Unit Abilities (Unit Miscellaneous Abilities)
Determines which miscellaneous abilities (if any) the selected unit has.
Hold CTRL to select or deselect multiple options.

### Possible abilities and their effects are:

Wheeled | Unit is wheeled
Foot Unit | Unit is a foot soldier
Blitz | Unit may attack once per each movement point
Cruise Missile | Unit acts as a cruise missile
All Terrain as Roads | Unit treats all terrain like roads
Radar | Unit can "see" two spaces instead of one
Amphibious | Unit may attack from a ship onto land
Invisible | Unit cannot be seen except by units with Detect Invisible
Transports Only Aircraft | Unit can transport air units only
Draft | Citizens can be drafted into this unit
Immobile | Unit may not move (used for air units to force mission system)
Sink in Sea | Unit dies if it ends its turn on a sea square
Sink in Ocean | Unit dies if it ends its turn on an ocean square
UNUSED | Reserved for future use.
Transports Only Foot Units | Unit can only transport Foot Units
Starts Golden Age | If victorious in combat, this unit triggers a golden age
Nuclear Weapon | Unit acts as a nuclear weapon
Hidden Nationality | Nationality of the unit is hidden from opponents
Army | Unit acts as an army
Leader | Unit acts as a Great Leader
Infinite Range | Unit can select any tile on the map as a target
Stealth | Unit has stealth
Detect Invisible | Unit can see Invisible units
Tactical Missile | Unit acts as a tactical nuke
Transports Only Tactical Missiles | Unit can only carry Tactical Missiles
Ranged Attack Animation | Unit does not advance into the square of an opponent when attacking. (For animation purposes only)
Rotate Before Attack | Unit rotates 90° before attacking (For animation purposes only)
Lethal Land Bombardment | Unit may destroy land units when bombarding
Lethal Sea Bombardment | Unit may destroy sea units when bombarding