####################################################################
#
# HoI - CORE VICHY FRANCE 
#
# LIMIT:  432000 - 461999  (SHARED WITH FRANCE)
#
# Hoi1 CORE(mod-Phoneix)1960
#
####################################################################


#########################################################################
#  Japan demands bases in Northern French Indochina (modified by OHGamer)
#########################################################################
event = { 
	id = 4000
	random = no
	country = VIC
	
	# Triggered by JAP 3803
	
	name = CEVTNAME_4000 # "Japan Demands Bases In Northern French Indochina"
	desc = CEVTDESC_4000 # "In wake of France's collapse in 1940 the Japanese demanded that Vichy grant them bases in Northern French Indochina, ostensibly to cut the flow of aid to Chiang Kai-Shek's Nationaist Chinese army. In no position to refuse, Vichy agreed to the demands"
	style = 0
	
	action_a = {
		name = CEVTACTA_4000 # "Grant Japan bases in Northern Indochina" # Accept
		command = { type = secedeprovince which = JAP value = 1608 } #Haiphong
		command = { type = secedeprovince which = JAP value = 1727 } #Da Nang
		command = { type = trigger which = 3804 }
		command = { type = access which = JAP }
	}
	action_b = {
		name = CEVTACTB_4000 # "Refuse Japanese request" # Refuse
		command = { type = trigger which = 3805 }
		command = { type = addcore which = 1273 }
		command = { type = addcore which = 1274 }
		command = { type = addcore which = 1270 }
		command = { type = addcore which = 1268 }
		command = { type = addcore which = 1269 }
	}
}
#########################################################################
#  Japan demands French Indochine (modified by OHGamer)
#########################################################################
event = { 
	id = 4001
	random = no
	country = VIC
	
	# Triggered by JAP 3803
	
	name = CEVTNAME_4001 # "Japan Demands control of French Indochina"
	desc = CEVTDESC_4001 # "In wake of France's collapse in 1940 the Japanese, as Germany's ally, feared Indochina might become an Allied base from which to challenge Japanese expansion. In no position to refuse, Vichy agreed to the demands"
	style = 0

	action_a = {
		name = CEVTACTA_4001  # "Cede Japan Control Of French Indochina" # Accept
		command = { type = secedeprovince which = SIA value = 1603 } #Luangprabang
		command = { type = secedeprovince which = JAP value = 1604 } #Vientiane
		command = { type = secedeprovince which = JAP value = 1607 } #Hanoi
		command = { type = secedeprovince which = JAP value = 1608 } #Haiphong
		command = { type = secedeprovince which = JAP value = 1727 } #Da Nang
		command = { type = secedeprovince which = JAP value = 1728 } #Nhommarath
		command = { type = secedeprovince which = SIA value = 1730 } #Ubon Ratchthani
		command = { type = secedeprovince which = SIA value = 1731 } #Battambang
		command = { type = secedeprovince which = JAP value = 1732 } #Rach Gia (Mekong Delta)
		command = { type = secedeprovince which = JAP value = 1733 } #Saigon
		command = { type = secedeprovince which = JAP value = 1734 } #Nha Trang
		command = { type = secedeprovince which = JAP value = 1735 } #Pakse
		command = { type = secedeprovince which = JAP value = 1736 } #Qhi Nhon
		command = { type = secedeprovince which = JAP value = 1739 } #Phnom Penh
		command = { type = trigger which = 3804 }
	}
	action_b = {
		name = CEVTACTB_4001 # "Grant Japan bases in Northern Indochina" # Accept
		command = { type = secedeprovince which = JAP value = 1608 } #Haiphong
		command = { type = secedeprovince which = JAP value = 1727 } #Da Nang
		command = { type = trigger which = 3804 }
		command = { type = access which = JAP }
	}
	action_c = {
		name = CEVTACTC_4001 # "Refuse Japanese Request" # Refuse
		command = { type = trigger which = 3805 }
	}
}
#########################################################################
#  Japan demands French Indochine and Madagascar (modified by OHGamer)
#########################################################################
event = { 
	id = 4002
	random = no
	country = VIC
	
	# Triggered by JAP 3803
	
	name = CEVTNAME_4002 # "Japan Demands control of French Indochina and Madagascar"
	desc = CEVTDESC_4002 # "In wake of France's collapse in 1940 the Japanese, as Germany's ally, feared Indochina and Madagascar might become an Allied base from which to challenge Japanese expansion. Finding Japan's demand's too much, Vichy refused to accept the demands"
	style = 0

	action_a = {
		name = CEVTACTA_4002 # "Refuse Japanese Request" # Refuse
		command = { type = trigger which = 3805 }
	}
	action_b = {
		name = CEVTACTB_4002 # "Cede Japan Control of French Indochina and Madagascar" # Accept
		command = { type = secedeprovince which = SIA value = 1603 }
		command = { type = secedeprovince which = JAP value = 1604 }
		command = { type = secedeprovince which = JAP value = 1607 }
		command = { type = secedeprovince which = JAP value = 1608 }
		command = { type = secedeprovince which = JAP value = 1727 }
		command = { type = secedeprovince which = JAP value = 1728 }
		command = { type = secedeprovince which = SIA value = 1730 }
		command = { type = secedeprovince which = SIA value = 1731 }
		command = { type = secedeprovince which = JAP value = 1732 }
		command = { type = secedeprovince which = JAP value = 1733 }
		command = { type = secedeprovince which = JAP value = 1734 }
		command = { type = secedeprovince which = JAP value = 1735 }
		command = { type = secedeprovince which = JAP value = 1736 }
		command = { type = secedeprovince which = JAP value = 1739 }
		command = { type = secedeprovince which = JAP value = 1319 }
		command = { type = secedeprovince which = JAP value = 1322 }
		command = { type = trigger which = 3804 }
	}
	action_c = {
		name = CEVTACTC_4002 # "Cede Japan Control Of French Indochina" # Accept
		command = { type = secedeprovince which = SIA value = 1603 } #Luangprabang
		command = { type = secedeprovince which = JAP value = 1604 } #Vientiane
		command = { type = secedeprovince which = JAP value = 1607 } #Hanoi
		command = { type = secedeprovince which = JAP value = 1608 } #Haiphong
		command = { type = secedeprovince which = JAP value = 1727 } #Da Nang
		command = { type = secedeprovince which = JAP value = 1728 } #Nhommarath
		command = { type = secedeprovince which = SIA value = 1730 } #Ubon Ratchthani
		command = { type = secedeprovince which = SIA value = 1731 } #Battambang
		command = { type = secedeprovince which = JAP value = 1732 } #Rach Gia (Mekong Delta)
		command = { type = secedeprovince which = JAP value = 1733 } #Saigon
		command = { type = secedeprovince which = JAP value = 1734 } #Nha Trang
		command = { type = secedeprovince which = JAP value = 1735 } #Pakse
		command = { type = secedeprovince which = JAP value = 1736 } #Qhi Nhon
		command = { type = secedeprovince which = JAP value = 1739 } #Phnom Penh
		command = { type = trigger which = 3804 }
	}
}


