# 0 - Motor Torpedo Boat
model = {
	cost				= 4
	buildtime 			= 90
	defaultorganisation 		= 30
	manpower			= 1
	maxspeed			= 40
	surfacedetectioncapability	= 2
	airdetectioncapability		= 0
	subdetectioncapability		= 0
	visibility			= 1
	seadefence			= 1
	airdefence			= 0
	seaattack			= 1
	subattack			= 0
	airattack			= 0
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 100
	supplyconsumption		= 0.5
	fuelconsumption			= 2
}
# 1 - 500 Ton Destroyer
model = {
	cost				= 2
	buildtime 			= 150
	defaultorganisation 		= 30
	manpower			= 1
	maxspeed			= 28
	surfacedetectioncapability	= 2
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 2
	seadefence			= 2
	airdefence			= 0
	seaattack			= 1
	subattack			= 2
	airattack			= 2
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 750
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 2 - 1000 Ton Destroyer
model = {
	cost				= 2
	buildtime 			= 140
	defaultorganisation 		= 30
	manpower			= 1
	maxspeed			= 32
	surfacedetectioncapability	= 2
	airdetectioncapability		= 1
	subdetectioncapability		= 5
	visibility			= 2
	seadefence			= 3
	airdefence			= 1
	seaattack			= 1
	subattack			= 3
	airattack			= 2
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 2500
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 3 - Escort Sloop
model = {
	cost				= 3
	buildtime 			= 140
	defaultorganisation 		= 30
	manpower			= 1
	maxspeed			= 18
	surfacedetectioncapability	= 2
	airdetectioncapability		= 1
	subdetectioncapability		= 5
	visibility			= 4
	seadefence			= 4
	airdefence			= 1
	seaattack			= 2
	subattack			= 2
	airattack			= 3
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 7000
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 4 - 1500 Ton Destroyer
model = {
	cost				= 3
	buildtime 			= 150
	defaultorganisation 		= 30
	manpower			= 1
	maxspeed			= 34
	surfacedetectioncapability	= 2
	airdetectioncapability		= 2
	subdetectioncapability		= 6
	visibility			= 3
	seadefence			= 3
	airdefence			= 1
	seaattack			= 2
	subattack			= 3
	airattack			= 3
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 3000
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 5 - Large Destroyer
model = {
	cost				= 4
	buildtime 			= 180
	defaultorganisation 		= 30
	manpower			= 1
	maxspeed			= 36
	surfacedetectioncapability	= 2
	airdetectioncapability		= 1
	subdetectioncapability		= 6
	visibility			= 4
	seadefence			= 4
	airdefence			= 1
	seaattack			= 3
	subattack			= 3
	airattack			= 3
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 4500
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 6 - 2000 Ton Destroyer
model = {
	cost				= 4
	buildtime 			= 150
	defaultorganisation 		= 30
	manpower			= 1
	maxspeed			= 36
	surfacedetectioncapability	= 2
	airdetectioncapability		= 2
	subdetectioncapability		= 6
	visibility			= 3
	seadefence			= 4
	airdefence			= 1
	seaattack			= 3
	subattack			= 3
	airattack			= 3
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 4000
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 7 - 2500 Ton Destroyer
model = {
	cost				= 5
	buildtime 			= 160
	defaultorganisation 		= 30
	manpower			= 1
	maxspeed			= 38
	surfacedetectioncapability	= 2
	airdetectioncapability		= 2
	subdetectioncapability		= 6
	visibility			= 4
	seadefence			= 5
	airdefence			= 1
	seaattack			= 3
	subattack			= 3
	airattack			= 5
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 4500
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 8 - Corvette
model = {
	cost				= 2
	buildtime 			= 120
	defaultorganisation 		= 30
	manpower			= 1
	maxspeed			= 24
	surfacedetectioncapability	= 2
	airdetectioncapability		= 1
	subdetectioncapability		= 8
	visibility			= 2
	seadefence			= 3
	airdefence			= 1
	seaattack			= 1
	subattack			= 4
	airattack			= 2
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 5000
	supplyconsumption		= 1
	fuelconsumption			= 0.8
}
# 9 - 3000 Ton Destroyer
model = {
	cost				= 6
	buildtime 			= 170
	defaultorganisation 		= 30
	manpower			= 1
	maxspeed			= 40
	surfacedetectioncapability	= 2
	airdetectioncapability		= 2
	subdetectioncapability		= 6
	visibility			= 4
	seadefence			= 6
	airdefence			= 1
	seaattack			= 4
	subattack			= 3
	airattack			= 6
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 5000
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 10 - Frigate
model = {
	cost				= 3
	buildtime 			= 120
	defaultorganisation 		= 30
	manpower			= 1
	maxspeed			= 28
	surfacedetectioncapability	= 2
	airdetectioncapability		= 1
	subdetectioncapability		= 8
	visibility			= 2
	seadefence			= 4
	airdefence			= 1
	seaattack			= 1
	subattack			= 4
	airattack			= 3
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 5000
	supplyconsumption		= 1
	fuelconsumption			= 0.8
}
# 11 - Guided Missile Destroyer
model = {
	cost				= 5
	buildtime 			= 180
	defaultorganisation 		= 30
	manpower			= 2
	maxspeed			= 38
	surfacedetectioncapability	= 2
	airdetectioncapability		= 4
	subdetectioncapability		= 7
	visibility			= 3
	seadefence			= 5
	airdefence			= 2
	seaattack			= 3
	subattack			= 4
	airattack			= 7
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 5000
	supplyconsumption		= 2
	fuelconsumption			= 1
}