#####################################################
#Couple of points on Flags (i.e. Generic Boolean Operator)
#Unlike HOI2, Hearts of Iron 1 defines the trigger "flag = " and the commands "type = setflag " and 
#"type = clrflag " only with a local scope which is limited to the country that initally uses it. AFAIK, 
#countries can not see the flag values of other countries, and by extension, cannot use other countries'
#flag values as triggers for their own events. AFAIK, there are no global flags that can be used in events 
#(although event ids serve as "global flags" and can be seen by other countries).
#
#This also means that if you DO reuse the same flag name as a trigger for a different country, 
#the game will actually create a new variable initialized to FALSE. This new variable will have no connection
#to the original, and will stay as FALSE unless its value is changed somewhere by that different country.
#
#
#
#Flag name syntax: "lowercase 3-letter country tag receiving event"_"Event Type Name"_"lowercase 3-letter country tag triggering event (use na, if not applicable)"_"Short flag description with no spaces. Use UpperCase to separate multiple words"
#
#Example: sov_global_ger_HumanPlayer, ger_global_na_Counter0
#Example: ger_major_na_SeaLionSuccess, sov_minor_na_HumanHeavyIndustry
#
#Avoid using the following restricted words in the flag name, except in Event Type Name:
#    "global": use sparingly and only for the most important conditions; used to set conditions with whole-game consequences 
#    "major" : major event triggers (Annexation of Austria, Treaty of Munich, Operation Neptune, Sea Lion Success) 
#    "minor" : lesser events (Soviet Industrialization Events)
#    "other" : flavor events (Recommend not using flags for these at all)
#    "badboy": used for badboy-related flags
#    "TC"    : used for transport capacity-related flags
########################################################################################

########################################################################################
##These events create flags for countries based on which country is Human-controlled 
##In SP mode, these won't show up. 
##In MP mode, you will get these pop-ups, as the flags are required for certain events eligible for MP
########################################################################################

event = { 
	id = 9590001
	random = no
	country = FRA
	
	trigger = {
		ai = yes
		OR = {
			event = 1500062 #Human Germany
			event = 9599512 #HP Germany Simulation  
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = fra_global_ger_HumanPlayer } 
	}
}

event = { 
	id = 9590002
	random = no
	country = FRA
	
	trigger = {
		ai = yes
		OR = {
			event = 1500082 #Human Italy
			event = 9599522 #HP Italy Simulation
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = fra_global_ita_HumanPlayer } 
	}
}

event = { 
	id = 9590003
	random = no
	country = FRA
	
	trigger = {
		ai = yes
		OR = {
			event = 1500084 #Human Japan
			event = 9599532 #HP Japan Simulation
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }	
	action_a = {
		command = { type = setflag which = fra_global_pan_HumanPlayer } 
	}
}

event = { 
	id = 9590004
	random = no
	country = FRA
	
	trigger = {
		ai = yes
		OR = {
			event = 1500034 #Human Nationalist China
			event = 9599542 #HP Nationalist China Simulation 
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = fra_global_chi_HumanPlayer } 
	}
}

event = { 
	id = 9590005
	random = no
	country = FRA
	
	trigger = {
		ai = yes
		OR = {
			event = 1500122 #Human Poland

		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = fra_global_pol_HumanPlayer } 
	}
}

event = { 
	id = 9590006
	random = no
	country = FRA
	
	trigger = {
		ai = yes
		OR = {
			event = 1500138 #Human Soviet Union
			event = 9599562 #HP Soviet Union Simulation 		
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = fra_global_sov_HumanPlayer } 
	}
}

event = { 
	id = 9590007
	random = no
	country = FRA
	
	trigger = {
		ai = yes
		OR = {
			event = 1500154 #Human United Kingdom

		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = fra_global_eng_HumanPlayer } 
	}
}

event = { 
	id = 9590008
	random = no
	country = FRA
	
	trigger = {
		ai = yes
		OR = {
			event = 1500158 #Human United States

		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = fra_global_usa_HumanPlayer } 
	}
}

event = { 
	id = 9590009
	random = no
	country = FRA
	
	trigger = {
		ai = yes
		event = 1500016 #Human Austria
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = fra_global_aus_HumanPlayer } 
	}
}

event = { 
	id = 9590010
	random = no
	country = FRA
	
	trigger = {
		ai = yes
		event = 1500028 #Human Bulgaria
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = fra_global_bul_HumanPlayer } 
	}
}

event = { 
	id = 9590011
	random = no
	country = FRA
	
	trigger = {
		ai = yes
		event = 1500046 #Human Denmark
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = fra_global_den_HumanPlayer } 
	}
}

event = { 
	id = 9590012
	random = no
	country = FRA
	
	trigger = {
		ai = yes
		event = 1500058 #Human Finland
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = fra_global_fin_HumanPlayer } 
	}
}

event = { 
	id = 9590013
	random = no
	country = FRA
	
	trigger = {
		ai = yes
		event = 1500074 #Human Hungary
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = fra_global_hun_HumanPlayer } 
	}
}

event = { 
	id = 9590014
	random = no
	country = FRA
	
	trigger = {
		ai = yes
		event = 1500096 #Human Manchukuo
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = fra_global_man_HumanPlayer } 
	}
}

#event = { 
#	id = 9590015
#	random = no
#	country = FRA
#	
#	trigger = {
#		ai = yes
#		#event = ? #Reserved for Human Nationalist Spain
#	}
#
#	name = AI_EVENT
#	desc = ""
#	style = 0
#	
#	date = { day = 5 month = january year = 1936 }
#	action_a = {
#		command = { type = setflag which = fra_global_spa_HumanPlayer } 
#	}
#}

event = { 
	id = 9590016
	random = no
	country = FRA
	
	trigger = {
		ai = yes
		event = 1500126 #Human Romania
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = fra_global_rom_HumanPlayer } 
	}
}

#event = { 
#	id = 9590017
#	random = no
#	country = FRA
#	
#	trigger = {
#		ai = yes
#		#event = ? #Reserved for Human Slovakia
#	}
#
#	name = AI_EVENT
#	desc = ""
#	style = 0
#	
#	date = { day = 5 month = january year = 1936 }
#	action_a = {
#		command = { type = setflag which = fra_global_slo_HumanPlayer } 
#	}
#}

#event = { 
#	id = 9590018
#	random = no
#	country = FRA
#	
#	trigger = {
#		ai = yes
#		#event = ? #Reserved for Human Vichy France
#	}
#
#	name = AI_EVENT
#	desc = ""
#	style = 0
#	
#	date = { day = 5 month = january year = 1936 }
#	action_a = {
#		command = { type = setflag which = fra_global_vic_HumanPlayer } 
#	}
#}

event = { 
	id = 9590026
	random = no
	country = FRA
	
	trigger = {
		ai = yes
		event = 1500038 #Human Communist China
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = fra_global_chc_HumanPlayer } 
	}
}

event = { 
	id = 9590027
	random = no
	country = FRA
	
	trigger = {
		ai = yes
		event = 1500054 #Human Estonia
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = fra_global_est_HumanPlayer } 
	}
}

event = { 
	id = 9590028
	random = no
	country = FRA
	
	trigger = {
		ai = yes
		event = 1500086 #Human Latvia
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = fra_global_lat_HumanPlayer } 
	}
}

event = { 
	id = 9590029
	random = no
	country = FRA
	
	trigger = {
		ai = yes
		event = 1500092 #Human Lithuania
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = fra_global_lit_HumanPlayer } 
	}
}

event = { 
	id = 9590030
	random = no
	country = FRA
	
	trigger = {
		ai = yes
		event = 1500100 #Human Mongolia
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = fra_global_mon_HumanPlayer } 
	}
}

########################################

event = { 
	id = 9590101
	random = no
	country = GER
	
	trigger = {
		ai = yes
		OR = {
			event = 1500060 #Human France
			event = 9599502 #HP France Simulation 
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = ger_global_fra_HumanPlayer } 
	}
}

event = { 
	id = 9590102
	random = no
	country = GER
	
	trigger = {
		ai = yes
		OR = {
			event = 1500082 #Human Italy
			event = 9599522 #HP Italy Simulation
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = ger_global_ita_HumanPlayer } 
	}
}

event = { 
	id = 9590103
	random = no
	country = GER
	
	trigger = {
		ai = yes
		OR = {
			event = 1500084 #Human Japan
			event = 9599532 #HP Japan Simulation
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }	
	action_a = {
		command = { type = setflag which = ger_global_pan_HumanPlayer } 
	}
}

event = { 
	id = 9590104
	random = no
	country = GER
	
	trigger = {
		ai = yes
		OR = {
			event = 1500034 #Human Nationalist China
			event = 9599542 #HP Nationalist China Simulation 
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = ger_global_chi_HumanPlayer } 
	}
}

event = { 
	id = 9590105
	random = no
	country = GER
	
	trigger = {
		ai = yes
		OR = {
			event = 1500122 #Human Poland
	
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = ger_global_pol_HumanPlayer } 
	}
}

event = { 
	id = 9590106
	random = no
	country = GER
	
	trigger = {
		ai = yes
		OR = {
			event = 1500138 #Human Soviet Union
			event = 9599562 #HP Soviet Union Simulation 	
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = ger_global_sov_HumanPlayer } 
	}
}

event = { 
	id = 9590107
	random = no
	country = GER
	
	trigger = {
		ai = yes
		OR = {
			event = 1500154 #Human United Kingdom

		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = ger_global_eng_HumanPlayer } 
	}
}

event = { 
	id = 9590108
	random = no
	country = GER
	
	trigger = {
		ai = yes
		OR = {
			event = 1500158 #Human United States

		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = ger_global_usa_HumanPlayer } 
	}
}

event = { 
	id = 9590109
	random = no
	country = GER
	
	trigger = {
		ai = yes
		event = 1500016 #Human Austria
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = ger_global_aus_HumanPlayer } 
	}
}

event = { 
	id = 9590110
	random = no
	country = GER
	
	trigger = {
		ai = yes
		event = 1500028 #Human Bulgaria
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = ger_global_bul_HumanPlayer } 
	}
}

event = { 
	id = 9590111
	random = no
	country = GER
	
	trigger = {
		ai = yes
		event = 1500046 #Human Denmark
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = ger_global_den_HumanPlayer } 
	}
}

event = { 
	id = 9590112
	random = no
	country = GER
	
	trigger = {
		ai = yes
		event = 1500058 #Human Finland
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = ger_global_fin_HumanPlayer } 
	}
}

event = { 
	id = 9590113
	random = no
	country = GER
	
	trigger = {
		ai = yes
		event = 1500074 #Human Hungary
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = ger_global_hun_HumanPlayer } 
	}
}

event = { 
	id = 9590114
	random = no
	country = GER
	
	trigger = {
		ai = yes
		event = 1500096 #Human Manchukuo
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = ger_global_man_HumanPlayer } 
	}
}

#event = { 
#	id = 9590115
#	random = no
#	country = GER
#	
#	trigger = {
#		ai = yes
#		#event = ? #Reserved for Human Nationalist Spain
#	}
#
#	name = AI_EVENT
#	desc = ""
#	style = 0
#	
#	date = { day = 5 month = january year = 1936 }
#	action_a = {
#		command = { type = setflag which = ger_global_spa_HumanPlayer } 
#	}
#}

event = { 
	id = 9590116
	random = no
	country = GER
	
	trigger = {
		ai = yes
		event = 1500126 #Human Romania
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = ger_global_rom_HumanPlayer } 
	}
}

#event = { 
#	id = 9590117
#	random = no
#	country = GER
#	
#	trigger = {
#		ai = yes
#		#event = ? #Reserved for Human Slovakia
#	}
#
#	name = AI_EVENT
#	desc = ""
#	style = 0
#	
#	date = { day = 5 month = january year = 1936 }
#	action_a = {
#		command = { type = setflag which = ger_global_slo_HumanPlayer } 
#	}
#}

