################
#	Tech mod events 1 500 000 series
#
# 1500003-09 Difficulty level events 


###############################################
# 1500010 - Allies establish Dominance over Persia (AI)
###############################################
# REMOVED

##################################################
# 1500011 - Soviet occupation of Persia
# 
##################################################
# REMOVED


# 1500011-19 - Lend Lease USSR events




##################################################
# Difficulty Level Events 
# Germany
##################################################

event = { 
	id = 1500003
	random = no 
	country = GER 

	trigger = { 
		ai = no
	}

	name = CEVTNAME_1500003 
	desc = CEVTDESC_1500003
	style = 0 

	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 5 month = january year = 1936 }

	action_a = { 
		name = CEVTACTA_1500003
		command = { }
		#command = { type = trigger which = 9600020 } # Andris: 3 Strikes Rule (Disabled, as not fully implemented in CORE v0.88)
	} 
	action_b = { 
		name = CEVTACTB_1500003
		command = { type = coalpool value = -10000 }
		command = { type = oilpool value = -5000 }
		command = { type = steelpool value = -10000 }
		command = { type = rubberpool value = -10000 }
		command = { type = supplies value = -10000 }
		command = { type = manpowerpool  value = -200 }
		command = { type = industry which = 559 value = -6 } # Essen
		command = { type = setflag  which = ger_hard }
		command = { type = dissent value = 5 }
		#command = { type = trigger which = 9600020 } # Andris: 3 Strikes Rule (Disabled, as not fully implemented in CORE v0.88)
	}
	action_c = { 
		name = CEVTACTC_1500003
		command = { type = coalpool value = -20000 }
		command = { type = oilpool value = -5000 }
		command = { type = steelpool value = -20000 }
		command = { type = rubberpool value = -10000 }
		command = { type = supplies value = -20000 }
		command = { type = manpowerpool  value = -400 }
		command = { type = industry which = 559 value = -6 } # Essen
		command = { type = industry which = 602 value = -5 } # Berlin
		command = { type = setflag  which = ger_hard }
		command = { type = trigger  which = 1400031 }
		command = { type = trigger  which = 1400032 }
		command = { type = trigger  which = 1400033 }
		command = { type = gain_tech which = 4004 } # HARD C.O.R.E.
		command = { type = sleepevent  which = 1500062 } # Sleep locker
		command = { type = dissent value = 10 }
		#command = { type = trigger which = 9600020 } # Andris: 3 Strikes Rule (Disabled, as not fully implemented in CORE v0.88)
	}
}
##################################################
# Difficulty level programmer
# USA
##################################################

event = { 
	id = 1500004
	random = no 
	country = USA 

	trigger = { 
		ai = no
	}

	name = CEVTNAME_1500003 
	desc = CEVTDESC_1500003
	style = 0 	

	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 5 month = january year = 1936 }

	action_a = { 
		name = CEVTACTA_1500003
		command = { }
	} 
	action_b = { 
		name = CEVTACTB_1500003
		command = { type = coalpool value = -10000 }
		command = { type = oilpool value = -10000 }
		command = { type = steelpool value = -10000 }
		command = { type = rubberpool value = -10000 }
		command = { type = supplies value = -10000 }
		command = { type = manpowerpool  value = -50 }	
		command = { type = industry which = 187 value = -4 }
		command = { type = industry which = 188 value = -3 }
		command = { type = setflag  which = usa_hard }
		command = { type = dissent value = 5 }
	}
	action_c = { 
		name = CEVTACTC_1500003
		command = { type = coalpool value = -20000 }
		command = { type = oilpool value = -20000 }
		command = { type = steelpool value = -20000 }
		command = { type = rubberpool value = -20000 }
		command = { type = supplies value = -20000 }
		command = { type = manpowerpool  value = -50 }
		command = { type = industry which = 187 value = -6 }
		command = { type = industry which = 188 value = -5 }
		command = { type = industry which = 177 value = -5 }
		command = { type = setflag  which = usa_hard }
		command = { type = trigger  which = 1400034 }
		command = { type = trigger  which = 1400035 }
		command = { type = trigger  which = 1400036 }
		command = { type = gain_tech which = 4004 } # HARD C.O.R.E.
		command = { type = sleepevent  which = 1500158 } # Sleep locker
		command = { type = dissent value = 10 }
	}
}
##################################################
# Difficulty level programmer
# UK
##################################################

event = { 
	id = 1500005
	random = no 
	country = ENG 

	trigger = { 
		ai = no
	}

	name = CEVTNAME_1500003 
	desc = CEVTDESC_1500003
	style = 0 

	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 5 month = january year = 1936 }

	action_a = { 
		name = CEVTACTA_1500003
		command = { }
	} 
	action_b = { 
		name = CEVTACTB_1500003
		command = { type = coalpool value = -10000 }
		command = { type = oilpool value = -10000 }
		command = { type = steelpool value = -10000 }
		command = { type = rubberpool value = -10000 }
		command = { type = supplies value = -10000 }
		command = { type = manpowerpool  value = -40 }
		command = { type = industry which = 489 value = -2 } # Manchester
		command = { type = industry which = 499 value = -3 } # London
		command = { type = setflag  which = uk_hard }
		command = { type = dissent value = 5 }
	}
	action_c = { 
		name = CEVTACTC_1500003
		command = { type = coalpool value = -20000 }
		command = { type = oilpool value = -10000 }
		command = { type = steelpool value = -20000 }
		command = { type = rubberpool value = -20000 }
		command = { type = supplies value = -20000 }
		command = { type = manpowerpool  value = -40 }
		command = { type = industry which = 489 value = -5 } # Manchester
		command = { type = industry which = 499 value = -6 } # London
		command = { type = setflag  which = uk_hard }
		command = { type = trigger  which = 1400037 }
		command = { type = trigger  which = 1400038 }
		command = { type = trigger  which = 1400039 }
		command = { type = gain_tech which = 4004 } # HARD C.O.R.E.
		command = { type = sleepevent  which = 1500154 } # Sleep locker
		command = { type = dissent value = 10 }
	}
}
##################################################
# Difficulty level programmer
# USSR
##################################################

event = { 
	id = 1500006
	random = no 
	country = SOV 

	trigger = { 
		ai = no
	}

	name = CEVTNAME_1500003 
	desc = CEVTDESC_1500003
	style = 0 

	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 5 month = january year = 1936 }

	action_a = { 
		name = CEVTACTA_1500003
		command = { }
	} 
	action_b = { 
		name = CEVTACTB_1500003
		command = { type = coalpool value = -10000 }
		command = { type = oilpool value = -10000 }
		command = { type = steelpool value = -10000 }
		command = { type = rubberpool value = -10000 }
		command = { type = supplies value = -10000 }
		command = { type = manpowerpool  value = -2000 }
		command = { type = industry which = 788 value = -4 } # Leningrad
		command = { type = industry which = 1225 value = -4 } # Stalingrad
		command = { type = setflag  which = sov_hard }
		command = { type = dissent value = 5 }
	}
	action_c = { 
		name = CEVTACTC_1500003
		command = { type = coalpool value = -20000 }
		command = { type = oilpool value = -20000 }
		command = { type = steelpool value = -20000 }
		command = { type = rubberpool value = -10000 }
		command = { type = supplies value = -20000 }
		command = { type = manpowerpool  value = -2000 }
		command = { type = industry which = 846 value = -5 } # Moscow
		command = { type = industry which = 788 value = -4 } # Leningrad
		command = { type = industry which = 1225 value = -4 } # Stalingrad
		command = { type = setflag  which = sov_hard }
		command = { type = trigger  which = 1400040 }
		command = { type = trigger  which = 1400041 }
		command = { type = trigger  which = 1400042 }
		command = { type = gain_tech which = 4004 } # HARD C.O.R.E.
		command = { type = sleepevent  which = 1500138 } # Sleep locker
		command = { type = dissent value = 10 }
	}
}
##################################################
# Difficulty level programmer
# Italy
##################################################

