#########################################################################
#(AI) Milita Spamming and Ignoring Research
#AI seems hardcoded to build only militia and infantry if it loses its capital 
#Also, it seems to increasingly ignore research if it loses certain % of national provinces 
#These events make the AI lose its cores on these enemy-controlled provinces, thus 
#increasing the time before it completely ignores research
######################################################################### 

#########################################################################
# (AI) England gets it cores back when it recaptures all of the British Isles (except Belfast)
# See event 1510022 or 272701
# 9503001-9503018 (British Isles cores)
######################################################################### 

event = { 
	id = 9503001
	random = no
	country = ENG
	
	trigger = {
		ai = yes
		NOT = {control = { province = 482 data = ENG }} # Scapa Flow
		lost_IC = { country = ENG value = 10 }
	}
	

	name = "Lose Core on Scapa Flow"
	desc = ""

	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = OK
		command = { type = removecore which = 482 }
	}
}

event = { 
	id = 9503002
	random = no
	country = ENG
	
	trigger = {
		ai = yes
		NOT = {control = { province = 483 data = ENG }} # Inverness
		lost_IC = { country = ENG value = 10 }
	}
	

	name = "Lose Core on Inverness"
	desc = ""

	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = OK
		command = { type = removecore which = 483 }
	}
}

event = { 
	id = 9503003
	random = no
	country = ENG
	
	trigger = {
		ai = yes
		NOT = {control = { province = 484 data = ENG }} # Aberdeen
		lost_IC = { country = ENG value = 10 }
	}
	

	name = "Lose Core on Aberdeen"
	desc = ""

	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = OK
		command = { type = removecore which = 484 }
	
	}
}

event = { 
	id = 9503004
	random = no
	country = ENG
	
	trigger = {
		ai = yes
		NOT = {control = { province = 485 data = ENG }} # Perth
		lost_IC = { country = ENG value = 10 }
	}
	

	name = "Lose Core on Perth"
	desc = ""

	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = OK
		command = { type = removecore which = 485 }
		
	}
}

event = { 
	id = 9503005
	random = no
	country = ENG
	
	trigger = {
		ai = yes
		NOT = {control = { province = 486 data = ENG }} # Glasgow
		lost_IC = { country = ENG value = 10 }
	}
	

	name = "Lose Core on Glasgow"
	desc = ""

	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = OK
		command = { type = removecore which = 486 }
	}
}

event = { 
	id = 9503006
	random = no
	country = ENG
	
	trigger = {
		ai = yes
		NOT = {control = { province = 487 data = ENG }} # Edinburgh
		lost_IC = { country = ENG value = 7 }
	}
	

	name = "Lose Core on Edinburgh"
	desc = ""

	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = OK
		command = { type = removecore which = 487 }
	}
}

event = { 
	id = 9503007
	random = no
	country = ENG
	
	trigger = {
		ai = yes
		NOT = {control = { province = 488 data = ENG }} # Newcastle
		#lost_IC = { country = ENG value = 15 }
	}
	

	name = "Lose Core on Newcastle"
	desc = ""

	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = OK
		command = { type = removecore which = 488 }
	}
}

event = { 
	id = 9503008
	random = no
	country = ENG
	
	trigger = {
		ai = yes
		NOT = {control = { province = 489 data = ENG }} # Manchester
		#lost_IC = { country = ENG value = 15 }
	}
	

	name = "Lose Core on Manchester"
	desc = ""

	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = OK
		command = { type = removecore which = 489 }
	}
}

event = { 
	id = 9503009
	random = no
	country = ENG
	
	trigger = {
		ai = yes
		NOT = {control = { province = 490 data = ENG }} # Sheffield
		lost_IC = { country = ENG value = 10 }
	}
	

	name = "Lose Core on Sheffield"
	desc = ""

	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = OK
		command = { type = removecore which = 490 }
	}
}

event = { 
	id = 9503010
	random = no
	country = ENG
	
	trigger = {
		ai = yes
		NOT = {control = { province = 491 data = ENG }} # Cardiff
		#lost_IC = { country = ENG value = 15 }
	}
	

	name = "Lose Core on Cardiff"
	desc = ""

	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = OK
		command = { type = removecore which = 491 }
	}
}

event = { 
	id = 9503011
	random = no
	country = ENG
	
	trigger = {
		ai = yes
		NOT = {control = { province = 497 data = ENG }} # Birmingham
		#lost_IC = { country = ENG value = 15 }
	}
	

	name = "Lose Core on Birmingham"
	desc = ""

	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = OK
		command = { type = removecore which = 497 }
	}
}

event = { 
	id = 9503012
	random = no
	country = ENG
	
	trigger = {
		ai = yes
		NOT = {control = { province = 498 data = ENG }} # Coventry
		#lost_IC = { country = ENG value = 15 }
	}
	

	name = "Lose Core on Coventry"
	desc = ""

	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = OK
		command = { type = removecore which = 498 }
	}
}

event = { 
	id = 9503013
	random = no
	country = ENG
	
	trigger = {
		ai = yes
		NOT = {control = { province = 499 data = ENG }} # London
		#lost_IC = { country = ENG value = 15 }
	}
	

	name = "Lose Core on London"
	desc = ""

	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = OK
		command = { type = removecore which = 499 }
	}
}

event = { 
	id = 9503014
	random = no
	country = ENG
	
	trigger = {
		ai = yes
		NOT = {control = { province = 500 data = ENG }} # Bristol
		#lost_IC = { country = ENG value = 15 }
	}
	

	name = "Lose Core on Bristol"
	desc = ""

	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = OK
		command = { type = removecore which = 500 }
	}
}

event = { 
	id = 9503015
	random = no
	country = ENG
	
	trigger = {
		ai = yes
		NOT = {control = { province = 501 data = ENG }} # Plymouth
		lost_IC = { country = ENG value = 10 }
	}
	

	name = "Lose Core on Plymouth"
	desc = ""

	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = OK
		command = { type = removecore which = 501 }
	}
}

event = { 
	id = 9503016
	random = no
	country = ENG
	
	trigger = {
		ai = yes
		NOT = {control = { province = 502 data = ENG }} # Southampton
		lost_IC = { country = ENG value = 10 }	
	}
	

	name = "Lose Core on Southampton"
	desc = ""

	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = OK
		command = { type = removecore which = 502 }
	}
}

event = { 
	id = 9503017
	random = no
	country = ENG
	
	trigger = {
		ai = yes
		NOT = {control = { province = 503 data = ENG }} # Portsmouth
		#lost_IC = { country = ENG value = 15 }
	}
	

	name = "Lose Core on Portsmouth"
	desc = ""

	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = OK
		command = { type = removecore which = 503 }
	}
}

event = { 
	id = 9503018
	random = no
	country = ENG
	
	trigger = {
		ai = yes
		NOT = {control = { province = 493 data = ENG }} # Belfast
		lost_IC = { country = ENG value = 6 }
	}
	

	name = "Lose Core on Belfast"
	desc = ""

	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every 30 days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = OK
		command = { type = removecore which = 493 }
	}
}

##################################################################
# (AI) Soviet Union gets its cores back when it recaptures all of ?
# See event ?
# 9503501-9503681 (1936 Controlled National Provinces only, w/o Winter War, Baltic States, western Poland, Moldova)
######################################################################### 
event = {		
	id = 9503501	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 788 data = SOV }} # Leningrad
	}	

	name = "Lose Core on Leningrad"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 788 }
		command = { type = trigger which = 9513501 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503502	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 791 data = SOV }} # Novgorod
	}	

	name = "Lose Core on Novgorod"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 791 }
		command = { type = trigger which = 9513502 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503503	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 792 data = SOV }} # Tichvin
	}	

	name = "Lose Core on Tichvin"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 792 }
		command = { type = trigger which = 9513503 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503504	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 785 data = SOV }} # Pskov
	}	

	name = "Lose Core on Pskov"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 785 }
		command = { type = trigger which = 9513504 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503505	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 783 data = SOV }} # Velikije Luki
	}	

	name = "Lose Core on Velikije Luki"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 783 }
		command = { type = trigger which = 9513505 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503506	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 784 data = SOV }} # Vitebsk
	}	

	name = "Lose Core on Vitebsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 784 }
		command = { type = trigger which = 9513506 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503507	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 779 data = SOV }} # Mogiljov
	}	

	name = "Lose Core on Mogiljov"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 779 }
		command = { type = trigger which = 9513507 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503508	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 778 data = SOV }} # Minsk
	}	

	name = "Lose Core on Minsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 778 }
		command = { type = trigger which = 9513508 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503509	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 772 data = SOV }} # Bobrujsk
	}	

	name = "Lose Core on Bobrujsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 772 }
		command = { type = trigger which = 9513509 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503510	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 773 data = SOV }} # Mozyr
	}	

	name = "Lose Core on Mozyr"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 773 }
		command = { type = trigger which = 9513510 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503511	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 774 data = SOV }} # Zjitomir
	}	

	name = "Lose Core on Zjitomir"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 774 }
		command = { type = trigger which = 9513511 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503512	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 766 data = SOV }} # Vinnytsa
	}	

	name = "Lose Core on Vinnytsa"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 766 }
		command = { type = trigger which = 9513512 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503513	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 770 data = SOV }} # Kirovograd
	}	

	name = "Lose Core on Kirovograd"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 770 }
		command = { type = trigger which = 9513513 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503514	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 769 data = SOV }} # Kotovsk
	}	

	name = "Lose Core on Kotovsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 769 }
		command = { type = trigger which = 9513514 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503515	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 764 data = SOV }} # Odessa
	}	

	name = "Lose Core on Odessa"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 764 }
		command = { type = trigger which = 9513515 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503516	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 865 data = SOV }} # Dnepropetrovsk
	}	

	name = "Lose Core on Dnepropetrovsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 865 }
		command = { type = trigger which = 9513516 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503517	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 863 data = SOV }} # Stalino
	}	

	name = "Lose Core on Stalino"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 863 }
		command = { type = trigger which = 9513517 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503518	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 862 data = SOV }} # Sevastapol
	}	

	name = "Lose Core on Sevastapol"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 862 }
		command = { type = trigger which = 9513518 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503519	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1223 data = SOV }} # Krasnodar
	}	

	name = "Lose Core on Krasnodar"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1223 }
		command = { type = trigger which = 9513519 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503520	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 864 data = SOV }} # Donetsk
	}	

	name = "Lose Core on Donetsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 864 }
		command = { type = trigger which = 9513520 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503521	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 861 data = SOV }} # Rostov
	}	

	name = "Lose Core on Rostov"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 861 }
		command = { type = trigger which = 9513521 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503522	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 857 data = SOV }} # Kharkov
	}	

	name = "Lose Core on Kharkov"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 857 }
		command = { type = trigger which = 9513522 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503523	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 775 data = SOV }} # Kiev
	}	

	name = "Lose Core on Kiev"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 775 }
		command = { type = trigger which = 9513523 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503524	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 776 data = SOV }} # Chernigov
	}	

	name = "Lose Core on Chernigov"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 776 }
		command = { type = trigger which = 9513524 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503525	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 855 data = SOV }} # Kursk
	}	

	name = "Lose Core on Kursk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 855 }
		command = { type = trigger which = 9513525 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503526	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 858 data = SOV }} # Stary Oskol
	}	

	name = "Lose Core on Stary Oskol"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 858 }
		command = { type = trigger which = 9513526 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503527	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 780 data = SOV }} # Gomel
	}	

	name = "Lose Core on Gomel"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 780 }
		command = { type = trigger which = 9513527 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503528	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 856 data = SOV }} # Bryansk
	}	

	name = "Lose Core on Bryansk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 856 }
		command = { type = trigger which = 9513528 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503529	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 781 data = SOV }} # Smolensk
	}	

	name = "Lose Core on Smolensk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 781 }
		command = { type = trigger which = 9513529 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503530	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 852 data = SOV }} # Kaluga
	}	

	name = "Lose Core on Kaluga"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 852 }
		command = { type = trigger which = 9513530 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503531	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 853 data = SOV }} # Tula
	}	

	name = "Lose Core on Tula"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 853 }
		command = { type = trigger which = 9513531 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503532	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 854 data = SOV }} # Ryazan
	}	

	name = "Lose Core on Ryazan"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 854 }
		command = { type = trigger which = 9513532 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503533	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 846 data = SOV }} # Moskva
	}	

	name = "Lose Core on Moskva"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 846 }
		command = { type = trigger which = 9513533 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503534	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 847 data = SOV }} # Vladimir
	}	

	name = "Lose Core on Vladimir"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 847 }
		command = { type = trigger which = 9513534 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503535	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 848 data = SOV }} # Rybinsk
	}	

	name = "Lose Core on Rybinsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 848 }
		command = { type = trigger which = 9513535 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503536	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 845 data = SOV }} # Kalinin
	}	

	name = "Lose Core on Kalinin"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 845 }
		command = { type = trigger which = 9513536 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503537	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 844 data = SOV }} # Bezjetsk
	}	

	name = "Lose Core on Bezjetsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 844 }
		command = { type = trigger which = 9513537 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503538	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 794 data = SOV }} # Borovotji
	}	

	name = "Lose Core on Borovotji"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 794 }
		command = { type = trigger which = 9513538 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503539	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 793 data = SOV }} # Timosjino
	}	

	name = "Lose Core on Timosjino"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 793 }
		command = { type = trigger which = 9513539 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503540	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 843 data = SOV }} # Vologda
	}	

	name = "Lose Core on Vologda"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 843 }
		command = { type = trigger which = 9513540 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503541	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 838 data = SOV }} # Severodvinsk
	}	

	name = "Lose Core on Severodvinsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 838 }
		command = { type = trigger which = 9513541 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503542	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 805 data = SOV }} # Segezja
	}	

	name = "Lose Core on Segezja"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 805 }
		command = { type = trigger which = 9513542 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503543	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 807 data = SOV }} # Belomorsk
	}	

	name = "Lose Core on Belomorsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 807 }
		command = { type = trigger which = 9513543 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503544	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 822 data = SOV }} # Murmansk
	}	

	name = "Lose Core on Murmansk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 822 }
		command = { type = trigger which = 9513544 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503545	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 811 data = SOV }} # Kandalaksja
	}	

	name = "Lose Core on Kandalaksja"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 811 }
		command = { type = trigger which = 9513545 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503546	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 834 data = SOV }} # Kirovsk
	}	

	name = "Lose Core on Kirovsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 834 }
		command = { type = trigger which = 9513546 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503547	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 839 data = SOV }} # Archangelsk
	}	

	name = "Lose Core on Archangelsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 839 }
		command = { type = trigger which = 9513547 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503548	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1235 data = SOV }} # Uchta
	}	

	name = "Lose Core on Uchta"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1235 }
		command = { type = trigger which = 9513548 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503549	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 840 data = SOV }} # Velsk
	}	

	name = "Lose Core on Velsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 840 }
		command = { type = trigger which = 9513549 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503550	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1236 data = SOV }} # Syktyvkar
	}	

	name = "Lose Core on Syktyvkar"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1236 }
		command = { type = trigger which = 9513550 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503551	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1237 data = SOV }} # Kirov
	}	

	name = "Lose Core on Kirov"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1237 }
		command = { type = trigger which = 9513551 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503552	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1241 data = SOV }} # Kazan
	}	

	name = "Lose Core on Kazan"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1241 }
		command = { type = trigger which = 9513552 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503553	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1242 data = SOV }} # Naberezjnyje Tjelny
	}	

	name = "Lose Core on Naberezjnyje Tjelny"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1242 }
		command = { type = trigger which = 9513553 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503554	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1243 data = SOV }} # Oktjabrskij
	}	

	name = "Lose Core on Oktjabrskij"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1243 }
		command = { type = trigger which = 9513554 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503555	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1246 data = SOV }} # Syzran
	}	

	name = "Lose Core on Syzran"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1246 }
		command = { type = trigger which = 9513555 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503556	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1250 data = SOV }} # Uralsk
	}	

	name = "Lose Core on Uralsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1250 }
		command = { type = trigger which = 9513556 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503557	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1373 data = SOV }} # Kujbysjev
	}	

	name = "Lose Core on Kujbysjev"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1373 }
		command = { type = trigger which = 9513557 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503558	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1251 data = SOV }} # Bostandyk
	}	

	name = "Lose Core on Bostandyk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1251 }
		command = { type = trigger which = 9513558 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503559	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1249 data = SOV }} # Volzjskij
	}	

	name = "Lose Core on Volzjskij"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1249 }
		command = { type = trigger which = 9513559 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503560	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1254 data = SOV }} # Astrakhan
	}	

	name = "Lose Core on Astrakhan"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1254 }
		command = { type = trigger which = 9513560 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503561	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1252 data = SOV }} # Guryev
	}	

	name = "Lose Core on Guryev"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1252 }
		command = { type = trigger which = 9513561 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503562	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 804 data = SOV }} # Petrozavodsk
	}	

	name = "Lose Core on Petrozavodsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 804 }
		command = { type = trigger which = 9513562 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503563	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 842 data = SOV }} # Kostroma
	}	

	name = "Lose Core on Kostroma"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 842 }
		command = { type = trigger which = 9513563 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503564	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1232 data = SOV }} # Uren
	}	

	name = "Lose Core on Uren"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1232 }
		command = { type = trigger which = 9513564 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503565	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 850 data = SOV }} # Nizjnij Novgorod
	}	

	name = "Lose Core on Nizjnij Novgorod"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 850 }
		command = { type = trigger which = 9513565 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503566	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1233 data = SOV }} # Saransk
	}	

	name = "Lose Core on Saransk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1233 }
		command = { type = trigger which = 9513566 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503567	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1244 data = SOV }} # Ulyanovsk
	}	

	name = "Lose Core on Ulyanovsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1244 }
		command = { type = trigger which = 9513567 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503568	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1245 data = SOV }} # Stalinsk
	}	

	name = "Lose Core on Stalinsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1245 }
		command = { type = trigger which = 9513568 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503569	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1234 data = SOV }} # Penza
	}	

	name = "Lose Core on Penza"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1234 }
		command = { type = trigger which = 9513569 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503570	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1228 data = SOV }} # Tambov
	}	

	name = "Lose Core on Tambov"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1228 }
		command = { type = trigger which = 9513570 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503571	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 851 data = SOV }} # Lipetsk
	}	

	name = "Lose Core on Lipetsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 851 }
		command = { type = trigger which = 9513571 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503572	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1227 data = SOV }} # Voronezh
	}	

	name = "Lose Core on Voronezh"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1227 }
		command = { type = trigger which = 9513572 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503573	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1229 data = SOV }} # Balasjov
	}	

	name = "Lose Core on Balasjov"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1229 }
		command = { type = trigger which = 9513573 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503574	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1248 data = SOV }} # Saratov
	}	

	name = "Lose Core on Saratov"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1248 }
		command = { type = trigger which = 9513574 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503575	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1225 data = SOV }} # Stalingrad
	}	

	name = "Lose Core on Stalingrad"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1225 }
		command = { type = trigger which = 9513575 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503576	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1230 data = SOV }} # Morozovsk
	}	

	name = "Lose Core on Morozovsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1230 }
		command = { type = trigger which = 9513576 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503577	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 859 data = SOV }} # Millerovo
	}	

	name = "Lose Core on Millerovo"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 859 }
		command = { type = trigger which = 9513577 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503578	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1224 data = SOV }} # Proletarsk
	}	

	name = "Lose Core on Proletarsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1224 }
		command = { type = trigger which = 9513578 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503579	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1222 data = SOV }} # Majkop
	}	

	name = "Lose Core on Majkop"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1222 }
		command = { type = trigger which = 9513579 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503580	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1256 data = SOV }} # Stavropol
	}	

	name = "Lose Core on Stavropol"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1256 }
		command = { type = trigger which = 9513580 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503581	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1257 data = SOV }} # Elista
	}	

	name = "Lose Core on Elista"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1257 }
		command = { type = trigger which = 9513581 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503582	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1255 data = SOV }} # Lagan
	}	

	name = "Lose Core on Lagan"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1255 }
		command = { type = trigger which = 9513582 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503583	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1220 data = SOV }} # Batumi
	}	

	name = "Lose Core on Batumi"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1220 }
		command = { type = trigger which = 9513583 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503584	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1258 data = SOV }} # Tbilisi
	}	

	name = "Lose Core on Tbilisi"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1258 }
		command = { type = trigger which = 9513584 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503585	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1259 data = SOV }} # Groznyj
	}	

	name = "Lose Core on Groznyj"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1259 }
		command = { type = trigger which = 9513585 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503586	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1370 data = SOV }} # Zjamansor
	}	

	name = "Lose Core on Zjamansor"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1370 }
		command = { type = trigger which = 9513586 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503587	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1369 data = SOV }} # Aktjubinsk
	}	

	name = "Lose Core on Aktjubinsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1369 }
		command = { type = trigger which = 9513587 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503588	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1371 data = SOV }} # Magnitogorsk
	}	

	name = "Lose Core on Magnitogorsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1371 }
		command = { type = trigger which = 9513588 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503589	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1372 data = SOV }} # Chkalov
	}	

	name = "Lose Core on Chkalov"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1372 }
		command = { type = trigger which = 9513589 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503590	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1376 data = SOV }} # Pervouralsk
	}	

	name = "Lose Core on Pervouralsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1376 }
		command = { type = trigger which = 9513590 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503591	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1374 data = SOV }} # Ufa
	}	

	name = "Lose Core on Ufa"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1374 }
		command = { type = trigger which = 9513591 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503592	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1378 data = SOV }} # Tjeljabinsk
	}	

	name = "Lose Core on Tjeljabinsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1378 }
		command = { type = trigger which = 9513592 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503593	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1379 data = SOV }} # Tjumen
	}	

	name = "Lose Core on Tjumen"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1379 }
		command = { type = trigger which = 9513593 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503594	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1377 data = SOV }} # Sverdlovsk
	}	

	name = "Lose Core on Sverdlovsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1377 }
		command = { type = trigger which = 9513594 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503595	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1385 data = SOV }} # Sovetskij
	}	

	name = "Lose Core on Sovetskij"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1385 }
		command = { type = trigger which = 9513595 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503596	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1375 data = SOV }} # Nizjnij Tagil
	}	

	name = "Lose Core on Nizjnij Tagil"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1375 }
		command = { type = trigger which = 9513596 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503597	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1383 data = SOV }} # Serov
	}	

	name = "Lose Core on Serov"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1383 }
		command = { type = trigger which = 9513597 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503598	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1381 data = SOV }} # Tjuval
	}	

	name = "Lose Core on Tjuval"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1381 }
		command = { type = trigger which = 9513598 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503599	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1239 data = SOV }} # Ustinov
	}	

	name = "Lose Core on Ustinov"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1239 }
		command = { type = trigger which = 9513599 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503600	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1380 data = SOV }} # Vorkuta
	}	

	name = "Lose Core on Vorkuta"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1380 }
		command = { type = trigger which = 9513600 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503601	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1382 data = SOV }} # Berjozovo
	}	

	name = "Lose Core on Berjozovo"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1382 }
		command = { type = trigger which = 9513601 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503602	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1391 data = SOV }} # Isjim
	}	

	name = "Lose Core on Isjim"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1391 }
		command = { type = trigger which = 9513602 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503603	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1392 data = SOV }} # Petropavlovsk
	}	

	name = "Lose Core on Petropavlovsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1392 }
		command = { type = trigger which = 9513603 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503604	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1394 data = SOV }} # Kurgan
	}	

	name = "Lose Core on Kurgan"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1394 }
		command = { type = trigger which = 9513604 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503605	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1395 data = SOV }} # Kustanaj
	}	

	name = "Lose Core on Kustanaj"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1395 }
		command = { type = trigger which = 9513605 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503606	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1396 data = SOV }} # Koktjetav
	}	

	name = "Lose Core on Koktjetav"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1396 }
		command = { type = trigger which = 9513606 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503607	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1397 data = SOV }} # Akmolinsk
	}	

	name = "Lose Core on Akmolinsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1397 }
		command = { type = trigger which = 9513607 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503608	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1387 data = SOV }} # Tobolsk
	}	

	name = "Lose Core on Tobolsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1387 }
		command = { type = trigger which = 9513608 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503609	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1388 data = SOV }} # Pudino
	}	

	name = "Lose Core on Pudino"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1388 }
		command = { type = trigger which = 9513609 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503610	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1393 data = SOV }} # Omsk
	}	

	name = "Lose Core on Omsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1393 }
		command = { type = trigger which = 9513610 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503611	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1389 data = SOV }} # Barabinsk
	}	

	name = "Lose Core on Barabinsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1389 }
		command = { type = trigger which = 9513611 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503612	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1517 data = SOV }} # Pavlodar
	}	

	name = "Lose Core on Pavlodar"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1517 }
		command = { type = trigger which = 9513612 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503613	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1522 data = SOV }} # Novosibirsk
	}	

	name = "Lose Core on Novosibirsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1522 }
		command = { type = trigger which = 9513613 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503614	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1523 data = SOV }} # Prokopjevsk
	}	

	name = "Lose Core on Prokopjevsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1523 }
		command = { type = trigger which = 9513614 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503615	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1521 data = SOV }} # Tomsk
	}	

	name = "Lose Core on Tomsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1521 }
		command = { type = trigger which = 9513615 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503616	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1524 data = SOV }} # Krasnojarsk
	}	

	name = "Lose Core on Krasnojarsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1524 }
		command = { type = trigger which = 9513616 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503617	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1527 data = SOV }} # Nizjnevartovsk
	}	

	name = "Lose Core on Nizjnevartovsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1527 }
		command = { type = trigger which = 9513617 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503618	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1530 data = SOV }} # Norilsk
	}	

	name = "Lose Core on Norilsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1530 }
		command = { type = trigger which = 9513618 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503619	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1529 data = SOV }} # Bajkit
	}	

	name = "Lose Core on Bajkit"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1529 }
		command = { type = trigger which = 9513619 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503620	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1540 data = SOV }} # Ust-Ilimsk
	}	

	name = "Lose Core on Ust-Ilimsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1540 }
		command = { type = trigger which = 9513620 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503621	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1634 data = SOV }} # Lensk
	}	

	name = "Lose Core on Lensk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1634 }
		command = { type = trigger which = 9513621 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503622	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1636 data = SOV }} # Jakutsk
	}	

	name = "Lose Core on Jakutsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1636 }
		command = { type = trigger which = 9513622 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503623	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1638 data = SOV }} # Kolymskoje
	}	

	name = "Lose Core on Kolymskoje"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1638 }
		command = { type = trigger which = 9513623 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503624	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1537 data = SOV }} # Bratsk
	}	

	name = "Lose Core on Bratsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1537 }
		command = { type = trigger which = 9513624 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503625	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1538 data = SOV }} # Ust-Kut
	}	

	name = "Lose Core on Ust-Kut"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1538 }
		command = { type = trigger which = 9513625 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503626	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1630 data = SOV }} # Nizjneangarsk
	}	

	name = "Lose Core on Nizjneangarsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1630 }
		command = { type = trigger which = 9513626 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503627	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1632 data = SOV }} # Nerjungri
	}	

	name = "Lose Core on Nerjungri"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1632 }
		command = { type = trigger which = 9513627 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503628	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1640 data = SOV }} # Susuman
	}	

	name = "Lose Core on Susuman"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1640 }
		command = { type = trigger which = 9513628 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503629	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1639 data = SOV }} # Magadan
	}	

	name = "Lose Core on Magadan"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1639 }
		command = { type = trigger which = 9513629 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503630	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1850 data = SOV }} # Viliga-Kusjka
	}	

	name = "Lose Core on Viliga-Kusjka"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1850 }
		command = { type = trigger which = 9513630 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503631	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1855 data = SOV }} # Kamenskoje
	}	

	name = "Lose Core on Kamenskoje"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1855 }
		command = { type = trigger which = 9513631 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503632	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1846 data = SOV }} # Kronoki
	}	

	name = "Lose Core on Kronoki"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1846 }
		command = { type = trigger which = 9513632 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503633	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1843 data = SOV }} # Petropavlovsk-Kamtjatskij
	}	

