#########################################################################
# Reactive AI Events
#########################################################################
#########################################################################
#  UK's Response to a Naval Arms Race  
#  by Kevin Mc Carthy
#  Event series to thwart an ahistorical naval build up: such as Germany's Plan Z
#  --due to the lag in build times it relies havily on Naval Bombers
#  --the basis for the >= values are the 1939 Grand Campaign
#########################################################################
event = {
	id = 200000 # event disables the no naval bomber events when naval bomber is discovered 
	random = no
	country = ENG
	style = 0	

	trigger = {
		ai = yes
		technology = 4190 #Naval Bomber
	}


	date = { day = 1 month = may year = 1936 }
	offset = 30
	deathdate = { day = 30 month = december year = 1947 }

	name = "AI_EVENT"

	action_a = {
		command = { type = sleepevent which = 200001 } 
		command = { type = sleepevent which = 200003 }
		command = { type = sleepevent which = 200005 }
		command = { type = sleepevent which = 200013 }
	}
}
#########################################################################
event = {
	id = 200001
	random = no
	country = ENG
	style = 0	

	trigger = {
		ai = yes
		OR = {
			carrier = { country = GER value = 2 } # >= 2 CV
			carrier = { country = JAP value = 7 } # >= 7 CV	
			AND = {
				carrier = { country = GER value = 1 } # >= 1 CV
				carrier = { country = ITA value = 1 } # >= 1 CV	
				}
			}
			not = { event = 200002 } 
		}


	date = { day = 25 month = may year = 1937 }
	offset = 30
	deathdate = { day = 30 month = december year = 1947 }

	name = "AI_EVENT"

	action_a = {
		command = { type = build_division which = carrier value = cag }
		command = { type = build_division which = light_cruiser }
		command = { type = build_division which = destroyer }
		command = { type = build_division which = destroyer }
		}
}

#########################################################################
event = {
	id = 200002
	random = no
	country = ENG
	style = 0	

	trigger = {
		ai = yes
		technology = 4190 #Naval Bomber
		OR = {
			carrier = { country = GER value = 2 } # >= 2 CV
			carrier = { country = JAP value = 7 } # >= 7 CV	
			AND = {
				carrier = { country = GER value = 1 } # >= 1 CV
				carrier = { country = ITA value = 1 } # >= 1 CV	
				}
			}
		}


	date = { day = 24 month = may year = 1937 }
	offset = 30
	deathdate = { day = 30 month = december year = 1947 }

	name = "AI_EVENT"

	action_a = {
		ai_chance = 60
		command = { type = build_division which = naval_bomber }
		command = { type = build_division which = carrier value = cag }
		command = { type = build_division which = light_cruiser }
		command = { type = build_division which = destroyer }
		}
	action_b = {
		ai_chance = 30
		command = { type = build_division which = carrier value = cag }
		command = { type = build_division which = light_cruiser }
		command = { type = build_division which = destroyer }
		command = { type = build_division which = destroyer }
		}
	action_c = {
		ai_chance = 10
		command = { type = build_division which = naval_bomber }
		command = { type = build_division which = naval_bomber }
		}
}

#########################################################################
event = {
	id = 200003
	random = no
	country = ENG
	style = 0	

	trigger = {
		ai = yes
		or = {
			battleship = { country = GER value = 2 } 
			battlecruiser = { country = GER value = 4 } 
			battleship = { country = ITA value = 5 } 
			battlecruiser = { country = ITA value = 1 }
			battleship = { country = JAP value = 7 }
			battlecruiser = { country = JAP value = 5 }
			AND = {
				battleship = { country = GER value = 1 }
				battlecruiser = { country = GER value = 3 }
				}
			}
		not = { event = 200004 } 
	}


	date = { day = 25 month = may year = 1937 }
	offset = 30
	deathdate = { day = 30 month = december year = 1947 }

	name = "AI_EVENT"

	action_a = {
		ai_chance = 60
		command = { type = build_division which = battleship }
		command = { type = build_division which = light_cruiser }
		command = { type = build_division which = destroyer }
		}
	action_b = {
		ai_chance = 30
		command = { type = build_division which = carrier value = cag }
		command = { type = build_division which = light_cruiser }
		command = { type = build_division which = destroyer }
		}
	action_c = {
		ai_chance = 10
		command = { type = build_division which = battleship }
		command = { type = build_division which = light_cruiser }
		command = { type = build_division which = battleship }
		command = { type = build_division which = light_cruiser }
		command = { type = build_division which = destroyer }
		}
}

