########################################
#This is to get a more historical game by giving more punishment/more difficult 
#for human players who take an ahistorical path vs. AI
######################################################################### 

##################################################################
# Pre-WW2 Attempted Putsch of German High Command/Hitler assassinated
######################################################################### 

event = {
	id = 9600001
	random = no
	country = GER

	trigger = {
		government = fascist
		minister = 1 # AH alive
		dissent = 15 # lowered due to good AI dissent management
		random = 20
		atwar = yes

		exists = FRA
		OR = {
			event = 9600003 #Rhineland remilitarisation French DOW
			AND = { 	#Fall Grun
				war = { country = CZE country = GER }
				alliance = { country = CZE country = ENG }
				}
			}
		
		}

	name = "EVT_2025_NAME"
	desc = "EVT_2025_DESC"
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 7 # Check for trigger conditions every seven days
	deathdate = { day = 30 month = august year = 1939 }

	action_a = {
		name = "OK" #
		command = { type = sleepminister which = 1 } # AH
		command = { type = sleepminister which = 2 } # AH
		command = { type = sleepminister which = 64 } # AH
		#Ministers likely to be killed or being forced to resign
		command = { type = sleepminister which = 10 } # Hermann Göring
		command = { type = sleepminister which = 41 } # Hermann Göring
		command = { type = sleepminister which = 50 } # Hermann Göring
		command = { type = sleepminister which = 58 } # Hermann Göring
		command = { type = sleepminister which = 58 } # Hermann Göring
		command = { type = sleepminister which = 42 } # Heinrich Himmler
		command = { type = sleepminister which = 69 } # Heinrich Himmler
		
		command = { type = sleepminister which = 45 } # Joseph Goebbels
		command = { type = sleepminister which = 51 } # Joseph Goebbels
		command = { type = sleepminister which = 74 } # Joseph Goebbels
		command = { type = sleepminister which = 52 } # Alfred Rosenberg
		command = { type = sleepminister which = 53 } # Arthur Seyss-Inquart
		command = { type = sleepminister which = 79 } # Arthur Seyss-Inquart

		command = { type = sleepminister which = 59 } # Walter Funk
		
		command = { type = sleepminister which = 63 } # Kurt Daluege
		command = { type = sleepminister which = 85 } # Ernst Kaltenbrunner
		command = { type = sleepminister which = 89 } # Wilhelm Keitel
		command = { type = sleepminister which = 107 } # Eberhard Milch

		#command = { type = sleepminister which = 57 } # Friedrich Flick
		#command = { type = sleepminister which = 60 } # Fritz Todt

		#command = { type = sleepminister which = 93 } # Kurt Zeitzler
		#command = { type = sleepminister which = 95 } # Heinz Guderian
		#command = { type = sleepminister which = 99 } # Kurt von Hammerstein-Equord
		#command = { type = sleepminister which = 102 } # Ferdinand Schörner
		#command = { type = sleepminister which = 105 } # Hugo Sperrle
		#command = { type = sleepminister which = 106 } # Albert Kesselring
		
		#command = { type = sleepminister which = 108 } # Robert Ritter von Greim
		#command = { type = sleepminister which = 43 } # Karl Dönitz
		#command = { type = sleepminister which = 103 } # Karl Dönitz
		#command = { type = sleepminister which = 61 } # Hans-Georg von Friedeburg
		#command = { type = sleepminister which = 83 } # Hans-Georg von Friedeburg
		#command = { type = sleepminister which = 104 } # Hans-Georg von Friedeburg

		command = { type = sleepleader which = 414 } # Hermann Göring
		command = { type = sleepleader which = 146 } # Wilhelm Keitel
		command = { type = sleepleader which = 428 } # Eberhard Milch

		# Heer generals likely to be killed or forced to resign
		
		#command = { type = sleepleader which = 343 } # Kurt Zeitzler
		#command = { type = sleepleader which = 232 } # Ferdinand Schörner
		#command = { type = sleepleader which = 19 } # Gunther Blumentritt
		#command = { type = sleepleader which = 24 } # Erich Brandenberger
		#command = { type = sleepleader which = 26 } # Bruno Bräuer
		#command = { type = sleepleader which = 39 } # de Angelis
		#command = { type = sleepleader which = 80 } # Geyr von Schweppenburg
		#command = { type = sleepleader which = 89 } # Heinz Guderian
		#command = { type = sleepleader which = 111 } # Kurt von Hammerstein-Equord
		#command = { type = sleepleader which = 148 } # Albert Kesselring
		#command = { type = sleepleader which = 209 } # Alexander Ratcliffe
		#command = { type = sleepleader which = 212 } # Otto-Ernst Remer
		#command = { type = sleepleader which = 234 } # Walther Seydlitz-Kurzback
		#command = { type = sleepleader which = 243 } # Kurt Student
		#command = { type = sleepleader which = 267 } # von Brockdorff-Ahlefeldt
		#command = { type = sleepleader which = 268 } # von Choltitz
		#command = { type = sleepleader which = 293 } # Meinrad von Lauchert
		#command = { type = sleepleader which = 295 } # Karl von le Suire
		#command = { type = sleepleader which = 300 } # Eberhard von Mackensen
		#command = { type = sleepleader which = 311 } # Walther von Reichenau
		#command = { type = sleepleader which = 327 } # Maximilian von Weichs zu Glon
		#command = { type = sleepleader which = 44 } # Eduard Dietl