	name = "Lose Core on Petropavlovsk-Kamtjatskij"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1843 }
		command = { type = trigger which = 9513633 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503634	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1644 data = SOV }} # Ekimtjan
	}	

	name = "Lose Core on Ekimtjan"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1644 }
		command = { type = trigger which = 9513634 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503635	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1628 data = SOV }} # Blagovesjtjensk
	}	

	name = "Lose Core on Blagovesjtjensk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1628 }
		command = { type = trigger which = 9513635 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503636	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1658 data = SOV }} # Chabarovsk
	}	

	name = "Lose Core on Chabarovsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1658 }
		command = { type = trigger which = 9513636 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503637	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1652 data = SOV }} # Ulunga
	}	

	name = "Lose Core on Ulunga"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1652 }
		command = { type = trigger which = 9513637 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503638	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1653 data = SOV }} # Dalnegorsk
	}	

	name = "Lose Core on Dalnegorsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1653 }
		command = { type = trigger which = 9513638 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503639	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1657 data = SOV }} # Dalneretjensk
	}	

	name = "Lose Core on Dalneretjensk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1657 }
		command = { type = trigger which = 9513639 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503640	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1656 data = SOV }} # Spassk Dalnij
	}	

	name = "Lose Core on Spassk Dalnij"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1656 }
		command = { type = trigger which = 9513640 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503641	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1663 data = SOV }} # Vladivostok
	}	

	name = "Lose Core on Vladivostok"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1663 }
		command = { type = trigger which = 9513641 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503642	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1662 data = SOV }} # Nachodka
	}	

	name = "Lose Core on Nachodka"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1662 }
		command = { type = trigger which = 9513642 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503643	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1240 data = SOV }} # Molotov
	}	

	name = "Lose Core on Molotov"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1240 }
		command = { type = trigger which = 9513643 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503644	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1386 data = SOV }} # Surgut
	}	

	name = "Lose Core on Surgut"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1386 }
		command = { type = trigger which = 9513644 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503645	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1525 data = SOV }} # Abakan
	}	

	name = "Lose Core on Abakan"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1525 }
		command = { type = trigger which = 9513645 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503646	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1637 data = SOV }} # Bologur
	}	

	name = "Lose Core on Bologur"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1637 }
		command = { type = trigger which = 9513646 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503647	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1648 data = SOV }} # Ocha
	}	

	name = "Lose Core on Ocha"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1648 }
		command = { type = trigger which = 9513647 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503648	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1553 data = SOV }} # Borzja
	}	

	name = "Lose Core on Borzja"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1553 }
		command = { type = trigger which = 9513648 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503649	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1552 data = SOV }} # Tahe
	}	

	name = "Lose Core on Tahe"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1552 }
		command = { type = trigger which = 9513649 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503650	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1847 data = SOV }} # Commodore
	}	

	name = "Lose Core on Commodore"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1847 }
		command = { type = trigger which = 9513650 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503651	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1641 data = SOV }} # Gonam
	}	

	name = "Lose Core on Gonam"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1641 }
		command = { type = trigger which = 9513651 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503652	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1645 data = SOV }} # Komsomolsk-na-Amure
	}	

	name = "Lose Core on Komsomolsk-na-Amure"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1645 }
		command = { type = trigger which = 9513652 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503653	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1659 data = SOV }} # Birobidzjan
	}	

	name = "Lose Core on Birobidzjan"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1659 }
		command = { type = trigger which = 9513653 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503654	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1651 data = SOV }} # Vanino
	}	

	name = "Lose Core on Vanino"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1651 }
		command = { type = trigger which = 9513654 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503655	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1633 data = SOV }} # Tjita
	}	

	name = "Lose Core on Tjita"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1633 }
		command = { type = trigger which = 9513655 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503656	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1631 data = SOV }} # Tynda
	}	

	name = "Lose Core on Tynda"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1631 }
		command = { type = trigger which = 9513656 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503657	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1533 data = SOV }} # Ulan-Ude
	}	

	name = "Lose Core on Ulan-Ude"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1533 }
		command = { type = trigger which = 9513657 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503658	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1535 data = SOV }} # Irkutsk
	}	

	name = "Lose Core on Irkutsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1535 }
		command = { type = trigger which = 9513658 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503659	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1526 data = SOV }} # Kosj-Agatj
	}	

	name = "Lose Core on Kosj-Agatj"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1526 }
		command = { type = trigger which = 9513659 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503660	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1515 data = SOV }} # Semipalatinsk
	}	

	name = "Lose Core on Semipalatinsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1515 }
		command = { type = trigger which = 9513660 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503661	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1519 data = SOV }} # Ongadaj
	}	

	name = "Lose Core on Ongadaj"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1519 }
		command = { type = trigger which = 9513661 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503662	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1518 data = SOV }} # Barnau
	}	

	name = "Lose Core on Barnau"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1518 }
		command = { type = trigger which = 9513662 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503663	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1429 data = SOV }} # Ajaguz
	}	

	name = "Lose Core on Ajaguz"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1429 }
		command = { type = trigger which = 9513663 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503664	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1430 data = SOV }} # Alma-Ata
	}	

	name = "Lose Core on Alma-Ata"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1430 }
		command = { type = trigger which = 9513664 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503665	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1426 data = SOV }} # Kzyl-Orda
	}	

	name = "Lose Core on Kzyl-Orda"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1426 }
		command = { type = trigger which = 9513665 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503666	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1405 data = SOV }} # Asjchabad
	}	

	name = "Lose Core on Asjchabad"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1405 }
		command = { type = trigger which = 9513666 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503667	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1404 data = SOV }} # Mynbulak
	}	

	name = "Lose Core on Mynbulak"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1404 }
		command = { type = trigger which = 9513667 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503668	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1424 data = SOV }} # Tamdybulak
	}	

	name = "Lose Core on Tamdybulak"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1424 }
		command = { type = trigger which = 9513668 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503669	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1399 data = SOV }} # Dzjezkazgan
	}	

	name = "Lose Core on Dzjezkazgan"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1399 }
		command = { type = trigger which = 9513669 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503670	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1398 data = SOV }} # Aralsk
	}	

	name = "Lose Core on Aralsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1398 }
		command = { type = trigger which = 9513670 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503671	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1402 data = SOV }} # Nukus
	}	

	name = "Lose Core on Nukus"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1402 }
		command = { type = trigger which = 9513671 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503672	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1366 data = SOV }} # Novy Uzen
	}	

	name = "Lose Core on Novy Uzen"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1366 }
		command = { type = trigger which = 9513672 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503673	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1359 data = SOV }} # Baku
	}	

	name = "Lose Core on Baku"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1359 }
		command = { type = trigger which = 9513673 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503674	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1260 data = SOV }} # Jerevan
	}	

	name = "Lose Core on Jerevan"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1260 }
		command = { type = trigger which = 9513674 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503675	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1360 data = SOV }} # Kirovabad
	}	

	name = "Lose Core on Kirovabad"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1360 }
		command = { type = trigger which = 9513675 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503676	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1422 data = SOV }} # Samarkand
	}	

	name = "Lose Core on Samarkand"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1422 }
		command = { type = trigger which = 9513676 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503677	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1436 data = SOV }} # Stalinabad
	}	

	name = "Lose Core on Stalinabad"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1436 }
		command = { type = trigger which = 9513677 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503678	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1431 data = SOV }} # Frunze
	}	

	name = "Lose Core on Frunze"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1431 }
		command = { type = trigger which = 9513678 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503679	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1423 data = SOV }} # Tasjkent
	}	

	name = "Lose Core on Tasjkent"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1423 }
		command = { type = trigger which = 9513679 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503680	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1425 data = SOV }} # Karaganda
	}	

	name = "Lose Core on Karaganda"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1425 }
		command = { type = trigger which = 9513680 }  #Destroy infrastructure only against Human Germany
	}	
}		

event = {		
	id = 9503681	
	random = no	
	country = SOV	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1409 data = SOV }} # Tjardzjou
	}	

	name = "Lose Core on Tjardzjou"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1409 }
		command = { type = trigger which = 9513681 }  #Destroy infrastructure only against Human Germany
	}	
}

################################
# (AI) NatChi gets it cores back when it recaptures all of ?
# See event ?
# 9503701-9503757 (1936 Controlled National Provinces)
##################################
event = {		
	id = 9503701	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1626 data = CHI }} # Qingdao
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Qingdao"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1626 }
	}	
}		

event = {		
	id = 9503702	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1622 data = CHI }} # Jinan
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Jinan"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1622 }
	}	
}		

event = {		
	id = 9503703	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1625 data = CHI }} # Tianjin
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Tianjin"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1625 }
	}	
}		

event = {		
	id = 9503704	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1563 data = CHI }} # Beijing
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Beijing"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1563 }
	}	
}		

event = {		
	id = 9503705	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1564 data = CHI }} # Shijiazhuang
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Shijiazhuang"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1564 }
	}	
}		

event = {		
	id = 9503706	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1565 data = CHI }} # Xinxiang
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Xinxiang"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1565 }
	}	
}		

event = {		
	id = 9503707	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1569 data = CHI }} # Handan
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Handan"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1569 }
	}	
}		

event = {		
	id = 9503708	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1568 data = CHI }} # Taiyuan
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Taiyuan"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1568 }
	}	
}		

event = {		
	id = 9503709	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1574 data = CHI }} # Lanzhou
		war = { country = PAN country = CHI }	
	}	


	name = "Lose Core on Lanzhou"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1574 }
	}	
}		

event = {		
	id = 9503710	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1573 data = CHI }} # Wudu
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Wudu"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1573 }
	}	
}		

event = {		
	id = 9503711	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1613 data = CHI }} # Chengdu
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Chengdu"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1613 }
	}	
}		

event = {		
	id = 9503712	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1617 data = CHI }} # Xi'an
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Xi'an"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1617 }
	}	
}		

event = {		
	id = 9503713	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1616 data = CHI }} # Chongqing
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Chongqing"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1616 }
	}	
}		

event = {		
	id = 9503714	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1691 data = CHI }} # Xiangfan
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Xiangfan"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1691 }
	}	
}		

event = {		
	id = 9503715	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1618 data = CHI }} # Luoyang
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Luoyang"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1618 }
	}	
}		

event = {		
	id = 9503716	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1692 data = CHI }} # Wuhan
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Wuhan"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1692 }
	}	
}		

event = {		
	id = 9503717	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1693 data = CHI }} # Zhengzhou
		event = 522013 #Note: Only after Chengchow flooding subsides
		
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Zhengzhou"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1693 }
	}	
}		

event = {		
	id = 9503718	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1620 data = CHI }} # Xuzhou
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Xuzhou"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1620 }
	}	
}		

event = {		
	id = 9503719	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1694 data = CHI }} # Huainan
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Huainan"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1694 }
	}	
}		

event = {		
	id = 9503720	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1621 data = CHI }} # Lianyungang
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Lianyungang"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1621 }
	}	
}		

event = {		
	id = 9503721	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1699 data = CHI }} # Nantong
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Nantong"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1699 }
	}	
}		

event = {		
	id = 9503722	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1698 data = CHI }} # Shanghai
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Shanghai"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1698 }
	}	
}		

event = {		
	id = 9503723	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1696 data = CHI }} # Hangzhou
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Hangzhou"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1696 }
	}	
}		

event = {		
	id = 9503724	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1697 data = CHI }} # Ningbo
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Ningbo"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1697 }
	}	
}		

event = {		
	id = 9503725	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1715 data = CHI }} # Wenzhou
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Wenzhou"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1715 }
	}	
}		

event = {		
	id = 9503726	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1714 data = CHI }} # Fuzhou
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Fuzhou"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1714 }
	}	
}		

event = {		
	id = 9503727	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1713 data = CHI }} # Xiamen
		war = { country = PAN country = CHI }
		OR = {
			NOT = {control = { province = 1711 data = CHI }} #Nanchang
			NOT = {control = { province = 1712 data = CHI }} #Shantou
			NOT = {control = { province = 1714 data = CHI }} #Fuzhou
		}						#Not just bridgehead
	}	

	name = "Lose Core on Xiamen"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1713 }
	}	
}		

event = {		
	id = 9503728	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1711 data = CHI }} # Nanchang
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Nanchang"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1711 }
	}	
}		

event = {		
	id = 9503729	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1706 data = CHI }} # Changsha
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Changsha"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1706 }
	}	
}		

event = {		
	id = 9503730	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1707 data = CHI }} # Hengyang
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Hengyang"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1707 }
	}	
}		

event = {		
	id = 9503731	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1606 data = CHI }} # Kaiyuan
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Kaiyuan"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1606 }
	}	
}		

event = {		
	id = 9503732	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1614 data = CHI }} # Guiyang
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Guiyang"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1614 }
	}	
}		

event = {		
	id = 9503733	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1615 data = CHI }} # Zunyi
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Zunyi"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1615 }
	}	
}		

event = {		
	id = 9503734	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1612 data = CHI }} # Wutunghliao
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Wutunghliao"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1612 }
	}	
}		

event = {		
	id = 9503735	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1710 data = CHI }} # Huangshi
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Huangshi"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1710 }
	}	
}		

event = {		
	id = 9503736	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1695 data = CHI }} # Nanjing
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Nanjing"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1695 }
	}	
}		

event = {		
	id = 9503737	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1543 data = CHI }} # Xining
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Xining"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1543 }
	}	
}		

event = {		
	id = 9503738	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1544 data = CHI }} # Zhangye
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Zhangye"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1544 }
	}	
}		

event = {		
	id = 9503739	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1551 data = CHI }} # Baotou
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Baotou"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1551 }
	}	
}		

event = {		
	id = 9503740	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1572 data = CHI }} # Yinchuan
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Yinchuan"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1572 }
	}	
}		

event = {		
	id = 9503741	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1611 data = CHI }} # Kunming
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Kunming"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1611 }
	}	
}		

event = {		
	id = 9503742	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1601 data = CHI }} # Baoshan
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Baoshan"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1601 }
	}	
}		

event = {		
	id = 9503743	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1602 data = CHI }} # Mojiang
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Mojiang"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1602 }
	}	
}		

event = {		
	id = 9503744	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1504 data = CHI }} # Golmud
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Golmud"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1504 }
	}	
}		

event = {		
	id = 9503745	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1542 data = CHI }} # Anxi
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Anxi"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1542 }
	}	
}		

event = {		
	id = 9503746	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1567 data = CHI }} # Datong
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Datong"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1567 }
	}	
}		

event = {		
	id = 9503747	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1609 data = CHI }} # Nanning
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Nanning"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1609 }
	}	
}		

event = {		
	id = 9503748	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1705 data = CHI }} # Liuzhou
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Liuzhou"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1705 }
	}	
}		

event = {		
	id = 9503749	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1708 data = CHI }} # Guilin
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Guilin"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1708 }
	}	
}		

event = {		
	id = 9503750	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1701 data = CHI }} # Jiangmen
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Jiangmen"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1701 }
	}	
}		

event = {		
	id = 9503751	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1700 data = CHI }} # Zhanjiang
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Zhanjiang"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1700 }
	}	
}		

event = {		
	id = 9503752	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1702 data = CHI }} # Bobai
		OR = {
			NOT = {control = { province = 1700 data = CHI }} #Zhanjiang
			NOT = {control = { province = 1701 data = CHI }} #Jiangmen
			}						 #Not just bridgehead
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Bobai"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1702 }
	}	
}		

event = {		
	id = 9503753	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1704 data = CHI }} # Guangzhou
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Guangzhou"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1704 }
	}	
}		

event = {		
	id = 9503754	
	random = no	
	country = CHI	
	trigger = {	
		ai = yes
		NOT = {control = { province = 1703 data = CHI }} # Kowloon
		OR = {
			NOT = {control = { province = 1704 data = CHI }} #Guangzhou
			NOT = {control = { province = 1712 data = CHI }} #Shantou
			NOT = {control = { province = 1709 data = CHI }} #Shaoguan
			}						#Not just bridgehead
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Kowloon"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1703 }
	}	
}		

event = {		
	id = 9503755	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1712 data = CHI }} # Shantou
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Shantou"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1712 }
	}	
}		

event = {		
	id = 9503756	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1709 data = CHI }} # Shaoguan
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Shaoguan"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1709 }
	}	
}		

event = {		
	id = 9503757	
	random = no	
	country = CHI	

	trigger = {	
		ai = yes
		NOT = {control = { province = 1724 data = CHI }} # Haikou
		war = { country = PAN country = CHI }
	}	


	name = "Lose Core on Haikou"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 1724 }
	}	
}		



##################################
# (AI) Finland gets it cores back when it recaptures all of ?
# See event ?
# 9503801-9503817 (1936 Controlled National Provinces)
# Cores lost only during Continuation War with USSR 
##################################

event = {		
	id = 9503801	
	random = no	
	country = FIN	

	trigger = {	
		ai = yes
		owned = { province = 787 data = FIN }
		NOT = {control = { province = 787 data = FIN }} # Viipuri
		OR = {
			event = 2628 #End of the Finnish Winter War - Finland accepts
			event = 2622 #Finnish Winter War - Finland gives in
		}
	}	


	name = "Lose Core on Viipuri"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 7	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 787 }
	}	
}		

event = {		
	id = 9503802	
	random = no	
	country = FIN	

	trigger = {	
		ai = yes
		owned = { province = 803 data = FIN }
		NOT = {control = { province = 803 data = FIN }} # Sortavala
		OR = {
			event = 2628 #End of the Finnish Winter War - Finland accepts
			event = 2622 #Finnish Winter War - Finland gives in
		}
	}	


	name = "Lose Core on Sortavala"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 7	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 803 }
	}	
}		

event = {		
	id = 9503803	
	random = no	
	country = FIN	

	trigger = {	
		ai = yes
		NOT = {control = { province = 795 data = FIN }} # Joensuu
		OR = {
			event = 2628 #End of the Finnish Winter War - Finland accepts
			event = 2622 #Finnish Winter War - Finland gives in
		}
	}	


	name = "Lose Core on Joensuu"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 7	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 795 }
	}	
}		

event = {		
	id = 9503804	
	random = no	
	country = FIN	

	trigger = {	
		ai = yes
		NOT = {control = { province = 802 data = FIN }} # Mikkeli
		OR = {
			event = 2628 #End of the Finnish Winter War - Finland accepts
			event = 2622 #Finnish Winter War - Finland gives in
		}
	}	


	name = "Lose Core on Mikkeli"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 7	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 802 }
	}	
}		

event = {		
	id = 9503805	
	random = no	
	country = FIN	

	trigger = {	
		ai = yes
		NOT = {control = { province = 706 data = FIN }} # Helsinki
		OR = {
			event = 2628 #End of the Finnish Winter War - Finland accepts
			event = 2622 #Finnish Winter War - Finland gives in
		}
	}	


	name = "Lose Core on Helsinki"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 7	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 706 }
	}	
}		

event = {		
	id = 9503806	
	random = no	
	country = FIN	

	trigger = {	
		ai = yes
		NOT = {control = { province = 705 data = FIN }} # Turku
		OR = {
			event = 2628 #End of the Finnish Winter War - Finland accepts
			event = 2622 #Finnish Winter War - Finland gives in
		}
	}	


	name = "Lose Core on Turku"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 7	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 705 }
	}	
}		

event = {		
	id = 9503807	
	random = no	
	country = FIN	

	trigger = {	
		ai = yes
		NOT = {control = { province = 800 data = FIN }} # Pori
		OR = {
			event = 2628 #End of the Finnish Winter War - Finland accepts
			event = 2622 #Finnish Winter War - Finland gives in
		}
	}	


	name = "Lose Core on Pori"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 7	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 800 }
	}	
}		

event = {		
	id = 9503808	
	random = no	
	country = FIN	

	trigger = {	
		ai = yes
		NOT = {control = { province = 801 data = FIN }} # Tampere
		OR = {
			event = 2628 #End of the Finnish Winter War - Finland accepts
			event = 2622 #Finnish Winter War - Finland gives in
		}
	}	


	name = "Lose Core on Tampere"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 7	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 801 }
	}	
}		

event = {		
	id = 9503809	
	random = no	
	country = FIN	

	trigger = {	
		ai = yes
		NOT = {control = { province = 796 data = FIN }} # Jyväskylä
		OR = {
			event = 2628 #End of the Finnish Winter War - Finland accepts
			event = 2622 #Finnish Winter War - Finland gives in
		}
	}	


	name = "Lose Core on Jyväskylä"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 7	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 796 }
	}	
}		

event = {		
	id = 9503810	
	random = no	
	country = FIN	

	trigger = {	
		ai = yes
		NOT = {control = { province = 797 data = FIN }} # Kuopio
		OR = {
			event = 2628 #End of the Finnish Winter War - Finland accepts
			event = 2622 #Finnish Winter War - Finland gives in
		}
	}	


	name = "Lose Core on Kuopio"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 7	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 797 }
	}	
}		

event = {		
	id = 9503811	
	random = no	
	country = FIN	

	trigger = {	
		ai = yes
		NOT = {control = { province = 799 data = FIN }} # Seinäjoki
		OR = {
			event = 2628 #End of the Finnish Winter War - Finland accepts
			event = 2622 #Finnish Winter War - Finland gives in
		}
	}	


	name = "Lose Core on Seinäjoki"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 7	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 799 }
	}	
}		

event = {		
	id = 9503812	
	random = no	
	country = FIN	

	trigger = {	
		ai = yes
		NOT = {control = { province = 798 data = FIN }} # Vaasa
		OR = {
			event = 2628 #End of the Finnish Winter War - Finland accepts
			event = 2622 #Finnish Winter War - Finland gives in
		}
	}	


	name = "Lose Core on Vaasa"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 7	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 798 }
	}	
}		

event = {		
	id = 9503813	
	random = no	
	country = FIN	

	trigger = {	
		ai = yes
		NOT = {control = { province = 813 data = FIN }} # Oulu
		OR = {
			event = 2628 #End of the Finnish Winter War - Finland accepts
			event = 2622 #Finnish Winter War - Finland gives in
		}
	}	


	name = "Lose Core on Oulu"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 7	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 813 }
	}	
}		

event = {		
	id = 9503814	
	random = no	
	country = FIN	

	trigger = {	
		ai = yes
		NOT = {control = { province = 812 data = FIN }} # Kajaani
		OR = {
			event = 2628 #End of the Finnish Winter War - Finland accepts
			event = 2622 #Finnish Winter War - Finland gives in
		}
	}	


	name = "Lose Core on Kajaani"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 7	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 812 }
	}	
}		

event = {		
	id = 9503815	
	random = no	
	country = FIN	

	trigger = {	
		ai = yes
		owned = { province = 821 data = FIN }
		NOT = {control = { province = 821 data = FIN }} # Petsamo
		OR = {
			event = 2628 #End of the Finnish Winter War - Finland accepts
			event = 2622 #Finnish Winter War - Finland gives in
		}
	}	


	name = "Lose Core on Petsamo"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 7	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 821 }
	}	
}		

event = {		
	id = 9503816	
	random = no	
	country = FIN	

	trigger = {	
		ai = yes
		NOT = {control = { province = 819 data = FIN }} # Rovaniemi
		OR = {
			event = 2628 #End of the Finnish Winter War - Finland accepts
			event = 2622 #Finnish Winter War - Finland gives in
		}
	}	


	name = "Lose Core on Rovaniemi"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 7	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 819 }
	}	
}		

event = {		
	id = 9503817	
	random = no	
	country = FIN	

	trigger = {	
		ai = yes
		NOT = {control = { province = 702 data = FIN }} # Mariehamn
		OR = {
			event = 2628 #End of the Finnish Winter War - Finland accepts
			event = 2622 #Finnish Winter War - Finland gives in
		}
	}	


	name = "Lose Core on Mariehamn"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 7	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 702 }
	}	
}		


##################################
# (AI) Poland gets its cores back when it recaptures all of ?
# See event ?
# 9503901-9503922 (1936 Controlled National Provinces)
##################################

event = {		
	id = 9503901	
	random = no	
	country = POL	

	trigger = {	
		ai = yes
		NOT = {control = { province = 643 data = POL }} # Warszawa
	}	


	name = "Lose Core on Warszawa"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 7	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 643 }
	}	
}		

event = {		
	id = 9503902	
	random = no	
	country = POL	

	trigger = {	
		ai = yes
		NOT = {control = { province = 642 data = POL }} # Ostroleka
	}	


	name = "Lose Core on Ostroleka"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 2	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 642 }
	}	
}		

event = {		
	id = 9503903	
	random = no	
	country = POL	

	trigger = {	
		ai = yes
		NOT = {control = { province = 648 data = POL }} # Torun
	}	


	name = "Lose Core on Torun"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 2	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 648 }
	}	
}		

event = {		
	id = 9503904	
	random = no	
	country = POL	

	trigger = {	
		ai = yes
		NOT = {control = { province = 645 data = POL }} # Danzig
	}	


	name = "Lose Core on Danzig"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 645 }
	}	
}		

event = {		
	id = 9503905	
	random = no	
	country = POL	

	trigger = {	
		ai = yes
		NOT = {control = { province = 647 data = POL }} # Bydgoszcz
	}	


	name = "Lose Core on Bydgoszcz"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 647 }
	}	
}		

event = {		
	id = 9503906	
	random = no	
	country = POL	

	trigger = {	
		ai = yes
		NOT = {control = { province = 606 data = POL }} # Poznan
	}	


	name = "Lose Core on Poznan"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 606 }
	}	
}		

event = {		
	id = 9503907	
	random = no	
	country = POL	

	trigger = {	
		ai = yes
		NOT = {control = { province = 637 data = POL }} # Czestochowa
	}	


	name = "Lose Core on Czestochowa"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 2	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 637 }
	}	
}		

event = {		
	id = 9503908	
	random = no	
	country = POL	

	trigger = {	
		ai = yes
		NOT = {control = { province = 639 data = POL }} # Lodz
	}	


	name = "Lose Core on Lodz"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 1	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 639 }
	}	
}		

event = {		
	id = 9503909	
	random = no	
	country = POL	

	trigger = {	
		ai = yes
		NOT = {control = { province = 640 data = POL }} # Radom
	}	


	name = "Lose Core on Radom"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 1	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 640 }
	}	
}		

event = {		
	id = 9503910	
	random = no	
	country = POL	

	trigger = {	
		ai = yes
		NOT = {control = { province = 638 data = POL }} # Krakow
	}	


	name = "Lose Core on Krakow"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 2	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 638 }
	}	
}		

event = {		
	id = 9503911	
	random = no	
	country = POL	

	trigger = {	
		ai = yes
		NOT = {control = { province = 635 data = POL }} # Cieszyn
	}	


	name = "Lose Core on Cieszyn"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 1	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 635 }
	}	
}		

event = {		
	id = 9503912	
	random = no	
	country = POL	

	trigger = {	
		ai = yes
		NOT = {control = { province = 724 data = POL }} # Przemysl
	}	


	name = "Lose Core on Przemysl"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 724 }
	}	
}		

event = {		
	id = 9503913	
	random = no	
	country = POL	

	trigger = {	
		ai = yes
		NOT = {control = { province = 720 data = POL }} # Sandomierz
	}	


	name = "Lose Core on Sandomierz"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 720 }
	}	
}		

event = {		
	id = 9503914	
	random = no	
	country = POL	

	trigger = {	
		ai = yes
		NOT = {control = { province = 723 data = POL }} # Lublin
	}	


	name = "Lose Core on Lublin"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 723 }
	}	
}		

event = {		
	id = 9503915	
	random = no	
	country = POL	

	trigger = {	
		ai = yes
		NOT = {control = { province = 722 data = POL }} # Brzesc nad Bugiem
	}	


	name = "Lose Core on Brzesc nad Bugiem"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 722 }
	}	
}		

event = {		
	id = 9503916	
	random = no	
	country = POL	

	trigger = {	
		ai = yes
		NOT = {control = { province = 718 data = POL }} # Bialystok
	}	


	name = "Lose Core on Bialystok"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 718 }
	}	
}		

event = {		
	id = 9503917	
	random = no	
	country = POL	

	trigger = {	
		ai = yes
		NOT = {control = { province = 649 data = POL }} # Suwalki
	}	


	name = "Lose Core on Suwalki"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 1	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 649 }
	}	
}		

event = {		
	id = 9503918	
	random = no	
	country = POL	

	trigger = {	
		ai = yes
		NOT = {control = { province = 717 data = POL }} # Grodno
	}	


	name = "Lose Core on Grodno"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 717 }
	}	
}		

event = {		
	id = 9503919	
	random = no	
	country = POL	

	trigger = {	
		ai = yes
		NOT = {control = { province = 721 data = POL }} # Pinsk
	}	


	name = "Lose Core on Pinsk"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 721 }
	}	
}		

event = {		
	id = 9503920	
	random = no	
	country = POL	

	trigger = {	
		ai = yes
		NOT = {control = { province = 719 data = POL }} # Rowne
	}	


	name = "Lose Core on Rowne"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 719 }
	}	
}		

event = {		
	id = 9503921	
	random = no	
	country = POL	

	trigger = {	
		ai = yes
		NOT = {control = { province = 725 data = POL }} # Lwow
	}	


	name = "Lose Core on Lwow"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 725 }
	}	
}		

event = {		
	id = 9503922	
	random = no	
	country = POL	

	trigger = {	
		ai = yes
		NOT = {control = { province = 716 data = POL }} # Wilno
	}	


	name = "Lose Core on Wilno"	
	desc = ""	

	style = 0	

	date = { day = 1 month = january year = 1936 }	
	offset = 3	
	deathdate = { day = 30 month = december year = 1947 }	

	action_a = {	
		name = OK
		command = { type = removecore which = 716 }
	}	
}


############################################################################################################# 
# Invading countries entering unowned (Note: whether they have a core on it doesn't matter AFAIK) provinces  
# with infra <33 suffer attrition. There is no tech which can counter this, it is hardcoded into the HOI1 engine 
#
# If you own the province, you suffer no attrition even at infra = 0
#
# If you don't own the province, you suffer attrition at the following formula:
# Attrition loss from total army strength in province = 0.155/day * # of divisions * (0.33-x)  
# where x is the max-infra level of the province. Lower the max infra, the higher the daily attrition
# 
# The only option for attacker is to build infra, which takes 360 days and increases infra by 10 points. 
##############################################################################################################