#event = { 
#	id = 9590118
#	random = no
#	country = GER
#	
#	trigger = {
#		ai = yes
#		#event = ? #Reserved for Human Vichy France
#	}
#
#	name = AI_EVENT
#	desc = ""
#	style = 0
#	
#	date = { day = 5 month = january year = 1936 }
#	action_a = {
#		command = { type = setflag which = ger_global_vic_HumanPlayer } 
#	}
#}

event = { 
	id = 9590126
	random = no
	country = GER
	
	trigger = {
		ai = yes
		event = 1500038 #Human Communist China
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = ger_global_chc_HumanPlayer } 
	}
}

event = { 
	id = 9590127
	random = no
	country = GER
	
	trigger = {
		ai = yes
		event = 1500054 #Human Estonia
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = ger_global_est_HumanPlayer } 
	}
}

event = { 
	id = 9590128
	random = no
	country = GER
	
	trigger = {
		ai = yes
		event = 1500086 #Human Latvia
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = ger_global_lat_HumanPlayer } 
	}
}

event = { 
	id = 9590129
	random = no
	country = GER
	
	trigger = {
		ai = yes
		event = 1500092 #Human Lithuania
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = ger_global_lit_HumanPlayer } 
	}
}

event = { 
	id = 9590130
	random = no
	country = GER
	
	trigger = {
		ai = yes
		event = 1500100 #Human Mongolia
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = ger_global_mon_HumanPlayer } 
	}
}

###############################

event = { 
	id = 9590201
	random = no
	country = ITA
	
	trigger = {
		ai = yes
		OR = {
			event = 1500060 #Human France
			event = 9599502 #HP France Simulation 
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = ita_global_fra_HumanPlayer } 
	}
}

event = { 
	id = 9590202
	random = no
	country = ITA
	
	trigger = {
		ai = yes
		OR = {
			event = 1500062 #Human Germany
			event = 9599512 #HP Germany Simulation 
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = ita_global_ger_HumanPlayer } 
	}
}

event = { 
	id = 9590203
	random = no
	country = ITA
	
	trigger = {
		ai = yes
		OR = {
			event = 1500084 #Human Japan
			event = 9599532 #HP Japan Simulation
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }	
	action_a = {
		command = { type = setflag which = ita_global_pan_HumanPlayer } 
	}
}

event = { 
	id = 9590204
	random = no
	country = ITA
	
	trigger = {
		ai = yes
		OR = {
			event = 1500034 #Human Nationalist China
			event = 9599542 #HP Nationalist China Simulation 
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = ita_global_chi_HumanPlayer } 
	}
}

event = { 
	id = 9590205
	random = no
	country = ITA
	
	trigger = {
		ai = yes
		OR = {
			event = 1500122 #Human Poland

		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = ita_global_pol_HumanPlayer } 
	}
}

event = { 
	id = 9590206
	random = no
	country = ITA
	
	trigger = {
		ai = yes
		OR = {
			event = 1500138 #Human Soviet Union
			event = 9599562 #HP Soviet Union Simulation 
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = ita_global_sov_HumanPlayer } 
	}
}

event = { 
	id = 9590207
	random = no
	country = ITA
	
	trigger = {
		ai = yes
		OR = {
			event = 1500154 #Human United Kingdom

		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = ita_global_eng_HumanPlayer } 
	}
}

event = { 
	id = 9590208
	random = no
	country = ITA
	
	trigger = {
		ai = yes
		OR = {
			event = 1500158 #Human United States

		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = ita_global_usa_HumanPlayer } 
	}
}

event = { 
	id = 9590209
	random = no
	country = ITA
	
	trigger = {
		ai = yes
		event = 1500016 #Human Austria
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = ita_global_aus_HumanPlayer } 
	}
}

event = { 
	id = 9590210
	random = no
	country = ITA
	
	trigger = {
		ai = yes
		event = 1500028 #Human Bulgaria
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = ita_global_bul_HumanPlayer } 
	}
}

event = { 
	id = 9590211
	random = no
	country = ITA
	
	trigger = {
		ai = yes
		event = 1500046 #Human Denmark
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = ita_global_den_HumanPlayer } 
	}
}

event = { 
	id = 9590212
	random = no
	country = ITA
	
	trigger = {
		ai = yes
		event = 1500058 #Human Finland
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = ita_global_fin_HumanPlayer } 
	}
}

event = { 
	id = 9590213
	random = no
	country = ITA
	
	trigger = {
		ai = yes
		event = 1500074 #Human Hungary
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = ita_global_hun_HumanPlayer } 
	}
}

event = { 
	id = 9590214
	random = no
	country = ITA
	
	trigger = {
		ai = yes
		event = 1500096 #Human Manchukuo
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = ita_global_man_HumanPlayer } 
	}
}

#event = { 
#	id = 9590215
#	random = no
#	country = ITA
#	
#	trigger = {
#		ai = yes
#		#event = ? #Reserved for Human Nationalist Spain
#	}
#
#	name = AI_EVENT
#	desc = ""
#	style = 0
#	
#	date = { day = 5 month = january year = 1936 }
#	action_a = {
#		command = { type = setflag which = ita_global_spa_HumanPlayer } 
#	}
#}

event = { 
	id = 9590216
	random = no
	country = ITA
	
	trigger = {
		ai = yes
		event = 1500126 #Human Romania
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = ita_global_rom_HumanPlayer } 
	}
}

#event = { 
#	id = 9590217
#	random = no
#	country = ITA
#	
#	trigger = {
#		ai = yes
#		#event = ? #Reserved for Human Slovakia
#	}
#
#	name = AI_EVENT
#	desc = ""
#	style = 0
#	
#	date = { day = 5 month = january year = 1936 }
#	action_a = {
#		command = { type = setflag which = ita_global_slo_HumanPlayer } 
#	}
#}

#event = { 
#	id = 9590218
#	random = no
#	country = ITA
#	
#	trigger = {
#		ai = yes
#		#event = ? #Reserved for Human Vichy France
#	}
#
#	name = AI_EVENT
#	desc = ""
#	style = 0
#	
#	date = { day = 5 month = january year = 1936 }
#	action_a = {
#		command = { type = setflag which = ita_global_vic_HumanPlayer } 
#	}
#}

event = { 
	id = 9590226
	random = no
	country = ITA
	
	trigger = {
		ai = yes
		event = 1500038 #Human Communist China
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = ita_global_chc_HumanPlayer } 
	}
}

event = { 
	id = 9590227
	random = no
	country = ITA
	
	trigger = {
		ai = yes
		event = 1500054 #Human Estonia
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = ita_global_est_HumanPlayer } 
	}
}

event = { 
	id = 9590228
	random = no
	country = ITA
	
	trigger = {
		ai = yes
		event = 1500086 #Human Latvia
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = ita_global_lat_HumanPlayer } 
	}
}

event = { 
	id = 9590229
	random = no
	country = ITA
	
	trigger = {
		ai = yes
		event = 1500092 #Human Lithuania
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = ita_global_lit_HumanPlayer } 
	}
}

event = { 
	id = 9590230
	random = no
	country = ITA
	
	trigger = {
		ai = yes
		event = 1500100 #Human Mongolia
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = ita_global_mon_HumanPlayer } 
	}
}

###########################

event = { 
	id = 9590301
	random = no
	country = PAN
	
	trigger = {
		ai = yes
		OR = {
			event = 1500060 #Human France
			event = 9599502 #HP France Simulation 
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = pan_global_fra_HumanPlayer } 
	}
}

event = { 
	id = 9590302
	random = no
	country = PAN
	
	trigger = {
		ai = yes
		OR = {
			event = 1500062 #Human Germany
			event = 9599512 #HP Germany Simulation 
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = pan_global_ger_HumanPlayer } 
	}
}

event = { 
	id = 9590303
	random = no
	country = PAN
	
	trigger = {
		ai = yes
		OR = {
			event = 1500082 #Human Italy
			event = 9599522 #HP Italy Simulation
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }	
	action_a = {
		command = { type = setflag which = pan_global_ita_HumanPlayer } 
	}
}

event = { 
	id = 9590304
	random = no
	country = PAN
	
	trigger = {
		ai = yes
		OR = {
			event = 1500034 #Human Nationalist China
			event = 9599542 #HP Nationalist China Simulation 
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = pan_global_chi_HumanPlayer } 
	}
}

event = { 
	id = 9590305
	random = no
	country = PAN
	
	trigger = {
		ai = yes
		OR = {
			event = 1500122 #Human Poland
	
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = pan_global_pol_HumanPlayer } 
	}
}

event = { 
	id = 9590306
	random = no
	country = PAN
	
	trigger = {
		ai = yes
		OR = {
			event = 1500138 #Human Soviet Union
			event = 9599562 #HP Soviet Union Simulation 
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = pan_global_sov_HumanPlayer } 
	}
}

event = { 
	id = 9590307
	random = no
	country = PAN
	
	trigger = {
		ai = yes
		OR = {
			event = 1500154 #Human United Kingdom

		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = pan_global_eng_HumanPlayer } 
	}
}

event = { 
	id = 9590308
	random = no
	country = PAN
	
	trigger = {
		ai = yes
		OR = {
			event = 1500158 #Human United States

		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = pan_global_usa_HumanPlayer } 
	}
}

event = { 
	id = 9590309
	random = no
	country = PAN
	
	trigger = {
		ai = yes
		event = 1500016 #Human Austria
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = pan_global_aus_HumanPlayer } 
	}
}

event = { 
	id = 9590310
	random = no
	country = PAN
	
	trigger = {
		ai = yes
		event = 1500028 #Human Bulgaria
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = pan_global_bul_HumanPlayer } 
	}
}

event = { 
	id = 9590311
	random = no
	country = PAN
	
	trigger = {
		ai = yes
		event = 1500046 #Human Denmark
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = pan_global_den_HumanPlayer } 
	}
}

event = { 
	id = 9590312
	random = no
	country = PAN
	
	trigger = {
		ai = yes
		event = 1500058 #Human Finland
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = pan_global_fin_HumanPlayer } 
	}
}

event = { 
	id = 9590313
	random = no
	country = PAN
	
	trigger = {
		ai = yes
		event = 1500074 #Human Hungary
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = pan_global_hun_HumanPlayer } 
	}
}

event = { 
	id = 9590314
	random = no
	country = PAN
	
	trigger = {
		ai = yes
		event = 1500096 #Human Manchukuo
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = pan_global_man_HumanPlayer } 
	}
}

#event = { 
#	id = 9590315
#	random = no
#	country = PAN
#	
#	trigger = {
#		ai = yes
#		#event = ? #Reserved for Human Nationalist Spain
#	}
#
#	name = AI_EVENT
#	desc = ""
#	style = 0
#	
#	date = { day = 5 month = january year = 1936 }
#	action_a = {
#		command = { type = setflag which = pan_global_spa_HumanPlayer } 
#	}
#}

event = { 
	id = 9590316
	random = no
	country = PAN
	
	trigger = {
		ai = yes
		event = 1500126 #Human Romania
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = pan_global_rom_HumanPlayer } 
	}
}

#event = { 
#	id = 9590317
#	random = no
#	country = PAN
#	
#	trigger = {
#		ai = yes
#		#event = ? #Reserved for Human Slovakia
#	}
#
#	name = AI_EVENT
#	desc = ""
#	style = 0
#	
#	date = { day = 5 month = january year = 1936 }
#	action_a = {
#		command = { type = setflag which = pan_global_slo_HumanPlayer } 
#	}
#}

#event = { 
#	id = 9590318
#	random = no
#	country = PAN
#	
#	trigger = {
#		ai = yes
#		#event = ? #Reserved for Human Vichy France
#	}
#
#	name = AI_EVENT
#	desc = ""
#	style = 0
#	
#	date = { day = 5 month = january year = 1936 }
#	action_a = {
#		command = { type = setflag which = pan_global_vic_HumanPlayer } 
#	}
#}

event = { 
	id = 9590326
	random = no
	country = PAN
	
	trigger = {
		ai = yes
		event = 1500038 #Human Communist China
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = pan_global_chc_HumanPlayer } 
	}
}

event = { 
	id = 9590327
	random = no
	country = PAN
	
	trigger = {
		ai = yes
		event = 1500054 #Human Estonia
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = pan_global_est_HumanPlayer } 
	}
}

event = { 
	id = 9590328
	random = no
	country = PAN
	
	trigger = {
		ai = yes
		event = 1500086 #Human Latvia
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = pan_global_lat_HumanPlayer } 
	}
}

event = { 
	id = 9590329
	random = no
	country = PAN
	
	trigger = {
		ai = yes
		event = 1500092 #Human Lithuania
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = pan_global_lit_HumanPlayer } 
	}
}

event = { 
	id = 9590330
	random = no
	country = PAN
	
	trigger = {
		ai = yes
		event = 1500100 #Human Mongolia
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = pan_global_mon_HumanPlayer } 
	}
}

