# 
# The Heavy Aircraft Technology Group
#
#
#	
#	
#	
technology = {
	id = 9
	category = heavy_aircraft
	name = TECH_H_AIR_NAME #Localized name
	desc = TECH_H_AIR_DESC #Localized description
	
	level = { # 1 - Basic Bombers
		id = 9000
		name = CTECN_9000
		desc = TECH_LEVEL_H_AIR_2_DESC 

		cost = 10
		time = 360
		neg_offset = 45
		pos_offset = 90

		application = { #  Standard Freefall Bomb
			id = 9007
			name = CTECN_9007
			desc = CTECD_9007
			
			required = { }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { # Artillery Spotter Aircraft
			id = 9011
			name = CTECN_9011
			desc = CTECD_9011

			required = { 14150 } #Basic aircraft airframes
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = soft_attack which = artillery when = now value = 1 }
				command = { type = fuel_consumption which = artillery when = now value = 0.1 }
			}
		}

		application = { #  Basic Light Bomber - project
			id = 9101
			name = CTECN_9101
			desc = CTECD_9101
			
			required = { }
			chance = 90
			cost = 3
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { #  Basic Medium Bomber - project
			id = 9104
			name = CTECN_9104
			desc = CTECD_9104
			
			required = { }
			chance = 90
			cost = 3
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { #  Basic Heavy Bomber - project
			id = 9107
			name = CTECN_9107
			desc = CTECD_9107
			
			required = { }
			chance = 90
			cost = 3
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { # Basic 750+ hp Engines
			id = 9001
			name = CTECN_9001
			desc = CTECD_9001
			
			required = { }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Fuel-injection systems
			id = 9002
			name = CTECN_9002
			desc = CTECD_9002
			
			required = { 9001 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Basic 1000+ hp Engines
			id = 9003
			name = CTECN_9003
			desc = CTECD_9003
			
			required = { 9002 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
			command = { type = speed which = torpedo_plane value = 30 }

			}
		}
		application = { # Basic Light Bomber Airframe
			id = 9004
			name = TECH_APP_H_AIR_1_4_NAME
			desc = TECH_APP_H_AIR_1_4_DESC
			
			required = { }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
			command = { type = speed which = torpedo_plane value = 30 }

			}
		}
		application = { # Basic Medium Bomber Airframe
			id = 9005
			name = TECH_APP_H_AIR_1_5_NAME
			desc = TECH_APP_H_AIR_1_5_DESC
			
			required = { }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Basic Heavy Bomber Airframe
			id = 9006
			name = TECH_APP_H_AIR_1_6_NAME
			desc = TECH_APP_H_AIR_1_6_DESC
			
			required = { }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { # Basic Light Bomber Prototype Tests
			id = 9008
			name = TECH_APP_H_AIR_2_1_NAME
			desc = TECH_APP_H_AIR_2_1_DESC
			
			required = { 9101 9001 9004 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {

			command = { type = speed which = torpedo_plane when = on_upgrade value = 30 }
			command = { type = range which = torpedo_plane when = on_upgrade value = 30 }
			command = { type = surface_detection which = torpedo_plane when = on_upgrade value = 1 }
			command = { type = air_defense which = torpedo_plane when = on_upgrade value = 1 }
			command = { type = new_model which = torpedo_plane value = 1 }

			}
		}
		application = { # Basic Close Support Plane
			id = 9102
			name = CTECN_9102
			desc = TECH_APP_H_AIR_2_2_DESC
			
			required = { 9008 12002 9007 14995 }
			chance = 90
			cost = 20 # Redirecting the factories
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = dive_bomber value = 1 }
			}
		}

		application = { # Basic Medium-Range Bomber Prototype Tests
			id = 9009
			name = TECH_APP_H_AIR_2_4_NAME
			desc = TECH_APP_H_AIR_2_4_DESC
			
			required = { 9104 9001 9005 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Basic Medium Bomber
			id = 9105
			name = CTECN_9105
			desc = TECH_APP_H_AIR_2_5_DESC
			
			required = { 9009 9007 14995 }
			chance = 90
			cost = 20 # Redirecting the factories
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = tactical_bomber value = 1 }
			}
		}
		application = { # Basic Naval Bomber
			id = 9106
			name = TECH_APP_H_AIR_2_6_NAME
			desc = TECH_APP_H_AIR_2_6_DESC
			
			required = { 9009 9007 14995 }
			chance = 90
			cost = 20
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = naval_bomber value = 1 }
			}
		}
		application = { # Basic Heavy Bomber Prototype Tests
			id = 9010
			name = TECH_APP_H_AIR_2_7_NAME
			desc = TECH_APP_H_AIR_2_7_DESC
			
			required = { 9107 9001 9006 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Basic Strategic Bomber
			id = 9108
			name = TECH_APP_H_AIR_2_8_NAME
			desc = CTECD_9108
			
			required = { 9010 9007 14995 }
			chance = 90
			cost = 20
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = strategic_bomber value = 1 }
			}
		}
		

