model = { # Interwar Fighter - 0
	cost 						= 10
	buildtime	 				= 140
	defaultorganisation 		= 30
	morale						= 30
	manpower					= 1
	maxspeed					= 300
	surfacedetectioncapability	= 2
	airdetectioncapability		= 1
	surfacedefence				= 5
	airdefence					= 1
	airattack					= 3
	strategicattack				= 0
	softattack					= 0
	hardattack					= 0
	navalattack					= 0
	range						= 250
	supplyconsumption 			= 0.7
	fuelconsumption				= 1.5
	upgrade_time_factor = 1.0
	upgrade_cost_factor = 1.0
}
model = { # Early Fighter - 1
	cost 						= 12
	buildtime	 				= 150
	defaultorganisation 		= 30
	morale						= 30
	manpower					= 1
	maxspeed					= 350
	surfacedetectioncapability	= 3
	airdetectioncapability		= 1
	surfacedefence				= 5
	airdefence					= 2
	airattack					= 4
	strategicattack				= 0
	softattack					= 0
	hardattack					= 0
	navalattack					= 0
	range						= 250
	supplyconsumption 			= 0.9
	fuelconsumption				= 2
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
model = { # Basic Interceptor - 2
	cost 						= 13
	buildtime	 				= 150
	defaultorganisation 		= 30
	morale						= 30
	manpower					= 1
	maxspeed					= 500
	surfacedetectioncapability	= 3
	airdetectioncapability		= 2
	surfacedefence				= 6
	airdefence					= 5
	airattack					= 7
	strategicattack				= 0
	softattack					= 0
	hardattack					= 0
	navalattack					= 0
	range						= 250
	supplyconsumption 			= 1.0
	fuelconsumption				= 2
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
model = { # Improved Interceptor - 3
	cost 						= 16
	buildtime	 				= 150
	defaultorganisation 		= 30
	morale						= 30
	manpower					= 1
	maxspeed					= 600
	surfacedetectioncapability	= 4
	airdetectioncapability		= 4
	surfacedefence				= 7
	airdefence					= 7
	airattack					= 9
	strategicattack				= 0
	softattack					= 0
	hardattack					= 0
	navalattack					= 0
	range						= 275
	supplyconsumption 			= 1.1
	fuelconsumption				= 2.3
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
model = { # Advanced Interceptor - 4
	cost 						= 19
	buildtime	 				= 150
	defaultorganisation 		= 30
	morale						= 30
	manpower					= 1
	maxspeed					= 650
	surfacedetectioncapability	= 6
	airdetectioncapability		= 6
	surfacedefence				= 10
	airdefence					= 9
	airattack					= 11
	strategicattack				= 0
	softattack					= 0
	hardattack					= 0
	navalattack					= 0
	range						= 300
	supplyconsumption 			= 1.2
	fuelconsumption				= 2.3
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
model = { # Basic Rocket Interceptor - 5
	cost 						= 22
	buildtime	 				= 150
	defaultorganisation 		= 30
	morale						= 30
	manpower					= 1
	maxspeed					= 1000
	surfacedetectioncapability	= 5
	airdetectioncapability		= 6
	surfacedefence				= 16
	airdefence					= 10
	airattack					= 14
	strategicattack				= 0
	softattack					= 0
	hardattack					= 0
	navalattack					= 0
	range						= 225
	supplyconsumption 			= 2.0
	fuelconsumption				= 2.6
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
model = { # Improved Rocket Interceptor - 6
	cost 						= 27
	buildtime	 				= 150
	defaultorganisation 		= 30
	morale						= 30
	manpower					= 1
	maxspeed					= 1200
	surfacedetectioncapability	= 7
	airdetectioncapability		= 8
	surfacedefence				= 16
	airdefence					= 12
	airattack					= 16
	strategicattack				= 0
	softattack					= 0
	hardattack					= 0
	navalattack					= 0
	range						= 250
	supplyconsumption 			= 2.1
	fuelconsumption				= 3
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
model = { # Basic Turbojet Interceptor - 7
	cost 						= 25
	buildtime	 				= 150
	defaultorganisation 		= 30
	morale						= 30
	manpower					= 1
	maxspeed					= 900
	surfacedetectioncapability	= 7
	airdetectioncapability		= 7
	surfacedefence				= 16
	airdefence					= 12
	airattack					= 14
	strategicattack				= 0
	softattack					= 0
	hardattack					= 0
	navalattack					= 0
	range						= 300
	supplyconsumption 			= 2.2
	fuelconsumption				= 3
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
model = { # Improved Turbojet Interceptor - 8
	cost 						= 29
	buildtime	 				= 150
	defaultorganisation 		= 30
	morale						= 30
	manpower					= 1
	maxspeed					= 1100
	surfacedetectioncapability	= 8
	airdetectioncapability		= 10
	surfacedefence				= 20
	airdefence					= 15
	airattack					= 19
	strategicattack				= 0
	softattack					= 0
	hardattack					= 0
	navalattack					= 0
	range						= 400
	supplyconsumption 			= 2.3
	fuelconsumption				= 3
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}