####################################
## The Artillery Technology Group ##
####################################

technology = {
	id = 14
	category = artillery
	name = TECH_ARTILLERY_NAME #Localized name
	desc = TECH_ARTILLERY_DESC #Localized description
	
	level = { # Great War Artillery Pieces
		id = 14000
		name = CTECN_14000
		desc = TECH_LEVEL_ARTILLERY_1_DESC 
					
		cost = 10
		time = 360
		neg_offset = 45
		pos_offset = 90

		application = { # Semi-Automatic Breech
			id = 14001
			name = TECH_APP_ARTILLERY_1_1_NAME
			desc = TECH_APP_ARTILLERY_1_1_DESC
			
			required = { }
			chance = 90
			cost = 4
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = { }
		}
		application = { # High-Elevation Gun Carriage
			id = 14050
			name = CTECN_14050
			desc = CTECD_14050
			
			required = { }
			chance = 90
			cost = 4
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = { }
		}
		application = { # Infantry Gun 37mm+
			id = 14003
			name = CTECN_14003
			desc = TECH_APP_ARTILLERY_1_3_DESC
			
			required = { 14001 }
			chance = 90
			cost = 4
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = soft_attack which = paratrooper when = now value = 1 }
				command = { type = ground_defense which = paratrooper when = now value = 1 }
				command = { type = soft_attack which = bergsjaeger when = now value = 1 }
				command = { type = ground_defense which = bergsjaeger when = now value = 1 }
				command = { type = soft_attack which = marine when = now value = 1 }
				command = { type = ground_defense which = marine when = now value = 1 }
			}
		}
		application = { # Great War Field Artillery Gun 75mm+
			id = 14051
			name = CTECN_14051
			desc = CTECD_14051
			
			required = { 14001 }
			chance = 90
			cost = 4
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = soft_attack which = infantry when = now value = 1 }
				command = { type = supply_consumption which = infantry when = now value = 0.1 }
				command = { type = soft_attack which = cavalry when = now value = 1 }
				command = { type = supply_consumption which = cavalry when = now value = 0.1 }
			}
		}
		application = { # Great War Field Artillery Gun 150mm+
			id = 14052
			name = CTECN_14052
			desc = CTECD_14052
			
			required = { 14001 14051 }
			chance = 90
			cost = 4
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = soft_attack which = infantry when = now value = 1 }
				command = { type = supply_consumption which = infantry when = now value = 0.1 }
#				command = { type = soft_attack which = bergsjaeger when = now value = 1 }
#				command = { type = supply_consumption which = bergsjaeger when = now value = 0.1 }
				command = { type = soft_attack which = artillery when = now value = 1 }
				command = { type = supply_consumption which = artillery when = now value = 0.1 }
			}
		}
		application = { # Great War Mountain Gun 75mm+
			id = 14053
			name = CTECN_14053
			desc = CTECD_14053
			
			required = { 14001 14051 14050 }
			chance = 90
			cost = 4
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = soft_attack which = bergsjaeger when = now value = 1 }
				command = { type = supply_consumption which = bergsjaeger when = now value = 0.1 }
			}
		}
		application = { # Great War Heavy Artillery Gun 240mm+
			id = 14054
			name = CTECN_14054
			desc = CTECD_14054	
			required = { 14001 14052 }
			chance = 90
			cost = 4
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = soft_attack which = artillery when = now value = 2 }
				command = { type = supply_consumption which = artillery when = now value = 0.1 }
				command = { type = speed which = artillery when = now value = -1 }
			}
		}
		application = { # Great War Gun Carrier
			id = 14057
			name = CTECN_14057
			desc = CTECD_14057
			
			required = { 14054 2005 }
			chance = 90
			cost = 6
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = speed which = artillery when = now value = 1 }
				command = { type = fuel_consumption which = artillery when = now value = 0.1 }
			}
		}
		application = { # Anti-Tank Gun 20mm+
			id = 14055
			name = CTECN_14055
			desc = CTECD_14055
			
			required = { 14001 }
			chance = 90
			cost = 4
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
			command = { type = hard_attack which = infantry when = now value = 0.5 }
			command = { type = hard_attack which = motorized when = now value = 0.5 }
			command = { type = hard_attack which = mechanized when = now value = 0.5 }
			 }
		}
		application = { # Tank Gun 20mm+
			id = 14010
			name = CTECN_14010
			desc = TECH_APP_ARTILLERY_1_10_DESC
			
			required = { 14055 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = { }
		}
		application = { # 7.7mm+ MGs (air)
			id = 14995
			name = CTECN_14995
			desc = CTECD_14995
			
			required = { 1975 }
			chance = 90
			cost = 4
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { } # No effects
			}
		}
		application = { # 12.7mm MGs (air)
			id = 14973
			name = CTECN_14973
			desc = CTECD_14973
			required = { 14995 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { } # No effects
			}
		}
		application = { # Anti-Air Machine Gun
			id = 14056
			name = CTECN_14056
			desc = CTECD_14056
			
			required = { 14995 14050 }
			chance = 90
			cost = 4
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = air_defense which = infantry when = now value = 1 }
				command = { type = air_defense which = motorized when = now value = 1 }
				command = { type = air_defense which = mechanized when = now value = 1 }
				command = { type = air_defense which = paratrooper when = now value = 1 }
				command = { type = air_defense which = bergsjaeger when = now value = 1 }
				command = { type = air_defense which = marine when = now value = 1 }
				command = { type = air_defense which = artillery when = now value = 1 }
				command = { type = air_defense which = battleship when = now value = 1 }
				command = { type = air_defense which = cruiser when = now value = 1 }
				command = { type = air_defense which = carrier when = now value = 1 }
				command = { type = air_defense which = destroyer when = now value = 1 }
			}
		}
		application = { # Anti-Air Gun 75mm+
			id = 14107
			name = CTECN_14107
			desc = CTECD_14107
			
			required = { 14001 14050 }
			chance = 90
			cost = 6
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {

				command = { type = air_attack which = anti_air when = now value = 2 }
				command = { type = air_defense which = anti_air when = now value = 2 }
				command = { type = hard_attack which = anti_air when = now value = 1 }
				command = { type = supply_consumption which = anti_air when = now value = 0.1 }
				command = { type = build_time which = anti_air when = now value = 2 }
				command = { type = air_defense which = destroyer when = on_upgrade value = 1 }
				command = { type = air_defense which = destroyer when = now value = 1 }
				command = { type = AA_batteries value = 4 }
				command = { type = deactivate which = 14208 }
			}
		}
		application = { # Anti-Air Gun 85mm+
			id = 14208
			name = CTECN_14208
			desc = CTECD_14208
			
			required = { 14001 14050 }
			chance = 90
			cost = 6
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = air_attack which = anti_air when = now value = 2 }
				command = { type = air_defense which = anti_air when = now value = 2 }
				command = { type = hard_attack which = anti_air when = now value = 3 }
				command = { type = supply_consumption which = anti_air when = now value = 0.1 }
				command = { type = build_time which = anti_air when = now value = 2 }
				command = { type = AA_batteries value = 4 }
				command = { type = deactivate which = 14107 }
			}
		}