#########################################################################
event = {
	id = 200004
	random = no
	country = ENG
	style = 0	

	trigger = {
		ai = yes
		technology = 4190 #Naval Bomber
		or = {
			battleship = { country = GER value = 2 } 
			battlecruiser = { country = GER value = 4 } 
			battleship = { country = ITA value = 5 } 
			battlecruiser = { country = ITA value = 1 }
			battleship = { country = JAP value = 7 }
			battlecruiser = { country = JAP value = 5 }
			AND = {
				battleship = { country = GER value = 1 }
				battlecruiser = { country = GER value = 3 }
				}
			}
	}


	date = { day = 24 month = may year = 1937 }
	offset = 30
	deathdate = { day = 30 month = december year = 1947 }

	name = "AI_EVENT"

	action_a = {
		ai_chance = 60 # Build another CV TF & Naval Bomber
		command = { type = build_division which = naval_bomber }
		command = { type = build_division which = battleship }
		command = { type = build_division which = light_cruiser }
		command = { type = build_division which = destroyer }
		}
	action_b = {
		ai_chance = 30 # Build another CV TF
		command = { type = build_division which = carrier value = cag }
		command = { type = build_division which = light_cruiser }
		command = { type = build_division which = destroyer }
		}
	action_c = {
		ai_chance = 10 # Concentrate on Naval Bombers
		command = { type = build_division which = naval_bomber }
		command = { type = build_division which = naval_bomber }
		}
}

#########################################################################
event = {
	id = 200005
	random = no
	country = ENG
	style = 0	

	trigger = {
		ai = yes
		OR = {
			carrier = { country = GER value = 3 } 
			carrier = { country = JAP value = 8 }
			carrier = { country = ITA value = 2 }  
			AND = {
				carrier = { country = GER value = 2 } 
				carrier = { country = ITA value = 1 } 	
				}
			AND = {
				carrier = { country = GER value = 1 } 
				carrier = { country = JAP value = 7 }
				carrier = { country = ITA value = 1 }  	
				}
			}
			not = { event = 200006
				} 
	}


	date = { day = 23 month = may year = 1937 }
	offset = 30
	deathdate = { day = 30 month = december year = 1947 }

	name = "AI_EVENT"

	action_a = { # Build another CV TF
		command = { type = build_division which = carrier value = cag }
		command = { type = build_division which = light_cruiser }
		command = { type = build_division which = destroyer }
		command = { type = build_division which = destroyer }
		}
}

#########################################################################
event = {
	id = 200006
	random = no
	country = ENG
	style = 0	

	trigger = {
		ai = yes
		technology = 4190 #Naval Bomber
		OR = {
			carrier = { country = GER value = 3 } 
			carrier = { country = JAP value = 8 }
			carrier = { country = ITA value = 2 }  
			AND = {
				carrier = { country = GER value = 2 } 
				carrier = { country = ITA value = 1 } 	
				}
			AND = {
				carrier = { country = GER value = 1 } 
				carrier = { country = JAP value = 7 }
				carrier = { country = ITA value = 1 }  	
				}
			}
	}


	date = { day = 22 month = may year = 1937 }
	offset = 30
	deathdate = { day = 30 month = december year = 1947 }

	name = "AI_EVENT"

	action_a = {
		ai_chance = 60 # Concentrate on Naval Bombers
		command = { type = build_division which = naval_bomber }
		command = { type = build_division which = naval_bomber }
		}
	action_b = {
		ai_chance = 30 # Build another CV TF & Naval Bomer
		command = { type = build_division which = naval_bomber }
		command = { type = build_division which = carrier value = cag }
		command = { type = build_division which = light_cruiser }
		command = { type = build_division which = destroyer }
		command = { type = build_division which = destroyer }
		}
	action_c = {
		ai_chance = 10 # Build another CV TF
		command = { type = build_division which = carrier value = cag }
		command = { type = build_division which = light_cruiser }
		command = { type = build_division which = destroyer }
		command = { type = build_division which = destroyer }
		}
}
#########################################################################
#  UK's Response to a large GER Naval Bomber Production  
#  by Kevin Mc Carthy
#########################################################################

event = {
	id = 200007
	random = no
	country = ENG
	style = 0	

	trigger = {
		ai = yes
		naval_bomber = { country = GER value = 3 } # >= 3 naval_bomber
		technology = 4050 # Basic Escort Fighter
	}


	date = { day = 28 month = june year = 1936 }
	offset = 30
	deathdate = { day = 30 month = december year = 1947 }

	name = "AI_EVENT"

	action_a = {
		ai_chance = 60 # Protect Scappa Flow
		command = { type = build_division which = escort }
		command = { type = construct which = radar_station where = 5 value = 1 }
		command = { type = construct which = flak where = 5 value = 1 }
		command = { type = build_division which = interceptor }

