# 
# The Naval Technology Group
#

#
#
#	
#	

technology = {
	id = 6
	category = naval
	name = TECH_NAVAL_NAME #Localized name
	desc = TECH_NAVAL_DESC #Localized description
	
	level = { # 1 - Early Century Naval Innovations
		id = 6000
		name = TECH_LEVEL_NAVAL_1_NAME 
		desc = TECH_LEVEL_NAVAL_1_DESC 
		
		cost = 20
		time = 150
		neg_offset = 45
		pos_offset = 90
		
		application = { # Naval Expansion Engine
			id = 6001
			name = TECH_APP_NAVAL_1_1_NAME
			desc = TECH_APP_NAVAL_1_1_DESC
			
			required = { }
			chance = 90
			cost = 6
			time = 60
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Naval Steel Armor
			id = 6002
			name = TECH_APP_NAVAL_1_2_NAME
			desc = TECH_APP_NAVAL_1_2_DESC
			
			required = { }
			chance = 90
			cost = 6
			time = 60
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Naval Breach-Loader Turret
			id = 6003
			name = TECH_APP_NAVAL_1_3_NAME
			desc = TECH_APP_NAVAL_1_3_DESC
			
			required = { }
			chance = 90
			cost = 6
			time = 60
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Barbette Turret
			id = 6004
			name = TECH_APP_NAVAL_1_4_NAME
			desc = TECH_APP_NAVAL_1_4_DESC
			
			required = { 6003 }
			chance = 90
			cost = 8
			time = 80
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Whitehead Torpedo
			id = 6005
			name = TECH_APP_NAVAL_1_5_NAME
			desc = TECH_APP_NAVAL_1_5_DESC
			
			required = { 5005 }
			chance = 90
			cost = 6
			time = 80
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = naval_attack which = destroyer value = 1 }
			}
		}
		application = { # Basic Cruiser Hull
			id = 6006
			name = TECH_APP_NAVAL_1_6_NAME
			desc = TECH_APP_NAVAL_1_6_DESC
			
			required = { 6002 }
			chance = 90
			cost = 8
			time = 80
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Torpedo Boat Destroyer Hull
			id = 6007
			name = TECH_APP_NAVAL_1_7_NAME
			desc = TECH_APP_NAVAL_1_7_DESC
			
			required = { }
			chance = 90
			cost = 8
			time = 80
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Basic Cruiser
			id = 6008
			name = TECH_APP_NAVAL_1_8_NAME
			desc = TECH_APP_NAVAL_1_8_DESC
			
			required = { 6006 6001 14206 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = activate_unit_type which = cruiser }
			}
		}
		application = { # Torpedo Boat Destroyer
			id = 6009
			name = TECH_APP_NAVAL_1_9_NAME
			desc = TECH_APP_NAVAL_1_9_DESC
			
			required = { 6007 6005 }
			chance = 90
			cost = 8
			time = 100
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = destroyer value = 1 }
			}
		}
		application = { # Transport
			id = 6010
			name = TECH_APP_NAVAL_1_10_NAME
			desc = TECH_APP_NAVAL_1_10_DESC
			
			required = { }
			chance = 90
			cost = 6
			time = 80
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = transports value = 1 }
			}
		}
	} # Level 1
	
	level = { # 2 - Early Century Warship Design
		id = 6100
		name = TECH_LEVEL_NAVAL_2_NAME 
		desc = TECH_LEVEL_NAVAL_2_DESC 
				
		cost = 20
		time = 150
		neg_offset = 45
		pos_offset = 90
		
		application = { # Naval Multiple Expansion Engine
			id = 6101
			name = TECH_APP_NAVAL_2_1_NAME
			desc = TECH_APP_NAVAL_2_1_DESC
			
			required = { 6001 }
			chance = 90
			cost = 6
			time = 80
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }				
			}
		}
		application = { # Naval Krupp Armor
			id = 6102
			name = TECH_APP_NAVAL_2_2_NAME
			desc = TECH_APP_NAVAL_2_2_DESC
			
			required = { 6002 4203 }
			chance = 90
			cost = 6
			time = 80
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }				
			}
		}
		application = { # Shell Hoist
			id = 6103
			name = TECH_APP_NAVAL_2_3_NAME
			desc = TECH_APP_NAVAL_2_3_DESC
			