#########################################################################
#  Independent Vichy France
#########################################################################
event = { 
	id = 4003
	random = no
	country = VIC
	
	#Triggered by FRA2800
	
	name = EVT_2021_NAME
	desc = EVT_2021_DESC
	style = 0
	

	action_a = {
		name = ACTIONNAME4003A # We have to accomodate to the New Order!
		command = { type = alignment which = fascist value = 200 }
		command = { type = manpowerpool value = 20 }
		command = { type = supplies value = 5000 } # removed from German pool
		command = { type = headofstate which = 57001 }
		command = { type = headofgovernment which = 57002 }
		command = { type = foreignminister which = 57003 }
		command = { type = armamentminister which = 57004 }
		command = { type = ministerofsecurity which = 57005 }
		command = { type = ministerofintelligence which = 57006 }
		command = { type = chiefofstaff which = 57007 }
		command = { type = chiefofarmy which = 57008 }
		command = { type = chiefofnavy which = 57009 }
		command = { type = chiefofair which = 57010 }
		command = { type = access which = GER } # for German units to attack French inside Vichy and supply issues
		command = { type = trigger which = 432005 } 
	}
}
#########################################################################
#  Vichy And The War (By OHGamer)
#########################################################################
event = { 
	id = 432005 
	random = no
	country = VIC
	
	#triggered by VIC4003
	
	name = CEVTNAME_432005
	desc = CEVTDESC_432005
	style = 0	

	action_a = {
		name = CEVTACTA_432005
		command = { type = dissent value = 10 }
#		command = { type = trigger which = 432012 }
	}

	action_b = { 
		name = CEVTACTB_432005
		command = { type = war which = ENG }
		command = { type = alliance which = GER } 
		command = { type = dissent value = 30 }
	}
}
#########################################################################
#  Vichy Gains Control over Lebanon & Syria (by OHGamer) (commented by nachinus)
#########################################################################
#event = {  
#	id = 432012
#	random = no
#	country = VIC
#
#	trigger = {
#	   exists = LEB
#	   exists = SYR
#	   exists = VIC
#	   NOT = {
#		war = { country = ENG country = VIC }	
#	         }
#	}
#
#	date = { day = 10 month = august year = 1940 } #later start date to ensure it will have a VIC to look for to fire.
#	offset = 15
#	deathdate = { day = 30 month = december year = 1940 } # It will be enough
#
#	name = CEVTNAME_432012
#	desc = CEVTDESC_432012
#	style = 0	
#	
#	action_a = { 
#		name = CEVTACTA_432012
#		command = { type = make_puppet which = LEB }
#		command = { type = make_puppet which = SYR }
#		command = { type = trigger which = 902005 } # Impact of Vichy control in Lebanon
#		command = { type = trigger which = 902006 } # Impact of Vichy control in Syria
#           }
#}
#########################################################################
#  Britain Decides To Intervene in Vichy Lebanon & Syria : Vichy Response
#########################################################################
#event = {  
#	id = 432020
#	random = no
#	country = VIC
#
#	#Triggered By ENG272015
#
#	name = CEVTNAME_432020
#	desc = CEVTDESC_432020
#	style = 0
#	
#			
#	action_a = { 
#		name = CEVTACTA_432020
#		command = { type = end_mastery which = LEB }
#		command = { type = trigger which = 432022 } #Free France inherits control over Lebanon & Syria
#                command = { type = dissent value = 30 }
# 		command = { type = end_mastery which = SYR }
# 			}
#
#	action_b = { 
#		name = CEVTACTB_432020
#		command = { type = trigger which = 272017 } # British response to Vichy Refusal
#          }
#
#}
#########################################################################
#  British forces enter Lebanon & Syria : Vichy Response
#########################################################################
#event = {  
#	id = 432024
#	random = no
#	country = VIC
#
#	#Triggered By ENG272017 - Option A (Historical)
#
#	name = CEVTNAME_432024
#	desc = CEVTDESC_432024
#	style = 0
#	
#	action_a = { 
#		name = CEVTACTA_432024
#		command = { type = end_mastery which = LEB } 
#		command = { type = end_mastery which = SYR } 
# 		#command = { type = peace which = ENG } 
# 		command = { type = leave_alliance } 
#           }
#
#	action_b = { 
#		name = CEVTACTB_432024
#		command = { type = war which = ENG }
#                command = { type = dissent value = 20 }
# 		}
#
#}
#
###################################################################
# 432030 - (VIC) Demand of ex-german colonies (by SykoNurse)
###################################################################

event = {
	id = 432030
	random = no
	country = VIC

	# triggered by 172077

	name = CEVTNAME_432030
	desc = CEVTDESC_432030
	style = 0

	action_a = {
		name = CEVTACTA_432030
		command = { } 
		}
}

###################################################################
# 432031 - (VIC) Return of former colonies (by SykoNurse)
###################################################################

event = { 
	id = 432031 
	random = no
	country = VIC

	trigger = {
		ispuppet = VIC
		ispuppet = ENG
		NOT = {
			exists = FRA 
			}
		event = 432030 # GER demanded VIC land
		}

	name = CEVTNAME_432031
	desc = CEVTDESC_432031
	style = 0

	date = { day = 30 month = january year = 1939 } 
	offset = 10 # not automatically
	deathdate = { day = 30 month = december year = 1959 }

	action_a = { 
		name = CEVTACTA_432031
		command = { type = secedeprovince which = GER value = 1111 }	#Maroua
		command = { type = secedeprovince which = GER value = 1116 }	#Njawdere
		command = { type = secedeprovince which = GER value = 1120 }	#Douala
		command = { type = secedeprovince which = GER value = 1118 }	#Yaounde
		command = { type = secedeprovince which = GER value = 1060 }	#Lomé
		command = { type = secedeprovince which = GER value = 1061 }	#Porto Novo
		command = { type = secedeprovince which = GER value = 1112 }	#Fort Lamy
		command = { type = secedeprovince which = GER value = 1113 }	#Sarh
		command = { type = secedeprovince which = GER value = 1117 }	#Bangui
		command = { type = secedeprovince which = GER value = 1114 }	#Bambari
		command = { type = secedeprovince which = GER value = 1124 }	#Epéna
		command = { type = secedeprovince which = GER value = 1126 }	#Libreville
		command = { type = secedeprovince which = GER value = 1128 }	#Brazzaville
		command = { type = secedeprovince which = GER value = 1127 }	#Pointe-Noire
		command = { type = secedeprovince which = GER value = 1074 }	#Zinder
		command = { type = secedeprovince which = GER value = 1319 }	#Tananarive
		command = { type = secedeprovince which = GER value = 1322 }	#Fianarantsoa
		command = { type = secedeprovince which = GER value = 1329 }	#Réunion
		}
}