###############################################

event = { 
	id = 9590401
	random = no
	country = CHI
	
	trigger = {
		ai = yes
		OR = {
			event = 1500060 #Human France
			event = 9599502 #HP France Simulation 
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = chi_global_fra_HumanPlayer } 
	}
}

event = { 
	id = 9590402
	random = no
	country = CHI
	
	trigger = {
		ai = yes
		OR = {
			event = 1500062 #Human Germany
			event = 9599512 #HP Germany Simulation 
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = chi_global_ger_HumanPlayer } 
	}
}

event = { 
	id = 9590403
	random = no
	country = CHI
	
	trigger = {
		ai = yes
		OR = {
			event = 1500082 #Human Italy
			event = 9599522 #HP Italy Simulation
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }	
	action_a = {
		command = { type = setflag which = chi_global_ita_HumanPlayer } 
	}
}

event = { 
	id = 9590404
	random = no
	country = CHI
	
	trigger = {
		ai = yes
		OR = {
			event = 1500084 #Human Japan
			event = 9599532 #HP Japan Simulation
		}	
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = chi_global_pan_HumanPlayer } 
	}
}

event = { 
	id = 9590405
	random = no
	country = CHI
	
	trigger = {
		ai = yes
		OR = {
			event = 1500122 #Human Poland

		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = chi_global_pol_HumanPlayer } 
	}
}

event = { 
	id = 9590406
	random = no
	country = CHI
	
	trigger = {
		ai = yes
		OR = {
			event = 1500138 #Human Soviet Union
			event = 9599562 #HP Soviet Union Simulation 
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = chi_global_sov_HumanPlayer } 
	}
}

event = { 
	id = 9590407
	random = no
	country = CHI
	
	trigger = {
		ai = yes
		OR = {
			event = 1500154 #Human United Kingdom

		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = chi_global_eng_HumanPlayer } 
	}
}

event = { 
	id = 9590408
	random = no
	country = CHI
	
	trigger = {
		ai = yes
		OR = {
			event = 1500158 #Human United States

		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = chi_global_usa_HumanPlayer } 
	}
}

event = { 
	id = 9590409
	random = no
	country = CHI
	
	trigger = {
		ai = yes
		event = 1500016 #Human Austria
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = chi_global_aus_HumanPlayer } 
	}
}

event = { 
	id = 9590410
	random = no
	country = CHI
	
	trigger = {
		ai = yes
		event = 1500028 #Human Bulgaria
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = chi_global_bul_HumanPlayer } 
	}
}

event = { 
	id = 9590411
	random = no
	country = CHI
	
	trigger = {
		ai = yes
		event = 1500046 #Human Denmark
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = chi_global_den_HumanPlayer } 
	}
}

event = { 
	id = 9590412
	random = no
	country = CHI
	
	trigger = {
		ai = yes
		event = 1500058 #Human Finland
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = chi_global_fin_HumanPlayer } 
	}
}

event = { 
	id = 9590413
	random = no
	country = CHI
	
	trigger = {
		ai = yes
		event = 1500074 #Human Hungary
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = chi_global_hun_HumanPlayer } 
	}
}

event = { 
	id = 9590414
	random = no
	country = CHI
	
	trigger = {
		ai = yes
		event = 1500096 #Human Manchukuo
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = chi_global_man_HumanPlayer } 
	}
}

#event = { 
#	id = 9590415
#	random = no
#	country = CHI
#	
#	trigger = {
#		ai = yes
#		#event = ? #Reserved for Human Nationalist Spain
#	}
#
#	name = AI_EVENT
#	desc = ""
#	style = 0
#	
#	date = { day = 5 month = january year = 1936 }
#	action_a = {
#		command = { type = setflag which = chi_global_spa_HumanPlayer } 
#	}
#}

event = { 
	id = 9590416
	random = no
	country = CHI
	
	trigger = {
		ai = yes
		event = 1500126 #Human Romania
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = chi_global_rom_HumanPlayer } 
	}
}

#event = { 
#	id = 9590417
#	random = no
#	country = CHI
#	
#	trigger = {
#		ai = yes
#		#event = ? #Reserved for Human Slovakia
#	}
#
#	name = AI_EVENT
#	desc = ""
#	style = 0
#	
#	date = { day = 5 month = january year = 1936 }
#	action_a = {
#		command = { type = setflag which = chi_global_slo_HumanPlayer } 
#	}
#}

#event = { 
#	id = 9590418
#	random = no
#	country = CHI
#	
#	trigger = {
#		ai = yes
#		#event = ? #Reserved for Human Vichy France
#	}
#
#	name = AI_EVENT
#	desc = ""
#	style = 0
#	
#	date = { day = 5 month = january year = 1936 }
#	action_a = {
#		command = { type = setflag which = chi_global_vic_HumanPlayer } 
#	}
#}

event = { 
	id = 9590426
	random = no
	country = CHI
	
	trigger = {
		ai = yes
		event = 1500038 #Human Communist China
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = chi_global_chc_HumanPlayer } 
	}
}

event = { 
	id = 9590427
	random = no
	country = CHI
	
	trigger = {
		ai = yes
		event = 1500054 #Human Estonia
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = chi_global_est_HumanPlayer } 
	}
}

event = { 
	id = 9590428
	random = no
	country = CHI
	
	trigger = {
		ai = yes
		event = 1500086 #Human Latvia
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = chi_global_lat_HumanPlayer } 
	}
}

event = { 
	id = 9590429
	random = no
	country = CHI
	
	trigger = {
		ai = yes
		event = 1500092 #Human Lithuania
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = chi_global_lit_HumanPlayer } 
	}
}

event = { 
	id = 9590430
	random = no
	country = CHI
	
	trigger = {
		ai = yes
		event = 1500100 #Human Mongolia
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = chi_global_mon_HumanPlayer } 
	}
}

###################################

event = { 
	id = 9590501
	random = no
	country = POL
	
	trigger = {
		ai = yes
		OR = {
			event = 1500060 #Human France
			event = 9599502 #HP France Simulation 
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = pol_global_fra_HumanPlayer } 
	}
}

event = { 
	id = 9590502
	random = no
	country = POL
	
	trigger = {
		ai = yes
		OR = {
			event = 1500062 #Human Germany
			event = 9599512 #HP Germany Simulation 
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = pol_global_ger_HumanPlayer } 
	}
}

event = { 
	id = 9590503
	random = no
	country = POL
	
	trigger = {
		ai = yes
		OR = {
			event = 1500082 #Human Italy
			event = 9599522 #HP Italy Simulation
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }	
	action_a = {
		command = { type = setflag which = pol_global_ita_HumanPlayer } 
	}
}

event = { 
	id = 9590504
	random = no
	country = POL
	
	trigger = {
		ai = yes
		OR = {
			event = 1500084 #Human Japan		
			event = 9599532 #HP Japan Simulation
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = pol_global_pan_HumanPlayer } 
	}
}

event = { 
	id = 9590505
	random = no
	country = POL
	
	trigger = {
		ai = yes
		OR = {
			event = 1500034 #Human Nationalist China
			event = 9599542 #HP Nationalist China Simulation 
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = pol_global_chi_HumanPlayer } 
	}
}

event = { 
	id = 9590506
	random = no
	country = POL
	
	trigger = {
		ai = yes
		OR = {
			event = 1500138 #Human Soviet Union
			event = 9599562 #HP Soviet Union Simulation 
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = pol_global_sov_HumanPlayer } 
	}
}

event = { 
	id = 9590507
	random = no
	country = POL
	
	trigger = {
		ai = yes
		OR = {
			event = 1500154 #Human United Kingdom

		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = pol_global_eng_HumanPlayer } 
	}
}

event = { 
	id = 9590508
	random = no
	country = POL
	
	trigger = {
		ai = yes
		OR = {
			event = 1500158 #Human United States

		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = pol_global_usa_HumanPlayer } 
	}
}

event = { 
	id = 9590509
	random = no
	country = POL
	
	trigger = {
		ai = yes
		event = 1500016 #Human Austria
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = pol_global_aus_HumanPlayer } 
	}
}

event = { 
	id = 9590510
	random = no
	country = POL
	
	trigger = {
		ai = yes
		event = 1500028 #Human Bulgaria
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = pol_global_bul_HumanPlayer } 
	}
}

event = { 
	id = 9590511
	random = no
	country = POL
	
	trigger = {
		ai = yes
		event = 1500046 #Human Denmark
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = pol_global_den_HumanPlayer } 
	}
}

event = { 
	id = 9590512
	random = no
	country = POL
	
	trigger = {
		ai = yes
		event = 1500058 #Human Finland
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = pol_global_fin_HumanPlayer } 
	}
}

event = { 
	id = 9590513
	random = no
	country = POL
	
	trigger = {
		ai = yes
		event = 1500074 #Human Hungary
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = pol_global_hun_HumanPlayer } 
	}
}

event = { 
	id = 9590514
	random = no
	country = POL
	
	trigger = {
		ai = yes
		event = 1500096 #Human Manchukuo
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = pol_global_man_HumanPlayer } 
	}
}

#event = { 
#	id = 9590515
#	random = no
#	country = POL
#	
#	trigger = {
#		ai = yes
#		#event = ? #Reserved for Human Nationalist Spain
#	}
#
#	name = AI_EVENT
#	desc = ""
#	style = 0
#	
#	date = { day = 5 month = january year = 1936 }
#	action_a = {
#		command = { type = setflag which = pol_global_spa_HumanPlayer } 
#	}
#}

event = { 
	id = 9590516
	random = no
	country = POL
	
	trigger = {
		ai = yes
		event = 1500126 #Human Romania
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = pol_global_rom_HumanPlayer } 
	}
}

#event = { 
#	id = 9590517
#	random = no
#	country = POL
#	
#	trigger = {
#		ai = yes
#		#event = ? #Reserved for Human Slovakia
#	}
#
#	name = AI_EVENT
#	desc = ""
#	style = 0
#	
#	date = { day = 5 month = january year = 1936 }
#	action_a = {
#		command = { type = setflag which = pol_global_slo_HumanPlayer } 
#	}
#}

#event = { 
#	id = 9590518
#	random = no
#	country = POL
#	
#	trigger = {
#		ai = yes
#		#event = ? #Reserved for Human Vichy France
#	}
#
#	name = AI_EVENT
#	desc = ""
#	style = 0
#	
#	date = { day = 5 month = january year = 1936 }
#	action_a = {
#		command = { type = setflag which = pol_global_vic_HumanPlayer } 
#	}
#}

##########################################

event = { 
	id = 9590601
	random = no
	country = SOV
	
	trigger = {
		ai = yes
		OR = {
			event = 1500060 #Human France
			event = 9599502 #HP France Simulation 
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = sov_global_fra_HumanPlayer } 
	}
}

event = { 
	id = 9590602
	random = no
	country = SOV
	
	trigger = {
		ai = yes
		OR = {
			event = 1500062 #Human Germany
			event = 9599512 #HP Germany Simulation 
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = sov_global_ger_HumanPlayer } 
	}
}

event = { 
	id = 9590603
	random = no
	country = SOV
	
	trigger = {
		ai = yes
		OR = {
			event = 1500082 #Human Italy
			event = 9599522 #HP Italy Simulation
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }	
	action_a = {
		command = { type = setflag which = sov_global_ita_HumanPlayer } 
	}
}

event = { 
	id = 9590604
	random = no
	country = SOV
	
	trigger = {
		ai = yes
		OR = {
			event = 1500084 #Human Japan
			event = 9599532 #HP Japan Simulation
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = sov_global_pan_HumanPlayer } 
	}
}

event = { 
	id = 9590605
	random = no
	country = SOV
	
	trigger = {
		ai = yes
		OR = {
			event = 1500034 #Human Nationalist China
			event = 9599542 #HP Nationalist China Simulation 
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = sov_global_chi_HumanPlayer } 
	}
}

event = { 
	id = 9590606
	random = no
	country = SOV
	
	trigger = {
		ai = yes
		OR = {
			event = 1500122 #Human Poland

		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = sov_global_pol_HumanPlayer } 
	}
}

event = { 
	id = 9590607
	random = no
	country = SOV
	
	trigger = {
		ai = yes
		OR = {
			event = 1500154 #Human United Kingdom

		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = sov_global_eng_HumanPlayer } 
	}
}

event = { 
	id = 9590608
	random = no
	country = SOV
	
	trigger = {
		ai = yes
		OR = {
			event = 1500158 #Human United States

		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = sov_global_usa_HumanPlayer } 
	}
}

event = { 
	id = 9590609
	random = no
	country = SOV
	
	trigger = {
		ai = yes
		event = 1500016 #Human Austria
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = sov_global_aus_HumanPlayer } 
	}
}

event = { 
	id = 9590610
	random = no
	country = SOV
	
	trigger = {
		ai = yes
		event = 1500028 #Human Bulgaria
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = sov_global_bul_HumanPlayer } 
	}
}

event = { 
	id = 9590611
	random = no
	country = SOV
	
	trigger = {
		ai = yes
		event = 1500046 #Human Denmark
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = sov_global_den_HumanPlayer } 
	}
}

event = { 
	id = 9590612
	random = no
	country = SOV
	
	trigger = {
		ai = yes
		event = 1500058 #Human Finland
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = sov_global_fin_HumanPlayer } 
	}
}

event = { 
	id = 9590613
	random = no
	country = SOV
	
	trigger = {
		ai = yes
		event = 1500074 #Human Hungary
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = sov_global_hun_HumanPlayer } 
	}
}

event = { 
	id = 9590614
	random = no
	country = SOV
	
	trigger = {
		ai = yes
		event = 1500096 #Human Manchukuo
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = sov_global_man_HumanPlayer } 
	}
}