			required = { }
			chance = 90
			cost = 8
			time = 80
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = naval_attack which = battleship when = on_upgrade value = 1 }
				command = { type = naval_attack which = cruiser when = on_upgrade value = 1 }
			}
		}
		application = { # Battleship Belt Armor 175mm+
			id = 6104
			name = TECH_APP_NAVAL_2_4_NAME
			desc = TECH_APP_NAVAL_2_4_DESC
			
			required = { 6102 }
			chance = 90
			cost = 8
			time = 100
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Cruiser Belt Armor 150mm+
			id = 6105
			name = TECH_APP_NAVAL_2_5_NAME
			desc = TECH_APP_NAVAL_2_5_DESC
			
			required = { 6002 }
			chance = 90
			cost = 8
			time = 100
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Battleship Deck Armor 50mm+
			id = 6106
			name = TECH_APP_NAVAL_2_6_NAME
			desc = TECH_APP_NAVAL_2_6_DESC
			
			required = { 6102 }
			chance = 90
			cost = 8
			time = 100
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}
		application = { # Cruiser Deck Armor 20mm+
			id = 6107
			name = TECH_APP_NAVAL_2_7_NAME
			desc = TECH_APP_NAVAL_2_7_DESC
			
			required = { 6002 }
			chance = 90
			cost = 8
			time = 100
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}
		application = { # Armored Cruiser Hull
			id = 6108
			name = TECH_APP_NAVAL_2_8_NAME
			desc = TECH_APP_NAVAL_2_8_DESC
			
			required = { 6006 6105 6107 }
			chance = 90
			cost = 8
			time = 80
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}
		application = { # Pre-Dreadnought Hull
			id = 6109
			name = TECH_APP_NAVAL_2_9_NAME
			desc = TECH_APP_NAVAL_2_9_DESC
			
			required = { 6104 6106 }
			chance = 90
			cost = 8
			time = 80
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}
		application = { # Armored Cruiser
			id = 6110
			name = TECH_APP_NAVAL_2_10_NAME
			desc = TECH_APP_NAVAL_2_10_DESC
			
			required = { 6101 6108 14207 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = new_model which = cruiser value = 1 }
			}
		}
		application = { # Pre-Dreadnought
			id = 6111
			name = TECH_APP_NAVAL_2_11_NAME
			desc = TECH_APP_NAVAL_2_11_DESC
			
			required = { 6109 6101 14307 }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = activate_unit_type which = battleship }
			}
		}	
	} # Level 2
	
	level = { # 3 - Basic Naval Armor and Armament
		id = 6200
		name = TECH_LEVEL_NAVAL_3_NAME 
		desc = TECH_LEVEL_NAVAL_3_DESC 
				
		cost = 20
		time = 150
		neg_offset = 45
		pos_offset = 90
		
		application = { # Basic Naval Petrol Torpedo
			id = 6201
			name = TECH_APP_NAVAL_3_1_NAME
			desc = TECH_APP_NAVAL_3_1_DESC
			
			required = { 6005 5403 }
			chance = 90
			cost = 6
			time = 80
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = naval_attack which = cruiser value = 1 }
				command = { type = naval_attack which = destroyer value = 1 }
			}
		}
		application = { # Basic Fire-Control System
			id = 6202
			name = TECH_APP_NAVAL_3_2_NAME
			desc = TECH_APP_NAVAL_3_2_DESC
			
			required = { 3105 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = naval_attack which = battleship when = on_upgrade value = 1 }
				command = { type = naval_attack which = cruiser when = on_upgrade value = 1 }
			}
		}
		application = { # Torpedo Net
			id = 6203
			name = TECH_APP_NAVAL_3_3_NAME
			desc = TECH_APP_NAVAL_3_3_DESC
			
			required = { }
			chance = 90
			cost = 6
			time = 80
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = naval_defense which = battleship when = on_upgrade value = 1 }
				command = { type = naval_defense which = cruiser when = on_upgrade value = 1 }
				command = { type = naval_defense which = destroyer when = on_upgrade value = 1 }
			}
		}
		application = { # Naval Harvey Steel
			id = 6204
			name = TECH_APP_NAVAL_3_4_NAME
			desc = TECH_APP_NAVAL_3_4_DESC
			
			required = { 6102 4303 }
			chance = 90
			cost = 6
			time = 80
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Battleship Belt Armor 250mm+
			id = 6205
			name = TECH_APP_NAVAL_3_5_NAME
			desc = TECH_APP_NAVAL_3_5_DESC
			
			required = { 6104 6204 }
			chance = 90
			cost = 8
			time = 100
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Cruiser Belt Armor 75mm+
			id = 6206
			name = TECH_APP_NAVAL_3_6_NAME
			desc = TECH_APP_NAVAL_3_6_DESC
			