		# Kriegsmarine admirals likely to be killed or forced to resign
		#command = { type = sleepleader which = 364 } # Karl Dönitz
		#command = { type = sleepleader which = 396 } # Hans-Georg von Friedeburg
		#command = { type = sleepleader which = 371 } # Harald Kienast
		#command = { type = sleepleader which = 372 } # Gustav Kieseritzky
		#command = { type = sleepleader which = 395 } # Lothar von Arnauld de la Perière (died in 1941)

		# Luftwaffe generals likely to be killed or forced to resign
		#command = { type = sleepleader which = 423 } # Albert Kesselring
		#command = { type = sleepleader which = 440 } # Hugo Sperrle
		#command = { type = sleepleader which = 445 } # Robert Ritter von Greim
		
		#command = { type = sleepleader which = 403 } # Rudolf Bogatsch
		#command = { type = sleepleader which = 409 } # Dessloch
		#command = { type = sleepleader which = 411 } # Helmuth Felmy
		#command = { type = sleepleader which = 412 } # Adolf Galland
		#command = { type = sleepleader which = 419 } # Hans Jeschonnek
		#command = { type = sleepleader which = 422 } # Alfred Keller
		
		#command = { type = sleepleader which = 434 } # Richard Putzier
		#command = { type = sleepleader which = 435 } # Hans-Ulrich Rudel
		#command = { type = sleepleader which = 443 } # Ernest Udet
		#command = { type = sleepleader which = 449 } # Wolfram von Richthofen
		#command = { type = sleepleader which = 453 } # Walther Wever
		#command = { type = sleepleader which = 454 } # Wilhelm Wimmer

		# Waffen-SS Führers likely to be killed or forced to resign
		command = { type = sleepleader which = 475 } # Heinrich Himmler
		command = { type = sleepleader which = 457 } # Friedrich Alpers
		command = { type = sleepleader which = 465 } # Karl-Maria Demelhuber
		command = { type = sleepleader which = 466 } # Josef 'Sepp' Dietrich
		command = { type = sleepleader which = 467 } # Theodor Eicke
		command = { type = sleepleader which = 468 } # Hermann Fegelein
		command = { type = sleepleader which = 470 } # Herbert-Otto Gille
		command = { type = sleepleader which = 481 } # Fritz Krämer
		command = { type = sleepleader which = 484 } # Heinz Lammerding
		command = { type = sleepleader which = 492 } # Erwin Rösener
		command = { type = sleepleader which = 499 } # Felix Steiner
		command = { type = sleepleader which = 458 } # Franz Augsberger
		command = { type = sleepleader which = 459 } # Carl Becker
		command = { type = sleepleader which = 463 } # Karl-Heinrich Brenner
		command = { type = sleepleader which = 464 } # Lothar Debes
		command = { type = sleepleader which = 469 } # Josef Fitzhum
		command = { type = sleepleader which = 477 } # Richard Jungclaus
		command = { type = sleepleader which = 479 } # Matthias Kleinheisterkamp
		command = { type = sleepleader which = 483 } # Otto Kumm
		command = { type = sleepleader which = 485 } # Gustav Lombard
		command = { type = sleepleader which = 487 } # Wilhelm Mohnke
		command = { type = sleepleader which = 489 } # Jochen Peiper
		command = { type = sleepleader which = 490 } # Priess
		command = { type = sleepleader which = 494 } # Karl-Gustav Sauberzweig
		command = { type = sleepleader which = 496 } # Max Simon
		command = { type = sleepleader which = 497 } # Otto Skorzeny
		command = { type = sleepleader which = 501 } # Trabandt
		command = { type = sleepleader which = 502 } # Erich von dem Bach-Zelewski
		command = { type = sleepleader which = 504 } # Ewald von Massow
		command = { type = sleepleader which = 507 } # Karl von Pfeffer-Wildenbruch
		command = { type = sleepleader which = 509 } # Theodor Wisch
		command = { type = sleepleader which = 548 } # Gunther Wisliceny