#########################################################################
#  Food rations reduced 1940 (by 2Coats)
#########################################################################
event = { 
	  id = 432032
 	  random = no
	  country = VIC

	trigger  = {
		atwar = yes
	}                     	

	name = CEVTNAME_432032
	desc = CEVTDESC_432032
	style = 0

	date = { day = 29 month = August year = 1940 }
 
	action_a = {
		name = CEVTACTA_432032
		command = { type = dissent value = 1 }
		command = { type = supplies value = -1500 }
	}
	action_b = {
		name = CEVTACTB_432032
		command = { type = dissent value = 5 }
	}
        }


#########################################################################
#  New Food rations 1940 (by 2Coats)
#########################################################################
event = { 
	  id = 432033
 	  random = no
	  country = VIC

          trigger  = {
                       atwar = yes
                     }                     	

	name = CEVTNAME_432033
	desc = CEVTDESC_432033
	style = 0

	date = { day = 23 month = September year = 1940 }

	action_a = {
		name = CEVTACTA_432033
		command = { type = dissent value = -2 }
	}
}

#########################################################################
#  Petain dismisses his Vice-Premier Laval 1940 (by 2Coats)
#########################################################################
event = { 
	  id = 432034
 	  random = no
	  country = VIC

	name = CEVTNAME_432034
	desc = CEVTDESC_432034
	style = 0

	date = { day = 13 month = december year = 1940 }
 
	action_a = {
		name = CEVTACTA_432034
		command = { type = dissent value = 1 }
		command = { type = sleepminister which = 57002 } # HOG Pierre Laval
		command = { type = headofgovernment which = 57011 } #HOG Jean-Francois Darlan
	}
}

#########################################################################
#  'War Guilt' trial 1940 (by 2Coats)
#########################################################################
event = { 
	  id = 432035
 	  random = no
	  country = VIC


          trigger  = {
                       exists = VIC
			event = 2021
                       alliance = { country = GER country = VIC }
                     }                      	


	name = CEVTNAME_432035
	desc = CEVTDESC_432035
	style = 0


	date = { day = 6 month = december year = 1940 }
 
    	  action_a = {
			name = CEVTACTA_432035
			command = { type = trigger which = 432040 }
	  }
    	  action_b = {
			name = CEVTACTB_432035
			command = { type = leave_alliance }
			command = { type = trigger which = 172101 }
	  }
}

#########################################################################
#  Wine ration reduced 1941 (by 2Coats)
#########################################################################
event = { 
	  id = 432036
 	  random = no
	  country = VIC

          trigger  = {
                       atwar = yes
                     }  

	name = CEVTNAME_432036
	desc = CEVTDESC_432036
	style = 0

	date = { day = 14 month = december year = 1940 } #was 13 Dec
 
	action_a = {
		name = CEVTACTA_432036
		command = { type = dissent value = 10 }
	}
}

#########################################################################
#  Release and repatriation of French POWs 1941 (by 2Coats)
#########################################################################
event = { 
	  id       = 432037
 	  random   = no
	  country  = VIC

          trigger  = {
                       alliance = { country = GER country = VIC }
                     } 

	name = CEVTNAME_432037
	desc = CEVTDESC_432037
	style = 0

	date = { day = 19 month = may year = 1941 }

	action_a = {
		name = CEVTACTA_432037
		command = { type = dissent value = -5 }
		command = { type = industry which = 915 value = 5 } #Vichy
		command = { type = industry which = 929 value = 2 } #Marsellies
		command = { type = industry which = 545 value = 1 } #Toulon
		command = { type = industry which = 927 value = 1 } #Nimes
		command = { type = industry which = 930 value = 1 } #Saint Etienne
	}
}

#########################################################################
#  Relations with Soviet Union are broken off 1941 (by 2Coats)
#########################################################################
event = { 
	  id       = 432038
 	  random   = no
	  country  = VIC

          trigger  = {
                       alliance = { country = GER country = VIC }
                     } 

	name = CEVTNAME_432038
	desc = CEVTDESC_432038
	style = 0


	date = { day = 29 month = June year = 1941 } #Was actually 30th
 
	action_a = {
		name = CEVTACTA_432038
		command = { type = alignment which = communist value = -200 }
		command = { type = alignment which = fascist value = 75 }
		command = { type = influence value = -5 }
	}
	action_b = {
		name = CEVTACTB_432038
		command = { type = alignment which = fascist value = -100 }
		command = { type = influence value = -15 }
	             }
        }

#########################################################################
#  Tobacco ration reduced 1941 (by 2Coats)
#########################################################################
event = { 
	  id       = 432039
 	  random   = no
	  country  = VIC

          trigger  = {
                       atwar = yes
                     }                      	

	name = CEVTNAME_432039
	desc = CEVTDESC_432039
	style = 0

	date = { day = 24 month = September year = 1941 }

    	  action_a = {
		name = CEVTACTA_432039
		command = { type = dissent value = 1 }
	             }
        }

###########################################################
# VIC - Colonial Defections to Free France : New Caldeonia
# by OHGamer
###########################################################

event = {
	id = 432066

	trigger = {
		exists = VIC
		exists = FRA
		OR = {
 			control = { province = 2126 data = VIC }
			NOT = {
 				control = { province = 2126 data = FRA }
			   } 
		     }
		  }
	
	random = no
	country = VIC
	name = CEVTNAME_432066
	desc = CEVTDESC_432066
	style = 0

	date = { day = 12 month = july year = 1940 }
	offset = 2 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1942 }

	action_a = {
		name = CEVTACTA_432066
		command = { type = secedeprovince which = FRA value = 2126 }
	}
}

###########################################################
# VIC - Colonial Defections to Free France : Chad
# by OHGamer
###########################################################

event = {
	id = 432067

	trigger = {
		exists = VIC
		exists = FRA
 		control = { province = 1108 data = VIC }
 		control = { province = 1109 data = VIC }
 		control = { province = 1112 data = VIC }
 		control = { province = 1113 data = VIC }
		NOT = {
 		control = { province = 1033 data = FRA }
		      }	
			}
	
	random = no
	country = VIC
	name = CEVTNAME_432067
	desc = CEVTDESC_432067
	style = 0

	date = { day = 26 month = august year = 1940 }
	offset = 2 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1942 }

	action_a = {
		name = CEVTACTA_432067
		command = { type = secedeprovince which = FRA value = 1108 }
		command = { type = secedeprovince which = FRA value = 1109 }
		command = { type = secedeprovince which = FRA value = 1112 }
		command = { type = secedeprovince which = FRA value = 1113 }
	}
       }