#event = { 
#	id = 9590615
#	random = no
#	country = SOV
#	
#	trigger = {
#		ai = yes
#		#event = ? #Reserved for Human Nationalist Spain
#	}
#
#	name = AI_EVENT
#	desc = ""
#	style = 0
#	
#	date = { day = 5 month = january year = 1936 }
#	action_a = {
#		command = { type = setflag which = sov_global_spa_HumanPlayer } 
#	}
#}

event = { 
	id = 9590616
	random = no
	country = SOV
	
	trigger = {
		ai = yes
		event = 1500126 #Human Romania
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = sov_global_rom_HumanPlayer } 
	}
}

#event = { 
#	id = 9590617
#	random = no
#	country = SOV
#	
#	trigger = {
#		ai = yes
#		#event = ? #Reserved for Human Slovakia
#	}
#
#	name = AI_EVENT
#	desc = ""
#	style = 0
#	
#	date = { day = 5 month = january year = 1936 }
#	action_a = {
#		command = { type = setflag which = sov_global_slo_HumanPlayer } 
#	}
#}

#event = { 
#	id = 9590618
#	random = no
#	country = SOV
#	
#	trigger = {
#		ai = yes
#		#event = ? #Reserved for Human Vichy France
#	}
#
#	name = AI_EVENT
#	desc = ""
#	style = 0
#	
#	date = { day = 5 month = january year = 1936 }
#	action_a = {
#		command = { type = setflag which = sov_global_vic_HumanPlayer } 
#	}
#}

####################################################

event = { 
	id = 9590701
	random = no
	country = ENG
	
	trigger = {
		ai = yes
		OR = {
			event = 1500060 #Human France
			event = 9599502 #HP France Simulation 
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = eng_global_fra_HumanPlayer } 
	}
}

event = { 
	id = 9590702
	random = no
	country = ENG
	
	trigger = {
		ai = yes
		OR = {
			event = 1500062 #Human Germany
			event = 9599512 #HP Germany Simulation 
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = eng_global_ger_HumanPlayer } 
	}
}

event = { 
	id = 9590703
	random = no
	country = ENG
	
	trigger = {
		ai = yes
		OR = {
			event = 1500082 #Human Italy
			event = 9599522 #HP Italy Simulation
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }	
	action_a = {
		command = { type = setflag which = eng_global_ita_HumanPlayer } 
	}
}

event = { 
	id = 9590704
	random = no
	country = ENG
	
	trigger = {
		ai = yes
		OR = {
			event = 1500084 #Human Japan
			event = 9599532 #HP Japan Simulation
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = eng_global_pan_HumanPlayer } 
	}
}

event = { 
	id = 9590705
	random = no
	country = ENG
	
	trigger = {
		ai = yes
		OR = {
			event = 1500034 #Human Nationalist China
			event = 9599542 #HP Nationalist China Simulation 
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = eng_global_chi_HumanPlayer } 
	}
}

event = { 
	id = 9590706
	random = no
	country = ENG
	
	trigger = {
		ai = yes
		OR = {
			event = 1500122 #Human Poland

		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = eng_global_pol_HumanPlayer } 
	}
}

event = { 
	id = 9590707
	random = no
	country = ENG
	
	trigger = {
		ai = yes
		OR = {
			event = 1500138 #Human Soviet Union
			event = 9599562 #HP Soviet Union Simulation 
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = eng_global_sov_HumanPlayer } 
	}
}

event = { 
	id = 9590708
	random = no
	country = ENG
	
	trigger = {
		ai = yes
		OR = {
			event = 1500158 #Human United States

		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = eng_global_usa_HumanPlayer } 
	}
}

event = { 
	id = 9590709
	random = no
	country = ENG
	
	trigger = {
		ai = yes
		event = 1500016 #Human Austria
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = eng_global_aus_HumanPlayer } 
	}
}

event = { 
	id = 9590710
	random = no
	country = ENG
	
	trigger = {
		ai = yes
		event = 1500028 #Human Bulgaria
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = eng_global_bul_HumanPlayer } 
	}
}

event = { 
	id = 9590711
	random = no
	country = ENG
	
	trigger = {
		ai = yes
		event = 1500046 #Human Denmark
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = eng_global_den_HumanPlayer } 
	}
}

event = { 
	id = 9590712
	random = no
	country = ENG
	
	trigger = {
		ai = yes
		event = 1500058 #Human Finland
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = eng_global_fin_HumanPlayer } 
	}
}

event = { 
	id = 9590713
	random = no
	country = ENG
	
	trigger = {
		ai = yes
		event = 1500074 #Human Hungary
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = eng_global_hun_HumanPlayer } 
	}
}

event = { 
	id = 9590714
	random = no
	country = ENG
	
	trigger = {
		ai = yes
		event = 1500096 #Human Manchukuo
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = eng_global_man_HumanPlayer } 
	}
}

#event = { 
#	id = 9590715
#	random = no
#	country = ENG
#	
#	trigger = {
#		ai = yes
#		#event = ? #Reserved for Human Nationalist Spain
#	}
#
#	name = AI_EVENT
#	desc = ""
#	style = 0
#	
#	date = { day = 5 month = january year = 1936 }
#	action_a = {
#		command = { type = setflag which = eng_global_spa_HumanPlayer } 
#	}
#}

event = { 
	id = 9590716
	random = no
	country = ENG
	
	trigger = {
		ai = yes
		event = 1500126 #Human Romania
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = eng_global_rom_HumanPlayer } 
	}
}

#event = { 
#	id = 9590717
#	random = no
#	country = ENG
#	
#	trigger = {
#		ai = yes
#		#event = ? #Reserved for Human Slovakia
#	}
#
#	name = AI_EVENT
#	desc = ""
#	style = 0
#	
#	date = { day = 5 month = january year = 1936 }
#	action_a = {
#		command = { type = setflag which = eng_global_slo_HumanPlayer } 
#	}
#}

#event = { 
#	id = 9590718
#	random = no
#	country = ENG
#	
#	trigger = {
#		ai = yes
#		#event = ? #Reserved for Human Vichy France
#	}
#
#	name = AI_EVENT
#	desc = ""
#	style = 0
#	
#	date = { day = 5 month = january year = 1936 }
#	action_a = {
#		command = { type = setflag which = eng_global_vic_HumanPlayer } 
#	}
#}

######################################################

event = { 
	id = 9590801
	random = no
	country = USA
	
	trigger = {
		ai = yes
		OR = {
			event = 1500060 #Human France
			event = 9599502 #HP France Simulation 
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = usa_global_fra_HumanPlayer } 
	}
}

event = { 
	id = 9590802
	random = no
	country = USA
	
	trigger = {
		ai = yes
		OR = {
			event = 1500062 #Human Germany
			event = 9599512 #HP Germany Simulation 
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = usa_global_ger_HumanPlayer } 
	}
}

event = { 
	id = 9590803
	random = no
	country = USA
	
	trigger = {
		ai = yes
		OR = {
			event = 1500082 #Human Italy
			event = 9599522 #HP Italy Simulation
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }	
	action_a = {
		command = { type = setflag which = usa_global_ita_HumanPlayer } 
	}
}

event = { 
	id = 9590804
	random = no
	country = USA
	
	trigger = {
		ai = yes
		OR = {
			event = 1500084 #Human Japan
			event = 9599532 #HP Japan Simulation
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = usa_global_pan_HumanPlayer } 
	}
}

event = { 
	id = 9590805
	random = no
	country = USA
	
	trigger = {
		ai = yes
		OR = {
			event = 1500034 #Human Nationalist China
			event = 9599542 #HP Nationalist China Simulation 
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = usa_global_chi_HumanPlayer } 
	}
}

event = { 
	id = 9590806
	random = no
	country = USA
	
	trigger = {
		ai = yes
		OR = {
			event = 1500122 #Human Poland

		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = usa_global_pol_HumanPlayer } 
	}
}

event = { 
	id = 9590807
	random = no
	country = USA
	
	trigger = {
		ai = yes
		OR = {
			event = 1500138 #Human Soviet Union
			event = 9599562 #HP Soviet Union Simulation 
		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = usa_global_sov_HumanPlayer } 
	}
}

event = { 
	id = 9590808
	random = no
	country = USA
	
	trigger = {
		ai = yes
		OR = {
			event = 1500154 #Human United Kingdom

		}
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = usa_global_eng_HumanPlayer } 
	}
}

event = { 
	id = 9590809
	random = no
	country = USA
	
	trigger = {
		ai = yes
		event = 1500016 #Human Austria
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = usa_global_aus_HumanPlayer } 
	}
}

event = { 
	id = 9590810
	random = no
	country = USA
	
	trigger = {
		ai = yes
		event = 1500028 #Human Bulgaria
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = usa_global_bul_HumanPlayer } 
	}
}

event = { 
	id = 9590811
	random = no
	country = USA
	
	trigger = {
		ai = yes
		event = 1500046 #Human Denmark
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = usa_global_den_HumanPlayer } 
	}
}

event = { 
	id = 9590812
	random = no
	country = USA
	
	trigger = {
		ai = yes
		event = 1500058 #Human Finland
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = usa_global_fin_HumanPlayer } 
	}
}

event = { 
	id = 9590813
	random = no
	country = USA
	
	trigger = {
		ai = yes
		event = 1500074 #Human Hungary
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = usa_global_hun_HumanPlayer } 
	}
}

event = { 
	id = 9590814
	random = no
	country = USA
	
	trigger = {
		ai = yes
		event = 1500096 #Human Manchukuo
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = usa_global_man_HumanPlayer } 
	}
}

#event = { 
#	id = 9590815
#	random = no
#	country = USA
#	
#	trigger = {
#		ai = yes
#		#event = ? #Reserved for Human Nationalist Spain
#	}
#
#	name = AI_EVENT
#	desc = ""
#	style = 0
#	
#	date = { day = 5 month = january year = 1936 }
#	action_a = {
#		command = { type = setflag which = usa_global_spa_HumanPlayer } 
#	}
#}

event = { 
	id = 9590816
	random = no
	country = USA
	
	trigger = {
		ai = yes
		event = 1500126 #Human Romania
	}

	name = AI_EVENT
	desc = ""
	style = 0
	
	date = { day = 5 month = january year = 1936 }
	action_a = {
		command = { type = setflag which = usa_global_rom_HumanPlayer } 
	}
}

#event = { 
#	id = 9590817
#	random = no
#	country = USA
#	
#	trigger = {
#		ai = yes
#		#event = ? #Reserved for Human Slovakia
#	}
#
#	name = AI_EVENT
#	desc = ""
#	style = 0
#	
#	date = { day = 5 month = january year = 1936 }
#	action_a = {
#		command = { type = setflag which = usa_global_slo_HumanPlayer } 
#	}
#}

#event = { 
#	id = 9590818
#	random = no
#	country = USA
#	
#	trigger = {
#		ai = yes
#		#event = ? #Reserved for Human Vichy France
#	}
#
#	name = AI_EVENT
#	desc = ""
#	style = 0
#	
#	date = { day = 5 month = january year = 1936 }
#	action_a = {
#		command = { type = setflag which = usa_global_vic_HumanPlayer } 
#	}
#}