##############################################################################################################		
# Soviet Infrastructure Warfare 
# (AI SOV vs. HP GER and HP SOV vs. HP GER) Soviet Union destroys infrastructure by -5 to slow down German Army
# Event triggers for Soviets to rebuild infrastructure when ?
# 9513501-9513681 (1936 Controlled National Provinces only, w/o Winter War, Baltic States, western Poland, Moldova)
#############################################################################################################
event = {		
	id = 9513501	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Leningrad."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 788 value = -5 } # Leningrad



	}	
}		

event = {		
	id = 9513502	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Novgorod."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 791 value = -5 } # Novgorod



	}	
}		

event = {		
	id = 9513503	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Tichvin."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 792 value = -5 } # Tichvin



	}	
}		

event = {		
	id = 9513504	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Pskov."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 785 value = -5 } # Pskov



	}	
}		

event = {		
	id = 9513505	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Velikije Luki."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 783 value = -5 } # Velikije Luki



	}	
}		

event = {		
	id = 9513506	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Vitebsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 784 value = -5 } # Vitebsk



	}	
}		

event = {		
	id = 9513507	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Mogiljov."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 779 value = -5 } # Mogiljov



	}	
}		

event = {		
	id = 9513508	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Minsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 778 value = -5 } # Minsk



	}	
}		

event = {		
	id = 9513509	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Bobrujsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 772 value = -5 } # Bobrujsk



	}	
}		

event = {		
	id = 9513510	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Mozyr."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 773 value = -5 } # Mozyr



	}	
}		

event = {		
	id = 9513511	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Zjitomir."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 774 value = -5 } # Zjitomir



	}	
}		

event = {		
	id = 9513512	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Vinnytsa."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 766 value = -5 } # Vinnytsa



	}	
}		

event = {		
	id = 9513513	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Kirovograd."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 770 value = -5 } # Kirovograd



	}	
}		

event = {		
	id = 9513514	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Kotovsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 769 value = -5 } # Kotovsk



	}	
}		

event = {		
	id = 9513515	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Odessa."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 764 value = -5 } # Odessa



	}	
}		

event = {		
	id = 9513516	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Dnepropetrovsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 865 value = -5 } # Dnepropetrovsk



	}	
}		

event = {		
	id = 9513517	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Stalino."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 863 value = -5 } # Stalino



	}	
}		

event = {		
	id = 9513518	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Sevastapol."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 862 value = -5 } # Sevastapol



	}	
}		

event = {		
	id = 9513519	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Krasnodar."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1223 value = -5 } # Krasnodar



	}	
}		

event = {		
	id = 9513520	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Donetsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 864 value = -5 } # Donetsk



	}	
}		

event = {		
	id = 9513521	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Rostov."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 861 value = -5 } # Rostov



	}	
}		

event = {		
	id = 9513522	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Kharkov."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 857 value = -5 } # Kharkov



	}	
}		

event = {		
	id = 9513523	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Kiev."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 775 value = -5 } # Kiev



	}	
}		

event = {		
	id = 9513524	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Chernigov."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 776 value = -5 } # Chernigov



	}	
}		

event = {		
	id = 9513525	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Kursk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 855 value = -5 } # Kursk



	}	
}		

event = {		
	id = 9513526	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Stary Oskol."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 858 value = -5 } # Stary Oskol



	}	
}		

event = {		
	id = 9513527	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Gomel."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 780 value = -5 } # Gomel



	}	
}		

event = {		
	id = 9513528	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Bryansk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 856 value = -5 } # Bryansk



	}	
}		

event = {		
	id = 9513529	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Smolensk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 781 value = -5 } # Smolensk



	}	
}		

event = {		
	id = 9513530	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Kaluga."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 852 value = -5 } # Kaluga



	}	
}		

event = {		
	id = 9513531	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Tula."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 853 value = -5 } # Tula



	}	
}		

event = {		
	id = 9513532	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Ryazan."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 854 value = -5 } # Ryazan



	}	
}		

event = {		
	id = 9513533	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Moskva."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 846 value = -5 } # Moskva



	}	
}		

event = {		
	id = 9513534	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Vladimir."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 847 value = -5 } # Vladimir



	}	
}		

event = {		
	id = 9513535	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Rybinsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 848 value = -5 } # Rybinsk



	}	
}		

event = {		
	id = 9513536	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Kalinin."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 845 value = -5 } # Kalinin



	}	
}		

event = {		
	id = 9513537	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Bezjetsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 844 value = -5 } # Bezjetsk



	}	
}		

event = {		
	id = 9513538	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Borovotji."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 794 value = -5 } # Borovotji



	}	
}		

event = {		
	id = 9513539	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Timosjino."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 793 value = -5 } # Timosjino



	}	
}		

event = {		
	id = 9513540	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Vologda."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 843 value = -5 } # Vologda



	}	
}		

event = {		
	id = 9513541	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Severodvinsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 838 value = -5 } # Severodvinsk



	}	
}		

event = {		
	id = 9513542	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Segezja."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 805 value = -5 } # Segezja



	}	
}		

event = {		
	id = 9513543	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Belomorsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 807 value = -5 } # Belomorsk



	}	
}		

event = {		
	id = 9513544	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Murmansk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 822 value = -5 } # Murmansk



	}	
}		

event = {		
	id = 9513545	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Kandalaksja."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 811 value = -5 } # Kandalaksja



	}	
}		

event = {		
	id = 9513546	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Kirovsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 834 value = -5 } # Kirovsk



	}	
}		

event = {		
	id = 9513547	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Archangelsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 839 value = -5 } # Archangelsk



	}	
}		

event = {		
	id = 9513548	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Uchta."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1235 value = -5 } # Uchta



	}	
}		

event = {		
	id = 9513549	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Velsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 840 value = -5 } # Velsk



	}	
}		

event = {		
	id = 9513550	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Syktyvkar."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1236 value = -5 } # Syktyvkar



	}	
}		

event = {		
	id = 9513551	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Kirov."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1237 value = -5 } # Kirov



	}	
}		

event = {		
	id = 9513552	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Kazan."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1241 value = -5 } # Kazan



	}	
}		

event = {		
	id = 9513553	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Naberezjnyje Tjelny."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1242 value = -5 } # Naberezjnyje Tjelny



	}	
}		

event = {		
	id = 9513554	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Oktjabrskij."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1243 value = -5 } # Oktjabrskij



	}	
}		

event = {		
	id = 9513555	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Syzran."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1246 value = -5 } # Syzran



	}	
}		

event = {		
	id = 9513556	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Uralsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1250 value = -5 } # Uralsk



	}	
}		

event = {		
	id = 9513557	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Kujbysjev."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1373 value = -5 } # Kujbysjev



	}	
}		

event = {		
	id = 9513558	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Bostandyk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1251 value = -5 } # Bostandyk



	}	
}		

event = {		
	id = 9513559	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Volzjskij."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1249 value = -5 } # Volzjskij



	}	
}		

event = {		
	id = 9513560	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Astrakhan."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1254 value = -5 } # Astrakhan



	}	
}		

event = {		
	id = 9513561	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Guryev."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1252 value = -5 } # Guryev



	}	
}		

event = {		
	id = 9513562	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Petrozavodsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 804 value = -5 } # Petrozavodsk



	}	
}		

event = {		
	id = 9513563	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Kostroma."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 842 value = -5 } # Kostroma



	}	
}		

event = {		
	id = 9513564	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Uren."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1232 value = -5 } # Uren



	}	
}		

event = {		
	id = 9513565	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Nizjnij Novgorod."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 850 value = -5 } # Nizjnij Novgorod



	}	
}		

event = {		
	id = 9513566	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Saransk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1233 value = -5 } # Saransk



	}	
}		

event = {		
	id = 9513567	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Ulyanovsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1244 value = -5 } # Ulyanovsk



	}	
}		

event = {		
	id = 9513568	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Stalinsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1245 value = -5 } # Stalinsk



	}	
}		

event = {		
	id = 9513569	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Penza."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1234 value = -5 } # Penza



	}	
}		

event = {		
	id = 9513570	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Tambov."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1228 value = -5 } # Tambov



	}	
}		

event = {		
	id = 9513571	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Lipetsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 851 value = -5 } # Lipetsk



	}	
}		

event = {		
	id = 9513572	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Voronezh."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1227 value = -5 } # Voronezh



	}	
}		

event = {		
	id = 9513573	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Balasjov."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1229 value = -5 } # Balasjov



	}	
}		

event = {		
	id = 9513574	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Saratov."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1248 value = -5 } # Saratov



	}	
}		

event = {		
	id = 9513575	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Stalingrad."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1225 value = -5 } # Stalingrad



	}	
}		

event = {		
	id = 9513576	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Morozovsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1230 value = -5 } # Morozovsk



	}	
}		

event = {		
	id = 9513577	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Millerovo."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 859 value = -5 } # Millerovo



	}	
}		

event = {		
	id = 9513578	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Proletarsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1224 value = -5 } # Proletarsk



	}	
}		

event = {		
	id = 9513579	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Majkop."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1222 value = -5 } # Majkop



	}	
}		

event = {		
	id = 9513580	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Stavropol."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1256 value = -5 } # Stavropol



	}	
}		

event = {		
	id = 9513581	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Elista."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1257 value = -5 } # Elista



	}	
}		

event = {		
	id = 9513582	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Lagan."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1255 value = -5 } # Lagan



	}	
}		

event = {		
	id = 9513583	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Batumi."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1220 value = -5 } # Batumi



	}	
}		

event = {		
	id = 9513584	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Tbilisi."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1258 value = -5 } # Tbilisi



	}	
}		

event = {		
	id = 9513585	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Groznyj."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1259 value = -5 } # Groznyj



	}	
}		

event = {		
	id = 9513586	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Zjamansor."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1370 value = -5 } # Zjamansor



	}	
}		

event = {		
	id = 9513587	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Aktjubinsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1369 value = -5 } # Aktjubinsk



	}	
}		

event = {		
	id = 9513588	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Magnitogorsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1371 value = -5 } # Magnitogorsk



	}	
}		

event = {		
	id = 9513589	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Chkalov."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1372 value = -5 } # Chkalov



	}	
}		

event = {		
	id = 9513590	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Pervouralsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1376 value = -5 } # Pervouralsk



	}	
}		

event = {		
	id = 9513591	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Ufa."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1374 value = -5 } # Ufa



	}	
}		

event = {		
	id = 9513592	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Tjeljabinsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1378 value = -5 } # Tjeljabinsk



	}	
}		

event = {		
	id = 9513593	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Tjumen."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1379 value = -5 } # Tjumen



	}	
}		

event = {		
	id = 9513594	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Sverdlovsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1377 value = -5 } # Sverdlovsk



	}	
}		

event = {		
	id = 9513595	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Sovetskij."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1385 value = -5 } # Sovetskij



	}	
}		

event = {		
	id = 9513596	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Nizjnij Tagil."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1375 value = -5 } # Nizjnij Tagil



	}	
}		

event = {		
	id = 9513597	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Serov."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1383 value = -5 } # Serov



	}	
}		

event = {		
	id = 9513598	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Tjuval."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1381 value = -5 } # Tjuval



	}	
}		

event = {		
	id = 9513599	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Ustinov."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1239 value = -5 } # Ustinov



	}	
}		

event = {		
	id = 9513600	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Vorkuta."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1380 value = -5 } # Vorkuta



	}	
}		

event = {		
	id = 9513601	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Berjozovo."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1382 value = -5 } # Berjozovo



	}	
}		

event = {		
	id = 9513602	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Isjim."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1391 value = -5 } # Isjim



	}	
}		

event = {		
	id = 9513603	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Petropavlovsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1392 value = -5 } # Petropavlovsk



	}	
}		

event = {		
	id = 9513604	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Kurgan."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1394 value = -5 } # Kurgan



	}	
}		

event = {		
	id = 9513605	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Kustanaj."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1395 value = -5 } # Kustanaj



	}	
}		

event = {		
	id = 9513606	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Koktjetav."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1396 value = -5 } # Koktjetav



	}	
}		

event = {		
	id = 9513607	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Akmolinsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1397 value = -5 } # Akmolinsk



	}	
}		

event = {		
	id = 9513608	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Tobolsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1387 value = -5 } # Tobolsk



	}	
}		

event = {		
	id = 9513609	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Pudino."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1388 value = -5 } # Pudino



	}	
}		

event = {		
	id = 9513610	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Omsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1393 value = -5 } # Omsk



	}	
}		

event = {		
	id = 9513611	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Barabinsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1389 value = -5 } # Barabinsk



	}	
}		

event = {		
	id = 9513612	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Pavlodar."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1517 value = -5 } # Pavlodar



	}	
}		

event = {		
	id = 9513613	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Novosibirsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1522 value = -5 } # Novosibirsk



	}	
}		

event = {		
	id = 9513614	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Prokopjevsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1523 value = -5 } # Prokopjevsk



	}	
}		

event = {		
	id = 9513615	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Tomsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1521 value = -5 } # Tomsk



	}	
}		

event = {		
	id = 9513616	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Krasnojarsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1524 value = -5 } # Krasnojarsk



	}	
}		

event = {		
	id = 9513617	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Nizjnevartovsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1527 value = -5 } # Nizjnevartovsk



	}	
}		

event = {		
	id = 9513618	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Norilsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1530 value = -5 } # Norilsk



	}	
}		

event = {		
	id = 9513619	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Bajkit."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1529 value = -5 } # Bajkit



	}	
}		

event = {		
	id = 9513620	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Ust-Ilimsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1540 value = -5 } # Ust-Ilimsk



	}	
}		

event = {		
	id = 9513621	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Lensk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1634 value = -5 } # Lensk



	}	
}		

event = {		
	id = 9513622	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Jakutsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1636 value = -5 } # Jakutsk



	}	
}		

event = {		
	id = 9513623	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Kolymskoje."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1638 value = -5 } # Kolymskoje



	}	
}		

event = {		
	id = 9513624	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Bratsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1537 value = -5 } # Bratsk



	}	
}		

event = {		
	id = 9513625	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Ust-Kut."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1538 value = -5 } # Ust-Kut



	}	
}		

event = {		
	id = 9513626	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Nizjneangarsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1630 value = -5 } # Nizjneangarsk



	}	
}		

event = {		
	id = 9513627	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Nerjungri."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1632 value = -5 } # Nerjungri



	}	
}		

event = {		
	id = 9513628	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Susuman."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1640 value = -5 } # Susuman



	}	
}		

event = {		
	id = 9513629	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Magadan."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1639 value = -5 } # Magadan



	}	
}		

event = {		
	id = 9513630	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Viliga-Kusjka."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1850 value = -5 } # Viliga-Kusjka



	}	
}		

event = {		
	id = 9513631	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Kamenskoje."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1855 value = -5 } # Kamenskoje



	}	
}		

event = {		
	id = 9513632	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Kronoki."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1846 value = -5 } # Kronoki



	}	
}		

event = {		
	id = 9513633	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Petropavlovsk-Kamtjatskij."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1843 value = -5 } # Petropavlovsk-Kamtjatskij



	}	
}		

event = {		
	id = 9513634	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Ekimtjan."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1644 value = -5 } # Ekimtjan



	}	
}		

event = {		
	id = 9513635	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Blagovesjtjensk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1628 value = -5 } # Blagovesjtjensk



	}	
}		

event = {		
	id = 9513636	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Chabarovsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1658 value = -5 } # Chabarovsk



	}	
}		

event = {		
	id = 9513637	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Ulunga."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1652 value = -5 } # Ulunga



	}	
}		

event = {		
	id = 9513638	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Dalnegorsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1653 value = -5 } # Dalnegorsk



	}	
}		

event = {		
	id = 9513639	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Dalneretjensk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1657 value = -5 } # Dalneretjensk



	}	
}		

event = {		
	id = 9513640	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Spassk Dalnij."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1656 value = -5 } # Spassk Dalnij



	}	
}		

event = {		
	id = 9513641	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Vladivostok."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1663 value = -5 } # Vladivostok



	}	
}		

event = {		
	id = 9513642	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Nachodka."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1662 value = -5 } # Nachodka



	}	
}		

event = {		
	id = 9513643	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Molotov."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1240 value = -5 } # Molotov



	}	
}		

event = {		
	id = 9513644	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Surgut."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1386 value = -5 } # Surgut



	}	
}		

event = {		
	id = 9513645	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Abakan."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1525 value = -5 } # Abakan



	}	
}		

event = {		
	id = 9513646	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Bologur."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1637 value = -5 } # Bologur



	}	
}		

event = {		
	id = 9513647	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Ocha."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1648 value = -5 } # Ocha



	}	
}		

event = {		
	id = 9513648	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Borzja."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1553 value = -5 } # Borzja



	}	
}		

event = {		
	id = 9513649	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Tahe."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1552 value = -5 } # Tahe



	}	
}		

event = {		
	id = 9513650	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Commodore."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1847 value = -5 } # Commodore



	}	
}		

event = {		
	id = 9513651	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Gonam."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1641 value = -5 } # Gonam



	}	
}		

event = {		
	id = 9513652	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Komsomolsk-na-Amure."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1645 value = -5 } # Komsomolsk-na-Amure



	}	
}		

event = {		
	id = 9513653	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Birobidzjan."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1659 value = -5 } # Birobidzjan



	}	
}		

event = {		
	id = 9513654	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Vanino."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1651 value = -5 } # Vanino



	}	
}		

event = {		
	id = 9513655	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Tjita."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1633 value = -5 } # Tjita



	}	
}		

event = {		
	id = 9513656	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Tynda."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1631 value = -5 } # Tynda



	}	
}		

event = {		
	id = 9513657	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Ulan-Ude."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1533 value = -5 } # Ulan-Ude



	}	
}		

event = {		
	id = 9513658	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Irkutsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1535 value = -5 } # Irkutsk



	}	
}		

event = {		
	id = 9513659	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Kosj-Agatj."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1526 value = -5 } # Kosj-Agatj



	}	
}		

event = {		
	id = 9513660	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Semipalatinsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1515 value = -5 } # Semipalatinsk



	}	
}		

event = {		
	id = 9513661	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Ongadaj."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1519 value = -5 } # Ongadaj



	}	
}		

event = {		
	id = 9513662	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Barnau."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1518 value = -5 } # Barnau



	}	
}		

event = {		
	id = 9513663	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Ajaguz."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1429 value = -5 } # Ajaguz



	}	
}		

event = {		
	id = 9513664	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Alma-Ata."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1430 value = -5 } # Alma-Ata



	}	
}		

event = {		
	id = 9513665	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Kzyl-Orda."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1426 value = -5 } # Kzyl-Orda



	}	
}		

event = {		
	id = 9513666	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Asjchabad."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1405 value = -5 } # Asjchabad



	}	
}		

event = {		
	id = 9513667	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Mynbulak."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1404 value = -5 } # Mynbulak



	}	
}		

event = {		
	id = 9513668	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Tamdybulak."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1424 value = -5 } # Tamdybulak



	}	
}		

event = {		
	id = 9513669	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Dzjezkazgan."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1399 value = -5 } # Dzjezkazgan



	}	
}		

event = {		
	id = 9513670	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Aralsk."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1398 value = -5 } # Aralsk



	}	
}		

event = {		
	id = 9513671	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Nukus."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1402 value = -5 } # Nukus



	}	
}		

event = {		
	id = 9513672	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Novy Uzen."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1366 value = -5 } # Novy Uzen



	}	
}		

event = {		
	id = 9513673	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Baku."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1359 value = -5 } # Baku



	}	
}		

event = {		
	id = 9513674	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Jerevan."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1260 value = -5 } # Jerevan



	}	
}		

event = {		
	id = 9513675	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Kirovabad."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1360 value = -5 } # Kirovabad



	}	
}		

event = {		
	id = 9513676	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Samarkand."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1422 value = -5 } # Samarkand



	}	
}		

event = {		
	id = 9513677	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Stalinabad."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1436 value = -5 } # Stalinabad



	}	
}		

event = {		
	id = 9513678	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Frunze."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1431 value = -5 } # Frunze



	}	
}		

event = {		
	id = 9513679	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Tasjkent."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1423 value = -5 } # Tasjkent



	}	
}		

event = {		
	id = 9513680	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Karaganda."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1425 value = -5 } # Karaganda



	}	
}		

event = {		
	id = 9513681	
	random = no	
	country = SOV	

	trigger = {	
		#Note: this triggers with both Human Soviet Union and AI Soviet Union
		#and the strategy is eligible in MP

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT	
	desc = "We are destroying some of the roads, bridges, and rail network to slow down the invaders in Tjardzjou."	

	style = 0	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1409 value = -5 } # Tjardzjou



	}	
}


################################################################################################
# General Winter 
# Each Soviet province has an annual General Winter event for the Winters of 1940 (implemented), 1941 (implemented), 
# 1942,1943,1944,1945,1946, and 1947. The event triggers around mid-November and a 2nd event reverses it
# around mid-March of the following year. 
# (AI SOV vs. HP GER and HP SOV vs. HP GER) General Winter reduces infrastructure by ~-3 in each province
# 9522501-9522681 (1936 Controlled National Provinces only, w/o Winter War, Baltic States, western Poland, Moldova)
# 9523501-9523681    -||-
################################################################################################

#General Winter (1940-41)

event = {		
	id = 9522501	
	random = no	
	country = SOV	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "General Winter arrives in Leningrad"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Leningrad."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 788 value = -3 } # Leningrad
	}	
}		

event = {		
	id = 9522502	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Novgorod"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Novgorod."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 791 value = -3 } # Novgorod
	}	
}		

event = {		
	id = 9522503	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Tichvin"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Tichvin."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 792 value = -3 } # Tichvin
	}	
}		

event = {		
	id = 9522504	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Pskov"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Pskov."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 785 value = -3 } # Pskov
	}	
}		

event = {		
	id = 9522505	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Velikije Luki"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Velikije Luki."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 783 value = -3 } # Velikije Luki
	}	
}		

event = {		
	id = 9522506	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Vitebsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Vitebsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 784 value = -3 } # Vitebsk
	}	
}		

event = {		
	id = 9522507	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Mogiljov"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Mogiljov."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 779 value = -3 } # Mogiljov
	}	
}		

event = {		
	id = 9522508	
	random = no	
	country = SOV	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "General Winter arrives in Minsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Minsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 778 value = -3 } # Minsk
	}	
}		

event = {		
	id = 9522509	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Bobrujsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Bobrujsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 772 value = -3 } # Bobrujsk
	}	
}		

event = {		
	id = 9522510	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Mozyr"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Mozyr."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 773 value = -3 } # Mozyr
	}	
}		

event = {		
	id = 9522511	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Zjitomir"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Zjitomir."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 774 value = -3 } # Zjitomir
	}	
}		

event = {		
	id = 9522512	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Vinnytsa"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Vinnytsa."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 766 value = -3 } # Vinnytsa
	}	
}		

event = {		
	id = 9522513	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Kirovograd"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Kirovograd."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 770 value = -3 } # Kirovograd
	}	
}		

event = {		
	id = 9522514	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Kotovsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Kotovsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 769 value = -3 } # Kotovsk
	}	
}		

event = {		
	id = 9522515	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Odessa"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Odessa."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 764 value = -3 } # Odessa
	}	
}		

event = {		
	id = 9522516	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Dnepropetrovsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Dnepropetrovsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 865 value = -3 } # Dnepropetrovsk
	}	
}		

event = {		
	id = 9522517	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Stalino"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Stalino."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 863 value = -3 } # Stalino
	}	
}		

event = {		
	id = 9522518	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Sevastapol"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Sevastapol."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 862 value = -3 } # Sevastapol
	}	
}		

event = {		
	id = 9522519	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Krasnodar"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Krasnodar."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1223 value = -3 } # Krasnodar
	}	
}		

event = {		
	id = 9522520	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Donetsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Donetsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 864 value = -3 } # Donetsk
	}	
}		

event = {		
	id = 9522521	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Rostov"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Rostov."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 861 value = -3 } # Rostov
	}	
}		

event = {		
	id = 9522522	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Kharkov"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Kharkov."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 857 value = -3 } # Kharkov
	}	
}		

event = {		
	id = 9522523	
	random = no	
	country = SOV	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "General Winter arrives in Kiev"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Kiev."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 775 value = -3 } # Kiev
	}	
}		

event = {		
	id = 9522524	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Chernigov"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Chernigov."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 776 value = -3 } # Chernigov
	}	
}		

event = {		
	id = 9522525	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Kursk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Kursk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 855 value = -3 } # Kursk
	}	
}		

event = {		
	id = 9522526	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Stary Oskol"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Stary Oskol."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 858 value = -3 } # Stary Oskol
	}	
}		

event = {		
	id = 9522527	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Gomel"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Gomel."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 780 value = -3 } # Gomel
	}	
}		

event = {		
	id = 9522528	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Bryansk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Bryansk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 856 value = -3 } # Bryansk
	}	
}		

event = {		
	id = 9522529	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Smolensk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Smolensk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 781 value = -3 } # Smolensk
	}	
}		

event = {		
	id = 9522530	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Kaluga"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Kaluga."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 852 value = -3 } # Kaluga
	}	
}		

event = {		
	id = 9522531	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Tula"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Tula."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 853 value = -3 } # Tula
	}	
}		

event = {		
	id = 9522532	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Ryazan"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Ryazan."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 854 value = -3 } # Ryazan
	}	
}		

event = {		
	id = 9522533	
	random = no	
	country = SOV	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "General Winter arrives in Moskva"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Moskva."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 846 value = -3 } # Moskva
	}	
}		

event = {		
	id = 9522534	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Vladimir"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Vladimir."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 847 value = -3 } # Vladimir
	}	
}		

event = {		
	id = 9522535	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Rybinsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Rybinsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 848 value = -3 } # Rybinsk
	}	
}		