###########################################################
# VIC - Colonial Defections to Free France : Ubangi-Chari, Cameroun and Middle Congo
# by OHGamer
###########################################################

event = {
	id = 432068

	trigger = {
		exists = VIC
		exists = FRA
 		OR = {
		control = { province = 1111 data = VIC }
 		control = { province = 1116 data = VIC }
 		control = { province = 1118 data = VIC }
 		control = { province = 1120 data = VIC }
 		control = { province = 1117 data = VIC }
 		control = { province = 1114 data = VIC }
 		control = { province = 1124 data = VIC }
 		control = { province = 1127 data = VIC }
 		control = { province = 1128 data = VIC }
			}
		NOT = {
 		control = { province = 1033 data = FRA }
		      }	
			}
	
	random = no
	country = VIC
	name = CEVTNAME_432068
	desc = CEVTDESC_432068
	style = 0

	date = { day = 28 month = august year = 1940 }
	offset = 2 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1942 }

	action_a = {
		name = CEVTACTA_432068
		command = { type = secedeprovince which = FRA value = 1111 }
		command = { type = secedeprovince which = FRA value = 1116 }
		command = { type = secedeprovince which = FRA value = 1118 }
		command = { type = secedeprovince which = FRA value = 1120 }
		command = { type = secedeprovince which = FRA value = 1117 }
		command = { type = secedeprovince which = FRA value = 1114 }
		command = { type = secedeprovince which = FRA value = 1124 }
		command = { type = secedeprovince which = FRA value = 1127 }
		command = { type = secedeprovince which = FRA value = 1128 }
		command = { type = trigger which = 432069 }
 		command = { type = sleepevent which = 432082 }
 		command = { type = sleepevent which = 432085 }
	}
    }
###########################################################
# VIC - Colonial Defections to Free France : French Polynesia
# by OHGamer
###########################################################

event = {
	id = 432070

	trigger = {
		exists = VIC
		OR = { 
		control = { province = 67 data = VIC }
		NOT = {
 		control = { province = 67 data = FRA }
		      }	
			}
	  	}

	random = no
	country = VIC
	name = CEVTNAME_432070
	desc = CEVTDESC_432070
	style = 0

	date = { day = 2 month = september year = 1940 }
	offset = 2 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1942 }

	action_a = {
		name = CEVTACTA_432070
		command = { type = secedeprovince which = FRA value = 67 }
	}
       }

###########################################################
# VIC - Colonial Defections to Free France : Gabon falls to DeGaulle
# by OHGamer
###########################################################

event = {
	id = 432071

	trigger = {
		exists = VIC
		NOT = {
 		control = { province = 1033 data = FRA }
		      }	
 		OR = {
			control = { province = 1126 data = VIC }
			NOT = {
 				control = { province = 1126 data = FRA }
		      }	
		   }	
	 	}
	
	random = no
	country = VIC
	name = CEVTNAME_432071
	desc = CEVTDESC_432071
	style = 0

	date = { day = 12 month = november year = 1940 }
	offset = 3 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1942 }

	action_a = {
		name = CEVTACTA_432071
		command = { type = secedeprovince which = FRA value = 1126 }
	}
       }

###########################################################
# VIC - Colonial Defections to Free France : Madagascar falls to the Allies
# by OHGamer
###########################################################

event = {
	id = 432072

	trigger = {
		exists = VIC
		war = { country = ENG country = JAP }
 		control = { province = 1319 data = VIC }
 		control = { province = 1322 data = VIC }
	      
	   }

	random = no
	country = VIC
	name = CEVTNAME_432072
	desc = CEVTDESC_432072
	style = 0

	date = { day = 5 month = november year = 1942 }
	offset = 3 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = CEVTACTA_432072
		command = { type = secedeprovince which = FRA value = 1319 }
		command = { type = secedeprovince which = FRA value = 1322 }
	}
       }

###########################################################
# VIC - Colonial Defections to Free France : French West Africa defects to the Allies
# by OHGamer
###########################################################

event = {
	id = 432073
	trigger = {
		exists = VIC
 		OR = {
		control = { province = 1030 data = VIC }
 		control = { province = 1025 data = VIC }
 		control = { province = 1033 data = VIC }
 		control = { province = 31 data = VIC }
 		control = { province = 1041 data = VIC }
 		control = { province = 1043 data = VIC }
 		control = { province = 1044 data = VIC }
 		control = { province = 1045 data = VIC }
 		control = { province = 1046 data = VIC }
 		control = { province = 1071 data = VIC }
 		control = { province = 1049 data = VIC }
 		control = { province = 1047 data = VIC }
 		control = { province = 1048 data = VIC }
 		control = { province = 1026 data = VIC }
 		control = { province = 1051 data = VIC }
 		control = { province = 1056 data = VIC }
 		control = { province = 1053 data = VIC }
 		control = { province = 1052 data = VIC }
 		control = { province = 1050 data = VIC }
 		control = { province = 1060 data = VIC }
 		control = { province = 1061 data = VIC }
 		control = { province = 1076 data = VIC }
 		control = { province = 1075 data = VIC }
 		control = { province = 1074 data = VIC }
 		control = { province = 1073 data = VIC }
			}
		}
	
	random = no
	country = VIC
	name = CEVTNAME_432073
	desc = CEVTDESC_432073
	style = 0

	date = { day = 16 month = november year = 1942 }
	offset = 3 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = CEVTACTA_432073
  		command = { type = secedeprovince which = FRA value = 1030 }
 		command = { type = secedeprovince which = FRA value = 1025 }
 		command = { type = secedeprovince which = FRA value = 1033 }
 		command = { type = secedeprovince which = FRA value = 31 }
 		command = { type = secedeprovince which = FRA value = 1041 }
 		command = { type = secedeprovince which = FRA value = 1043 }
 		command = { type = secedeprovince which = FRA value = 1044 }
 		command = { type = secedeprovince which = FRA value = 1045 }
 		command = { type = secedeprovince which = FRA value = 1046 }
 		command = { type = secedeprovince which = FRA value = 1071 }
 		command = { type = secedeprovince which = FRA value = 1049 }
 		command = { type = secedeprovince which = FRA value = 1047 }
 		command = { type = secedeprovince which = FRA value = 1048 }
 		command = { type = secedeprovince which = FRA value = 1026 }
 		command = { type = secedeprovince which = FRA value = 1051 }
 		command = { type = secedeprovince which = FRA value = 1056 }
 		command = { type = secedeprovince which = FRA value = 1053 }
 		command = { type = secedeprovince which = FRA value = 1052 }
 		command = { type = secedeprovince which = FRA value = 1050 }
 		command = { type = secedeprovince which = FRA value = 1060 }
 		command = { type = secedeprovince which = FRA value = 1061 }
 		command = { type = secedeprovince which = FRA value = 1076 }
 		command = { type = secedeprovince which = FRA value = 1075 }
 		command = { type = secedeprovince which = FRA value = 1074 }
 		command = { type = secedeprovince which = FRA value = 1073 }
		command = { type = trigger which = 432081 }
 		command = { type = sleepevent which = 432080 }
 		command = { type = sleepevent which = 432084 }
	}
       }