	} # Level 1
	
	level = { # 2 - Airborne Warfare
		id = 9100
		name = CTECN_9100 
		desc = TECH_LEVEL_H_AIR_3_DESC # Modified
		
		cost = 10
		time = 360
		neg_offset = 45
		pos_offset = 90

		application = { #  Improved Light Bomber - project
			id = 9503
			name = CTECN_9503
			desc = CTECD_9503
			
			required = { 9008 12200 } # Prototype of basic, doctrine
			chance = 90
			cost = 3
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { #  Improved Medium Bomber - project
			id = 9506
			name = CTECN_9506
			desc = CTECD_9506
			
			required = { 9009 12200 } # Prototype of basic, doctrine
			chance = 90
			cost = 3
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { #  Improved Heavy Bomber - project
			id = 9509
			name = CTECN_9509
			desc = CTECD_9509
			
			required = { 9010 12200 } # Prototype of basic, doctrine
			chance = 90
			cost = 3
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Basic Air Transport
			id = 9109
			name = TECH_APP_H_AIR_2_9_NAME
			desc = CTECD_9109
			
			required = { 9010 }
			chance = 90
			cost = 20
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = transport_plane value = 1 }
			}
		}
		application = { # Paratroopers
			id = 9203
			name = TECH_APP_H_AIR_3_3_NAME
			desc = TECH_APP_H_AIR_3_3_DESC
			
			required = { }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = activate_unit_type which = paratrooper } # Brigade activated
			}
		}
		application = { # Airborne Assault Training
			id = 9204
			name = TECH_APP_H_AIR_3_4_NAME
			desc = TECH_APP_H_AIR_3_4_DESC
			
			required = { 9203 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = paradrop_attack which = paratrooper value = 10 }
				command = { type = new_model which = paratrooper value = 1 } # Division activated
			}
		}
		application = { # Basic Glider (infantry)
			id = 9201
			name = CTECN_9201
			desc = CTECD_9201
			
			required = { 9203 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = max_organization which = paratrooper value = 4 }
			}
		}

		application = { # Basic Heavy Glider (artillery)
			id = 9208
			name = CTECN_9208
			desc = CTECD_9208
			
			required = { 9201 9109 12003 } # Transport, doctrine and howitzer 
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = soft_attack which = paratrooper when = now value = 1 }
				command = { type = ground_defense which = paratrooper when = now value = 2 }
			}
		}

		application = { # Advanced Glider (light vehicles)
			id = 9209
			name = CTECN_9209
			desc = CTECD_9209
			
			required = { 9208 9109 12203 2304 } # Transport, doctrine and tank 
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = speed which = paratrooper when = now value = 1 }
				command = { type = ground_defense which = paratrooper when = now value = 1 }
				command = { type = new_model which = paratrooper value = 2 } # Airborne Division activated
			}
		}

		application = { # Airborne Glider Training
			id = 9202
			name = TECH_APP_H_AIR_3_2_NAME
			desc = TECH_APP_H_AIR_3_2_DESC
			
			required = { 9201 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {		
				command = { type = hard_attack which = paratrooper when = now value = 1 }
				command = { type = soft_attack which = paratrooper when = now value = 1 }
				command = { type = air_defense which = paratrooper when = now value = 1 }
			}
		}

	} # Level 2
	
	level = { # 3 Basic Ordinance and Equipment
		id = 9200
		name = CTECN_9200 
		desc = TECH_LEVEL_H_AIR_4_DESC 
				
		cost = 10
		time = 360
		neg_offset = 45
		pos_offset = 90
		
		application = { # Basic Radio Navigation
			id = 9301
			name = TECH_APP_H_AIR_4_1_NAME
			desc = CTECD_9301
			
			required = { 3007 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
			command = { type = max_organization which = fighter when = now value = 1 }
			command = { type = max_organization which = dive_bomber when = now value = 1 }
			command = { type = max_organization which = torpedo_plane when = now value = 2 }
			command = { type = naval_attack which = torpedo_plane when = now value = 0.6 }
			command = { type = max_organization which = tactical_bomber when = now value = 2 }
			command = { type = max_organization which = naval_bomber when = now value = 2 }
			command = { type = max_organization which = strategic_bomber when = now value = 2 }
			command = { type = strategic_attack which = strategic_bomber when = now value = 0.5 }
			}
		}
		application = { # Incendiary Bombs
			id = 9302
			name = TECH_APP_H_AIR_4_2_NAME
			desc = TECH_APP_H_AIR_4_2_DESC
			
			required = { 9007 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
			command = { type = strategic_attack which = strategic_bomber when = now value = 1 }
			command = { type = strategic_attack which = tactical_bomber when = now value = 1 }
			}
		}
		application = { # Dive-Drop Bomb Shells
			id = 9303
			name = TECH_APP_H_AIR_4_3_NAME
			desc = CTECD_9303
			
