10511 9702 10702 10703 }
			chance = 90
			cost = 10
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { # Adv. Medium Fighter (fighter-bomber)
			id = 10814
			name = CTECN_10814
			desc = CTECD_10814
			
			required = { 10813 14973 14975 9007 9306 4803  } # Quality Control added
			chance = 90
			cost = 20
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 16 }
			}
		}

		application = { # Adv. Twin Engine Fighter (escort) Prototype
			id = 10815
			name = CTECN_10815
			desc = CTECD_10815
			
			required = { 10809 10513 9403 10702 10703 }
			chance = 90
			cost = 10
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { # Adv. Twin Engine Fighter (escort)
			id = 10816
			name = CTECN_10816
			desc = CTECD_10816
			
			required = { 10815 14973 14975 10202 4803 } # Quality Control added
			chance = 90
			cost = 20
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 17 }
			}
		}

		application = { # Adv. Twin Engine Fighter (close supp.) Prototype
			id = 10817
			name = CTECN_10817
			desc = CTECD_10817
			
			required = { 10809 10515 9403 10702 10703 }
			chance = 90
			cost = 10
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { # Adv. Twin Engine Fighter (close supp.)
			id = 10818
			name = CTECN_10818
			desc = CTECD_10818
			
			required = { 10817 14973 14975 9007 9306 4803 } # Quality Control added
			chance = 90
			cost = 20
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 18 }
			}
		}

		application = { # Basic Rocket Fighter Prototype Tests
			id = 10301
			name = CTECN_10301
			desc = CTECD_10301
			
			required = { 10803 10706 10704 10702 10703 12400 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Basic Rocket Fighters
			id = 10804
			name = CTECN_10804
			desc = CTECD_10804
			
			required = { 10301 14975 4803 4805 } # Quality Control added
			chance = 90
			cost = 25
			time = 60
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 19 }
			}
		}
		application = { # Basic Turbojet Fighter Prototype Tests
			id = 10305
			name = CTECN_10305
			desc = CTECD_10305
			
			required = { 10805 9705 10706 10702 10703 12400 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Basic Turbojet Fighters
			id = 10806
			name = CTECN_10806
			desc = CTECD_10806
			
			required = { 10305 14975 4803 4805 } # Quality Control added
			chance = 90
			cost = 25
			time = 60
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 20 }
			}
		}

		application = { # Improved Rocket Fighter Project
			id = 10941
			name = CTECN_10941
			desc = CTECD_10941
			
			required = { 10301 }
			chance = 90
			cost = 9
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Improved Turbojet Fighter Project
			id = 10943
			name = CTECN_10943
			desc = CTECD_10943
			
			required = { } # Quality Control added
			chance = 90
			cost = 12
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}


	} # Level 9
	
	level = { # 10 - Late-War Aircraft Equipment
		id = 10900
		name = CTECN_10900 
		desc = TECH_LEVEL_L_AIR_10_DESC 
				
		cost = 20
		time = 360
		neg_offset = 45
		pos_offset = 90

		application = { # Basic Air-to-Air Rockets
			id = 10907
			name = CTECN_10907
			desc = TECH_APP_L_AIR_10_1_DESC
			
			required = { 7975 7703 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		

		application = { # Semi-Modern Airframe
			id = 10903
			name = TECH_APP_L_AIR_10_3_NAME
			desc = TECH_APP_L_AIR_10_3_DESC
			
			required = { 10702 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Semi-Modern Aerodynamics
			id = 10904
			name = TECH_APP_L_AIR_10_4_NAME
			desc = TECH_APP_L_AIR_10_4_DESC
			
			required = { 10703 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}


		application = { # Improved Rocket Fighter Prototype Tests
			id = 10204
			name = CTECN_10204
			desc = CTECD_10204
			
			required = { 10941 10903 10904 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Improved Rocket Fighters
			id = 10942
			name = CTECN_10942
			desc = CTECD_10942
			
			required = { 10204 14975 4803 } # Quality Control added
			chance = 90
			cost = 25
			time = 60
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 21 }
			}
		}
		application = { # Semi-Modern Turbojet Fighter Prototype Tests
			id = 10810
			name = CTECN_10810
			desc = TECH_APP_L_AIR_11_3_DESC
			
			required = { 10943 9705 10903 10904 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = {  }
			}
		}
		application = { # Semi-Modern Turbojet Fighters
			id = 10944
			name = CTECN_10944
			desc = CTECD_10944
			
			required = { 10810 14975 4803 } # Quality Control added
			chance = 90
			cost = 25
			time = 60
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 22 }
		command = { type = air_attack which = torpedo_plane when = on_upgrade value = 1.5 }
		command = { type = air_defense which = torpedo_plane when = on_upgrade value = 1.5 }
		command = { type = air_detection which = torpedo_plane when = on_upgrade value = 1 }
			}
		}