###########################################################
# VIC - Colonial Defections to Free France : Reunion rallies to DeGaulle
# by OHGamer
###########################################################

event = {
	id = 432074
	trigger = {
		exists = VIC
 		control = { province = 1329 data = VIC }
		}
	
	random = no
	country = VIC
	name = CEVTNAME_432074
	desc = CEVTDESC_432074
	style = 0

	date = { day = 28 month = november year = 1942 }
	offset = 3 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = CEVTACTA_432074
 		command = { type = secedeprovince which = FRA value = 1329 }
	}
       }

###########################################################
# VIC - Colonial Defections to Free France : French Somaliland falls to DeGaulle
# by OHGamer
###########################################################

event = {
	id = 432075
	trigger = {
		exists = VIC
 		control = { province = 1289 data = VIC }
		}
	
	random = no
	country = VIC
	name = CEVTNAME_432075
	desc = CEVTDESC_432075
	style = 0

	date = { day = 28 month = july year = 1942 }
	offset = 1 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = CEVTACTA_432075
 		command = { type = secedeprovince which = FRA value = 1289 }
	}
       }

###########################################################
# VIC - Colonial Defections to Free France : French Guiana switches to DeGaulle
# by OHGamer
###########################################################

event = {
	id = 432076
	trigger = {
		exists = VIC
 		control = { province = 312 data = VIC }
		}
	
	random = no
	country = VIC
	name = CEVTNAME_432076
	desc = CEVTDESC_432076
	style = 0

	date = { day = 18 month = march year = 1943 }
	offset = 1 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = CEVTACTA_432076
 		command = { type = secedeprovince which = FRA value = 312 }
	}
       }

###########################################################
# VIC - Colonial Defections to Free France : Guadeloupe and Martinique switches to DeGaulle
# by OHGamer
###########################################################

event = {
	id = 432077
	trigger = {
		exists = VIC
 		control = { province = 269 data = VIC }
 		control = { province = 271 data = VIC }
		}
	
	random = no
	country = VIC
	name = CEVTNAME_432077
	desc = CEVTDESC_432077
	style = 0

	date = { day = 30 month = june year = 1943 }
	offset = 1 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = CEVTACTA_432077
 		command = { type = secedeprovince which = FRA value = 269 }
		command = { type = secedeprovince which = FRA value = 271 }
	}
       }
###########################################################
# VIC - Colonial Defections to Free France : French Guiana transferred to DeGaulle (ahistorical)
# by OHGamer
###########################################################

event = {
	id = 432078
	trigger = {
		exists = VIC
 		NOT = {
		control = { province = 312 data = VIC } # the Allies have seized French Guiana
		}
	     }
	
	random = no
	country = VIC
	name = CEVTNAME_432078
	desc = CEVTDESC_432078
	style = 0

	date = { day = 1 month = june year = 1940 }
	offset = 1 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = CEVTACTA_432078
 		command = { type = secedeprovince which = FRA value = 312 }
 		command = { type = sleepevent which = 432076 }		
	}
       }

###########################################################
# VIC - Colonial Defections to Free France : French Somaliland restored to DeGaulle (ahistorical)
# by OHGamer
###########################################################

event = {
	id = 432079
	trigger = {
		exists = VIC
		NOT = {
 		control = { province = 1289 data = VIC } # Djibouti not under VIC control
 		control = { province = 1289 data = FRA } # Djibouti not under VIC control
		control = { province = 1285 data = ITA } # Asmara not under ITA Control
 		control = { province = 1295 data = ITA } # Addis Abeba not under ITA control
		}
	     }

	random = no
	country = VIC
	name = CEVTNAME_432079
	desc = CEVTDESC_432079
	style = 0

	date = { day = 1 month = june year = 1940 }
	offset = 1 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = CEVTACTA_432079
 		command = { type = secedeprovince which = FRA value = 1289 }
 		command = { type = sleepevent which = 432075 }
	}
       }


###########################################################
# VIC - Colonial Defections to Free France : French West Africa to DeGaulle (Allies Capture Dakar - ahistorical)
# by OHGamer
###########################################################

event = {
	id = 432080
	trigger = {
		exists = VIC
		NOT = { 
		control = { province = 1033 data = VIC }
		control = { province = 1033 data = FRA }
			}
		}
	
	random = no
	country = VIC
	name = CEVTNAME_432080
	desc = CEVTDESC_432080
	style = 0

	date = { day = 12 month = june year = 1940 }
	offset = 3 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1944 }

	action_a = {
		name = CEVTACTA_432080
  		command = { type = secedeprovince which = FRA value = 1030 }
 		command = { type = secedeprovince which = FRA value = 1025 }
 		command = { type = secedeprovince which = FRA value = 1033 }
 		command = { type = secedeprovince which = FRA value = 31 }
 		command = { type = secedeprovince which = FRA value = 1041 }
 		command = { type = secedeprovince which = FRA value = 1043 }
 		command = { type = secedeprovince which = FRA value = 1044 }
 		command = { type = secedeprovince which = FRA value = 1045 }
 		command = { type = secedeprovince which = FRA value = 1046 }
 		command = { type = secedeprovince which = FRA value = 1071 }
 		command = { type = secedeprovince which = FRA value = 1049 }
 		command = { type = secedeprovince which = FRA value = 1047 }
 		command = { type = secedeprovince which = FRA value = 1048 }
 		command = { type = secedeprovince which = FRA value = 1026 }
 		command = { type = secedeprovince which = FRA value = 1051 }
 		command = { type = secedeprovince which = FRA value = 1056 }
 		command = { type = secedeprovince which = FRA value = 1053 }
 		command = { type = secedeprovince which = FRA value = 1052 }
 		command = { type = secedeprovince which = FRA value = 1050 }
 		command = { type = secedeprovince which = FRA value = 1060 }
 		command = { type = secedeprovince which = FRA value = 1061 }
 		command = { type = secedeprovince which = FRA value = 1076 }
 		command = { type = secedeprovince which = FRA value = 1075 }
 		command = { type = secedeprovince which = FRA value = 1074 }
 		command = { type = secedeprovince which = FRA value = 1073 }
		command = { type = trigger which = 432081 }
		command = { type = sleepevent which = 432073 }
		command = { type = sleepevent which = 432084 }
	}
      }
###########################################################
# FRA - French Equatorial Africa Defects to DeGaulle (Allies Capture Dakar - ahistorical)
# by OHGamer
###########################################################

event = {
	id = 432082
	
	trigger = {
		exists = VIC
		control = { province = 1033 data = FRA }
		NOT = { 
		control = { province = 1128 data = FRA }
			}
		}

	random = no
	date = { day = 12 month = june year = 1940 }
	offset = 3 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1944 }