		# Adopted Austrian/Hungarian/Romanian/Other generals likely to be killed or forced to resign
		#command = { type = sleepleader which = 515 } # Karl Britzelmayr
		#command = { type = sleepleader which = 519 } # Ferenc Feketehalmy-Czeydner
		#command = { type = sleepleader which = 520 } # Valentin Feurstein
		#command = { type = sleepleader which = 521 } # Edmund Glaise-Horstenau
		#command = { type = sleepleader which = 522 } # Grassy
		#command = { type = sleepleader which = 527 } # Anton Kienbauer
		#command = { type = sleepleader which = 529 } # Johann Kubena
		#command = { type = sleepleader which = 531 } # Alexander Löhr
		#command = { type = sleepleader which = 532 } # Materna
		#command = { type = sleepleader which = 536 } # Lothar Rendulic
		#command = { type = sleepleader which = 544 } # von Hubicki

		command = { type = dissent value = 15 }
		command = { type = headofstate which = 11 }
		command = { type = headofgovernment which = 12 }
		command = { type = foreignminister which = 13 }
		command = { type = armamentminister which = 14 }
		command = { type = ministerofsecurity which = 15 }
		command = { type = ministerofintelligence which = 16 }
		command = { type = chiefofstaff which = 17 }
		command = { type = chiefofarmy which = 18 }
		command = { type = chiefofnavy which = 19 }
		command = { type = chiefofair which = 20 }
		command = { type = setflag  which = Hitler_Assasinated } # flag for german events
		command = { type = sleepevent which = 9600002 } #failed assassination
		}
}


#####################################################################
# Pre-WW2 Attempted Putsch of German High Command/Hitler survives
######################################################################### 

event = {
	id = 9600002
	random = no
	country = GER

	trigger = {
		government = fascist
		minister = 1 # AH alive
		dissent = 15 # lowered due to good AI dissent management
		random = 25
		atwar = yes

		exists = FRA
		OR = {
			event = 9600003 #Rhineland remilitarisation French DOW
			AND = { 	#Fall Grun
				war = { country = CZE country = GER }
				alliance = { country = CZE country = ENG }
				}
			}
		}

	name = "EVT_2026_NAME"
	desc = "EVT_2026_DESC"
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 7 # Check for trigger conditions every seven days
	deathdate = { day = 30 month = august year = 1939 }

	action_a = {
		name = "Purge the traitors!!" #
		# leaders
		command = { type = sleepleader which = -2 } #
		command = { type = sleepleader which = -2 } #
		command = { type = sleepleader which = -2 } # 
		command = { type = sleepleader which = -2 } # 
		command = { type = sleepleader which = -2 } # 
		command = { type = sleepleader which = 330 } # von Witzleben
		command = { type = sleepleader which = 109 } # Halder
		command = { type = sleepleader which = 133 } # Hoepner
		command = { type = sleepleader which = 508 } # General Wagner
		command = { type = sleepleader which = 320 } # General von Stülpnagel
		command = { type = sleepleader which = -1 } # 
		command = { type = sleepleader which = -1 } # 

		# ministers
		command = { type = sleepminister which = 6 } # Canaris
		command = { type = sleepminister which = 7 } # Ludwig Beck
		command = { type = sleepminister which = 11 } # Ludwig Beck
		command = { type = sleepminister which = 16 } # Canaris
		
		command = { type = sleepminister which = 18 } # Generaloberst Hoepner
		command = { type = sleepminister which = 88 } # Generaloberst Hoepner
		command = { type = sleepminister which = 90 } # Halder
		command = { type = sleepminister which = 17 } # Erwin von Witzleben
		command = { type = sleepminister which = 101 } # Erwin von Witzleben

		# Appoint a new Head of Military Intelligence and Chief of Staff to avoid blanks
		command = { type = ministerofintelligence which = 85 } # Ernst Kaltenbrunner
		command = { type = chiefofstaff which = 95 } # Heinz Guderian

		command = { type = dissent value = 15 }
		command = { type = sleepevent which = 9600001 } # assassination
		}
}

#Germany Rhineland Reoccupation -> French DOW effects

event = { 
	id = 9600003
	random = no
	country = GER
	
	trigger = {
		
		OR = {
			#AI France vs either AI Germany or Human Germany  
			NOT = { flag = ger_global_fra_HumanPlayer }	#AI France 
			
			#Eligible for MP			
			AND = {
				ai = no  				#Human Germany vs.  
				flag = ger_global_fra_HumanPlayer	#Human France 
			}
		}

		event = 2000 # Reoccupation of the Rhineland		
		
		AND = { 
			#French DOW due to Rhineland Remilitarisation /432011A
			event = 432011 
			NOT = {event = 172402 }
		}
	
	}
	

	name = "Plot to Overthrow Hitler"
	desc = ""

	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = september year = 1938 }

	action_a = {
		name = OK
		command = { type = dissent value = 40 }
		
	}
}

#################################################
#Evacuate Nanjing and choose new capital
#################################################