#################################################################################
#Hands-off Simulation Events of Human-controlled Nations
#################################################################################

event = { 
	id = 9599500
	random = no
	country = NIC
	
	trigger = {
		ai = no

	}

	name = AI_EVENT
	desc = "We can turn off hands-off simulation of AI behavior to human-controlled countries"
	style = 0
	
	date = { day = 1 month = january year = 1936 }

	action_a = {
		name = "No (You will get separate events for each country)"
		command = { } 
	}
	action_b = {
		name = "Yes (Simulation events deactivated)"	
		command = { type = sleepevent which = 9599501 } #HP France Simulation 
		command = { type = sleepevent which = 9599502 }
		command = { type = sleepevent which = 9599511 } #HP Germany Simulation 
		command = { type = sleepevent which = 9599512 }
		command = { type = sleepevent which = 9599521 } #HP Italy Simulation 
		command = { type = sleepevent which = 9599522 }
		command = { type = sleepevent which = 9599531 } #HP Japan Simulation 
		command = { type = sleepevent which = 9599532 }
		command = { type = sleepevent which = 9599541 } #HP Nationalist China Simulation 
		command = { type = sleepevent which = 9599542 }
		#Leave space for Poland
		command = { type = sleepevent which = 9599561 } #HP Soviet Union Simulation 
		command = { type = sleepevent which = 9599562 }
		#Leave space for United Kingdom
		#Leave space for United States
	}
}


event = { 
	id = 9599501
	random = no
	country = NIC
	
	trigger = {
		ai = no

	}

	name = AI_EVENT
	desc = "We can trigger hands-off simulation of AI behavior to human-controlled France"
	style = 0
	
	date = { day = 2 month = january year = 1936 }

	action_a = {
		name = "Yes (Simulate Human France)"
		command = { type = trigger which = 9599502 } 
	}
	action_b = {
		name = "No (Simulate AI France)"	
		command = {  }
	}
}

event = { 
	id = 9599502
	random = no
	country = NIC
	
	name = AI_EVENT
	desc = "Human-controlled France activated"
	style = 0
	
	action_a = {
		name = OK
		command = { } 
	}

}

event = { 
	id = 9599511
	random = no
	country = NIC
	
	trigger = {
		ai = no

	}

	name = AI_EVENT
	desc = "We can trigger hands-off simulation of AI behavior to human-controlled Germany"
	style = 0
	
	date = { day = 2 month = january year = 1936 }

	action_a = {
		name = "Yes (Simulate Human Germany)"
		command = { type = trigger which = 9599512 } 
	}
	action_b = {
		name = "No (Simulate AI Germany)"	
		command = {  }
	}
}

event = { 
	id = 9599512
	random = no
	country = NIC
	
	name = AI_EVENT
	desc = "Human-controlled Germany activated"
	style = 0
	
	action_a = {
		name = OK
		command = { } 
	}
}

event = { 
	id = 9599521
	random = no
	country = NIC
	
	trigger = {
		ai = no

	}

	name = AI_EVENT
	desc = "We can trigger hands-off simulation of AI behavior to human-controlled Italy"
	style = 0
	
	date = { day = 2 month = january year = 1936 }

	action_a = {
		name = "Yes (Simulate Human Italy)"
		command = { type = trigger which = 9599522 } 
	}
	action_b = {
		name = "No (Simulate AI Italy)"	
		command = {  }
	}
}

event = { 
	id = 9599522
	random = no
	country = NIC
	
	name = AI_EVENT
	desc = "Human-controlled Italy activated"
	style = 0
	
	action_a = {
		name = OK
		command = { } 
	}
}

event = { 
	id = 9599531
	random = no
	country = NIC
	
	trigger = {
		ai = no

	}

	name = AI_EVENT
	desc = "We can trigger hands-off simulation of AI behavior to human-controlled Japan"
	style = 0
	
	date = { day = 2 month = january year = 1936 }

	action_a = {
		name = "Yes (Simulate Human Japan)"
		command = { type = trigger which = 9599532 } 
	}
	action_b = {
		name = "No (Simulate AI Japan)"	
		command = {  }
	}
}

event = { 
	id = 9599532
	random = no
	country = NIC
	
	name = AI_EVENT
	desc = "Human-controlled Japan activated"
	style = 0
	
	action_a = {
		name = OK
		command = { } 
	}
}

event = { 
	id = 9599541
	random = no
	country = NIC
	
	trigger = {
		ai = no

	}

	name = AI_EVENT
	desc = "We can trigger hands-off simulation of AI behavior to human-controlled Nationalist China"
	style = 0
	
	date = { day = 2 month = january year = 1936 }

	action_a = {
		name = "Yes (Simulate Human Nationalist China)"
		command = { type = trigger which = 9599542 } 
	}
	action_b = {
		name = "No (Simulate AI Nationalist China)"	
		command = {  }
	}
}

event = { 
	id = 9599542
	random = no
	country = NIC
	
	name = AI_EVENT
	desc = "Human-controlled Nationalist China activated"
	style = 0
	
	action_a = {
		name = OK
		command = { } 
	}
}

#Leave space for Poland

event = { 
	id = 9599561
	random = no
	country = NIC
	
	trigger = {
		ai = no

	}

	name = AI_EVENT
	desc = "We can trigger hands-off simulation of AI behavior to human-controlled Soviet Union"
	style = 0
	
	date = { day = 2 month = january year = 1936 }

	action_a = {
		name = "Yes (Simulate Human Soviet Union)"
		command = { type = trigger which = 9599562 } 
	}
	action_b = {
		name = "No (Simulate AI Soviet Union)"	
		command = {  }
	}
}

event = { 
	id = 9599562
	random = no
	country = NIC
	
	name = AI_EVENT
	desc = "Human-controlled Soviet Union activated"
	style = 0
	
	action_a = {
		name = OK
		command = { } 
	}
}

#Leave space for United Kingdom

#Leave space for United States

#################################################################################
#Policy Slider Settings
#################################################################################

event = { 
	id = 10001001
	random = no 
	country = GER 

	trigger = { 
		ai = no
	}

	name = "1936 German Policy" 
	desc = "You have the opportunity to change policy once per year similar to the policy sliders in Hearts of Iron 2/Arsenal of Democracy/Darkest Hour. These have effects on your country's IC, manpower, intelligence capabilities, research cost or speed, etc. Information on each slider's effects can be found by looking under the corresponding Level 0 technology in the research window." 
	style = 0 

	date = { day = 5 month = february year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1936 }

	action_a = { 
		name = "Democratic or Authoritarian"
		command = { type = trigger which = 10001111 }
	} 
	action_b = { 
		name = "Open Society or Closed Society"
		command = { type = trigger which = 10001051 } 
	}
	action_c = { 
		name = "Free Market or Central Planning"
		command = { type = trigger which = 10001031 }	
	}
	action_d = { 
		name = "Other Sliders (Standing/Drafted Army, Hawk/Dove, Intervention/Isolation)"
		command = { type = trigger which = 10001002 } 	
	}
}

event = { 
	id = 10001002
	random = no 
	country = GER 
	
	#Triggered by GER 10001001D

	name = AI_EVENT 
	desc = "The remaining 3 policy sliders are below, or you can make no changes. You will have the opportunity to make additional policy changes, after you have researched the chosen policy, which usually takes ~1 year."
	style = 0 

	action_a = { 
		name = "Standing Army or Drafted Army"
		command = { type = trigger which = 10001071 }	
	} 
	action_b = { 
		name = "Hawk Lobby or Dove Lobby"
		command = { type = trigger which = 10001091 }
	}
	action_c = { 
		name = "Interventionism or Isolationism"
		command = { type = trigger which = 10001131 }
	}
	action_d = { 
		name = "No changes"
		command = { }
	}
}


event = { 
	id = 10001003
	random = no 
	country = GER 

	trigger = { 
		ai = no
	}

	name = "1937 German Policy" 
	desc = "We have the opportunity to change policy for 1937, please select below." 
	style = 0 

	date = { day = 5 month = february year = 1937 }
	offset = 1
	deathdate = { day = 30 month = december year = 1937 }

	action_a = { 
		name = "Democratic or Authoritarian"
		command = { type = trigger which = 10001111 }
	} 
	action_b = { 
		name = "Open Society or Closed Society"
		command = { type = trigger which = 10001051 } 
	}
	action_c = { 
		name = "Free Market or Central Planning"
		command = { type = trigger which = 10001031 }
	}
	action_d = { 
		name = "Other Sliders   (Standing/Drafted Army, Hawk/Dove, Intervention/Isolation)"
		command = { type = trigger which = 10001004 } 	
	}
}

event = { 
	id = 10001004
	random = no 
	country = GER 
	
	#Triggered by GER 10001003D

	name = AI_EVENT 
	desc = "The remaining 3 policy sliders are below, or you can make no changes. You will have the opportunity to make additional policy changes, after you have researched the chosen policy, which usually takes ~1 year."
	style = 0 

	action_a = { 
		name = "Standing Army or Drafted Army"
		command = { type = trigger which = 10001071 }
	} 
	action_b = { 
		name = "Hawk Lobby or Dove Lobby"
		command = { type = trigger which = 10001091 }
	}
	action_c = { 
		name = "Interventionism or Isolationism"
		command = { type = trigger which = 10001131 }
	}
	action_d = { 
		name = "No changes"
		command = { }
	}
}


event = { 
	id = 10001005
	random = no 
	country = GER 

	trigger = { 
		ai = no
	}

	name = "1938 German Policy" 
	desc = "We have the opportunity to change policy for 1938, please select below." 
	style = 0 

	date = { day = 5 month = february year = 1938 }
	offset = 1
	deathdate = { day = 30 month = december year = 1938 }

	action_a = { 
		name = "Democratic or Authoritarian"
		command = { type = trigger which = 10001111 }
	} 
	action_b = { 
		name = "Open Society or Closed Society"
		command = { type = trigger which = 10001051 } 
	}
	action_c = { 
		name = "Free Market or Central Planning"
		command = { type = trigger which = 10001031 }
	}
	action_d = { 
		name = "Other Sliders   (Standing/Drafted Army, Hawk/Dove, Intervention/Isolation)"
		command = { type = trigger which = 10001006 } 	
	}
}

event = { 
	id = 10001006
	random = no 
	country = GER 
	
	#Triggered by GER 10001005D

	name = AI_EVENT 
	desc = "The remaining 3 policy sliders are below, or you can make no changes. You will have the opportunity to make additional policy changes, after you have researched the chosen policy, which usually takes ~1 year."
	style = 0 

	action_a = { 
		name = "Standing Army or Drafted Army"
		command = { type = trigger which = 10001071 }
	} 
	action_b = { 
		name = "Hawk Lobby or Dove Lobby"
		command = { type = trigger which = 10001091 }	
	}
	action_c = { 
		name = "Interventionism or Isolationism"
		command = { type = trigger which = 10001131 }	
	}
	action_d = { 
		name = "No changes"
		command = { }
	}
}


event = { 
	id = 10001007
	random = no 
	country = GER 

	trigger = { 
		ai = no
	}

	name = "1939 German Policy" 
	desc = "We have the opportunity to change policy for 1939, please select below." 
	style = 0 

	date = { day = 5 month = february year = 1939 }
	offset = 1
	deathdate = { day = 30 month = december year = 1939 }

	action_a = { 
		name = "Democratic or Authoritarian"
		command = { type = trigger which = 10001111 }
	} 
	action_b = { 
		name = "Open Society or Closed Society"
		command = { type = trigger which = 10001051 } 
	}
	action_c = { 
		name = "Free Market or Central Planning"
		command = { type = trigger which = 10001031 }
	}
	action_d = { 
		name = "Other Sliders   (Standing/Drafted Army, Hawk/Dove, Intervention/Isolation)"
		command = { type = trigger which = 10001008 } 	
	}
}

event = { 
	id = 10001008
	random = no 
	country = GER 
	
	#Triggered by GER 10001007D

	name = AI_EVENT 
	desc = "The remaining 3 policy sliders are below, or you can make no changes. You will have the opportunity to make additional policy changes, after you have researched the chosen policy, which usually takes ~1 year."
	style = 0 

	action_a = { 
		name = "Standing Army or Drafted Army"
		command = { type = trigger which = 10001071 }
	} 
	action_b = { 
		name = "Hawk Lobby or Dove Lobby"
		command = { type = trigger which = 10001091 }	
	}
	action_c = { 
		name = "Interventionism or Isolationism"
		command = { type = trigger which = 10001131 }
	}
	action_d = { 
		name = "No changes"
		command = { }
	}
}


event = { 
	id = 10001009
	random = no 
	country = GER 

	trigger = { 
		ai = no
	}

	name = "1940 German Policy" 
	desc = "We have the opportunity to change policy for 1940, please select below." 
	style = 0 

	date = { day = 5 month = february year = 1940 }
	offset = 1
	deathdate = { day = 30 month = december year = 1940 }

	action_a = { 
		name = "Democratic or Authoritarian"
		command = { type = trigger which = 10001111 } 
	} 
	action_b = { 
		name = "Open Society or Closed Society"
		command = { type = trigger which = 10001051 } 
	}
	action_c = { 
		name = "Free Market or Central Planning"
		command = { type = trigger which = 10001031 }	
	}
	action_d = { 
		name = "Other Sliders   (Standing/Drafted Army, Hawk/Dove, Intervention/Isolation)"
		command = { type = trigger which = 10001010 } 	
	}
}

event = { 
	id = 10001010
	random = no 
	country = GER 
	
	#Triggered by GER 10001009D

	name = AI_EVENT 
	desc = "The remaining 3 policy sliders are below, or you can make no changes. You will have the opportunity to make additional policy changes, after you have researched the chosen policy, which usually takes ~1 year."
	style = 0 

	action_a = { 
		name = "Standing Army or Drafted Army"
		command = { type = trigger which = 10001071 }			
	} 
	action_b = { 
		name = "Hawk Lobby or Dove Lobby"
		command = { type = trigger which = 10001091 }		
	}
	action_c = { 
		name = "Interventionism or Isolationism"
		command = { type = trigger which = 10001131 }		
	}
	action_d = { 
		name = "No changes"
		command = { }
	}
}