	country = VIC
	name = CEVTNAME_432082
	desc = CEVTDESC_432082
	style = 0


	action_a = {
		name = CEVTACTA_432082
		command = { type = secedeprovince which = FRA value = 1126 }
		command = { type = secedeprovince which = FRA value = 1111 }
		command = { type = secedeprovince which = FRA value = 1116 }
		command = { type = secedeprovince which = FRA value = 1118 }
		command = { type = secedeprovince which = FRA value = 1120 }
		command = { type = secedeprovince which = FRA value = 1117 }
		command = { type = secedeprovince which = FRA value = 1114 }
		command = { type = secedeprovince which = FRA value = 1124 }
		command = { type = secedeprovince which = FRA value = 1127 }
		command = { type = secedeprovince which = FRA value = 1128 }
		command = { type = secedeprovince which = FRA value = 1108 }
		command = { type = secedeprovince which = FRA value = 1109 }
		command = { type = secedeprovince which = FRA value = 1112 }
		command = { type = secedeprovince which = FRA value = 1113 }
		command = { type = sleepevent which = 432068 }
		command = { type = sleepevent which = 432071 }
		command = { type = sleepevent which = 432085 }
		command = { type = sleepevent which = 432069 }
	}
     }

###########################################################
# FRA - Vichy organizes defense of the colonies in wake of DeGaulle's appeal
# by OHGamer
###########################################################

event = {
	id = 432083
	random = no
	country = VIC

	#Triggered by LEB902005	

	name = CEVTNAME_432083
	desc = CEVTDESC_432083
	style = 0


	action_a = {
		name = CEVTACTA_432083
		command = { type = supplies value = 2000 }
		command = { type = oilpool value = 2500 }
		command = { type = add_division which = militia value = 0 when = 1033 }
		command = { type = add_division which = militia value = 0 when = 1033 }
		command = { type = add_division which = militia value = 0 when = 1051 }
		command = { type = add_division which = militia value = 0 when = 1056 }
		command = { type = add_division which = militia value = 0 when = 1061 }
		command = { type = add_division which = militia value = 0 when = 1120 }
		command = { type = add_division which = militia value = 0 when = 1289 }
		command = { type = add_division which = militia value = 0 when = 1003 }
		command = { type = add_division which = militia value = 0 when = 1004 }
		command = { type = add_division which = militia value = 0 when = 1126 }
		command = { type = add_division which = militia value = 0 when = 1077 }
		command = { type = add_division which = militia value = 0 when = 1081 }
		command = { type = add_division which = militia value = 0 when = 1083 }
		command = { type = add_division which = militia value = 0 when = 1319 }
		command = { type = add_division which = militia value = 0 when = 312 }
		command = { type = add_division which = militia value = 0 when = 269 }
		command = { type = add_division which = militia value = 0 when = 271 }
		command = { type = add_division which = militia value = 0 when = 67 }
		command = { type = add_division which = militia value = 0 when = 2126 }
		command = { type = add_division which = militia value = 0 when = 1322 }
		command = { type = add_division which = militia value = 0 when = 1732 }
		command = { type = add_division which = militia value = 0 when = 1733 }
		command = { type = add_division which = motorized value = 0 when = 1733 }
		command = { type = add_division which = militia value = 0 when = 1604 }
		command = { type = add_division which = militia value = 0 when = 1739 }
	    }
     }

###########################################################
# VIC - Colonial Defections to Free France : French West Africa to DeGaulle (Algeria falls to Allies first - ahistorical) 
# by OHGamer
###########################################################

event = {
	id = 432084

	trigger = {
		exists = VIC
		control = { province = 1077 data = FRA }
		NOT = { 
		control = { province = 1033 data = FRA }
			}
		}
	
	random = no
	country = VIC
	name = CEVTNAME_432084
	desc = CEVTDESC_432084
	style = 0

	date = { day = 12 month = june year = 1940 }
	offset = 3 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1944 }

	action_a = {
		name = CEVTACTA_432084
  		command = { type = secedeprovince which = FRA value = 1030 }
 		command = { type = secedeprovince which = FRA value = 1025 }
 		command = { type = secedeprovince which = FRA value = 1033 }
 		command = { type = secedeprovince which = FRA value = 31 }
 		command = { type = secedeprovince which = FRA value = 1041 }
 		command = { type = secedeprovince which = FRA value = 1043 }
 		command = { type = secedeprovince which = FRA value = 1044 }
 		command = { type = secedeprovince which = FRA value = 1045 }
 		command = { type = secedeprovince which = FRA value = 1046 }
 		command = { type = secedeprovince which = FRA value = 1071 }
 		command = { type = secedeprovince which = FRA value = 1049 }
 		command = { type = secedeprovince which = FRA value = 1047 }
 		command = { type = secedeprovince which = FRA value = 1048 }
 		command = { type = secedeprovince which = FRA value = 1026 }
 		command = { type = secedeprovince which = FRA value = 1051 }
 		command = { type = secedeprovince which = FRA value = 1056 }
 		command = { type = secedeprovince which = FRA value = 1053 }
 		command = { type = secedeprovince which = FRA value = 1052 }
 		command = { type = secedeprovince which = FRA value = 1050 }
 		command = { type = secedeprovince which = FRA value = 1060 }
 		command = { type = secedeprovince which = FRA value = 1061 }
 		command = { type = secedeprovince which = FRA value = 1076 }
 		command = { type = secedeprovince which = FRA value = 1075 }
 		command = { type = secedeprovince which = FRA value = 1074 }
 		command = { type = secedeprovince which = FRA value = 1073 }
 		command = { type = sleepevent which = 432073 }
 		command = { type = sleepevent which = 432080 }
 		command = { type = sleepevent which = 432081 }
	}
      }

###########################################################
# FRA - French Equatorial Africa Defects to DeGaulle (Algeria falls to Allies first - ahistorical) 
# by OHGamer
###########################################################

event = {
	id = 432085
	
	trigger = {
		exists = VIC
		control = { province = 1077 data = FRA }
		NOT = { 
		control = { province = 1128 data = FRA }
			}
		}

	date = { day = 12 month = june year = 1940 }
	offset = 3 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1944 }

	random = no
	country = VIC
	name = CEVTNAME_432085
	desc = CEVTDESC_432085
	style = 0


	action_a = {
		name = CEVTACTA_432085
		command = { type = secedeprovince which = FRA value = 1126 }
		command = { type = secedeprovince which = FRA value = 1111 }
		command = { type = secedeprovince which = FRA value = 1116 }
		command = { type = secedeprovince which = FRA value = 1118 }
		command = { type = secedeprovince which = FRA value = 1120 }
		command = { type = secedeprovince which = FRA value = 1117 }
		command = { type = secedeprovince which = FRA value = 1114 }
		command = { type = secedeprovince which = FRA value = 1124 }
		command = { type = secedeprovince which = FRA value = 1127 }
		command = { type = secedeprovince which = FRA value = 1128 }
		command = { type = secedeprovince which = FRA value = 1108 }
		command = { type = secedeprovince which = FRA value = 1109 }
		command = { type = secedeprovince which = FRA value = 1112 }
		command = { type = secedeprovince which = FRA value = 1113 }
		command = { type = sleepevent which = 432068 }
		command = { type = sleepevent which = 432069 }
		command = { type = sleepevent which = 432071 }
		command = { type = sleepevent which = 432082 }
	}
     }