# Slider: Interventionism vs. Isolationism

		application = { # Slider: Interventionism 1 (Locked)
			id = 14111
			name = "Interventionism 1"
			desc = "Unlocked by Event"
			
			required = { 14111 }
			chance = 90
			cost = 1
			time = 15
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = {  }
			}
		}

		application = { # Slider: Interventionism 2 (Locked)
			id = 14112
			name = "Interventionism 2"
			desc = "Unlocked by Event"
			
			required = { 14112 }
			chance = 90
			cost = 1
			time = 15
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = {  }
			}
		}

		application = { # Slider: Interventionism 3 (Locked)
			id = 14113
			name = "Interventionism 3"
			desc = "Unlocked by Event"
			
			required = { 14113 }
			chance = 90
			cost = 1
			time = 15
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = {  }
			}
		}

		application = { # Slider: Interventionism 4 (Locked)
			id = 14114
			name = "Interventionism 4"
			desc = "Unlocked by Event"
			
			required = { 14114 }
			chance = 90
			cost = 1
			time = 15
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = {  }
			}
		}

		application = { # Slider: Interventionism 5 (Locked)
			id = 14115
			name = "Interventionism 5"
			desc = "Unlocked by Event"
			
			required = { 14115 }
			chance = 90
			cost = 1
			time = 15
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = {  }
			}
		}

		application = { # Slider Setting: Isolationism 1 (Locked)
			id = 14116
			name = "Isolationism 1"
			desc = "Unlocked by Event"
			
			required = { 14116 }
			chance = 90
			cost = 1
			time = 15
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = {  }
			}
		}

		application = { # Slider Setting: Isolationism 2 (Locked)
			id = 14117
			name = "Isolationism 2"
			desc = "Unlocked by Event"
			
			required = { 14117 }
			chance = 90
			cost = 1
			time = 15
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = {  }
			}
		}

		application = { # Slider Setting: Isolationism 3 (Locked)
			id = 14118
			name = "Isolationism 3"
			desc = "Unlocked by Event"
			
			required = { 14118 }
			chance = 90
			cost = 1
			time = 15
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = {  }
			}
		}

		application = { # Slider Setting: Isolationism 4 (Locked)
			id = 14119
			name = "Isolationism 4"
			desc = "Unlocked by Event"
			
			required = { 14119 }
			chance = 90
			cost = 1
			time = 15
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = {  }
			}
		}

		application = { # Slider Setting: Isolationism 5 (Locked)
			id = 14120
			name = "Isolationism 5"
			desc = "Unlocked by Event"
			
			required = { 14120 }
			chance = 90
			cost = 1
			time = 15
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = {  }
			}
		}

#Naval Guns
		application = { # 102mm Naval Gun
			id = 14250
			name = CTECN_14250
			desc = CTECD_14250

			required = { 14001 6015 }
			chance = 90
			cost = 6
			time = 90
			neg_offset = 30
			pos_offset = 60

			effects = { }
		}
		application = { # 127mm Naval Gun
			id = 14251
			name = CTECN_14251
			desc = CTECD_14251

			required = { 14250 }
			chance = 90
			cost = 6
			time = 90
			neg_offset = 30
			pos_offset = 60

			effects = { }
		}
		application = { # 152mm Naval Gun
			id = 14252
			name = CTECN_14252
			desc = CTECD_14252

			required = { 6016 14251 }
			chance = 90
			cost = 6
			time = 90
			neg_offset = 30
			pos_offset = 60

			effects = { }
		}
		application = { # 203mm Naval Gun
			id = 14253
			name = CTECN_14253
			desc = CTECD_14253

			required = { 14252 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 30
			pos_offset = 60

			effects = { }
		}
		application = { # 254mm Naval Gun
			id = 14254
			name = CTECN_14254
			desc = CTECD_14254

			required = { 6017 14253 }
			chance = 90
			cost = 10
			time = 90
			neg_offset = 30
			pos_offset = 60

			effects = { }
		}
		application = { # 305mm Naval Gun
			id = 14255
			name = CTECN_14255
			desc = CTECD_14255

			required = { 14254 6207} #Added to avoid small countries w/o navy R&D-ing this
			chance = 90
			cost = 10
			time = 90
			neg_offset = 30
			pos_offset = 60

			effects = { }
		}
		application = { # 356mm Naval Gun
			id = 14256
			name = CTECN_14256
			desc = CTECD_14256
			
			required = { 14255 6209} #Added to avoid small countries w/o navy R&D-ing this
			chance = 90
			cost = 12
			time = 90
			neg_offset = 30
			pos_offset = 60
			
			effects = { }
		}
		application = { # 406mm Naval Gun
			id = 14257
			name = CTECN_14257
			desc = CTECD_14257

			required = { 14256 }
			chance = 90
			cost = 12
			time = 90
			neg_offset = 30
			pos_offset = 60
			
			effects = { }
		}		
	} # Level 1
	
	level = { # Light Artillery Pieces
		id = 14100
		name = CTECN_14100
		desc = TECH_LEVEL_ARTILLERY_2_DESC 
							
		cost = 10
		time = 360
		neg_offset = 45
		pos_offset = 90

		application = { # Improved Gun Carriage
			id = 14151
			name = CTECN_14151
			desc = CTECD_14151
			
			required = { 14050 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = soft_attack which = motorized when = now value = 2 }
				command = { type = ground_defense which = motorized when = now value = 1 }
				command = { type = supply_consumption which = motorized when = now value = 0.2 }
			}
		}
		application = { # Improved Fire Control
			id = 14150
			name = CTECN_14150
			desc = CTECD_14150
			
			required = { 3007 }
			chance = 90
			cost = 6
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = { }
		}
		application = { # Tracked Utility Vehicles
			id = 14155
			name = CTECN_14155
			desc = CTECD_14155
			
			required = { 2986 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = supply_consumption which = artillery when = now value = -0.3 }
				command = { type = fuel_consumption which = artillery when = now value = 0.1 }
				command = { type = supply_consumption which = anti_tank when = now value = -0.3 }
				command = { type = fuel_consumption which = anti_tank when = now value = 0.1 }
				command = { type = supply_consumption which = anti_air when = now value = -0.3 }
				command = { type = fuel_consumption which = anti_air when = now value = 0.1 }
				command = { type = supply_consumption which = engineer when = now value = -0.3 }
				command = { type = fuel_consumption which = engineer when = now value = 0.1 }
			}
		}
		application = { # Motorized Artillery Carriers
			id = 14156
			name = CTECN_14156
			desc = CTECD_14156
			
			required = { 14151 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = supply_consumption which = infantry when = now value = -0.2 }
				command = { type = supply_consumption which = cavalry when = now value = -0.2 }
				command = { type = supply_consumption which = motorized when = now value = -0.3 }
				command = { type = fuel_consumption which = motorized when = now value = 0.1 }
			}
		}
		application = { # Basic Tank Gun Ammunition
			id = 14101
			name = TECH_APP_ARTILLERY_2_1_NAME
			desc = TECH_APP_ARTILLERY_2_1_DESC
			
			required = { 14055 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = hard_attack which = armor when = now value = 1 }
				command = { type = hard_attack which = anti_tank when = now value = 1 }
			}
		}
		application = { # Infantry Gun 70mm+
			id = 14004
			name = CTECN_14004
			desc = CTECD_14004
			
			required = { 14003 14051 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = soft_attack which = bergsjaeger when = now value = 1 }
				command = { type = soft_attack which = marine when = now value = 1 }
				command = { type = soft_attack which = militia value = 0.5 }
				command = { type = supply_consumption which = militia when = now value = 0.1 }
			}
		}
		application = { # Infantry Gun 100mm+
			id = 14102
			name = CTECN_14102
			desc = CTECD_14102
			
			required = { 14004 14052 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = ground_defense which = militia when = now value = 0.5 }
				command = { type = supply_consumption which = militia when = now value = 0.1 }
				command = { type = deactivate which = 14153 }
				command = { type = deactivate which = 14601 }
			}
		}
		application = { # Infantry Gun 120mm+
			id = 14153
			name = CTECN_14153
			desc = CTECD_14153
			
			required = { 14004 14052 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = ground_defense which = militia when = now value = 0.5 }
				command = { type = supply_consumption which = militia when = now value = 0.1 }
				command = { type = deactivate which = 14102 }
				command = { type = deactivate which = 14601 }
			}
		}
		application = { # Infantry Gun 150mm+
			id = 14601
			name = CTECN_14601
			desc = CTECD_14601
			
			required = { 14004 14052 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = ground_defense which = militia when = now value = 0.5 }
				command = { type = supply_consumption which = militia when = now value = 0.1 }
				command = { type = deactivate which = 14102 }
				command = { type = deactivate which = 14153 }
			}
		}
		application = { # Light Artillery Prototype Tests
			id = 14152
			name = CTECN_14152
			desc = CTECD_14152
			
			required = { 14151 14051 }
			chance = 90
			cost = 4
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = { }
		}
		application = { # Field Artillery Gun 75mm+
			id = 14005
			name = CTECN_14005
			desc = CTECD_14005
			