event = { 
	id = 1500007
	random = no 
	country = ITA 

	trigger = { 
		ai = no
	}

	name = CEVTNAME_1500003 
	desc = CEVTDESC_1500003
	style = 0 

	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 5 month = january year = 1936 }

	action_a = { 
		name = CEVTACTA_1500003
		command = { }
	} 
	action_b = { 
		name = CEVTACTB_1500003
		command = { type = coalpool value = -10000 }
		command = { type = oilpool value = -2000 }
		command = { type = steelpool value = -5000 }
		command = { type = rubberpool value = -5000 }
		command = { type = supplies value = -10000 }
		command = { type = manpowerpool  value = -40 }
		command = { type = industry which = 908 value = -5 } # Rome
		command = { type = setflag  which = ita_hard }
		command = { type = dissent value = 5 }
	}
	action_c = { 
		name = CEVTACTC_1500003
		command = { type = coalpool value = -20000 }
		command = { type = oilpool value = -2000 }
		command = { type = steelpool value = -5000 }
		command = { type = rubberpool value = -5000 }
		command = { type = supplies value = -10000 }
		command = { type = manpowerpool  value = -40 }
		command = { type = industry which = 908 value = -6 } # Rome
		command = { type = setflag  which = ita_hard }
		command = { type = trigger  which = 1400043 }
		command = { type = trigger  which = 1400044 }
		command = { type = trigger  which = 1400045 }
		command = { type = gain_tech which = 4004 } # HARD C.O.R.E.
		command = { type = sleepevent  which = 1500082 } # Sleep locker
		command = { type = dissent value = 10 }
	}
}

##################################################
# Difficulty level programmer
# France
##################################################

event = { 
	id = 1500008
	random = no 
	country = FRA 

	trigger = { 
		ai = no
	}

	name = CEVTNAME_1500003 
	desc = CEVTDESC_1500003
	style = 0 

	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 5 month = january year = 1936 }

	action_a = { 
		name = CEVTACTA_1500003
		command = { }
	} 
	action_b = { 
		name = CEVTACTB_1500003
		command = { type = coalpool value = -15000 }
		command = { type = oilpool value = -8000 }
		command = { type = steelpool value = -5000 }
		command = { type = rubberpool value = -8000 }
		command = { type = supplies value = -8000 }
		command = { type = manpowerpool  value = -40 }
		command = { type = industry which = 527 value = -5 } # Paris
		command = { type = setflag  which = fra_hard }
		command = { type = dissent value = 5 }
	}
	action_c = { 
		name = CEVTACTC_1500003
		command = { type = coalpool value = -20000 }
		command = { type = oilpool value = -5000 }
		command = { type = steelpool value = -20000 }
		command = { type = rubberpool value = -10000 }
		command = { type = supplies value = -10000 }
		command = { type = manpowerpool  value = -40 }
		command = { type = industry which = 527 value = -5 } # Paris
		command = { type = setflag  which = fra_hard }
		command = { type = trigger  which = 1400046 }
		command = { type = trigger  which = 1400047 }
		command = { type = trigger  which = 1400048 }
		command = { type = gain_tech which = 4004 } # HARD C.O.R.E.
		command = { type = sleepevent  which = 1500060 } # Sleep locker
		command = { type = dissent value = 10 }
	}
}

##################################################
# Difficulty level programmer
# Japan
##################################################

event = { 
	id = 1500009
	random = no 
	country = PAN 

	trigger = { 
		ai = no
	}

	name = CEVTNAME_1500003 
	desc = CEVTDESC_1500003
	style = 0 

	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 5 month = january year = 1936 }

	action_a = { 
		name = CEVTACTA_1500003
		command = { }
	} 
	action_b = { 
		name = CEVTACTB_1500003
		command = { type = coalpool value = -15000 }
		command = { type = oilpool value = -4000 }
		command = { type = steelpool value = -15000 }
		command = { type = rubberpool value = -4000 }
		command = { type = supplies value = -8000 }
		command = { type = manpowerpool  value = -30 }
		command = { type = industry which = 1822 value = -5 } # Tokyo
		command = { type = setflag  which = jap_hard }
		command = { type = dissent value = 5 }
	}
	action_c = { 
		name = CEVTACTC_1500003
		command = { type = coalpool value = -20000 }
		command = { type = oilpool value = -5000 }
		command = { type = steelpool value = -20000 }
		command = { type = rubberpool value = -5000 }
		command = { type = supplies value = -10000 }
		command = { type = manpowerpool  value = -30 }
		command = { type = industry which = 1822 value = -6 } # Tokyo
		command = { type = setflag  which = jap_hard }
		command = { type = trigger  which = 1400049 }
		command = { type = trigger  which = 1400050 }
		command = { type = trigger  which = 1400051 }
		command = { type = gain_tech which = 4004 } # HARD C.O.R.E.
		command = { type = sleepevent  which = 1500084 } # Sleep locker
		command = { type = dissent value = 10 }
	}
}

#######################################################################################
# CORE startup events (1500011-1500166)
# AI technology tree or Human player technology tree
# Note: Japan (PAN)/Panama (JAP) switch and Albania (SAL) / Salvador (ALB) switch 
#######################################################################################

#Albania

event = { 
	id = 1500011
	random = no
	country = SAL
	trigger = { ai = yes } 

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500012 } # Sleep human event
	}
}

event = { 
	id = 1500012
	random = no
	country = SAL

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Argentina

event = { 
	id = 1500013
	random = no
	country = ARG
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500014 } # Sleep human event
	}
}

event = { 
	id = 1500014
	random = no
	country = ARG

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Austria

event = { 
	id = 1500015
	random = no
	country = AUS
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500016 } # Sleep human event
	}
}

event = { 
	id = 1500016
	random = no
	country = AUS

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Australia

event = { 
	id = 1500017
	random = no
	country = AST
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500018 } # Sleep human event
	}
}

event = { 
	id = 1500018
	random = no
	country = AST

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Belgium

event = { 
	id = 1500019
	random = no
	country = BEL
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500020 } # Sleep human event
	}
}

event = { 
	id = 1500020
	random = no
	country = BEL

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Bhutan

event = { 
	id = 1500021
	random = no
	country = BHU
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500022 } # Sleep human event
	}
}

event = { 
	id = 1500022
	random = no
	country = BHU

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Bolivia

event = { 
	id = 1500023
	random = no
	country = BOL
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500024 } # Sleep human event
	}
}

event = { 
	id = 1500024
	random = no
	country = BOL

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Brasil

event = { 
	id = 1500025
	random = no
	country = BRA
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500026 } # Sleep human event
	}
}

event = { 
	id = 1500026
	random = no
	country = BRA

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Bulgaria

event = { 
	id = 1500027
	random = no
	country = BUL
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500028 } # Sleep human event
	}
}

event = { 
	id = 1500028
	random = no
	country = BUL

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Canada

event = { 
	id = 1500029
	random = no
	country = CAN
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500030 } # Sleep human event
	}
}

event = { 
	id = 1500030
	random = no
	country = CAN

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Chile

event = { 
	id = 1500031
	random = no
	country = CHL
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500032 } # Sleep human event
	}
}

event = { 
	id = 1500032
	random = no
	country = CHL

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Nationalist China

event = { 
	id = 1500033
	random = no
	country = CHI
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500034 } # Sleep human event
	}
}

event = { 
	id = 1500034
	random = no
	country = CHI

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Columbia

event = { 
	id = 1500035
	random = no
	country = COL
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500036 } # Sleep human event
	}
}

event = { 
	id = 1500036
	random = no
	country = COL

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Communist China

event = { 
	id = 1500037
	random = no
	country = CHC
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500038 } # Sleep human event
	}
}

event = { 
	id = 1500038
	random = no
	country = CHC

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Costa Rica

event = { 
	id = 1500039
	random = no
	country = COS
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500040 } # Sleep human event
	}
}

event = { 
	id = 1500040
	random = no
	country = COS

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Cuba

event = { 
	id = 1500041
	random = no
	country = CUB
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500042 } # Sleep human event
	}
}

event = { 
	id = 1500042
	random = no
	country = CUB

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Czechoslovakia

event = { 
	id = 1500043
	random = no
	country = CZE
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500044 } # Sleep human event
	}
}

