allowed_brigades = cag

# 0 - Great War
model = {
	cost				= 5
	buildtime 			= 547
	defaultorganisation 		= 20# was 30
	morale				= 30
	manpower			= 1
	maxspeed			= 18
	surfacedetectioncapability	= 1
	airdetectioncapability		= 2
	subdetectioncapability		= 1
	visibility			= 100
	seadefence			= 8
	airdefence			= 0
	seaattack			= 0
	subattack			= 1
	airattack			= 0
	shorebombardment		= 0
	transportcapability		= 0
	range				= 2000
	supplyconsumption		= 0.9
	fuelconsumption			= 1
	distance			= 0.05 # 0.14
}
# 1 - Early
model = {
	cost				= 5
	buildtime 			= 650
	defaultorganisation 		= 20 # was 30
	morale				= 30
	manpower			= 1
	maxspeed			= 18
	surfacedetectioncapability	= 1
	airdetectioncapability		= 2
	subdetectioncapability		= 1
	visibility			= 100
	seadefence			= 9
	airdefence			= 0
	seaattack			= 0
	subattack			= 1
	airattack			= 1
	shorebombardment		= 0
	transportcapability		= 0
	range				= 2500
	supplyconsumption		= 1.1
	fuelconsumption			= 1
	distance			= 0.05 # was 0.16
}
# 2 - Basic
model = {
	cost				= 6
	buildtime 			= 730
	defaultorganisation 		= 25 # was 30
	morale				= 30
	manpower			= 2
	maxspeed			= 22
	surfacedetectioncapability	= 1
	airdetectioncapability		= 2
	subdetectioncapability		= 1
	visibility			= 100
	seadefence			= 10
	airdefence			= 2
	seaattack			= 1
	subattack			= 1
	airattack			= 1
	shorebombardment		= 0
	transportcapability		= 0
	range				= 3000
	supplyconsumption		= 1.3
	fuelconsumption			= 1
	distance			= 0.05 # was 0.16
}
# 3 - Improved
model = {
	cost				= 7
	buildtime 			= 730
	defaultorganisation 		= 30
	morale				= 30
	manpower			= 2
	maxspeed			= 28
	surfacedetectioncapability	= 1
	airdetectioncapability		= 2
	subdetectioncapability		= 1
	visibility			= 100
	seadefence			= 12
	airdefence			= 4 # was 3
	seaattack			= 2
	subattack			= 2
	airattack			= 3 # was 2
	shorebombardment		= 1 # was 0
	transportcapability		= 0
	range				= 3500
	supplyconsumption		= 1.5
	fuelconsumption			= 1
	distance			= 0.05 # was 0.17
}
# 4 - Advanced
model = {
	cost				= 8
	buildtime 			= 730
	defaultorganisation 		= 30
	morale				= 30
	manpower			= 2
	maxspeed			= 30
	surfacedetectioncapability	= 1
	airdetectioncapability		= 3
	subdetectioncapability		= 1
	visibility			= 100
	seadefence			= 15
	airdefence			= 5 # was 4
	seaattack			= 3
	subattack			= 2
	airattack			= 4 # was 3
	shorebombardment		= 1 # was 0
	transportcapability		= 0
	range				= 4000
	supplyconsumption		= 1.7
	fuelconsumption			= 1
	distance			= 0.05 # was 0.18
}
# 5 - Advanced Heavy
model = {
	cost				= 10
	buildtime 			= 810
	defaultorganisation 		= 30
	morale				= 30
	manpower			= 3
	maxspeed			= 30
	surfacedetectioncapability	= 1
	airdetectioncapability		= 4
	subdetectioncapability		= 1
	visibility			= 100
	seadefence			= 18
	airdefence			= 6 # was 5
	seaattack			= 4
	subattack			= 2
	airattack			= 5 # was 4
	shorebombardment		= 1 # was 0
	transportcapability		= 0
	
	range				= 4000
	supplyconsumption		= 2.0
	fuelconsumption			= 1.5
	distance			= 0.05 # was 0.18
}
# 6 - Advanced Super-Heavy
model = {
	cost				= 11
	buildtime 			= 920
	defaultorganisation 		= 30
	morale				= 30
	manpower			= 3
	maxspeed			= 30
	surfacedetectioncapability	= 1
	airdetectioncapability		= 4
	subdetectioncapability		= 1
	visibility			= 100
	seadefence			= 22
	airdefence			= 7 # was 6
	seaattack			= 5
	subattack			= 2
	airattack			= 5 # was 4
	shorebombardment		= 1 # was 0
	transportcapability		= 0
	range				= 4000
	supplyconsumption		= 2.3
	fuelconsumption			= 2
	distance			= 0.05 # was 0.18
}
# 7 - Semi-Modern
model = {
	cost				= 12
	buildtime 			= 920
	defaultorganisation 		= 30
	morale				= 30
	manpower			= 3
	maxspeed			= 32
	surfacedetectioncapability	= 1
	airdetectioncapability		= 5
	subdetectioncapability		= 1
	visibility			= 100
	seadefence			= 24
	airdefence			= 7 # was 6
	seaattack			= 5
	subattack			= 3
	airattack			= 6 # was 5
	shorebombardment		= 2 # was 0
	transportcapability		= 0
	range				= 4500
	supplyconsumption		= 2.5
	fuelconsumption			= 2
	distance			= 0.05 # was 0.2
}
# 8 - Nuclear
model = {
	cost				= 14
	buildtime 			= 950
	defaultorganisation 		= 30
	morale				= 30
	manpower			= 3
	maxspeed			= 34
	surfacedetectioncapability	= 1
	airdetectioncapability		= 5
	subdetectioncapability		= 1
	visibility			= 100
	seadefence			= 26
	airdefence			= 9 # was 7
	seaattack			= 6
	subattack			= 3
	airattack			= 6 # was 5
	shorebombardment		= 2 # was 0
	transportcapability		= 0
	range				= 8000
	supplyconsumption		= 3.5
	fuelconsumption			= 0
	distance			= 0.05 # was 0.2
}