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# Version history

## 2.0.5 (September, 2011)

- Fixed an issue that caused the player to become invincible after losing a life just an instant before advancing to the next level.

## 2.0.4 (September, 2011)

- Fixed not working Options menu.
- Fixed an issue that caused music to not properly stop/resume after disabling/enabling it.
- A few code enhancements.

## 2.0.3 (April, 2011)

- Fixed a bug that caused the game to occasionally crash under some uncommon conditions.
- Fixed a problem with cursor not auto-hiding on Leopard.
- A few minor code refinements.

## 2.0.2 (March, 2011)

- Various bug fixes and enhancements.

## 2.0.1 (February, 2011)

- Fixed a bug that prevented the game to start on Mac OS X 10.5 Leopard.
- Fixed a problem that occured when a player was losing a life just after completing a level.
- Fixed font problem on Leopard.

## 2.0 (February, 2011)

- The game has been completely rewritten from scratch using Apple's modern development tools and frameworks (Xcode, Cocoa, Objective-C).
- Runs natively on Intel Macs (Universal Binary).
- Requires Mac OS X 10.5 Leopard or later.
- The game engine is now built using MGGame, an OpenGL/OpenAL based 2D animation library developed by Sebastian Wegner.
- A brand new loading screen has been added, as well as a few new effects and transitions.
- The game saving feature has been completely redesigned for better usability.
- Built-in basic USB HID gamepad support (no external plugins/drivers required).
- Help has been re-engineered and updated.
- Added Italian localization.
- Due to the new application architecture, old preferences and saved game files created with a previous version of the game are not compatible with this release.
- For the same reason, registered users will have to re-enter their registration information to unlock the game.

Release notes for versions prior to 2.0 are available on Factor Software's Web site at the following URL:

http://www.factor-software.com/boom-hist.php