event = { 
	id = 1500044
	random = no
	country = CZE

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Denmark

event = { 
	id = 1500045
	random = no
	country = DEN
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500046 } # Sleep human event
	}
}

event = { 
	id = 1500046
	random = no
	country = DEN

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Dominican Republic

event = { 
	id = 1500047
	random = no
	country = DOM
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500048 } # Sleep human event
	}
}

event = { 
	id = 1500048
	random = no
	country = DOM

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Ecuador

event = { 
	id = 1500049
	random = no
	country = ECU
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500050 } # Sleep human event
	}
}

event = { 
	id = 1500050
	random = no
	country = ECU

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Egypt

event = { 
	id = 1500051
	random = no
	country = EGY
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500052 } # Sleep human event
	}
}

event = { 
	id = 1500052
	random = no
	country = EGY

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Estonia

event = { 
	id = 1500053
	random = no
	country = EST
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500054 } # Sleep human event
	}
}

event = { 
	id = 1500054
	random = no
	country = EST

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Ethiopia

event = { 
	id = 1500055
	random = no
	country = ETH
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500056 } # Sleep human event
	}
}

event = { 
	id = 1500056
	random = no
	country = ETH

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Finland

event = { 
	id = 1500057
	random = no
	country = FIN
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500058 } # Sleep human event
	}
}

event = { 
	id = 1500058
	random = no
	country = FIN

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#France

event = { 
	id = 1500059
	random = no
	country = FRA
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500060 } # Sleep human event
	}
}

event = { 
	id = 1500060
	random = no
	country = FRA

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Germany

event = { 
	id = 1500061
	random = no
	country = GER
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500062 } # Sleep human event
	}
}

event = { 
	id = 1500062
	random = no
	country = GER

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Greece

event = { 
	id = 1500063
	random = no
	country = GRE
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500064 } # Sleep human event
	}
}

event = { 
	id = 1500064
	random = no
	country = GRE

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Guatemala

event = { 
	id = 1500065
	random = no
	country = GUA
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500066 } # Sleep human event
	}
}

event = { 
	id = 1500066
	random = no
	country = GUA

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Haiti

event = { 
	id = 1500067
	random = no
	country = HAI
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500068 } # Sleep human event
	}
}

event = { 
	id = 1500068
	random = no
	country = HAI

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Netherlands

event = { 
	id = 1500069
	random = no
	country = HOL
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500070 } # Sleep human event
	}
}

event = { 
	id = 1500070
	random = no
	country = HOL

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Honduras

event = { 
	id = 1500071
	random = no
	country = HON
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500072 } # Sleep human event
	}
}

event = { 
	id = 1500072
	random = no
	country = HON

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Hungary

event = { 
	id = 1500073
	random = no
	country = HUN
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500074 } # Sleep human event
	}
}

event = { 
	id = 1500074
	random = no
	country = HUN

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Inner Mongolia

event = { 
	id = 1500075
	random = no
	country = U03
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500076 } # Sleep human event
	}
}

event = { 
	id = 1500076
	random = no
	country = U03

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Ireland

event = { 
	id = 1500077
	random = no
	country = IRE
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500078 } # Sleep human event
	}
}

event = { 
	id = 1500078
	random = no
	country = IRE

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Iraq

event = { 
	id = 1500079
	random = no
	country = IRQ
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500080 } # Sleep human event
	}
}

event = { 
	id = 1500080
	random = no
	country = IRQ

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Italy

event = { 
	id = 1500081
	random = no
	country = ITA
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500082 } # Sleep human event
	}
}

event = { 
	id = 1500082
	random = no
	country = ITA

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Japan

event = { 
	id = 1500083
	random = no
	country = PAN
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = gain_tech which = 4301 } # conversion
	command = { type = gain_tech which = 4302 } # conversion
	command = { type = gain_tech which = 4303 } # conversion
	command = { type = sleepevent which = 1500084 } # Sleep human event
	command = { type = sleepevent which = 952003 } # CHC uprising
	command = { type = sleepevent which = 952004 } # CHC uprising
	command = { type = sleepevent which = 952005 } # CHC uprising
	command = { type = sleepevent which = 952006 } # CHC uprising
	command = { type = sleepevent which = 952007 } # CHC uprising
	command = { type = sleepevent which = 952008 } # CHC uprising
	command = { type = sleepevent which = 952009 } # CHC uprising
	command = { type = sleepevent which = 952010 } # CHC uprising
	command = { type = sleepevent which = 952011 } # CHC uprising
	command = { type = sleepevent which = 952012 } # CHC uprising
	command = { type = sleepevent which = 952013 } # CHC uprising
	command = { type = sleepevent which = 952014 } # CHC uprising
	command = { type = sleepevent which = 952015 } # CHC uprising
	command = { type = sleepevent which = 952016 } # CHC uprising
	command = { type = sleepevent which = 952017 } # CHC uprising
	command = { type = sleepevent which = 952018 } # CHC uprising
	command = { type = sleepevent which = 952019 } # CHC uprising
	command = { type = sleepevent which = 952020 } # CHC uprising
	command = { type = sleepevent which = 952021 } # CHC uprising
	command = { type = sleepevent which = 952022 } # CHC uprising
	command = { type = sleepevent which = 952023 } # CHC uprising
	command = { type = sleepevent which = 952024 } # CHC uprising
	command = { type = sleepevent which = 952025 } # CHC uprising
	command = { type = sleepevent which = 952026 } # CHC uprising
	command = { type = sleepevent which = 952027 } # CHC uprising
	command = { type = sleepevent which = 952028 } # CHC uprising
	command = { type = sleepevent which = 952029 } # CHC uprising
	command = { type = sleepevent which = 952030 } # CHC uprising
	command = { type = sleepevent which = 952031 } # CHC uprising
	command = { type = sleepevent which = 952032 } # CHC uprising
	#command = { type = convoy which = 1822 value = 1899 when = 10 }	
}
}

event = { 
	id = 1500084
	random = no
	country = PAN

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Latvia

event = { 
	id = 1500085
	random = no
	country = LAT
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500086 } # Sleep human event
	}
}

event = { 
	id = 1500086
	random = no
	country = LAT

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Lebanon

event = { 
	id = 1500087
	random = no
	country = LEB
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500088 } # Sleep human event
	}
}

event = { 
	id = 1500088
	random = no
	country = LEB

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Liberia

event = { 
	id = 1500089
	random = no
	country = LIB
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500090 } # Sleep human event
	}
}

event = { 
	id = 1500090
	random = no
	country = LIB

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Lithuania

event = { 
	id = 1500091
	random = no
	country = LIT
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500092 } # Sleep human event
	}
}

event = { 
	id = 1500092
	random = no
	country = LIT

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Luxembourg

event = { 
	id = 1500093
	random = no
	country = LUX
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500094 } # Sleep human event
	}
}

event = { 
	id = 1500094
	random = no
	country = LUX

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Manchukuo

event = { 
	id = 1500095
	random = no
	country = MAN
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500096 } # Sleep human event
	}
}

event = { 
	id = 1500096
	random = no
	country = MAN

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Mexico

event = { 
	id = 1500097
	random = no
	country = MEX
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500098 } # Sleep human event
	}
}

event = { 
	id = 1500098
	random = no
	country = MEX

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Mongolia

event = { 
	id = 1500099
	random = no
	country = MON
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500100 } # Sleep human event
	}
}

event = { 
	id = 1500100
	random = no
	country = MON

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Nepal

event = { 
	id = 1500101
	random = no
	country = NEP
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500102 } # Sleep human event
	}
}

event = { 
	id = 1500102
	random = no
	country = NEP

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#New Zealand

event = { 
	id = 1500103
	random = no
	country = NZL
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500104 } # Sleep human event
	}
}

event = { 
	id = 1500104
	random = no
	country = NZL

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Nicaragua

event = { 
	id = 1500105
	random = no
	country = NIC
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500106 } # Sleep human event
	}
}