event = {		
	id = 9522536	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Kalinin"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Kalinin."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 845 value = -3 } # Kalinin
	}	
}		

event = {		
	id = 9522537	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Bezjetsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Bezjetsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 844 value = -3 } # Bezjetsk
	}	
}		

event = {		
	id = 9522538	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Borovotji"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Borovotji."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 794 value = -3 } # Borovotji
	}	
}		

event = {		
	id = 9522539	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Timosjino"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Timosjino."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 793 value = -3 } # Timosjino
	}	
}		

event = {		
	id = 9522540	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Vologda"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Vologda."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 843 value = -3 } # Vologda
	}	
}		

event = {		
	id = 9522541	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Severodvinsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Severodvinsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 838 value = -3 } # Severodvinsk
	}	
}		

event = {		
	id = 9522542	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Segezja"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Segezja."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 805 value = -3 } # Segezja
	}	
}		

event = {		
	id = 9522543	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Belomorsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Belomorsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 807 value = -3 } # Belomorsk
	}	
}		

event = {		
	id = 9522544	
	random = no	
	country = SOV	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "General Winter arrives in Murmansk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Murmansk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 822 value = -3 } # Murmansk
	}	
}		

event = {		
	id = 9522545	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Kandalaksja"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Kandalaksja."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 811 value = -3 } # Kandalaksja
	}	
}		

event = {		
	id = 9522546	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Kirovsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Kirovsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 834 value = -3 } # Kirovsk
	}	
}		

event = {		
	id = 9522547	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Archangelsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Archangelsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 839 value = -3 } # Archangelsk
	}	
}		

event = {		
	id = 9522548	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Uchta"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Uchta."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1235 value = -3 } # Uchta
	}	
}		

event = {		
	id = 9522549	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Velsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Velsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 840 value = -3 } # Velsk
	}	
}		

event = {		
	id = 9522550	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Syktyvkar"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Syktyvkar."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1236 value = -3 } # Syktyvkar
	}	
}		

event = {		
	id = 9522551	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Kirov"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Kirov."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1237 value = -3 } # Kirov
	}	
}		

event = {		
	id = 9522552	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Kazan"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Kazan."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1241 value = -3 } # Kazan
	}	
}		

event = {		
	id = 9522553	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Naberezjnyje Tjelny"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Naberezjnyje Tjelny."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1242 value = -3 } # Naberezjnyje Tjelny
	}	
}		

event = {		
	id = 9522554	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Oktjabrskij"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Oktjabrskij."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1243 value = -3 } # Oktjabrskij
	}	
}		

event = {		
	id = 9522555	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Syzran"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Syzran."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1246 value = -3 } # Syzran
	}	
}		

event = {		
	id = 9522556	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Uralsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Uralsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1250 value = -3 } # Uralsk
	}	
}		

event = {		
	id = 9522557	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Kujbysjev"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Kujbysjev."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1373 value = -3 } # Kujbysjev
	}	
}		

event = {		
	id = 9522558	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Bostandyk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Bostandyk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1251 value = -3 } # Bostandyk
	}	
}		

event = {		
	id = 9522559	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Volzjskij"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Volzjskij."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1249 value = -3 } # Volzjskij
	}	
}		

event = {		
	id = 9522560	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Astrakhan"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Astrakhan."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1254 value = -3 } # Astrakhan
	}	
}		

event = {		
	id = 9522561	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Guryev"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Guryev."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1252 value = -3 } # Guryev
	}	
}		

event = {		
	id = 9522562	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Petrozavodsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Petrozavodsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 804 value = -3 } # Petrozavodsk
	}	
}		

event = {		
	id = 9522563	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Kostroma"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Kostroma."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 842 value = -3 } # Kostroma
	}	
}		

event = {		
	id = 9522564	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Uren"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Uren."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1232 value = -3 } # Uren
	}	
}		

event = {		
	id = 9522565	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Nizjnij Novgorod"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Nizjnij Novgorod."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 850 value = -3 } # Nizjnij Novgorod
	}	
}		

event = {		
	id = 9522566	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Saransk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Saransk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1233 value = -3 } # Saransk
	}	
}		

event = {		
	id = 9522567	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Ulyanovsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Ulyanovsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1244 value = -3 } # Ulyanovsk
	}	
}		

event = {		
	id = 9522568	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Stalinsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Stalinsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1245 value = -3 } # Stalinsk
	}	
}		

event = {		
	id = 9522569	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Penza"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Penza."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1234 value = -3 } # Penza
	}	
}		

event = {		
	id = 9522570	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Tambov"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Tambov."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1228 value = -3 } # Tambov
	}	
}		

event = {		
	id = 9522571	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Lipetsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Lipetsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 851 value = -3 } # Lipetsk
	}	
}		

event = {		
	id = 9522572	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Voronezh"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Voronezh."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1227 value = -3 } # Voronezh
	}	
}		

event = {		
	id = 9522573	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Balasjov"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Balasjov."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1229 value = -3 } # Balasjov
	}	
}		

event = {		
	id = 9522574	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Saratov"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Saratov."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1248 value = -3 } # Saratov
	}	
}		

event = {		
	id = 9522575	
	random = no	
	country = SOV	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "General Winter arrives in Stalingrad"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Stalingrad."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1225 value = -3 } # Stalingrad
	}	
}		

event = {		
	id = 9522576	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Morozovsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Morozovsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1230 value = -3 } # Morozovsk
	}	
}		

event = {		
	id = 9522577	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Millerovo"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Millerovo."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 859 value = -3 } # Millerovo
	}	
}		

event = {		
	id = 9522578	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Proletarsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Proletarsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1224 value = -3 } # Proletarsk
	}	
}		

event = {		
	id = 9522579	
	random = no	
	country = SOV	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "General Winter arrives in Majkop"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Majkop."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1222 value = -3 } # Majkop
	}	
}		

event = {		
	id = 9522580	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Stavropol"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Stavropol."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1256 value = -3 } # Stavropol
	}	
}		

event = {		
	id = 9522581	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Elista"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Elista."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1257 value = -3 } # Elista
	}	
}		

event = {		
	id = 9522582	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Lagan"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Lagan."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1255 value = -3 } # Lagan
	}	
}		

event = {		
	id = 9522583	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Batumi"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Batumi."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1220 value = -3 } # Batumi
	}	
}		

event = {		
	id = 9522584	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Tbilisi"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Tbilisi."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1258 value = -3 } # Tbilisi
	}	
}		

event = {		
	id = 9522585	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Groznyj"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Groznyj."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1259 value = -3 } # Groznyj
	}	
}		

event = {		
	id = 9522586	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Zjamansor"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Zjamansor."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1370 value = -3 } # Zjamansor
	}	
}		

event = {		
	id = 9522587	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Aktjubinsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Aktjubinsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1369 value = -3 } # Aktjubinsk
	}	
}		

event = {		
	id = 9522588	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Magnitogorsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Magnitogorsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1371 value = -3 } # Magnitogorsk
	}	
}		

event = {		
	id = 9522589	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Chkalov"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Chkalov."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1372 value = -3 } # Chkalov
	}	
}		

event = {		
	id = 9522590	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Pervouralsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Pervouralsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1376 value = -3 } # Pervouralsk
	}	
}		

event = {		
	id = 9522591	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Ufa"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Ufa."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1374 value = -3 } # Ufa
	}	
}		

event = {		
	id = 9522592	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Tjeljabinsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Tjeljabinsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1378 value = -3 } # Tjeljabinsk
	}	
}		

event = {		
	id = 9522593	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Tjumen"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Tjumen."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1379 value = -3 } # Tjumen
	}	
}		

event = {		
	id = 9522594	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Sverdlovsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Sverdlovsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1377 value = -3 } # Sverdlovsk
	}	
}		

event = {		
	id = 9522595	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Sovetskij"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Sovetskij."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1385 value = -3 } # Sovetskij
	}	
}		

event = {		
	id = 9522596	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Nizjnij Tagil"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Nizjnij Tagil."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1375 value = -3 } # Nizjnij Tagil
	}	
}		

event = {		
	id = 9522597	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Serov"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Serov."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1383 value = -3 } # Serov
	}	
}		

event = {		
	id = 9522598	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Tjuval"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Tjuval."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1381 value = -3 } # Tjuval
	}	
}		

event = {		
	id = 9522599	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Ustinov"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Ustinov."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1239 value = -3 } # Ustinov
	}	
}		

event = {		
	id = 9522600	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Vorkuta"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Vorkuta."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1380 value = -3 } # Vorkuta
	}	
}		

event = {		
	id = 9522601	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Berjozovo"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Berjozovo."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1382 value = -3 } # Berjozovo
	}	
}		

event = {		
	id = 9522602	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Isjim"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Isjim."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1391 value = -3 } # Isjim
	}	
}		

event = {		
	id = 9522603	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Petropavlovsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Petropavlovsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1392 value = -3 } # Petropavlovsk
	}	
}		

event = {		
	id = 9522604	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Kurgan"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Kurgan."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1394 value = -3 } # Kurgan
	}	
}		

event = {		
	id = 9522605	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Kustanaj"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Kustanaj."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1395 value = -3 } # Kustanaj
	}	
}		

event = {		
	id = 9522606	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Koktjetav"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Koktjetav."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1396 value = -3 } # Koktjetav
	}	
}		

event = {		
	id = 9522607	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Akmolinsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Akmolinsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1397 value = -3 } # Akmolinsk
	}	
}		

event = {		
	id = 9522608	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Tobolsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Tobolsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1387 value = -3 } # Tobolsk
	}	
}		

event = {		
	id = 9522609	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Pudino"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Pudino."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1388 value = -3 } # Pudino
	}	
}		

event = {		
	id = 9522610	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Omsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Omsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1393 value = -3 } # Omsk
	}	
}		

event = {		
	id = 9522611	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Barabinsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Barabinsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1389 value = -3 } # Barabinsk
	}	
}		

event = {		
	id = 9522612	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Pavlodar"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Pavlodar."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1517 value = -3 } # Pavlodar
	}	
}		

event = {		
	id = 9522613	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Novosibirsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Novosibirsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1522 value = -3 } # Novosibirsk
	}	
}		

event = {		
	id = 9522614	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Prokopjevsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Prokopjevsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1523 value = -3 } # Prokopjevsk
	}	
}		

event = {		
	id = 9522615	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Tomsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Tomsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1521 value = -3 } # Tomsk
	}	
}		

event = {		
	id = 9522616	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Krasnojarsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Krasnojarsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1524 value = -3 } # Krasnojarsk
	}	
}		

event = {		
	id = 9522617	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Nizjnevartovsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Nizjnevartovsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1527 value = -3 } # Nizjnevartovsk
	}	
}		

event = {		
	id = 9522618	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Norilsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Norilsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1530 value = -3 } # Norilsk
	}	
}		

event = {		
	id = 9522619	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Bajkit"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Bajkit."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1529 value = -3 } # Bajkit
	}	
}		

event = {		
	id = 9522620	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Ust-Ilimsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Ust-Ilimsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1540 value = -3 } # Ust-Ilimsk
	}	
}		

event = {		
	id = 9522621	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Lensk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Lensk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1634 value = -3 } # Lensk
	}	
}		

event = {		
	id = 9522622	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Jakutsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Jakutsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1636 value = -3 } # Jakutsk
	}	
}		

event = {		
	id = 9522623	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Kolymskoje"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Kolymskoje."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1638 value = -3 } # Kolymskoje
	}	
}		

event = {		
	id = 9522624	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Bratsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Bratsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1537 value = -3 } # Bratsk
	}	
}		

event = {		
	id = 9522625	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Ust-Kut"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Ust-Kut."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1538 value = -3 } # Ust-Kut
	}	
}		

event = {		
	id = 9522626	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Nizjneangarsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Nizjneangarsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1630 value = -3 } # Nizjneangarsk
	}	
}		

event = {		
	id = 9522627	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Nerjungri"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Nerjungri."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1632 value = -3 } # Nerjungri
	}	
}		

event = {		
	id = 9522628	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Susuman"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Susuman."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1640 value = -3 } # Susuman
	}	
}		

event = {		
	id = 9522629	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Magadan"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Magadan."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1639 value = -3 } # Magadan
	}	
}		

event = {		
	id = 9522630	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Viliga-Kusjka"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Viliga-Kusjka."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1850 value = -3 } # Viliga-Kusjka
	}	
}		

event = {		
	id = 9522631	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Kamenskoje"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Kamenskoje."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1855 value = -3 } # Kamenskoje
	}	
}		

event = {		
	id = 9522632	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Kronoki"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Kronoki."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1846 value = -3 } # Kronoki
	}	
}		

event = {		
	id = 9522633	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Petropavlovsk-Kamtjatskij"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Petropavlovsk-Kamtjatskij."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1843 value = -3 } # Petropavlovsk-Kamtjatskij
	}	
}		

event = {		
	id = 9522634	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Ekimtjan"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Ekimtjan."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1644 value = -3 } # Ekimtjan
	}	
}		

event = {		
	id = 9522635	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Blagovesjtjensk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Blagovesjtjensk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1628 value = -3 } # Blagovesjtjensk
	}	
}		

event = {		
	id = 9522636	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Chabarovsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Chabarovsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1658 value = -3 } # Chabarovsk
	}	
}		

event = {		
	id = 9522637	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Ulunga"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Ulunga."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1652 value = -3 } # Ulunga
	}	
}		

event = {		
	id = 9522638	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Dalnegorsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Dalnegorsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1653 value = -3 } # Dalnegorsk
	}	
}		

event = {		
	id = 9522639	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Dalneretjensk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Dalneretjensk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1657 value = -3 } # Dalneretjensk
	}	
}		

event = {		
	id = 9522640	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Spassk Dalnij"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Spassk Dalnij."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1656 value = -3 } # Spassk Dalnij
	}	
}		

event = {		
	id = 9522641	
	random = no	
	country = SOV	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "General Winter arrives in Vladivostok"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Vladivostok."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1663 value = -3 } # Vladivostok
	}	
}		

event = {		
	id = 9522642	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Nachodka"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Nachodka."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1662 value = -3 } # Nachodka
	}	
}		

event = {		
	id = 9522643	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Molotov"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Molotov."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1240 value = -3 } # Molotov
	}	
}		

event = {		
	id = 9522644	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Surgut"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Surgut."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1386 value = -3 } # Surgut
	}	
}		

event = {		
	id = 9522645	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Abakan"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Abakan."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1525 value = -3 } # Abakan
	}	
}		

event = {		
	id = 9522646	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Bologur"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Bologur."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1637 value = -3 } # Bologur
	}	
}		

event = {		
	id = 9522647	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Ocha"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Ocha."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1648 value = -3 } # Ocha
	}	
}		

event = {		
	id = 9522648	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Borzja"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Borzja."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1553 value = -3 } # Borzja
	}	
}		

event = {		
	id = 9522649	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Tahe"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Tahe."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1552 value = -3 } # Tahe
	}	
}		

event = {		
	id = 9522650	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Commodore"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Commodore."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1847 value = -3 } # Commodore
	}	
}		

event = {		
	id = 9522651	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Gonam"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Gonam."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1641 value = -3 } # Gonam
	}	
}		

event = {		
	id = 9522652	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Komsomolsk-na-Amure"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Komsomolsk-na-Amure."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1645 value = -3 } # Komsomolsk-na-Amure
	}	
}		

event = {		
	id = 9522653	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Birobidzjan"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Birobidzjan."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1659 value = -3 } # Birobidzjan
	}	
}		

event = {		
	id = 9522654	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Vanino"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Vanino."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1651 value = -3 } # Vanino
	}	
}		

event = {		
	id = 9522655	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Tjita"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Tjita."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1633 value = -3 } # Tjita
	}	
}		

event = {		
	id = 9522656	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Tynda"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Tynda."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1631 value = -3 } # Tynda
	}	
}		

event = {		
	id = 9522657	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Ulan-Ude"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Ulan-Ude."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1533 value = -3 } # Ulan-Ude
	}	
}		

event = {		
	id = 9522658	
	random = no	
	country = SOV	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "General Winter arrives in Irkutsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Irkutsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1535 value = -3 } # Irkutsk
	}	
}		

event = {		
	id = 9522659	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Kosj-Agatj"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Kosj-Agatj."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1526 value = -3 } # Kosj-Agatj
	}	
}		

event = {		
	id = 9522660	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Semipalatinsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Semipalatinsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1515 value = -3 } # Semipalatinsk
	}	
}		

event = {		
	id = 9522661	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Ongadaj"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Ongadaj."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1519 value = -3 } # Ongadaj
	}	
}		

event = {		
	id = 9522662	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Barnau"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Barnau."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1518 value = -3 } # Barnau
	}	
}		

event = {		
	id = 9522663	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Ajaguz"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Ajaguz."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1429 value = -3 } # Ajaguz
	}	
}		

event = {		
	id = 9522664	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Alma-Ata"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Alma-Ata."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1430 value = -3 } # Alma-Ata
	}	
}		

event = {		
	id = 9522665	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Kzyl-Orda"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Kzyl-Orda."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1426 value = -3 } # Kzyl-Orda
	}	
}		

event = {		
	id = 9522666	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Asjchabad"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Asjchabad."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1405 value = -3 } # Asjchabad
	}	
}		

event = {		
	id = 9522667	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Mynbulak"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Mynbulak."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1404 value = -3 } # Mynbulak
	}	
}		

event = {		
	id = 9522668	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Tamdybulak"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Tamdybulak."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1424 value = -3 } # Tamdybulak
	}	
}		

event = {		
	id = 9522669	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Dzjezkazgan"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Dzjezkazgan."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1399 value = -3 } # Dzjezkazgan
	}	
}		

event = {		
	id = 9522670	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Aralsk"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Aralsk."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1398 value = -3 } # Aralsk
	}	
}		

event = {		
	id = 9522671	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Nukus"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Nukus."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1402 value = -3 } # Nukus
	}	
}		

event = {		
	id = 9522672	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Novy Uzen"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Novy Uzen."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1366 value = -3 } # Novy Uzen
	}	
}		

event = {		
	id = 9522673	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Baku"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Baku."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1359 value = -3 } # Baku
	}	
}		

event = {		
	id = 9522674	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Jerevan"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Jerevan."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1260 value = -3 } # Jerevan
	}	
}		

event = {		
	id = 9522675	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Kirovabad"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Kirovabad."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1360 value = -3 } # Kirovabad
	}	
}		

event = {		
	id = 9522676	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Samarkand"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Samarkand."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1422 value = -3 } # Samarkand
	}	
}		

event = {		
	id = 9522677	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Stalinabad"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Stalinabad."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1436 value = -3 } # Stalinabad
	}	
}		

event = {		
	id = 9522678	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Frunze"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Frunze."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1431 value = -3 } # Frunze
	}	
}		

event = {		
	id = 9522679	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Tasjkent"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Tasjkent."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1423 value = -3 } # Tasjkent
	}	
}		

event = {		
	id = 9522680	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Karaganda"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Karaganda."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1425 value = -3 } # Karaganda
	}	
}		

event = {		
	id = 9522681	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Tjardzjou"	
	desc = "The winter of 1940-41 has reduced the quality of our road network in Tjardzjou."	

	style = 0	

	date = { day = 15 month = november year = 1940 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1940 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1409 value = -3 } # Tjardzjou
	}	
}

#General Winter (1941-42)

event = {		
	id = 9523501	
	random = no	
	country = SOV	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "General Winter arrives in Leningrad"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Leningrad."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 788 value = -3 } # Leningrad
	}	
}		

event = {		
	id = 9523502	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Novgorod"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Novgorod."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 791 value = -3 } # Novgorod
	}	
}		

event = {		
	id = 9523503	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Tichvin"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Tichvin."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 792 value = -3 } # Tichvin
	}	
}		

event = {		
	id = 9523504	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Pskov"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Pskov."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 785 value = -3 } # Pskov
	}	
}		

event = {		
	id = 9523505	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Velikije Luki"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Velikije Luki."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 783 value = -3 } # Velikije Luki
	}	
}		

event = {		
	id = 9523506	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Vitebsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Vitebsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 784 value = -3 } # Vitebsk
	}	
}		

event = {		
	id = 9523507	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Mogiljov"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Mogiljov."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 779 value = -3 } # Mogiljov
	}	
}		

event = {		
	id = 9523508	
	random = no	
	country = SOV	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "General Winter arrives in Minsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Minsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 778 value = -3 } # Minsk
	}	
}		

event = {		
	id = 9523509	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Bobrujsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Bobrujsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 772 value = -3 } # Bobrujsk
	}	
}		

event = {		
	id = 9523510	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Mozyr"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Mozyr."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 773 value = -3 } # Mozyr
	}	
}		

event = {		
	id = 9523511	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Zjitomir"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Zjitomir."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 774 value = -3 } # Zjitomir
	}	
}		

event = {		
	id = 9523512	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Vinnytsa"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Vinnytsa."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 766 value = -3 } # Vinnytsa
	}	
}		

event = {		
	id = 9523513	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Kirovograd"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Kirovograd."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 770 value = -3 } # Kirovograd
	}	
}		

event = {		
	id = 9523514	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Kotovsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Kotovsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 769 value = -3 } # Kotovsk
	}	
}		

event = {		
	id = 9523515	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Odessa"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Odessa."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 764 value = -3 } # Odessa
	}	
}		

event = {		
	id = 9523516	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Dnepropetrovsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Dnepropetrovsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 865 value = -3 } # Dnepropetrovsk
	}	
}		

event = {		
	id = 9523517	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Stalino"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Stalino."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 863 value = -3 } # Stalino
	}	
}		

event = {		
	id = 9523518	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Sevastapol"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Sevastapol."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 862 value = -3 } # Sevastapol
	}	
}		

event = {		
	id = 9523519	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Krasnodar"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Krasnodar."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1223 value = -3 } # Krasnodar
	}	
}		

event = {		
	id = 9523520	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Donetsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Donetsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 864 value = -3 } # Donetsk
	}	
}		

event = {		
	id = 9523521	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Rostov"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Rostov."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 861 value = -3 } # Rostov
	}	
}		

event = {		
	id = 9523522	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Kharkov"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Kharkov."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 857 value = -3 } # Kharkov
	}	
}		

event = {		
	id = 9523523	
	random = no	
	country = SOV	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "General Winter arrives in Kiev"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Kiev."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 775 value = -3 } # Kiev
	}	
}		

event = {		
	id = 9523524	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Chernigov"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Chernigov."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 776 value = -3 } # Chernigov
	}	
}		

event = {		
	id = 9523525	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Kursk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Kursk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 855 value = -3 } # Kursk
	}	
}		

event = {		
	id = 9523526	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Stary Oskol"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Stary Oskol."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 858 value = -3 } # Stary Oskol
	}	
}		

event = {		
	id = 9523527	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Gomel"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Gomel."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 780 value = -3 } # Gomel
	}	
}		

event = {		
	id = 9523528	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Bryansk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Bryansk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 856 value = -3 } # Bryansk
	}	
}		

event = {		
	id = 9523529	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Smolensk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Smolensk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 781 value = -3 } # Smolensk
	}	
}		

event = {		
	id = 9523530	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Kaluga"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Kaluga."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 852 value = -3 } # Kaluga
	}	
}		

event = {		
	id = 9523531	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Tula"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Tula."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 853 value = -3 } # Tula
	}	
}		

event = {		
	id = 9523532	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Ryazan"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Ryazan."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 854 value = -3 } # Ryazan
	}	
}		

event = {		
	id = 9523533	
	random = no	
	country = SOV	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "General Winter arrives in Moskva"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Moskva."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 846 value = -3 } # Moskva
	}	
}		

event = {		
	id = 9523534	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Vladimir"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Vladimir."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 847 value = -3 } # Vladimir
	}	
}		

event = {		
	id = 9523535	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Rybinsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Rybinsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 848 value = -3 } # Rybinsk
	}	
}		

event = {		
	id = 9523536	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Kalinin"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Kalinin."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 845 value = -3 } # Kalinin
	}	
}		

event = {		
	id = 9523537	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Bezjetsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Bezjetsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 844 value = -3 } # Bezjetsk
	}	
}		

event = {		
	id = 9523538	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Borovotji"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Borovotji."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 794 value = -3 } # Borovotji
	}	
}		

event = {		
	id = 9523539	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Timosjino"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Timosjino."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 793 value = -3 } # Timosjino
	}	
}		

event = {		
	id = 9523540	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Vologda"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Vologda."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 843 value = -3 } # Vologda
	}	
}		

event = {		
	id = 9523541	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Severodvinsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Severodvinsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 838 value = -3 } # Severodvinsk
	}	
}		

event = {		
	id = 9523542	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Segezja"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Segezja."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 805 value = -3 } # Segezja
	}	
}		

event = {		
	id = 9523543	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Belomorsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Belomorsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 807 value = -3 } # Belomorsk
	}	
}		

event = {		
	id = 9523544	
	random = no	
	country = SOV	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "General Winter arrives in Murmansk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Murmansk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 822 value = -3 } # Murmansk
	}	
}		

event = {		
	id = 9523545	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Kandalaksja"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Kandalaksja."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 811 value = -3 } # Kandalaksja
	}	
}		

event = {		
	id = 9523546	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Kirovsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Kirovsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 834 value = -3 } # Kirovsk
	}	
}		

event = {		
	id = 9523547	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Archangelsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Archangelsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 839 value = -3 } # Archangelsk
	}	
}		

event = {		
	id = 9523548	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Uchta"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Uchta."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1235 value = -3 } # Uchta
	}	
}		

event = {		
	id = 9523549	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Velsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Velsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 840 value = -3 } # Velsk
	}	
}		

event = {		
	id = 9523550	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Syktyvkar"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Syktyvkar."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1236 value = -3 } # Syktyvkar
	}	
}		

event = {		
	id = 9523551	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Kirov"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Kirov."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1237 value = -3 } # Kirov
	}	
}		

event = {		
	id = 9523552	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Kazan"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Kazan."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1241 value = -3 } # Kazan
	}	
}		

event = {		
	id = 9523553	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Naberezjnyje Tjelny"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Naberezjnyje Tjelny."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1242 value = -3 } # Naberezjnyje Tjelny
	}	
}		

event = {		
	id = 9523554	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Oktjabrskij"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Oktjabrskij."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1243 value = -3 } # Oktjabrskij
	}	
}		

event = {		
	id = 9523555	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Syzran"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Syzran."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1246 value = -3 } # Syzran
	}	
}		

event = {		
	id = 9523556	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Uralsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Uralsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1250 value = -3 } # Uralsk
	}	
}		

event = {		
	id = 9523557	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Kujbysjev"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Kujbysjev."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1373 value = -3 } # Kujbysjev
	}	
}		

event = {		
	id = 9523558	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Bostandyk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Bostandyk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1251 value = -3 } # Bostandyk
	}	
}		

event = {		
	id = 9523559	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Volzjskij"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Volzjskij."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1249 value = -3 } # Volzjskij
	}	
}		

event = {		
	id = 9523560	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Astrakhan"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Astrakhan."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1254 value = -3 } # Astrakhan
	}	
}		

event = {		
	id = 9523561	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Guryev"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Guryev."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1252 value = -3 } # Guryev
	}	
}		

event = {		
	id = 9523562	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Petrozavodsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Petrozavodsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 804 value = -3 } # Petrozavodsk
	}	
}		

event = {		
	id = 9523563	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Kostroma"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Kostroma."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 842 value = -3 } # Kostroma
	}	
}		

event = {		
	id = 9523564	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Uren"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Uren."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1232 value = -3 } # Uren
	}	
}		

event = {		
	id = 9523565	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Nizjnij Novgorod"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Nizjnij Novgorod."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 850 value = -3 } # Nizjnij Novgorod
	}	
}		

event = {		
	id = 9523566	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Saransk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Saransk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1233 value = -3 } # Saransk
	}	
}		

event = {		
	id = 9523567	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Ulyanovsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Ulyanovsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1244 value = -3 } # Ulyanovsk
	}	
}		

event = {		
	id = 9523568	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Stalinsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Stalinsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1245 value = -3 } # Stalinsk
	}	
}		

event = {		
	id = 9523569	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Penza"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Penza."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1234 value = -3 } # Penza
	}	
}		

