Axiom Verge Change Log
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Version 1.16, 9/14/2015
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Updated to latest FNA (performance increases)

Version 1.15, 7/28/2015
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Minor change in the quick select HUD text

Version 1.14, 7/24/2015
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Fix for laser drill crash with some controllers


Version 1.13, 6/1/2015
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Fix for Sentinel laser remaining active after you die
Added extra guards to keep room crashing in certain circumstances

Version 1.12, 5/26/2016
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Fix for drone passing through 1-block thick walls

Version 1.11, 5/25/2015
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Improvements to BlendState performance
Update to FNA which also improves BlendState performance
Fix for the Vision death bug
No longer possible to exit Speedruns without saving (except for when you beat the game)
6:41 PM PST
-Fix for healthbar UI
-Simplified blur and cellular automata shaders

Version 1.10, 5/23/2015
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Minor fixes to secret world tilemaps in Ukkin-Na and Absu
Minor localization additions
3:35 PM PST - Fix for the manta boss crash

Version 1.09, 5/22/2015
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Fix for animated tile rendering issue introduced in 1.08
Reduced final boss weapon damage
Reduced Sentinel weapon damage
7:21 PM PST - Improved tile map rendering performance.
8:52 PM PST - Fix for Secret World crash

Version 1.08, 5/21/2015
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Implemented in-game leaderboards
Completely revised default keyboard layout for better international compatibiltiy
Fixed bug where Hard games weren't uploading to leaderboard
Revised speedruns to return to Speedrun screen instead of Title when quitting, continue timer
Fixes to menu cursor movement
Fixes to numpad mapping
Assorted tile map fixes

Not really a version, just testing some things
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Changed the tile set shader to the stock SpriteBatch shader
Added some shader parameters to Trace's pixel shader output in case this is not handled by the fetch shader

Version 1.07, 5/17/2015
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Move SteamAPI.Init to happen earlier in execution
Added message popup for when SteamAPI.Init fails
Updated mojoshader.dll with more fixes from Ethan

Version 1.06, 5/16/2015
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Added controller detection
Added 2 graphics detail level options
Fixed several config bugs
Added updated mojoshader.dll (to handle Intel 965 Express Chipset).  Thanks, Ethan Lee.
Fixed controller settings for Nyko Airflo
Low health beep now fades out to a lower volume after a time
Extra guard against crashes riding Oracca

Version 1.05, 5/15/2015
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Updated to newest FNA, added gamecontrollerdb support
Updated to SDL 2.03
Added small dead zone for drill analog press
Made menu screen left/right keyboard controls separately configurable, defaulted to pgup/pgdn
Disabled FNA Faux backbuffer
Disabled FNA graphics threading support to reduce garbage collection
Particle buffers now use DynamicVertexBuffers.
Map rendering optimizations
Add VSync On/Off option

Version 1.04, 5/14/2015
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Fix for log level "INFO" not printing
Fix for various input remapping problems
Fix for random generation problem in Kur
Added more verbose logging to help troubleshoot issues
Updated to Steamworks 1.33a / Steamworks .Net 7

Version 1.03, 5/14/2015
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Fix for crash when cloud saves disabled

Version 1.02, 5/13/2015
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Fix for SFX 0 volume causing music to play at full volume
Limited apache log to maximum of 10 backups
Case-sensitivity fix for Linux
Changed default keyboard mapping for drone


Version 1.01, 5/9/2015
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Fix for map reminder crash on new areas


Version 1.00, 5/9/2015
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This is arbitrarily the "first" PC version from which I'll begin tracking;
picking up roughly where the PS4 version 1.05 (US) version left off and adding
the following:

-PC/Mac/Linux support
-Map reminders
-Keyboard mapping
-10 quick select keys
-Volume level controls
-Window size controls
-Cloud Saves
-Steam Achievements
-Steam Trading Cards
-Revised AI for the final boss battle
-Small reduction in Ukhu + spawn hp
-Tweaks to the Hard difficulty setting
-Assorted small bugfixes