#Move capital to Kunming (1st choice)

event = { 
	id = 9600006
	random = no
	country = CHI
	
	trigger = {
		
		AND = {
			flag = chi_global_pan_HumanPlayer 	#Human Japan vs.
			ai = yes	 			#AI NatChi
		}

		NOT = { event = 4100 } #Nanking Massacre (Don't move capital twice)

		war = { country = PAN country = CHI }
		control = { province = 1695 data = CHI } #Nanjing still NatChi controlled 
		control = { province = 1611 data = CHI } #Kunming still NatChi controlled 

		
		OR = {
			#Option 1: Japanese closing in on capital
			
			#From North
			AND = {
				control = { province = 1693 data = PAN } #Zhengzhou
				control = { province = 1694 data = PAN } #Huainan
				control = { province = 1699 data = PAN } #Nantong
			}	
		
			#From East
			control = { province = 1698 data = PAN } #Shanghai
			
			#From South 
			control = { province = 1711 data = PAN } #Nanchang 
			
			#Option 2: War not going well (i.e. lose ANY of these strategic provinces)
			
			#Southern China
			control = { province = 1710 data = PAN } #Huangshi
			control = { province = 1709 data = PAN } #Shaoguan
			control = { province = 1706 data = PAN } #Changsha
			control = { province = 1707 data = PAN } #Hengyang
			control = { province = 1708 data = PAN } #Guilin
			
			#Western China
			control = { province = 1692 data = PAN } #Wuhan
			control = { province = 1691 data = PAN } #Xiangfan
			control = { province = 1617 data = PAN } #Xi'an
			control = { province = 1573 data = PAN } #Wudu	
		}		
	}
	
	name = "Evacuate Nanjing and set up wartime capital"
	desc = "After the rapid Japanese advance to the outskirts of Nanjing in December 1937, the Chinese government decided to evacuate the city. Historically, this occurred following the fall of Nanking and the lack of intervention from the Nine-Power Treaty."
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 30 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = september year = 1947 }

	action_a = {
		name = "OK"
		command = { type = capital which = 1611 } #Kunming
		command = { type = sleepevent which = 9600007 }	#Chongqing capital (2nd choice)	
	}
}

#Move capital to Chongqing (2nd choice)

event = { 
	id = 9600007
	random = no
	country = CHI
	
	trigger = {
		
		AND = {
			flag = chi_global_pan_HumanPlayer	 #Human Japan vs.
			ai = yes				 #AI NatChi
		}

		NOT = { event = 4100 } #Nanking Massacre (Don't move capital twice)

		war = { country = PAN country = CHI }
		control = { province = 1695 data = CHI } #Nanjing still NatChi controlled 
		control = { province = 1616 data = CHI } #Chongqing still NatChi controlled 
		control = { province = 1611 data = PAN } #Kunming (1st choice for capital) captured by Japanese
		

		OR = {
			#Option 1: Japanese closing in on capital

			#From North
			AND = {
				control = { province = 1693 data = PAN } #Zhengzhou
				control = { province = 1694 data = PAN } #Huainan
				control = { province = 1699 data = PAN } #Nantong
			}	
		
			#From East
			control = { province = 1698 data = PAN } #Shanghai
			
			#From South 
			control = { province = 1711 data = PAN } #Nanchang 
		
			#Option 2: War not going well (i.e. lose ANY of these strategic provinces)
			
			#Southern China
			control = { province = 1710 data = PAN } #Huangshi
			control = { province = 1709 data = PAN } #Shaoguan
			control = { province = 1706 data = PAN } #Changsha
			control = { province = 1707 data = PAN } #Hengyang
			control = { province = 1708 data = PAN } #Guilin
			
			#Western China
			control = { province = 1692 data = PAN } #Wuhan

			#control = { province = 1691 data = PAN } #Xiangfan
			#control = { province = 1617 data = PAN } #Xi'an
			#control = { province = 1573 data = PAN } #Wudu	
		}		
	}
	
	name = "Evacuate Nanjing and set up wartime capital"
	desc = "After the rapid Japanese advance to the outskirts of Nanjing in December 1937, the Chinese government decided to evacuate the city. Historically, this occurred following the fall of Nanking and the lack of intervention from the Nine-Power Treaty."
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 30 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = september year = 1947 }

	action_a = {
		name = "OK"
		command = { type = capital which = 1616 } #Chongqing
		command = { type = sleepevent which = 9600006 }	#Kunming capital (1st choice)
	}
}

###################

#960004-5, 8-10 Open
#960004
#French interference in SCW by humans 2801B to avoid dissent penalty
#command = { type = dissent value = 5 } 