		application = { # Adv. Fighter Escort Tactics (AI Only)
			id = 10010
			name = CTECN_10010
			desc = CTECD_10010
			
			required = { 10009 10944 4002 }
			chance = 90
#			cost = 18
#			time = 45
			cost = 1
			time = 1
			neg_offset = 20
			pos_offset = 40
			
			effects = {

#	command = { type = air_attack which = dive_bomber when = now value = 2 }
#	command = { type = air_defense which = dive_bomber when = now value = 2 }
#	command = { type = supply_consumption which = dive_bomber when = now value = 0.5 }
#	command = { type = fuel_consumption which = dive_bomber when = now value = 0.5 }
#
#	command = { type = air_attack which = tactical_bomber when = now value = 2 }
#	command = { type = air_defense which = tactical_bomber when = now value = 2 }
#	command = { type = supply_consumption which = tactical_bomber when = now value = 0.5 }
#	command = { type = fuel_consumption which = tactical_bomber when = now value = 0.5 }
#
#
#	command = { type = air_defense which = strategic_bomber when = now value = 1 }
#	command = { type = supply_consumption which = strategic_bomber when = now value = 0.5 }
#	command = { type = fuel_consumption which = strategic_bomber when = now value = 0.5 }
#
#
#	command = { type = air_defense which = naval_bomber when = now value = 1 }
#	command = { type = supply_consumption which = naval_bomber when = now value = 0.5 }
#	command = { type = fuel_consumption which = naval_bomber when = now value = 0.5 }
			}
		}

		application = { # Advanced Turbojet Fighter Project
			id = 10978
			name = CTECN_10978
			desc = CTECD_10978
			
			required = { 10810 }
			chance = 90
			cost = 15
			time = 180
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Improved Drop Tanks
			id = 10820
			name = CTECN_10820
			desc = CTECD_10820
			
			required = { 10977 10819 12300 }
			chance = 90
			cost = 6
			time = 180
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = range which = fighter when = on_upgrade value = 200 }
				command = { type = range which = torpedo_plane when = on_upgrade value = 100 }
				command = { type = range which = dive_bomber when = on_upgrade value = 100 }
			}
		}

	} # Level 10
	
	level = { # 11 - Post-War Fighter Development
		id = 10940
		name = CTECN_10940 
		desc = TECH_LEVEL_L_AIR_11_DESC 
				
		cost = 20
		time = 360
		neg_offset = 45
		pos_offset = 90

		application = { # Improved G-suits
			id = 10908
			name = CTECN_10908
			desc = CTECD_10908
			
			required = { 10404 12400 }
			chance = 90
			cost = 10
			time = 160
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { # Advanced Wind Tunnels
			id = 10909
			name = CTECN_10909
			desc = CTECD_10909
			
			required = { 10706 } # Quality Control added
			chance = 90
			cost = 10
			time = 160
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { # Afterburner
			id = 10910
			name = CTECN_10910
			desc = CTECD_10910
			
			required = { 10707 } # Rocket booster
			chance = 90
			cost = 10
			time = 160
			neg_offset = 20
			pos_offset = 40
			
			effects = {
			}
		}


		application = { # Advanced Turbojet Fighter Prototype
			id = 10905
			name = CTECN_10905
			desc = CTECD_10905
			
			required = { 10978 10810 9943 10908 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Advanced Turbojet Fighters
			id = 10979
			name = CTECN_10979
			desc = CTECD_10979
			
			required = { 10905 14975 4803 4805 } # Quality Control added
			chance = 90
			cost = 25
			time = 70
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 23 }
			}
		}

		application = { # Semi-modern Fighter Escort (AI Only)
			id = 10011
			name = CTECN_10011
			desc = CTECD_10011
			
			required = { 10010 10979 }
			chance = 90
#			cost = 18
#			time = 45
			cost = 1
			time = 1
			neg_offset = 20
			pos_offset = 40
			