			required = { 14152 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = soft_attack which = infantry when = now value = 1 }
				command = { type = ground_defense which = infantry when = now value = 2 }
				command = { type = soft_attack which = cavalry when = now value = 1 }
				command = { type = ground_defense which = cavalry when = now value = 2 }
				command = { type = soft_attack which = motorized when = now value = 1 }
				command = { type = ground_defense which = motorized when = now value = 2 }
				command = { type = deactivate which = 14006 }
				command = { type = deactivate which = 14007 }
			}
		}
		application = { # Field Artillery Gun 85mm+
			id = 14006
			name = CTECN_14006
			desc = CTECD_14006
			
			required = { 14152 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = soft_attack which = infantry when = now value = 1 }
				command = { type = hard_attack which = infantry when = now value = 1 }
				command = { type = ground_defense which = infantry when = now value = 2 }
				command = { type = supply_consumption which = infantry when = now value = 0.1 }
				command = { type = soft_attack which = motorized when = now value = 1 }
				command = { type = hard_attack which = motorized when = now value = 1 }
				command = { type = ground_defense which = motorized when = now value = 2 }
				command = { type = supply_consumption which = motorized when = now value = 0.1 }
				command = { type = deactivate which = 14005 }
				command = { type = deactivate which = 14007 }
			}
		}
		application = { # Field Artillery Gun 100mm+
			id = 14007
			name = CTECN_14007
			desc = CTECD_14007
			
			required = { 14152 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = soft_attack which = infantry when = now value = 2 }
				command = { type = ground_defense which = infantry when = now value = 2 }
				command = { type = supply_consumption which = infantry when = now value = 0.1 }
				command = { type = soft_attack which = motorized when = now value = 2 }
				command = { type = ground_defense which = motorized when = now value = 2 }
				command = { type = supply_consumption which = motorized when = now value = 0.1 }
				command = { type = deactivate which = 14005 }
				command = { type = deactivate which = 14006 }
			}
		}
		application = { # Basic Anti-Tank Prototype Tests
			id = 14154
			name = CTECN_14154
			desc = CTECD_14154
			
			required = { 14151 14010 14101 }
			chance = 90
			cost = 4
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = { }
		}
		application = { # Anti-Tank Gun 37mm+
			id = 14008
			name = CTECN_14008
			desc = CTECD_14008
			
			required = { 14154 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = hard_attack which = infantry when = now value = 1 }
				command = { type = supply_consumption which = infantry when = now value = 0.1 }
				command = { type = hard_attack which = cavalry when = now value = 1 }
				command = { type = supply_consumption which = cavalry when = now value = 0.1 }
				command = { type = hard_attack which = motorized when = now value = 1 }
				command = { type = supply_consumption which = motorized when = now value = 0.1 }
				command = { type = hard_attack which = anti_tank when = now value = 1 }
				command = { type = supply_consumption which = anti_tank when = now value = 0.1 }
				command = { type = deactivate which = 14009 }
			}
		}
		application = { # Anti-Tank Gun 40mm+
			id = 14009
			name = CTECN_14009
			desc = CTECD_14009
			
			required = { 14154 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = hard_attack which = infantry when = now value = 1 }
				command = { type = supply_consumption which = infantry when = now value = 0.1 }
				command = { type = hard_attack which = cavalry when = now value = 1 }
				command = { type = supply_consumption which = cavalry when = now value = 0.1 }
				command = { type = hard_attack which = motorized when = now value = 1 }
				command = { type = supply_consumption which = motorized when = now value = 0.1 }
				command = { type = hard_attack which = anti_tank when = now value = 1 }
				command = { type = supply_consumption which = anti_tank when = now value = 0.1 }
				command = { type = deactivate which = 14008 }
			}
		}
		application = { # Tank Gun 37mm+
			id = 14011
			name = CTECN_14011
			desc = TECH_APP_ARTILLERY_1_11_DESC
			
			required = { 14154 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = { }
		}
		application = { # Tank Gun 40mm+
			id = 14105
			name = CTECN_14105
			desc = TECH_APP_ARTILLERY_2_5_DESC
			
			required = { 14154 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = { }
		}
		application = { # Tank Gun 75mm+ CS
			id = 14207
			name = CTECN_14207
			desc = CTECD_14207
			
			required = { 14154 14004 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = { }
		}
		application = { # Anti-Air Gun 20mm+
			id = 14012
			name = CTECN_14012
			desc = TECH_APP_ARTILLERY_1_12_DESC
			
			required = { 14056 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = air_defense which = infantry when = now value = 2 }
				command = { type = supply_consumption which = infantry when = now value = 0.1 }
				command = { type = air_defense which = motorized when = now value = 2 }
				command = { type = supply_consumption which = motorized when = now value = 0.1 }
				command = { type = air_defense which = mechanized when = now value = 2 }
				command = { type = supply_consumption which = mechanized when = now value = 0.1 }
				command = { type = air_defense which = paratrooper when = now value = 2 }
				command = { type = supply_consumption which = paratrooper when = now value = 0.1 }
				command = { type = air_defense which = bergsjaeger when = now value = 2 }
				command = { type = supply_consumption which = bergsjaeger when = now value = 0.1 }
				command = { type = air_defense which = marine when = now value = 2 }
				command = { type = supply_consumption which = marine when = now value = 0.1 }
				command = { type = air_attack which = battleship when = now value = 1 }
				command = { type = air_defense which = battleship when = on_upgrade value = 1 }
				command = { type = air_attack which = cruiser when = on_upgrade value = 1 }
				command = { type = air_defense which = cruiser when = on_upgrade value = 1 }
				command = { type = air_attack which = carrier when = on_upgrade value = 1 }
				command = { type = air_defense which = carrier when = on_upgrade value = 1 }
				command = { type = air_attack which = destroyer when = on_upgrade value = 1 }
				command = { type = air_defense which = destroyer when = on_upgrade value = 1 }
				command = { type = AA_batteries value = 1 }
			}
		}
		application = { # 20mm Cannons
			id = 14974
			name = CTECN_14974
			desc = CTECD_14974
			required = { 14012 } 
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = air_attack which = fighter when = on_upgrade value = 1 }
				command = { type = tactical_attack which = fighter when = on_upgrade value = 1 }
				command = { type = tactical_attack which = dive_bomber when = on_upgrade value = 1 }
				command = { type = tactical_attack which = tactical_bomber when = on_upgrade value = 1 }
				command = { type = air_defense which = strategic_bomber when = on_upgrade value = 1 }
				command = { type = air_defense which = tactical_bomber when = on_upgrade value = 1 }
				command = { type = air_defense which = dive_bomber when = on_upgrade value = 1 }
				command = { type = air_attack which = torpedo_plane when = on_upgrade value = 0.3 }
				command = { type = tactical_attack which = torpedo_plane when = on_upgrade value = 0.7 }
				command = { type = air_defense which = torpedo_plane when = on_upgrade value = 0.3 }

			}
		}
		application = { # Self-Propelled Anti-Air Machine Gun
			id = 14158
			name = CTECN_14158
			desc = CTECD_14158
			
			required = { 14056 14012 2103 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = air_defense which = armor when = now value = 2 }
				command = { type = air_defense which = mechanized when = now value = 2 }
			}
		}
	} # Level 2
	
	level = { # Medium Artillery Pieces
		id = 14200
		name = CTECN_14200
		desc = TECH_LEVEL_ARTILLERY_4_DESC 
							
		cost = 10
		time = 360
		neg_offset = 45
		pos_offset = 90

		application = { # Mountain Gun Prototype Tests
			id = 14262
			name = CTECN_14262
			desc = CTECD_14262
			
			required = { 14053 11004 } # Specialst doctrine added
			chance = 90
			cost = 4
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = { }
		}
		application = { # Mountain Gun 75mm+
			id = 14980
			name = CTECN_14980
			desc = CTECD_14980
			
			required = { 14262 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = soft_attack which = bergsjaeger when = now value = 1 }
				command = { type = deactivate which = 14981 }
				command = { type = deactivate which = 14987 }
					}
		}
		application = { # Mountain Gun 90mm+
			id = 14987
			name = CTECN_14987
			desc = CTECD_14987
			
			required = { 14262 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = soft_attack which = bergsjaeger when = now value = 2 }
				command = { type = supply_consumption which = bergsjaeger when = now value = 0.2 }
				command = { type = deactivate which = 14980 }
				command = { type = deactivate which = 14981 }
			}
		}
		application = { # Mountain Gun 100mm+
			id = 14981
			name = CTECN_14981
			desc = CTECD_14981
			