			required = { 9007 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
		command = { type = naval_attack which = torpedo_plane when = now value = 0.6 }
		command = { type = tactical_attack which = torpedo_plane when = now value = 0.5 }
		command = { type = tactical_attack which = dive_bomber when = now value = 1 }
			}
		}
		application = { # Deep Penetration Bombs
			id = 9304
			name = TECH_APP_H_AIR_4_4_NAME
			desc = CTECD_9304
			
			required = { 9303 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				# Fortifications less effective (-50%)
			command = { type = fort_attack which = strategic_bomber when = now value = 50 }
			command = { type = fort_attack which = tactical_bomber when = now value = 50 }
			command = { type = fort_attack which = dive_bomber when = now value = 50 }
			command = { type = naval_attack which = torpedo_plane when = now value = 1.4 }
			}
		}

		application = { #  2000+ Kg freefall bomb
			id = 9308
			name = CTECN_9308
			desc = CTECD_9308
			
			required = { 9007 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
	effects = {
			command = { type = strategic_attack which = strategic_bomber when = now value = 1 }
		}
	}

		application = { #  5000+ kg freefall bomb
			id = 9309
			name = CTECN_9309
			desc = CTECD_9309
			
			required = { 9308 9510 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
	effects = {
			command = { type = strategic_attack which = strategic_bomber when = now value = 2 }
		}
	}

		application = { # Multiple Gun Turrets
			id = 9305
			name = CTECN_9305
			desc = TECH_APP_H_AIR_4_5_DESC
			
			required = { 14973 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = air_defense which = strategic_bomber when = on_upgrade value = 1 }		
			}
		}

		application = { #  Basic Air-to-Surface Rocket
			id = 9306
			name = CTECN_9306
			desc = CTECD_9306
			
			required = { 9007 7002 } # Bomb & small rocket
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
	effects = {
			command = { type = tactical_attack which = dive_bomber when = on_upgrade value = 1 }
			command = { type = tactical_attack which = fighter when = on_upgrade value = 0.5 }
			command = { type = tactical_attack which = torpedo_plane when = on_upgrade value = 0.6 }
		}
	}

		application = { #  Armor plating
			id = 9307
			name = CTECN_9307
			desc = CTECD_9307
			
			required = { 9101 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
		effects = {
			command = { type = air_defense which = dive_bomber when = on_upgrade value = 1 }
			command = { type = ground_defense which = dive_bomber when = on_upgrade value = 1 }
			command = { type = speed which = dive_bomber when = on_upgrade value = -40 }
			command = { type = fuel_consumption which = dive_bomber when = on_upgrade value = 0.2 }
		}
	}


	} # Level 3
	
	level = { # 4 - Improved Ordinance and Equipment
		id = 9300
		name = CTECN_9300 
		desc = TECH_LEVEL_H_AIR_5_DESC 
				
		cost = 10
		time = 360
		neg_offset = 45
		pos_offset = 90

		application = { #  Hi-octane fuel
			id = 9407
			name = CTECN_9407
			desc = CTECD_9407
			
			required = { 4601 } # Synthetic oil - no better idea...
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
		effects = {
	command = { type = speed which = fighter value = 30 }
	command = { type = speed which = dive_bomber value = 20 }
	command = { type = speed which = tactical_bomber value = 20 }
	command = { type = speed which = strategic_bomber value = 10 }
	command = { type = speed which = naval_bomber value = 10 }
	command = { type = speed which = torpedo_plane value = 30 }
	command = { type = speed which = transport_plane value = 10 }
	command = { type = fuel_consumption which = fighter value = 0.2 }
	command = { type = fuel_consumption which = dive_bomber value = 0.2 }
	command = { type = fuel_consumption which = tactical_bomber value = 0.2 }
	command = { type = fuel_consumption which = strategic_bomber value = 0.4 }
	command = { type = fuel_consumption which = naval_bomber value = 0.3 }
	command = { type = fuel_consumption which = torpedo_plane value = 0.1 }
	command = { type = fuel_consumption which = transport_plane value = 0.4 }
		}
	}

	application = { #  Supercharger systems
			id = 9408
			name = CTECN_9408
			desc = CTECD_9408
			
			required = { 9003 } # 1000+ hp engine
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
		effects = {
	command = { type = speed which = fighter value = 20 }
	command = { type = speed which = dive_bomber value = 15 }
	command = { type = speed which = tactical_bomber value = 15 }
	command = { type = speed which = strategic_bomber value = 10 }
	command = { type = speed which = naval_bomber value = 10 }
	command = { type = speed which = torpedo_plane value = 20 }
	command = { type = speed which = transport_plane value = 10 }
	command = { type = fuel_consumption which = fighter value = 0.2 }
	command = { type = fuel_consumption which = dive_bomber value = 0.2 }
	command = { type = fuel_consumption which = tactical_bomber value = 0.2 }
	command = { type = fuel_consumption which = strategic_bomber value = 0.4 }
	command = { type = fuel_consumption which = naval_bomber value = 0.3 }
	command = { type = fuel_consumption which = torpedo_plane value = 0.1 }
	command = { type = fuel_consumption which = transport_plane value = 0.4 }
		}
	}

