﻿Data	Translation	AttackEff.    	ArmourEff. 	MovementCost	VehicleMovementPenalty
Clear	Равнина	100	100	1	0
Desert    	Пустыня	100	100	1	0
Dune	Дюны	100	100	4	0
Forest	Лес	90	85	1	0
Rough     	Холмы	85	75	2	0
Swamp      	Болото	80	55	2	1
Mountain    	Горы	50	50	2	2
Capital        	Столица	75	65	1	0
City	Город	80	65	1	0
SeaPort	Порт	70	100	1	0
Mine	Шахта	90	100	1	0
OilField	Нефтяная_скважина	90	100	1	0
Fortress	Крепость	50	60	1	0
River	Река	70	100	0	0
Entrenchment	Укрепление	85	100	0	0


*Attack Efficiency applies only to the attacking unit
**Armour Efficienty applies to both attacking armour or defending armour and is combined with Attack Efficiency. 
*** If a hex has both a Production Resource (Capital, City, SeaPort, Mine, Fortress,) and a terrain, the Resource bonus is used INSTEAD of the terrain bonus
**** River and Entrenchments are accumulative hence are used in combination with other bonuses


        