			required = { 14262 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = soft_attack which = bergsjaeger when = now value = 2 }
				command = { type = supply_consumption which = bergsjaeger when = now value = 0.2 }
				command = { type = deactivate which = 14980 }
				command = { type = deactivate which = 14987 }
			}
		}
		application = { # Medium Artillery Prototype Tests
			id = 14263
			name = CTECN_14263
			desc = CTECD_14263
			
			required = { 14052 14151 14150 }
			chance = 90
			cost = 4
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = { }
		}
		application = { # Field Artillery Gun 120mm+
			id = 14103
			name = CTECN_14103
			desc = CTECD_14103
			
			required = { 14263 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = soft_attack which = infantry when = now value = 1 }
				command = { type = soft_attack which = bergsjaeger when = now value = 1 }
				command = { type = soft_attack which = motorized when = now value = 1 }
				command = { type = soft_attack which = artillery when = now value = 1 }
				command = { type = deactivate which = 14104 }
			}
		}
		application = { # Field Artillery Gun 150mm+
			id = 14104
			name = CTECN_14104
			desc = TECH_APP_ARTILLERY_2_4_DESC
			
			required = { 14263 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = soft_attack which = infantry when = now value = 1 }
				command = { type = soft_attack which = bergsjaeger when = now value = 1 }
				command = { type = soft_attack which = motorized when = now value = 1 }
				command = { type = soft_attack which = artillery when = now value = 2 }
				command = { type = supply_consumption which = artillery when = now value = 0.1 }
				command = { type = deactivate which = 14103 }
			}
		}
		application = { # Improved Anti-Air Prototype Tests
			id = 14264
			name = CTECN_14264
			desc = CTECD_14264
			
			required = { 14012 14150 }
			chance = 90
			cost = 4
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = { }
		}
		application = { # Anti-Air Gun 37mm+
			id = 14013
			name = CTECN_14013
			desc = CTECD_14013
			
			required = { 14264 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = air_attack which = infantry when = now value = 1 }
				command = { type = air_defense which = infantry when = now value = 2 }
				command = { type = supply_consumption which = infantry when = now value = 0.1 }
				command = { type = air_attack which = motorized when = now value = 1 }
				command = { type = air_defense which = motorized when = now value = 2 }
				command = { type = supply_consumption which = motorized when = now value = 0.1 }
				command = { type = air_attack which = bergsjaeger when = now value = 1 }
				command = { type = air_defense which = bergsjaeger when = now value = 2 }
				command = { type = supply_consumption which = bergsjaeger when = now value = 0.1 }
				command = { type = air_attack which = battleship when = on_upgrade value = 1 }
				command = { type = air_defense which = battleship when = on_upgrade value = 1 }
				command = { type = air_attack which = cruiser when = on_upgrade value = 1 }
				command = { type = air_defense which = cruiser when = on_upgrade value = 1 }
				command = { type = air_attack which = carrier when = on_upgrade value = 1 }
				command = { type = air_defense which = carrier when = on_upgrade value = 1 }
				command = { type = air_attack which = destroyer when = on_upgrade value = 1 }
				command = { type = air_defense which = destroyer when = on_upgrade value = 1 }
				command = { type = air_defense which = destroyer when = now value = 1 }
				command = { type = AA_batteries value = 2 }
				command = { type = deactivate which = 14106 }
			}
		}
		application = { # Anti-Air Gun 40mm+
			id = 14106
			name = CTECN_14106
			desc = CTECD_14106
			
			required = { 14264 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = air_attack which = infantry when = now value = 1 }
				command = { type = air_defense which = infantry when = now value = 2 }
				command = { type = supply_consumption which = infantry when = now value = 0.1 }
				command = { type = air_attack which = motorized when = now value = 1 }
				command = { type = air_defense which = motorized when = now value = 2 }
				command = { type = supply_consumption which = motorized when = now value = 0.1 }
				command = { type = air_attack which = bergsjaeger when = now value = 1 }
				command = { type = air_defense which = bergsjaeger when = now value = 2 }
				command = { type = supply_consumption which = bergsjaeger when = now value = 0.1 }
				command = { type = air_attack which = anti_air when = now value = 1 }
				command = { type = air_defense which = anti_air when = now value = 2 }
				command = { type = supply_consumption which = anti_air when = now value = 0.1 }
				command = { type = build_time which = anti_air when = now value = 2 }
				command = { type = air_attack which = battleship when = on_upgrade value = 1 }
				command = { type = air_defense which = battleship when = on_upgrade value = 1 }
				command = { type = air_attack which = cruiser when = on_upgrade value = 1 }
				command = { type = air_defense which = cruiser when = on_upgrade value = 1 }
				command = { type = air_attack which = carrier when = on_upgrade value = 1 }
				command = { type = air_defense which = carrier when = on_upgrade value = 1 }
				command = { type = air_attack which = destroyer when = on_upgrade value = 1 }
				command = { type = air_defense which = destroyer when = on_upgrade value = 1 }
				command = { type = air_defense which = destroyer when = now value = 1 }
				command = { type = AA_batteries value = 2 }
				command = { type = deactivate which = 14013 }
			}
		}
		application = { # Improved 406mm Naval Gun
			id = 14258
			name = CTECN_14258
			desc = CTECD_14258
			
			required = { 14257 14201 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = { }
		}
		application = { # 460mm Naval Gun
			id = 14259
			name = CTECN_14259
			desc = CTECD_14259
			
			required = { 14257 }
			chance = 90
			cost = 12
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = { }
		}
	} # Level 3
	
	level = { # Self-Propelled Artillery Pieces
		id = 14300
		name = CTECN_14300
		desc = TECH_LEVEL_ARTILLERY_3_DESC 
							
		cost = 10
		time = 360
		neg_offset = 45
		pos_offset = 90

		application = { # Basic Shaped Charge Theory
			id = 2884
			name = CTECN_2884
			desc = CTECD_2884
			
			required = { }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = { }
		}
		application = { # Basic HEAT Ammunition
			id = 2886
			name = CTECN_2886
			desc = CTECD_2886
			
			required = { 2884 14101 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = { }
		}
		application = { # Improved Tank Gun Ammunition
			id = 14201
			name = TECH_APP_ARTILLERY_3_1_NAME
			desc = TECH_APP_ARTILLERY_3_1_DESC
			
			required = { 14101 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = hard_attack which = armor when = now value = 1 }
				command = { type = hard_attack which = anti_tank when = now value = 1 }
			}
		}
		application = { # Variable Time Fuse
			id = 14202
			name = TECH_APP_ARTILLERY_3_2_NAME
			desc = TECH_APP_ARTILLERY_3_2_DESC
			
			required = { 14101 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = soft_attack which = artillery when = now value = 1 }
				command = { type = air_attack which = anti_air when = now value = 1 }
				command = { type = air_defense which = anti_air when = now value = 1 }
				command = { type = air_attack which = battleship when = now value = 1 }
				command = { type = air_defense which = battleship when = now value = 1 }
				command = { type = air_attack which = cruiser when = now value = 1 }
				command = { type = air_defense which = cruiser when = now value = 1 }
				command = { type = air_attack which = carrier when = now value = 1 }
				command = { type = air_defense which = carrier when = now value = 1 }
				command = { type = air_attack which = destroyer when = now value = 1 }
				command = { type = air_defense which = destroyer when = now value = 1 }
			}
		}
		application = { # Recoilless Gun 70mm+
			id = 14982
			name = CTECN_14982
			desc = CTECD_14982
			
			required = { 7301 9203 } # Paras as a must added
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = soft_attack which = paratrooper when = now value = 1 }
				command = { type = hard_attack which = paratrooper when = now value = 1 }
				command = { type = paradrop_attack which = paratrooper when = now value = 5 }
				command = { type = supply_consumption which = paratrooper when = now value = 0.1 }
			}
		}
		application = { # Improved Anti-Tank Prototype Tests
			id = 14350
			name = CTECN_14350
			desc = CTECD_14350
			