			required = { 6105 6204 }
			chance = 90
			cost = 8
			time = 100
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Battleship Deck Armor 75mm+
			id = 6207
			name = TECH_APP_NAVAL_3_7_NAME
			desc = TECH_APP_NAVAL_3_7_DESC
			
			required = { 6106 6204 }
			chance = 90
			cost = 8
			time = 100
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Cruiser Deck Armor 30mm+
			id = 6208
			name = TECH_APP_NAVAL_3_8_NAME
			desc = TECH_APP_NAVAL_3_8_DESC
			
			required = { 6107 6204 }
			chance = 90
			cost = 8
			time = 100
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Closed Turret
			id = 6209
			name = TECH_APP_NAVAL_3_9_NAME
			desc = TECH_APP_NAVAL_3_9_DESC
			
			required = { 6004 }
			chance = 90
			cost = 8
			time = 80
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
	} # Level 3
	
	level = { # 4 - Basic Warship Design
		id = 6300
		name = TECH_LEVEL_NAVAL_4_NAME 
		desc = TECH_LEVEL_NAVAL_4_DESC 
				
		cost = 20
		time = 150
		neg_offset = 45
		pos_offset = 90
		
		application = { # Basic Naval Turbine Engine
			id = 6301
			name = TECH_APP_NAVAL_4_1_NAME
			desc = TECH_APP_NAVAL_4_1_DESC
			
			required = { 6101 }
			chance = 90
			cost = 6
			time = 80
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Basic Dreadnought Hull
			id = 6302
			name = TECH_APP_NAVAL_4_2_NAME
			desc = TECH_APP_NAVAL_4_2_DESC
			
			required = { 6109 6205 6207 6209 }
			chance = 90
			cost = 8
			time = 80
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Light Cruiser Hull
			id = 6303
			name = TECH_APP_NAVAL_4_3_NAME
			desc = TECH_APP_NAVAL_4_3_DESC
			
			required = { 6108 6208 6209 }
			chance = 90
			cost = 8
			time = 80
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Basic Destroyer Hull
			id = 6304
			name = TECH_APP_NAVAL_4_4_NAME
			desc = TECH_APP_NAVAL_4_4_DESC
			
			required = { 6007 }
			chance = 90
			cost = 8
			time = 80
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Basic Dreadnought
			id = 6305
			name = TECH_APP_NAVAL_4_5_NAME
			desc = TECH_APP_NAVAL_4_5_DESC
			
			required = { 6302 6301 14308 13008 4107 }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = battleship value = 1 }
			}
		}
		application = { # Light Cruiser
			id = 6306
			name = TECH_APP_NAVAL_4_6_NAME
			desc = TECH_APP_NAVAL_4_6_DESC
			
			required = { 6303 6301 14102 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = cruiser value = 2 }
			}
		}
		application = { # Basic Destroyer
			id = 6307
			name = TECH_APP_NAVAL_4_7_NAME
			desc = TECH_APP_NAVAL_4_7_DESC
			
			required = { 6304 6301 6201 }
			chance = 90
			cost = 8
			time = 100
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = destroyer value = 2 }
			}
		}
	} # Level 4
	
	level = { # 5 - Specialized Warship Development
		id = 6400
		name = TECH_LEVEL_NAVAL_5_NAME 
		desc = TECH_LEVEL_NAVAL_5_DESC 
				
		cost = 20
		time = 150
		neg_offset = 45
		pos_offset = 90
		
		application = { # Improved Naval Turbine Engine
			id = 6401
			name = TECH_APP_NAVAL_5_1_NAME
			desc = TECH_APP_NAVAL_5_1_DESC
			
			required = { 6301 }
			chance = 90
			cost = 6
			time = 80
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Basic Naval Wireless Services
			id = 6402
			name = TECH_APP_NAVAL_5_2_NAME
			desc = TECH_APP_NAVAL_5_2_DESC
			