##############################################3
#Combine wars if Japan and Germany are fighting the Allies/USA separately 
################################################

event = { 
	id = 9600011
	random = no
	country = GER
	
	trigger = {
		ai = no #Human Germany
		
		OR = {
			war = { country = PAN country = USA } #Japan DOWs USA
			war = { country = PAN country = ENG } 
		}
	
		OR = {  
			war = { country = GER country = ENG }
			war = { country = GER country = USA }
		}
	
	}
	
	name = "Germany Confirms its Alliance with Imperial Japan"
	desc = ""

	style = 0

	date = { day = 1 month = december year = 1941 }
	offset = 7 # Check for trigger conditions every 30 days
	deathdate = { day = 1 month = may year = 1945 }

	action_a = {
		name = OK
		command = { type = alliance which = PAN }
	}
}

################################################################
# (Human only) Germany 3 Strikes Rule (beg. 1936 - end of 1940)
################################################################

event = {
	id = 9600020 
	random = no
	country = GER

	# Triggered by GER 1500003A/B/C

	name = "3 Strikes Rule"
	desc = "This rule is to get a more historical game. It gives additional punishment to players, who consistently choose ahistorical options in events. Each calendar year (Jan. 1-Dec. 30), a player can make ahistorical choices 2 times. The 3rd time and each additional time after (until end of that year), they are punished in different ways (dissent, deleted units, etc). At the end of each year, the 3 strike rule resets to 0."
	style = 0

	action_a = {
		name = "Enable 3 Strikes Rule"
		command = { type = setflag which = ger_counter0 }
		command = { type = clrflag which = ger_strike1  }
	}
	action_b = {
		name = "Disable 3 Strikes Rule"
		command = { type = sleepevent  which = 9600021 }  #Germany Strike 1
		command = { type = sleepevent  which = 9600022 }  #Germany Strike 2
		command = { type = clrflag which = ger_counter0 }
		command = { type = clrflag which = ger_strike1  }
	}
}

#Andris: events 9600021 and 9600022 work fine, but commented out to completely disable 3 Strikes Rule in CORE v0.88
#
#event = {
#	id = 9600021 
#	random = no
#	country = GER
#	persistent = yes
#
#	# Triggered by multiple events, multiple times.
#
#	name = "Strike 1"
#	desc = "You get 1 strike for choosing an ahistorical option."
#	style = 0
#
#	action_a = {
#		name = "OK"
#		command = { type = setflag which = ger_strike1 }
#		
#	}
#	
#}
#
#event = {
#	id = 9600022 
#	random = no
#	country = GER
#	persistent = yes
#
#	# Triggered by multiple events, multiple times.
#	# Andris: Note this has not been implemented yet, but appears to require adding 26 events/yr
#
#	name = "Strike 2"
#	desc = "You get 2 strikes for choosing an ahistorical option."
#	style = 0
#
#	action_a = {
#		name = "OK"
#		command = { type = setflag which = ger_strike2 }
#	}
#	
#}

event = { 
	id = 9600025
	random = no
	country = GER
	
	trigger = {
		ai = no #Human Germany
		
		flag = ger_strike1
		flag = ger_counter0
		
	}
	
	name = AI_EVENT
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1936 }

	action_a = {
		name = OK
		command = { type = clrflag which = ger_counter0 }
		command = { type = setflag which = ger_counter1 }
		command = { type = clrflag which = ger_strike1  }
	}
}

event = { 
	id = 9600026
	random = no
	country = GER
	
	trigger = {
		ai = no #Human Germany
		
		flag = ger_strike1
		flag = ger_counter1
		
	}
	
	name = AI_EVENT
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1936 }

	action_a = {
		name = OK
		command = { type = clrflag which = ger_counter1 }
		command = { type = setflag which = ger_counter2 }
		command = { type = clrflag which = ger_strike1  }
	}
}

event = { 
	id = 9600027
	random = no
	country = GER
	
	trigger = {
		ai = no #Human Germany
		
		flag = ger_strike1
		flag = ger_counter2
		
	}
	
	name = AI_EVENT
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1936 }

	action_a = {
		name = OK
		command = { type = clrflag which = ger_counter2 }
		command = { type = setflag which = ger_counter3 }
		command = { type = clrflag which = ger_strike1  }
	}
}

event = { 
	id = 9600028
	random = no
	country = GER
	
	trigger = {
		ai = no #Human Germany
		
		flag = ger_strike1
		flag = ger_counter3
		
	}
	
	name = AI_EVENT
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1936 }

	action_a = {
		name = OK
		command = { type = clrflag which = ger_counter3 }
		command = { type = setflag which = ger_counter4 }
		command = { type = clrflag which = ger_strike1  }
	}
}