		application = { # Experimental Jet Engines
			id = 9409
			name = CTECN_9409
			desc = CTECD_9409
			
			required = { 7303 }
			chance = 90
			cost = 15
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { } # No effects
			}
		}		

		application = { # 1250+ hp Engines
			id = 9401
			name = CTECN_9401
			desc = CTECD_9401
			
			required = { 9003 } # 1000+ HP Engine
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
					command = { }
			}
		}
		application = { # 1500+ hp Engines
			id = 9402
			name = CTECN_9402
			desc = CTECD_9402
			
			required = { 9401 9407 } # Engine and fuel
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = speed which = torpedo_plane value = 10 }
				command = { type = range which = torpedo_plane value = 20 }
			}
		}
		application = { # 1750+ HP Engines
			id = 9403
			name = CTECN_9403
			desc = CTECD_9403
			
			required = { 9402 9408 } # Engine & superchager
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Improved Light Bomber Airframe
			id = 9404
			name = TECH_APP_H_AIR_5_4_NAME
			desc = TECH_APP_H_AIR_5_4_DESC
			
			required = { 9101 9004 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Improved Medium Bomber Airframe
			id = 9405
			name = TECH_APP_H_AIR_5_5_NAME
			desc = TECH_APP_H_AIR_5_5_DESC
			
			required = { 9104 9005}
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Improved Heavy Bomber Airframe
			id = 9406
			name = TECH_APP_H_AIR_5_6_NAME
			desc = TECH_APP_H_AIR_5_6_DESC
			
			required = { 9107 9006}
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}


	} # Level 4
	
	level = { # 5 Improved Bombers
		id = 9400
		name = CTECN_9400 
		desc = TECH_LEVEL_H_AIR_6_DESC 
				
		cost = 10
		time = 360
		neg_offset = 45
		pos_offset = 90



		application = { # Improved Light Bomber Prototype Tests
			id = 9205
			name = TECH_APP_H_AIR_6_3_NAME
			desc = TECH_APP_H_AIR_6_3_DESC
			
			required = { 9503 9008 9401 9404 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
			command = { type = ground_defense which = torpedo_plane when = on_upgrade value = 1 }
			command = { type = air_defense which = torpedo_plane when = on_upgrade value = 1 }
			command = { type = tactical_attack which = torpedo_plane when = on_upgrade value = 0.5 }
			command = { type = new_model which = torpedo_plane value = 2 }
			}
		}
		application = { # Improved Close Support Plane
			id = 9504
			name = CTECN_9504
			desc = TECH_APP_H_AIR_6_4_DESC
			
			required = { 9102 9205 9007 14975 9307 }
			chance = 90
			cost = 22
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = dive_bomber value = 2 }
			}
		}

		application = { # Improved Medium Bomber Prototype Tests
			id = 9206
			name = TECH_APP_H_AIR_6_6_NAME
			desc = TECH_APP_H_AIR_6_6_DESC
			
			required = { 9506 9009 9402 9405 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Improved Medium Bomber
			id = 9507
			name = TECH_APP_H_AIR_6_7_NAME
			desc = TECH_APP_H_AIR_6_7_DESC
			
			required = { 9206 9007 14973 }
			chance = 90
			cost = 22
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = tactical_bomber value = 2 }
			}
		}
		application = { # Improved Naval Patrol Plane
			id = 9508
			name = CTECN_9508
			desc = TECH_APP_H_AIR_6_8_DESC
			
			required = { 9206 9007 14973 13200 }
			chance = 90
			cost = 22
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = naval_bomber value = 2 }
			}
		}
		application = { # Improved Heavy Bomber Prototype Tests
			id = 9207
			name = TECH_APP_H_AIR_6_9_NAME
			desc = TECH_APP_H_AIR_6_9_DESC
			
			required = { 9509 9010 9403 9406 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Improved Heavy Bomber
			id = 9510
			name = TECH_APP_H_AIR_6_10_NAME
			desc = CTECD_9510
			
			required = { 9207 9305 9302 }
			chance = 90
			cost = 25
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = strategic_bomber value = 2 }
			}
		}
		application = { # Improved Air Transport
			id = 9511
			name = TECH_APP_H_AIR_6_11_NAME
			desc = CTECD_9511
			
			required = { 9207 }
			chance = 90
			cost = 22
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = transport_plane value = 2 }
			}
		}





		application = { #  Advanced Light Bomber - project
			id = 9801
			name = CTECN_9801
			desc = CTECD_9801
			
			required = { 9205 12400 } # prototype of improved, doctrine
			chance = 90
			cost = 3
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { #  Advanced Medium Bomber - project
			id = 9804
			name = CTECN_9804
			desc = CTECD_9804
			
			required = { 9206 12400 } # Prototype of improved, doctrine
			chance = 90
			cost = 3
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { #  Advanced Heavy Bomber - project
			id = 9807
			name = CTECN_9807
			desc = CTECD_9807
			
