                          HELL TO PAY: Plot Synopsis


Two hundred years have passed since a lone marine stood against the forces of
Hell.  Bone weary from the conflict, and thinking they were finally safe,
mankind shunned the ways of war and devoted themselves to turning Earth into a
paradise.

A decade ago, all of that changed.  Near Jupiter, a worm hole opened.  A vast
alien armada quickly established on Io, Jupiter's volcanic moon.  Without
warning, the alien fleet descended upon an unsuspecting Earth.

Many rushed to greet the alien visitors, only be dismembered by the killing
machines disgorged by the hellish alien ships.  It was soon obvious that the
aliens were bent upon savage colonization.  Some even tried to defend the
planet, but it was hopeless.

Billions died.  They were the lucky ones.  Those that remain bowed down before
their new metal masters and meekly accepted the living Hell that awaited them
in the Slave Pits.

The physically fit were pressed into labor under inhuman conditions. Those who
weren't or who could not perform to the satisfaction of their masters were led
away never to be seen or heard from again.  No one really knew what happened to
them, but there were rumors too horrible to believe.

But it wasn't the metal demons who were feared the most, rather the sadistic
and twisted among you who were led away only to come back transformed into
trustee guards.  The way they looked at you with a hunger in their eyes was
enough to send shivers down your spine.

But unlike the other slaves who have given in to fear, you have let the hate
burning in your heart give you strength while you waited for your opportunity
to strike back.  But the worst has happened, one of your fellow slaves whom you
told of your plans was turned into a trustee.  You have been arrested and
thrown into a holding cell.

The opportunity you've been waiting for hasn't arrived.  The other slaves had
been looking towards you to lead the revolt.  As the trustees lead you away,
you saw in their eyes that they had lost of hope. As the trustee opens the
cell, you shudder as you remember the rumors of a "Final Solution".

Filled with rage, you slay the trustee with a savage blow.  You grab his pistol
and emerge from the cell screaming, "There's gonna be HELL TO PAY!"



                                  WARNING!!!

    Unless you hate being surprised and astonished, don't read any further.
 Below are description of the features found in the 32 levels of HELL TO PAY.



                          MAP01 -- The Holding Cells

Innovative level enhanced for deathmatch. Features  rocket ships that blast off
before your very eyes.

                          MAP02 -- The Slave Quarters

This is the area where the slaves eat and sleep.

Abounds in force fields, and features a "gutting room" and a conveyor belt to
transport freshly processed "meat."  This is where you encounter the first of
the new monsters: the Enforcer and the razor tipped Skinner

                              MAP03 -- The Mines

One of the better places to work.  It's where you've built up your powerful
muscular body.

Features the never before seen "Ambush Trap."

                          MAP04 -- Nukage Processing

The very worst place to work in the camp.  Those who work here disappear very
quickly.

Features deep nukage you can sink into, challenging action.

                           MAP05 -- Trustee Country

A place no slave has seen and ever been heard from again.

Features several "Ambush Traps", a cafeteria loaded with secrets and treats for
weary trustees and Hellians, and another metallic horror: the deadly Evil Eye.

                         MAP06 -- Command and Control

 The control center of the slave compound is your toughest battle yet!  This
beautiful complex is chock full of monsters trying to stop your advance. Below
ground you will find evil traps and a working hologram projector!  Here you get
your first glimpse of the dreaded HeatSeeker.

                         MAP07 -- The Industrial Park

 The industrial park is the center of the Hellian Civilization on earth. Here
you find offices, complete with desks and filing cabinets, rooftop meeting
grounds, and computer terminals a plenty. This level has also been optimized
for Co-Operative play, with plenty of monsters to slaughter!

                            MAP08 -- The Warehouse

Boxes of stuff are everywhere, and you will find a conveyor deep inside to
bring the "meat" in, as well as a forklift and metal containers to ship it out!

                         MAP09 -- The Military Complex

The military complex, the stronghold of the Hellian presence on Earth, stands
between you and the space port. Monsters abound here, and your goal is to
simply annihilate them all!

This level features solid game play and construction throughout --  no drab
rooms here!

                        MAP10 -- The Liquid Metal Labs

Here you find the latest horror Hell has created: two monster hewn from liquid
metal! Centered around a lab deep inside the earth, this level becomes
frightening as you battle Sphoid and the Streakers.

                            MAP11 -- The Space Port

This your blast-off point to journey to the planet Hell and destroy the
Hellians forever. Inside you will discover a terminal  complete with a bar-and-
grill, a rock concert stage, and more awesome Hell To Pay vehicles, including
tractor trailers and troop transports.

                            MAP12 -- The Cargo Hold

You have snuck aboard the space ship by hiding in a cargo container full of
fresh "meat". You find yourself on Deck 5 of the spaceship loaded with Hellish
resistance. Battle through intense carnage, and discover the hidden Red
Pitchfork, the game's most powerful weapon, to aid you in your journey.

                           MAP13 -- The Engine Room

Main Engineering, Deck 4, is centered around a large engine room running on
disgusting green nukage! The aliens have put the brakes on the engines until
they kill you; eradicate them first and restart the engines to continue on to
Io!

                           MAP14 -- The Habitat Deck

Deck 3 is littered with awesome things to see and do. Get an update from ICF
(Infernal Colonial Force) Command in Triplet, the ship's bar where you can
start another awesome, knock-down-drag-em-out bar brawl! Explore living
quarters and stare in awe at realistic carpeting in Hellian quarters, and
destroy the Dr. Vile in the Medical lab where he mystically creates monsters
that walk through walls!

                           MAP15 -- Captain Bellows

This amazing level takes place on 2 decks, then ends in a thrilling fight to
the Shuttle Bay in a space-walk outside the ship!

