# 
# The Light Aircraft Technology Group
#

#
#	
#	
#	
technology = {
	id = 10
	category = light_aircraft
	name = TECH_L_AIR_NAME #Localized name
	desc = TECH_L_AIR_DESC #Localized description
	
	level = { # 1 - Principles of Flight
		id = 10000
		name = TECH_LEVEL_L_AIR_1_NAME 
		desc = TECH_LEVEL_L_AIR_1_DESC 
		
		cost = 20
		time = 150
		neg_offset = 45
		pos_offset = 90
		
		application = { # Primitive Aerodynamics
			id = 10001
			name = TECH_APP_L_AIR_1_1_NAME
			desc = TECH_APP_L_AIR_1_1_DESC
			
			required = { }
			chance = 90
			cost = 8
			time = 100
			neg_offset = 20
			pos_offset = 40
			
			effects = { }
		}
		application = { # Glider
			id = 10002
			name = TECH_APP_L_AIR_1_2_NAME
			desc = TECH_APP_L_AIR_1_2_DESC
			
			required = { 10001 12003 }
			chance = 90
			cost = 8
			time = 100
			neg_offset = 20
			pos_offset = 40
			
			effects = { }
		}
		application = { # Primitive Aero-Engine
			id = 10003
			name = TECH_APP_L_AIR_1_3_NAME
			desc = TECH_APP_L_AIR_1_3_DESC
			
			required = { 2101 }
			chance = 90
			cost = 8
			time = 100
			neg_offset = 20
			pos_offset = 40
			
			effects = { }
		}
		application = { # Airscrew
			id = 10004
			name = TECH_APP_L_AIR_1_4_NAME
			desc = TECH_APP_L_AIR_1_4_DESC
			
			required = { 10001 }
			chance = 90
			cost = 8
			time = 100
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Primitive Airframe
			id = 10005
			name = TECH_APP_L_AIR_1_5_NAME
			desc = TECH_APP_L_AIR_1_5_DESC
			
			required = { 10002 }
			chance = 90
			cost = 8
			time = 100
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Primitive Flyer
			id = 10006
			name = TECH_APP_L_AIR_1_6_NAME
			desc = TECH_APP_L_AIR_1_6_DESC
			
			required = { 10003 10005 10004 }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
	} # Level 1
	
	level = { # 2 - Primitive Aircraft Development
		id = 10100
		name = TECH_LEVEL_L_AIR_2_NAME 
		desc = TECH_LEVEL_L_AIR_2_DESC 
				
		cost = 20
		time = 150
		neg_offset = 45
		pos_offset = 90
		
		application = { # Reconnaissance Plane Prototype Test
			id = 10101
			name = TECH_APP_L_AIR_2_1_NAME
			desc = TECH_APP_L_AIR_2_1_DESC
			
			required = { 10006 }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}
		application = { # Reconnaissance Plane
			id = 10102
			name = TECH_APP_L_AIR_2_2_NAME
			desc = TECH_APP_L_AIR_2_2_DESC
			
			required = { 10101 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = new_model which = naval_bomber value = 1 }
			}
		}
		application = { # Aircraft Warning System
			id = 10103
			name = TECH_APP_L_AIR_2_3_NAME
			desc = TECH_APP_L_AIR_2_3_DESC
			
			required = { }
			chance = 90
			cost = 8
			time = 100
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = max_organization which = naval_bomber value = 2 }
				command = { type = max_organization which = fighter value = 2 }
				command = { type = max_organization which = tactical_bomber value = 2 }
				command = { type = max_organization which = torpedo_plane value = 2 }
				command = { type = max_organization which = strategic_bomber value = 2 }
				command = { type = max_organization which = dive_bomber value = 2 }
			}
		}
		application = { # Basic Structural Materials
			id = 10104
			name = TECH_APP_L_AIR_2_4_NAME
			desc = TECH_APP_L_AIR_2_4_DESC
			
			required = { }
			chance = 90
			cost = 10
			time = 100
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = air_defense which = naval_bomber when = on_upgrade value = 1 }
				# command = { type = surface_defense which = naval_bomber when = on_upgrade value = 1 }
			}
		}
	} # Level 2
	