			required = { 14011 14105 14201 }
			chance = 90
			cost = 4
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = { }
		}
		application = { # Anti-Tank Gun 50mm+
			id = 14351
			name = CTECN_14351
			desc = CTECD_14351
			
			required = { 14350 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {				
				command = { type = hard_attack which = infantry when = now value = 1 }
				command = { type = supply_consumption which = infantry when = now value = 0.1 }
				command = { type = hard_attack which = motorized when = now value = 1 }
				command = { type = supply_consumption which = motorized when = now value = 0.1 }
				command = { type = hard_attack which = mechanized when = now value = 1 }
				command = { type = supply_consumption which = mechanized when = now value = 0.1 }
				command = { type = hard_attack which = anti_tank when = now value = 1 }
				command = { type = supply_consumption which = anti_tank when = now value = 0.1 }
				command = { type = build_time which = anti_tank when = now value = 2 }
				command = { type = deactivate which = 14205 }
			}
		}
		application = { # Anti-Tank Gun 75mm+
			id = 14205
			name = CTECN_14205
			desc = CTECD_14205
			
			required = { 14350 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {				
				command = { type = hard_attack which = infantry when = now value = 1 }
				command = { type = supply_consumption which = infantry when = now value = 0.1 }
				command = { type = hard_attack which = motorized when = now value = 1 }
				command = { type = supply_consumption which = motorized when = now value = 0.1 }
				command = { type = hard_attack which = mechanized when = now value = 1 }
				command = { type = supply_consumption which = mechanized when = now value = 0.1 }
				command = { type = hard_attack which = anti_tank when = now value = 2 }
				command = { type = supply_consumption which = anti_tank when = now value = 0.3 }
				command = { type = build_time which = anti_tank when = now value = 2 }
				command = { type = deactivate which = 14351 }
			}
		}
		application = { # Tank Gun 50mm+
			id = 14206
			name = CTECN_14206
			desc = TECH_APP_ARTILLERY_3_6_DESC
			
			required = { 14350 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = { }
		}
		application = { # Tank Gun 75mm+ (Medium)
			id = 14976
			name = CTECN_14976
			desc = CTECD_14976
			
			required = { 14350 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = { }
		}
		application = { # Self-Propelled Artillery Prototype Tests
			id = 14203
			name = CTECN_14203
			desc = TECH_APP_ARTILLERY_3_3_DESC
			
			required = { 14057 11201 2314 }
			chance = 90
			cost = 6
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = speed which = artillery when = on_upgrade value = 1 }
				command = { type = supply_consumption which = artillery when = on_upgrade value = 0.2 }
				command = { type = fuel_consumption which = artillery when = on_upgrade value = 0.3 }
				command = { type = build_time which = artillery when = on_upgrade value = 2 }
			}
		}
		application = { # Self-Propelled Artillery 75mm+
			id = 14209
			name = CTECN_14209
			desc = TECH_APP_ARTILLERY_3_9_DESC
			
			required = { 14203 14005 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = soft_attack which = armor when = now value = 1 }
				command = { type = fuel_consumption which = armor when = now value = 0.1 }
				command = { type = soft_attack which = mechanized when = now value = 2 }
				command = { type = supply_consumption which = mechanized when = now value = 0.1 }
				command = { type = fuel_consumption which = mechanized when = now value = 0.1 }
			}
		}
		application = { # Self-Propelled Artillery 85mm+
			id = 14306
			name = CTECN_14306
			desc = CTECD_14306
			
			required = { 14203 14006 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = soft_attack which = armor when = now value = 1 }
				command = { type = hard_attack which = armor when = now value = 1 }
				command = { type = supply_consumption which = armor when = now value = 0.2 }
				command = { type = fuel_consumption which = armor when = now value = 0.1 }
				command = { type = soft_attack which = mechanized when = now value = 2 }
				command = { type = hard_attack which = mechanized when = now value = 1 }
				command = { type = supply_consumption which = mechanized when = now value = 0.3 }
				command = { type = fuel_consumption which = mechanized when = now value = 0.1 }
			}
		}
		application = { # Self-Propelled Artillery 100mm+
			id = 14404
			name = CTECN_14404
			desc = CTECD_14404
			
			required = { 14203 14007 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = soft_attack which = armor when = now value = 2 }
				command = { type = supply_consumption which = armor when = now value = 0.2 }
				command = { type = fuel_consumption which = armor when = now value = 0.1 }
				command = { type = soft_attack which = mechanized when = now value = 3 }
				command = { type = supply_consumption which = mechanized when = now value = 0.3 }
				command = { type = fuel_consumption which = mechanized when = now value = 0.1 }
			}
		}
		application = { # Mechanized Ammunition Carriers
			id = 14157
			name = CTECN_14157
			desc = CTECD_14157
			
			required = { 14203 14156 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = supply_consumption which = armor when = now value = -0.3 }
				command = { type = fuel_consumption which = armor when = now value = 0.1 }
				command = { type = supply_consumption which = mechanized when = now value = -0.3 }
				command = { type = fuel_consumption which = mechanized when = now value = 0.1 }
			}
		}
		application = { # Multi-Barrelled Light Anti-Air Guns
			id = 14204
			name = CTECN_14204
			desc = TECH_APP_ARTILLERY_3_4_DESC
			
			required = { 14012 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = air_defense which = infantry when = now value = 1 }
				command = { type = supply_consumption which = infantry when = now value = 0.1 }
				command = { type = air_defense which = motorized when = now value = 1 }
				command = { type = supply_consumption which = motorized when = now value = 0.1 }
				command = { type = air_defense which = bergsjaeger when = now value = 1 }
				command = { type = supply_consumption which = bergsjaeger  when = now value = 0.1 }
				command = { type = air_defense which = marine when = now value = 1 }
				command = { type = supply_consumption which = marine  when = now value = 0.1 }
				command = { type = air_defense which = anti_air when = now value = 2 }
				command = { type = supply_consumption which = anti_air when = now value = 0.1 }
				command = { type = build_time which = anti_air when = now value = 2 }
				command = { type = air_attack which = battleship when = on_upgrade value = 1 }
				command = { type = air_defense which = battleship when = on_upgrade value = 1 }
				command = { type = air_attack which = cruiser when = on_upgrade value = 1 }
				command = { type = air_defense which = cruiser when = on_upgrade value = 1 }
				command = { type = air_attack which = carrier when = on_upgrade value = 1 }
				command = { type = air_defense which = carrier when = on_upgrade value = 1 }
				command = { type = air_attack which = destroyer when = on_upgrade value = 1 }
				command = { type = air_defense which = destroyer when = on_upgrade value = 1 }
				command = { type = AA_batteries value = 2 }
			}
		}
	} # Level 4
	
	level = { # Improved Equipment and Ordinance
		id = 14400
		name = CTECN_14400
		desc = TECH_LEVEL_ARTILLERY_5_DESC 
							
		cost = 10
		time = 360
		neg_offset = 45
		pos_offset = 90

		application = { # Improved Shaped Charges
			id = 2885
			name = CTECN_2885
			desc = CTECD_2885
			required = { 2886 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = { }
		}
		application = { # Improved HEAT Ammunition
			id = 2887
			name = CTECN_2887
			desc = CTECD_2887
			required = { 2885 14201 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = hard_attack which = infantry when = now value = 1 }
				command = { type = hard_attack which = motorized when = now value = 1 }
				command = { type = hard_attack which = mechanized when = now value = 1 }
				command = { type = hard_attack which = armor when = now value = 1 }
				command = { type = hard_attack which = anti_tank when = now value = 1 }
				command = { type = hard_attack which = artillery when = now value = 1 }
				command = { type = hard_attack which = anti_air when = now value = 1 }
			}
		}
		application = { # Muzzle Brake
			id = 14452
			name = CTECN_14452
			desc = CTECD_14452
			required = { 14152 14264 14350 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = soft_attack which = infantry when = now value = 1 }
				command = { type = soft_attack which = motorized when = now value = 1 }
				command = { type = soft_attack which = mechanized when = now value = 1 }
				command = { type = hard_attack which = armor when = now value = 1 }
				command = { type = soft_attack which = artillery when = now value = 1 }
				command = { type = hard_attack which = anti_tank when = now value = 1 }
				command = { type = air_defense which = anti_air when = now value = 1 }
			}
		}
		application = { # Rangefinder Radar
			id = 14002
			name = TECH_APP_ARTILLERY_1_2_NAME
			desc = TECH_APP_ARTILLERY_1_2_DESC
			