		}
	action_b = {
		ai_chance = 30 # Defend the fleet at sea
		command = { type = build_division which = escort }
		command = { type = build_division which = light_cruiser }
		command = { type = build_division which = escort }
		}
	action_c = { 
		ai_chance = 10 # Rely on the RAF to protect the major Naval Bases
		command = { type = build_division which = interceptor }
		command = { type = construct which = radar_station where = 5 value = 1 }
		command = { type = construct which = flak where = 5 value = 1 }
		command = { type = construct which = radar_station where = 21 value = 1 }
		command = { type = construct which = flak where = 5 value = 21 }
		command = { type = construct which = radar_station where = 23 value = 1 }
		command = { type = construct which = flak where = 5 value = 23 }
		}
}

#########################################################################
event = {
	id = 200008
	random = no
	country = ENG
	style = 0	

	trigger = {
		ai = yes
		naval_bomber = { country = GER value = 5 } # >= 5 naval_bomber
		technology = 4050 # Basic Escort Fighter
	}


	date = { day = 27 month = june year = 1936 }
	offset = 30
	deathdate = { day = 30 month = december year = 1947 }

	name = "AI_EVENT"

	action_a = {
		ai_chance = 60 # Defend the fleet at sea
		command = { type = build_division which = escort }
		command = { type = build_division which = light_cruiser }
		command = { type = build_division which = escort }
		command = { type = build_division which = light_cruiser }

		}
	action_b = {
		ai_chance = 30 # Rely on the RAF to protect the major Naval Bases
		command = { type = build_division which = interceptor }
		command = { type = construct which = radar_station where = 5 value = 1 }
		command = { type = construct which = flak where = 5 value = 1 }
		command = { type = construct which = radar_station where = 21 value = 1 }
		command = { type = construct which = flak where = 5 value = 21 }
		command = { type = construct which = radar_station where = 23 value = 1 }
		command = { type = construct which = flak where = 5 value = 23 }
		}
	action_c = { 
		ai_chance = 10 # Build another CV TF
		command = { type = build_division which = carrier value = cag }
		command = { type = build_division which = light_cruiser }
		command = { type = build_division which = destroyer }
		command = { type = build_division which = destroyer }
		}
}

#########################################################################
#  UK's Response to a large GER Submarine Production  
#  by Kevin Mc Carthy
#  Event series to thwart an ahistorical GER Submarine Production
#########################################################################

event = {
	id = 200009
	random = no
	country = ENG
	style = 0	

	trigger = {
		ai = yes
		submarine = { country = GER value = 15 } # >= 15 submarine
		technology = 4190 #Naval Bomber
	}


	date = { day = 26 month = june year = 1936 }
	offset = 30
	deathdate = { day = 30 month = december year = 1947 }

	name = "AI_EVENT"

	action_a = {
		ai_chance = 60 # Focus on ASW TF
		command = { type = build_division which = light_cruiser }
		command = { type = build_division which = destroyer }
		command = { type = build_division which = destroyer }
		}
	action_b = {
		ai_chance = 30 # Coordinated Air/Sea ASW
		command = { type = build_division which = naval_bomber }
		command = { type = build_division which = light_cruiser }
		command = { type = build_division which = destroyer }
		command = { type = build_division which = destroyer }
		}
	action_c = { 
		ai_chance = 10 # Focus on Naval Bombers
		command = { type = build_division which = naval_bomber }
		}
}