			required = { 9207 12400 } # Prototype of improved, doctrine
			chance = 90
			cost = 3
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { #  Basic Turbojet Bomber - project
			id = 9515
			name = CTECN_9515
			desc = CTECD_9515
			
			required = { 9506 12500 7300 } # Prototype of improved, doctrine
			chance = 90
			cost = 5
			time = 240
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { #  Basic Medium Turbojet Bomber - project
			id = 9516
			name = CTECN_9516
			desc = CTECD_9516
			
			required = { 9509 12500 7300 } # Prototype of improved, doctrine
			chance = 90
			cost = 5
			time = 240
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { # Improved Radio Navigation
			id = 9501
			name = TECH_APP_H_AIR_6_1_NAME
			desc = TECH_APP_H_AIR_6_1_DESC
			
			required = { 3206 9301 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
			command = { type = max_organization which = fighter when = now value = 1 }
			command = { type = max_organization which = dive_bomber when = now value = 1 }
			command = { type = max_organization which = torpedo_plane when = now value = 2 }
			command = { type = naval_attack which = torpedo_plane when = now value = 0.6 }
			command = { type = max_organization which = tactical_bomber when = now value = 2 }
			command = { type = max_organization which = naval_bomber when = now value = 2 }
			command = { type = max_organization which = strategic_bomber when = now value = 2 }
			command = { type = strategic_attack which = strategic_bomber when = now value = 0.5 }
			}
		}
		application = { # Basic Centimetric Airborne Radar Navigation
			id = 9502
			name = TECH_APP_H_AIR_6_2_NAME
			desc = TECH_APP_H_AIR_6_2_DESC
			
			required = { 3501 4204 9301 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
			command = { type = max_organization which = fighter when = now value = 1 }
			command = { type = max_organization which = dive_bomber when = now value = 1 }
			command = { type = max_organization which = torpedo_plane when = now value = 2 }
			command = { type = naval_attack which = torpedo_plane when = now value = 0.6 }
			command = { type = max_organization which = tactical_bomber when = now value = 2 }
			command = { type = max_organization which = naval_bomber when = now value = 2 }
			command = { type = max_organization which = strategic_bomber when = now value = 2 }
			command = { type = strategic_attack which = strategic_bomber when = now value = 0.5 }
			}
		}


	} # Level 5
	
	level = { # 6 - Advanced Ordinance and Equipment
		id = 9500
		name = CTECN_9500
		desc = TECH_LEVEL_H_AIR_6_DESC 
				
		cost = 10
		time = 360
		neg_offset = 45
		pos_offset = 90

		application = { #  Pressurized Cockpit
			id = 9517
			name = CTECN_9517
			desc = CTECD_9517
			
			required = { 9010 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
	command = { type = air_defense which = strategic_bomber when = on_upgrade value = 1 }
	command = { type = ground_defense which = strategic_bomber when = on_upgrade value = 2 }
			}
		}

		application = { # Napalm Bombs
			id = 9601
			name = TECH_APP_H_AIR_7_1_NAME
			desc = TECH_APP_H_AIR_7_1_DESC
			
			required = { 9302 12200 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
			command = { type = tactical_attack which = tactical_bomber when = now value = 1 }
			command = { type = tactical_attack which = strategic_bomber when = now value = 1 }
			command = { type = tactical_attack which = torpedo_plane when = now value = 0.3 }		
			}
		}

	application = { # Advanced Radio Navigation
			id = 9602
			name = TECH_APP_H_AIR_7_2_NAME
			desc = TECH_APP_H_AIR_7_2_DESC
			
			required = { 3406 9501 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
		command = { type = max_organization which = fighter value = 1 }
		command = { type = max_organization which = dive_bomber value = 1 }
		command = { type = max_organization which = torpedo_plane value = 2 }
		command = { type = naval_attack which = torpedo_plane value = 0.8 }
		command = { type = max_organization which = tactical_bomber value = 2 }
		command = { type = max_organization which = naval_bomber value = 2 }
		command = { type = max_organization which = strategic_bomber value = 2 }
		command = { type = strategic_attack which = strategic_bomber value = 0.5 }
			}
		}
		application = { # Improved Centimetric Airborne Radar Navigation
			id = 9603
			name = TECH_APP_H_AIR_7_3_NAME
			desc = TECH_APP_H_AIR_7_3_DESC
			
			required = { 3702 9502 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
		command = { type = max_organization which = fighter value = 1 }
		command = { type = max_organization which = dive_bomber value = 1 }
		command = { type = max_organization which = torpedo_plane value = 2 }
		command = { type = naval_attack which = torpedo_plane value = 0.8 }
		command = { type = max_organization which = tactical_bomber value = 2 }
		command = { type = max_organization which = naval_bomber value = 2 }
		command = { type = max_organization which = strategic_bomber value = 2 }
		command = { type = strategic_attack which = strategic_bomber value = 0.5 }
			}
		}

		application = { # Airburst Shrapnel Bombs
			id = 9901
			name = TECH_APP_H_AIR_10_1_NAME
			desc = TECH_APP_H_AIR_10_1_DESC
			