event = { 
	id = 9600029
	random = no
	country = GER
	
	trigger = {
		ai = no #Human Germany
		
		flag = ger_strike1
		flag = ger_counter4
		
	}
	
	name = AI_EVENT
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1936 }

	action_a = {
		name = OK
		command = { type = clrflag which = ger_counter4 }
		command = { type = setflag which = ger_counter5 }
		command = { type = clrflag which = ger_strike1  }
	}
}


event = { 
	id = 9600030
	random = no
	country = GER
	
	trigger = {
		ai = no #Human Germany
		
		flag = ger_strike1
		flag = ger_counter5
		
	}
	
	name = AI_EVENT
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1936 }

	action_a = {
		name = OK
		command = { type = clrflag which = ger_counter5 }
		command = { type = setflag which = ger_counter6 }
		command = { type = clrflag which = ger_strike1  }
	}
}

event = { 
	id = 9600074
	random = no
	country = GER
	
	#Reset 3 strike rule

	trigger = {
		ai = no #Human Germany	
	}
	
	name = AI_EVENT
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1937 }
	offset = 1 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1937 }

	action_a = {
		name = "Reset 3 strike rule"
		command = { type = setflag which = ger_counter0 }
		command = { type = clrflag which = ger_counter1 }
		command = { type = clrflag which = ger_counter2 }
		command = { type = clrflag which = ger_counter3 }
		command = { type = clrflag which = ger_counter4 }
		command = { type = clrflag which = ger_counter5 }
		command = { type = clrflag which = ger_counter6 }
		command = { type = clrflag which = ger_strike1  }
	}
}



event = { 
	id = 9600075
	random = no
	country = GER
	
	trigger = {
		ai = no #Human Germany
		
		flag = ger_strike1
		flag = ger_counter0
		
	}
	
	name = AI_EVENT
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1937 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1937 }

	action_a = {
		name = OK
		command = { type = clrflag which = ger_counter0 }
		command = { type = setflag which = ger_counter1 }
		command = { type = clrflag which = ger_strike1  }
	}
}

event = { 
	id = 9600076
	random = no
	country = GER
	
	trigger = {
		ai = no #Human Germany
		
		flag = ger_strike1
		flag = ger_counter1
		
	}
	
	name = AI_EVENT
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1937 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1937 }

	action_a = {
		name = OK
		command = { type = clrflag which = ger_counter1 }
		command = { type = setflag which = ger_counter2 }
		command = { type = clrflag which = ger_strike1  }
	}
}

event = { 
	id = 9600077
	random = no
	country = GER
	
	trigger = {
		ai = no #Human Germany
		
		flag = ger_strike1
		flag = ger_counter2
		
	}
	
	name = AI_EVENT
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1937 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1937 }

	action_a = {
		name = OK
		command = { type = clrflag which = ger_counter2 }
		command = { type = setflag which = ger_counter3 }
		command = { type = clrflag which = ger_strike1  }
	}
}

event = { 
	id = 9600078
	random = no
	country = GER
	
	trigger = {
		ai = no #Human Germany
		
		flag = ger_strike1
		flag = ger_counter3
		
	}
	
	name = AI_EVENT
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1937 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1937 }

	action_a = {
		name = OK
		command = { type = clrflag which = ger_counter3 }
		command = { type = setflag which = ger_counter4 }
		command = { type = clrflag which = ger_strike1  }
	}
}

event = { 
	id = 9600079
	random = no
	country = GER
	
	trigger = {
		ai = no #Human Germany
		
		flag = ger_strike1
		flag = ger_counter4
		
	}
	
	name = AI_EVENT
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1937 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1937 }

	action_a = {
		name = OK
		command = { type = clrflag which = ger_counter4 }
		command = { type = setflag which = ger_counter5 }
		command = { type = clrflag which = ger_strike1  }
	}
}


event = { 
	id = 9600080
	random = no
	country = GER
	
	trigger = {
		ai = no #Human Germany
		
		flag = ger_strike1
		flag = ger_counter5
		
	}
	
	name = AI_EVENT
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1937 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1937 }

	action_a = {
		name = OK
		command = { type = clrflag which = ger_counter5 }
		command = { type = setflag which = ger_counter6 }
		command = { type = clrflag which = ger_strike1  }
	}
}

event = { 
	id = 9600124
	random = no
	country = GER
	
	#Reset 3 strike rule

	trigger = {
		ai = no #Human Germany	
	}
	
	name = AI_EVENT
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1938 }
	offset = 1 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1938 }

	action_a = {
		name = "Reset 3 strike rule"
		command = { type = setflag which = ger_counter0 }
		command = { type = clrflag which = ger_counter1 }
		command = { type = clrflag which = ger_counter2 }
		command = { type = clrflag which = ger_counter3 }
		command = { type = clrflag which = ger_counter4 }
		command = { type = clrflag which = ger_counter5 }
		command = { type = clrflag which = ger_counter6 }
		command = { type = clrflag which = ger_strike1  }
	}
}