			effects = {

#	command = { type = air_attack which = dive_bomber when = now value = 2 }
#	command = { type = air_defense which = dive_bomber when = now value = 2 }
#	command = { type = supply_consumption which = dive_bomber when = now value = 0.5 }
#	command = { type = fuel_consumption which = dive_bomber when = now value = 0.5 }
#
#	command = { type = air_attack which = tactical_bomber when = now value = 2 }
#	command = { type = air_defense which = tactical_bomber when = now value = 2 }
#	command = { type = supply_consumption which = tactical_bomber when = now value = 0.5 }
#	command = { type = fuel_consumption which = tactical_bomber when = now value = 0.5 }
#
#
#	command = { type = air_attack which = strategic_bomber when = now value = 1 }
#	command = { type = air_defense which = strategic_bomber when = now value = 2 }
#	command = { type = supply_consumption which = strategic_bomber when = now value = 0.5 }
#	command = { type = fuel_consumption which = strategic_bomber when = now value = 0.5 }
#
#	command = { type = air_attack which = strategic_bomber when = now value = 1 }
#	command = { type = air_defense which = naval_bomber when = now value = 2 }
#	command = { type = supply_consumption which = naval_bomber when = now value = 0.5 }
#	command = { type = fuel_consumption which = naval_bomber when = now value = 0.5 }
			}
		}


		application = { # Basic Supersonic Fighter Project
			id = 10980
			name = CTECN_10980
			desc = CTECD_10980
			
			required = { 10905 } # Quality Control added
			chance = 90
			cost = 20
			time = 210
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}



		application = { # Supersonic Airframes
			id = 10911
			name = CTECN_10911
			desc = CTECD_10911
			
			required = { 10903 10904 10706 } # Quality Control added
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}		

	} # Level 11
	
	level = { # 12 - Turbo Shaft Design
		number = 12
		id = 10970
		name = TECH_LEVEL_L_AIR_12_NAME 
		desc = TECH_LEVEL_L_AIR_12_DESC 
				
		cost = 20
		time = 180
		neg_offset = 45
		pos_offset = 90
		
		application = { # Durable Helicopter Engine
			id = 10971
			name = TECH_APP_L_AIR_12_1_NAME
			desc = TECH_APP_L_AIR_12_1_DESC
			
			required = { 9702 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Durable Helicopter Airframe
			id = 10972
			name = TECH_APP_L_AIR_12_2_NAME
			desc = TECH_APP_L_AIR_12_2_DESC
			
			required = { 10702 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Helicopter Prototype Tests
			id = 10973
			name = TECH_APP_L_AIR_12_3_NAME
			desc = TECH_APP_L_AIR_12_3_DESC
			
			required = { 10971 10972 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Helicopters
			id = 10974
			name = TECH_APP_L_AIR_12_4_NAME
			desc = TECH_APP_L_AIR_12_4_DESC
			
			required = { 10973 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Naval Helicopters
			id = 10030
			name = CTECN_10030
			desc = CTECD_10030
			
			required = { 10974 }
			chance = 90
			cost = 5
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
			command = { type = max_organization which = torpedo_plane when = now value = 1 }
			}
		}


		application = { # Basic Supersonic Fighter Prototype
			id = 10906
			name = CTECN_10906
			desc = CTECD_10906
			
			required = { 10980 2862 10911 10909 10910 }
			chance = 90
			cost = 15
			time = 180
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Basic Supersonic Fighter
			id = 10981
			name = CTECN_10981
			desc = CTECD_10981
			
			required = { 10906 10907 14220 10605 4803 4943 } # Quality Control added
			chance = 90
			cost = 30
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 24 }
			}
		}
		application = { # Semimodern Fighter Escort (AI Only)
			id = 10012
			name = CTECN_10012
			desc = CTECD_10012
			
			required = { 10011 10981 }
			chance = 90
#			cost = 18
#			time = 45
			cost = 1
			time = 1
			neg_offset = 20
			pos_offset = 40
			
			effects = {

#	command = { type = air_attack which = dive_bomber when = now value = 2 }
#	command = { type = air_defense which = dive_bomber when = now value = 2 }
#	command = { type = supply_consumption which = dive_bomber when = now value = 0.5 }
#	command = { type = fuel_consumption which = dive_bomber when = now value = 0.5 }
#
#	command = { type = air_attack which = tactical_bomber when = now value = 2 }
#	command = { type = air_defense which = tactical_bomber when = now value = 2 }
#	command = { type = supply_consumption which = tactical_bomber when = now value = 0.5 }
#	command = { type = fuel_consumption which = tactical_bomber when = now value = 0.5 }
#
#
#	command = { type = air_attack which = strategic_bomber when = now value = 1 }
#	command = { type = air_defense which = strategic_bomber when = now value = 2 }
#	command = { type = supply_consumption which = strategic_bomber when = now value = 0.5 }
#	command = { type = fuel_consumption which = strategic_bomber when = now value = 0.5 }
#
#	command = { type = air_attack which = strategic_bomber when = now value = 1 }
#	command = { type = air_defense which = naval_bomber when = now value = 2 }
#	command = { type = supply_consumption which = naval_bomber when = now value = 0.5 }
#	command = { type = fuel_consumption which = naval_bomber when = now value = 0.5 }
			}
		}


	} # Level 12
}