			required = { 3404 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = surface_detection which = battleship value = 1 }
				command = { type = surface_detection which = cruiser value = 1 }
				command = { type = surface_detection which = destroyer value = 1 }
				command = { type = snow_attack which = battleship value = 10 }
				command = { type = snow_attack which = cruiser value = 10 }
				command = { type = snow_attack which = destroyer value = 10 }
				command = { type = rain_attack which = battleship value = 10 }
				command = { type = rain_attack which = cruiser value = 10 }
				command = { type = rain_attack which = destroyer value = 10 }
				command = { type = snow_move which = battleship value = 10 }
				command = { type = snow_move which = carrier value = 10 }
				command = { type = snow_move which = cruiser value = 10 }
				command = { type = snow_move which = destroyer value = 10 }
				command = { type = rain_move which = battleship value = 10 }
				command = { type = rain_move which = carrier value = 10 }
				command = { type = rain_move which = cruiser value = 10 }
				command = { type = rain_move which = destroyer value = 10 }
				command = { type = blizzard_move which = battleship value = 10 }
				command = { type = blizzard_move which = carrier value = 10 }
				command = { type = blizzard_move which = cruiser value = 10 }
				command = { type = blizzard_move which = destroyer value = 10 }
				command = { type = storm_move which = battleship value = 10 }
				command = { type = storm_move which = carrier value = 10 }
				command = { type = storm_move which = cruiser value = 10 }
				command = { type = storm_move which = destroyer value = 10 }
			}
		}
		application = { # Battlecruiser Hull
			id = 6403
			name = TECH_APP_NAVAL_5_3_NAME
			desc = TECH_APP_NAVAL_5_3_DESC
			
			required = { 6302 6205 6207 6209 }
			chance = 90
			cost = 8
			time = 80
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Battlecruiser
			id = 6404
			name = TECH_APP_NAVAL_5_4_NAME
			desc = TECH_APP_NAVAL_5_4_DESC
			
			required = { 6401 6403 14308 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = battleship value = 2 }
			}
		}
		application = { # Armored Transport
			id = 6405
			name = TECH_APP_NAVAL_5_5_NAME
			desc = TECH_APP_NAVAL_5_5_DESC
			
			required = { 6010 }
			chance = 90
			cost = 6
			time = 80
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = transports value = 2 }
			}
		}		
	} # Level 5
	
	level = { # 6 - Improved Naval Armor and Armament
		id = 6500
		name = TECH_LEVEL_NAVAL_6_NAME 
		desc = TECH_LEVEL_NAVAL_6_DESC 
				
		cost = 20
		time = 150
		neg_offset = 45
		pos_offset = 90
		
		application = { # Improved Naval Petrol Torpedo
			id = 6501
			name = TECH_APP_NAVAL_6_1_NAME
			desc = TECH_APP_NAVAL_6_1_DESC
			
			required = { 6201 5602 }
			chance = 90
			cost = 6
			time = 80
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = naval_attack which = cruiser value = 1 }
				command = { type = naval_attack which = destroyer value = 1 }
			}
		}
		
		application = { # Basic Hydrophone
			id = 6502
			name = TECH_APP_NAVAL_6_2_NAME
			desc = TECH_APP_NAVAL_6_2_DESC
			
			required = { }
			chance = 90
			cost = 10
			time = 100
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = surface_detection which = battleship value = 2 }
				command = { type = surface_detection which = cruiser value = 2 }
				command = { type = surface_detection which = destroyer value = 2 }
				command = { type = sub_detection which = battleship value = 3 }
				command = { type = sub_detection which = cruiser value = 3 }
				command = { type = sub_detection which = destroyer value = 3 }
			}
		}
		application = { # Split Compartment Hull
			id = 6503
			name = TECH_APP_NAVAL_6_3_NAME
			desc = TECH_APP_NAVAL_6_3_DESC
			
			required = { }
			chance = 90
			cost = 8
			time = 80
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = naval_defense which = battleship when = on_upgrade value = 1 }
				command = { type = naval_defense which = cruiser when = on_upgrade value = 1 }
				command = { type = air_defense which = battleship when = on_upgrade value = 1 }
				command = { type = air_defense which = cruiser when = on_upgrade value = 1 }
			}
		}
		application = { # Centerline Armament
			id = 6504
			name = TECH_APP_NAVAL_6_4_NAME
			desc = TECH_APP_NAVAL_6_4_DESC
			
			required = { 6209 }
			chance = 90
			cost = 8
			time = 80
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Improved Fire-Control System
			id = 6505
			name = TECH_APP_NAVAL_6_5_NAME
			desc = TECH_APP_NAVAL_6_5_DESC
			
			required = { 6202 3404 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = naval_attack which = battleship when = on_upgrade value = 1 }
				command = { type = naval_attack which = cruiser when = on_upgrade value = 1 }
			}
		}
		application = { # Battleship Belt Armor 300mm+
			id = 6506
			name = TECH_APP_NAVAL_6_6_NAME
			desc = TECH_APP_NAVAL_6_6_DESC
			