###Space for additional years 1941 on
###

#Free Market vs. Central Planning Slider

event = { 
	id = 10001031
	random = no 
	country = GER 
	persistent = yes

	#Triggered by GER 10001001C/10001003C/10001005C/10001007C/10001009C/

	name = AI_EVENT 
	desc = "Free Market vs. Central Planning: Each of the 5 Free Market techs has the same benefit, as does each of the 5 Central Planning techs. It is recommended to go in order (from 1 to 5), but it doesn't matter. Your policy setting/slider value is the cumulative value of all the Free Market and Central Planning techs you have finished researching. If you select one that was previously researched or that was inherited from the beginning of the game, it will provide no additional benefit/malus."
	style = 0 

	action_a = { 
		name = "Free Market 1"
		command = { type = gain_tech which = 4011 }
		command = { type = trigger which = 10001036 } 	#FM1 additional effects
	} 
	action_b = { 
		name = "Free Market 2"
		command = { type = gain_tech which = 4012 }
		command = { type = trigger which = 10001037 } 	#FM2 additional effects
	}
	action_c = { 
		name = "Free Market 3"
		command = { type = gain_tech which = 4013 }
		command = { type = trigger which = 10001038 } 	#FM3 additional effects
	}
	action_d = { 
		name = "Next Page   (Central Planning 1-3)"
		command = { type = trigger which = 10001032 } 	
	}
}

event = { 
	id = 10001032
	random = no 
	country = GER 
	persistent = yes

	#Triggered by GER 10001031D

	name = AI_EVENT 
	desc = "Central Planning 1, 2, or 3."
	style = 0 

	action_a = { 
		name = "Central Planning 1"
		command = { type = gain_tech which = 4016 }
		command = { type = trigger which = 10001041 } 	#CP1 additional effects	
	} 
	action_b = { 
		name = "Central Planning 2"
		command = { type = gain_tech which = 4017 }
		command = { type = trigger which = 10001042 } 	#CP2 additional effects	
	}
	action_c = { 
		name = "Central Planning 3"
		command = { type = gain_tech which = 4018 }
		command = { type = trigger which = 10001043 } 	#CP3 additional effects		
	}
	action_d = { 
		name = "Last Page  (Free Market and Central Planning 4-5)"
		command = { type = trigger which = 10001033 } 	
	}
}

event = { 
	id = 10001033
	random = no 
	country = GER 
	persistent = yes

	#Triggered by GER 10001032D

	name = AI_EVENT 
	desc = "Free Market and Central Planning: 4 and 5. These have the same effect as 1,2, and 3"
	style = 0 

	action_a = { 
		name = "Free Market 4"
		command = { type = gain_tech which = 4014 }
		command = { type = trigger which = 10001039 } 	#FM4 additional effects
	} 
	action_b = { 
		name = "Free Market 5"
		command = { type = gain_tech which = 4015 }
		command = { type = trigger which = 10001040 } 	#FM5 additional effects		
	}
	action_c = { 
		name = "Central Planning 4"
		command = { type = gain_tech which = 4019 }
		command = { type = trigger which = 10001044 } 	#CP4 additional effects			
	}
	action_d = { 
		name = "Central Planning 5"
		command = { type = gain_tech which = 4020 }
		command = { type = trigger which = 10001045 } 	#CP5 additional effects	
	}
}


event = { 
	id = 10001036
	random = no 
	country = GER 
	
	#Triggered by GER 10001031A

	name = AI_EVENT 
	desc = "Free Market 1 additional effects"
	style = 0 

	action_a = { 
		name = "Free Market 1"
		command = { }
	} 
	
}

event = { 
	id = 10001037
	random = no 
	country = GER 
	
	#Triggered by GER 10001031B

	name = AI_EVENT 
	desc = "Free Market 2 additional effects"
	style = 0 

	action_a = { 
		name = "Free Market 2"
		command = { }
	} 
	
}

event = { 
	id = 10001038
	random = no 
	country = GER 
	
	#Triggered by GER 10001031C

	name = AI_EVENT 
	desc = "Free Market 3 additional effects"
	style = 0 

	action_a = { 
		name = "Free Market 3"
		command = { }
	} 
	
}

event = { 
	id = 10001039
	random = no 
	country = GER 
	
	#Triggered by GER 10001033A

	name = AI_EVENT 
	desc = "Free Market 4 additional effects"
	style = 0 

	action_a = { 
		name = "Free Market 4"
		command = { }
	} 
	
}

event = { 
	id = 10001040
	random = no 
	country = GER 
	
	#Triggered by GER 10001033B

	name = AI_EVENT 
	desc = "Free Market 5 additional effects"
	style = 0 

	action_a = { 
		name = "Free Market 5"
		command = { }
	} 
	
}

event = { 
	id = 10001041
	random = no 
	country = GER 
	
	#Triggered by GER 10001032A

	name = AI_EVENT 
	desc = "Central Planning 1 additional effects"
	style = 0 

	action_a = { 
		name = "Central Planning 1"
		command = { }
	} 
	
}

event = { 
	id = 10001042
	random = no 
	country = GER 
	
	#Triggered by GER 10001032B

	name = AI_EVENT 
	desc = "Central Planning 2 additional effects"
	style = 0 

	action_a = { 
		name = "Central Planning 2"
		command = { }
	} 
	
}

event = { 
	id = 10001043
	random = no 
	country = GER 
	
	#Triggered by GER 10001032C

	name = AI_EVENT 
	desc = "Central Planning 3 additional effects"
	style = 0 

	action_a = { 
		name = "Central Planning 3"
		command = { }
	} 
	
}

event = { 
	id = 10001044
	random = no 
	country = GER 
	
	#Triggered by GER 10001033C

	name = AI_EVENT 
	desc = "Central Planning 4 additional effects"
	style = 0 

	action_a = { 
		name = "Central Planning 4"
		command = { }
	} 
	
}

event = { 
	id = 10001045
	random = no 
	country = GER 
	
	#Triggered by GER 10001033D

	name = AI_EVENT 
	desc = "Central Planning 5 additional effects"
	style = 0 

	action_a = { 
		name = "Central Planning 5"
		command = { }
	} 
	
}


#Open vs. Closed Society Slider

event = { 
	id = 10001051
	random = no 
	country = GER 
	persistent = yes

	#Triggered by GER 10001001B/10001003B/10001005B/10001007B/10001009B/

	name = AI_EVENT 
	desc = "Open vs. Closed Society: Each of the 5 Open Society techs has the same benefit, as does each of the 5 Closed Society techs. It is recommended to go in order (from 1 to 5), but it doesn't matter. Your policy setting/slider value is the cumulative value of all the Open and Closed Society techs you have finished researching. If you select one that was previously researched or that was inherited from the beginning of the game, it will provide no additional benefit/malus."
	style = 0 

	action_a = { 
		name = "Open Society 1"
		command = { type = gain_tech which = 3011 }
		command = { type = trigger which = 10001056 } 	#OS1 additional effects	
	} 
	action_b = { 
		name = "Open Society 2"
		command = { type = gain_tech which = 3012 }
		command = { type = trigger which = 10001057 } 	#OS2 additional effects		
	}
	action_c = { 
		name = "Open Society 3"
		command = { type = gain_tech which = 3013 }
		command = { type = trigger which = 10001058 } 	#OS3 additional effects	
	}
	action_d = { 
		name = "Next Page    (Closed Society 1-3)"
		command = { type = trigger which = 10001052 } 	
	}
}

event = { 
	id = 10001052
	random = no 
	country = GER 
	persistent = yes

	#Triggered by GER 10001051D

	name = AI_EVENT 
	desc = "Closed Society 1, 2, or 3."
	style = 0 

	action_a = { 
		name = "Closed Society 1"
		command = { type = gain_tech which = 3016 }
		command = { type = trigger which = 10001061 } 	#CS1 additional effects		
	} 
	action_b = { 
		name = "Closed Society 2"
		command = { type = gain_tech which = 3017 }
		command = { type = trigger which = 10001062 } 	#CS2 additional effects	
	}
	action_c = { 
		name = "Closed Society 3"
		command = { type = gain_tech which = 3018 }
		command = { type = trigger which = 10001063 } 	#CS3 additional effects		
	}
	action_d = { 
		name = "Last Page    (Open and Closed Society 4-5)"
		command = { type = trigger which = 10001053 } 	
	}
}

event = { 
	id = 10001053
	random = no 
	country = GER 
	persistent = yes

	#Triggered by GER 10001052D

	name = AI_EVENT 
	desc = "Open and Closed Society: 4 and 5. These have the same effect as 1,2, and 3"
	style = 0 

	action_a = { 
		name = "Open Society 4"
		command = { type = gain_tech which = 3014 }
		command = { type = trigger which = 10001059 } 	#OS4 additional effects	
	} 
	action_b = { 
		name = "Open Society 5"
		command = { type = gain_tech which = 3015 }
		command = { type = trigger which = 10001060 } 	#OS5 additional effects			
	}
	action_c = { 
		name = "Closed Society 4"
		command = { type = gain_tech which = 3019 }
		command = { type = trigger which = 10001064 } 	#CS4 additional effects			
	}
	action_d = { 
		name = "Closed Society 5"
		command = { type = gain_tech which = 3020 }
		command = { type = trigger which = 10001065 } 	#CS5 additional effects	
	}
}


event = { 
	id = 10001056
	random = no 
	country = GER 
	
	#Triggered by GER 10001051A

	name = AI_EVENT 
	desc = "Open Society 1 additional effects"
	style = 0 

	action_a = { 
		name = "Open Society 1"
		command = { }
	} 
	
}

event = { 
	id = 10001057
	random = no 
	country = GER 
	
	#Triggered by GER 10001051B

	name = AI_EVENT 
	desc = "Open Society 2 additional effects"
	style = 0 

	action_a = { 
		name = "Open Society 2"
		command = { }
	} 
	
}

event = { 
	id = 10001058
	random = no 
	country = GER 
	
	#Triggered by GER 10001051C

	name = AI_EVENT 
	desc = "Open Society 3 additional effects"
	style = 0 

	action_a = { 
		name = "Open Society 3"
		command = { }
	} 
	
}

event = { 
	id = 10001059
	random = no 
	country = GER 
	
	#Triggered by GER 10001053A

	name = AI_EVENT 
	desc = "Open Society 4 additional effects"
	style = 0 

	action_a = { 
		name = "Open Society 4"
		command = { }
	} 
	
}

event = { 
	id = 10001060
	random = no 
	country = GER 
	
	#Triggered by GER 10001053B

	name = AI_EVENT 
	desc = "Open Society 5 additional effects"
	style = 0 

	action_a = { 
		name = "Open Society 5"
		command = { }
	} 
	
}

event = { 
	id = 10001061
	random = no 
	country = GER 
	
	#Triggered by GER 10001052A

	name = AI_EVENT 
	desc = "Closed Society 1 additional effects"
	style = 0 

	action_a = { 
		name = "Closed Society 1"
		command = { }
	} 
	
}

event = { 
	id = 10001062
	random = no 
	country = GER 
	
	#Triggered by GER 10001052B

	name = AI_EVENT 
	desc = "Closed Society 2 additional effects"
	style = 0 

	action_a = { 
		name = "Closed Society 2"
		command = { }
	} 
	
}

event = { 
	id = 10001063
	random = no 
	country = GER 
	
	#Triggered by GER 10001052C

	name = AI_EVENT 
	desc = "Closed Society 3 additional effects"
	style = 0 

	action_a = { 
		name = "Closed Society 3"
		command = { }
	} 
	
}

event = { 
	id = 10001064
	random = no 
	country = GER 
	
	#Triggered by GER 10001053C

	name = AI_EVENT 
	desc = "Closed Society 4 additional effects"
	style = 0 

	action_a = { 
		name = "Closed Society 4"
		command = { }
	} 
	
}

event = { 
	id = 10001065
	random = no 
	country = GER 
	
	#Triggered by GER 10001053D

	name = AI_EVENT 
	desc = "Closed Society 5 additional effects"
	style = 0 

	action_a = { 
		name = "Closed Society 5"
		command = { }
	} 
	
}


#Standing Army vs. Drafted Army Slider

event = { 
	id = 10001071
	random = no 
	country = GER 
	persistent = yes

	#Triggered by GER 10001002A/10001004A/10001006A/10001008A/10001010A/

	name = AI_EVENT 
	desc = "Standing Army vs. Drafted Army: Each of the 5 Standing Army techs has the same benefit, as does each of the 5 Drafted Army techs. It is recommended to go in order (from 1 to 5), but it doesn't matter. Your policy setting/slider value is the cumulative value of all the Standing Army and Drafted Army techs you have finished researching. If you select one that was previously researched or that was inherited from the beginning of the game, it will provide no additional benefit/malus."
	style = 0 