	level = { # 3 - Armed Aircraft Development
		id = 10200
		name = TECH_LEVEL_L_AIR_3_NAME 
		desc = TECH_LEVEL_L_AIR_3_DESC 
				
		cost = 20
		time = 150
		neg_offset = 45
		pos_offset = 90
		
		application = { # Aerial Fuse
			id = 10201
			name = TECH_APP_L_AIR_3_1_NAME
			desc = TECH_APP_L_AIR_3_1_DESC
			
			required = { }
			chance = 90
			cost = 10
			time = 100
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}
		application = { # Basic Aerial Bomb
			id = 10202
			name = TECH_APP_L_AIR_3_2_NAME
			desc = TECH_APP_L_AIR_3_2_DESC
			
			required = { 10201 }
			chance = 90
			cost = 10
			time = 100
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = tactical_attack which = naval_bomber value = 1 }
			}
		}
		application = { # Aerial Bomb Aiming Techniques
			id = 10203
			name = TECH_APP_L_AIR_3_3_NAME
			desc = TECH_APP_L_AIR_3_3_DESC
			
			required = { }
			chance = 90
			cost = 10
			time = 100
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = max_organization which = naval_bomber value = 2 }
				command = { type = max_organization which = fighter value = 2 }
				command = { type = max_organization which = tactical_bomber value = 2 }
				command = { type = max_organization which = torpedo_plane value = 2 }
				command = { type = max_organization which = strategic_bomber value = 2 }
				command = { type = max_organization which = dive_bomber value = 2 }
			}
		}
		application = { # Aircraft Mounted Machinegun
			id = 10204
			name = TECH_APP_L_AIR_3_4_NAME
			desc = TECH_APP_L_AIR_3_4_DESC
			
			required = { 1402 }
			chance = 90
			cost = 8
			time = 100
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = air_attack which = naval_bomber value = 1 }
			}
		}
		application = { # Basic Bomber Prototype Test
			id = 10205
			name = TECH_APP_L_AIR_3_5_NAME
			desc = TECH_APP_L_AIR_3_5_DESC
			
			required = { 10006 }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}
		application = { # Basic Bomber
			id = 10206
			name = TECH_APP_L_AIR_3_6_NAME
			desc = TECH_APP_L_AIR_3_6_DESC
			
			required = { 10205 10202 10203 }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = activate_unit_type which = tactical_bomber }
			}
		}
		application = { # Synchronized Aircraft Machinegun Interrupter
			id = 10207
			name = TECH_APP_L_AIR_3_7_NAME
			desc = TECH_APP_L_AIR_3_7_DESC
			
			required = { 10204 }
			chance = 90
			cost = 10
			time = 100
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = air_attack which = naval_bomber when = on_upgrade value = 1 }
				command = { type = air_attack which = tactical_bomber when = on_upgrade value = 1 }
			}
		}
	} # Level 3
	
	level = { # 4 - Basic Combat Aircraft Development
		id = 10300
		name = TECH_LEVEL_L_AIR_4_NAME 
		desc = TECH_LEVEL_L_AIR_4_DESC 
				
		cost = 20
		time = 150
		neg_offset = 45
		pos_offset = 90
		
		application = { # Basic Aerodynamics
			id = 10301
			name = TECH_APP_L_AIR_4_1_NAME
			desc = TECH_APP_L_AIR_4_1_DESC
			
			required = { 10001 }
			chance = 90
			cost = 8
			time = 100
			neg_offset = 20
			pos_offset = 40
			
			effects = { }
		}
		application = { # Basic Aero-Engine
			id = 10302
			name = TECH_APP_L_AIR_4_2_NAME
			desc = TECH_APP_L_AIR_4_2_DESC
			
			required = { 10003 }
			chance = 90
			cost = 8
			time = 100
			neg_offset = 20
			pos_offset = 40
			
			effects = { }
		}
		application = { # Basic Airframe
			id = 10303
			name = TECH_APP_L_AIR_4_3_NAME
			desc = TECH_APP_L_AIR_4_3_DESC
			