event = { 
	id = 1500106
	random = no
	country = NIC

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Norway

event = { 
	id = 1500107
	random = no
	country = NOR
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500108 } # Sleep human event
	}
}

event = { 
	id = 1500108
	random = no
	country = NOR

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Oman

event = { 
	id = 1500109
	random = no
	country = OMN
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500110 } # Sleep human event
	}
}

event = { 
	id = 1500110
	random = no
	country = OMN

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Panama

event = { 
	id = 1500111
	random = no
	country = JAP
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500112 } # Sleep human event
	}
}

event = { 
	id = 1500112
	random = no
	country = JAP

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Paraguay

event = { 
	id = 1500113
	random = no
	country = PAR
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500114 } # Sleep human event
	}
}

event = { 
	id = 1500114
	random = no
	country = PAR

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Persia

event = { 
	id = 1500115
	random = no
	country = PER
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500116 } # Sleep human event
	}
}

event = { 
	id = 1500116
	random = no
	country = PER

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Peru

event = { 
	id = 1500117
	random = no
	country = PRU
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500118 } # Sleep human event
	}
}

event = { 
	id = 1500118
	random = no
	country = PRU

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Philippines

event = { 
	id = 1500119
	random = no
	country = PHI
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500120 } # Sleep human event
	}
}

event = { 
	id = 1500120
	random = no
	country = PHI

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Poland

event = { 
	id = 1500121
	random = no
	country = POL
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500122 } # Sleep human event
	}
}

event = { 
	id = 1500122
	random = no
	country = POL

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Portugal

event = { 
	id = 1500123
	random = no
	country = POR
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500124 } # Sleep human event
	}
}

event = { 
	id = 1500124
	random = no
	country = POR

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Romania

event = { 
	id = 1500125
	random = no
	country = ROM
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500126 } # Sleep human event
	}
}

event = { 
	id = 1500126
	random = no
	country = ROM

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Salvador

event = { 
	id = 1500127
	random = no
	country = ALB
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500128 } # Sleep human event
	}
}

event = { 
	id = 1500128
	random = no
	country = ALB

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Saudi Arabia

event = { 
	id = 1500129
	random = no
	country = SAU
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500130 } # Sleep human event
	}
}

event = { 
	id = 1500130
	random = no
	country = SAU

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Siam

event = { 
	id = 1500131
	random = no
	country = SIA
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500132 } # Sleep human event
	}
}

event = { 
	id = 1500132
	random = no
	country = SIA

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Sinkiang

event = { 
	id = 1500133
	random = no
	country = SIK
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500134 } # Sleep human event
	}
}

event = { 
	id = 1500134
	random = no
	country = SIK

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#South Africa

event = { 
	id = 1500135
	random = no
	country = SAF
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500136 } # Sleep human event
	}
}

event = { 
	id = 1500136
	random = no
	country = SAF

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Soviet Union

event = { 
	id = 1500137
	random = no
	country = SOV
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500138 } # Sleep human event
	
	command = { type = coalpool   value = 45000 } # Resource adjustment to 1.06 level
	command = { type = oilpool    value = 45000 }
	command = { type = steelpool  value = 45000 }
	command = { type = rubberpool value = 30000 }
	command = { type = supplies   value = 45000 }
	command = { type = gain_tech  which =  2300 } # Armor theory level (Basic Tanks)
	}
}

event = { 
	id = 1500138
	random = no
	country = SOV

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

# Republican Spain

event = { 
	id = 1500139
	random = no
	country = SPR
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500140 } # Sleep human event
	}
}

event = { 
	id = 1500140
	random = no
	country = SPR

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Sweden

event = { 
	id = 1500141
	random = no
	country = SWE
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500142 } # Sleep human event
	}
}

event = { 
	id = 1500142
	random = no
	country = SWE

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Switzerland

event = { 
	id = 1500143
	random = no
	country = SCH
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500144 } # Sleep human event
	}
}

event = { 
	id = 1500144
	random = no
	country = SCH

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Syria

event = { 
	id = 1500145
	random = no
	country = SYR
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500146 } # Sleep human event
	}
}

event = { 
	id = 1500146
	random = no
	country = SYR

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Tannu Tuva

event = { 
	id = 1500147
	random = no
	country = TAN
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500148 } # Sleep human event
	}
}

event = { 
	id = 1500148
	random = no
	country = TAN

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Tibet

event = { 
	id = 1500149
	random = no
	country = TIB
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500150 } # Sleep human event
	}
}

event = { 
	id = 1500150
	random = no
	country = TIB

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Turkey

event = { 
	id = 1500151
	random = no
	country = TUR
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500152 } # Sleep human event
	}
}

event = { 
	id = 1500152
	random = no
	country = TUR

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#United Kingdom

event = { 
	id = 1500153
	random = no
	country = ENG
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = chiefofarmy which = 1084 }
	command = { type = influence value = 10 }
	command = { type = sleepevent which = 1500154 } # Sleep human event
	}
}

event = { 
	id = 1500154
	random = no
	country = ENG

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Uruguay

event = { 
	id = 1500155
	random = no
	country = URU
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500156 } # Sleep human event
	}
}

event = { 
	id = 1500156
	random = no
	country = URU

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#United States

event = { 
	id = 1500157
	random = no
	country = USA
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = ministerofintelligence which = 6089 } # Kaiser
	command = { type = sleepevent which = 1500158 } # Sleep human event
	}
}

event = { 
	id = 1500158
	random = no
	country = USA

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Venezuela

event = { 
	id = 1500159
	random = no
	country = VEN
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500160 } # Sleep human event
	}
}

event = { 
	id = 1500160
	random = no
	country = VEN

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Yemen

event = { 
	id = 1500161
	random = no
	country = YEM
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500162 } # Sleep human event
	}
}

event = { 
	id = 1500162
	random = no
	country = YEM

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Yugoslavia

event = { 
	id = 1500163
	random = no
	country = YUG
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500164 } # Sleep human event
	}
}

event = { 
	id = 1500164
	random = no
	country = YUG

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

#Afghanistan

event = { 
	id = 1500165
	random = no
	country = AFG
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4002 } # root tech
	command = { type = sleepevent which = 1500166 } # Sleep human event
	}
}

event = { 
	id = 1500166
	random = no
	country = AFG

	name = CEVTNAME_1500012
	desc = CEVTDESC_1500012
	style = 0
	date = { day = 3 month = january year = 1936 }
	action_a = {
	name = OK
	command = { type = gain_tech which = 4003 } # root tech
	}
}

##############################################################
##Axis Tech Priorities
##############################################################

#Germany

event = { 
	id = 1500187
	random = no
	country = GER
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 1 month = january year = 1936 }	
	action_a = { 
		name = OK	
		command = { type = prio_research which = 4400 }   #Assembly Mass Production
		command = { type = start_research which = 3200 }
		command = { type = prio_research which = 3200 }   #Cavity Magnetron
		command = { type = start_research which = 2200 }
		command = { type = prio_research which = 2200 }   #Amphibious Tanks
		command = { type = start_research which = 14200 }
		command = { type = prio_research which = 14200 }  #Medium-Artillery
		command = { type = start_research which = 14156 }
		command = { type = prio_research which = 14156 }  #Motorized Artillery Carriers
		command = { type = start_research which = 5300 }  
		command = { type = prio_research which = 5300 }   #Early War Submarine

		command = { type = start_research which = 6600 }  #Advanced Shipbuilding
		command = { type = start_research which = 13200 } #Interwar Naval Experience Doctrine
		command = { type = start_research which = 6522 }  #Dual Purpose Guns