event = {		
	id = 9523570	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Tambov"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Tambov."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1228 value = -3 } # Tambov
	}	
}		

event = {		
	id = 9523571	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Lipetsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Lipetsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 851 value = -3 } # Lipetsk
	}	
}		

event = {		
	id = 9523572	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Voronezh"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Voronezh."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1227 value = -3 } # Voronezh
	}	
}		

event = {		
	id = 9523573	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Balasjov"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Balasjov."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1229 value = -3 } # Balasjov
	}	
}		

event = {		
	id = 9523574	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Saratov"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Saratov."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1248 value = -3 } # Saratov
	}	
}		

event = {		
	id = 9523575	
	random = no	
	country = SOV	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "General Winter arrives in Stalingrad"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Stalingrad."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1225 value = -3 } # Stalingrad
	}	
}		

event = {		
	id = 9523576	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Morozovsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Morozovsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1230 value = -3 } # Morozovsk
	}	
}		

event = {		
	id = 9523577	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Millerovo"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Millerovo."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 859 value = -3 } # Millerovo
	}	
}		

event = {		
	id = 9523578	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Proletarsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Proletarsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1224 value = -3 } # Proletarsk
	}	
}		

event = {		
	id = 9523579	
	random = no	
	country = SOV	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "General Winter arrives in Majkop"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Majkop."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1222 value = -3 } # Majkop
	}	
}		

event = {		
	id = 9523580	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Stavropol"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Stavropol."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1256 value = -3 } # Stavropol
	}	
}		

event = {		
	id = 9523581	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Elista"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Elista."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1257 value = -3 } # Elista
	}	
}		

event = {		
	id = 9523582	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Lagan"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Lagan."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1255 value = -3 } # Lagan
	}	
}		

event = {		
	id = 9523583	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Batumi"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Batumi."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1220 value = -3 } # Batumi
	}	
}		

event = {		
	id = 9523584	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Tbilisi"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Tbilisi."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1258 value = -3 } # Tbilisi
	}	
}		

event = {		
	id = 9523585	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Groznyj"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Groznyj."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1259 value = -3 } # Groznyj
	}	
}		

event = {		
	id = 9523586	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Zjamansor"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Zjamansor."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1370 value = -3 } # Zjamansor
	}	
}		

event = {		
	id = 9523587	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Aktjubinsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Aktjubinsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1369 value = -3 } # Aktjubinsk
	}	
}		

event = {		
	id = 9523588	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Magnitogorsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Magnitogorsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1371 value = -3 } # Magnitogorsk
	}	
}		

event = {		
	id = 9523589	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Chkalov"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Chkalov."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1372 value = -3 } # Chkalov
	}	
}		

event = {		
	id = 9523590	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Pervouralsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Pervouralsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1376 value = -3 } # Pervouralsk
	}	
}		

event = {		
	id = 9523591	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Ufa"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Ufa."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1374 value = -3 } # Ufa
	}	
}		

event = {		
	id = 9523592	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Tjeljabinsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Tjeljabinsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1378 value = -3 } # Tjeljabinsk
	}	
}		

event = {		
	id = 9523593	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Tjumen"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Tjumen."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1379 value = -3 } # Tjumen
	}	
}		

event = {		
	id = 9523594	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Sverdlovsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Sverdlovsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1377 value = -3 } # Sverdlovsk
	}	
}		

event = {		
	id = 9523595	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Sovetskij"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Sovetskij."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1385 value = -3 } # Sovetskij
	}	
}		

event = {		
	id = 9523596	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Nizjnij Tagil"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Nizjnij Tagil."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1375 value = -3 } # Nizjnij Tagil
	}	
}		

event = {		
	id = 9523597	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Serov"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Serov."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1383 value = -3 } # Serov
	}	
}		

event = {		
	id = 9523598	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Tjuval"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Tjuval."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1381 value = -3 } # Tjuval
	}	
}		

event = {		
	id = 9523599	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Ustinov"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Ustinov."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1239 value = -3 } # Ustinov
	}	
}		

event = {		
	id = 9523600	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Vorkuta"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Vorkuta."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1380 value = -3 } # Vorkuta
	}	
}		

event = {		
	id = 9523601	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Berjozovo"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Berjozovo."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1382 value = -3 } # Berjozovo
	}	
}		

event = {		
	id = 9523602	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Isjim"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Isjim."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1391 value = -3 } # Isjim
	}	
}		

event = {		
	id = 9523603	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Petropavlovsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Petropavlovsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1392 value = -3 } # Petropavlovsk
	}	
}		

event = {		
	id = 9523604	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Kurgan"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Kurgan."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1394 value = -3 } # Kurgan
	}	
}		

event = {		
	id = 9523605	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Kustanaj"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Kustanaj."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1395 value = -3 } # Kustanaj
	}	
}		

event = {		
	id = 9523606	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Koktjetav"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Koktjetav."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1396 value = -3 } # Koktjetav
	}	
}		

event = {		
	id = 9523607	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Akmolinsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Akmolinsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1397 value = -3 } # Akmolinsk
	}	
}		

event = {		
	id = 9523608	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Tobolsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Tobolsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1387 value = -3 } # Tobolsk
	}	
}		

event = {		
	id = 9523609	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Pudino"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Pudino."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1388 value = -3 } # Pudino
	}	
}		

event = {		
	id = 9523610	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Omsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Omsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1393 value = -3 } # Omsk
	}	
}		

event = {		
	id = 9523611	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Barabinsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Barabinsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1389 value = -3 } # Barabinsk
	}	
}		

event = {		
	id = 9523612	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Pavlodar"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Pavlodar."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1517 value = -3 } # Pavlodar
	}	
}		

event = {		
	id = 9523613	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Novosibirsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Novosibirsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1522 value = -3 } # Novosibirsk
	}	
}		

event = {		
	id = 9523614	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Prokopjevsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Prokopjevsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1523 value = -3 } # Prokopjevsk
	}	
}		

event = {		
	id = 9523615	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Tomsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Tomsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1521 value = -3 } # Tomsk
	}	
}		

event = {		
	id = 9523616	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Krasnojarsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Krasnojarsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1524 value = -3 } # Krasnojarsk
	}	
}		

event = {		
	id = 9523617	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Nizjnevartovsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Nizjnevartovsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1527 value = -3 } # Nizjnevartovsk
	}	
}		

event = {		
	id = 9523618	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Norilsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Norilsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1530 value = -3 } # Norilsk
	}	
}		

event = {		
	id = 9523619	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Bajkit"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Bajkit."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1529 value = -3 } # Bajkit
	}	
}		

event = {		
	id = 9523620	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Ust-Ilimsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Ust-Ilimsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1540 value = -3 } # Ust-Ilimsk
	}	
}		

event = {		
	id = 9523621	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Lensk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Lensk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1634 value = -3 } # Lensk
	}	
}		

event = {		
	id = 9523622	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Jakutsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Jakutsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1636 value = -3 } # Jakutsk
	}	
}		

event = {		
	id = 9523623	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Kolymskoje"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Kolymskoje."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1638 value = -3 } # Kolymskoje
	}	
}		

event = {		
	id = 9523624	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Bratsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Bratsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1537 value = -3 } # Bratsk
	}	
}		

event = {		
	id = 9523625	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Ust-Kut"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Ust-Kut."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1538 value = -3 } # Ust-Kut
	}	
}		

event = {		
	id = 9523626	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Nizjneangarsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Nizjneangarsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1630 value = -3 } # Nizjneangarsk
	}	
}		

event = {		
	id = 9523627	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Nerjungri"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Nerjungri."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1632 value = -3 } # Nerjungri
	}	
}		

event = {		
	id = 9523628	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Susuman"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Susuman."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1640 value = -3 } # Susuman
	}	
}		

event = {		
	id = 9523629	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Magadan"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Magadan."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1639 value = -3 } # Magadan
	}	
}		

event = {		
	id = 9523630	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Viliga-Kusjka"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Viliga-Kusjka."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1850 value = -3 } # Viliga-Kusjka
	}	
}		

event = {		
	id = 9523631	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Kamenskoje"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Kamenskoje."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1855 value = -3 } # Kamenskoje
	}	
}		

event = {		
	id = 9523632	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Kronoki"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Kronoki."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1846 value = -3 } # Kronoki
	}	
}		

event = {		
	id = 9523633	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Petropavlovsk-Kamtjatskij"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Petropavlovsk-Kamtjatskij."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1843 value = -3 } # Petropavlovsk-Kamtjatskij
	}	
}		

event = {		
	id = 9523634	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Ekimtjan"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Ekimtjan."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1644 value = -3 } # Ekimtjan
	}	
}		

event = {		
	id = 9523635	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Blagovesjtjensk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Blagovesjtjensk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1628 value = -3 } # Blagovesjtjensk
	}	
}		

event = {		
	id = 9523636	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Chabarovsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Chabarovsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1658 value = -3 } # Chabarovsk
	}	
}		

event = {		
	id = 9523637	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Ulunga"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Ulunga."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1652 value = -3 } # Ulunga
	}	
}		

event = {		
	id = 9523638	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Dalnegorsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Dalnegorsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1653 value = -3 } # Dalnegorsk
	}	
}		

event = {		
	id = 9523639	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Dalneretjensk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Dalneretjensk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1657 value = -3 } # Dalneretjensk
	}	
}		

event = {		
	id = 9523640	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Spassk Dalnij"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Spassk Dalnij."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1656 value = -3 } # Spassk Dalnij
	}	
}		

event = {		
	id = 9523641	
	random = no	
	country = SOV	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "General Winter arrives in Vladivostok"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Vladivostok."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1663 value = -3 } # Vladivostok
	}	
}		

event = {		
	id = 9523642	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Nachodka"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Nachodka."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1662 value = -3 } # Nachodka
	}	
}		

event = {		
	id = 9523643	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Molotov"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Molotov."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1240 value = -3 } # Molotov
	}	
}		

event = {		
	id = 9523644	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Surgut"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Surgut."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1386 value = -3 } # Surgut
	}	
}		

event = {		
	id = 9523645	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Abakan"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Abakan."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1525 value = -3 } # Abakan
	}	
}		

event = {		
	id = 9523646	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Bologur"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Bologur."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1637 value = -3 } # Bologur
	}	
}		

event = {		
	id = 9523647	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Ocha"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Ocha."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1648 value = -3 } # Ocha
	}	
}		

event = {		
	id = 9523648	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Borzja"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Borzja."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1553 value = -3 } # Borzja
	}	
}		

event = {		
	id = 9523649	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Tahe"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Tahe."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1552 value = -3 } # Tahe
	}	
}		

event = {		
	id = 9523650	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Commodore"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Commodore."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1847 value = -3 } # Commodore
	}	
}		

event = {		
	id = 9523651	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Gonam"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Gonam."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1641 value = -3 } # Gonam
	}	
}		

event = {		
	id = 9523652	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Komsomolsk-na-Amure"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Komsomolsk-na-Amure."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1645 value = -3 } # Komsomolsk-na-Amure
	}	
}		

event = {		
	id = 9523653	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Birobidzjan"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Birobidzjan."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1659 value = -3 } # Birobidzjan
	}	
}		

event = {		
	id = 9523654	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Vanino"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Vanino."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1651 value = -3 } # Vanino
	}	
}		

event = {		
	id = 9523655	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Tjita"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Tjita."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1633 value = -3 } # Tjita
	}	
}		

event = {		
	id = 9523656	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Tynda"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Tynda."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1631 value = -3 } # Tynda
	}	
}		

event = {		
	id = 9523657	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Ulan-Ude"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Ulan-Ude."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1533 value = -3 } # Ulan-Ude
	}	
}		

event = {		
	id = 9523658	
	random = no	
	country = SOV	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "General Winter arrives in Irkutsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Irkutsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1535 value = -3 } # Irkutsk
	}	
}		

event = {		
	id = 9523659	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Kosj-Agatj"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Kosj-Agatj."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1526 value = -3 } # Kosj-Agatj
	}	
}		

event = {		
	id = 9523660	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Semipalatinsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Semipalatinsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1515 value = -3 } # Semipalatinsk
	}	
}		

event = {		
	id = 9523661	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Ongadaj"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Ongadaj."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1519 value = -3 } # Ongadaj
	}	
}		

event = {		
	id = 9523662	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Barnau"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Barnau."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1518 value = -3 } # Barnau
	}	
}		

event = {		
	id = 9523663	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Ajaguz"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Ajaguz."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1429 value = -3 } # Ajaguz
	}	
}		

event = {		
	id = 9523664	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Alma-Ata"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Alma-Ata."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1430 value = -3 } # Alma-Ata
	}	
}		

event = {		
	id = 9523665	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Kzyl-Orda"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Kzyl-Orda."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1426 value = -3 } # Kzyl-Orda
	}	
}		

event = {		
	id = 9523666	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Asjchabad"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Asjchabad."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1405 value = -3 } # Asjchabad
	}	
}		

event = {		
	id = 9523667	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Mynbulak"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Mynbulak."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1404 value = -3 } # Mynbulak
	}	
}		

event = {		
	id = 9523668	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Tamdybulak"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Tamdybulak."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1424 value = -3 } # Tamdybulak
	}	
}		

event = {		
	id = 9523669	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Dzjezkazgan"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Dzjezkazgan."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1399 value = -3 } # Dzjezkazgan
	}	
}		

event = {		
	id = 9523670	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Aralsk"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Aralsk."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1398 value = -3 } # Aralsk
	}	
}		

event = {		
	id = 9523671	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Nukus"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Nukus."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1402 value = -3 } # Nukus
	}	
}		

event = {		
	id = 9523672	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Novy Uzen"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Novy Uzen."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1366 value = -3 } # Novy Uzen
	}	
}		

event = {		
	id = 9523673	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Baku"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Baku."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1359 value = -3 } # Baku
	}	
}		

event = {		
	id = 9523674	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Jerevan"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Jerevan."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1260 value = -3 } # Jerevan
	}	
}		

event = {		
	id = 9523675	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Kirovabad"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Kirovabad."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1360 value = -3 } # Kirovabad
	}	
}		

event = {		
	id = 9523676	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Samarkand"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Samarkand."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1422 value = -3 } # Samarkand
	}	
}		

event = {		
	id = 9523677	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Stalinabad"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Stalinabad."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1436 value = -3 } # Stalinabad
	}	
}		

event = {		
	id = 9523678	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Frunze"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Frunze."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1431 value = -3 } # Frunze
	}	
}		

event = {		
	id = 9523679	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Tasjkent"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Tasjkent."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1423 value = -3 } # Tasjkent
	}	
}		

event = {		
	id = 9523680	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Karaganda"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Karaganda."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1425 value = -3 } # Karaganda
	}	
}		

event = {		
	id = 9523681	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"General Winter arrives in Tjardzjou"	
	desc = "The winter of 1941-42 has reduced the quality of our road network in Tjardzjou."	

	style = 0	

	date = { day = 15 month = november year = 1941 }	
	offset = 9	
	deathdate = { day = 30 month = december year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1409 value = -3 } # Tjardzjou
	}	
}

################################################################################################
# General Winter Ends
# Each Soviet province has an annual General Winter Ends event for 1941 (implemented), 1942 (implemented), 
# 1943,1944,1945,1946,1947, and 1948. The event triggers around mid-March and reverses the corresponding 
# General Winter event from around mid-November of the previous year. 
# (AI SOV vs. HP GER and HP SOV vs. HP GER) General Winter Ends increases infrastructure by ~+3 in each province
# 9542501-9542681 (1936 Controlled National Provinces only, w/o Winter War, Baltic States, western Poland, Moldova)
# 9543501-9543681         -||-
################################################################################################

#General Winter Ends (1940-41)

event = {		
	id = 9542501	
	random = no	
	country = SOV	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "1940-41 Winter ends in Leningrad"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Leningrad."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 788 value = 3 } # Leningrad
	}	
}		

event = {		
	id = 9542502	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Novgorod"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Novgorod."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 791 value = 3 } # Novgorod
	}	
}		

event = {		
	id = 9542503	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Tichvin"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Tichvin."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 792 value = 3 } # Tichvin
	}	
}		

event = {		
	id = 9542504	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Pskov"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Pskov."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 785 value = 3 } # Pskov
	}	
}		

event = {		
	id = 9542505	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Velikije Luki"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Velikije Luki."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 783 value = 3 } # Velikije Luki
	}	
}		

event = {		
	id = 9542506	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Vitebsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Vitebsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 784 value = 3 } # Vitebsk
	}	
}		

event = {		
	id = 9542507	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Mogiljov"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Mogiljov."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 779 value = 3 } # Mogiljov
	}	
}		

event = {		
	id = 9542508	
	random = no	
	country = SOV	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "1940-41 Winter ends in Minsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Minsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 778 value = 3 } # Minsk
	}	
}		

event = {		
	id = 9542509	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Bobrujsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Bobrujsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 772 value = 3 } # Bobrujsk
	}	
}		

event = {		
	id = 9542510	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Mozyr"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Mozyr."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 773 value = 3 } # Mozyr
	}	
}		

event = {		
	id = 9542511	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Zjitomir"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Zjitomir."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 774 value = 3 } # Zjitomir
	}	
}		

event = {		
	id = 9542512	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Vinnytsa"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Vinnytsa."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 766 value = 3 } # Vinnytsa
	}	
}		

event = {		
	id = 9542513	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Kirovograd"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Kirovograd."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 770 value = 3 } # Kirovograd
	}	
}		

event = {		
	id = 9542514	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Kotovsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Kotovsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 769 value = 3 } # Kotovsk
	}	
}		

event = {		
	id = 9542515	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Odessa"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Odessa."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 764 value = 3 } # Odessa
	}	
}		

event = {		
	id = 9542516	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Dnepropetrovsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Dnepropetrovsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 865 value = 3 } # Dnepropetrovsk
	}	
}		

event = {		
	id = 9542517	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Stalino"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Stalino."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 863 value = 3 } # Stalino
	}	
}		

event = {		
	id = 9542518	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Sevastapol"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Sevastapol."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 862 value = 3 } # Sevastapol
	}	
}		

event = {		
	id = 9542519	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Krasnodar"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Krasnodar."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1223 value = 3 } # Krasnodar
	}	
}		

event = {		
	id = 9542520	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Donetsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Donetsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 864 value = 3 } # Donetsk
	}	
}		

event = {		
	id = 9542521	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Rostov"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Rostov."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 861 value = 3 } # Rostov
	}	
}		

event = {		
	id = 9542522	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Kharkov"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Kharkov."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 857 value = 3 } # Kharkov
	}	
}		

event = {		
	id = 9542523	
	random = no	
	country = SOV	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "1940-41 Winter ends in Kiev"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Kiev."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 775 value = 3 } # Kiev
	}	
}		

event = {		
	id = 9542524	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Chernigov"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Chernigov."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 776 value = 3 } # Chernigov
	}	
}		

event = {		
	id = 9542525	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Kursk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Kursk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 855 value = 3 } # Kursk
	}	
}		

event = {		
	id = 9542526	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Stary Oskol"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Stary Oskol."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 858 value = 3 } # Stary Oskol
	}	
}		

event = {		
	id = 9542527	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Gomel"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Gomel."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 780 value = 3 } # Gomel
	}	
}		

event = {		
	id = 9542528	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Bryansk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Bryansk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 856 value = 3 } # Bryansk
	}	
}		

event = {		
	id = 9542529	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Smolensk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Smolensk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 781 value = 3 } # Smolensk
	}	
}		

event = {		
	id = 9542530	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Kaluga"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Kaluga."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 852 value = 3 } # Kaluga
	}	
}		

event = {		
	id = 9542531	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Tula"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Tula."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 853 value = 3 } # Tula
	}	
}		

event = {		
	id = 9542532	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Ryazan"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Ryazan."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 854 value = 3 } # Ryazan
	}	
}		

event = {		
	id = 9542533	
	random = no	
	country = SOV	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "1940-41 Winter ends in Moskva"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Moskva."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 846 value = 3 } # Moskva
	}	
}		

event = {		
	id = 9542534	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Vladimir"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Vladimir."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 847 value = 3 } # Vladimir
	}	
}		

event = {		
	id = 9542535	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Rybinsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Rybinsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 848 value = 3 } # Rybinsk
	}	
}		

event = {		
	id = 9542536	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Kalinin"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Kalinin."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 845 value = 3 } # Kalinin
	}	
}		

event = {		
	id = 9542537	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Bezjetsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Bezjetsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 844 value = 3 } # Bezjetsk
	}	
}		

event = {		
	id = 9542538	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Borovotji"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Borovotji."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 794 value = 3 } # Borovotji
	}	
}		

event = {		
	id = 9542539	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Timosjino"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Timosjino."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 793 value = 3 } # Timosjino
	}	
}		

event = {		
	id = 9542540	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Vologda"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Vologda."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 843 value = 3 } # Vologda
	}	
}		

event = {		
	id = 9542541	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Severodvinsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Severodvinsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 838 value = 3 } # Severodvinsk
	}	
}		

event = {		
	id = 9542542	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Segezja"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Segezja."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 805 value = 3 } # Segezja
	}	
}		

event = {		
	id = 9542543	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Belomorsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Belomorsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 807 value = 3 } # Belomorsk
	}	
}		

event = {		
	id = 9542544	
	random = no	
	country = SOV	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "1940-41 Winter ends in Murmansk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Murmansk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 822 value = 3 } # Murmansk
	}	
}		

event = {		
	id = 9542545	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Kandalaksja"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Kandalaksja."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 811 value = 3 } # Kandalaksja
	}	
}		

event = {		
	id = 9542546	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Kirovsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Kirovsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 834 value = 3 } # Kirovsk
	}	
}		

event = {		
	id = 9542547	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Archangelsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Archangelsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 839 value = 3 } # Archangelsk
	}	
}		

event = {		
	id = 9542548	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Uchta"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Uchta."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1235 value = 3 } # Uchta
	}	
}		

event = {		
	id = 9542549	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Velsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Velsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 840 value = 3 } # Velsk
	}	
}		

event = {		
	id = 9542550	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Syktyvkar"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Syktyvkar."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1236 value = 3 } # Syktyvkar
	}	
}		

event = {		
	id = 9542551	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Kirov"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Kirov."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1237 value = 3 } # Kirov
	}	
}		

event = {		
	id = 9542552	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Kazan"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Kazan."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1241 value = 3 } # Kazan
	}	
}		

event = {		
	id = 9542553	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Naberezjnyje Tjelny"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Naberezjnyje Tjelny."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1242 value = 3 } # Naberezjnyje Tjelny
	}	
}		

event = {		
	id = 9542554	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Oktjabrskij"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Oktjabrskij."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1243 value = 3 } # Oktjabrskij
	}	
}		

event = {		
	id = 9542555	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Syzran"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Syzran."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1246 value = 3 } # Syzran
	}	
}		

event = {		
	id = 9542556	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Uralsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Uralsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1250 value = 3 } # Uralsk
	}	
}		

event = {		
	id = 9542557	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Kujbysjev"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Kujbysjev."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1373 value = 3 } # Kujbysjev
	}	
}		

event = {		
	id = 9542558	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Bostandyk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Bostandyk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1251 value = 3 } # Bostandyk
	}	
}		

event = {		
	id = 9542559	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Volzjskij"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Volzjskij."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1249 value = 3 } # Volzjskij
	}	
}		

event = {		
	id = 9542560	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Astrakhan"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Astrakhan."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1254 value = 3 } # Astrakhan
	}	
}		

event = {		
	id = 9542561	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Guryev"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Guryev."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1252 value = 3 } # Guryev
	}	
}		

event = {		
	id = 9542562	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Petrozavodsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Petrozavodsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 804 value = 3 } # Petrozavodsk
	}	
}		

event = {		
	id = 9542563	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Kostroma"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Kostroma."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 842 value = 3 } # Kostroma
	}	
}		

event = {		
	id = 9542564	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Uren"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Uren."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1232 value = 3 } # Uren
	}	
}		

event = {		
	id = 9542565	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Nizjnij Novgorod"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Nizjnij Novgorod."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 850 value = 3 } # Nizjnij Novgorod
	}	
}		

event = {		
	id = 9542566	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Saransk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Saransk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1233 value = 3 } # Saransk
	}	
}		

event = {		
	id = 9542567	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Ulyanovsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Ulyanovsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1244 value = 3 } # Ulyanovsk
	}	
}		

event = {		
	id = 9542568	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Stalinsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Stalinsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1245 value = 3 } # Stalinsk
	}	
}		

event = {		
	id = 9542569	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Penza"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Penza."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1234 value = 3 } # Penza
	}	
}		

event = {		
	id = 9542570	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Tambov"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Tambov."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1228 value = 3 } # Tambov
	}	
}		

event = {		
	id = 9542571	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Lipetsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Lipetsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 851 value = 3 } # Lipetsk
	}	
}		

event = {		
	id = 9542572	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Voronezh"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Voronezh."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1227 value = 3 } # Voronezh
	}	
}		

event = {		
	id = 9542573	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Balasjov"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Balasjov."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1229 value = 3 } # Balasjov
	}	
}		

event = {		
	id = 9542574	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Saratov"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Saratov."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1248 value = 3 } # Saratov
	}	
}		

event = {		
	id = 9542575	
	random = no	
	country = SOV	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "1940-41 Winter ends in Stalingrad"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Stalingrad."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1225 value = 3 } # Stalingrad
	}	
}		

event = {		
	id = 9542576	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Morozovsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Morozovsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1230 value = 3 } # Morozovsk
	}	
}		

event = {		
	id = 9542577	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Millerovo"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Millerovo."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 859 value = 3 } # Millerovo
	}	
}		

event = {		
	id = 9542578	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Proletarsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Proletarsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1224 value = 3 } # Proletarsk
	}	
}		

event = {		
	id = 9542579	
	random = no	
	country = SOV	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "1940-41 Winter ends in Majkop"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Majkop."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1222 value = 3 } # Majkop
	}	
}		

event = {		
	id = 9542580	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Stavropol"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Stavropol."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1256 value = 3 } # Stavropol
	}	
}		

event = {		
	id = 9542581	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Elista"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Elista."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1257 value = 3 } # Elista
	}	
}		

event = {		
	id = 9542582	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Lagan"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Lagan."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1255 value = 3 } # Lagan
	}	
}		

event = {		
	id = 9542583	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Batumi"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Batumi."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1220 value = 3 } # Batumi
	}	
}		

event = {		
	id = 9542584	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Tbilisi"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Tbilisi."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1258 value = 3 } # Tbilisi
	}	
}		

event = {		
	id = 9542585	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Groznyj"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Groznyj."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1259 value = 3 } # Groznyj
	}	
}		

event = {		
	id = 9542586	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Zjamansor"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Zjamansor."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1370 value = 3 } # Zjamansor
	}	
}		

event = {		
	id = 9542587	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Aktjubinsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Aktjubinsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1369 value = 3 } # Aktjubinsk
	}	
}		

event = {		
	id = 9542588	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Magnitogorsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Magnitogorsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1371 value = 3 } # Magnitogorsk
	}	
}		

event = {		
	id = 9542589	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Chkalov"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Chkalov."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1372 value = 3 } # Chkalov
	}	
}		

event = {		
	id = 9542590	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Pervouralsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Pervouralsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1376 value = 3 } # Pervouralsk
	}	
}		

event = {		
	id = 9542591	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Ufa"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Ufa."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1374 value = 3 } # Ufa
	}	
}		

event = {		
	id = 9542592	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Tjeljabinsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Tjeljabinsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1378 value = 3 } # Tjeljabinsk
	}	
}		

event = {		
	id = 9542593	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Tjumen"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Tjumen."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1379 value = 3 } # Tjumen
	}	
}		

event = {		
	id = 9542594	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Sverdlovsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Sverdlovsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1377 value = 3 } # Sverdlovsk
	}	
}		

event = {		
	id = 9542595	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Sovetskij"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Sovetskij."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1385 value = 3 } # Sovetskij
	}	
}		

event = {		
	id = 9542596	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Nizjnij Tagil"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Nizjnij Tagil."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1375 value = 3 } # Nizjnij Tagil
	}	
}		

