/******************************************************************
***                      Dungeon Display Segment                ***
***                         for DragonBlade                     ***
******************************************************************/

#define		DUNGEON_WINDOW		402	
#define 	NIL_POINTER			0L
#define 	MOVE_TO_FRONT		(WindowPtr)-1L
#define		BASE_RES_ID	400
#define 	MIN_SLEEP			0L
#define 	NIL_MOUSE_REGION	0L

extern	WindowPtr	gDungeonWindow;
extern	PicHandle	gDungeon1,gDungeon2,gDungeon3,gDungeon4,gDungeon5;

/************************ DisplayWall1 ****************************/

DisplayWall1()
{

int			itemType, dungeon_id, itemHit,  dialogDone = FALSE; 
Handle		itemHandle;
Rect		itemRect;
Str255		theText;

	gDungeonWindow=GetNewCWindow(DUNGEON_WINDOW,NIL_POINTER,MOVE_TO_FRONT);
	SetWindowPic(gDungeonWindow,gDungeon1);
		ShowWindow(gDungeonWindow);
	SetPort(gDungeonWindow);
	}

/************************ DisplayLWD ****************************/

DisplayLWD()
{

int			itemType, dungeon_id, itemHit,  dialogDone = FALSE; 
Handle		itemHandle;
Rect		itemRect;

SetPort(gDungeonWindow);	
SetRect(&itemRect,200,0,300,235);
		DrawPicture (gDungeon2,&itemRect);			
}
/************************ DisplayLW ****************************/

DisplayLW()
{

int			itemType, dungeon_id, itemHit,  dialogDone = FALSE; 
Handle		itemHandle;
Rect		itemRect;

SetPort(gDungeonWindow);
	SetRect(&itemRect,200,0,300,235);
		DrawPicture (gDungeon3, &itemRect);				
}