	action_a = { 
		name = "Standing Army 1"
		command = { type = gain_tech which = 1011 }
		command = { type = trigger which = 10001076 } 	#SA1 additional effects
	} 
	action_b = { 
		name = "Standing Army 2"
		command = { type = gain_tech which = 1012 }
		command = { type = trigger which = 10001077 } 	#SA2 additional effects
	}
	action_c = { 
		name = "Standing Army 3"
		command = { type = gain_tech which = 1013 }
		command = { type = trigger which = 10001078 } 	#SA3 additional effects
	}
	action_d = { 
		name = "Next Page   (Drafted Army 1-3)"
		command = { type = trigger which = 10001072 } 	
	}
}

event = { 
	id = 10001072
	random = no 
	country = GER 
	persistent = yes

	#Triggered by GER 10001071D

	name = AI_EVENT 
	desc = "Drafted Army 1, 2, or 3."
	style = 0 

	action_a = { 
		name = "Drafted Army 1"
		command = { type = gain_tech which = 1016 }
		command = { type = trigger which = 10001081 } 	#DA1 additional effects	
	} 
	action_b = { 
		name = "Drafted Army 2"
		command = { type = gain_tech which = 1017 }
		command = { type = trigger which = 10001082 } 	#DA2 additional effects	
	}
	action_c = { 
		name = "Drafted Army 3"
		command = { type = gain_tech which = 1018 }
		command = { type = trigger which = 10001083 } 	#DA3 additional effects		
	}
	action_d = { 
		name = "Last Page  (Standing Army and Drafted Army 4-5)"
		command = { type = trigger which = 10001073 } 	
	}
}

event = { 
	id = 10001073
	random = no 
	country = GER 
	persistent = yes

	#Triggered by GER 10001072D

	name = AI_EVENT 
	desc = "Standing Army and Drafted Army: 4 and 5. These have the same effect as 1,2, and 3"
	style = 0 

	action_a = { 
		name = "Standing Army 4"
		command = { type = gain_tech which = 1014 }
		command = { type = trigger which = 10001079 } 	#SA4 additional effects
	} 
	action_b = { 
		name = "Standing Army 5"
		command = { type = gain_tech which = 1015 }
		command = { type = trigger which = 10001080 } 	#SA5 additional effects		
	}
	action_c = { 
		name = "Drafted Army 4"
		command = { type = gain_tech which = 1019 }
		command = { type = trigger which = 10001084 } 	#DA4 additional effects			
	}
	action_d = { 
		name = "Drafted Army 5"
		command = { type = gain_tech which = 1020 }
		command = { type = trigger which = 10001085 } 	#DA5 additional effects	
	}
}


event = { 
	id = 10001076
	random = no 
	country = GER 
	
	#Triggered by GER 10001071A

	name = AI_EVENT 
	desc = "Standing Army 1 additional effects"
	style = 0 

	action_a = { 
		name = "Standing Army 1"
		command = { }
	} 
	
}

event = { 
	id = 10001077
	random = no 
	country = GER 
	
	#Triggered by GER 10001071B

	name = AI_EVENT 
	desc = "Standing Army 2 additional effects"
	style = 0 

	action_a = { 
		name = "Standing Army 2"
		command = { }
	} 
	
}

event = { 
	id = 10001078
	random = no 
	country = GER 
	
	#Triggered by GER 10001071C

	name = AI_EVENT 
	desc = "Standing Army 3 additional effects"
	style = 0 

	action_a = { 
		name = "Standing Army 3"
		command = { }
	} 
	
}

event = { 
	id = 10001079
	random = no 
	country = GER 
	
	#Triggered by GER 10001073A

	name = AI_EVENT 
	desc = "Standing Army 4 additional effects"
	style = 0 

	action_a = { 
		name = "Standing Army 4"
		command = { }
	} 
	
}

event = { 
	id = 10001080
	random = no 
	country = GER 
	
	#Triggered by GER 10001073B

	name = AI_EVENT 
	desc = "Standing Army 5 additional effects"
	style = 0 

	action_a = { 
		name = "Standing Army 5"
		command = { }
	} 
	
}

event = { 
	id = 10001081
	random = no 
	country = GER 
	
	#Triggered by GER 10001072A

	name = AI_EVENT 
	desc = "Drafted Army 1 additional effects"
	style = 0 

	action_a = { 
		name = "Drafted Army 1"
		command = { }
	} 
	
}

event = { 
	id = 10001082
	random = no 
	country = GER 
	
	#Triggered by GER 10001072B

	name = AI_EVENT 
	desc = "Drafted Army 2 additional effects"
	style = 0 

	action_a = { 
		name = "Drafted Army 2"
		command = { }
	} 
	
}

event = { 
	id = 10001083
	random = no 
	country = GER 
	
	#Triggered by GER 10001072C

	name = AI_EVENT 
	desc = "Drafted Army 3 additional effects"
	style = 0 

	action_a = { 
		name = "Drafted Army 3"
		command = { }
	} 
	
}

event = { 
	id = 10001084
	random = no 
	country = GER 
	
	#Triggered by GER 10001073C

	name = AI_EVENT 
	desc = "Drafted Army 4 additional effects"
	style = 0 

	action_a = { 
		name = "Drafted Army 4"
		command = { }
	} 
	
}

event = { 
	id = 10001085
	random = no 
	country = GER 
	
	#Triggered by GER 10001073D

	name = AI_EVENT 
	desc = "Drafted Army 5 additional effects"
	style = 0 

	action_a = { 
		name = "Drafted Army 5"
		command = { }
	} 
	
}


#Hawk Lobby vs. Dove Lobby Slider

event = { 
	id = 10001091
	random = no 
	country = GER 
	persistent = yes

	#Triggered by GER 10001002B/10001004B/10001006B/10001008B/10001010B/

	name = AI_EVENT 
	desc = "Hawk Lobby vs. Dove Lobby: Each of the 5 Hawk Lobby techs has the same benefit, as does each of the 5 Dove Lobby techs. It is recommended to go in order (from 1 to 5), but it doesn't matter. Your policy setting/slider value is the cumulative value of all the Hawk Lobby and Dove Lobby techs you have finished researching. If you select one that was previously researched or that was inherited from the beginning of the game, it will provide no additional benefit/malus."
	style = 0 

	action_a = { 
		name = "Hawk Lobby 1"
		command = { type = gain_tech which = 11011 }
		command = { type = trigger which = 10001096 } 	#HL1 additional effects
	} 
	action_b = { 
		name = "Hawk Lobby 2"
		command = { type = gain_tech which = 11012 }
		command = { type = trigger which = 10001097 } 	#HL2 additional effects
	}
	action_c = { 
		name = "Hawk Lobby 3"
		command = { type = gain_tech which = 11013 }
		command = { type = trigger which = 10001098 } 	#HL3 additional effects
	}
	action_d = { 
		name = "Next Page   (Dove Lobby 1-3)"
		command = { type = trigger which = 10001092 } 	
	}
}

event = { 
	id = 10001092
	random = no 
	country = GER 
	persistent = yes

	#Triggered by GER 10001091D

	name = AI_EVENT 
	desc = "Dove Lobby 1, 2, or 3."
	style = 0 

	action_a = { 
		name = "Dove Lobby 1"
		command = { type = gain_tech which = 11016 }
		command = { type = trigger which = 10001101 } 	#DL1 additional effects	
	} 
	action_b = { 
		name = "Dove Lobby 2"
		command = { type = gain_tech which = 11017 }
		command = { type = trigger which = 10001102 } 	#DL2 additional effects	
	}
	action_c = { 
		name = "Dove Lobby 3"
		command = { type = gain_tech which = 11018 }
		command = { type = trigger which = 10001103 } 	#DL3 additional effects		
	}
	action_d = { 
		name = "Last Page  (Hawk Lobby and Dove Lobby 4-5)"
		command = { type = trigger which = 10001093 } 	
	}
}

event = { 
	id = 10001093
	random = no 
	country = GER 
	persistent = yes

	#Triggered by GER 10001092D

	name = AI_EVENT 
	desc = "Hawk Lobby and Dove Lobby: 4 and 5. These have the same effect as 1,2, and 3"
	style = 0 

	action_a = { 
		name = "Hawk Lobby 4"
		command = { type = gain_tech which = 11014 }
		command = { type = trigger which = 10001099 } 	#HL4 additional effects
	} 
	action_b = { 
		name = "Hawk Lobby 5"
		command = { type = gain_tech which = 11015 }
		command = { type = trigger which = 10001100 } 	#HL5 additional effects		
	}
	action_c = { 
		name = "Dove Lobby 4"
		command = { type = gain_tech which = 11019 }
		command = { type = trigger which = 10001104 } 	#DL4 additional effects			
	}
	action_d = { 
		name = "Dove Lobby 5"
		command = { type = gain_tech which = 11020 }
		command = { type = trigger which = 10001105 } 	#DL5 additional effects	
	}
}


event = { 
	id = 10001096
	random = no 
	country = GER 
	
	#Triggered by GER 10001091A

	name = AI_EVENT 
	desc = "Hawk Lobby 1 additional effects"
	style = 0 

	action_a = { 
		name = "Hawk Lobby 1"
		command = { }
	} 
	
}

event = { 
	id = 10001097
	random = no 
	country = GER 
	
	#Triggered by GER 10001091B

	name = AI_EVENT 
	desc = "Hawk Lobby 2 additional effects"
	style = 0 

	action_a = { 
		name = "Hawk Lobby 2"
		command = { }
	} 
	
}

event = { 
	id = 10001098
	random = no 
	country = GER 
	
	#Triggered by GER 10001091C

	name = AI_EVENT 
	desc = "Hawk Lobby 3 additional effects"
	style = 0 

	action_a = { 
		name = "Hawk Lobby 3"
		command = { }
	} 
	
}

event = { 
	id = 10001099
	random = no 
	country = GER 
	
	#Triggered by GER 10001093A

	name = AI_EVENT 
	desc = "Hawk Lobby 4 additional effects"
	style = 0 

	action_a = { 
		name = "Hawk Lobby 4"
		command = { }
	} 
	
}

event = { 
	id = 10001100
	random = no 
	country = GER 
	
	#Triggered by GER 10001093B

	name = AI_EVENT 
	desc = "Hawk Lobby 5 additional effects"
	style = 0 

	action_a = { 
		name = "Hawk Lobby 5"
		command = { }
	} 
	
}

event = { 
	id = 10001101
	random = no 
	country = GER 
	
	#Triggered by GER 10001092A

	name = AI_EVENT 
	desc = "Dove Lobby 1 additional effects"
	style = 0 

	action_a = { 
		name = "Dove Lobby 1"
		command = { }
	} 
	
}

event = { 
	id = 10001102
	random = no 
	country = GER 
	
	#Triggered by GER 10001092B

	name = AI_EVENT 
	desc = "Dove Lobby 2 additional effects"
	style = 0 

	action_a = { 
		name = "Dove Lobby 2"
		command = { }
	} 
	
}

event = { 
	id = 10001103
	random = no 
	country = GER 
	
	#Triggered by GER 10001092C

	name = AI_EVENT 
	desc = "Dove Lobby 3 additional effects"
	style = 0 

	action_a = { 
		name = "Dove Lobby 3"
		command = { }
	} 
	
}

event = { 
	id = 10001104
	random = no 
	country = GER 
	
	#Triggered by GER 10001093C

	name = AI_EVENT 
	desc = "Dove Lobby 4 additional effects"
	style = 0 

	action_a = { 
		name = "Dove Lobby 4"
		command = { }
	} 
	
}

event = { 
	id = 10001105
	random = no 
	country = GER 
	
	#Triggered by GER 10001093D

	name = AI_EVENT 
	desc = "Dove Lobby 5 additional effects"
	style = 0 

	action_a = { 
		name = "Dove Lobby 5"
		command = { }
	} 
	
}


#Democratic vs. Authoritarian Slider

event = { 
	id = 10001111
	random = no 
	country = GER 
	persistent = yes

	#Triggered by GER 10001001A/10001003A/10001005A/10001007A/10001009A/

	name = AI_EVENT 
	desc = "Democratic vs. Authoritarian: Each of the 5 Democratic techs has the same benefit, as does each of the 5 Authoritarian techs. It is recommended to go in order (from 1 to 5), but it doesn't matter. Your policy setting/slider value is the cumulative value of all the Democratic and Authoritarian techs you have finished researching. If you select one that was previously researched or that was inherited from the beginning of the game, it will provide no additional benefit/malus."
	style = 0 