event = {		
	id = 9542597	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Serov"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Serov."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1383 value = 3 } # Serov
	}	
}		

event = {		
	id = 9542598	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Tjuval"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Tjuval."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1381 value = 3 } # Tjuval
	}	
}		

event = {		
	id = 9542599	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Ustinov"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Ustinov."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1239 value = 3 } # Ustinov
	}	
}		

event = {		
	id = 9542600	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Vorkuta"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Vorkuta."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1380 value = 3 } # Vorkuta
	}	
}		

event = {		
	id = 9542601	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Berjozovo"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Berjozovo."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1382 value = 3 } # Berjozovo
	}	
}		

event = {		
	id = 9542602	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Isjim"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Isjim."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1391 value = 3 } # Isjim
	}	
}		

event = {		
	id = 9542603	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Petropavlovsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Petropavlovsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1392 value = 3 } # Petropavlovsk
	}	
}		

event = {		
	id = 9542604	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Kurgan"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Kurgan."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1394 value = 3 } # Kurgan
	}	
}		

event = {		
	id = 9542605	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Kustanaj"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Kustanaj."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1395 value = 3 } # Kustanaj
	}	
}		

event = {		
	id = 9542606	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Koktjetav"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Koktjetav."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1396 value = 3 } # Koktjetav
	}	
}		

event = {		
	id = 9542607	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Akmolinsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Akmolinsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1397 value = 3 } # Akmolinsk
	}	
}		

event = {		
	id = 9542608	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Tobolsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Tobolsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1387 value = 3 } # Tobolsk
	}	
}		

event = {		
	id = 9542609	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Pudino"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Pudino."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1388 value = 3 } # Pudino
	}	
}		

event = {		
	id = 9542610	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Omsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Omsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1393 value = 3 } # Omsk
	}	
}		

event = {		
	id = 9542611	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Barabinsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Barabinsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1389 value = 3 } # Barabinsk
	}	
}		

event = {		
	id = 9542612	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Pavlodar"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Pavlodar."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1517 value = 3 } # Pavlodar
	}	
}		

event = {		
	id = 9542613	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Novosibirsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Novosibirsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1522 value = 3 } # Novosibirsk
	}	
}		

event = {		
	id = 9542614	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Prokopjevsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Prokopjevsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1523 value = 3 } # Prokopjevsk
	}	
}		

event = {		
	id = 9542615	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Tomsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Tomsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1521 value = 3 } # Tomsk
	}	
}		

event = {		
	id = 9542616	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Krasnojarsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Krasnojarsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1524 value = 3 } # Krasnojarsk
	}	
}		

event = {		
	id = 9542617	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Nizjnevartovsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Nizjnevartovsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1527 value = 3 } # Nizjnevartovsk
	}	
}		

event = {		
	id = 9542618	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Norilsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Norilsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1530 value = 3 } # Norilsk
	}	
}		

event = {		
	id = 9542619	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Bajkit"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Bajkit."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1529 value = 3 } # Bajkit
	}	
}		

event = {		
	id = 9542620	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Ust-Ilimsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Ust-Ilimsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1540 value = 3 } # Ust-Ilimsk
	}	
}		

event = {		
	id = 9542621	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Lensk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Lensk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1634 value = 3 } # Lensk
	}	
}		

event = {		
	id = 9542622	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Jakutsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Jakutsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1636 value = 3 } # Jakutsk
	}	
}		

event = {		
	id = 9542623	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Kolymskoje"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Kolymskoje."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1638 value = 3 } # Kolymskoje
	}	
}		

event = {		
	id = 9542624	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Bratsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Bratsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1537 value = 3 } # Bratsk
	}	
}		

event = {		
	id = 9542625	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Ust-Kut"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Ust-Kut."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1538 value = 3 } # Ust-Kut
	}	
}		

event = {		
	id = 9542626	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Nizjneangarsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Nizjneangarsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1630 value = 3 } # Nizjneangarsk
	}	
}		

event = {		
	id = 9542627	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Nerjungri"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Nerjungri."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1632 value = 3 } # Nerjungri
	}	
}		

event = {		
	id = 9542628	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Susuman"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Susuman."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1640 value = 3 } # Susuman
	}	
}		

event = {		
	id = 9542629	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Magadan"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Magadan."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1639 value = 3 } # Magadan
	}	
}		

event = {		
	id = 9542630	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Viliga-Kusjka"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Viliga-Kusjka."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1850 value = 3 } # Viliga-Kusjka
	}	
}		

event = {		
	id = 9542631	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Kamenskoje"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Kamenskoje."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1855 value = 3 } # Kamenskoje
	}	
}		

event = {		
	id = 9542632	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Kronoki"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Kronoki."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1846 value = 3 } # Kronoki
	}	
}		

event = {		
	id = 9542633	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Petropavlovsk-Kamtjatskij"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Petropavlovsk-Kamtjatskij."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1843 value = 3 } # Petropavlovsk-Kamtjatskij
	}	
}		

event = {		
	id = 9542634	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Ekimtjan"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Ekimtjan."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1644 value = 3 } # Ekimtjan
	}	
}		

event = {		
	id = 9542635	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Blagovesjtjensk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Blagovesjtjensk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1628 value = 3 } # Blagovesjtjensk
	}	
}		

event = {		
	id = 9542636	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Chabarovsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Chabarovsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1658 value = 3 } # Chabarovsk
	}	
}		

event = {		
	id = 9542637	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Ulunga"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Ulunga."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1652 value = 3 } # Ulunga
	}	
}		

event = {		
	id = 9542638	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Dalnegorsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Dalnegorsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1653 value = 3 } # Dalnegorsk
	}	
}		

event = {		
	id = 9542639	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Dalneretjensk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Dalneretjensk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1657 value = 3 } # Dalneretjensk
	}	
}		

event = {		
	id = 9542640	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Spassk Dalnij"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Spassk Dalnij."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1656 value = 3 } # Spassk Dalnij
	}	
}		

event = {		
	id = 9542641	
	random = no	
	country = SOV	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "1940-41 Winter ends in Vladivostok"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Vladivostok."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1663 value = 3 } # Vladivostok
	}	
}		

event = {		
	id = 9542642	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Nachodka"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Nachodka."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1662 value = 3 } # Nachodka
	}	
}		

event = {		
	id = 9542643	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Molotov"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Molotov."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1240 value = 3 } # Molotov
	}	
}		

event = {		
	id = 9542644	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Surgut"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Surgut."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1386 value = 3 } # Surgut
	}	
}		

event = {		
	id = 9542645	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Abakan"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Abakan."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1525 value = 3 } # Abakan
	}	
}		

event = {		
	id = 9542646	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Bologur"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Bologur."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1637 value = 3 } # Bologur
	}	
}		

event = {		
	id = 9542647	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Ocha"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Ocha."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1648 value = 3 } # Ocha
	}	
}		

event = {		
	id = 9542648	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Borzja"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Borzja."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1553 value = 3 } # Borzja
	}	
}		

event = {		
	id = 9542649	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Tahe"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Tahe."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1552 value = 3 } # Tahe
	}	
}		

event = {		
	id = 9542650	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Commodore"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Commodore."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1847 value = 3 } # Commodore
	}	
}		

event = {		
	id = 9542651	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Gonam"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Gonam."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1641 value = 3 } # Gonam
	}	
}		

event = {		
	id = 9542652	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Komsomolsk-na-Amure"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Komsomolsk-na-Amure."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1645 value = 3 } # Komsomolsk-na-Amure
	}	
}		

event = {		
	id = 9542653	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Birobidzjan"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Birobidzjan."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1659 value = 3 } # Birobidzjan
	}	
}		

event = {		
	id = 9542654	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Vanino"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Vanino."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1651 value = 3 } # Vanino
	}	
}		

event = {		
	id = 9542655	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Tjita"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Tjita."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1633 value = 3 } # Tjita
	}	
}		

event = {		
	id = 9542656	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Tynda"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Tynda."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1631 value = 3 } # Tynda
	}	
}		

event = {		
	id = 9542657	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Ulan-Ude"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Ulan-Ude."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1533 value = 3 } # Ulan-Ude
	}	
}		

event = {		
	id = 9542658	
	random = no	
	country = SOV	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "1940-41 Winter ends in Irkutsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Irkutsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1535 value = 3 } # Irkutsk
	}	
}		

event = {		
	id = 9542659	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Kosj-Agatj"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Kosj-Agatj."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1526 value = 3 } # Kosj-Agatj
	}	
}		

event = {		
	id = 9542660	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Semipalatinsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Semipalatinsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1515 value = 3 } # Semipalatinsk
	}	
}		

event = {		
	id = 9542661	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Ongadaj"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Ongadaj."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1519 value = 3 } # Ongadaj
	}	
}		

event = {		
	id = 9542662	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Barnau"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Barnau."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1518 value = 3 } # Barnau
	}	
}		

event = {		
	id = 9542663	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Ajaguz"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Ajaguz."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1429 value = 3 } # Ajaguz
	}	
}		

event = {		
	id = 9542664	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Alma-Ata"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Alma-Ata."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1430 value = 3 } # Alma-Ata
	}	
}		

event = {		
	id = 9542665	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Kzyl-Orda"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Kzyl-Orda."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1426 value = 3 } # Kzyl-Orda
	}	
}		

event = {		
	id = 9542666	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Asjchabad"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Asjchabad."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1405 value = 3 } # Asjchabad
	}	
}		

event = {		
	id = 9542667	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Mynbulak"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Mynbulak."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1404 value = 3 } # Mynbulak
	}	
}		

event = {		
	id = 9542668	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Tamdybulak"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Tamdybulak."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1424 value = 3 } # Tamdybulak
	}	
}		

event = {		
	id = 9542669	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Dzjezkazgan"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Dzjezkazgan."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1399 value = 3 } # Dzjezkazgan
	}	
}		

event = {		
	id = 9542670	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Aralsk"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Aralsk."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1398 value = 3 } # Aralsk
	}	
}		

event = {		
	id = 9542671	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Nukus"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Nukus."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1402 value = 3 } # Nukus
	}	
}		

event = {		
	id = 9542672	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Novy Uzen"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Novy Uzen."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1366 value = 3 } # Novy Uzen
	}	
}		

event = {		
	id = 9542673	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Baku"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Baku."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1359 value = 3 } # Baku
	}	
}		

event = {		
	id = 9542674	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Jerevan"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Jerevan."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1260 value = 3 } # Jerevan
	}	
}		

event = {		
	id = 9542675	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Kirovabad"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Kirovabad."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1360 value = 3 } # Kirovabad
	}	
}		

event = {		
	id = 9542676	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Samarkand"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Samarkand."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1422 value = 3 } # Samarkand
	}	
}		

event = {		
	id = 9542677	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Stalinabad"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Stalinabad."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1436 value = 3 } # Stalinabad
	}	
}		

event = {		
	id = 9542678	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Frunze"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Frunze."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1431 value = 3 } # Frunze
	}	
}		

event = {		
	id = 9542679	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Tasjkent"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Tasjkent."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1423 value = 3 } # Tasjkent
	}	
}		

event = {		
	id = 9542680	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Karaganda"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Karaganda."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1425 value = 3 } # Karaganda
	}	
}		

event = {		
	id = 9542681	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1940-41 Winter ends in Tjardzjou"	
	desc = "The winter of 1940-41 has finally ended, improving our supply situation in Tjardzjou."	

	style = 0	

	date = { day = 15 month = march year = 1941 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1409 value = 3 } # Tjardzjou
	}	
}

#General Winter Ends (1941-42)

event = {		
	id = 9543501	
	random = no	
	country = SOV	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "1941-42 Winter ends in Leningrad"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Leningrad."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 788 value = 3 } # Leningrad
	}	
}		

event = {		
	id = 9543502	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Novgorod"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Novgorod."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 791 value = 3 } # Novgorod
	}	
}		

event = {		
	id = 9543503	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Tichvin"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Tichvin."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 792 value = 3 } # Tichvin
	}	
}		

event = {		
	id = 9543504	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Pskov"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Pskov."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 785 value = 3 } # Pskov
	}	
}		

event = {		
	id = 9543505	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Velikije Luki"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Velikije Luki."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 783 value = 3 } # Velikije Luki
	}	
}		

event = {		
	id = 9543506	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Vitebsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Vitebsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 784 value = 3 } # Vitebsk
	}	
}		

event = {		
	id = 9543507	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Mogiljov"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Mogiljov."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 779 value = 3 } # Mogiljov
	}	
}		

event = {		
	id = 9543508	
	random = no	
	country = SOV	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "1941-42 Winter ends in Minsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Minsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 778 value = 3 } # Minsk
	}	
}		

event = {		
	id = 9543509	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Bobrujsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Bobrujsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 772 value = 3 } # Bobrujsk
	}	
}		

event = {		
	id = 9543510	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Mozyr"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Mozyr."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 773 value = 3 } # Mozyr
	}	
}		

event = {		
	id = 9543511	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Zjitomir"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Zjitomir."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 774 value = 3 } # Zjitomir
	}	
}		

event = {		
	id = 9543512	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Vinnytsa"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Vinnytsa."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 766 value = 3 } # Vinnytsa
	}	
}		

event = {		
	id = 9543513	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Kirovograd"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Kirovograd."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 770 value = 3 } # Kirovograd
	}	
}		

event = {		
	id = 9543514	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Kotovsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Kotovsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 769 value = 3 } # Kotovsk
	}	
}		

event = {		
	id = 9543515	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Odessa"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Odessa."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 764 value = 3 } # Odessa
	}	
}		

event = {		
	id = 9543516	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Dnepropetrovsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Dnepropetrovsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 865 value = 3 } # Dnepropetrovsk
	}	
}		

event = {		
	id = 9543517	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Stalino"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Stalino."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 863 value = 3 } # Stalino
	}	
}		

event = {		
	id = 9543518	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Sevastapol"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Sevastapol."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 862 value = 3 } # Sevastapol
	}	
}		

event = {		
	id = 9543519	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Krasnodar"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Krasnodar."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1223 value = 3 } # Krasnodar
	}	
}		

event = {		
	id = 9543520	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Donetsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Donetsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 864 value = 3 } # Donetsk
	}	
}		

event = {		
	id = 9543521	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Rostov"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Rostov."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 861 value = 3 } # Rostov
	}	
}		

event = {		
	id = 9543522	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Kharkov"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Kharkov."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 857 value = 3 } # Kharkov
	}	
}		

event = {		
	id = 9543523	
	random = no	
	country = SOV	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "1941-42 Winter ends in Kiev"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Kiev."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 775 value = 3 } # Kiev
	}	
}		

event = {		
	id = 9543524	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Chernigov"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Chernigov."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 776 value = 3 } # Chernigov
	}	
}		

event = {		
	id = 9543525	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Kursk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Kursk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 855 value = 3 } # Kursk
	}	
}		

event = {		
	id = 9543526	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Stary Oskol"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Stary Oskol."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 858 value = 3 } # Stary Oskol
	}	
}		

event = {		
	id = 9543527	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Gomel"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Gomel."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 780 value = 3 } # Gomel
	}	
}		

event = {		
	id = 9543528	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Bryansk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Bryansk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 856 value = 3 } # Bryansk
	}	
}		

event = {		
	id = 9543529	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Smolensk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Smolensk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 781 value = 3 } # Smolensk
	}	
}		

event = {		
	id = 9543530	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Kaluga"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Kaluga."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 852 value = 3 } # Kaluga
	}	
}		

event = {		
	id = 9543531	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Tula"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Tula."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 853 value = 3 } # Tula
	}	
}		

event = {		
	id = 9543532	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Ryazan"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Ryazan."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 854 value = 3 } # Ryazan
	}	
}		

event = {		
	id = 9543533	
	random = no	
	country = SOV	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "1941-42 Winter ends in Moskva"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Moskva."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 846 value = 3 } # Moskva
	}	
}		

event = {		
	id = 9543534	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Vladimir"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Vladimir."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 847 value = 3 } # Vladimir
	}	
}		

event = {		
	id = 9543535	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Rybinsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Rybinsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 848 value = 3 } # Rybinsk
	}	
}		

event = {		
	id = 9543536	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Kalinin"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Kalinin."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 845 value = 3 } # Kalinin
	}	
}		

event = {		
	id = 9543537	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Bezjetsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Bezjetsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 844 value = 3 } # Bezjetsk
	}	
}		

event = {		
	id = 9543538	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Borovotji"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Borovotji."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 794 value = 3 } # Borovotji
	}	
}		

event = {		
	id = 9543539	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Timosjino"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Timosjino."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 793 value = 3 } # Timosjino
	}	
}		

event = {		
	id = 9543540	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Vologda"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Vologda."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 843 value = 3 } # Vologda
	}	
}		

event = {		
	id = 9543541	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Severodvinsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Severodvinsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 838 value = 3 } # Severodvinsk
	}	
}		

event = {		
	id = 9543542	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Segezja"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Segezja."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 805 value = 3 } # Segezja
	}	
}		

event = {		
	id = 9543543	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Belomorsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Belomorsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 807 value = 3 } # Belomorsk
	}	
}		

event = {		
	id = 9543544	
	random = no	
	country = SOV	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "1941-42 Winter ends in Murmansk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Murmansk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 822 value = 3 } # Murmansk
	}	
}		

event = {		
	id = 9543545	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Kandalaksja"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Kandalaksja."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 811 value = 3 } # Kandalaksja
	}	
}		

event = {		
	id = 9543546	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Kirovsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Kirovsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 834 value = 3 } # Kirovsk
	}	
}		

event = {		
	id = 9543547	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Archangelsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Archangelsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 839 value = 3 } # Archangelsk
	}	
}		

event = {		
	id = 9543548	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Uchta"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Uchta."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1235 value = 3 } # Uchta
	}	
}		

event = {		
	id = 9543549	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Velsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Velsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 840 value = 3 } # Velsk
	}	
}		

event = {		
	id = 9543550	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Syktyvkar"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Syktyvkar."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1236 value = 3 } # Syktyvkar
	}	
}		

event = {		
	id = 9543551	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Kirov"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Kirov."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1237 value = 3 } # Kirov
	}	
}		

event = {		
	id = 9543552	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Kazan"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Kazan."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1241 value = 3 } # Kazan
	}	
}		

event = {		
	id = 9543553	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Naberezjnyje Tjelny"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Naberezjnyje Tjelny."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1242 value = 3 } # Naberezjnyje Tjelny
	}	
}		

event = {		
	id = 9543554	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Oktjabrskij"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Oktjabrskij."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1243 value = 3 } # Oktjabrskij
	}	
}		

event = {		
	id = 9543555	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Syzran"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Syzran."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1246 value = 3 } # Syzran
	}	
}		

event = {		
	id = 9543556	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Uralsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Uralsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1250 value = 3 } # Uralsk
	}	
}		

event = {		
	id = 9543557	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Kujbysjev"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Kujbysjev."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1373 value = 3 } # Kujbysjev
	}	
}		

event = {		
	id = 9543558	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Bostandyk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Bostandyk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1251 value = 3 } # Bostandyk
	}	
}		

event = {		
	id = 9543559	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Volzjskij"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Volzjskij."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1249 value = 3 } # Volzjskij
	}	
}		

event = {		
	id = 9543560	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Astrakhan"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Astrakhan."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1254 value = 3 } # Astrakhan
	}	
}		

event = {		
	id = 9543561	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Guryev"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Guryev."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1252 value = 3 } # Guryev
	}	
}		

event = {		
	id = 9543562	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Petrozavodsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Petrozavodsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 804 value = 3 } # Petrozavodsk
	}	
}		

event = {		
	id = 9543563	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Kostroma"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Kostroma."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 842 value = 3 } # Kostroma
	}	
}		

event = {		
	id = 9543564	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Uren"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Uren."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1232 value = 3 } # Uren
	}	
}		

event = {		
	id = 9543565	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Nizjnij Novgorod"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Nizjnij Novgorod."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 850 value = 3 } # Nizjnij Novgorod
	}	
}		

event = {		
	id = 9543566	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Saransk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Saransk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1233 value = 3 } # Saransk
	}	
}		

event = {		
	id = 9543567	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Ulyanovsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Ulyanovsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1244 value = 3 } # Ulyanovsk
	}	
}		

event = {		
	id = 9543568	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Stalinsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Stalinsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1245 value = 3 } # Stalinsk
	}	
}		

event = {		
	id = 9543569	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Penza"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Penza."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1234 value = 3 } # Penza
	}	
}		

event = {		
	id = 9543570	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Tambov"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Tambov."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1228 value = 3 } # Tambov
	}	
}		

event = {		
	id = 9543571	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Lipetsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Lipetsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 851 value = 3 } # Lipetsk
	}	
}		

event = {		
	id = 9543572	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Voronezh"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Voronezh."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1227 value = 3 } # Voronezh
	}	
}		

event = {		
	id = 9543573	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Balasjov"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Balasjov."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1229 value = 3 } # Balasjov
	}	
}		

event = {		
	id = 9543574	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Saratov"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Saratov."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1248 value = 3 } # Saratov
	}	
}		

event = {		
	id = 9543575	
	random = no	
	country = SOV	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "1941-42 Winter ends in Stalingrad"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Stalingrad."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1225 value = 3 } # Stalingrad
	}	
}		

event = {		
	id = 9543576	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Morozovsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Morozovsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1230 value = 3 } # Morozovsk
	}	
}		

event = {		
	id = 9543577	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Millerovo"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Millerovo."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 859 value = 3 } # Millerovo
	}	
}		

event = {		
	id = 9543578	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Proletarsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Proletarsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1224 value = 3 } # Proletarsk
	}	
}		

event = {		
	id = 9543579	
	random = no	
	country = SOV	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "1941-42 Winter ends in Majkop"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Majkop."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1222 value = 3 } # Majkop
	}	
}		

event = {		
	id = 9543580	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Stavropol"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Stavropol."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1256 value = 3 } # Stavropol
	}	
}		

event = {		
	id = 9543581	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Elista"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Elista."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1257 value = 3 } # Elista
	}	
}		

event = {		
	id = 9543582	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Lagan"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Lagan."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1255 value = 3 } # Lagan
	}	
}		

event = {		
	id = 9543583	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Batumi"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Batumi."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1220 value = 3 } # Batumi
	}	
}		

event = {		
	id = 9543584	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Tbilisi"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Tbilisi."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1258 value = 3 } # Tbilisi
	}	
}		

event = {		
	id = 9543585	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Groznyj"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Groznyj."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1259 value = 3 } # Groznyj
	}	
}		

event = {		
	id = 9543586	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Zjamansor"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Zjamansor."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1370 value = 3 } # Zjamansor
	}	
}		

event = {		
	id = 9543587	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Aktjubinsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Aktjubinsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1369 value = 3 } # Aktjubinsk
	}	
}		

event = {		
	id = 9543588	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Magnitogorsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Magnitogorsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1371 value = 3 } # Magnitogorsk
	}	
}		

event = {		
	id = 9543589	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Chkalov"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Chkalov."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1372 value = 3 } # Chkalov
	}	
}		

event = {		
	id = 9543590	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Pervouralsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Pervouralsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1376 value = 3 } # Pervouralsk
	}	
}		

event = {		
	id = 9543591	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Ufa"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Ufa."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1374 value = 3 } # Ufa
	}	
}		

event = {		
	id = 9543592	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Tjeljabinsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Tjeljabinsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1378 value = 3 } # Tjeljabinsk
	}	
}		

event = {		
	id = 9543593	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Tjumen"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Tjumen."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1379 value = 3 } # Tjumen
	}	
}		

event = {		
	id = 9543594	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Sverdlovsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Sverdlovsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1377 value = 3 } # Sverdlovsk
	}	
}		

event = {		
	id = 9543595	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Sovetskij"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Sovetskij."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1385 value = 3 } # Sovetskij
	}	
}		

event = {		
	id = 9543596	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Nizjnij Tagil"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Nizjnij Tagil."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1375 value = 3 } # Nizjnij Tagil
	}	
}		

event = {		
	id = 9543597	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Serov"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Serov."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1383 value = 3 } # Serov
	}	
}		

event = {		
	id = 9543598	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Tjuval"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Tjuval."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1381 value = 3 } # Tjuval
	}	
}		

event = {		
	id = 9543599	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Ustinov"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Ustinov."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1239 value = 3 } # Ustinov
	}	
}		

event = {		
	id = 9543600	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Vorkuta"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Vorkuta."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1380 value = 3 } # Vorkuta
	}	
}		

event = {		
	id = 9543601	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Berjozovo"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Berjozovo."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1382 value = 3 } # Berjozovo
	}	
}		

event = {		
	id = 9543602	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Isjim"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Isjim."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1391 value = 3 } # Isjim
	}	
}		

event = {		
	id = 9543603	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Petropavlovsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Petropavlovsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1392 value = 3 } # Petropavlovsk
	}	
}		

event = {		
	id = 9543604	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Kurgan"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Kurgan."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1394 value = 3 } # Kurgan
	}	
}		

event = {		
	id = 9543605	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Kustanaj"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Kustanaj."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1395 value = 3 } # Kustanaj
	}	
}		

event = {		
	id = 9543606	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Koktjetav"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Koktjetav."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1396 value = 3 } # Koktjetav
	}	
}		

event = {		
	id = 9543607	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Akmolinsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Akmolinsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1397 value = 3 } # Akmolinsk
	}	
}		

event = {		
	id = 9543608	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Tobolsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Tobolsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1387 value = 3 } # Tobolsk
	}	
}		

event = {		
	id = 9543609	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Pudino"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Pudino."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1388 value = 3 } # Pudino
	}	
}		

event = {		
	id = 9543610	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Omsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Omsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1393 value = 3 } # Omsk
	}	
}		

event = {		
	id = 9543611	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Barabinsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Barabinsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1389 value = 3 } # Barabinsk
	}	
}		

event = {		
	id = 9543612	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Pavlodar"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Pavlodar."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1517 value = 3 } # Pavlodar
	}	
}		

event = {		
	id = 9543613	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Novosibirsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Novosibirsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1522 value = 3 } # Novosibirsk
	}	
}		

event = {		
	id = 9543614	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Prokopjevsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Prokopjevsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1523 value = 3 } # Prokopjevsk
	}	
}		

event = {		
	id = 9543615	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Tomsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Tomsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1521 value = 3 } # Tomsk
	}	
}		

event = {		
	id = 9543616	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Krasnojarsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Krasnojarsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1524 value = 3 } # Krasnojarsk
	}	
}		

event = {		
	id = 9543617	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Nizjnevartovsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Nizjnevartovsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1527 value = 3 } # Nizjnevartovsk
	}	
}		

event = {		
	id = 9543618	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Norilsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Norilsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1530 value = 3 } # Norilsk
	}	
}		

event = {		
	id = 9543619	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Bajkit"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Bajkit."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1529 value = 3 } # Bajkit
	}	
}		

event = {		
	id = 9543620	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Ust-Ilimsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Ust-Ilimsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1540 value = 3 } # Ust-Ilimsk
	}	
}		

event = {		
	id = 9543621	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Lensk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Lensk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1634 value = 3 } # Lensk
	}	
}		

event = {		
	id = 9543622	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Jakutsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Jakutsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1636 value = 3 } # Jakutsk
	}	
}		

event = {		
	id = 9543623	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Kolymskoje"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Kolymskoje."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1638 value = 3 } # Kolymskoje
	}	
}		

event = {		
	id = 9543624	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Bratsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Bratsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1537 value = 3 } # Bratsk
	}	
}		

event = {		
	id = 9543625	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Ust-Kut"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Ust-Kut."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1538 value = 3 } # Ust-Kut
	}	
}		

event = {		
	id = 9543626	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Nizjneangarsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Nizjneangarsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1630 value = 3 } # Nizjneangarsk
	}	
}		

event = {		
	id = 9543627	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Nerjungri"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Nerjungri."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1632 value = 3 } # Nerjungri
	}	
}		

event = {		
	id = 9543628	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Susuman"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Susuman."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1640 value = 3 } # Susuman
	}	
}		

event = {		
	id = 9543629	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Magadan"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Magadan."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1639 value = 3 } # Magadan
	}	
}		

event = {		
	id = 9543630	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Viliga-Kusjka"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Viliga-Kusjka."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1850 value = 3 } # Viliga-Kusjka
	}	
}		

