# 0 - Coastal Cargo Ship
model = {
	cost				= 3
	buildtime 			= 200
	defaultorganisation 		= 15
	manpower			= 1
	maxspeed			= 11
	surfacedetectioncapability	= 0
	airdetectioncapability		= 0
	subdetectioncapability		= 0
	visibility			= 4
	seadefence			= 0
	airdefence			= 0
	seaattack			= 0
	subattack			= 0
	airattack			= 0
	shorebombardment		= 0
	transportcapability		= 20
	aircraftcapacity		= 0
	range				= 5000
	supplyconsumption		= 1
	fuelconsumption			= 0.5
}
# 1 - Small Passenger Liner
model = {
	cost				= 3
	buildtime 			= 250
	defaultorganisation 		= 30
	manpower			= 1
	maxspeed			= 18
	surfacedetectioncapability	= 0
	airdetectioncapability		= 0
	subdetectioncapability		= 0
	visibility			= 5
	seadefence			= 0
	airdefence			= 0
	seaattack			= 0
	subattack			= 0
	airattack			= 0
	shorebombardment		= 0
	transportcapability		= 25
	aircraftcapacity		= 0
	range				= 10000
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 2 - Medium Passenger Liner
model = {
	cost				= 4
	buildtime 			= 260
	defaultorganisation 		= 30
	manpower			= 1
	maxspeed			= 22
	surfacedetectioncapability	= 0
	airdetectioncapability		= 0
	subdetectioncapability		= 0
	visibility			= 6
	seadefence			= 0
	airdefence			= 0
	seaattack			= 0
	subattack			= 0
	airattack			= 0
	shorebombardment		= 0
	transportcapability		= 35
	aircraftcapacity		= 0
	range				= 12000
	supplyconsumption		= 1
	fuelconsumption			= 2
}
# 3 - Large Passenger Liner
model = {
	cost				= 5
	buildtime 			= 280
	defaultorganisation 		= 30
	manpower			= 1
	maxspeed			= 30
	surfacedetectioncapability	= 0
	airdetectioncapability		= 0
	subdetectioncapability		= 0
	visibility			= 7
	seadefence			= 1
	airdefence			= 1
	seaattack			= 0
	subattack			= 0
	airattack			= 0
	shorebombardment		= 0
	transportcapability		= 50
	aircraftcapacity		= 0
	range				= 14000
	supplyconsumption		= 1
	fuelconsumption			= 3
}
# 4 - Auxilary Cruiser
model = {
	cost				= 5
	buildtime 			= 280
	defaultorganisation 		= 30
	manpower			= 1
	maxspeed			= 24
	surfacedetectioncapability	= 2
	airdetectioncapability		= 1
	subdetectioncapability		= 0
	visibility			= 5
	seadefence			= 2
	airdefence			= 1
	seaattack			= 5
	subattack			= 0
	airattack			= 1
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 14000
	supplyconsumption		= 1
	fuelconsumption			= 2
}
# 5 - Small Tramp Steamer
model = {
	cost				= 2
	buildtime 			= 180
	defaultorganisation 		= 15
	manpower			= 1
	maxspeed			= 12
	surfacedetectioncapability	= 0
	airdetectioncapability		= 0
	subdetectioncapability		= 0
	visibility			= 5
	seadefence			= 0
	airdefence			= 0
	seaattack			= 0
	subattack			= 0
	airattack			= 0
	shorebombardment		= 0
	transportcapability		= 40
	aircraftcapacity		= 0
	range				= 8000
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 6 - Small Tramp Freighter
model = {
	cost				= 2
	buildtime 			= 180
	defaultorganisation 		= 15
	manpower			= 1
	maxspeed			= 11
	surfacedetectioncapability	= 0
	airdetectioncapability		= 0
	subdetectioncapability		= 0
	visibility			= 5
	seadefence			= 0
	airdefence			= 0
	seaattack			= 0
	subattack			= 0
	airattack			= 0
	shorebombardment		= 0
	transportcapability		= 40
	aircraftcapacity		= 0
	range				= 10000
	supplyconsumption		= 1
	fuelconsumption			= 0.8
}
# 7 - Medium Steamer
model = {
	cost				= 3
	buildtime 			= 180
	defaultorganisation 		= 15
	manpower			= 1
	maxspeed			= 14
	surfacedetectioncapability	= 0
	airdetectioncapability		= 0
	subdetectioncapability		= 0
	visibility			= 6
	seadefence			= 0
	airdefence			= 0
	seaattack			= 0
	subattack			= 0
	airattack			= 0
	shorebombardment		= 0
	transportcapability		= 80
	aircraftcapacity		= 0
	range				= 10000
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 8 - Medium Freighter
model = {
	cost				= 3
	buildtime 			= 180
	defaultorganisation 		= 15
	manpower			= 1
	maxspeed			= 13
	surfacedetectioncapability	= 0
	airdetectioncapability		= 0
	subdetectioncapability		= 0
	visibility			= 6
	seadefence			= 0
	airdefence			= 0
	seaattack			= 0
	subattack			= 0
	airattack			= 0
	shorebombardment		= 0
	transportcapability		= 80
	aircraftcapacity		= 0
	range				= 12000
	supplyconsumption		= 1
	fuelconsumption			= 0.8
}
# 9 - Fast Steamer
model = {
	cost				= 4
	buildtime 			= 200
	defaultorganisation 		= 15
	manpower			= 1
	maxspeed			= 22
	surfacedetectioncapability	= 0
	airdetectioncapability		= 0
	subdetectioncapability		= 0
	visibility			= 6
	seadefence			= 0
	airdefence			= 0
	seaattack			= 0
	subattack			= 0
	airattack			= 0
	shorebombardment		= 0
	transportcapability		= 80
	aircraftcapacity		= 0
	range				= 10000
	supplyconsumption		= 1
	fuelconsumption			= 1.5
}
# 10 - Attack Transport
model = {
	cost				= 4
	buildtime 			= 210
	defaultorganisation 		= 30
	manpower			= 1
	maxspeed			= 18
	surfacedetectioncapability	= 0
	airdetectioncapability		= 0
	subdetectioncapability		= 0
	visibility			= 6
	seadefence			= 1
	airdefence			= 1
	seaattack			= 0
	subattack			= 0
	airattack			= 1
	shorebombardment		= 0
	transportcapability		= 80
	aircraftcapacity		= 0
	range				= 10000
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 11 - Nuclear Merchant Vessel
model = {
	cost				= 5
	buildtime 			= 230
	defaultorganisation 		= 30
	manpower			= 2
	maxspeed			= 24
	surfacedetectioncapability	= 0
	airdetectioncapability		= 0
	subdetectioncapability		= 0
	visibility			= 6
	seadefence			= 0
	airdefence			= 0
	seaattack			= 0
	subattack			= 0
	airattack			= 0
	shorebombardment		= 0
	transportcapability		= 120
	aircraftcapacity		= 0
	range				= 200000
	supplyconsumption		= 1
	fuelconsumption			= 0
}
# 12 - Mass Produced Steamer
model = {
	cost				= 2
	buildtime 			= 120
	defaultorganisation 		= 15
	manpower			= 1
	maxspeed			= 14
	surfacedetectioncapability	= 0
	airdetectioncapability		= 0
	subdetectioncapability		= 0
	visibility			= 6
	seadefence			= 0
	airdefence			= 0
	seaattack			= 0
	subattack			= 0
	airattack			= 0
	shorebombardment		= 0
	transportcapability		= 80
	aircraftcapacity		= 0
	range				= 8000
	supplyconsumption		= 0.5
	fuelconsumption			= 1
}