#########################################################################
event = {
	id = 200010
	random = no
	country = ENG
	style = 0	

	trigger = {
		ai = yes
		submarine = { country = GER value = 20 } # >= 20 submarine
		technology = 4190 #Naval Bomber
	}


	date = { day = 27 month = june year = 1936 }
	offset = 30
	deathdate = { day = 30 month = december year = 1947 }

	name = "AI_EVENT"

	action_a = {
		ai_chance = 60 # Coordinated Air/Sea ASW
		command = { type = build_division which = naval_bomber }
		command = { type = build_division which = light_cruiser }
		command = { type = build_division which = destroyer }
		command = { type = build_division which = destroyer }
		}
	action_b = {
		ai_chance = 30 # Focus on Naval Bombers
		command = { type = build_division which = naval_bomber }
		command = { type = build_division which = naval_bomber }
		}
	action_c = { 
		ai_chance = 10 # Build another CV TF
		command = { type = build_division which = carrier value = cag }
		command = { type = build_division which = light_cruiser }
		command = { type = build_division which = destroyer }
		command = { type = build_division which = destroyer }
		}
}
#########################################################################
event = {
	id = 200011
	random = no
	country = ENG
	style = 0	

	trigger = {
		ai = yes
		submarine = { country = GER value = 25 } # >= 25 submarine
		technology = 4190 #Improved Naval Bomber
	}


	date = { day = 28 month = june year = 1936 }
	offset = 30
	deathdate = { day = 30 month = december year = 1947 }

	name = "AI_EVENT"

	action_a = {
		ai_chance = 60 # Focus on Naval Bombers
		command = { type = build_division which = naval_bomber }
		command = { type = build_division which = naval_bomber }
		}
	action_b = {
		ai_chance = 40 # Coordinated Air/Sea ASW
		command = { type = build_division which = naval_bomber }
		command = { type = build_division which = light_cruiser }
		command = { type = build_division which = destroyer }
		command = { type = build_division which = destroyer }
		}
}
#########################################################################
#  UK's Response to a large GER Transport Production  
#  by Kevin Mc Carthy
#  --Event series to thwart a Sealowe
#  --Concentration on quicly built units
#########################################################################
event = {
	id = 200012
	random = no
	country = ENG
	style = 0	

	trigger = {
		ai = yes
		transport = { country = GER value = 6 } # >= 6 transport
	}


	date = { day = 16 month = june year = 1936 }
	offset = 30
	deathdate = { day = 30 month = december year = 1947 }

	name = "AI_EVENT"

	action_a = {
		ai_chance = 60 # Coordinated Air/Sea (Heavy on Air)
		command = { type = build_division which = interceptor }
		command = { type = build_division which = destroyer }
		command = { type = build_division which = destroyer }
		}
	action_b = {
		ai_chance = 30 # Coordinated Air/Sea
		command = { type = build_division which = light_cruiser }
		command = { type = build_division which = destroyer }
		command = { type = build_division which = destroyer }
		}
	action_c = { 
		ai_chance = 10 # Focus on Subs
		command = { type = build_division which = submarine }
		command = { type = build_division which = submarine }
		command = { type = build_division which = submarine }
		}
}
#########################################################################
event = {
	id = 200013
	random = no
	country = ENG
	style = 0	

	trigger = {
		ai = yes
		transport = { country = GER value = 6 } # >= 6 transport
		not = { 
			event = 200012
				} 
	}


	date = { day = 17 month = june year = 1936 }
	offset = 30
	deathdate = { day = 30 month = december year = 1947 }

	name = "AI_EVENT"

	action_a = {
		ai_chance = 60 # Coordinated Air/Sea (Heavy on Air)
		command = { type = build_division which = naval_bomber }
		command = { type = build_division which = interceptor }
		command = { type = build_division which = destroyer }
		command = { type = build_division which = destroyer }
		}
	action_b = {
		ai_chance = 30 # Coordinated Air/Sea
		command = { type = build_division which = naval_bomber }
		command = { type = build_division which = light_cruiser }
		command = { type = build_division which = destroyer }
		command = { type = build_division which = destroyer }
		}
	action_c = { 
		ai_chance = 10 # Focus on Subs
		command = { type = build_division which = submarine }
		command = { type = build_division which = submarine }
		command = { type = build_division which = submarine }
		}
}
#########################################################################
#########################################################################
#  UK's Response to a GER Strategic Bomber Buildup  
#  by Kevin Mc Carthy
#  --Concentration on Interceptors, Flak and RADAR
#########################################################################
event = {
	id = 200014
	random = no
	country = ENG
	style = 0	

	trigger = {
		ai = yes
		strategic_bomber = { country = GER value = 2 } # >= 2 strategic_bomber
	}


