Miscellaneous Effects (Wonder Flags)
Sets various effects that can be toggled in any configuration. Effects are as follows:

Safe Sea Travel | Units can cross seas safely
Gain Any Advances Owned by 2 Civs | Owner gains any advances that are known by two or more civilizations that the owner has contact with
Double Combat Strength vs Barbarians | Doubles defense value vs Barbarians of city that the wonder resides in
1 Ship Movement | Increases all ship movement rates by 1
1 in Each Trade-Producing Tile | Increases trade output by 1 in each tile that already produces trade
Doubles Research Output | Doubles Research Output in city that the wonder resides in
Halves Unit Upgrade Cost | Cost of upgrading units is halved.
Pays Maintenance for All Trade Installations | Maintenance costs are waived for all buildings designated as Trade Installations
Allows ALL Civs to Build Nuclear Devices | Enables nuclear weaponry for all civilizations in the game
City Growth causes 2 citizens | As opposed to normal city growth of 1 citizens
2 Free Advances | Two free, randomly selected advances are granted
Reduces War Weariness in All Cities | All cities are less susceptible to the effects of War Weariness
Doubles City Defenses | City’s defense ratings doubled
Allows Diplomatic Victory | Enables the U.N. (Diplomatic) victory condition