Ride the turbolifts to Deck 1, the bridge, and destroy Captain Bellows to gain
control of the ship. Then proceed in a fabulous space-walk and  re-emerge
inside the cabin of a shuttle craft as you blast off for Io.

                           MAP31 -- Secret Facility

Taking a detour you land on a small facility in seclusion from the main Ionian
base. Your mission: de-activate a force field around the base's perimeter.
Accomplishing this will not be easy; you must battle through a grueling Earth-
like environment full of monsters waiting to end your journey.

                            MAP32 -- Self-Destruct

After you de-activate the force field, the computer activates an automatic
safeguard: you have 10 minutes to destroy the computer's fuses; if you don't
make it the base self-destructs and kills you with it! The level plays out in
real time, another Hell To Pay innovation.

                               MAP16 -- Io Base

Arriving at Io safely, you gaze wondrously at the beautifully constructed base,
hewn of rock in the volcanic moon. Bridges, pressure-activated doors, and
bloody battles await you in the outer most Ionian level.

                             MAP17 -- Hot as Hell

Entering this level where you left off, the bridge collapses stranding you
inside the rocket facility. The Hellians are going to launch rockets to change
Earth's climate and killing all human life!

Players can see the awesome RPM, Rocket Propulsion Mechanism in this level.

                              MAP18 -- Big Crane

Delve deep into Ionian mines in this classic level. Using advanced techniques
to mimic a true 3D environment, Hell To Pay lets you enter the mines, race
exploding barrels, and even ride inside a crane!

                              MAP19 -- Demon Chow

The final outside level of Io takes you to the Mixing Plant where the Hellian
delicacy, canned human meat is processed! Crawl inside the disgusting tunnels
of blood after you check up on the Satellite equipment!  In addition to the
satellite dish and missiles, this level features two large artillery guns.

                           MAP20 -- Master Computer

Walk inside the Master Computer! This brilliant piece of pwad art allows the
player to finally see inside a computer, and fight demons among the life-size
parts! Kill Streakers by the Memory Cards! Destroy Sphoids high above the CPU!
Even fight Enforcers next to the Hard Drive!! Leaving the level is just as
spectacular. Hop inside a lunar lander and once again take control of the cabin
as you pilot a shuttle craft through a Worm Hole that takes you to Planet Hell.

                             MAP21 -- Planet Hell

Starting the level inside the orbiting craft, you teleport to a world unlike
our own. Huge carcasses of extinct Hellians litter the terrain, and you clamber
over bones, fleshy hands, and crawl inside a skull!

                             MAP22 -- Vile Temple

The majestic Vile Temple is yet another masterpiece of pwad design included in
Hell To Pay. This is one level where the slightest mistake in judgment will
result in agonizing death.  Roam the halls of the temple, exterminating the
monsters you find.

Disrupt a Hellish worship ceremony.

Watch the Vile clerics as they perform a mystical ceremony to create a skeletal
monster that walks through walls!

Above all else, you must slay the Vile clerics before they resurrect the
monsters you've already killed. And exit the level through a spooky vestibule,
with teleports to the five mysterious Ordeals of Hell, the very Ordeals that
all Vile undergo before reaching the height of their mystical power....

                            MAP23 -- Hell's Cavern

The first of the fabled Ordeals of Hell forces the player through a grueling
arena overflowing with evil. Defeat a cyborg titan in close quarters, and
destroy another ominous Vile from afar. Plenty of action abound in this
deathmatch optimized level!

                             MAP24 -- Hell's Park

The next Ordeal takes you to a yet another different world; you begin in a
beautiful Hellian park rest-stop, centered around the stared pit, inset in the
floor outside. After teleporting, your perceptions flip 180 degrees as you are
thrust into the height of Hell's concoctions!

Another deathmatch killing ground, this psychedelic park bends your mind and
challenges your reflexes. Will you survive the Thumping Stairs and Unreal
Grating?

                           MAP25 -- Hell's Gauntlet

Departing from the vestibule takes you to the 3rd Trial, one created from metal
ore embedding in rock. The ring of fire will challenge any player to grab its
guarded prize, as you once again battle Hellians in a superb deathmatch level.

                            MAP26 -- Circle of Hell

The stakes heighten as you enter deeper into the rocky mountains: glowing rocks
challenge your wits and reflexes to respond to an ever changing situation.
Viles attack form all distances, and Sphoids spawn their streaking children to
do you in. This, the 4th of the Ordeals, becomes a brutal hunting grounds in
deathmatch.

                             MAP27 -- Hell Squared

The final Ordeal, Hell Squared, lives up to its name. Beware the attacks
closing in from all sides. Hell Squared makes for one of the most fast-paced
deathmatches you will ever experience.

                          MAP28 -- Neophyte Reception

The final three levels remain to weed out the weary. This level, with its
bloody sewage and mystic dimensional rings, will leave you in wonder and up to
your neck in pure carnage.

                              MAP29 -- Initiation

The level which represents the final phase in the Vile cleric initiation
process features a carefully crafted wooden house of traps. and is pinnacle of
Hellian architecture:  its light posts and dark crevices making the Second of
the Triumvirate exciting to the player and trying on the reflexes.

                               MAP30 -- Sky High

The control center for the Hell's planetary reactor, is guaranteed to give any
player an Adrenaline rush. Once more, the level plays out in real time. Once
you have entered the code into the computer that starts a reactor meltdown, you
have 3 minutes to escape before the reactor explodes -- but the journey is not
easy. You must sabotage the reactor, raise crumbled bridges, and outwit a final
cyborg titan waiting with a company of Enforcers to thwart your escape to your
shuttle craft where you witness Planet Hell being blown Sky High.