event = {		
	id = 9543631	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Kamenskoje"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Kamenskoje."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1855 value = 3 } # Kamenskoje
	}	
}		

event = {		
	id = 9543632	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Kronoki"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Kronoki."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1846 value = 3 } # Kronoki
	}	
}		

event = {		
	id = 9543633	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Petropavlovsk-Kamtjatskij"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Petropavlovsk-Kamtjatskij."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1843 value = 3 } # Petropavlovsk-Kamtjatskij
	}	
}		

event = {		
	id = 9543634	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Ekimtjan"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Ekimtjan."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1644 value = 3 } # Ekimtjan
	}	
}		

event = {		
	id = 9543635	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Blagovesjtjensk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Blagovesjtjensk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1628 value = 3 } # Blagovesjtjensk
	}	
}		

event = {		
	id = 9543636	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Chabarovsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Chabarovsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1658 value = 3 } # Chabarovsk
	}	
}		

event = {		
	id = 9543637	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Ulunga"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Ulunga."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1652 value = 3 } # Ulunga
	}	
}		

event = {		
	id = 9543638	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Dalnegorsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Dalnegorsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1653 value = 3 } # Dalnegorsk
	}	
}		

event = {		
	id = 9543639	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Dalneretjensk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Dalneretjensk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1657 value = 3 } # Dalneretjensk
	}	
}		

event = {		
	id = 9543640	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Spassk Dalnij"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Spassk Dalnij."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1656 value = 3 } # Spassk Dalnij
	}	
}		

event = {		
	id = 9543641	
	random = no	
	country = SOV	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "1941-42 Winter ends in Vladivostok"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Vladivostok."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1663 value = 3 } # Vladivostok
	}	
}		

event = {		
	id = 9543642	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Nachodka"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Nachodka."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1662 value = 3 } # Nachodka
	}	
}		

event = {		
	id = 9543643	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Molotov"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Molotov."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1240 value = 3 } # Molotov
	}	
}		

event = {		
	id = 9543644	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Surgut"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Surgut."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1386 value = 3 } # Surgut
	}	
}		

event = {		
	id = 9543645	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Abakan"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Abakan."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1525 value = 3 } # Abakan
	}	
}		

event = {		
	id = 9543646	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Bologur"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Bologur."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1637 value = 3 } # Bologur
	}	
}		

event = {		
	id = 9543647	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Ocha"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Ocha."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1648 value = 3 } # Ocha
	}	
}		

event = {		
	id = 9543648	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Borzja"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Borzja."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1553 value = 3 } # Borzja
	}	
}		

event = {		
	id = 9543649	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Tahe"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Tahe."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1552 value = 3 } # Tahe
	}	
}		

event = {		
	id = 9543650	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Commodore"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Commodore."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1847 value = 3 } # Commodore
	}	
}		

event = {		
	id = 9543651	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Gonam"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Gonam."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1641 value = 3 } # Gonam
	}	
}		

event = {		
	id = 9543652	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Komsomolsk-na-Amure"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Komsomolsk-na-Amure."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1645 value = 3 } # Komsomolsk-na-Amure
	}	
}		

event = {		
	id = 9543653	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Birobidzjan"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Birobidzjan."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1659 value = 3 } # Birobidzjan
	}	
}		

event = {		
	id = 9543654	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Vanino"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Vanino."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1651 value = 3 } # Vanino
	}	
}		

event = {		
	id = 9543655	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Tjita"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Tjita."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1633 value = 3 } # Tjita
	}	
}		

event = {		
	id = 9543656	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Tynda"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Tynda."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1631 value = 3 } # Tynda
	}	
}		

event = {		
	id = 9543657	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Ulan-Ude"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Ulan-Ude."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1533 value = 3 } # Ulan-Ude
	}	
}		

event = {		
	id = 9543658	
	random = no	
	country = SOV	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "1941-42 Winter ends in Irkutsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Irkutsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1535 value = 3 } # Irkutsk
	}	
}		

event = {		
	id = 9543659	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Kosj-Agatj"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Kosj-Agatj."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1526 value = 3 } # Kosj-Agatj
	}	
}		

event = {		
	id = 9543660	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Semipalatinsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Semipalatinsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1515 value = 3 } # Semipalatinsk
	}	
}		

event = {		
	id = 9543661	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Ongadaj"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Ongadaj."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1519 value = 3 } # Ongadaj
	}	
}		

event = {		
	id = 9543662	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Barnau"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Barnau."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1518 value = 3 } # Barnau
	}	
}		

event = {		
	id = 9543663	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Ajaguz"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Ajaguz."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1429 value = 3 } # Ajaguz
	}	
}		

event = {		
	id = 9543664	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Alma-Ata"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Alma-Ata."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1430 value = 3 } # Alma-Ata
	}	
}		

event = {		
	id = 9543665	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Kzyl-Orda"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Kzyl-Orda."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1426 value = 3 } # Kzyl-Orda
	}	
}		

event = {		
	id = 9543666	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Asjchabad"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Asjchabad."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1405 value = 3 } # Asjchabad
	}	
}		

event = {		
	id = 9543667	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Mynbulak"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Mynbulak."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1404 value = 3 } # Mynbulak
	}	
}		

event = {		
	id = 9543668	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Tamdybulak"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Tamdybulak."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1424 value = 3 } # Tamdybulak
	}	
}		

event = {		
	id = 9543669	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Dzjezkazgan"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Dzjezkazgan."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1399 value = 3 } # Dzjezkazgan
	}	
}		

event = {		
	id = 9543670	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Aralsk"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Aralsk."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1398 value = 3 } # Aralsk
	}	
}		

event = {		
	id = 9543671	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Nukus"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Nukus."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1402 value = 3 } # Nukus
	}	
}		

event = {		
	id = 9543672	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Novy Uzen"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Novy Uzen."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1366 value = 3 } # Novy Uzen
	}	
}		

event = {		
	id = 9543673	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Baku"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Baku."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1359 value = 3 } # Baku
	}	
}		

event = {		
	id = 9543674	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Jerevan"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Jerevan."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1260 value = 3 } # Jerevan
	}	
}		

event = {		
	id = 9543675	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Kirovabad"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Kirovabad."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1360 value = 3 } # Kirovabad
	}	
}		

event = {		
	id = 9543676	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Samarkand"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Samarkand."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1422 value = 3 } # Samarkand
	}	
}		

event = {		
	id = 9543677	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Stalinabad"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Stalinabad."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1436 value = 3 } # Stalinabad
	}	
}		

event = {		
	id = 9543678	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Frunze"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Frunze."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1431 value = 3 } # Frunze
	}	
}		

event = {		
	id = 9543679	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Tasjkent"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Tasjkent."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1423 value = 3 } # Tasjkent
	}	
}		

event = {		
	id = 9543680	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Karaganda"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Karaganda."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1425 value = 3 } # Karaganda
	}	
}		

event = {		
	id = 9543681	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union 	

	trigger = {	
		#Note: General Winter Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"1941-42 Winter ends in Tjardzjou"	
	desc = "The winter of 1941-42 has finally ended, improving our supply situation in Tjardzjou."	

	style = 0	

	date = { day = 15 month = march year = 1942 }	
	offset = 6	
	deathdate = { day = 30 month = april year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1409 value = 3 } # Tjardzjou
	}	
}

################################################################################################
# Rasputitsa 
# Each Soviet province has an annual Rasputitsa event for the Fall of 1941 (implemented), 
# 1942,1943,1944,1945,1946, and 1947. The event triggers around early October and a 2nd event reverses it
# around early-April of the following year. 
# (AI SOV vs. HP GER and HP SOV vs. HP GER) Rasputitsa reduces infrastructure by ~-3 in each province
# 9533501-9533681 (1936 Controlled National Provinces only, w/o Winter War, Baltic States, western Poland, Moldova)
################################################################################################
event = {		
	id = 9533501	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Leningrad"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Leningrad."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 788 value = -3 } # Leningrad
	}	
}		

event = {		
	id = 9533502	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Novgorod"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Novgorod."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 791 value = -3 } # Novgorod
	}	
}		

event = {		
	id = 9533503	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Tichvin"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Tichvin."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 792 value = -3 } # Tichvin
	}	
}		

event = {		
	id = 9533504	
	random = no	
	country = SOV

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "Rasputitsa in Pskov"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Pskov."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 785 value = -3 } # Pskov
	}	
}		

event = {		
	id = 9533505	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Velikije Luki"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Velikije Luki."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 783 value = -3 } # Velikije Luki
	}	
}		

event = {		
	id = 9533506	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Vitebsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Vitebsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 784 value = -3 } # Vitebsk
	}	
}		

event = {		
	id = 9533507	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Mogiljov"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Mogiljov."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 779 value = -3 } # Mogiljov
	}	
}		

event = {		
	id = 9533508	
	random = no	
	country = SOV	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "Rasputitsa in Minsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Minsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 778 value = -3 } # Minsk
	}	
}		

event = {		
	id = 9533509	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Bobrujsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Bobrujsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 772 value = -3 } # Bobrujsk
	}	
}		

event = {		
	id = 9533510	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Mozyr"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Mozyr."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 773 value = -3 } # Mozyr
	}	
}		

event = {		
	id = 9533511	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Zjitomir"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Zjitomir."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 774 value = -3 } # Zjitomir
	}	
}		

event = {		
	id = 9533512	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Vinnytsa"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Vinnytsa."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 766 value = -3 } # Vinnytsa
	}	
}		

event = {		
	id = 9533513	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Kirovograd"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Kirovograd."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 770 value = -3 } # Kirovograd
	}	
}		

event = {		
	id = 9533514	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Kotovsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Kotovsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 769 value = -3 } # Kotovsk
	}	
}		

event = {		
	id = 9533515	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Odessa"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Odessa."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 764 value = -3 } # Odessa
	}	
}		

event = {		
	id = 9533516	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Dnepropetrovsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Dnepropetrovsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 865 value = -3 } # Dnepropetrovsk
	}	
}		

event = {		
	id = 9533517	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Stalino"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Stalino."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 863 value = -3 } # Stalino
	}	
}		

event = {		
	id = 9533518	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Sevastapol"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Sevastapol."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 862 value = -3 } # Sevastapol
	}	
}		

event = {		
	id = 9533519	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Krasnodar"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Krasnodar."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1223 value = -3 } # Krasnodar
	}	
}		

event = {		
	id = 9533520	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Donetsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Donetsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 864 value = -3 } # Donetsk
	}	
}		

event = {		
	id = 9533521	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Rostov"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Rostov."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 861 value = -3 } # Rostov
	}	
}		

event = {		
	id = 9533522	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Kharkov"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Kharkov."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 857 value = -3 } # Kharkov
	}	
}		

event = {		
	id = 9533523	
	random = no	
	country = SOV	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "Rasputitsa in Kiev"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Kiev."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 775 value = -3 } # Kiev
	}	
}		

event = {		
	id = 9533524	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Chernigov"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Chernigov."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 776 value = -3 } # Chernigov
	}	
}		

event = {		
	id = 9533525	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Kursk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Kursk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 855 value = -3 } # Kursk
	}	
}		

event = {		
	id = 9533526	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Stary Oskol"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Stary Oskol."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 858 value = -3 } # Stary Oskol
	}	
}		

event = {		
	id = 9533527	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Gomel"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Gomel."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 780 value = -3 } # Gomel
	}	
}		

event = {		
	id = 9533528	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Bryansk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Bryansk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 856 value = -3 } # Bryansk
	}	
}		

event = {		
	id = 9533529	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Smolensk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Smolensk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 781 value = -3 } # Smolensk
	}	
}		

event = {		
	id = 9533530	
	random = no	
	country = SOV	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "Rasputitsa in Kaluga"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Kaluga."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 852 value = -3 } # Kaluga
	}	
}		

event = {		
	id = 9533531	
	random = no	
	country = SOV	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "Rasputitsa in Tula"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Tula."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 853 value = -3 } # Tula
	}	
}		

event = {		
	id = 9533532	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Ryazan"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Ryazan."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 854 value = -3 } # Ryazan
	}	
}		

event = {		
	id = 9533533	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Moskva"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Moskva."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 846 value = -3 } # Moskva
	}	
}		

event = {		
	id = 9533534	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Vladimir"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Vladimir."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 847 value = -3 } # Vladimir
	}	
}		

event = {		
	id = 9533535	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Rybinsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Rybinsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 848 value = -3 } # Rybinsk
	}	
}		

event = {		
	id = 9533536	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Kalinin"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Kalinin."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 845 value = -3 } # Kalinin
	}	
}		

event = {		
	id = 9533537	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Bezjetsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Bezjetsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 844 value = -3 } # Bezjetsk
	}	
}		

event = {		
	id = 9533538	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Borovotji"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Borovotji."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 794 value = -3 } # Borovotji
	}	
}		

event = {		
	id = 9533539	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Timosjino"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Timosjino."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 793 value = -3 } # Timosjino
	}	
}		

event = {		
	id = 9533540	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Vologda"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Vologda."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 843 value = -3 } # Vologda
	}	
}		

event = {		
	id = 9533541	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Severodvinsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Severodvinsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 838 value = -3 } # Severodvinsk
	}	
}		

event = {		
	id = 9533542	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Segezja"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Segezja."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 805 value = -3 } # Segezja
	}	
}		

event = {		
	id = 9533543	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Belomorsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Belomorsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 807 value = -3 } # Belomorsk
	}	
}		

event = {		
	id = 9533544	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Murmansk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Murmansk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 822 value = -3 } # Murmansk
	}	
}		

event = {		
	id = 9533545	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Kandalaksja"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Kandalaksja."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 811 value = -3 } # Kandalaksja
	}	
}		

event = {		
	id = 9533546	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Kirovsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Kirovsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 834 value = -3 } # Kirovsk
	}	
}		

event = {		
	id = 9533547	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Archangelsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Archangelsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 839 value = -3 } # Archangelsk
	}	
}		

event = {		
	id = 9533548	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Uchta"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Uchta."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1235 value = -3 } # Uchta
	}	
}		

event = {		
	id = 9533549	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Velsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Velsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 840 value = -3 } # Velsk
	}	
}		

event = {		
	id = 9533550	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Syktyvkar"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Syktyvkar."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1236 value = -3 } # Syktyvkar
	}	
}		

event = {		
	id = 9533551	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Kirov"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Kirov."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1237 value = -3 } # Kirov
	}	
}		

event = {		
	id = 9533552	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Kazan"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Kazan."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1241 value = -3 } # Kazan
	}	
}		

event = {		
	id = 9533553	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Naberezjnyje Tjelny"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Naberezjnyje Tjelny."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1242 value = -3 } # Naberezjnyje Tjelny
	}	
}		

event = {		
	id = 9533554	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Oktjabrskij"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Oktjabrskij."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1243 value = -3 } # Oktjabrskij
	}	
}		

event = {		
	id = 9533555	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Syzran"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Syzran."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1246 value = -3 } # Syzran
	}	
}		

event = {		
	id = 9533556	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Uralsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Uralsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1250 value = -3 } # Uralsk
	}	
}		

event = {		
	id = 9533557	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Kujbysjev"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Kujbysjev."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1373 value = -3 } # Kujbysjev
	}	
}		

event = {		
	id = 9533558	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Bostandyk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Bostandyk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1251 value = -3 } # Bostandyk
	}	
}		

event = {		
	id = 9533559	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Volzjskij"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Volzjskij."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1249 value = -3 } # Volzjskij
	}	
}		

event = {		
	id = 9533560	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Astrakhan"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Astrakhan."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1254 value = -3 } # Astrakhan
	}	
}		

event = {		
	id = 9533561	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Guryev"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Guryev."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1252 value = -3 } # Guryev
	}	
}		

event = {		
	id = 9533562	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Petrozavodsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Petrozavodsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 804 value = -3 } # Petrozavodsk
	}	
}		

event = {		
	id = 9533563	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Kostroma"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Kostroma."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 842 value = -3 } # Kostroma
	}	
}		

event = {		
	id = 9533564	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Uren"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Uren."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1232 value = -3 } # Uren
	}	
}		

event = {		
	id = 9533565	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Nizjnij Novgorod"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Nizjnij Novgorod."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 850 value = -3 } # Nizjnij Novgorod
	}	
}		

event = {		
	id = 9533566	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Saransk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Saransk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1233 value = -3 } # Saransk
	}	
}		

event = {		
	id = 9533567	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Ulyanovsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Ulyanovsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1244 value = -3 } # Ulyanovsk
	}	
}		

event = {		
	id = 9533568	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Stalinsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Stalinsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1245 value = -3 } # Stalinsk
	}	
}		

event = {		
	id = 9533569	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Penza"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Penza."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1234 value = -3 } # Penza
	}	
}		

event = {		
	id = 9533570	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Tambov"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Tambov."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1228 value = -3 } # Tambov
	}	
}		

event = {		
	id = 9533571	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Lipetsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Lipetsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 851 value = -3 } # Lipetsk
	}	
}		

event = {		
	id = 9533572	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Voronezh"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Voronezh."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1227 value = -3 } # Voronezh
	}	
}		

event = {		
	id = 9533573	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Balasjov"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Balasjov."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1229 value = -3 } # Balasjov
	}	
}		

event = {		
	id = 9533574	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Saratov"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Saratov."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1248 value = -3 } # Saratov
	}	
}		

event = {		
	id = 9533575	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Stalingrad"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Stalingrad."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1225 value = -3 } # Stalingrad
	}	
}		

event = {		
	id = 9533576	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Morozovsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Morozovsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1230 value = -3 } # Morozovsk
	}	
}		

event = {		
	id = 9533577	
	random = no	
	country = SOV	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "Rasputitsa in Millerovo"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Millerovo."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 859 value = -3 } # Millerovo
	}	
}		

event = {		
	id = 9533578	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Proletarsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Proletarsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1224 value = -3 } # Proletarsk
	}	
}		

event = {		
	id = 9533579	
	random = no	
	country = SOV	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "Rasputitsa in Majkop"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Majkop."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1222 value = -3 } # Majkop
	}	
}		

event = {		
	id = 9533580	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Stavropol"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Stavropol."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1256 value = -3 } # Stavropol
	}	
}		

event = {		
	id = 9533581	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Elista"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Elista."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1257 value = -3 } # Elista
	}	
}		

event = {		
	id = 9533582	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Lagan"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Lagan."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1255 value = -3 } # Lagan
	}	
}		

event = {		
	id = 9533583	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Batumi"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Batumi."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1220 value = -3 } # Batumi
	}	
}		

event = {		
	id = 9533584	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Tbilisi"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Tbilisi."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1258 value = -3 } # Tbilisi
	}	
}		

event = {		
	id = 9533585	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Groznyj"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Groznyj."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1259 value = -3 } # Groznyj
	}	
}		

event = {		
	id = 9533586	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Zjamansor"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Zjamansor."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1370 value = -3 } # Zjamansor
	}	
}		

event = {		
	id = 9533587	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Aktjubinsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Aktjubinsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1369 value = -3 } # Aktjubinsk
	}	
}		

event = {		
	id = 9533588	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Magnitogorsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Magnitogorsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1371 value = -3 } # Magnitogorsk
	}	
}		

event = {		
	id = 9533589	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Chkalov"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Chkalov."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1372 value = -3 } # Chkalov
	}	
}		

event = {		
	id = 9533590	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Pervouralsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Pervouralsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1376 value = -3 } # Pervouralsk
	}	
}		

event = {		
	id = 9533591	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Ufa"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Ufa."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1374 value = -3 } # Ufa
	}	
}		

event = {		
	id = 9533592	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Tjeljabinsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Tjeljabinsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1378 value = -3 } # Tjeljabinsk
	}	
}		

event = {		
	id = 9533593	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Tjumen"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Tjumen."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1379 value = -3 } # Tjumen
	}	
}		

event = {		
	id = 9533594	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Sverdlovsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Sverdlovsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1377 value = -3 } # Sverdlovsk
	}	
}		

event = {		
	id = 9533595	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Sovetskij"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Sovetskij."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1385 value = -3 } # Sovetskij
	}	
}		

event = {		
	id = 9533596	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Nizjnij Tagil"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Nizjnij Tagil."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1375 value = -3 } # Nizjnij Tagil
	}	
}		

event = {		
	id = 9533597	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Serov"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Serov."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1383 value = -3 } # Serov
	}	
}		

event = {		
	id = 9533598	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Tjuval"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Tjuval."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1381 value = -3 } # Tjuval
	}	
}		

event = {		
	id = 9533599	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Ustinov"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Ustinov."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1239 value = -3 } # Ustinov
	}	
}		

event = {		
	id = 9533600	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Vorkuta"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Vorkuta."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1380 value = -3 } # Vorkuta
	}	
}		

event = {		
	id = 9533601	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Berjozovo"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Berjozovo."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1382 value = -3 } # Berjozovo
	}	
}		

event = {		
	id = 9533602	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Isjim"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Isjim."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1391 value = -3 } # Isjim
	}	
}		

event = {		
	id = 9533603	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Petropavlovsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Petropavlovsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1392 value = -3 } # Petropavlovsk
	}	
}		

event = {		
	id = 9533604	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Kurgan"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Kurgan."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1394 value = -3 } # Kurgan
	}	
}		

event = {		
	id = 9533605	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Kustanaj"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Kustanaj."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1395 value = -3 } # Kustanaj
	}	
}		

event = {		
	id = 9533606	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Koktjetav"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Koktjetav."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1396 value = -3 } # Koktjetav
	}	
}		

event = {		
	id = 9533607	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Akmolinsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Akmolinsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1397 value = -3 } # Akmolinsk
	}	
}		

event = {		
	id = 9533608	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Tobolsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Tobolsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1387 value = -3 } # Tobolsk
	}	
}		

event = {		
	id = 9533609	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Pudino"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Pudino."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1388 value = -3 } # Pudino
	}	
}		

event = {		
	id = 9533610	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Omsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Omsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1393 value = -3 } # Omsk
	}	
}		

event = {		
	id = 9533611	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Barabinsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Barabinsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1389 value = -3 } # Barabinsk
	}	
}		

event = {		
	id = 9533612	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Pavlodar"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Pavlodar."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1517 value = -3 } # Pavlodar
	}	
}		

event = {		
	id = 9533613	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Novosibirsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Novosibirsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1522 value = -3 } # Novosibirsk
	}	
}		

event = {		
	id = 9533614	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Prokopjevsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Prokopjevsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1523 value = -3 } # Prokopjevsk
	}	
}		

event = {		
	id = 9533615	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Tomsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Tomsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1521 value = -3 } # Tomsk
	}	
}		

event = {		
	id = 9533616	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Krasnojarsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Krasnojarsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1524 value = -3 } # Krasnojarsk
	}	
}		

event = {		
	id = 9533617	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Nizjnevartovsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Nizjnevartovsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1527 value = -3 } # Nizjnevartovsk
	}	
}		

event = {		
	id = 9533618	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Norilsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Norilsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1530 value = -3 } # Norilsk
	}	
}		

event = {		
	id = 9533619	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Bajkit"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Bajkit."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1529 value = -3 } # Bajkit
	}	
}		

event = {		
	id = 9533620	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Ust-Ilimsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Ust-Ilimsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1540 value = -3 } # Ust-Ilimsk
	}	
}		

event = {		
	id = 9533621	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Lensk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Lensk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1634 value = -3 } # Lensk
	}	
}		

event = {		
	id = 9533622	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Jakutsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Jakutsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1636 value = -3 } # Jakutsk
	}	
}		

event = {		
	id = 9533623	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Kolymskoje"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Kolymskoje."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1638 value = -3 } # Kolymskoje
	}	
}		

event = {		
	id = 9533624	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Bratsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Bratsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1537 value = -3 } # Bratsk
	}	
}		

event = {		
	id = 9533625	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Ust-Kut"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Ust-Kut."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1538 value = -3 } # Ust-Kut
	}	
}		

event = {		
	id = 9533626	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Nizjneangarsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Nizjneangarsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1630 value = -3 } # Nizjneangarsk
	}	
}		

event = {		
	id = 9533627	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Nerjungri"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Nerjungri."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1632 value = -3 } # Nerjungri
	}	
}		

event = {		
	id = 9533628	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Susuman"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Susuman."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1640 value = -3 } # Susuman
	}	
}		

event = {		
	id = 9533629	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Magadan"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Magadan."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1639 value = -3 } # Magadan
	}	
}		

event = {		
	id = 9533630	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Viliga-Kusjka"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Viliga-Kusjka."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1850 value = -3 } # Viliga-Kusjka
	}	
}		

event = {		
	id = 9533631	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Kamenskoje"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Kamenskoje."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1855 value = -3 } # Kamenskoje
	}	
}		

event = {		
	id = 9533632	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Kronoki"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Kronoki."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1846 value = -3 } # Kronoki
	}	
}		

event = {		
	id = 9533633	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Petropavlovsk-Kamtjatskij"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Petropavlovsk-Kamtjatskij."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1843 value = -3 } # Petropavlovsk-Kamtjatskij
	}	
}		

event = {		
	id = 9533634	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Ekimtjan"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Ekimtjan."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1644 value = -3 } # Ekimtjan
	}	
}		

event = {		
	id = 9533635	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Blagovesjtjensk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Blagovesjtjensk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1628 value = -3 } # Blagovesjtjensk
	}	
}		

event = {		
	id = 9533636	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Chabarovsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Chabarovsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1658 value = -3 } # Chabarovsk
	}	
}		

event = {		
	id = 9533637	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Ulunga"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Ulunga."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1652 value = -3 } # Ulunga
	}	
}		

event = {		
	id = 9533638	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Dalnegorsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Dalnegorsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1653 value = -3 } # Dalnegorsk
	}	
}		

event = {		
	id = 9533639	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Dalneretjensk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Dalneretjensk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1657 value = -3 } # Dalneretjensk
	}	
}		

event = {		
	id = 9533640	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Spassk Dalnij"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Spassk Dalnij."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1656 value = -3 } # Spassk Dalnij
	}	
}		

event = {		
	id = 9533641	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Vladivostok"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Vladivostok."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1663 value = -3 } # Vladivostok
	}	
}		

event = {		
	id = 9533642	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Nachodka"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Nachodka."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1662 value = -3 } # Nachodka
	}	
}		

event = {		
	id = 9533643	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Molotov"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Molotov."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1240 value = -3 } # Molotov
	}	
}		

event = {		
	id = 9533644	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Surgut"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Surgut."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1386 value = -3 } # Surgut
	}	
}		

event = {		
	id = 9533645	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Abakan"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Abakan."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1525 value = -3 } # Abakan
	}	
}		

event = {		
	id = 9533646	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Bologur"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Bologur."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1637 value = -3 } # Bologur
	}	
}		

event = {		
	id = 9533647	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Ocha"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Ocha."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1648 value = -3 } # Ocha
	}	
}		

event = {		
	id = 9533648	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Borzja"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Borzja."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1553 value = -3 } # Borzja
	}	
}		

event = {		
	id = 9533649	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Tahe"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Tahe."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1552 value = -3 } # Tahe
	}	
}		

event = {		
	id = 9533650	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Commodore"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Commodore."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1847 value = -3 } # Commodore
	}	
}		

event = {		
	id = 9533651	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Gonam"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Gonam."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1641 value = -3 } # Gonam
	}	
}		

event = {		
	id = 9533652	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Komsomolsk-na-Amure"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Komsomolsk-na-Amure."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1645 value = -3 } # Komsomolsk-na-Amure
	}	
}		

event = {		
	id = 9533653	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Birobidzjan"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Birobidzjan."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1659 value = -3 } # Birobidzjan
	}	
}		

event = {		
	id = 9533654	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Vanino"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Vanino."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1651 value = -3 } # Vanino
	}	
}		

event = {		
	id = 9533655	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Tjita"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Tjita."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1633 value = -3 } # Tjita
	}	
}		

event = {		
	id = 9533656	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Tynda"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Tynda."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1631 value = -3 } # Tynda
	}	
}		

event = {		
	id = 9533657	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Ulan-Ude"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Ulan-Ude."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1533 value = -3 } # Ulan-Ude
	}	
}		

event = {		
	id = 9533658	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Irkutsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Irkutsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1535 value = -3 } # Irkutsk
	}	
}		

event = {		
	id = 9533659	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Kosj-Agatj"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Kosj-Agatj."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1526 value = -3 } # Kosj-Agatj
	}	
}		

event = {		
	id = 9533660	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Semipalatinsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Semipalatinsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1515 value = -3 } # Semipalatinsk
	}	
}		

event = {		
	id = 9533661	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Ongadaj"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Ongadaj."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1519 value = -3 } # Ongadaj
	}	
}		

event = {		
	id = 9533662	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Barnau"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Barnau."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1518 value = -3 } # Barnau
	}	
}		

event = {		
	id = 9533663	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Ajaguz"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Ajaguz."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1429 value = -3 } # Ajaguz
	}	
}		

event = {		
	id = 9533664	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Alma-Ata"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Alma-Ata."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1430 value = -3 } # Alma-Ata
	}	
}		

event = {		
	id = 9533665	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Kzyl-Orda"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Kzyl-Orda."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1426 value = -3 } # Kzyl-Orda
	}	
}		

event = {		
	id = 9533666	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Asjchabad"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Asjchabad."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1405 value = -3 } # Asjchabad
	}	
}		

event = {		
	id = 9533667	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Mynbulak"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Mynbulak."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1404 value = -3 } # Mynbulak
	}	
}		

event = {		
	id = 9533668	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Tamdybulak"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Tamdybulak."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1424 value = -3 } # Tamdybulak
	}	
}		

event = {		
	id = 9533669	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Dzjezkazgan"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Dzjezkazgan."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1399 value = -3 } # Dzjezkazgan
	}	
}		

event = {		
	id = 9533670	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Aralsk"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Aralsk."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1398 value = -3 } # Aralsk
	}	
}		

event = {		
	id = 9533671	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Nukus"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Nukus."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1402 value = -3 } # Nukus
	}	
}		

event = {		
	id = 9533672	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Novy Uzen"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Novy Uzen."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1366 value = -3 } # Novy Uzen
	}	
}		

event = {		
	id = 9533673	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Baku"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Baku."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1359 value = -3 } # Baku
	}	
}		

event = {		
	id = 9533674	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Jerevan"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Jerevan."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1260 value = -3 } # Jerevan
	}	
}		

event = {		
	id = 9533675	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Kirovabad"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Kirovabad."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1360 value = -3 } # Kirovabad
	}	
}		

event = {		
	id = 9533676	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Samarkand"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Samarkand."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1422 value = -3 } # Samarkand
	}	
}		

event = {		
	id = 9533677	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Stalinabad"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Stalinabad."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1436 value = -3 } # Stalinabad
	}	
}		

event = {		
	id = 9533678	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Frunze"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Frunze."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1431 value = -3 } # Frunze
	}	
}		

event = {		
	id = 9533679	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Tasjkent"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Tasjkent."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1423 value = -3 } # Tasjkent
	}	
}		

event = {		
	id = 9533680	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Karaganda"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Karaganda."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1425 value = -3 } # Karaganda
	}	
}		

event = {		
	id = 9533681	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa in Tjardzjou"	
	desc = "Rasputitsa (or General Mud) for 1941-42 has made our roads significantly worse in Tjardzjou."	