			required = { 6205 }
			chance = 90
			cost = 8
			time = 100
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Battleship Deck Armor 100mm+
			id = 6507
			name = TECH_APP_NAVAL_6_7_NAME
			desc = TECH_APP_NAVAL_6_7_DESC
			
			required = { 6207 }
			chance = 90
			cost = 8
			time = 100
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}
		application = { # Cruiser Deck Armor 40mm+
			id = 6508
			name = TECH_APP_NAVAL_6_8_NAME
			desc = TECH_APP_NAVAL_6_8_DESC
			
			required = { 6208 }
			chance = 90
			cost = 8
			time = 100
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}		
	} # Level 6
	
	level = { # 7 - Improved Warship Design
		id = 6600
		name = TECH_LEVEL_NAVAL_7_NAME 
		desc = TECH_LEVEL_NAVAL_7_DESC 
				
		cost = 20
		time = 150
		neg_offset = 45
		pos_offset = 90
		
		application = { # Advanced Naval Turbine Engine
			id = 6601
			name = TECH_APP_NAVAL_7_1_NAME
			desc = TECH_APP_NAVAL_7_1_DESC
			
			required = { 6401 }
			chance = 90
			cost = 6
			time = 80
			neg_offset = 20
			pos_offset = 40
			
			effects = {				
				command = { }
			}
		}
		application = { # Super-Dreadnought Hull
			id = 6602
			name = TECH_APP_NAVAL_7_2_NAME
			desc = TECH_APP_NAVAL_7_2_DESC
			
			required = { 6302 6506 6507 6503 6504 }
			chance = 90
			cost = 8
			time = 80
			neg_offset = 20
			pos_offset = 40
			
			effects = {				
				command = { }
			}
		}
		application = { # Improved Cruiser and Carrier Hull
			id = 6603
			name = TECH_APP_NAVAL_7_3_NAME
			desc = TECH_APP_NAVAL_7_3_DESC
			
			required = { 6405 6206 6508 6503 }
			chance = 90
			cost = 8
			time = 80
			neg_offset = 20
			pos_offset = 40
			
			effects = {				
				command = { }
			}
		}
		application = { # Improved Destroyer Hull
			id = 6604
			name = TECH_APP_NAVAL_7_4_NAME
			desc = TECH_APP_NAVAL_7_4_DESC
			
			required = { 6304 6503 }
			chance = 90
			cost = 8
			time = 80
			neg_offset = 30
			pos_offset = 60
			
			effects = {				
				command = { }
			}
		}
		application = { # Super-Dreadnought
			id = 6605
			name = TECH_APP_NAVAL_7_5_NAME
			desc = TECH_APP_NAVAL_7_5_DESC
			
			required = { 6602 6601 14405 }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 20
			pos_offset = 40
			
			effects = {				
				command = { type = new_model which = battleship value = 3 }
			}
		}
		application = { # Improved Cruiser
			id = 6606
			name = TECH_APP_NAVAL_7_6_NAME
			desc = TECH_APP_NAVAL_7_6_DESC
			
			required = { 6603 6601 14206 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {				
				command = { type = new_model which = cruiser value = 3 }
			}
		}
		application = { # Improved Destroyer
			id = 6607
			name = TECH_APP_NAVAL_7_7_NAME
			desc = TECH_APP_NAVAL_7_7_DESC
			
			required = { 6604 6601 6501 }
			chance = 90
			cost = 8
			time = 100
			neg_offset = 20
			pos_offset = 40
			
			effects = {				
				command = { type = new_model which = destroyer value = 3 }
			}
		}
		application = { # Seaplane Carrier
			id = 6608
			name = TECH_APP_NAVAL_7_8_NAME
			desc = TECH_APP_NAVAL_7_8_DESC
			
			required = { 6603 6601 10307 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {				
				command = { type = activate_unit_type which = carrier }
			}
		}
	} # Level 7
	
	level = { # 8 - Advanced Naval Armor and Armament
		id = 6700
		name = TECH_LEVEL_NAVAL_8_NAME 
		desc = TECH_LEVEL_NAVAL_8_DESC 
				
		cost = 20
		time = 150
		neg_offset = 45
		pos_offset = 90
		
		application = { # Improved Hydrophone
			id = 6701
			name = TECH_APP_NAVAL_8_1_NAME
			desc = TECH_APP_NAVAL_8_1_DESC
			
			required = { 6502 }
			chance = 90
			cost = 10
			time = 100
			neg_offset = 20
			pos_offset = 40
			