		#command = { type = start_research which = 8400 } #Isotope Separation Process
	} 
}

event = { 
	id = 1500188
	random = no
	country = GER
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 3 month = january year = 1937 }	
	action_a = { 
		name = OK	
		command = { type = start_research which = 4405 }
		command = { type = prio_research which = 4405 }   #Small Arms Assembly
		command = { type = start_research which = 4500 }
		command = { type = prio_research which = 4500 }   #Improved Plastics
		command = { type = start_research which = 3300 }
		command = { type = prio_research which = 3300 }   #Frequency Modulation
		command = { type = start_research which = 2300 }
		command = { type = prio_research which = 2300 }   #Basic Tanks
		command = { type = start_research which = 14300 } 
		command = { type = prio_research which = 14300 }  #Self-Prop. Artillery (for 75mm Tank)
		command = { type = start_research which = 4402 }  
 		command = { type = prio_research which = 4402 }	  #Ship Assembly
	
		command = { type = start_research which = 10102 } #Basic Interceptor

	}
}

event = { 
	id = 1500189
	random = no
	country = GER
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 3 month = january year = 1938 }	
	action_a = { 
		name = OK	
		command = { type = start_research which = 4600 }
		command = { type = prio_research which = 4600 }   #Hydroforming
		command = { type = start_research which = 4501 }
		command = { type = prio_research which = 4501 }   #to Polyurethane
		command = { type = start_research which = 3301 }
		command = { type = prio_research which = 3301 }   #to Imp. Elec. Computer
		command = { type = start_research which = 2400 }
		command = { type = prio_research which = 2400 }   #Improved Tanks
		command = { type = start_research which = 4403 }
		command = { type = prio_research which = 4403 }   #Aircraft Assembly

		command = { type = start_research which = 14201 } #Improved Tank Gun Ammunition
		command = { type = start_research which = 13218 } #Night Fighting
		command = { type = start_research which = 13210 } #Armored Flight Deck Doctrine
		 
	}
}

event = { 
	id = 1500190
	random = no
	country = GER
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 3 month = january year = 1939 }	
	action_a = { 
		name = OK					
		command = { type = start_research which = 4700 }
		command = { type = prio_research which = 4700 }   #Catalytic Polymerisation
		command = { type = start_research which = 2407 }
		command = { type = prio_research which = 2407 }   #Improved Medium Tank Prototype
		command = { type = start_research which = 4601 }  
		command = { type = prio_research which = 4601 }	  #Improved Synthetic Oil
		command = { type = start_research which = 2401 }  
		command = { type = prio_research which = 2401 }   #Improved Optical Sights (to Sup. Turret Optics)

		command = { type = start_research which = 11400 } #Late War Experience Analysis
		command = { type = start_research which = 12300 } #Early War Combat Testing

	}
}


#Japan

event = { 
	id = 1500195
	random = no
	country = PAN
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 1 month = january year = 1936 }		
	action_a = { 
		name = OK	
		command = { type = prio_research which = 4400 }  #Assembly Mass Production
		command = { type = prio_research which = 5300 }  #Early War Subs
		command = { type = prio_research which = 6600 }  #Advanced Shipbuilding
		
		command = { type = start_research which = 3200 }
		command = { type = prio_research which = 3200 }  #Cavity Magnetron
		command = { type = start_research which = 1601 }
		command = { type = prio_research which = 1601 }  #Standardized Ammo
		command = { type = start_research which = 14156 } 
		command = { type = prio_research which = 14156 } #Motorized Artillery Carriers
	}
}



event = { 
	id = 1500196
	random = no
	country = PAN
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 3 month = january year = 1937 }		
	action_a = { 
		name = OK
		command = { type = start_research which = 4401 } 
		command = { type = prio_research which = 4401 }   #Vehicle Assembly
		command = { type = start_research which = 4500 }
		command = { type = prio_research which = 4500 }   #Improved Plastics
		command = { type = start_research which = 4405 }
		command = { type = prio_research which = 4405 }   #Small Arms Assembly
		command = { type = start_research which = 3300 }
		command = { type = prio_research which = 3300 }   #Frequency Modulation
		command = { type = start_research which = 14300 } 
		command = { type = prio_research which = 14300 }  #Self-Prop. Artillery (for 75mm Tank)
		
		command = { type = start_research which = 4403 }  #Aircraft Assembly
			
	}
}

event = { 
	id = 1500197
	random = no
	country = PAN
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 8 month = january year = 1938 }		
	action_a = { 
		name = OK
		command = { type = prio_research which = 4700 }   #Catalytic Polymerisation
		command = { type = prio_research which = 4701 }   #Improved Synthetic Rubber Plants	
		command = { type = prio_research which = 6940 }   #Advanced Naval Designs
		
		command = { type = start_research which = 2400 }  
		command = { type = prio_research which = 2400 }   #Improved Tanks	
		command = { type = start_research which = 4600 }
		command = { type = prio_research which = 4600 }   #Hydroforming
		command = { type = start_research which = 4501 }
		command = { type = prio_research which = 4501 }   #To Polyurethane
		command = { type = start_research which = 5400 }
		command = { type = prio_research which = 5400 }   #Early War Subs
		command = { type = start_research which = 3301 }
		command = { type = prio_research which = 3301 }   #Magnetic Drum Data Storage (to Imp. Computer)
		command = { type = start_research which = 12200 }
		command = { type = prio_research which = 12200 }  #Early War Experience Analysis
		
		command = { type = start_research which = 14201 } #Improved Tank Gun Ammunition
			
	}
}

event = { 
	id = 1500198
	random = no
	country = PAN
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 15 month = january year = 1939 }	
	action_a = { 
		name = OK	
		command = { type = start_research which = 2401 }  #Improved Optical Sights (to Sup. Turret Optics)
		command = { type = prio_research which = 2401 } 
	
	}
}

event = { 
	id = 1500199
	random = no
	country = PAN
	trigger = { 
		    ai = yes 
		    technology = 4600 #Hydroforming
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 1 month = january year = 1938 }
	offset = 3
	deathdate = { day = 30 month = december year = 1942 } 

	action_a = { 
		name = OK	
		command = { type = start_research which = 4601 }
		command = { type = prio_research which = 4601 }   #Improved Synthetic Oil Plants
		
		command = { type = start_research which = 11203 } #Combined Arms
		
	}	

}



##############################################################
##Italy Tech Priorities
##############################################################
event = { 
	id = 1500205
	random = no
	country = ITA
	trigger = { 
		ai = yes    
		}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 1 month = january year = 1936 }
	
	action_a = { 
		name = OK	
		command = { type = start_research which = 3103 }  #Basic Elec. Computers
		command = { type = prio_research which = 3103 }
		command = { type = start_research which = 4400 }  #Assembly Mass Production
		command = { type = prio_research which = 4400 }
		command = { type = start_research which = 1601 }  #Standardized Ammunitions
		command = { type = start_research which = 14156 } #Motorized Artillery Carriers 
		command = { type = start_research which = 13200 } #Interwar Naval
		command = { type = start_research which = 6600 }  #Advanced Shipbuilding
		command = { type = start_research which = 5300 }  #Early War Sub. Tech
		command = { type = start_research which = 1300 }  #Combat Medical Service
		command = { type = start_research which = 6526 }  #Oxygen Powered Torpedo 
		#command = { type = start_research which = 3200 } #Cavity Magnetron
		
	}	

}


event = { 
	id = 1500206
	random = no
	country = ITA
	trigger = { 
		ai = yes    
		}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 4 month = january year = 1937 }
	
	action_a = { 
		name = OK
		command = { type = start_research which = 2300 }  #Basic Tanks	
		command = { type = prio_research which = 2300 }
		command = { type = start_research which = 4500 }  #Improved Plastics
		command = { type = prio_research which = 4500 }
		command = { type = start_research which = 6527 }  #Improved Torpedo Engines
		command = { type = start_research which = 14200 } #Medium Artillery Pieces
		
	}	

}

event = { 
	id = 1500207
	random = no
	country = ITA
	trigger = { 
		ai = yes    
		}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 15 month = january year = 1938 }
	
	action_a = { 
		name = OK
		command = { type = start_research which = 2400 }  #Improved Tanks
		command = { type = prio_research which = 2400 }
		command = { type = start_research which = 4405}   #Small Arms
		command = { type = prio_research which = 4405 }
		command = { type = start_research which = 4402}   #Ship Assembly
		#command = { type = start_research which = 4600 } #Hydroforming
		#command = { type = start_research which = 3102 } #Moving Target Indicator
		command = { type = start_research which = 13218 } #Night Fighting
		command = { type = start_research which = 6528 }  #Large Torpedo Warheads
		
