-- Generated by FFLevelEditor

-- This file must be edited every time a new type of lua definition file is added
require ("scripts/definitions/definitions.lua")


Level = nil;
Level = {
	EndlessSettings = {
		nCreationTimeMlls = 22000,
		nDecrementMlls = 900,
		nMinGuestCount = 1,
		nMaxGuestCount = 3,
		fScorePercentage = 1.79,
		fScorePercentageDecrement = 0,
	},

	CustomerEntry = {
		 Objects = 
		{
			 {
				nDelaySecond = 0,
				sName ="Senior",
				sTowelEvent ="8,-1,-1,",
				sBrokenEvent ="-1,-1,-1,",
				sSweatEvent ="-1,-1,-1,",
				sTvEvent ="-1,-1,-1,",
				sJuiceEvent ="13,-1,-1,",
				nColorMatchColor =3,
				},

			 {
				nDelaySecond = 0,
				sName ="YoungLady",
				sTowelEvent ="8,-1,-1,",
				sBrokenEvent ="-1,-1,-1,",
				sSweatEvent ="-1,-1,-1,",
				sTvEvent ="-1,-1,-1,",
				sJuiceEvent ="-1,-1,-1,",
				nColorMatchColor =3,
				},

			 {
				nDelaySecond = 0,
				sName ="Bookworm",
				sTowelEvent ="8,-1,-1,",
				sBrokenEvent ="-1,-1,-1,",
				sSweatEvent ="-1,-1,-1,",
				sTvEvent ="-1,-1,-1,",
				sJuiceEvent ="25,-1,-1,",
				nColorMatchColor =2,
				},

			 {
				nDelaySecond = 0,
				sName ="BusinessWoman",
				sTowelEvent ="8,-1,-1,",
				sBrokenEvent ="-1,-1,-1,",
				sSweatEvent ="-1,-1,-1,",
				sTvEvent ="-1,-1,-1,",
				sJuiceEvent ="-1,-1,-1,",
				nColorMatchColor =2,
				},

			 {
				nDelaySecond = 0,
				sName ="HungryManS",
				sTowelEvent ="8,-1,-1,",
				sBrokenEvent ="-1,-1,-1,",
				sSweatEvent ="-1,-1,-1,",
				sTvEvent ="-1,-1,-1,",
				sJuiceEvent ="-1,-1,-1,",
				nColorMatchColor =2,
				},

			 {
				nDelaySecond = 0,
				sName ="HungryManC",
				sTowelEvent ="8,-1,-1,",
				sBrokenEvent ="-1,-1,-1,",
				sSweatEvent ="20,-1,-1,",
				sTvEvent ="-1,-1,-1,",
				sJuiceEvent ="-1,-1,-1,",
				nColorMatchColor =3,
				},

		}
	},

	CustomerAlloc = {
		 Objects = {
			Senior = 0.17,
			Bookworm = 0.18,
			HungryManC = 0.12,
			HungryManS = 0.14,
			YoungLady = 0.21,
			BusinessWoman = 0.18,
		}
	},

	Disasters = {
		 Objects = {
			TV = "0,0",
			Shower = "80,0.41",
			AirCooler = "0,0",
			IceCreamMan = "57,0.5",
			Paparazzi = "0,0",
		}
	},

	LevelScore = {
		nScorePass = 800,
		nScoreExpert = 2000,
	},

	Jo = {
		 Objects = {
			Jo = 1,
		}
	},

	Upgrade = {
		 Objects = {
		}
	},

	Theme = {
		nNight = 0,
		 Objects = {
			BrickGym = 1,
		}
	},

	WOMachines = {
		 Objects = 
		{
			 {
				nRow = 0,
				nColumn = 0,
				sName ="trendmill0",
				},
			 {
				nRow = 0,
				nColumn = 1,
				sName ="trendmill1",
				},
			 {
				nRow = 0,
				nColumn = 2,
				sName ="stretchingmat3",
				},
			 {
				nRow = 0,
				nColumn = 4,
				sName ="waterstation1",
				},
			 {
				nRow = 0,
				nColumn = 5,
				sName ="shower1",
				},
			 {
				nRow = 1,
				nColumn = 0,
				sName ="bench0",
				},
			 {
				nRow = 1,
				nColumn = 1,
				sName ="bench1",
				},
			 {
				nRow = 1,
				nColumn = 2,
				sName ="stretchingmat0",
				},
			 {
				nRow = 1,
				nColumn = 4,
				sName ="towelstation1",
				},
			 {
				nRow = 1,
				nColumn = 5,
				sName ="shower0",
				},
			 {
				nRow = 2,
				nColumn = 0,
				sName ="rowing0",
				},
			 {
				nRow = 2,
				nColumn = 1,
				sName ="rowing1",
				},
			 {
				nRow = 2,
				nColumn = 4,
				sName ="juicestation1",
				},
		}
	}
}

-- Iterate the theme table to obtain the right theme path
 for k,v in pairs(Level.Theme.Objects) do dofile( "scripts/themes/"..k..".lua"); end;
TutorialSteps = nil;