			effects = {				
				command = { type = surface_detection which = cruiser value = 1 }
				command = { type = surface_detection which = destroyer value = 1 }
				command = { type = sub_detection which = cruiser value = 1 }
				command = { type = sub_detection which = destroyer value = 2 }
				command = { type = sub_attack which = cruiser when = on_upgrade value = 1 }
				command = { type = sub_attack which = destroyer when = on_upgrade value = 2 }
			}
		}
		application = { # Sonar System
			id = 6702
			name = TECH_APP_NAVAL_8_2_NAME
			desc = TECH_APP_NAVAL_8_2_DESC
			
			required = { 6701 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {				
				command = { type = sub_detection which = cruiser when = on_upgrade value = 1 }
				command = { type = sub_detection which = destroyer when = on_upgrade value = 2 }
			}
		}
		application = { # Advanced Fire-Control System
			id = 6703
			name = TECH_APP_NAVAL_8_3_NAME
			desc = TECH_APP_NAVAL_8_3_DESC
			
			required = { 6505 3605 14501 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {				
				command = { type = naval_attack which = battleship when = on_upgrade value = 2 }
				command = { type = naval_attack which = cruiser when = on_upgrade value = 2 }
				command = { type = naval_attack which = destroyer when = on_upgrade value = 1 }
				command = { type = air_attack which = battleship when = on_upgrade value = 1 }
				command = { type = air_attack which = carrier when = on_upgrade value = 1 }
				command = { type = air_attack which = cruiser when = on_upgrade value = 1 }
				command = { type = air_attack which = destroyer when = on_upgrade value = 2 }
				command = { type = sub_attack which = cruiser when = on_upgrade value = 1 }
				command = { type = sub_attack which = destroyer when = on_upgrade value = 2 }
			}
		}
		application = { # Improved Naval Wireless Services
			id = 6704
			name = TECH_APP_NAVAL_8_4_NAME
			desc = TECH_APP_NAVAL_8_4_DESC
			
			required = { 6402 3605 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = surface_detection which = battleship value = 1 }
				command = { type = surface_detection which = carrier value = 2 }
				command = { type = surface_detection which = cruiser value = 1 }
				command = { type = surface_detection which = destroyer value = 1 }
				command = { type = sub_detection which = destroyer value = 1 }
			}
		}
		application = { # Battleship Belt Armor 350mm+
			id = 6705
			name = TECH_APP_NAVAL_8_5_NAME
			desc = TECH_APP_NAVAL_8_5_DESC
			
			required = { 6506 }
			chance = 90
			cost = 8
			time = 100
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Cruiser Belt Armor 100mm+
			id = 6706
			name = TECH_APP_NAVAL_8_6_NAME
			desc = TECH_APP_NAVAL_8_6_DESC
			
			required = { 6204 }
			chance = 90
			cost = 8
			time = 100
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Battleship Deck Armor 150mm+
			id = 6707
			name = TECH_APP_NAVAL_8_7_NAME
			desc = TECH_APP_NAVAL_8_7_DESC
			
			required = { 6507 }
			chance = 90
			cost = 8
			time = 100
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Cruiser Deck Armor 50mm+
			id = 6708
			name = TECH_APP_NAVAL_8_8_NAME
			desc = TECH_APP_NAVAL_8_8_DESC
			
			required = { 6508 }
			chance = 90
			cost = 8
			time = 100
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Basic Anti-Air Armament
			id = 6709
			name = TECH_APP_NAVAL_8_9_NAME
			desc = TECH_APP_NAVAL_8_9_DESC
			
			required = { 14404 }
			chance = 90
			cost = 8
			time = 80
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = air_attack which = battleship when = on_upgrade value = 1 }
				command = { type = air_attack which = carrier when = on_upgrade value = 2 }
				command = { type = air_attack which = cruiser when = on_upgrade value = 3 }
				command = { type = air_attack which = destroyer when = on_upgrade value = 2 }
				command = { type = air_defense which = battleship when = on_upgrade value = 1 }
				command = { type = air_defense which = carrier when = on_upgrade value = 1 }
				command = { type = air_defense which = cruiser when = on_upgrade value = 1 }
				command = { type = air_defense which = destroyer when = on_upgrade value = 1 }
			}
		}
	} # Level 8
	
	level = { # 9 - Advanced Warship Design
		id = 6800
		name = TECH_LEVEL_NAVAL_9_NAME 
		desc = TECH_LEVEL_NAVAL_9_DESC 
				