	date = { day = 27 month = may year = 1937 }
	offset = 30
	deathdate = { day = 30 month = december year = 1947 }

	name = "AI_EVENT"

	action_a = {
		ai_chance = 60 # Interceptors, Flak and RADAR
		command = { type = build_division which = interceptor }
		command = { type = construct which = radar_station where = 13 value = 1 }
		command = { type = construct which = radar_station where = 17 value = 1 }
		command = { type = construct which = radar_station where = 21 value = 1 }
		command = { type = construct which = radar_station where = 20 value = 1 }
		command = { type = construct which = flak where = 13 value = 1 }
		command = { type = construct which = flak where = 17 value = 1 }
		command = { type = construct which = flak where = 21 value = 1 }
		command = { type = construct which = flak where = 20 value = 1 }

		}
	action_b = {
		ai_chance = 30 # Rely on the RAF & RADAR
		command = { type = build_division which = interceptor }
		command = { type = construct which = radar_station where = 13 value = 1 }
		command = { type = construct which = radar_station where = 17 value = 1 }
		command = { type = construct which = radar_station where = 21 value = 1 }
		command = { type = construct which = radar_station where = 20 value = 1 }
		command = { type = build_division which = interceptor }
		}
	action_c = { 
		ai_chance = 10 # Rely on the RAF
		command = { type = build_division which = interceptor }
		command = { type = build_division which = interceptor }
		command = { type = build_division which = interceptor }
		}
}
#########################################################################
event = {
	id = 200015
	random = no
	country = ENG
	style = 0	

	trigger = {
		ai = yes
		strategic_bomber = { country = GER value = 3 } # >= 3 strategic_bomber
	}


	date = { day = 26 month = may year = 1937 }
	offset = 30
	deathdate = { day = 30 month = december year = 1947 }

	name = "AI_EVENT"

	action_a = {
		ai_chance = 60 # Interceptors, Flak and RADAR
		command = { type = build_division which = interceptor }
		command = { type = construct which = radar_station where = 13 value = 1 }
		command = { type = construct which = radar_station where = 17 value = 1 }
		command = { type = construct which = radar_station where = 21 value = 1 }
		command = { type = construct which = radar_station where = 20 value = 1 }
		command = { type = construct which = flak where = 13 value = 1 }
		command = { type = construct which = flak where = 17 value = 1 }
		command = { type = construct which = flak where = 21 value = 1 }
		command = { type = construct which = flak where = 20 value = 1 }

		}
	action_b = {
		ai_chance = 30 # Rely on the RAF & RADAR
		command = { type = build_division which = interceptor }
		command = { type = construct which = radar_station where = 13 value = 1 }
		command = { type = construct which = radar_station where = 17 value = 1 }
		command = { type = construct which = radar_station where = 21 value = 1 }
		command = { type = construct which = radar_station where = 20 value = 1 }
		command = { type = build_division which = interceptor }
		}
	action_c = { 
		ai_chance = 10 # Rely on the RAF
		command = { type = build_division which = interceptor }
		command = { type = build_division which = interceptor }
		command = { type = build_division which = interceptor }
		}
}
#########################################################################
event = {
	id = 200016
	random = no
	country = ENG
	style = 0	

	trigger = {
		ai = yes
		strategic_bomber = { country = GER value = 4 } # >= 4 strategic_bomber
	}


	date = { day = 25 month = may year = 1937 }
	offset = 30
	deathdate = { day = 30 month = december year = 1947 }

	name = "AI_EVENT"

	action_a = {
		ai_chance = 60 # Interceptors, Flak and RADAR
		command = { type = build_division which = interceptor }
		command = { type = construct which = radar_station where = 13 value = 1 }
		command = { type = construct which = radar_station where = 17 value = 1 }
		command = { type = construct which = radar_station where = 21 value = 1 }
		command = { type = construct which = radar_station where = 20 value = 1 }
		command = { type = construct which = flak where = 13 value = 1 }
		command = { type = construct which = flak where = 17 value = 1 }
		command = { type = construct which = flak where = 21 value = 1 }
		command = { type = construct which = flak where = 20 value = 1 }