###########################################################
# VIC - Colonial Defections to Free France : Morocco restored to DeGaulle (Algeria falls to Allies first - ahistorical) 
# by OHGamer
###########################################################

event = {
	id = 432086

	trigger = {
		exists = VIC
		control = { province = 1077 data = FRA } 
		NOT = {
		control = { province = 1011 data = FRA } # Casablanca not under VIC control
			}
		}

	random = no
	country = VIC
	name = CEVTNAME_432086
	desc = CEVTDESC_432086
	style = 0

	date = { day = 1 month = june year = 1940 }
	offset = 3 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = CEVTACTA_432086
 		command = { type = secedeprovince which = FRA value = 1011 }
 		command = { type = secedeprovince which = FRA value = 1006 }
 		command = { type = secedeprovince which = FRA value = 1012 }
 		command = { type = secedeprovince which = FRA value = 1007 }
 		command = { type = secedeprovince which = FRA value = 1022 }
 		command = { type = secedeprovince which = FRA value = 1023 }
		command = { type = sleepevent which = 432087 }
	}
       }

###########################################################
# VIC - Colonial Defections to Free France : Morocco restored to DeGaulle  
# by OHGamer
###########################################################

event = {
	id = 432087
	trigger = {
		exists = VIC
		NOT = {
 		control = { province = 1011 data = VIC } # Casablanca not under VIC control
		}
	     }

	random = no
	country = VIC
	name = CEVTNAME_432087
	desc = CEVTDESC_432087
	style = 0

	date = { day = 1 month = july year = 1940 }
	offset = 1 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = CEVTACTA_432087
 		command = { type = secedeprovince which = FRA value = 1011 }
 		command = { type = secedeprovince which = FRA value = 1006 }
 		command = { type = secedeprovince which = FRA value = 1012 }
 		command = { type = secedeprovince which = FRA value = 1007 }
 		command = { type = secedeprovince which = FRA value = 1022 }
 		command = { type = secedeprovince which = FRA value = 1023 }
		command = { type = sleepevent which = 432086 }
	}
       }

###########################################################
# VIC - Colonial Defections to Free France : Algeria restored to DeGaulle  
# by OHGamer
###########################################################

event = {
	id = 432088

	trigger = {
		exists = VIC
		NOT = {
		control = { province = 1077 data = VIC } # Algiers not under VIC control
		}
	     }

	random = no
	country = VIC
	name = CEVTNAME_432088
	desc = CEVTDESC_432088
	style = 0

	date = { day = 1 month = july year = 1940 }
	offset = 3 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = CEVTACTA_432088
 		command = { type = secedeprovince which = FRA value = 1003 }
 		command = { type = secedeprovince which = FRA value = 1002 }
		command = { type = secedeprovince which = FRA value = 1078 }
		command = { type = secedeprovince which = FRA value = 1004 }
   		command = { type = secedeprovince which = FRA value = 1080 }
 		command = { type = secedeprovince which = FRA value = 1082 }
 		command = { type = secedeprovince which = FRA value = 1077 }
 		command = { type = secedeprovince which = FRA value = 1005 }
 		command = { type = secedeprovince which = FRA value = 1024 }
 		command = { type = secedeprovince which = FRA value = 1079 }
 		command = { type = secedeprovince which = FRA value = 1072 }
	}
       }

###########################################################
# VIC - Colonial Defections to Free France : Madagascar restored to DeGaulle (ahistorical)
# by OHGamer
###########################################################

event = {
	id = 432090
	trigger = {
		exists = VIC
		NOT = {
 		control = { province = 1319 data = VIC } # N Madagascar not under VIC control
 		control = { province = 1322 data = VIC } # S Madagascar not under VIC control
		}
	     }

	random = no
	country = VIC
	name = CEVTNAME_432090
	desc = CEVTDESC_432090
	style = 0

	date = { day = 1 month = june year = 1940 }
	offset = 1 # Check for trigger conditions every 7 days
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = CEVTACTA_432090
 		command = { type = secedeprovince which = FRA value = 1319 }
 		command = { type = secedeprovince which = FRA value = 1322 }
 		command = { type = secedeprovince which = FRA value = 1329 } #Reunion 
		command = { type = sleepevent which = 432072 }
		command = { type = sleepevent which = 432074 }
	}
       }



###########################################################
# VIC - Japan demands access to Southern Indochina
# by OHGamer
###########################################################

event = {
	id = 432092

	#triggered by JAP492124

	random = no
	country = VIC

	name = CEVTNAME_432092
	desc = CEVTDESC_432092
	style = 0


	action_a = {
		name = CEVTACTA_432092
 		command = { type = secedeprovince which = JAP value = 1732 }
 		command = { type = trigger which = 492125 }
		}
}

#########################################################################
#  Siam demands restoration of lost provinces : Vichy Response (by OHgamer)
#########################################################################
event = { 
	id = 432093
	random = no
	country = VIC
	
	#triggered by SIA1152001
	
	name = CEVTNAME_432093
	desc = CEVTDESC_432093
	style = 0

	action_a = {
		name = CEVTACTA_432093
		command = { type = trigger which = 1152002 }
		command = { type = add_division which = militia value = 0 when = 1731 } #Battambang
		command = { type = add_division which = militia value = 0 when = 1730 } #Uban Rathchari
		command = { type = add_division which = militia value = 0 when = 1739 } #Phnom Penh
	}
	action_b = {
		name = CEVTACTB_432093
		command = { type = secedeprovince which = SIA value = 1731 }
		command = { type = secedeprovince which = SIA value = 1730 }
		command = { type = secedeprovince which = SIA value = 1603 }
		command = { type = dissent value = 10 }
	}
}

#########################################################################
#  Japan intervenes in the Franco-Siamese War : Vichy's Response (by OHgamer)
#########################################################################
event = { 
	id = 432094
	random = no
	country = VIC
	
	#triggered by JAP492126
	
	name = CEVTNAME_432094
	desc = CEVTDESC_432094
	style = 0

	action_a = {
		name = CEVTACTA_432094
		command = { type = peace which = SIA }
		command = { type = dissent value = -5 }
		command = { type = secedeprovince which = SIA value = 1731 }
		command = { type = secedeprovince which = SIA value = 1730 }
		command = { type = secedeprovince which = SIA value = 1603 }
		command = { type = add_division which = militia value = 0 when = 1733 }
		command = { type = add_division which = militia value = 0 when = 1607 }
		command = { type = add_division which = militia value = 0 when = 1604 }
	}
	action_b = {
		name = CEVTACTB_432094
		command = { type = dissent value = 10 }
	}
}

