allowed_brigades =  artillery
allowed_brigades =  anti_tank		
allowed_brigades =  anti_air		
#allowed_brigades =  rocket_artillery
allowed_brigades =  sp_artillery	
#allowed_brigades =  sp_rct_artillery
allowed_brigades =  tank_destroyer	
allowed_brigades =  light_armor_brigade
#allowed_brigades =  heavy_armor	
#allowed_brigades =  super_heavy_armor
allowed_brigades =  armored_car
allowed_brigades =  engineer			
#allowed_brigades =  police

# Great War Cavalry Division - 0
model = {
	cost 					= 8
	buildtime	 			= 95
	manpower 				= 9
	maxspeed 				= 7
	defaultorganisation 	= 30
	morale					= 30
	defensiveness 			= 10
	toughness				= 10
	softness				= 100
	suppression				= 4
	airdefence				= 2
	softattack				= 4
	hardattack             	= 0
	airattack				= 1
	transportweight			= 30
	supplyconsumption 		= 1.2
	fuelconsumption			= 0
	speed_cap_art			= 7
	speed_cap_eng			= 7
	speed_cap_at			= 7
	speed_cap_aa			= 7
	upgrade_time_factor = 1.0
	upgrade_cost_factor = 1.0
}
# Early Cavalry Division - 1
model = {
	cost 					= 8
	buildtime	 			= 95
	manpower 				= 9
	maxspeed 				= 7
	defaultorganisation 	= 30
	morale					= 30
	defensiveness 			= 10
	toughness				= 10
	softness				= 100
	suppression				= 4
	airdefence				= 3
	softattack				= 8
	hardattack           	= 1
	airattack				= 2
	transportweight			= 30
	supplyconsumption 		= 1.2
	fuelconsumption			= 0
	speed_cap_art			= 7
	speed_cap_eng			= 7
	speed_cap_at			= 7
	speed_cap_aa			= 7
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# Basic Cavalry Division - 2
model = {
	cost 					= 8
	buildtime	 			= 95
	manpower 				= 9
	maxspeed 				= 7
	defaultorganisation 	= 30
	morale					= 30
	defensiveness 			= 12
	toughness				= 12
	softness				= 100
	suppression				= 4
	airdefence				= 4
	softattack				= 10
	hardattack            	= 2
	airattack				= 3
	transportweight			= 30
	supplyconsumption 		= 1.3
	fuelconsumption			= 0
	speed_cap_art			= 7
	speed_cap_eng			= 7
	speed_cap_at			= 7
	speed_cap_aa			= 7
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# Semi-Motorized Cavalry Division - 3
model = {
	cost 					= 9
	buildtime	 			= 95
	manpower 				= 9
	maxspeed 				= 7
	defaultorganisation 	= 30
	morale					= 30
	defensiveness 			= 14
	toughness				= 14
	softness				= 95
	suppression				= 4
	airdefence				= 4
	softattack				= 12
	hardattack          	= 2
	airattack				= 4
	transportweight			= 30
	supplyconsumption 		= 1.5
	fuelconsumption			= 1.5
	speed_cap_art			= 7
	speed_cap_eng			= 7
	speed_cap_at			= 7
	speed_cap_aa			= 7
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# Armored Cavalry Division - 4
model = {
	cost 					= 14
	buildtime	 			= 135
	manpower 				= 9
	maxspeed 				= 10
	defaultorganisation 	= 30
	morale					= 30
	defensiveness 			= 20
	toughness				= 20
	softness				= 60
	suppression				= 4
	airdefence				= 6
	softattack				= 16
	hardattack           	= 10
	airattack				= 7
	transportweight			= 30
	supplyconsumption 		= 2.2
	fuelconsumption			= 3.0
	speed_cap_art			= 10
	speed_cap_eng			= 10
	speed_cap_at			= 10
	speed_cap_aa			= 10
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# Air Cavalry Division - 5
model = {
	cost 					= 25
	buildtime	 			= 155
	manpower 				= 9
	maxspeed 				= 14
	defaultorganisation 	= 40
	morale					= 40
	defensiveness 			= 18
	toughness				= 20
	softness				= 80
	suppression				= 4
	airdefence				= 6
	softattack				= 16
	hardattack              = 10
	airattack				= 7
	transportweight			= 30
	supplyconsumption 		= 2.8
	fuelconsumption			= 7
	speed_cap_art			= 14
	speed_cap_eng			= 14
	speed_cap_at			= 14
	speed_cap_aa			= 14
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}