		}
	action_b = {
		ai_chance = 30 # Rely on the RAF & RADAR
		command = { type = build_division which = interceptor }
		command = { type = construct which = radar_station where = 13 value = 1 }
		command = { type = construct which = radar_station where = 17 value = 1 }
		command = { type = construct which = radar_station where = 21 value = 1 }
		command = { type = construct which = radar_station where = 20 value = 1 }
		command = { type = build_division which = interceptor }
		}
	action_c = { 
		ai_chance = 10 # Rely on the RAF
		command = { type = build_division which = interceptor }
		command = { type = build_division which = interceptor }
		command = { type = build_division which = interceptor }
		}
}



#########################################################################
#  Japan's Response to the Oil Embargo  
#  by Kevin Mc Carthy
#  --Event series to prepare for a Pacific War
#  --
#########################################################################
event = {
	id = 200017
	random = no
	country = JAP
	style = 0	

	trigger = {
		ai = yes
		technology = 1150 #Early Marines
		or = {
			event = 3800 #  US Oil Embargo
			war = { country = JAP country = USA }
			war = { country = JAP country = ENG }
			war = { country = JAP country = HOL }
			}
		not = { 
			marine = { country = JAP value = 2 } # <= 2 marine DIV
				} 
	}


	date = { day = 15 month = june year = 1938 }
	offset = 30
	deathdate = { day = 30 month = december year = 1947 }

	name = "AI_EVENT"

	action_a = {
		ai_chance = 60 # Coordinated Marine/Sea (Heavy on Marines)
		command = { type = build_division which = marine value = artillery}
		command = { type = build_division which = marine value = artillery}
		command = { type = build_division which = light_cruiser }
		command = { type = build_division which = light_cruiser }
		command = { type = build_division which = destroyer }
		command = { type = sleepevent which = 200018 } 
		}
	action_b = {
		ai_chance = 30 # Coordinated Marine/Sea
		command = { type = build_division which = marine value = artillery}
		command = { type = build_division which = light_cruiser }
		command = { type = build_division which = light_cruiser }
		command = { type = build_division which = destroyer }
		command = { type = sleepevent which = 200018 } 
		}
	action_c = { 
		ai_chance = 10 # Focus on Marines
		command = { type = build_division which = marine value = artillery}
		command = { type = build_division which = marine value = artillery}
		command = { type = sleepevent which = 200018 } 
		}
}

#########################################################################
event = {
	id = 200018
	random = no
	country = JAP
	style = 0	

	trigger = {
		ai = yes
		technology = 1150 #Early Marines
		or = {
			event = 3800 #  US Oil Embargo
			war = { country = JAP country = USA }
			war = { country = JAP country = ENG }
			war = { country = JAP country = HOL }
			}
		not = { 
			marine = { country = JAP value = 1 } # <= 1 marine DIV
			event = 200017
				} 
	}


	date = { day = 16 month = june year = 1938 }
	offset = 30
	deathdate = { day = 30 month = december year = 1947 }

	name = "AI_EVENT"

	action_a = {
		ai_chance = 60 # Coordinated Marine/Sea (Heavy on Marines)
		command = { type = build_division which = marine value = artillery}
		command = { type = build_division which = marine value = artillery}
		command = { type = build_division which = marine value = artillery}
		command = { type = build_division which = carrier value = cag }
		command = { type = build_division which = carrier value = cag }
		command = { type = build_division which = light_cruiser }
		command = { type = build_division which = light_cruiser }
		command = { type = build_division which = destroyer }
		command = { type = sleepevent which = 200017 } 
		}
	action_b = {
		ai_chance = 30 # Coordinated Marine/Sea
		command = { type = build_division which = marine value = artillery}
		command = { type = build_division which = marine value = artillery}
		command = { type = build_division which = carrier value = cag }
		command = { type = build_division which = carrier value = cag }
		command = { type = build_division which = light_cruiser }
		command = { type = build_division which = light_cruiser }
		command = { type = build_division which = destroyer }
		command = { type = sleepevent which = 200017 } 
		}
	action_c = { 
		ai_chance = 10 # Focus on Marines
		command = { type = build_division which = marine value = artillery}
		command = { type = build_division which = marine value = artillery}
		command = { type = build_division which = marine value = artillery}
		command = { type = sleepevent which = 200017 } 
		}
}
#########################################################################
#  Japan's Prepares against the USSR  
#  by Kevin Mc Carthy
#  --Event series to prepare for a possible war with the USSR
#  --
#########################################################################
# Deleted by Lothos	id = 200019

