# 0 - Coast Defense Battleship
model = {
	cost				= 7
	buildtime 			= 620
	defaultorganisation 		= 30
	manpower			= 2
	maxspeed			= 14
	surfacedetectioncapability	= 1
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 7
	seadefence			= 10
	airdefence			= 1
	seaattack			= 7
	airattack			= 1
	subattack			= 1
	shorebombardment		= 2
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 2500
	supplyconsumption		= 1
	fuelconsumption			= 2
}
# 1 - Pre-Dreadnaught Battleship
model = {
	cost				= 8
	buildtime 			= 600
	defaultorganisation 		= 30
	manpower			= 2
	maxspeed			= 16
	surfacedetectioncapability	= 1
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 8
	seadefence			= 12
	airdefence			= 2
	seaattack			= 10
	airattack			= 1
	subattack			= 1
	shorebombardment		= 3
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 8000
	supplyconsumption		= 1
	fuelconsumption			= 2
}
# 2 - Battlecruiser
model = {
	cost				= 10
	buildtime 			= 670
	defaultorganisation 		= 30
	manpower			= 3
	maxspeed			= 28
	surfacedetectioncapability	= 1
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 9
	seadefence			= 12
	airdefence			= 2
	seaattack			= 16
	airattack			= 1
	subattack			= 1
	shorebombardment		= 4
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 8000
	supplyconsumption		= 1
	fuelconsumption			= 3
}
# 3 - Dreadnaught Battleship
model = {
	cost				= 9
	buildtime 			= 640
	defaultorganisation 		= 30
	manpower			= 3
	maxspeed			= 20
	surfacedetectioncapability	= 1
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 8
	seadefence			= 16
	airdefence			= 3
	seaattack			= 16
	airattack			= 1
	subattack			= 1
	shorebombardment		= 4
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 10000
	supplyconsumption		= 1
	fuelconsumption			= 2
}
# 4 - Small Treaty Battlecruiser
model = {
	cost				= 12
	buildtime 			= 690
	defaultorganisation 		= 30
	manpower			= 3
	maxspeed			= 32
	surfacedetectioncapability	= 1
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 8
	seadefence			= 16
	airdefence			= 2
	seaattack			= 14
	airattack			= 2
	subattack			= 1
	shorebombardment		= 4
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 12000
	supplyconsumption		= 1
	fuelconsumption			= 3
}
# 5 - Large Battlecruiser
model = {
	cost				= 14
	buildtime 			= 710
	defaultorganisation 		= 30
	manpower			= 4
	maxspeed			= 34
	surfacedetectioncapability	= 1
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 9
	seadefence			= 16
	airdefence			= 2
	seaattack			= 20
	airattack			= 2
	subattack			= 1
	shorebombardment		= 5
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 8000
	supplyconsumption		= 1
	fuelconsumption			= 3
}
# 6 - Super Dreadnaught Battleship
model = {
	cost				= 12
	buildtime 			= 670
	defaultorganisation 		= 30
	manpower			= 3
	maxspeed			= 20
	surfacedetectioncapability	= 1
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 8
	seadefence			= 20
	airdefence			= 3
	seaattack			= 20
	airattack			= 1
	subattack			= 1
	shorebombardment		= 5
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 10000
	supplyconsumption		= 1
	fuelconsumption			= 2
}
# 7 - Fast Super Dreadnaught Battleship
model = {
	cost				= 14
	buildtime 			= 690
	defaultorganisation 		= 30
	manpower			= 3
	maxspeed			= 25
	surfacedetectioncapability	= 1
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 8
	seadefence			= 20
	airdefence			= 3
	seaattack			= 20
	airattack			= 1
	subattack			= 1
	shorebombardment		= 5
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 8000
	supplyconsumption		= 1
	fuelconsumption			= 3
}
# 8 - Treaty Battleship
model = {
	cost				= 16
	buildtime 			= 710
	defaultorganisation 		= 30
	manpower			= 3
	maxspeed			= 28
	surfacedetectioncapability	= 1
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 9
	seadefence			= 24
	airdefence			= 4
	seaattack			= 24
	airattack			= 2
	subattack			= 1
	shorebombardment		= 6
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 12000
	supplyconsumption		= 1
	fuelconsumption			= 2
}
# 9 - Fast Battleship
model = {
	cost				= 17
	buildtime 			= 710
	defaultorganisation 		= 30
	manpower			= 3
	maxspeed			= 32
	surfacedetectioncapability	= 1
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 9
	seadefence			= 24
	airdefence			= 4
	seaattack			= 24
	airattack			= 2
	subattack			= 1
	shorebombardment		= 6
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 12000
	supplyconsumption		= 1
	fuelconsumption			= 3
}
# 10 - Post-Treaty Battleship
model = {
	cost				= 18
	buildtime 			= 750
	defaultorganisation 		= 30
	manpower			= 4
	maxspeed			= 28
	surfacedetectioncapability	= 1
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 9
	seadefence			= 26
	airdefence			= 4
	seaattack			= 26
	airattack			= 2
	subattack			= 1
	shorebombardment		= 6
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 12000
	supplyconsumption		= 1
	fuelconsumption			= 3
}
# 11 - Super Battleship
model = {
	cost				= 20
	buildtime 			= 820
	defaultorganisation 		= 30
	manpower			= 5
	maxspeed			= 28
	surfacedetectioncapability	= 1
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 10
	seadefence			= 30
	airdefence			= 5
	seaattack			= 30
	airattack			= 2
	subattack			= 1
	shorebombardment		= 7
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 14000
	supplyconsumption		= 1
	fuelconsumption			= 3
}
# 12 - Guided Missile Battleship
model = {
	cost				= 19
	buildtime 			= 790
	defaultorganisation 		= 30
	manpower			= 3
	maxspeed			= 32
	surfacedetectioncapability	= 1
	airdetectioncapability		= 2
	subdetectioncapability		= 1
	visibility			= 9
	seadefence			= 30
	airdefence			= 8
	seaattack			= 26
	airattack			= 4
	subattack			= 1
	shorebombardment		= 5
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 14000
	supplyconsumption		= 2
	fuelconsumption			= 3
}
# 13 - Nuclear Super Battleship
model = {
	cost				= 20
	buildtime 			= 850
	defaultorganisation 		= 30
	manpower			= 5
	maxspeed			= 28
	surfacedetectioncapability	= 1
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 10
	seadefence			= 30
	airdefence			= 5
	seaattack			= 30
	airattack			= 2
	subattack			= 1
	shorebombardment		= 7
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 200000
	supplyconsumption		= 2
	fuelconsumption			= 0
}
# 14 - Nuclear Guided Missile Battleship
model = {
	cost				= 19
	buildtime 			= 820
	defaultorganisation 		= 30
	manpower			= 4
	maxspeed			= 34
	surfacedetectioncapability	= 1
	airdetectioncapability		= 2
	subdetectioncapability		= 1
	visibility			= 10
	seadefence			= 30
	airdefence			= 8
	seaattack			= 26
	airattack			= 4
	subattack			= 1
	shorebombardment		= 5
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 200000
	supplyconsumption		= 2
	fuelconsumption			= 0
}