		cost = 20
		time = 150
		neg_offset = 45
		pos_offset = 90
		
		application = { # Magazine Explosion Prevention
			id = 6801
			name = TECH_APP_NAVAL_9_1_NAME
			desc = TECH_APP_NAVAL_9_1_DESC
			
			required = { 6503 }
			chance = 90
			cost = 10
			time = 100
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = naval_defense which = battleship when = on_upgrade value = 1 }
				command = { type = naval_defense which = carrier when = on_upgrade value = 1 }
				command = { type = naval_defense which = cruiser when = on_upgrade value = 1 }
				command = { type = naval_defense which = destroyer when = on_upgrade value = 1 }
				command = { type = air_defense which = battleship when = on_upgrade value = 1 }
				command = { type = air_defense which = carrier when = on_upgrade value = 1 }
				command = { type = air_defense which = cruiser when = on_upgrade value = 1 }
				command = { type = air_defense which = destroyer when = on_upgrade value = 1 }
			}
		}
		application = { # Battleship Hull
			id = 6802
			name = TECH_APP_NAVAL_9_2_NAME
			desc = TECH_APP_NAVAL_9_2_DESC
			
			required = { 6602 6705 6707 6801 }
			chance = 90
			cost = 8
			time = 80
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Advanced Cruiser and Carrier Hull
			id = 6803
			name = TECH_APP_NAVAL_9_3_NAME
			desc = TECH_APP_NAVAL_9_3_DESC
			
			required = { 6603 6206 6708 6801 }
			chance = 90
			cost = 8
			time = 80
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Advanced Destroyer Hull
			id = 6804
			name = TECH_APP_NAVAL_9_4_NAME
			desc = TECH_APP_NAVAL_9_4_DESC
			
			required = { 6604 6801 }
			chance = 90
			cost = 8
			time = 80
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Battleship
			id = 6805
			name = TECH_APP_NAVAL_9_5_NAME
			desc = TECH_APP_NAVAL_9_5_DESC
			
			required = { 6802 6601 14603 }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = new_model which = battleship value = 5 }
			}
		}
		application = { # Advanced Cruiser
			id = 6806
			name = TECH_APP_NAVAL_9_6_NAME
			desc = TECH_APP_NAVAL_9_6_DESC
			
			required = { 6803 6601 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = cruiser value = 4 }
			}
		}
		application = { # Advanced Destroyer
			id = 6807
			name = TECH_APP_NAVAL_9_7_NAME
			desc = TECH_APP_NAVAL_9_7_DESC
			
			required = { 6804 6601 6702 }
			chance = 90
			cost = 8
			time = 100
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = destroyer value = 4 }
			}
		}
		application = { # Basic Carrier
			id = 6808
			name = TECH_APP_NAVAL_9_8_NAME
			desc = TECH_APP_NAVAL_9_8_DESC
			
			required = { 6803 6601 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = carrier value = 1 }
			}
		}
		application = { # Advanced Anti-Air Armament
			id = 6809
			name = TECH_APP_NAVAL_9_9_NAME
			desc = TECH_APP_NAVAL_9_9_DESC
			
			required = { 6709 14702 }
			chance = 90
			cost = 8
			time = 80
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = air_attack which = battleship when = on_upgrade value = 2 }
				command = { type = air_attack which = carrier when = on_upgrade value = 2 }
				command = { type = air_attack which = cruiser when = on_upgrade value = 2 }
				command = { type = air_attack which = destroyer when = on_upgrade value = 2 }
				command = { type = air_defense which = battleship when = on_upgrade value = 1 }
				command = { type = air_defense which = carrier when = on_upgrade value = 1 }
				command = { type = air_defense which = cruiser when = on_upgrade value = 1 }
				command = { type = air_defense which = destroyer when = on_upgrade value = 1 }
			}
		}
		application = { # Shipboard Aircraft
			id = 6810
			name = TECH_APP_NAVAL_9_10_NAME
			desc = TECH_APP_NAVAL_9_10_DESC
			
			required = { 10307 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = air_attack which = battleship when = on_upgrade value = 3 }
				command = { type = surface_detection which = battleship when = on_upgrade value = 2 }
				command = { type = surface_detection which = carrier when = on_upgrade value = 2 }
				command = { type = surface_detection which = cruiser when = on_upgrade value = 2 }
				command = { type = surface_detection which = destroyer when = on_upgrade value = 2 }
				command = { type = air_detection which = battleship when = on_upgrade value = 3 }
				command = { type = air_detection which = carrier when = on_upgrade value = 3 }
				command = { type = air_detection which = cruiser when = on_upgrade value = 3 }
				command = { type = air_detection which = destroyer when = on_upgrade value = 3 }
			}
		}
	} # Level 9
	