	}	
}

###########################################
##Austria Tech Priorities
###########################################

event = { 
	id = 1500226
	random = no
	country = AUS
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 1 month = january year = 1936 }
	
	action_a = { 
		name = OK
		command = { type = start_research which = 1200 }  #Interwar Infantry	
		command = { type = start_research which = 3007 }  #Basic Long-Range Radio
		command = { type = start_research which = 12007 } #Extended Training
		
		
	}	

}

###############################################
##Nationalist Spain Tech Priorities (after victory in SCW)
###############################################

event = { 
	id = 1500271
	random = no
	country = SPA
	trigger = { 
		ai = yes 
		event = 1510060  # Nationalist Spain wins SCW
		}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 1 month = april year = 1937 }
	offset = 5 # Check for trigger conditions every 3 days
	deathdate = { day = 30 month = december year = 1947 }
	
	action_a = { 
		name = OK
			
		command = { type = start_research which = 13100 }  #Great War Naval Experience
		command = { type = prio_research which = 13100 }
		command = { type = start_research which = 12100 }  #Pre-War Field Testing
		command = { type = prio_research which = 12100 }
		command = { type = start_research which = 3103 }   #Basic Electromech. Computers
		command = { type = prio_research which = 3103 }
		command = { type = start_research which = 11200 }  #Early War Experience Analysis	
		command = { type = prio_research which = 11200 }
		command = { type = start_research which = 1601 }   #Standardized Ammunition
		command = { type = prio_research which = 1601 } 
		command = { type = start_research which = 12007 }  #Extended Training Programm
		command = { type = prio_research which = 12007 } 

		command = { type = start_research which = 14151 }  #Improved Gun Carriage
		command = { type = start_research which = 4103 }   #Semi-modern Chemistry (to Indust. Pasteur.)
		command = { type = start_research which = 4400 }   #Assembly Mass Production
		
	}	

}



##############################################################
##Allied Tech Priorities
##############################################################

#France 

event = { 
	id = 1500211
	random = no
	country = FRA
	trigger = { 
		ai = yes    
		}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 1 month = january year = 1936 }
	
	action_a = { 
		name = OK		
		command = { type = start_research which = 3103 }  #Basic Electromech. Computers
		command = { type = prio_research  which = 3103 }	
		command = { type = start_research which = 11100 } #Pre-War Field Testing
		command = { type = prio_research  which = 11100 }

		command = { type = start_research which = 14156 } #Motorized Artillery Carriers
		command = { type = start_research which = 14974 } #20mm Cannons
		command = { type = start_research which = 4400 }  #Assembly Mass Production
		command = { type = start_research which = 4103 }  #Semi-modern Chemistry
		command = { type = start_research which = 10100 } #Basic Fighter Development
		command = { type = start_research which = 3007 }  #Basic Long Range Radio
		
	}	

}

event = { 
	id = 1500212
	random = no
	country = FRA
	trigger = { 
		ai = yes  

		flag = fra_global_ger_HumanPlayer
		technology = 4400 #Assembly Mass Production
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 1 month = march year = 1937 }
	offset = 7
	deathdate = { day = 30 month = december year = 1938 } 
	
	action_a = { 
		name = OK		
		command = { type = start_research which = 4401 }  #Vehicle Assembly Construction 
		command = { type = prio_research  which = 4401 }
		command = { type = start_research which = 2201 }  #Basic Gear
		command = { type = start_research which = 2202 }  #Basic Suspension
		command = { type = start_research which = 4405 }  #Small Arms Assembly Construction 
	}	

}

event = { 
	id = 1500213
	random = no
	country = FRA
	trigger = { 
		ai = yes  

		NOT = { flag = fra_global_ger_HumanPlayer }
		technology = 4400 #Assembly Mass Production
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 1 month = march year = 1937 }
	offset = 7
	deathdate = { day = 30 month = december year = 1938 } 
	
	action_a = { 
		name = OK		
		command = { type = start_research which = 4405 }  #Small Arms Assembly Construction 
		#command = { type = prio_research  which = 4405 }
	}	

}

event = { 
	id = 1500216
	random = no
	country = FRA
	trigger = { 
		ai = yes  

		flag = fra_global_ger_HumanPlayer
		technology = 11520 # Modernization of the French Army
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 1 month = october year = 1938 }
	offset = 7
	deathdate = { day = 30 month = december year = 1939 } 
	
	action_a = { 
		name = OK		
		command = { type = start_research which = 11103 }  #Motorized HQs
		command = { type = prio_research  which = 11103 }
		command = { type = start_research which = 11201 }  #Manoeuvre Artillery Doctrine
		command = { type = prio_research  which = 11201 }
	}	

}

event = { 
	id = 1500217
	random = no
	country = FRA
	trigger = { 
		ai = yes  

		NOT = { flag = fra_global_ger_HumanPlayer }
		technology = 11520 # Modernization of the French Army
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 1 month = october year = 1938 }
	offset = 7
	deathdate = { day = 30 month = december year = 1939 } 
	
	action_a = { 
		name = OK		
		#command = { type = start_research which = ? }  #TBD
		#command = { type = prio_research  which = ? }
	}	

}

#United Kingdom

event = { 
	id = 1500231
	random = no
	country = ENG
	trigger = { 
		ai = yes    
		}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 1 month = january year = 1936 }
	
	action_a = { 
		name = OK	
		command = { type = start_research which = 3200 } #Cavity Magnetron
		command = { type = prio_research which = 3200 }
		
	}	

}

##############################################################
##Poland Tech Priorities
##############################################################

event = { 
	id = 1500241
	random = no
	country = POL
	trigger = { 
		ai = yes    
		}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 1 month = january year = 1936 }
	
	action_a = { 
		name = OK
		command = { type = start_research which = 11100 }  #Pre-War Field Testing	
		command = { type = prio_research which = 11100 }
		command = { type = start_research which = 3103 }   #Basic Electromech. Computers
		command = { type = start_research which = 1300 }   #Combat Medical Service
		command = { type = start_research which = 3300 }   #Frequency Modulation
		command = { type = start_research which = 12100 }  #Pre-War Field Testing 
		#command = { type = start_research which = 12007 } #Extended Training
		command = { type = start_research which = 4400 }   #Assembly Mass Production
		command = { type = start_research which = 14151 }  #Improved Gun Carriage
		#command = { type = start_research which = 3006 } 
		#command = { type = start_research which = 3007 } 
		#command = { type = start_research which = 3102 }  #Moving Target Indicator
		#command = { type = start_research which = 1211 }  #Light Mortar
		
	}	

}

##############################################################
##Nationalist China Tech Priorities
##############################################################

event = { 
	id = 1500243
	random = no
	country = CHI
	trigger = { 
		ai = yes    
		}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 1 month = january year = 1936 }
	
	action_a = { 
		name = OK
		command = { type = start_research which = 14050 } #High-Elev Gun Carriage
		command = { type = start_research which = 1003 }  #Basic Light Machine Gun
	}	

}

event = { 
	id = 1500244
	random = no
	country = CHI
	trigger = { 
		ai = yes

		flag = chi_minor_ger_FullMilitaryMission
		technology = 14050 #High-Elev Gun Carriage   
		}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 30 month = december year = 1936 }
	
	action_a = { 
		name = OK
		command = { type = start_research which = 1211 }  # Light Mortar
		command = { type = prio_research which = 1211 }
		command = { type = start_research which = 1601 }  # Standardized Ammunition
		command = { type = prio_research which = 1601 }
		command = { type = start_research which = 14151 } # Improved Gun Carriage
		command = { type = prio_research which = 14151 } 
	}	

}

event = { 
	id = 1500245
	random = no
	country = CHI
	trigger = { 
		ai = yes

		flag = chi_minor_ger_FullMilitaryMission
		technology = 14151 # Improved Gun Carriage   
		}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 1 month = january year = 1937 }
	offset = 7
	deathdate = { day = 30 month = september year = 1937 }
	
	action_a = { 
		name = OK
		command = { type = start_research which = 14156 } # Motorized Artillery Carriers
		command = { type = prio_research which = 14156 }
		command = { type = start_research which = 1301 }  # Medium Mortar 
		command = { type = prio_research which = 1301 } 
	}	

