This wad is a WolfenDOOM scenario for DOOM II; in other words, a Wolf3D TC. It
should NOT be played with the doom2.exe, however. For best results, use one of
the source port engines such as Legacy or PrBoom. These engines, and others,
can be downloaded from Doomworld at:

http://www.doomworld.com/ports/index.shtml

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Title: Wolfenstein 3D 2nd Encounter
Filename: 2ND_ENC.WAD
Author: Laz Rojas
Email Address: filmman@pacificnet.net, wolfdoom@aol.com
Misc. Author Info: web site at http://www.doomworld.com/wolfendoom
Description: Faithful recreation of the original 30-level Wolfenstein 2nd
Encounter.  Created completely on a Macintosh.  MAPS02-31 are the original 2nd
Encounter, while MAPS01 and 32 are new levels.  MAP01 is a prelude to 2nd
Encounter called Hollehammer, involving BJ's capture before being sent to
Castle Wolfenstein. Also features ambient sounds.
Additional Credits to: The guys at id, for creating both Doom and Wolfenstein

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*Play Information*

Game: Doom II
Level #: MAP01-MAP32
Single Player: Yes
Cooperative 2-4 Player: No
Deathmatch 2-4 Player: No
Difficulty Settings: No
New Sounds: Yes
New Graphics: Yes
New Music: No
Demos Replaced: None

*Construction*

Base: New levels from scratch, recreating Wolfenstein 2nd Encounter
Build Time: About three months
Editor(s) Used: HellMaker, Demon, Deimos, MacBSP, DeMackEd PPC
Known Bugs: None

*Copyright/Permissions*

Authors may not use this level as a base to build additional levels.

You may distribute this WAD as long as this read me is included.

*Where to get this WAD*

FTP Sites:
BBS Numbers:
Other: http://www.doomworld.com/wolfendoom

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