			required = { 3002 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = soft_attack which = artillery when = on_upgrade value = 1 }
				command = { type = AA_batteries value = 1 }
			}
		}
		application = { # Recoilless Gun 100mm+
			id = 14352
			name = CTECN_14352
			desc = CTECD_14352
			
			required = { 14982 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = soft_attack which = paratrooper when = now value = 1 }
				command = { type = supply_consumption which = paratrooper when = now value = 0.1 }
				command = { type = soft_attack which = bergsjaeger when = now value = 1 }
				command = { type = supply_consumption which = bergsjaeger when = now value = 0.1 }
			}
		}
		application = { # 200mm+ Engineering Tank Mortar
			id = 14979
			name = CTECN_14979
			desc = CTECD_14979
			
			required = { }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {	}
		}
		application = { # Dual-Purpose 152mm Naval Gun
			id = 14260
			name = CTECN_14260
			desc = CTECD_14260

			required = { 14252 14201 }
			chance = 90
			cost = 8
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = { }
		}
		application = { # Semi-Automatic 203mm Naval Gun
			id = 14261
			name = CTECN_14261
			desc = CTECD_14261
			
			required = { 14253 14201 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = { }
		}
		application = { # Improved 305mm Naval Gun
			id = 14265
			name = CTECN_14265
			desc = CTECD_14265
			required = { 14255 14201 }
			chance = 90
			cost = 8
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = { }
		}
	} # Level 5
	
	level = { # Heavy Artillery Pieces
		id = 14500
		name = CTECN_14500
		desc = TECH_LEVEL_ARTILLERY_6_DESC 
							
		cost = 10
		time = 360
		neg_offset = 45
		pos_offset = 90

		application = { # Advanced Tank Gun Ammunition
			id = 14301
			name = TECH_APP_ARTILLERY_4_1_NAME
			desc = TECH_APP_ARTILLERY_4_1_DESC
			
			required = { 14201 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = hard_attack which = armor when = now value = 1 }
				command = { type = hard_attack which = anti_tank when = now value = 1 }
			}
		}
		application = { # Heavy Artillery Prototype Tests
			id = 14650
			name = CTECN_14650
			desc = CTECD_14650
			
			required = { 14054 14151 }
			chance = 90
			cost = 4
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = { }
		}
		application = { # Heavy Artillery Gun 170mm+
			id = 14302
			name = CTECN_14302
			desc = CTECD_14302
			
			required = { 14650 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = soft_attack which = artillery when = now value = 1 }
				command = { type = supply_consumption which = artillery when = now value = 0.1 }
				command = { type = deactivate which = 14602 }
			}
		}
		application = { # Heavy Artillery Gun 200mm+
			id = 14602
			name = CTECN_14602
			desc = CTECD_14602
			
			required = { 14650 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = soft_attack which = artillery when = now value = 2 }
				command = { type = speed which = artillery when = now value = -1 }
				command = { type = supply_consumption which = artillery when = now value = 0.2 }
				command = { type = deactivate which = 14302 }
			}
		}
		application = { # Rocket Artillery 100mm+
			id = 14307
			name = TECH_APP_ARTILLERY_4_7_NAME
			desc = TECH_APP_ARTILLERY_4_7_DESC
			
			required = { 7001 7002 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = soft_attack which = artillery when = now value = 1 }
				command = { type = supply_consumption which = artillery when = now value = 0.3 }
				command = { type = build_time which = artillery when = now value = 2 }
				command = { type = speed which = artillery when = now value = -1 }
			}
		}
		application = { # Advanced Anti-Tank Prototype Tests
			id = 14450
			name = CTECN_14450
			desc = CTECD_14450
			
			required = { 14206 14976 14301 14350 }
			chance = 90
			cost = 4
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = { }
		}
		application = { # Anti-Tank Gun 85mm+
			id = 14303
			name = CTECN_14303
			desc = TECH_APP_ARTILLERY_4_3_DESC
			
			required = { 14450 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = hard_attack which = anti_tank when = now value = 2 }
				command = { type = supply_consumption which = anti_tank when = now value = 0.1 }
				command = { type = build_time which = anti_tank when = now value = 2 }
				command = { type = deactivate which = 14304 }
			}
		}
		application = { # Recoilless Gun 85mm+
			id = 14652
			name = CTECN_14652
			desc = CTECD_14652
			
			required = { 14982 14303 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = hard_attack which = paratrooper when = now value = 1 }
				command = { type = supply_consumption which = paratrooper when = now value = 0.4 }
				command = { type = hard_attack which = bergsjaeger when = now value = 1 }
				command = { type = supply_consumption which = bergsjaeger when = now value = 0.4 }
			}
		}
		application = { # Anti-Tank Gun 90mm+
			id = 14304
			name = TECH_APP_ARTILLERY_4_4_NAME
			desc = TECH_APP_ARTILLERY_4_4_DESC
			
			required = { 14450 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = hard_attack which = anti_tank when = now value = 2 }
				command = { type = supply_consumption which = anti_tank when = now value = 0.1 }
				command = { type = build_time which = anti_tank when = now value = 2 }
				command = { type = deactivate which = 14303 }
			}
		}
		application = { # Tank Gun 75mm+ (Long)
			id = 14977
			name = CTECN_14977
			desc = CTECD_14977
			
			required = { 14450 14976 } # AT 70mm added
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = { }
		}
		application = { # Tank Gun 85mm+
			id = 14503
			name = CTECN_14503
			desc = CTECD_14503
			
			required = { 14450 4803 } # Quality Control added
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = { }
		}
		application = { # Tank Gun 90mm+
			id = 14603
			name = TECH_APP_ARTILLERY_7_3_NAME
			desc = TECH_APP_ARTILLERY_7_3_DESC
			
			required = { 14450 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = { }
		}
	} # Level 6
	
	level = { # Self-Propelled Rocket Artillery Pieces
		id = 14600
		name = CTECN_14600
		desc = TECH_LEVEL_ARTILLERY_7_DESC 
							
		cost = 10
		time = 360
		neg_offset = 45
		pos_offset = 90

		application = { # Rocket Artillery 200mm+
			id = 14704
			name = TECH_APP_ARTILLERY_8_4_NAME
			desc = TECH_APP_ARTILLERY_8_4_DESC
			
			required = { 14550 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = soft_attack which = artillery when = now value = 1 }
				command = { type = supply_consumption which = artillery when = now value = 0.3 }
				command = { type = build_time which = artillery when = now value = 2 }
				command = { type = speed which = artillery when = now value = -1 }
			}
		}
		application = { # Self-Propelled Rocket Artillery 100mm+
			id = 14504
			name = CTECN_14504
			desc = TECH_APP_ARTILLERY_6_4_DESC
			
			required = { 14203 14307 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = fuel_consumption which = artillery when = now value = 0.2 }
				command = { type = speed which = artillery when = now value = 1 }
			}
		}
		application = { # Self-Propelled Anti-Air 20mm+
			id = 14805
			name = CTECN_14805
			desc = TECH_APP_ARTILLERY_9_5_DESC
			
			required = { 14203 14012 14204 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = air_attack which = armor when = on_upgrade value = 2 }
				command = { type = air_defense which = armor when = on_upgrade value = 2 }
				command = { type = supply_consumption which = armor when = on_upgrade value = 0.1 }
				command = { type = fuel_consumption which = armor when = on_upgrade value = 0.2 }
				command = { type = air_attack which = mechanized when = on_upgrade value = 2 }
				command = { type = air_defense which = mechanized when = on_upgrade value = 2 }
				command = { type = supply_consumption which = mechanized when = on_upgrade value = 0.1 }
				command = { type = fuel_consumption which = mechanized when = on_upgrade value = 0.2 }
			}
		}
		application = { # Self-Propelled Anti-Air 37mm+
			id = 14806
			name = CTECN_14806
			desc = TECH_APP_ARTILLERY_9_6_DESC
			
