-- Generated by FFLevelEditor

-- This file must be edited every time a new type of lua definition file is added
require ("scripts/definitions/definitions.lua")


Level = nil;
Level = {
	EndlessSettings = {
		nCreationTimeMlls = 28000,
		nDecrementMlls = 1200,
		nMinGuestCount = 2,
		nMaxGuestCount = 3,
		fScorePercentage = 1.75,
		fScorePercentageDecrement = 0,
	},

	CustomerEntry = {
		 Objects = 
		{
			 {
				nDelaySecond = 0,
				sName ="Senior",
				sTowelEvent ="8,-1,-1,",
				sBrokenEvent ="-1,-1,-1,",
				sSweatEvent ="-1,-1,-1,",
				sTvEvent ="13,-1,-1,",
				sJuiceEvent ="-1,-1,-1,",
				nColorMatchColor =2,
				},

			 {
				nDelaySecond = 0,
				sName ="YoungLady",
				sTowelEvent ="8,-1,-1,",
				sBrokenEvent ="-1,-1,-1,",
				sSweatEvent ="-1,-1,-1,",
				sTvEvent ="-1,-1,-1,",
				sJuiceEvent ="-1,-1,-1,",
				nColorMatchColor =3,
				},

			 {
				nDelaySecond = 0,
				sName ="Bookworm",
				sTowelEvent ="8,-1,-1,",
				sBrokenEvent ="36,-1,-1,",
				sSweatEvent ="-1,-1,-1,",
				sTvEvent ="-1,-1,-1,",
				sJuiceEvent ="-1,-1,-1,",
				nColorMatchColor =3,
				},

			 {
				nDelaySecond = 0,
				sName ="BusinessWoman",
				sTowelEvent ="8,-1,-1,",
				sBrokenEvent ="-1,-1,-1,",
				sSweatEvent ="-1,-1,-1,",
				sTvEvent ="18,-1,-1,",
				sJuiceEvent ="-1,-1,-1,",
				nColorMatchColor =2,
				},

			 {
				nDelaySecond = 0,
				sName ="HungryManS",
				sTowelEvent ="8,-1,-1,",
				sBrokenEvent ="-1,-1,-1,",
				sSweatEvent ="-1,-1,-1,",
				sTvEvent ="-1,-1,-1,",
				sJuiceEvent ="-1,-1,-1,",
				nColorMatchColor =3,
				},

			 {
				nDelaySecond = 0,
				sName ="HungryManC",
				sTowelEvent ="8,-1,-1,",
				sBrokenEvent ="-1,-1,-1,",
				sSweatEvent ="20,-1,-1,",
				sTvEvent ="-1,-1,-1,",
				sJuiceEvent ="-1,-1,-1,",
				nColorMatchColor =3,
				},

			 {
				nDelaySecond = 0,
				sName ="BodyBuilder",
				sTowelEvent ="8,-1,-1,",
				sBrokenEvent ="-1,-1,-1,",
				sSweatEvent ="20,-1,-1,",
				sTvEvent ="-1,-1,-1,",
				sJuiceEvent ="25,-1,-1,",
				nColorMatchColor =2,
				},

			 {
				nDelaySecond = 0,
				sName ="TeenageBoy",
				sTowelEvent ="8,-1,-1,",
				sBrokenEvent ="32,-1,-1,",
				sSweatEvent ="-1,-1,-1,",
				sTvEvent ="-1,-1,-1,",
				sJuiceEvent ="-1,-1,-1,",
				nColorMatchColor =2,
				},

			 {
				nDelaySecond = 0,
				sName ="Jogger",
				sTowelEvent ="8,-1,-1,",
				sBrokenEvent ="-1,-1,-1,",
				sSweatEvent ="-1,-1,-1,",
				sTvEvent ="-1,-1,-1,",
				sJuiceEvent ="25,-1,-1,",
				nColorMatchColor =3,
				},

			 {
				nDelaySecond = 0,
				sName ="Bride",
				sTowelEvent ="8,-1,-1,",
				sBrokenEvent ="20,-1,-1,",
				sSweatEvent ="-1,-1,-1,",
				sTvEvent ="-1,-1,-1,",
				sJuiceEvent ="-1,-1,-1,",
				nColorMatchColor =2,
				},

			 {
				nDelaySecond = 0,
				sName ="AuntEthel",
				sTowelEvent ="8,-1,-1,",
				sBrokenEvent ="-1,-1,-1,",
				sSweatEvent ="-1,-1,-1,",
				sTvEvent ="18,-1,-1,",
				sJuiceEvent ="25,-1,-1,",
				nColorMatchColor =3,
				},

		}
	},

	CustomerAlloc = {
		 Objects = {
			Senior = 0.14,
			BodyBuilder = 0.06,
			Bookworm = 0.08,
			TeenageBoy = 0.1,
			HungryManC = 0.07,
			HungryManS = 0.04,
			YoungLady = 0.13,
			BusinessWoman = 0.12,
			Jogger = 0.12,
			Bride = 0.08,
			AuntEthel = 0.06,
		}
	},

	Disasters = {
		 Objects = {
			TV = "46,0.3",
			Shower = "98,0.32",
			AirCooler = "123,0.75",
			IceCreamMan = "70,0.4",
			Paparazzi = "0,0",
		}
	},

	LevelScore = {
		nScorePass = 1200,
		nScoreExpert = 4700,
	},

	Jo = {
		 Objects = {
			Jo = 1,
		}
	},

	Upgrade = {
		 Objects = {
		}
	},

	Theme = {
		nNight = 0,
		 Objects = {
			DownTownRooftop = 1,
		}
	},

	WOMachines = {
		 Objects = 
		{
			 {
				nRow = 0,
				nColumn = 0,
				sName ="bicycle0",
				},
			 {
				nRow = 0,
				nColumn = 1,
				sName ="trendmill1",
				},
			 {
				nRow = 0,
				nColumn = 2,
				sName ="stretchingmat3",
				},
			 {
				nRow = 0,
				nColumn = 4,
				sName ="waterstation1",
				},
			 {
				nRow = 0,
				nColumn = 5,
				sName ="shower1",
				},
			 {
				nRow = 1,
				nColumn = 0,
				sName ="abroller0",
				},
			 {
				nRow = 1,
				nColumn = 1,
				sName ="bench1",
				},
			 {
				nRow = 1,
				nColumn = 2,
				sName ="stretchingmat0",
				},
			 {
				nRow = 1,
				nColumn = 4,
				sName ="towelstation1",
				},
			 {
				nRow = 1,
				nColumn = 5,
				sName ="shower0",
				},
			 {
				nRow = 2,
				nColumn = 0,
				sName ="elliptical0",
				},
			 {
				nRow = 2,
				nColumn = 1,
				sName ="elliptical1",
				},
			 {
				nRow = 2,
				nColumn = 2,
				sName ="stretchingmat0",
				},
			 {
				nRow = 2,
				nColumn = 4,
				sName ="juicestation1",
				},
			 {
				nRow = 2,
				nColumn = 5,
				sName ="shower0",
				},
			 {
				nRow = 3,
				nColumn = 4,
				sName ="snackstation1",
				},
		}
	}
}

-- Iterate the theme table to obtain the right theme path
 for k,v in pairs(Level.Theme.Objects) do dofile( "scripts/themes/"..k..".lua"); end;
TutorialSteps = nil;