	level = { # 10 - Modern Warship Design
		id = 6900
		name = TECH_LEVEL_NAVAL_10_NAME 
		desc = TECH_LEVEL_NAVAL_10_DESC 
				
		cost = 20
		time = 150
		neg_offset = 45
		pos_offset = 90
		
		application = { # Improved Turret Protection
			id = 6901
			name = TECH_APP_NAVAL_10_1_NAME
			desc = TECH_APP_NAVAL_10_1_DESC
			
			required = { 13306 }
			chance = 90
			cost = 8
			time = 80
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Improved Magazine Protection
			id = 6902
			name = TECH_APP_NAVAL_10_2_NAME
			desc = TECH_APP_NAVAL_10_2_DESC
			
			required = { 6801 }
			chance = 90
			cost = 8
			time = 80
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Improved Cruising Turbines
			id = 6903
			name = TECH_APP_NAVAL_10_3_NAME
			desc = TECH_APP_NAVAL_10_3_DESC
			
			required = { 6601 }
			chance = 90
			cost = 8
			time = 80
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Advanced Battlecruiser Hull
			id = 6904
			name = TECH_APP_NAVAL_10_4_NAME
			desc = TECH_APP_NAVAL_10_4_DESC
			
			required = { 6804 }
			chance = 90
			cost = 8
			time = 80
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Battleship Belt Armour 15" (375mm+)
			id = 6905
			name = TECH_APP_NAVAL_10_5_NAME
			desc = TECH_APP_NAVAL_10_5_DESC
			
			required = { 6705 }
			chance = 90
			cost = 8
			time = 100
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Battleship Deck Armour 8" (200mm+)
			id = 6906
			name = TECH_APP_NAVAL_10_6_NAME
			desc = TECH_APP_NAVAL_10_6_DESC
			
			required = { 6707 }
			chance = 90
			cost = 8
			time = 100
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Improved Battleship Hull
			id = 6907
			name = TECH_APP_NAVAL_10_7_NAME
			desc = TECH_APP_NAVAL_10_7_DESC
			
			required = { 6804 }
			chance = 90
			cost = 8
			time = 80
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Advanced Battlecruiser
			id = 6908
			name = TECH_APP_NAVAL_10_8_NAME
			desc = TECH_APP_NAVAL_10_8_DESC
			
			required = { 6904 6901 6902 6903 14603 }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = new_model which = battleship value = 6 }
			}
		}
		application = { # Improved Battleship
			id = 6909
			name = TECH_APP_NAVAL_10_9_NAME
			desc = TECH_APP_NAVAL_10_9_DESC
			
			required = { 6907 6901 6902 6903 6905 6906 14809 }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = new_model which = battleship value = 7 }
			}
		}
	} # Level 10
	
	level = { # 11 - Naval Technology Improvements
		id = 6940
		name = TECH_LEVEL_NAVAL_11_NAME 
		desc = TECH_LEVEL_NAVAL_11_DESC 
				
		cost = 1
		time = 1
		neg_offset = 45
		pos_offset = 90
		
		application = { # Naval Technology Improvements
			id = 6941
			name = TECH_APP_NAVAL_11_1_NAME
			desc = TECH_APP_NAVAL_11_1_DESC
			
			required = { }
			chance = 90
			cost = 8
			time = 80
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = naval_defense which = battleship when = on_upgrade value = 1 }
				command = { type = naval_defense which = cruiser when = on_upgrade value = 1 }
				command = { type = naval_defense which = destroyer when = on_upgrade value = 1 }
			}
		}

	} # Level 11
	
	level = { # 12 - Extra Naval Technology Improvements
		id = 6970
		name = TECH_LEVEL_NAVAL_12_NAME 
		desc = TECH_LEVEL_NAVAL_12_DESC 
				
		cost = 1
		time = 1
		neg_offset = 45
		pos_offset = 90
		
		application = { # Extra Naval Technology Improvements
			id = 6971
			name = TECH_APP_NAVAL_12_1_NAME
			desc = TECH_APP_NAVAL_12_1_DESC
			
			required = { }
			chance = 90
			cost = 8
			time = 80
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = air_defense which = battleship when = on_upgrade value = 1 }
				command = { type = air_defense which = cruiser when = on_upgrade value = 1 }
				command = { type = air_defense which = destroyer when = on_upgrade value = 1 }
			}
		}

	} # Level 12
}