-- Generated by FFLevelEditor

-- This file must be edited every time a new type of lua definition file is added
require ("scripts/definitions/definitions.lua")


Level = nil;
Level = {
	CustomerEntry = {
		 Objects = 
		{
			 {
				nDelaySecond = 0,
				sName ="Senior",
				sTowelEvent ="8,-1,-1,",
				sBrokenEvent ="-1,-1,-1,",
				sSweatEvent ="-1,-1,-1,",
				sTvEvent ="-1,-1,-1,",
				sJuiceEvent ="-1,-1,-1,",
				nColorMatchColor =3,
				},

			 {
				nDelaySecond = 0,
				sName ="HungryManS",
				sTowelEvent ="8,-1,-1,",
				sBrokenEvent ="-1,-1,-1,",
				sSweatEvent ="-1,-1,-1,",
				sTvEvent ="-1,-1,-1,",
				sJuiceEvent ="-1,-1,-1,",
				nColorMatchColor =2,
				},

			 {
				nDelaySecond = 15,
				sName ="YoungLady",
				sTowelEvent ="8,-1,-1,",
				sBrokenEvent ="-1,-1,-1,",
				sSweatEvent ="-1,-1,-1,",
				sTvEvent ="-1,-1,-1,",
				sJuiceEvent ="-1,-1,-1,",
				nColorMatchColor =3,
				},

			 {
				nDelaySecond = 35,
				sName ="HungryManC",
				sTowelEvent ="8,-1,-1,",
				sBrokenEvent ="-1,-1,-1,",
				sSweatEvent ="-1,-1,-1,",
				sTvEvent ="-1,-1,-1,",
				sJuiceEvent ="-1,-1,-1,",
				nColorMatchColor =3,
				},

			 {
				nDelaySecond = 55,
				sName ="HungryManC",
				sTowelEvent ="8,-1,-1,",
				sBrokenEvent ="-1,-1,-1,",
				sSweatEvent ="-1,-1,-1,",
				sTvEvent ="-1,-1,-1,",
				sJuiceEvent ="-1,-1,-1,",
				nColorMatchColor =3,
				},

			 {
				nDelaySecond = 65,
				sName ="Senior",
				sTowelEvent ="8,-1,-1,",
				sBrokenEvent ="-1,-1,-1,",
				sSweatEvent ="-1,-1,-1,",
				sTvEvent ="-1,-1,-1,",
				sJuiceEvent ="-1,-1,-1,",
				nColorMatchColor =2,
				},

			 {
				nDelaySecond = 70,
				sName ="YoungLady",
				sTowelEvent ="8,-1,-1,",
				sBrokenEvent ="-1,-1,-1,",
				sSweatEvent ="-1,-1,-1,",
				sTvEvent ="-1,-1,-1,",
				sJuiceEvent ="-1,-1,-1,",
				nColorMatchColor =3,
				},

		}
	},

	CustomerModifier = {
		fTolerance = 50,
	},

	Disasters = {
		 Objects = {
			TV = "0,0",
			Shower = "0,0",
			AirCooler = "0,0",
			IceCreamMan = "0,0",
			Paparazzi = "0,0",
		}
	},

	LevelScore = {
		nScorePass = 1200,
		nScoreExpert = 2000,
	},

	Jo = {
		 Objects = {
			Jo = 1,
		}
	},

	Upgrade = {
		 Objects = {
		}
	},

	Theme = {
		nNight = 0,
		 Objects = {
			BrickGym = 1,
		}
	},

	WOMachines = {
		 Objects = 
		{
			 {
				nRow = 0,
				nColumn = 0,
				sName ="trendmill1",
				},
			 {
				nRow = 0,
				nColumn = 1,
				sName ="trendmill1",
				},
			 {
				nRow = 0,
				nColumn = 2,
				sName ="stretchingmat3",
				},
			 {
				nRow = 0,
				nColumn = 4,
				sName ="waterstation1",
				},
			 {
				nRow = 0,
				nColumn = 5,
				sName ="shower1",
				},
			 {
				nRow = 1,
				nColumn = 1,
				sName ="bench1",
				},
			 {
				nRow = 1,
				nColumn = 2,
				sName ="stretchingmat3",
				},
			 {
				nRow = 1,
				nColumn = 4,
				sName ="towelstation1",
				},
			 {
				nRow = 1,
				nColumn = 5,
				sName ="shower1",
				},
		}
	}
}

-- Iterate the theme table to obtain the right theme path
 for k,v in pairs(Level.Theme.Objects) do dofile( "scripts/themes/"..k..".lua"); end;