			required = { 9007 14701 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
		command = { type = tactical_attack which = tactical_bomber when = now value = 1 }
		command = { type = tactical_attack which = dive_bomber when = now value = 1 }
		command = { type = tactical_attack which = torpedo_plane when = now value = 0.5 }
			}
		}
		application = { # Airborne Homing Torpedos
			id = 9902
			name = TECH_APP_H_AIR_10_2_NAME
			desc = TECH_APP_H_AIR_10_2_DESC
			
			required = { 9007 6963 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
		command = { type = naval_attack which = torpedo_plane when = now value = 1.4 }
		command = { type = naval_attack which = naval_bomber when = now value = 1 }
			}
		}
		application = { # Gyrostabilized Bombing Sights
			id = 9903
			name = TECH_APP_H_AIR_10_3_NAME
			desc = TECH_APP_H_AIR_10_3_DESC
			
			required = { 9602 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
	command = { type = naval_attack which = naval_bomber when = now value = 1 }
	command = { type = tactical_attack which = tactical_bomber when = now value = 1 }
	command = { type = strategic_attack which = strategic_bomber when = now value = 1 }
			}
		}
		application = { # Remote-Control Gun Turrets
			id = 9550
			name = CTECN_9550
			desc = CTECD_9550
			required = { 9305 3804 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
	command = { type = air_defense which = strategic_bomber when = on_upgrade value = 1 }
	command = { type = speed which = strategic_bomber when = on_upgrade value = 50 }
	command = { type = range which = strategic_bomber  when = on_upgrade value = 100 }
	command = { type = speed which = tactical_bomber when = on_upgrade value = 50 }
	command = { type = range which = tactical_bomber when = on_upgrade value = 100 }	
			}
		}


		application = { # Gun pods
			id = 10708
			name = CTECN_10708
			desc = CTECD_10708
			
			required = { 14975 }
			chance = 90
			cost = 6
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
			command = { type = tactical_attack which = dive_bomber when = on_upgrade value = 1 }
			}
		}

		application = { # Improved Air-to-Surface Rocket
			id = 7703
			name = CTECN_7703
			desc = TECH_APP_ROCKET_8_3_DESC
			
			required = { 7003 7401 7402 7403 7302 3705 9306 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
	command = { type = naval_attack which = torpedo_plane when =  now value = 1.7 } 
	command = { type = tactical_attack which = torpedo_plane when =  now value = 1 }
	command = { type = naval_attack which = dive_bomber when =  now value = 1 } 
	command = { type = tactical_attack which = dive_bomber when =  now value = 1 }  
			}
		}


	} # Level 6
	
	level = { # 7 - Advanced Bombers
		id = 9600
		name = CTECN_9600
		desc = TECH_LEVEL_H_AIR_7_DESC 
				
		cost = 10
		time = 360
		neg_offset = 45
		pos_offset = 90

		application = { # Basic 2000+ HP Engines
			id = 9702
			name = CTECN_9702
			desc = CTECD_9702
			
			required = { 9403 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}


		application = { # Basic Rocket Engine
			id = 10704
			name = TECH_APP_L_AIR_8_4_NAME
			desc = TECH_APP_L_AIR_8_4_DESC
			
			required = { 7303 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}


		application = { # Advanced Light Bomber Airframe
			id = 9706
			name = TECH_APP_H_AIR_8_6_NAME
			desc = TECH_APP_H_AIR_8_6_DESC
			
			required = { 9404 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
			command = { type = range which = torpedo_plane value = 30 }
			command = { type = speed which = torpedo_plane value = 30 }
			}
		}
		application = { # Advanced Medium Bomber Airframe
			id = 9707
			name = TECH_APP_H_AIR_8_7_NAME
			desc = TECH_APP_H_AIR_8_7_DESC
			
			required = { 9405 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Advanced Heavy Bomber Airframe
			id = 9708
			name = TECH_APP_H_AIR_8_8_NAME
			desc = TECH_APP_H_AIR_8_8_DESC
			
			required = { 9406 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Advanced Light Bomber Prototype Tests
			id = 9512
			name = TECH_APP_H_AIR_9_1_NAME
			desc = TECH_APP_H_AIR_9_1_DESC
			
			required = { 9801 9409 9706 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
			command = { type = ground_defense which = torpedo_plane when = on_upgrade value = 1 }
			command = { type = air_defense which = torpedo_plane when = on_upgrade value = 2 }
			command = { type = tactical_attack which = torpedo_plane when = on_upgrade value = 1 }
			command = { type = naval_attack which = torpedo_plane when = on_upgrade value = 1.7 }
			command = { type = new_model which = torpedo_plane value = 3 }
			}
		}		


		application = { # Advanced Medium Bomber Prototype Tests
			id = 9513
			name = CTECN_9513
			desc = TECH_APP_H_AIR_9_4_DESC
			
			required = { 9804 9403 9707 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Advanced Medium Bomber
			id = 9805
			name = CTECN_9805
			desc = TECH_APP_H_AIR_9_5_DESC
			