	action_a = { 
		name = "Democratic 1"
		command = { type = gain_tech which = 11851 }
		command = { type = trigger which = 10001116 } 	#DEM1 additional effects
	} 
	action_b = { 
		name = "Democratic 2"
		command = { type = gain_tech which = 11852 }
		command = { type = trigger which = 10001117 } 	#DEM2 additional effects
	}
	action_c = { 
		name = "Democratic 3"
		command = { type = gain_tech which = 11853 }
		command = { type = trigger which = 10001118 } 	#DEM3 additional effects
	}
	action_d = { 
		name = "Next Page   (Authoritarian 1-3)"
		command = { type = trigger which = 10001112 } 	
	}
}

event = { 
	id = 10001112
	random = no 
	country = GER 
	persistent = yes

	#Triggered by GER 10001111D

	name = AI_EVENT 
	desc = "Authoritarian 1, 2, or 3."
	style = 0 

	action_a = { 
		name = "Authoritarian 1"
		command = { type = gain_tech which = 11856 }
		command = { type = trigger which = 10001121 } 	#AUT1 additional effects	
	} 
	action_b = { 
		name = "Authoritarian 2"
		command = { type = gain_tech which = 11857 }
		command = { type = trigger which = 10001122 } 	#AUT2 additional effects	
	}
	action_c = { 
		name = "Authoritarian 3"
		command = { type = gain_tech which = 11858 }
		command = { type = trigger which = 10001123 } 	#AUT3 additional effects		
	}
	action_d = { 
		name = "Last Page  (Democratic and Authoritarian 4-5)"
		command = { type = trigger which = 10001113 } 	
	}
}

event = { 
	id = 10001113
	random = no 
	country = GER 
	persistent = yes

	#Triggered by GER 10001112D

	name = AI_EVENT 
	desc = "Democratic and Authoritarian: 4 and 5. These have the same effect as 1,2, and 3"
	style = 0 

	action_a = { 
		name = "Democratic 4"
		command = { type = gain_tech which = 11854 }
		command = { type = trigger which = 10001119 } 	#DEM4 additional effects
	} 
	action_b = { 
		name = "Democratic 5"
		command = { type = gain_tech which = 11855 }
		command = { type = trigger which = 10001120 } 	#DEM5 additional effects		
	}
	action_c = { 
		name = "Authoritarian 4"
		command = { type = gain_tech which = 11859 }
		command = { type = trigger which = 10001124 } 	#AUT4 additional effects			
	}
	action_d = { 
		name = "Authoritarian 5"
		command = { type = gain_tech which = 11860 }
		command = { type = trigger which = 10001125 } 	#AUT5 additional effects	
	}
}


event = { 
	id = 10001116
	random = no 
	country = GER 
	
	#Triggered by GER 10001111A

	name = AI_EVENT 
	desc = "Democratic 1 additional effects"
	style = 0 

	action_a = { 
		name = "Democratic 1"
		command = { }
	} 
	
}

event = { 
	id = 10001117
	random = no 
	country = GER 
	
	#Triggered by GER 10001111B

	name = AI_EVENT 
	desc = "Democratic 2 additional effects"
	style = 0 

	action_a = { 
		name = "Democratic 2"
		command = { }
	} 
	
}

event = { 
	id = 10001118
	random = no 
	country = GER 
	
	#Triggered by GER 10001111C

	name = AI_EVENT 
	desc = "Democratic 3 additional effects"
	style = 0 

	action_a = { 
		name = "Democratic 3"
		command = { }
	} 
	
}

event = { 
	id = 10001119
	random = no 
	country = GER 
	
	#Triggered by GER 10001113A

	name = AI_EVENT 
	desc = "Democratic 4 additional effects"
	style = 0 

	action_a = { 
		name = "Democratic 4"
		command = { }
	} 
	
}

event = { 
	id = 10001120
	random = no 
	country = GER 
	
	#Triggered by GER 10001113B

	name = AI_EVENT 
	desc = "Democratic 5 additional effects"
	style = 0 

	action_a = { 
		name = "Democratic 5"
		command = { }
	} 
	
}

event = { 
	id = 10001121
	random = no 
	country = GER 
	
	#Triggered by GER 10001112A

	name = AI_EVENT 
	desc = "Authoritarian 1 additional effects"
	style = 0 

	action_a = { 
		name = "Authoritarian 1"
		command = { }
	} 
	
}

event = { 
	id = 10001122
	random = no 
	country = GER 
	
	#Triggered by GER 10001112B

	name = AI_EVENT 
	desc = "Authoritarian 2 additional effects"
	style = 0 

	action_a = { 
		name = "Authoritarian 2"
		command = { }
	} 
	
}

event = { 
	id = 10001123
	random = no 
	country = GER 
	
	#Triggered by GER 10001112C

	name = AI_EVENT 
	desc = "Authoritarian 3 additional effects"
	style = 0 

	action_a = { 
		name = "Authoritarian 3"
		command = { }
	} 
	
}

event = { 
	id = 10001124
	random = no 
	country = GER 
	
	#Triggered by GER 10001113C

	name = AI_EVENT 
	desc = "Authoritarian 4 additional effects"
	style = 0 

	action_a = { 
		name = "Authoritarian 4"
		command = { }
	} 
	
}

event = { 
	id = 10001125
	random = no 
	country = GER 
	
	#Triggered by GER 10001113D

	name = AI_EVENT 
	desc = "Authoritarian 5 additional effects"
	style = 0 

	action_a = { 
		name = "Authoritarian 5"
		command = { }
	} 
	
}


#Interventionism vs. Isolationism Slider

event = { 
	id = 10001131
	random = no 
	country = GER 
	persistent = yes

	#Triggered by GER 10001002C/10001004C/10001006C/10001008C/10001010C/

	name = AI_EVENT 
	desc = "Interventionism vs. Isolationism: Each of the 5 Interventionism techs has the same benefit, as does each of the 5 Isolationism techs. It is recommended to go in order (from 1 to 5), but it doesn't matter. Your policy setting/slider value is the cumulative value of all the Interventionism and Isolationism techs you have finished researching. If you select one that was previously researched or that was inherited from the beginning of the game, it will provide no additional benefit/malus."
	style = 0 

	action_a = { 
		name = "Interventionism 1"
		command = { type = gain_tech which = 14111 }
		command = { type = trigger which = 10001136 } 	#INT1 additional effects
	} 
	action_b = { 
		name = "Interventionism 2"
		command = { type = gain_tech which = 14112 }
		command = { type = trigger which = 10001137 } 	#INT2 additional effects
	}
	action_c = { 
		name = "Interventionism 3"
		command = { type = gain_tech which = 14113 }
		command = { type = trigger which = 10001138 } 	#INT3 additional effects
	}
	action_d = { 
		name = "Next Page   (Isolationism 1-3)"
		command = { type = trigger which = 10001132 } 	
	}
}

event = { 
	id = 10001132
	random = no 
	country = GER 
	persistent = yes

	#Triggered by GER 10001131D

	name = AI_EVENT 
	desc = "Isolationism 1, 2, or 3."
	style = 0 

	action_a = { 
		name = "Isolationism 1"
		command = { type = gain_tech which = 14116 }
		command = { type = trigger which = 10001141 } 	#ISO1 additional effects	
	} 
	action_b = { 
		name = "Isolationism 2"
		command = { type = gain_tech which = 14117 }
		command = { type = trigger which = 10001142 } 	#ISO2 additional effects	
	}
	action_c = { 
		name = "Isolationism 3"
		command = { type = gain_tech which = 14118 }
		command = { type = trigger which = 10001143 } 	#ISO3 additional effects		
	}
	action_d = { 
		name = "Last Page  (Interventionism and Isolationism 4-5)"
		command = { type = trigger which = 10001133 } 	
	}
}

event = { 
	id = 10001133
	random = no 
	country = GER 
	persistent = yes

	#Triggered by GER 10001132D

	name = AI_EVENT 
	desc = "Interventionism and Isolationism: 4 and 5. These have the same effect as 1,2, and 3"
	style = 0 

	action_a = { 
		name = "Interventionism 4"
		command = { type = gain_tech which = 14114 }
		command = { type = trigger which = 10001139 } 	#INT4 additional effects
	} 
	action_b = { 
		name = "Interventionism 5"
		command = { type = gain_tech which = 14115 }
		command = { type = trigger which = 10001140 } 	#INT5 additional effects		
	}
	action_c = { 
		name = "Isolationism 4"
		command = { type = gain_tech which = 14119 }
		command = { type = trigger which = 10001144 } 	#ISO4 additional effects			
	}
	action_d = { 
		name = "Isolationism 5"
		command = { type = gain_tech which = 14120 }
		command = { type = trigger which = 10001145 } 	#ISO5 additional effects	
	}
}


event = { 
	id = 10001136
	random = no 
	country = GER 
	
	#Triggered by GER 10001131A

	name = AI_EVENT 
	desc = "Interventionism 1 additional effects"
	style = 0 

	action_a = { 
		name = "Interventionism 1"
		command = { }
	} 
	
}

event = { 
	id = 10001137
	random = no 
	country = GER 
	
	#Triggered by GER 10001131B

	name = AI_EVENT 
	desc = "Interventionism 2 additional effects"
	style = 0 

	action_a = { 
		name = "Interventionism 2"
		command = { }
	} 
	
}

event = { 
	id = 10001138
	random = no 
	country = GER 
	
	#Triggered by GER 10001131C

	name = AI_EVENT 
	desc = "Interventionism 3 additional effects"
	style = 0 

	action_a = { 
		name = "Interventionism 3"
		command = { }
	} 
	
}

event = { 
	id = 10001139
	random = no 
	country = GER 
	
	#Triggered by GER 10001133A

	name = AI_EVENT 
	desc = "Interventionism 4 additional effects"
	style = 0 

	action_a = { 
		name = "Interventionism 4"
		command = { }
	} 
	
}

event = { 
	id = 10001140
	random = no 
	country = GER 
	
	#Triggered by GER 10001133B

	name = AI_EVENT 
	desc = "Interventionism 5 additional effects"
	style = 0 

	action_a = { 
		name = "Interventionism 5"
		command = { }
	} 
	
}

event = { 
	id = 10001141
	random = no 
	country = GER 
	
	#Triggered by GER 10001132A

	name = AI_EVENT 
	desc = "Isolationism 1 additional effects"
	style = 0 

	action_a = { 
		name = "Isolationism 1"
		command = { }
	} 
	
}

event = { 
	id = 10001142
	random = no 
	country = GER 
	
	#Triggered by GER 10001132B

	name = AI_EVENT 
	desc = "Isolationism 2 additional effects"
	style = 0 

	action_a = { 
		name = "Isolationism 2"
		command = { }
	} 
	
}

event = { 
	id = 10001143
	random = no 
	country = GER 
	
	#Triggered by GER 10001132C

	name = AI_EVENT 
	desc = "Isolationism 3 additional effects"
	style = 0 

	action_a = { 
		name = "Isolationism 3"
		command = { }
	} 
	
}

event = { 
	id = 10001144
	random = no 
	country = GER 
	
	#Triggered by GER 10001133C

	name = AI_EVENT 
	desc = "Isolationism 4 additional effects"
	style = 0 

	action_a = { 
		name = "Isolationism 4"
		command = { }
	} 
	
}

event = { 
	id = 10001145
	random = no 
	country = GER 
	
	#Triggered by GER 10001133D

	name = AI_EVENT 
	desc = "Isolationism 5 additional effects"
	style = 0 

	action_a = { 
		name = "Isolationism 5"
		command = { }
	} 
	
}