event = { 
	id = 9600125
	random = no
	country = GER
	
	trigger = {
		ai = no #Human Germany
		
		flag = ger_strike1
		flag = ger_counter0
		
	}
	
	name = AI_EVENT
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1938 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1938 }

	action_a = {
		name = OK
		command = { type = clrflag which = ger_counter0 }
		command = { type = setflag which = ger_counter1 }
		command = { type = clrflag which = ger_strike1  }
	}
}

event = { 
	id = 9600126
	random = no
	country = GER
	
	trigger = {
		ai = no #Human Germany
		
		flag = ger_strike1
		flag = ger_counter1
		
	}
	
	name = AI_EVENT
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1938 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1938 }

	action_a = {
		name = OK
		command = { type = clrflag which = ger_counter1 }
		command = { type = setflag which = ger_counter2 }
		command = { type = clrflag which = ger_strike1  }
	}
}

event = { 
	id = 9600127
	random = no
	country = GER
	
	trigger = {
		ai = no #Human Germany
		
		flag = ger_strike1
		flag = ger_counter2
		
	}
	
	name = AI_EVENT
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1938 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1938 }

	action_a = {
		name = OK
		command = { type = clrflag which = ger_counter2 }
		command = { type = setflag which = ger_counter3 }
		command = { type = clrflag which = ger_strike1  }
	}
}

event = { 
	id = 9600128
	random = no
	country = GER
	
	trigger = {
		ai = no #Human Germany
		
		flag = ger_strike1
		flag = ger_counter3
		
	}
	
	name = AI_EVENT
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1938 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1938 }

	action_a = {
		name = OK
		command = { type = clrflag which = ger_counter3 }
		command = { type = setflag which = ger_counter4 }
		command = { type = clrflag which = ger_strike1  }
	}
}

event = { 
	id = 9600129
	random = no
	country = GER
	
	trigger = {
		ai = no #Human Germany
		
		flag = ger_strike1
		flag = ger_counter4
		
	}
	
	name = AI_EVENT
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1938 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1938 }

	action_a = {
		name = OK
		command = { type = clrflag which = ger_counter4 }
		command = { type = setflag which = ger_counter5 }
		command = { type = clrflag which = ger_strike1  }
	}
}


event = { 
	id = 9600130
	random = no
	country = GER
	
	trigger = {
		ai = no #Human Germany
		
		flag = ger_strike1
		flag = ger_counter5
		
	}
	
	name = AI_EVENT
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1938 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1938 }

	action_a = {
		name = OK
		command = { type = clrflag which = ger_counter5 }
		command = { type = setflag which = ger_counter6 }
		command = { type = clrflag which = ger_strike1  }
	}
}

event = { 
	id = 9600174
	random = no
	country = GER
	
	#Reset 3 strike rule

	trigger = {
		ai = no #Human Germany	
	}
	
	name = AI_EVENT
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1939 }
	offset = 1 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1939 }

	action_a = {
		name = "Reset 3 strike rule"
		command = { type = setflag which = ger_counter0 }
		command = { type = clrflag which = ger_counter1 }
		command = { type = clrflag which = ger_counter2 }
		command = { type = clrflag which = ger_counter3 }
		command = { type = clrflag which = ger_counter4 }
		command = { type = clrflag which = ger_counter5 }
		command = { type = clrflag which = ger_counter6 }
		command = { type = clrflag which = ger_strike1  }
	}
}



event = { 
	id = 9600175
	random = no
	country = GER
	
	trigger = {
		ai = no #Human Germany
		
		flag = ger_strike1
		flag = ger_counter0
		
	}
	
	name = AI_EVENT
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1939 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1939 }

	action_a = {
		name = OK
		command = { type = clrflag which = ger_counter0 }
		command = { type = setflag which = ger_counter1 }
		command = { type = clrflag which = ger_strike1  }
	}
}

event = { 
	id = 9600176
	random = no
	country = GER
	
	trigger = {
		ai = no #Human Germany
		
		flag = ger_strike1
		flag = ger_counter1
		
	}
	
	name = AI_EVENT
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1939 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1939 }

	action_a = {
		name = OK
		command = { type = clrflag which = ger_counter1 }
		command = { type = setflag which = ger_counter2 }
		command = { type = clrflag which = ger_strike1  }
	}
}

event = { 
	id = 9600177
	random = no
	country = GER
	
	trigger = {
		ai = no #Human Germany
		
		flag = ger_strike1
		flag = ger_counter2
		
	}
	
	name = AI_EVENT
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1939 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1939 }

	action_a = {
		name = OK
		command = { type = clrflag which = ger_counter2 }
		command = { type = setflag which = ger_counter3 }
		command = { type = clrflag which = ger_strike1  }
	}
}