}

##############################################################
##Czechoslovakia Tech Priorities
##############################################################

event = { 
	id = 1500246
	random = no
	country = CZE
	trigger = { 
		ai = yes    
		}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 1 month = january year = 1936 }
	
	action_a = { 
		name = OK	
		command = { type = start_research which = 3103 }  #Basic Electromech. Computers
		command = { type = prio_research which = 3103 }
		command = { type = start_research which = 11100 } #Pre-War Field Testing
		command = { type = start_research which = 1300 }  #Combat Medical
		command = { type = start_research which = 14156 } #Motorized Artillery
		command = { type = start_research which = 4400 }  #Assembly Mass Production
		command = { type = start_research which = 9001 }  #Basic 750hp Engines
	}	

}

##############################################################
##Soviet Union Tech Priorities
##############################################################
event = { 
	id = 1500261
	random = no
	country = SOV
	trigger = { 
		ai = yes    
		}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 1 month = january year = 1936 }
	
	action_a = { 
		name = OK
		
		command = { type = start_research which = 14200 } #Medium Artillery Pieces
		command = { type = prio_research which = 14200 }
		command = { type = start_research which = 10100 } #Basic Fighter Development
		command = { type = prio_research which = 10100 }
		command = { type = start_research which = 12100 } #Pre-War Field Testing
		command = { type = prio_research which = 12100 }	
		command = { type = start_research which = 4400 }  #Assembly Mass Production
		command = { type = prio_research which = 4400 }
		command = { type = start_research which = 3101 }  #to Basic Electromech. Computers
		command = { type = prio_research which = 3101 }
		command = { type = start_research which = 3200 }  #Cavity Magnetron
		command = { type = prio_research which = 3200 }
		command = { type = start_research which = 11200 } #Early War Experience Analysis
		command = { type = prio_research which = 11200 }
		command = { type = start_research which = 14156 } #Motorized Artillery
		command = { type = prio_research which = 14156 }
		command = { type = start_research which = 1601 }  #Standardized Ammunition
		command = { type = prio_research which = 1601 }
		
		command = { type = start_research which = 14155 } #Tracked Utility Vehicles
		
		command = { type = start_research which = 12002 } #Blitz Bombing
		command = { type = start_research which = 9101 }  #Light Bomber project
		command = { type = start_research which = 9104 }  #Medium Bomber project
		command = { type = start_research which = 9004 }  #Light Bomber Airframe
		command = { type = start_research which = 9005 }  #Medium Bomber Airframe
		command = { type = start_research which = 9200 }  #Basic Ordinance and Equipment
				
	}	

}


event = { 
	id = 1500262
	random = no
	country = SOV
	trigger = { 
		ai = yes    
		}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 3 month = february year = 1937 }
	
	action_a = { 
		name = OK
			
		command = { type = start_research which = 4500 } #Improved Plastics
		command = { type = prio_research which = 4500 }
		command = { type = start_research which = 3103 } #Basic Electromech. Computers
		command = { type = prio_research which = 3103 }
		command = { type = start_research which = 3300 } #Frequency Modulation
		command = { type = prio_research which = 3300 }		
		command = { type = start_research which = 1300 } #Combat Medical
		command = { type = prio_research which = 1300 }
		command = { type = start_research which = 4401 } #Vehicle Assembly
		command = { type = prio_research which = 4401 }
		command = { type = start_research which = 4405 } #Small Arms Assembly 
		command = { type = prio_research which = 4405 }	
		
		command = { type = start_research which = 4403 } #Aircraft Assembly 
		command = { type = start_research which = 9008 } #Basic Light Bomber Prototype
		command = { type = start_research which = 9009 } #Basic Medium Bomber Prototype
				
	}	

}

event = { 
	id = 1500263
	random = no
	country = SOV
	trigger = { ai = yes }

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 3 month = february year = 1938 }	
	action_a = { 
		name = OK

		command = { type = start_research which = 2400 } 
		command = { type = prio_research which = 2400 }    #Improved Tanks
		command = { type = start_research which = 4600 }
		command = { type = prio_research which = 4600 }    #Hydroforming
		command = { type = start_research which = 4501 }
		command = { type = prio_research which = 4501 }    #To Polyurethane
		command = { type = start_research which = 3301 }
		command = { type = prio_research which = 3301 }    #to Imp. Elec. Compu.	

	}
}

#################################################################################################
#(HP All Countries) Scenario Welcome Page
#################################################################################################
event = { 
	id = 1500490
	random = no
	#country = NOTE Country tag is left out, so all countries receive

	trigger = { 
		ai = no
			 
	}

	name = "Welcome to CORE v0.88: The End of the Beginning"
	desc = "Congratulations! You appear to have installed everything correctly. Since this is the only time you will probably read this, I want to welcome you to the continuation of a legendary mod (C.O.R.E) that has been dormant in development since the last release around 2010. There are many changes, mostly on the AI side, which you will find out as you play. I hope you enjoy this new version, and most important, find greater challenges in SP and MP play then previously.      Best wishes, Andris"   
	style = 0
	
	date = { day = 6 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = march year = 1936 }
	
	action_a = { 
		name = "'Now this is not the end.      It is not even the beginning of the end."
		command = {}	
	}
	action_b = {
		name = "But it is, perhaps, the end of the beginning.'     (Winston Churchill)"
		command = {}		
	}	
	
}

#################################################################################################
#(HP All Countries) These events trigger to warn human player to set up world market trades for  
#certain countries in-game, for which scripting is currently not possible. This avoids very bad AI 
#trades that mess up the entire world market. 
#################################################################################################
event = { 
	id = 1500500
	random = no
	#country = NOTE Country tag is left out, so all countries receive

	trigger = { 
		ai = no
		
		OR = {
			event = 2000 	#Re-occupation of the Rhineland (typically occurs March 1936)
			event = 702107  #Random placeholder event for May, 1936
			year = 1937	#Backup trigger just in case
		}		 
	}

	name = "Please Save and Reload Game"
	desc = "If reading this, please save game, then exit and reload. There is a bug that affects AI units and combat, unless the game is reloaded at least once after scenario start."
	style = 0
	
	date = { day = 15 month = march year = 1936 }
	offset = 4
	deathdate = { day = 30 month = january year = 1937 }
	
	action_a = { 
		name = "Save and Reload"
		command = {}	
	}
	
}

event = { 
	id = 1500501
	random = no
	#country = NOTE Country tag is left out, so all countries receive

	trigger = { 
		ai = no
		event = 3100 #Spanish Civil War

		OR = {
			AND = { #Nationalist Spain won and is not at war with anyone
				exists = SPA
				NOT = { atwar = SPA }
				NOT = { exists = SPR }
			}	
	
			AND = { #Republican Spain won and is not at war with anyone
				exists = SPR
				NOT = { atwar = SPR }
				NOT = { exists = SPA }
			}
		}		 
	}

	name = "End of the Spanish Civil War: PLEASE READ!!!"
	desc = "If reading this, please Save Game, then exit and start up Joshua. Once that is open, click on Nationalist Spain or Republican Spain (whoever won the Civil War), then Import your most recent Saved Game and then Export to New Saved Game. Joshua will add all the trades below to the world market in the new Saved Game. Alternately, you can set these up yourself by editing the Saved Game or by loading up Nat. Spain/Rep. Spain. Once the new Saved Game is ready, reload and you are ready to go. These trades currently cannot be scripted by event, but save both Nat. Spain/Rep. Spain as well as the world market from being messed up. NOTE: If setting up trades manually, set up ALL trades below, not just on 1st line."
	style = 0
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 30 month = december year = 1947 }
	
	action_a = { 
		name = "24 Coal/24 Oil, 54 Coal/54 Oil"
		command = {}	
	}
	action_b = {
		name = "26 Coal/26 Steel, 51 Coal/51 Rubber, 30 Coal/15 Rubber"
		command = {}		
	}	
}

event = { 
	id = 1500502
	random = no
	#country = NOTE Country tag is left out, so all countries receive

	trigger = { 
		ai = no
		event = 492150 #AI Marco Polo Bridge Escalation
		
		#Japan has annexed NatChi (and maybe Sinkiang) and is not at war with anyone
		exists = PAN
		NOT = { atwar = PAN }
		 