	style = 0	

	date = { day = 1 month = october year = 1941 }	
	offset = 9	
	deathdate = { day = 10 month = november year = 1941 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1409 value = -3 } # Tjardzjou
	}	
}

################################################################################################
# Rasputitsa Ends
# Each Soviet province has an annual Rasputitsa Ends event for the spring of 1942 (implemented), 
# 1943,1944,1945,1946,1947, and 1948. (AI SOV vs. HP GER and HP SOV vs. HP GER) 
# The event triggers around early-April and negates the corresponding Rasputitsa event 
# from the previous October by increasing infrastructure by ~+3 in each province
# 9553501-9553681 (1936 Controlled National Provinces only, w/o Winter War, Baltic States, western Poland, Moldova)
################################################################################################
event = {		
	id = 9553501	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Leningrad"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Leningrad."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 788 value = 3 } # Leningrad
	}	
}		

event = {		
	id = 9553502	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Novgorod"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Novgorod."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 791 value = 3 } # Novgorod
	}	
}		

event = {		
	id = 9553503	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Tichvin"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Tichvin."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 792 value = 3 } # Tichvin
	}	
}		

event = {		
	id = 9553504	
	random = no	
	country = SOV	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "Rasputitsa Ends in Pskov"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Pskov."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 785 value = 3 } # Pskov
	}	
}		

event = {		
	id = 9553505	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Velikije Luki"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Velikije Luki."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 783 value = 3 } # Velikije Luki
	}	
}		

event = {		
	id = 9553506	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Vitebsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Vitebsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 784 value = 3 } # Vitebsk
	}	
}		

event = {		
	id = 9553507	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Mogiljov"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Mogiljov."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 779 value = 3 } # Mogiljov
	}	
}		

event = {		
	id = 9553508	
	random = no	
	country = SOV	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "Rasputitsa Ends in Minsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Minsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 778 value = 3 } # Minsk
	}	
}		

event = {		
	id = 9553509	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Bobrujsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Bobrujsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 772 value = 3 } # Bobrujsk
	}	
}		

event = {		
	id = 9553510	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Mozyr"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Mozyr."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 773 value = 3 } # Mozyr
	}	
}		

event = {		
	id = 9553511	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Zjitomir"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Zjitomir."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 774 value = 3 } # Zjitomir
	}	
}		

event = {		
	id = 9553512	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Vinnytsa"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Vinnytsa."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 766 value = 3 } # Vinnytsa
	}	
}		

event = {		
	id = 9553513	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Kirovograd"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Kirovograd."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 770 value = 3 } # Kirovograd
	}	
}		

event = {		
	id = 9553514	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Kotovsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Kotovsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 769 value = 3 } # Kotovsk
	}	
}		

event = {		
	id = 9553515	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Odessa"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Odessa."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 764 value = 3 } # Odessa
	}	
}		

event = {		
	id = 9553516	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Dnepropetrovsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Dnepropetrovsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 865 value = 3 } # Dnepropetrovsk
	}	
}		

event = {		
	id = 9553517	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Stalino"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Stalino."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 863 value = 3 } # Stalino
	}	
}		

event = {		
	id = 9553518	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Sevastapol"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Sevastapol."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 862 value = 3 } # Sevastapol
	}	
}		

event = {		
	id = 9553519	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Krasnodar"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Krasnodar."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1223 value = 3 } # Krasnodar
	}	
}		

event = {		
	id = 9553520	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Donetsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Donetsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 864 value = 3 } # Donetsk
	}	
}		

event = {		
	id = 9553521	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Rostov"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Rostov."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 861 value = 3 } # Rostov
	}	
}		

event = {		
	id = 9553522	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Kharkov"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Kharkov."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 857 value = 3 } # Kharkov
	}	
}		

event = {		
	id = 9553523	
	random = no	
	country = SOV	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "Rasputitsa Ends in Kiev"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Kiev."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 775 value = 3 } # Kiev
	}	
}		

event = {		
	id = 9553524	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Chernigov"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Chernigov."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 776 value = 3 } # Chernigov
	}	
}		

event = {		
	id = 9553525	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Kursk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Kursk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 855 value = 3 } # Kursk
	}	
}		

event = {		
	id = 9553526	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Stary Oskol"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Stary Oskol."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 858 value = 3 } # Stary Oskol
	}	
}		

event = {		
	id = 9553527	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Gomel"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Gomel."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 780 value = 3 } # Gomel
	}	
}		

event = {		
	id = 9553528	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Bryansk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Bryansk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 856 value = 3 } # Bryansk
	}	
}		

event = {		
	id = 9553529	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Smolensk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Smolensk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 781 value = 3 } # Smolensk
	}	
}		

event = {		
	id = 9553530	
	random = no	
	country = SOV	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "Rasputitsa Ends in Kaluga"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Kaluga."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 852 value = 3 } # Kaluga
	}	
}		

event = {		
	id = 9553531	
	random = no	
	country = SOV	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "Rasputitsa Ends in Tula"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Tula."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 853 value = 3 } # Tula
	}	
}		

event = {		
	id = 9553532	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Ryazan"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Ryazan."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 854 value = 3 } # Ryazan
	}	
}		

event = {		
	id = 9553533	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Moskva"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Moskva."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 846 value = 3 } # Moskva
	}	
}		

event = {		
	id = 9553534	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Vladimir"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Vladimir."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 847 value = 3 } # Vladimir
	}	
}		

event = {		
	id = 9553535	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Rybinsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Rybinsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 848 value = 3 } # Rybinsk
	}	
}		

event = {		
	id = 9553536	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Kalinin"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Kalinin."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 845 value = 3 } # Kalinin
	}	
}		

event = {		
	id = 9553537	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Bezjetsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Bezjetsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 844 value = 3 } # Bezjetsk
	}	
}		

event = {		
	id = 9553538	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Borovotji"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Borovotji."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 794 value = 3 } # Borovotji
	}	
}		

event = {		
	id = 9553539	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Timosjino"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Timosjino."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 793 value = 3 } # Timosjino
	}	
}		

event = {		
	id = 9553540	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Vologda"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Vologda."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 843 value = 3 } # Vologda
	}	
}		

event = {		
	id = 9553541	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Severodvinsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Severodvinsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 838 value = 3 } # Severodvinsk
	}	
}		

event = {		
	id = 9553542	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Segezja"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Segezja."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 805 value = 3 } # Segezja
	}	
}		

event = {		
	id = 9553543	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Belomorsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Belomorsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 807 value = 3 } # Belomorsk
	}	
}		

event = {		
	id = 9553544	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Murmansk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Murmansk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 822 value = 3 } # Murmansk
	}	
}		

event = {		
	id = 9553545	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Kandalaksja"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Kandalaksja."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 811 value = 3 } # Kandalaksja
	}	
}		

event = {		
	id = 9553546	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Kirovsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Kirovsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 834 value = 3 } # Kirovsk
	}	
}		

event = {		
	id = 9553547	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Archangelsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Archangelsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 839 value = 3 } # Archangelsk
	}	
}		

event = {		
	id = 9553548	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Uchta"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Uchta."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1235 value = 3 } # Uchta
	}	
}		

event = {		
	id = 9553549	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Velsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Velsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 840 value = 3 } # Velsk
	}	
}		

event = {		
	id = 9553550	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Syktyvkar"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Syktyvkar."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1236 value = 3 } # Syktyvkar
	}	
}		

event = {		
	id = 9553551	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Kirov"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Kirov."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1237 value = 3 } # Kirov
	}	
}		

event = {		
	id = 9553552	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Kazan"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Kazan."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1241 value = 3 } # Kazan
	}	
}		

event = {		
	id = 9553553	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Naberezjnyje Tjelny"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Naberezjnyje Tjelny."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1242 value = 3 } # Naberezjnyje Tjelny
	}	
}		

event = {		
	id = 9553554	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Oktjabrskij"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Oktjabrskij."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1243 value = 3 } # Oktjabrskij
	}	
}		

event = {		
	id = 9553555	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Syzran"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Syzran."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1246 value = 3 } # Syzran
	}	
}		

event = {		
	id = 9553556	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Uralsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Uralsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1250 value = 3 } # Uralsk
	}	
}		

event = {		
	id = 9553557	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Kujbysjev"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Kujbysjev."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1373 value = 3 } # Kujbysjev
	}	
}		

event = {		
	id = 9553558	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Bostandyk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Bostandyk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1251 value = 3 } # Bostandyk
	}	
}		

event = {		
	id = 9553559	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Volzjskij"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Volzjskij."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1249 value = 3 } # Volzjskij
	}	
}		

event = {		
	id = 9553560	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Astrakhan"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Astrakhan."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1254 value = 3 } # Astrakhan
	}	
}		

event = {		
	id = 9553561	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Guryev"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Guryev."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1252 value = 3 } # Guryev
	}	
}		

event = {		
	id = 9553562	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Petrozavodsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Petrozavodsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 804 value = 3 } # Petrozavodsk
	}	
}		

event = {		
	id = 9553563	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Kostroma"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Kostroma."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 842 value = 3 } # Kostroma
	}	
}		

event = {		
	id = 9553564	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Uren"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Uren."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1232 value = 3 } # Uren
	}	
}		

event = {		
	id = 9553565	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Nizjnij Novgorod"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Nizjnij Novgorod."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 850 value = 3 } # Nizjnij Novgorod
	}	
}		

event = {		
	id = 9553566	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Saransk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Saransk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1233 value = 3 } # Saransk
	}	
}		

event = {		
	id = 9553567	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Ulyanovsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Ulyanovsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1244 value = 3 } # Ulyanovsk
	}	
}		

event = {		
	id = 9553568	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Stalinsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Stalinsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1245 value = 3 } # Stalinsk
	}	
}		

event = {		
	id = 9553569	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Penza"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Penza."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1234 value = 3 } # Penza
	}	
}		

event = {		
	id = 9553570	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Tambov"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Tambov."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1228 value = 3 } # Tambov
	}	
}		

event = {		
	id = 9553571	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Lipetsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Lipetsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 851 value = 3 } # Lipetsk
	}	
}		

event = {		
	id = 9553572	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Voronezh"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Voronezh."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1227 value = 3 } # Voronezh
	}	
}		

event = {		
	id = 9553573	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Balasjov"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Balasjov."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1229 value = 3 } # Balasjov
	}	
}		

event = {		
	id = 9553574	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Saratov"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Saratov."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1248 value = 3 } # Saratov
	}	
}		

event = {		
	id = 9553575	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Stalingrad"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Stalingrad."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1225 value = 3 } # Stalingrad
	}	
}		

event = {		
	id = 9553576	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Morozovsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Morozovsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1230 value = 3 } # Morozovsk
	}	
}		

event = {		
	id = 9553577	
	random = no	
	country = SOV	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "Rasputitsa Ends in Millerovo"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Millerovo."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 859 value = 3 } # Millerovo
	}	
}		

event = {		
	id = 9553578	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Proletarsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Proletarsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1224 value = 3 } # Proletarsk
	}	
}		

event = {		
	id = 9553579	
	random = no	
	country = SOV	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = "Rasputitsa Ends in Majkop"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Majkop."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1222 value = 3 } # Majkop
	}	
}		

event = {		
	id = 9553580	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Stavropol"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Stavropol."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1256 value = 3 } # Stavropol
	}	
}		

event = {		
	id = 9553581	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Elista"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Elista."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1257 value = 3 } # Elista
	}	
}		

event = {		
	id = 9553582	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Lagan"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Lagan."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1255 value = 3 } # Lagan
	}	
}		

event = {		
	id = 9553583	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Batumi"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Batumi."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1220 value = 3 } # Batumi
	}	
}		

event = {		
	id = 9553584	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Tbilisi"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Tbilisi."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1258 value = 3 } # Tbilisi
	}	
}		

event = {		
	id = 9553585	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Groznyj"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Groznyj."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1259 value = 3 } # Groznyj
	}	
}		

event = {		
	id = 9553586	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Zjamansor"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Zjamansor."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1370 value = 3 } # Zjamansor
	}	
}		

event = {		
	id = 9553587	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Aktjubinsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Aktjubinsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1369 value = 3 } # Aktjubinsk
	}	
}		

event = {		
	id = 9553588	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Magnitogorsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Magnitogorsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1371 value = 3 } # Magnitogorsk
	}	
}		

event = {		
	id = 9553589	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Chkalov"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Chkalov."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1372 value = 3 } # Chkalov
	}	
}		

event = {		
	id = 9553590	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Pervouralsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Pervouralsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1376 value = 3 } # Pervouralsk
	}	
}		

event = {		
	id = 9553591	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Ufa"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Ufa."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1374 value = 3 } # Ufa
	}	
}		

event = {		
	id = 9553592	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Tjeljabinsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Tjeljabinsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1378 value = 3 } # Tjeljabinsk
	}	
}		

event = {		
	id = 9553593	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Tjumen"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Tjumen."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1379 value = 3 } # Tjumen
	}	
}		

event = {		
	id = 9553594	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Sverdlovsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Sverdlovsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1377 value = 3 } # Sverdlovsk
	}	
}		

event = {		
	id = 9553595	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Sovetskij"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Sovetskij."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1385 value = 3 } # Sovetskij
	}	
}		

event = {		
	id = 9553596	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Nizjnij Tagil"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Nizjnij Tagil."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1375 value = 3 } # Nizjnij Tagil
	}	
}		

event = {		
	id = 9553597	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Serov"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Serov."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1383 value = 3 } # Serov
	}	
}		

event = {		
	id = 9553598	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Tjuval"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Tjuval."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1381 value = 3 } # Tjuval
	}	
}		

event = {		
	id = 9553599	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Ustinov"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Ustinov."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1239 value = 3 } # Ustinov
	}	
}		

event = {		
	id = 9553600	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Vorkuta"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Vorkuta."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1380 value = 3 } # Vorkuta
	}	
}		

event = {		
	id = 9553601	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Berjozovo"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Berjozovo."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1382 value = 3 } # Berjozovo
	}	
}		

event = {		
	id = 9553602	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Isjim"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Isjim."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1391 value = 3 } # Isjim
	}	
}		

event = {		
	id = 9553603	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Petropavlovsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Petropavlovsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1392 value = 3 } # Petropavlovsk
	}	
}		

event = {		
	id = 9553604	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Kurgan"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Kurgan."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1394 value = 3 } # Kurgan
	}	
}		

event = {		
	id = 9553605	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Kustanaj"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Kustanaj."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1395 value = 3 } # Kustanaj
	}	
}		

event = {		
	id = 9553606	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Koktjetav"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Koktjetav."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1396 value = 3 } # Koktjetav
	}	
}		

event = {		
	id = 9553607	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Akmolinsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Akmolinsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1397 value = 3 } # Akmolinsk
	}	
}		

event = {		
	id = 9553608	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Tobolsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Tobolsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1387 value = 3 } # Tobolsk
	}	
}		

event = {		
	id = 9553609	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Pudino"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Pudino."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1388 value = 3 } # Pudino
	}	
}		

event = {		
	id = 9553610	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Omsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Omsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1393 value = 3 } # Omsk
	}	
}		

event = {		
	id = 9553611	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Barabinsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Barabinsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1389 value = 3 } # Barabinsk
	}	
}		

event = {		
	id = 9553612	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Pavlodar"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Pavlodar."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1517 value = 3 } # Pavlodar
	}	
}		

event = {		
	id = 9553613	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Novosibirsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Novosibirsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1522 value = 3 } # Novosibirsk
	}	
}		

event = {		
	id = 9553614	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Prokopjevsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Prokopjevsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1523 value = 3 } # Prokopjevsk
	}	
}		

event = {		
	id = 9553615	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Tomsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Tomsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1521 value = 3 } # Tomsk
	}	
}		

event = {		
	id = 9553616	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Krasnojarsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Krasnojarsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1524 value = 3 } # Krasnojarsk
	}	
}		

event = {		
	id = 9553617	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Nizjnevartovsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Nizjnevartovsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1527 value = 3 } # Nizjnevartovsk
	}	
}		

event = {		
	id = 9553618	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Norilsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Norilsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1530 value = 3 } # Norilsk
	}	
}		

event = {		
	id = 9553619	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Bajkit"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Bajkit."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1529 value = 3 } # Bajkit
	}	
}		

event = {		
	id = 9553620	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Ust-Ilimsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Ust-Ilimsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1540 value = 3 } # Ust-Ilimsk
	}	
}		

event = {		
	id = 9553621	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Lensk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Lensk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1634 value = 3 } # Lensk
	}	
}		

event = {		
	id = 9553622	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Jakutsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Jakutsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1636 value = 3 } # Jakutsk
	}	
}		

event = {		
	id = 9553623	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Kolymskoje"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Kolymskoje."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1638 value = 3 } # Kolymskoje
	}	
}		

event = {		
	id = 9553624	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Bratsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Bratsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1537 value = 3 } # Bratsk
	}	
}		

event = {		
	id = 9553625	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Ust-Kut"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Ust-Kut."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1538 value = 3 } # Ust-Kut
	}	
}		

event = {		
	id = 9553626	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Nizjneangarsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Nizjneangarsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1630 value = 3 } # Nizjneangarsk
	}	
}		

event = {		
	id = 9553627	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Nerjungri"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Nerjungri."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1632 value = 3 } # Nerjungri
	}	
}		

event = {		
	id = 9553628	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Susuman"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Susuman."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1640 value = 3 } # Susuman
	}	
}		

event = {		
	id = 9553629	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Magadan"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Magadan."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1639 value = 3 } # Magadan
	}	
}		

event = {		
	id = 9553630	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Viliga-Kusjka"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Viliga-Kusjka."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1850 value = 3 } # Viliga-Kusjka
	}	
}		

event = {		
	id = 9553631	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Kamenskoje"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Kamenskoje."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1855 value = 3 } # Kamenskoje
	}	
}		

event = {		
	id = 9553632	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Kronoki"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Kronoki."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1846 value = 3 } # Kronoki
	}	
}		

event = {		
	id = 9553633	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Petropavlovsk-Kamtjatskij"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Petropavlovsk-Kamtjatskij."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1843 value = 3 } # Petropavlovsk-Kamtjatskij
	}	
}		

event = {		
	id = 9553634	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Ekimtjan"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Ekimtjan."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1644 value = 3 } # Ekimtjan
	}	
}		

event = {		
	id = 9553635	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Blagovesjtjensk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Blagovesjtjensk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1628 value = 3 } # Blagovesjtjensk
	}	
}		

event = {		
	id = 9553636	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Chabarovsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Chabarovsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1658 value = 3 } # Chabarovsk
	}	
}		

event = {		
	id = 9553637	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Ulunga"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Ulunga."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1652 value = 3 } # Ulunga
	}	
}		

event = {		
	id = 9553638	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Dalnegorsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Dalnegorsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1653 value = 3 } # Dalnegorsk
	}	
}		

event = {		
	id = 9553639	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Dalneretjensk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Dalneretjensk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1657 value = 3 } # Dalneretjensk
	}	
}		

event = {		
	id = 9553640	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Spassk Dalnij"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Spassk Dalnij."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1656 value = 3 } # Spassk Dalnij
	}	
}		

event = {		
	id = 9553641	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Vladivostok"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Vladivostok."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1663 value = 3 } # Vladivostok
	}	
}		

event = {		
	id = 9553642	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Nachodka"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Nachodka."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1662 value = 3 } # Nachodka
	}	
}		

event = {		
	id = 9553643	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Molotov"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Molotov."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1240 value = 3 } # Molotov
	}	
}		

event = {		
	id = 9553644	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Surgut"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Surgut."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1386 value = 3 } # Surgut
	}	
}		

event = {		
	id = 9553645	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Abakan"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Abakan."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1525 value = 3 } # Abakan
	}	
}		

event = {		
	id = 9553646	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Bologur"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Bologur."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1637 value = 3 } # Bologur
	}	
}		

event = {		
	id = 9553647	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Ocha"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Ocha."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1648 value = 3 } # Ocha
	}	
}		

event = {		
	id = 9553648	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Borzja"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Borzja."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1553 value = 3 } # Borzja
	}	
}		

event = {		
	id = 9553649	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Tahe"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Tahe."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1552 value = 3 } # Tahe
	}	
}		

event = {		
	id = 9553650	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Commodore"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Commodore."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1847 value = 3 } # Commodore
	}	
}		

event = {		
	id = 9553651	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Gonam"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Gonam."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1641 value = 3 } # Gonam
	}	
}		

event = {		
	id = 9553652	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Komsomolsk-na-Amure"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Komsomolsk-na-Amure."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1645 value = 3 } # Komsomolsk-na-Amure
	}	
}		

event = {		
	id = 9553653	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Birobidzjan"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Birobidzjan."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1659 value = 3 } # Birobidzjan
	}	
}		

event = {		
	id = 9553654	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Vanino"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Vanino."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1651 value = 3 } # Vanino
	}	
}		

event = {		
	id = 9553655	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Tjita"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Tjita."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1633 value = 3 } # Tjita
	}	
}		

event = {		
	id = 9553656	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Tynda"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Tynda."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1631 value = 3 } # Tynda
	}	
}		

event = {		
	id = 9553657	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Ulan-Ude"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Ulan-Ude."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1533 value = 3 } # Ulan-Ude
	}	
}		

event = {		
	id = 9553658	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Irkutsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Irkutsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1535 value = 3 } # Irkutsk
	}	
}		

event = {		
	id = 9553659	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Kosj-Agatj"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Kosj-Agatj."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1526 value = 3 } # Kosj-Agatj
	}	
}		

event = {		
	id = 9553660	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Semipalatinsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Semipalatinsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1515 value = 3 } # Semipalatinsk
	}	
}		

event = {		
	id = 9553661	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Ongadaj"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Ongadaj."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1519 value = 3 } # Ongadaj
	}	
}		

event = {		
	id = 9553662	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Barnau"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Barnau."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1518 value = 3 } # Barnau
	}	
}		

event = {		
	id = 9553663	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Ajaguz"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Ajaguz."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1429 value = 3 } # Ajaguz
	}	
}		

event = {		
	id = 9553664	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Alma-Ata"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Alma-Ata."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1430 value = 3 } # Alma-Ata
	}	
}		

event = {		
	id = 9553665	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Kzyl-Orda"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Kzyl-Orda."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1426 value = 3 } # Kzyl-Orda
	}	
}		

event = {		
	id = 9553666	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Asjchabad"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Asjchabad."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1405 value = 3 } # Asjchabad
	}	
}		

event = {		
	id = 9553667	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Mynbulak"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Mynbulak."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1404 value = 3 } # Mynbulak
	}	
}		

event = {		
	id = 9553668	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Tamdybulak"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Tamdybulak."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1424 value = 3 } # Tamdybulak
	}	
}		

event = {		
	id = 9553669	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Dzjezkazgan"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Dzjezkazgan."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1399 value = 3 } # Dzjezkazgan
	}	
}		

event = {		
	id = 9553670	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Aralsk"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Aralsk."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1398 value = 3 } # Aralsk
	}	
}		

event = {		
	id = 9553671	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Nukus"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Nukus."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1402 value = 3 } # Nukus
	}	
}		

event = {		
	id = 9553672	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Novy Uzen"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Novy Uzen."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1366 value = 3 } # Novy Uzen
	}	
}		

event = {		
	id = 9553673	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Baku"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Baku."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1359 value = 3 } # Baku
	}	
}		

event = {		
	id = 9553674	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Jerevan"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Jerevan."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1260 value = 3 } # Jerevan
	}	
}		

event = {		
	id = 9553675	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Kirovabad"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Kirovabad."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1360 value = 3 } # Kirovabad
	}	
}		

event = {		
	id = 9553676	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Samarkand"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Samarkand."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1422 value = 3 } # Samarkand
	}	
}		

event = {		
	id = 9553677	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Stalinabad"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Stalinabad."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1436 value = 3 } # Stalinabad
	}	
}		

event = {		
	id = 9553678	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Frunze"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Frunze."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1431 value = 3 } # Frunze
	}	
}		

event = {		
	id = 9553679	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Tasjkent"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Tasjkent."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1423 value = 3 } # Tasjkent
	}	
}		

event = {		
	id = 9553680	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Karaganda"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Karaganda."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1425 value = 3 } # Karaganda
	}	
}		

event = {		
	id = 9553681	
	random = no	
	country = SOV #Andris: Need to adjust event, to avoid event spam in MP for HP Soviet Union	

	trigger = {	
		#Note: Rasputitsa Ends events trigger with both Human Soviet Union and AI Soviet Union

		flag = sov_global_ger_HumanPlayer
	}	

	name = AI_EVENT #"Rasputitsa Ends in Tjardzjou"	
	desc = "The end of the 1941-42 muddy season has made the roads passable again in Tjardzjou."	

	style = 0	

	date = { day = 1 month = april year = 1942 }	
	offset = 11	
	deathdate = { day = 30 month = may year = 1942 }	

	action_a = {	
		name = OK
		command = { type = infrastructure which = 1409 value = 3 } # Tjardzjou
	}	
}