			required = { 9513 9301 9007 14973 4803 } # Quality Control added
			chance = 90
			cost = 25
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = tactical_bomber value = 3 }
			}
		}
		application = { # Advanced Naval Patrol Plane
			id = 9806
			name = CTECN_9806
			desc = TECH_APP_H_AIR_9_6_DESC
			
			required = { 9513 9301 9007 14973 4803 } # Quality Control added
			chance = 90
			cost = 25
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = naval_bomber value = 3 }
			}
		}
		application = { # Advanced Heavy Bomber Prototype Tests
			id = 9514
			name = TECH_APP_H_AIR_9_7_NAME
			desc = TECH_APP_H_AIR_9_7_DESC
			
			required = { 9807 9702 9708 9517 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Advanced Strategic Bomber
			id = 9808
			name = TECH_APP_H_AIR_9_8_NAME
			desc = CTECD_9808
			
			required = { 9514 9302 9305 4803 } # Quality Control added
			chance = 90
			cost = 30
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = strategic_bomber value = 3 }
			}
		}
		application = { # Advanced Air Transports
			id = 9809
			name = TECH_APP_H_AIR_9_9_NAME
			desc = CTECD_9809
			
			required = { 9514 4803 } # Quality Control added
			chance = 90
			cost = 25
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = transport_plane value = 3 }
			}
		}
	

	} # Level 7
	
	level = { # 8 - Turbojet Bombers
		id = 9700
		name = CTECN_9700
		desc = TECH_LEVEL_H_AIR_8_DESC 
				
		cost = 20
		time = 360
		neg_offset = 45
		pos_offset = 90
		


		application = { # Turbojet Engine
			id = 9705
			name = CTECN_9705
			desc = TECH_APP_H_AIR_8_5_DESC
			
			required = { 9409 4903 4904 9804 }
			chance = 90
			cost = 12
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Turbojet Medium Bomber Airframe
			id = 9944
			name = CTECN_9944
			desc = TECH_APP_H_AIR_11_4_DESC
			
			required = { 4903 4904 9804 }
			chance = 90
			cost = 12
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		
		application = { # Basic Turbojet Dive Bomber
			id = 9802
			name = TECH_APP_H_AIR_9_2_NAME
			desc = TECH_APP_H_AIR_9_2_DESC
			
			required = { 9515 9512 4903 9705 14975 9306 4803 }
			chance = 90
			cost = 30
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = dive_bomber value = 3 }
				command = { type = new_model which = torpedo_plane value = 4 }
				command = { type = speed which = torpedo_plane when = on_upgrade value = 50 }
				command = { type = range which = torpedo_plane when = on_upgrade value = 30 }
				command = { type = naval_attack which = torpedo_plane when = on_upgrade value = 1.7 }
				command = { type = tactical_attack which = torpedo_plane when = on_upgrade value = 1 }
				command = { type = ground_defense which = torpedo_plane when = on_upgrade value = 1 }
				command = { type = air_defense which = torpedo_plane when = on_upgrade value = 2 }
			}
		}

		application = { # Turbojet Medium Bomber Prototype Tests
			id = 9971
			name = CTECN_9971
			desc = TECH_APP_H_AIR_12_1_DESC
			
			required = { 9516 9804 9705 9944 4803 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Turbojet Medium Bomber
			id = 9972
			name = CTECN_9972
			desc = TECH_APP_H_AIR_12_2_DESC
			
			required = { 9971 14974 9007 }
			chance = 90
			cost = 30
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = tactical_bomber value = 4 }
			}
		}


	} # Level 8
	
	level = { # 9 - Intercontinental Bombers
		id = 9800
		name = CTECN_9800 
		desc = TECH_LEVEL_H_AIR_9_DESC 
				
		cost = 20
		time = 360
		neg_offset = 45
		pos_offset = 90


		application = { #  Intercontinental Bomber Project
			id = 9703
			name = CTECN_9703
			desc = CTECD_9703
			
			required = { 9808 12403 12500 } # Prototype of improved, doctrine
			chance = 90
			cost = 6
			time = 240
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { # Intercontinental Bomber Engine
			id = 9999
			name = CTECN_9999
			desc = CTECD_9999
			required = { 9702 }
			chance = 90
			cost = 12
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}


		application = { # Intercontinental Bomber Airframe
			id = 2866
			name = CTECN_2866
			desc = CTECD_2866

			required = { 9708 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = { 
				command = { }
			}
		}

		application = { # S-M Intercontinental Bomber Prototype Tests
			id = 9995
			name = CTECN_9995
			desc = CTECD_9995	
			required = { 9703 9999 2866 }
			chance = 90
			cost = 12
			time = 210
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Semi-Modern Intercontinental Bomber
			id = 9996
			name = CTECN_9996
			desc = CTECD_9996

			required = { 9995 9302 9602 9550 }
			chance = 90
			cost = 35
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = strategic_bomber value = 5 }
			}
		}
		application = { # Semi-Modern Intercontinental Transport Prototype 
			id = 9990
			name = CTECN_9990
			desc = CTECD_9990
			required = { 9703 9809 2866 9999 }
			chance = 90
			cost = 12
			time = 180
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { # Semi-Modern Intercontinental Transport
			id = 9991
			name = CTECN_9991
			desc = CTECD_9991
			required = { 9990 9602 }
			chance = 90
			cost = 30
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = transport_plane value = 4 }
			}
		}

		application = { #  LR Turbojet Bomber - project
			id = 9810
			name = CTECN_9810
			desc = CTECD_9810
			
			required = { 9703 } # Prototype of improved, doctrine
			chance = 90
			cost = 8
			time = 240
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}	