#########################################################################
#  Siam demands restoration of lost provinces : Vichy Response (by OHgamer)
#########################################################################
event = { 
	id = 432095
	random = no
	country = VIC
	
	#triggered by SIA1152001
	
	name = CEVTNAME_432095
	desc = CEVTDESC_432095
	style = 0

	action_a = {
		name = CEVTACTA_432095
		command = { type = secedeprovince which = SIA value = 1731 }
		command = { type = secedeprovince which = SIA value = 1730 }
		command = { type = secedeprovince which = SIA value = 1603 }
		command = { type = add_division which = militia value = 0 when = 1739 } #Phnom Penh
		command = { type = dissent value = 10 }
	}
	action_b = {
		name = CEVTACTB_432095
		command = { type = trigger which = 1152002 }
		command = { type = add_division which = militia value = 0 when = 1731 } #Battambang
		command = { type = add_division which = militia value = 0 when = 1739 } #Phnom Penh
		command = { type = add_division which = militia value = 0 when = 1730 } #Uban Rathchari
	}
}



#########################################################################
#  Allies intervene in French Indochina, Vichy's resonse to Japanese demands (Ahistorical) (by OHgamer)
#########################################################################
event = { 
	id = 432096
	random = no
	country = VIC
	
	#triggered by JAP492127

	name = CEVTNAME_432096
	desc = CEVTDESC_432096
	style = 0

	action_a = {
		name = CEVTACTA_432096
		command = { type = secedeprovince which = SIA value = 1603 } #Luangprabang
		command = { type = secedeprovince which = JAP value = 1604 } #Vientiane
		command = { type = secedeprovince which = JAP value = 1608 } #Haiphong
		command = { type = secedeprovince which = JAP value = 1607 } #Hanoi
		command = { type = secedeprovince which = JAP value = 1727 } #Da Nang
		command = { type = secedeprovince which = JAP value = 1728 } #Nhommarath
		command = { type = secedeprovince which = SIA value = 1730 } #Ubon Ratchthani
		command = { type = secedeprovince which = SIA value = 1731 } #Battambang
		command = { type = secedeprovince which = JAP value = 1732 } #Rach Gia (Mekong Delta)
		command = { type = secedeprovince which = JAP value = 1733 } #Saigon
		command = { type = secedeprovince which = JAP value = 1734 } #Nha Trang
		command = { type = secedeprovince which = JAP value = 1735 } #Pakse
		command = { type = secedeprovince which = JAP value = 1736 } #Qhi Nhon
		command = { type = secedeprovince which = JAP value = 1739 } #Phnom Penh
 		command = { type = trigger which = 492128 }
		command = { type = trigger which = 1152003 }
#		command = { type = trigger which = 3708 } # disabled for balance reasons
  		}
 	}

#########################################################################
#  Lebanon returned to Vichy Control after Syrian Intervention : Result in Vichy (by OHgamer)
#########################################################################
event = {  
	id = 432097
	random = no
	country = VIC

	#triggered by LEB902045

	name = CEVTNAME_432097
	desc = CEVTDESC_432097
	style = 0
	
		
	action_a = { 
		name = CEVTACTA_432097
		command = { type = make_puppet which = LEB }
 		command = { type = dissent value = -5 }
         }
}

#########################################################################
#  Germany sends troops into Vichy (by OHGamer)
#########################################################################
event = {  
            id = 432098
            random = no
            country = VIC

	    #triggered by GER172150  

            name = CEVTNAME_432098
            desc = CEVTDESC_432098

            style = 0
                            
           action_a = { 
                        name = CEVTACTA_432098
  			command = { type = control which = GER value = 935 } #Besancon
  			command = { type = control which = GER value = 928 } #Lyon
  			command = { type = control which = GER value = 927 } #Nimes
  			command = { type = control which = GER value = 929 } #Marseilles
  			command = { type = control which = GER value = 1081 } #Tunis
  			command = { type = control which = ITA value = 930 } #Toulon
  			command = { type = control which = ITA value = 937 } #Bastia
  			command = { type = control which = ITA value = 931 } #Grenoble
           }
}


#########################################################################
#  Allied landings in Southern France, Vichy in the Axis
#########################################################################
event = {  
            id = 432099
            random = no
            country = VIC

	   trigger = {
		exists = VIC
		control = { province = 1077 data = FRA } 
		NOT = {
			control = { province = 929 data = GER } #Marseilles
			control = { province = 929 data = VIC } #Marseilles
 		           }
		   }

            name = CEVTNAME_432099
            desc = CEVTDESC_432099

            style = 0
                     
            date = { day = 2 month = may year = 1943 }
            offset = 4
            deathdate = { day = 30 month = december year = 1959 }
            
            action_a = { 
                        name = CEVTACTA_432099
                        command = { type = alliance which = GER }
			command = { type = dissent value = 50 } 
          	}
           action_b = { 
                        name = CEVTACTB_432099
                        command = { }
          	}

}

##################################
# 432072 (VIC)Vichy French work Decree(by Ghost_dk)
##################################

event = {
	id = 432091 # 432072
	random = no
	country = VIC

	trigger = {
		puppet = { country = VIC country = GER }
		}
	name = CEVTNAME_432091
	desc = CEVTDESC_432091
	style = 0

	date = { day = 13 month = september year = 1942 }

	action_a = {
		name = CEVTACTA_432091
		command = { type = dissent value = 3 }
		command = { type = manpowerpool value = -50 }
		command = { type = trigger which = 172191 }
		}
}
###############################################
# 432127 - (VIC) VIC gains control over LEB (by nachinus)
###############################################

event = { 
            id = 432127
            random = no
            country = VIC

            #Triggered by SYR 902087 

	   name = CEVTNAME_902081
	   desc = CEVTDESC_902081
            
            style = 0 

         
		action_a = {
                        name = CEVTACTA_GREAT 
                        command = { type = make_puppet which = LEB }
 			command = { type = dissent value = -3 }
                        }		
}
###############################################
# 432129 - (VIC) SYR goes with VIC (by nachinus)
###############################################

event = { 
            id = 432129
            random = no
            country = VIC

            #Triggered by LEB 902005A

	   name = CEVTNAME_902083
	   desc = CEVTDESC_432129
            
            style = 0 

         
		action_a = {
                        name = CEVTACTA_GREAT 
                        command = { type = make_puppet which = SYR }
 			command = { type = dissent value = -3 }
                        }		
}
#########################################################################
#  VIC - Give Access to ITA
#########################################################################
event = { 
	id = 4004
	random = no
	country = VIC
	
	#Triggered by ITA
	
	name = EVT_2021_NAME
	desc = EVT_2021_DESC
	style = 0
	

	action_a = {
		name = ACTIONNAME4003A # We have to accomodate to the New Order!
		command = { type = access which = ITA } # for German units to attack French inside Vichy and supply issue
	}
}