			required = { 10005 10104 }
			chance = 90
			cost = 8
			time = 100
			neg_offset = 20
			pos_offset = 40
			
			effects = { }
		}
		application = { # Basic Fighter Prototype Test
			id = 10304
			name = TECH_APP_L_AIR_4_4_NAME
			desc = TECH_APP_L_AIR_4_4_DESC
			
			required = { 10101 10302 10303 10301 }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}
		application = { # Basic Scout Fighter
			id = 10305
			name = TECH_APP_L_AIR_4_5_NAME
			desc = TECH_APP_L_AIR_4_5_DESC
			
			required = { 10304 10207 }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = activate_unit_type which = fighter }
			}
		}
		application = { # Basic Two-Seat Fighter
			id = 10306
			name = TECH_APP_L_AIR_4_6_NAME
			desc = TECH_APP_L_AIR_4_6_DESC
			
			required = { 10304 10207 }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = new_model which = fighter value = 1 }
			}
		}
		application = { # Basic Seaplane
			id = 10307
			name = TECH_APP_L_AIR_4_7_NAME
			desc = TECH_APP_L_AIR_4_7_DESC
			
			required = { 10304 10207 }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = activate_unit_type which = torpedo_plane }
			}
		}
	} # Level 4
	
	level = { # 5 - Multi-Engined Aircraft Development
		id = 10400
		name = TECH_LEVEL_L_AIR_5_NAME 
		desc = TECH_LEVEL_L_AIR_5_DESC 
				
		cost = 20
		time = 150
		neg_offset = 45
		pos_offset = 90
		
		application = { # Aero-Engine Syncronization
			id = 10401
			name = TECH_APP_L_AIR_5_1_NAME
			desc = TECH_APP_L_AIR_5_1_DESC
			
			required = { 10302 }
			chance = 90
			cost = 8
			time = 100
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Improved Structural Materials
			id = 10402
			name = TECH_APP_L_AIR_5_2_NAME
			desc = TECH_APP_L_AIR_5_2_DESC
			
			required = { 10104 }
			chance = 90
			cost = 10
			time = 100
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = air_defense which = naval_bomber when = on_upgrade value = 1 }
				command = { type = air_defense which = tactical_bomber when = on_upgrade value = 1 }
				command = { type = air_defense which = fighter when = on_upgrade value = 1 }
				command = { type = air_defense which = torpedo_plane when = on_upgrade value = 1 }
				# command = { type = surface_defense which = naval_bomber when = on_upgrade value = 1 }
				# command = { type = surface_defense which = tactical_bomber when = on_upgrade value = 1 }
				# command = { type = surface_defense which = fighter when = on_upgrade value = 1 }
				# command = { type = surface_defense which = torpedo_plane when = on_upgrade value = 1 }
			}
		}
		application = { # Improved Aerodynamics
			id = 10403
			name = TECH_APP_L_AIR_5_3_NAME
			desc = TECH_APP_L_AIR_5_3_DESC
			
			required = { 10301 }
			chance = 90
			cost = 8
			time = 100
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}
		application = { # Basic Multi-Engine Plane Prototype Test
			id = 10404
			name = TECH_APP_L_AIR_5_4_NAME
			desc = TECH_APP_L_AIR_5_4_DESC
			
			required = { 10205 10304 10401 10303 10403 }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}
		application = { # Basic Escort Fighter
			id = 10405
			name = TECH_APP_L_AIR_5_5_NAME
			desc = TECH_APP_L_AIR_5_5_DESC
			
			required = { 10404 10207 }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = new_model which = fighter value = 2 }
			}
		}
		application = { # Basic Strategic Bomber
			id = 10406
			name = TECH_APP_L_AIR_5_6_NAME
			desc = TECH_APP_L_AIR_5_6_DESC
			
			required = { 10404 10202 10203 }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = activate_unit_type which = strategic_bomber }
			}
		}
		application = { # Explosive Bullets
			id = 10407
			name = TECH_APP_L_AIR_5_7_NAME
			desc = TECH_APP_L_AIR_5_7_DESC
			