	} # Level 9
	
	level = { # 10 - Advanced Ordinance and Equipment
		id = 9900
		name = CTECN_9900 
		desc = TECH_LEVEL_H_AIR_10_DESC 
				
		cost = 20
		time = 360
		neg_offset = 45
		pos_offset = 90

		application = { # Payload Drop Computers
			id = 9941
			name = TECH_APP_H_AIR_11_1_NAME
			desc = TECH_APP_H_AIR_11_1_DESC
			
			required = { 3905 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = naval_attack which = naval_bomber when = now value = 1 }
				command = { type = tactical_attack which = tactical_bomber when = now value = 1 }
				command = { type = strategic_attack which = strategic_bomber when = now value = 1 }
			}
		}

		application = { # Advanced Centimetric Airborne Radar Navigation
			id = 9701
			name = TECH_APP_H_AIR_8_1_NAME
			desc = TECH_APP_H_AIR_8_1_DESC
			
			required = { 3901 9603 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
		command = { type = max_organization which = fighter value = 1 }
		command = { type = max_organization which = dive_bomber value = 1 }
		command = { type = max_organization which = torpedo_plane value = 2 }
		command = { type = naval_attack which = torpedo_plane value = 0.8 }
		command = { type = max_organization which = tactical_bomber value = 2 }
		command = { type = max_organization which = naval_bomber value = 2 }
		command = { type = max_organization which = strategic_bomber value = 2 }
		command = { type = strategic_attack which = strategic_bomber value = 0.5 }
			}
		}


	} # Level 10
	
	level = { # 11 - Semi-Modern Bomber and Airframe Design
		id = 9940
		name = CTECN_9940 
		desc = TECH_LEVEL_H_AIR_11_DESC 
				
		cost = 20
		time = 360
		neg_offset = 45
		pos_offset = 90

		application = { #  Supersonic Bomber - project
			id = 9811
			name = CTECN_9811
			desc = CTECD_9811
			
			required = { 9971 9995 12500 }
			chance = 90
			cost = 10
			time = 280
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}			

	application = { # Long Range Turbojet Bomber Engine
			id = 9943
			name = CTECN_9943
			desc = TECH_APP_H_AIR_11_3_DESC
			
			required = { 7802 9705 9999 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { # Long Range Turbojet Bomber Airframe
			id = 9945
			name = CTECN_9945
			desc = TECH_APP_H_AIR_11_5_DESC
			
			required = { 9944 2866 }
			chance = 90
			cost = 15
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}


		application = { # Semi-Modern Heavy Turbojet Bomber Prototype Tests
			id = 9973
			name = TECH_APP_H_AIR_12_3_NAME
			desc = TECH_APP_H_AIR_12_3_DESC
			
			required = { 9810 9943 9945 }
			chance = 90
			cost = 15
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Semi-Modern Strategic Turbojet Bomber
			id = 9974
			name = TECH_APP_H_AIR_12_4_NAME
			desc = CTECD_9974
			required = { 9973 9302 9941 9701 }
			chance = 90
			cost = 45
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = strategic_bomber value = 4 }
			}
		}


	} # Level 11
	
	level = { # 12 - Semi-Modern Bomber Development
		id = 9970
		name = TECH_LEVEL_H_AIR_12_NAME 
		desc = TECH_LEVEL_H_AIR_12_DESC 
				
		cost = 20
		time = 360
		neg_offset = 45
		pos_offset = 90
		
		application = { # Supersonic Bomber Engines
			id = 2862
			name = CTECN_2862
			desc = CTECD_2862
			required = { 7802 9943 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = { 
				command = { }
			}
		}

		application = { # Supersonic Bomber Airframe
			id = 2863
			name = CTECN_2863
			desc = CTECD_2863
			required = { 9945 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = { 
				command = { }
			}
		}


		application = { # Supersonic Bomber Prototype Test
			id = 9993
			name = CTECN_9993
			desc = CTECD_9993

			required = { 9811 9973 2862 2863 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Supersonic Bomber
			id = 9994
			name = CTECN_9994
			desc = CTECD_9994

			required = { 9993 9302 9941 9701 } # Quality Control added
			chance = 90
			cost = 12
			time = 180
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = strategic_bomber value = 6 }
			}
		}

	} # Level 12
}