event = { 
	id = 9600178
	random = no
	country = GER
	
	trigger = {
		ai = no #Human Germany
		
		flag = ger_strike1
		flag = ger_counter3
		
	}
	
	name = AI_EVENT
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1939 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1939 }

	action_a = {
		name = OK
		command = { type = clrflag which = ger_counter3 }
		command = { type = setflag which = ger_counter4 }
		command = { type = clrflag which = ger_strike1  }
	}
}

event = { 
	id = 9600179
	random = no
	country = GER
	
	trigger = {
		ai = no #Human Germany
		
		flag = ger_strike1
		flag = ger_counter4
		
	}
	
	name = AI_EVENT
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1939 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1939 }

	action_a = {
		name = OK
		command = { type = clrflag which = ger_counter4 }
		command = { type = setflag which = ger_counter5 }
		command = { type = clrflag which = ger_strike1  }
	}
}


event = { 
	id = 9600180
	random = no
	country = GER
	
	trigger = {
		ai = no #Human Germany
		
		flag = ger_strike1
		flag = ger_counter5
		
	}
	
	name = AI_EVENT
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1939 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1939 }

	action_a = {
		name = OK
		command = { type = clrflag which = ger_counter5 }
		command = { type = setflag which = ger_counter6 }
		command = { type = clrflag which = ger_strike1  }
	}
}

event = { 
	id = 9600224
	random = no
	country = GER
	
	#Reset 3 strike rule

	trigger = {
		ai = no #Human Germany	
	}
	
	name = AI_EVENT
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1940 }
	offset = 1 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1940 }

	action_a = {
		name = "Reset 3 strike rule"
		command = { type = setflag which = ger_counter0 }
		command = { type = clrflag which = ger_counter1 }
		command = { type = clrflag which = ger_counter2 }
		command = { type = clrflag which = ger_counter3 }
		command = { type = clrflag which = ger_counter4 }
		command = { type = clrflag which = ger_counter5 }
		command = { type = clrflag which = ger_counter6 }
		command = { type = clrflag which = ger_strike1  }
	}
}



event = { 
	id = 9600225
	random = no
	country = GER
	
	trigger = {
		ai = no #Human Germany
		
		flag = ger_strike1
		flag = ger_counter0
		
	}
	
	name = AI_EVENT
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1940 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1940 }

	action_a = {
		name = OK
		command = { type = clrflag which = ger_counter0 }
		command = { type = setflag which = ger_counter1 }
		command = { type = clrflag which = ger_strike1  }
	}
}

event = { 
	id = 9600226
	random = no
	country = GER
	
	trigger = {
		ai = no #Human Germany
		
		flag = ger_strike1
		flag = ger_counter1
		
	}
	
	name = AI_EVENT
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1940 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1940 }

	action_a = {
		name = OK
		command = { type = clrflag which = ger_counter1 }
		command = { type = setflag which = ger_counter2 }
		command = { type = clrflag which = ger_strike1  }
	}
}

event = { 
	id = 9600227
	random = no
	country = GER
	
	trigger = {
		ai = no #Human Germany
		
		flag = ger_strike1
		flag = ger_counter2
		
	}
	
	name = AI_EVENT
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1940 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1940 }

	action_a = {
		name = OK
		command = { type = clrflag which = ger_counter2 }
		command = { type = setflag which = ger_counter3 }
		command = { type = clrflag which = ger_strike1  }
	}
}

event = { 
	id = 9600228
	random = no
	country = GER
	
	trigger = {
		ai = no #Human Germany
		
		flag = ger_strike1
		flag = ger_counter3
		
	}
	
	name = AI_EVENT
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1940 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1940 }

	action_a = {
		name = OK
		command = { type = clrflag which = ger_counter3 }
		command = { type = setflag which = ger_counter4 }
		command = { type = clrflag which = ger_strike1  }
	}
}

event = { 
	id = 9600229
	random = no
	country = GER
	
	trigger = {
		ai = no #Human Germany
		
		flag = ger_strike1
		flag = ger_counter4
		
	}
	
	name = AI_EVENT
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1940 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1940 }

	action_a = {
		name = OK
		command = { type = clrflag which = ger_counter4 }
		command = { type = setflag which = ger_counter5 }
		command = { type = clrflag which = ger_strike1  }
	}
}


event = { 
	id = 9600230
	random = no
	country = GER
	
	trigger = {
		ai = no #Human Germany
		
		flag = ger_strike1
		flag = ger_counter5
		
	}
	
	name = AI_EVENT
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1940 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1940 }

	action_a = {
		name = OK
		command = { type = clrflag which = ger_counter5 }
		command = { type = setflag which = ger_counter6 }
		command = { type = clrflag which = ger_strike1  }
	}
}