	}

	name = "Japanese Victory in China: PLEASE READ!!!"
	desc = "If reading this, please Save Game, then exit and start up Joshua. Once that is open, click on Japan, then Import your most recent Saved Game and then Export to New Saved Game. Joshua will add all the trades below to the world market in the new Saved Game. Alternately, you can set these up yourself by editing the Saved Game ( country tag is PAN ) or by loading up Japan. Once the new Saved Game is ready, reload and you are ready to go. These trades currently cannot be scripted by event, but save Japan as well as the world market from a resource death spiral. NOTE: If setting up trades manually, set up ALL trades below, not just on 1st line."
	style = 0
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 30 month = december year = 1947 }
	
	action_a = { 
		name = "300 Coal/100 Rubber, 198 Coal/66 Rubber"
		command = {}	
	}
	action_b = {
		name = "300 Steel/100 Rubber, 100 Steel/100 Oil, 100 Steel/100 Oil"
		command = {}	
	}	
}

event = { 
	id = 1500503
	random = no
	#country = NOTE Country tag is left out, so all countries receive

	trigger = { 
		ai = no
		event = 2628 #End of the Finnish Winter War
		exists = FIN
		NOT = { atwar = FIN }
				
		#OR = {
		#	#Option 1: Finnish Winter War is over and Finland is Centrist (appears to trigger AI Finland to cancel world market trades during Winter War)
		#	event = 1002149 # Finland turns Centrist   
		#}

		#Option 2: Finnish Winter War is over, but dragged past mid-February, 1940 (triggers AI Finland to cancel world market trades during Winter War, because of low resources)	
		event = 1002150 # Placeholder event for February 20, 1940
				 
	}

	name = "End of the Finnish Winter War: PLEASE READ!!!"
	desc = "If reading this, please Save Game, then exit and start up Joshua. Once that is open, click on Finland, then Import your most recent Saved Game and then Export to New Saved Game. Joshua will add all the trades below to the world market in the new Saved Game. Alternately, you can set these up yourself by editing the Saved Game or by loading up Finland. Once the new Saved Game is ready, reload and you are ready to go. These trades currently cannot be scripted by event, but save both Finland as well as the world market from being messed up. NOTE: If setting up trades manually, set up ALL trades below, not just on 1st line."
	style = 0
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 30 month = december year = 1947 }
	
	action_a = { 
		name = "10 Steel/10 Rubber, 25 Steel/25 Oil"
		command = {}	
	}
	action_b = {
		name = "25 Coal/25 Oil, 10 Coal/10 Oil"
		command = {}		
	}	
}

##################################################################################
#(HP All Countries) Airborne Assault Doctrine
#This selects Paratrooper Deployment House Rules, so that AI can try to better defend
#against paradrops.
##################################################################################

event = { 
	id = 1500551
	random = no
	#country = NOTE Country tag is left out, so all countries receive

	trigger = { 
		ai = no
		technology = 9203 #Paratroopers				 
	}

	name = "Airborne Assault Doctrine: PLEASE READ!!"
	desc = "Paratroopers are a Human Player (HP) only tech, whose special abilities the AI does not understand and consequently does not defend. Paratroopers are very powerful and can be easily exploited by HP, especially in 1-player mode. The following 7 options are available as House Rules for offensive Paratrooper deployment:   1. Against beach provinces only   2.  Against provinces next to provinces you control 3. Against non-adjacent, non-coastal provinces controlled by anyone     4. Options 1 and 2    5. Options 1 and 3.    6. Options 2 and 3    7. All 3 options. Note: HOI won't stop you from ignoring whichever House Rule you choose, the AI just won't be effective."
	style = 0
	
	date = { day = 1 month = january year = 1936 }
	offset = 15
	deathdate = { day = 30 month = december year = 1947 }
	
	action_a = { 
		name = "Beach provinces only   (Or NOT using Paratroopers)"
		command = {}	
	}
	action_b = {
		name = "Provinces next to provinces you control    (Not Implemented)"
		command = {}		
	}
	action_c = {
		name = "Non-adjacent, non-coastal provinces"
		command = {}		
	}
	action_d = { 
		name = "Other Options  (1 and 2,  1 and 3,  2 and 3,  All 3)"
		command = { type = trigger which = 1500552 } 		
	}		
}

event = { 
	id = 1500552
	random = no
	#country = NOTE Country tag is left out, so all countries receive

	name = "Additional Options for Airborne Assault"
	desc = ""
	style = 0
	
	action_a = { 
		name = "Beach provinces (1)  +  Adjacent provinces (2)"
		command = { }	
	}
	action_b = {
		name = "Beach provinces (1)  +  Non-adjacent, non-coastal provinces (3)" 
		command = { }		
	}
	action_c = {
		name = "Adjacent provinces (2)  +  Non-adjacent, non-coastal provinces (3)"
		command = { }		
	}
	action_d = {
		name = "All 3 Options"
		command = { } 		
	}		
}

###################################
#Intel Test Events
####################################

#event = {
#    id = 2000501
#    random = no
#    country = POL
#
#    trigger = { 	
#		#convoypool = 10
#		#ai = MEX 
#		#ai = ENG  
#		#ai = YUG  
#		
#	}
#   
#    name = "Foreign convoys"
#    desc = ""
#    style = 0
#
#    date = { day = 6 month = january year = 1936 } 
#    offset = 3
#    deathdate = { day = 20 month = april year = 1946 }
#
#        
#    action_a = {
#	name = OK
#	command = { type = convoypool which = POL value = 120 }
#	command = { type = convoy which = 489 value = 645 when = 31 }
#	command = { type = convoy which = 489 value = 645 when = 31 }
#	command = { type = convoy which = 645 value = 489 when = 16 }
#	command = { type = convoy which = 645 value = 489 when = 16 }
#	#command = { type = infrastructure which = 788  value = -35 }
#	#command = { type = removecore which = 788 }
#	#command = { type = infrastructure which = ?  value = -5 }	
#	#command = { type = infrastructure which = 599  value = -20 }
#	#command = { type = infrastructure which = 603  value = 20 }	
#    }
#}

#event = {
#    id = 2000502
#    random = no
#    country = NIC
#
#    trigger = { 
#		# ai = no
#		#NOT = { ai = GER} 
#		# ai = ENG  
#		# ai = YUG  
#		#garrison = { country = HOL province = 597 type = naval size = 1 area = no }
#		#garrison = { country = HOL province = 590 size = 1} 
#		#garrison = { country = GER province = 576 size = 2 } 
#	}
#   
#    name = "Another Tech Team"
#    desc = ""
#    style = 0
#
#    date = { day = 12 month = january year = 1936 } 
#    offset = 3
#    deathdate = { day = 20 month = april year = 1946 }
#
#        
#    action_a = {
#        name = OK
#	command = { }
#       # command = { type = gain_tech which = 4002  }
#   }
#}

#event = {
#    id = 2000503
#    random = no
#    country = GER
#
#    trigger = {  
#	ai = no
#		
#    }
#    
#    name = "Access"
#    desc = ""
#    style = 0
#
#    date = { day = 3 month = january year = 1936 } 
#    offset = 1
#    deathdate = { day = 20 month = april year = 1946 }
#
#        
#    action_a = {
#        name = OK
#        command = { type = convoypool which = GER value = 10 }
#	#command = { type = protect which = ETH }
#    }
#}

#event = {
#	id = 2000505
#	random = no
#	persistent = yes
#	country = GER
#
#	trigger = { ai = yes }
#
#	name = "Test Event Germany"
#	desc = ""
#	style = 0
#
#	action_a = {
#		name = "Event Triggered"
#		command = { }
#	}
#}