			required = { 14203 14013 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = air_attack which = armor when = on_upgrade value = 1 }
				command = { type = air_defense which = armor when = on_upgrade value = 2 }
				command = { type = supply_consumption which = armor when = on_upgrade value = 0.1 }
				command = { type = fuel_consumption which = armor when = on_upgrade value = 0.2 }
				command = { type = air_attack which = mechanized when = on_upgrade value = 1 }
				command = { type = air_defense which = mechanized when = on_upgrade value = 2 }
				command = { type = supply_consumption which = mechanized when = on_upgrade value = 0.1 }
				command = { type = fuel_consumption which = mechanized when = on_upgrade value = 0.2 }
			}
		}

		application = { # 30mm Cannons
			id = 14975
			name = CTECN_14975
			desc = CTECD_14975
			required = { 14974 12300 } # Early War combat testing as a must
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = air_attack which = fighter when = on_upgrade value = 1 }
				command = { type = tactical_attack which = fighter when = on_upgrade value = 1 }
				command = { type = tactical_attack which = dive_bomber when = on_upgrade value = 1 }
				command = { type = tactical_attack which = tactical_bomber when = on_upgrade value = 1 }
				command = { type = air_defense which = strategic_bomber when = on_upgrade value = 1 }
				command = { type = air_defense which = tactical_bomber when = on_upgrade value = 1 }
				command = { type = air_defense which = dive_bomber when = on_upgrade value = 1 }
				command = { type = air_attack which = torpedo_plane when = on_upgrade value = 0.3 }
				command = { type = tactical_attack which = torpedo_plane when = on_upgrade value = 0.7 }
				command = { type = air_defense which = torpedo_plane when = on_upgrade value = 0.3 }
			}
		}

	} # Level 7
	
	level = { # Advanced Equipment and Ordinance
		id = 14700
		name = CTECN_14700
		desc = TECH_LEVEL_ARTILLERY_8_DESC 
							
		cost = 10
		time = 360
		neg_offset = 45
		pos_offset = 90

		application = { # Very Advanced Tank Gun Ammunition
			id = 14401
			name = TECH_APP_ARTILLERY_5_1_NAME
			desc = TECH_APP_ARTILLERY_5_1_DESC
			
			required = { 14301 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = hard_attack which = armor when = now value = 1 }
				command = { type = hard_attack which = anti_tank when = now value = 1 }
			}
		}
		application = { # Powered Anti-Air Gun mount
			id = 14451
			name = CTECN_14451
			desc = CTECD_14451
			
			required = { 14012 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = air_attack which = battleship when = on_upgrade value = 1 }
				command = { type = air_defense which = battleship when = on_upgrade value = 1 }
				command = { type = air_attack which = cruiser when = on_upgrade value = 1 }
				command = { type = air_defense which = cruiser when = on_upgrade value = 1 }
				command = { type = air_attack which = carrier when = on_upgrade value = 1 }
				command = { type = air_defense which = carrier when = on_upgrade value = 1 }
				command = { type = air_attack which = destroyer when = on_upgrade value = 1 }
				command = { type = air_defense which = destroyer when = on_upgrade value = 1 }
				command = { type = AA_batteries value = 1 }
			}
		}
		application = { # Radar Proximity Fuse
			id = 14701
			name = TECH_APP_ARTILLERY_8_1_NAME
			desc = TECH_APP_ARTILLERY_8_1_DESC
			
			required = { 3702 4803 } # Quality Control added
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = soft_attack which = artillery when = now value = 1 }
				command = { type = air_attack which = anti_air when = now value = 1 }
				command = { type = air_defense which = anti_air when = now value = 1 }
				command = { type = air_attack which = battleship when = now value = 1 }
				command = { type = air_defense which = battleship when = now value = 1 }
				command = { type = air_attack which = cruiser when = now value = 1 }
				command = { type = air_defense which = cruiser when = now value = 1 }
				command = { type = air_attack which = carrier when = now value = 1 }
				command = { type = air_defense which = carrier when = now value = 1 }
				command = { type = air_attack which = destroyer when = now value = 1 }
				command = { type = air_defense which = destroyer when = now value = 1 }
			}
		}
		application = { # Basic Counter-Battery Radar
			id = 14702
			name = TECH_APP_ARTILLERY_8_2_NAME
			desc = TECH_APP_ARTILLERY_8_2_DESC
			
			required = { 3102 3702 14002 4803 } # Quality Control added
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = ground_def_eff value = 2 }
			}
		}
		application = { # Heavy Anti-Tank Prototype Tests
			id = 14550
			name = CTECN_14550
			desc = CTECD_14550
			
			required = { 14401 14450 }
			chance = 90
			cost = 4
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = { }
		}
		application = { # Anti-Tank Gun 100mm+
			id = 14501
			name = TECH_APP_ARTILLERY_6_1_NAME
			desc = TECH_APP_ARTILLERY_6_1_DESC
			
			required = { 14550 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = hard_attack which = anti_tank when = now value = 1 }
				command = { type = supply_consumption which = anti_tank when = now value = 0.1 }
				command = { type = build_time which = anti_tank when = now value = 2 }
				command = { type = deactivate which = 14502 }
			}
		}
		application = { # Anti-Tank Gun 120mm+
			id = 14502
			name = TECH_APP_ARTILLERY_6_2_NAME
			desc = TECH_APP_ARTILLERY_6_2_DESC
			
			required = { 14550 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = hard_attack which = anti_tank when = now value = 1 }
				command = { type = supply_consumption which = anti_tank when = now value = 0.1 }
				command = { type = build_time which = anti_tank when = now value = 2 }
				command = { type = deactivate which = 14501 }
			}
		}
		application = { # Tank Gun 100mm+
			id = 14703
			name = TECH_APP_ARTILLERY_8_3_NAME
			desc = TECH_APP_ARTILLERY_8_3_DESC
			
			required = { 14550 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = { }
		}
		application = { # Anti-Air Gun 120mm+
			id = 14305
			name = TECH_APP_ARTILLERY_4_5_NAME
			desc = TECH_APP_ARTILLERY_4_5_DESC
			
			required = { 14263 14701 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = AA_batteries value = 4 }
			}
		}
			
		application = { # 75mm+ Reduced Recoil Cannon
			id = 14978
			name = CTECN_14978
			desc = CTECD_14978
			required = { 14976 12301 } # Air-land battle doctrine as a must
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = tactical_attack which = tactical_bomber when = on_upgrade value = 1 }
			}
		}
	} # Level 8
	
	level = { # Mechanized Artillery Pieces
		id = 14800
		name = CTECN_14800
		desc = TECH_LEVEL_ARTILLERY_9_DESC 
							
		cost = 10
		time = 360
		neg_offset = 45
		pos_offset = 90

		application = { # Rocket Assisted Projectiles
			id = 14801
			name = TECH_APP_ARTILLERY_9_1_NAME
			desc = TECH_APP_ARTILLERY_9_1_DESC
			
			required = { 7401 14307 14650 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = soft_attack which = artillery when = now value = 1 }
				command = { type = supply_consumption which = artillery when = now value = 0.1 }
				command = { type = build_time which = artillery when = now value = 2 }
			}
		}
		application = { # Improved Counter-Battery Radar
			id = 14802
			name = TECH_APP_ARTILLERY_9_2_NAME
			desc = TECH_APP_ARTILLERY_9_2_DESC
			
			required = { 3901 14702 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = ground_def_eff value = 2 }
			}
		}
		application = { # Tank Gun 120mm+
			id = 14803
			name = TECH_APP_ARTILLERY_9_3_NAME
			desc = TECH_APP_ARTILLERY_9_3_DESC
			
			required = { 14550 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = { }
		}
		application = { # Self-Propelled Artillery 120mm+
			id = 14405
			name = CTECN_14405
			desc = TECH_APP_ARTILLERY_5_5_DESC
			
			required = { 14103 14203 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = soft_attack which = armor when = on_upgrade value = 1 }
				command = { type = supply_consumption which = armor when = on_upgrade value = 0.1 }
				command = { type = fuel_consumption which = armor when = on_upgrade value = 0.2 }
				command = { type = soft_attack which = mechanized when = on_upgrade value = 2 }
				command = { type = supply_consumption which = mechanized when = on_upgrade value = 0.2 }
				command = { type = fuel_consumption which = mechanized when = on_upgrade value = 0.2 }
			}
		}
		application = { # Self-Propelled Artillery 150mm+
			id = 14804
			name = CTECN_14804
			desc = TECH_APP_ARTILLERY_9_4_DESC
			
			required = { 14104 14203 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = soft_attack which = armor when = on_upgrade value = 1 }
				command = { type = supply_consumption which = armor  when = on_upgrade value = 0.1 }
				command = { type = fuel_consumption which = armor when = on_upgrade value = 0.2 }
				command = { type = soft_attack which = mechanized when = on_upgrade value = 2 }
				command = { type = supply_consumption which = mechanized when = on_upgrade value = 0.2 }
				command = { type = fuel_consumption which = mechanized when = on_upgrade value = 0.2 }
			}
		}
	} # Level 9
	
	level = { # Heavy Rocket Artillery
		id = 14900
		name = TECH_LEVEL_ARTILLERY_10_NAME 
		desc = TECH_LEVEL_ARTILLERY_10_DESC 
							
		cost = 10
		time = 360
		neg_offset = 45
		pos_offset = 90

		application = { # Rocket Artillery 300mm+
			id = 14901
			name = TECH_APP_ARTILLERY_10_1_NAME
			desc = TECH_APP_ARTILLERY_10_1_DESC
			
			required = { 14704 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = soft_attack which = artillery when = on_upgrade value = 1 }
				command = { type = supply_consumption which = artillery when = on_upgrade value = 0.1 }
				command = { type = build_time which = artillery when = on_upgrade value = 2 }
				command = { type = speed which = artillery when = now value = -1 }
			}
		}
		application = { # Self-Propelled Rocket Artillery 200mm+
			id = 14902
			name = CTECN_14902
			desc = TECH_APP_ARTILLERY_10_2_DESC
			
			required = { 14704 14203 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = fuel_consumption which = artillery when = now value = 0.2 }
				command = { type = speed which = artillery when = now value = 1 }
			}
		}
	} # Level 10
	
	level = { # Semi-Modern Equipment and Ordinance
		id = 14940
		name = TECH_LEVEL_ARTILLERY_11_NAME 
		desc = TECH_LEVEL_ARTILLERY_11_DESC 
							
		cost = 10
		time = 360
		neg_offset = 45
		pos_offset = 90

		application = { # Revolver Cannon
			id = 14220
			name = CTECN_14220
			desc = CTECD_14220
			required = { 14975 12502 4803 } # Air superiority as a must
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = air_attack which = fighter when = on_upgrade value = 2 }
				command = { type = tactical_attack which = fighter when = on_upgrade value = 2 }
				command = { type = tactical_attack which = dive_bomber when = on_upgrade value = 2 }
				command = { type = tactical_attack which = tactical_bomber when = on_upgrade value = 2 }
				command = { type = air_defense which = strategic_bomber when = on_upgrade value = 2 }
				command = { type = air_defense which = tactical_bomber when = on_upgrade value = 2 }
				command = { type = air_defense which = dive_bomber when = on_upgrade value = 2 }
				command = { type = air_attack which = torpedo_plane when = on_upgrade value = 1.4 }
				command = { type = tactical_attack which = torpedo_plane when = on_upgrade value = 0.7 }
				command = { type = air_defense which = torpedo_plane when = on_upgrade value = 0.7 }
			}
		}
		application = { # Semi-Modern Tank Gun Ammunition
			id = 14941
			name = TECH_APP_ARTILLERY_11_1_NAME
			desc = TECH_APP_ARTILLERY_11_1_DESC
			
			required = { 14401 4803 } # Quality Control added
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = hard_attack which = armor when = now value = 1 }
				command = { type = hard_attack which = anti_tank when = now value = 1 }
			}
		}
		application = { # Tank Gun 150mm+
			id = 14942
			name = TECH_APP_ARTILLERY_11_2_NAME
			desc = TECH_APP_ARTILLERY_11_2_DESC
			
			required = { 14550 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}
		application = { # Anti-Air Gun 50mm+
			id = 14945
			name = CTECN_14945
			desc = CTECD_14945
			
			required = { 14264 14451 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = air_attack which = infantry when = now value = 1 }
				command = { type = air_defense which = infantry when = now value = 2 }
				command = { type = air_attack which = motorized when = now value = 1 }
				command = { type = air_defense which = motorized when = now value = 2 }
				command = { type = air_attack which = mechanized when = now value = 1 }
				command = { type = air_defense which = mechanized when = now value = 2 }
				command = { type = air_attack which = armor when = now value = 1 }
				command = { type = air_defense which = armor when = now value = 2 }
				command = { type = air_attack which = paratrooper when = now value = 1 }
				command = { type = air_defense which = paratrooper when = now value = 2 }
				command = { type = air_attack which = bergsjaeger when = now value = 1 }
				command = { type = air_defense which = bergsjaeger when = now value = 2 }
				command = { type = air_attack which = marine when = now value = 1 }
				command = { type = air_defense which = marine when = now value = 2 }
				command = { type = air_attack which = anti_air when = now value = 1 }
				command = { type = air_defense which = anti_air when = now value = 2 }
				command = { type = build_time which = anti_air when = now value = 2 }
				command = { type = AA_batteries value = 3 }
			}
		}
	} # Level 11
	
	level = { # Semi-Modern Artillery Pieces
		id = 14970
		name = TECH_LEVEL_ARTILLERY_12_NAME 
		desc = TECH_LEVEL_ARTILLERY_12_DESC 
							
		cost = 10
		time = 360
		neg_offset = 45
		pos_offset = 90

		application = { # Self-Propelled Artillery 170mm+
			id = 14971
			name = CTECN_14971
			desc = TECH_APP_ARTILLERY_12_1_DESC
			
			required = { 14302 14203 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = fuel_consumption which = artillery when = on_upgrade value = 0.2 }
				command = { type = build_time which = artillery when = now value = 2 }
				command = { type = speed which = artillery when = on_upgrade value = 1 }
			}
		}
		application = { # Self-Propelled Rocket Artillery 300mm+
			id = 14972
			name = CTECN_14972
			desc = TECH_APP_ARTILLERY_12_2_DESC
			
			required = { 14901 14203 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = fuel_consumption which = artillery when = now value = 0.2 }
				command = { type = speed which = artillery when = now value = 1 }
			}
		}
		application = { # Self-Propelled Anti-Air 30mm+
			id = 14983
			name = CTECN_14983
			desc = CTECD_14983
			
			required = { 14203 14013 14805 14451 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = air_attack which = anti_air when = on_upgrade value = 1 }
				command = { type = air_defense which = anti_air when = on_upgrade value = 1 }
				command = { type = fuel_consumption which = anti_air when = on_upgrade value = 0.1 }
				command = { type = supply_consumption which = anti_air when = on_upgrade value = 0.1 }
				command = { type = speed which = anti_air when = on_upgrade value = 1 }
				command = { type = build_time which = anti_air when = now value = 2 }
				command = { type = deactivate which = 14984 }
				command = { type = deactivate which = 14986 }
			}
		}
		application = { # Self-Propelled Anti-Air 40mm+
			id = 14984
			name = CTECN_14984
			desc = CTECD_14984
			
			required = { 14203 14106 14805 14451 }
			chance = 90
			cost = 12
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = fuel_consumption which = anti_air when = on_upgrade value = 0.1 }
				command = { type = supply_consumption which = anti_air when = on_upgrade value = 0.1 }
				command = { type = speed which = anti_air when = on_upgrade value = 1 }
				command = { type = build_time which = anti_air when = now value = 2 }
				command = { type = deactivate which = 14983 }
				command = { type = deactivate which = 14986 }
			}
		}
		application = { # Self-Propelled Anti-Air 50mm+
			id = 14986
			name = CTECN_14986
			desc = CTECD_14986
			
			required = { 14203 14945 14805 14451 }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = fuel_consumption which = anti_air when = on_upgrade value = 0.1 }
				command = { type = supply_consumption which = anti_air when = on_upgrade value = 0.1 }
				command = { type = speed which = anti_air when = on_upgrade value = 1 }
				command = { type = build_time which = anti_air when = now value = 2 }
				command = { type = deactivate which = 14983 }
				command = { type = deactivate which = 14984 }
			}
		}

	} # Level 12
}