			required = { 10204 }
			chance = 90
			cost = 10
			time = 100
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = air_attack which = naval_bomber value = 1 }
				command = { type = air_attack which = tactical_bomber value = 1 }
				command = { type = air_attack which = fighter value = 1 }
				command = { type = air_attack which = torpedo_plane value = 1 }
				command = { type = air_attack which = strategic_bomber value = 1 }
				command = { type = tactical_attack which = fighter value = 1 }
			}
		}
		application = { # Improved Aerial Bomb
			id = 10408
			name = TECH_APP_L_AIR_5_8_NAME
			desc = TECH_APP_L_AIR_5_8_DESC
			
			required = { 10202 }
			chance = 90
			cost = 10
			time = 100
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = tactical_attack which = tactical_bomber value = 1 }
				command = { type = strategic_attack which = strategic_bomber value = 1 }
			}
		}
	} # Level 5
	
	level = { # 6 - Improved Combat Aircraft Development
		id = 10500
		name = TECH_LEVEL_L_AIR_6_NAME 
		desc = TECH_LEVEL_L_AIR_6_DESC 
				
		cost = 20
		time = 150
		neg_offset = 45
		pos_offset = 90
		
		application = { # Improved Aero-Engine
			id = 10501
			name = TECH_APP_L_AIR_6_1_NAME
			desc = TECH_APP_L_AIR_6_1_DESC
			
			required = { 10302 }
			chance = 90
			cost = 8
			time = 100
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}
		application = { # Improved Airframe
			id = 10502
			name = TECH_APP_L_AIR_6_2_NAME
			desc = TECH_APP_L_AIR_6_2_DESC
			
			required = { 10303 10402 }
			chance = 90
			cost = 8
			time = 100
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}
		application = { # Improved Fighter Prototype Test
			id = 10503
			name = TECH_APP_L_AIR_6_3_NAME
			desc = TECH_APP_L_AIR_6_3_DESC
			
			required = { 10304 10501 10502 10403 }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}
		application = { # Improved Scout Fighter
			id = 10504
			name = TECH_APP_L_AIR_6_4_NAME
			desc = TECH_APP_L_AIR_6_4_DESC
			
			required = { 10503 10305 }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = new_model which = fighter value = 3 }
			}
		}
		application = { # Improved Two-Seat Fighter
			id = 10505
			name = TECH_APP_L_AIR_6_5_NAME
			desc = TECH_APP_L_AIR_6_5_DESC
			
			required = { 10503 10306 }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = new_model which = fighter value = 4 }
			}
		}
		application = { # Improved Seaplane
			id = 10506
			name = TECH_APP_L_AIR_6_6_NAME
			desc = TECH_APP_L_AIR_6_6_DESC
			
			required = { 10503 10307 }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = new_model which = torpedo_plane value = 1 }
			}
		}
		application = { # Improved Multi-Engine Plane Prototype Test
			id = 10507
			name = TECH_APP_L_AIR_6_7_NAME
			desc = TECH_APP_L_AIR_6_7_DESC
			
			required = { 10404 10501 10502 10403 }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}
		application = { # Improved Escort Fighter
			id = 10508
			name = TECH_APP_L_AIR_6_8_NAME
			desc = TECH_APP_L_AIR_6_8_DESC
			
			required = { 10507 10405 }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = new_model which = fighter value = 5 }
			}
		}
		application = { # Improved Bomber
			id = 10509
			name = TECH_APP_L_AIR_6_9_NAME
			desc = TECH_APP_L_AIR_6_9_DESC
			
			required = { 10507 10206 }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = new_model which = tactical_bomber value = 1 }
			}
		}
	} # Level 6
	
	level = { # 7 - Ground Attack Aircraft Development
		id = 10600
		name = TECH_LEVEL_L_AIR_7_NAME 
		desc = TECH_LEVEL_L_AIR_7_DESC 
				
		cost = 20
		time = 150
		neg_offset = 45
		pos_offset = 90
		
		application = { # Advanced Structural Materials
			id = 10601
			name = TECH_APP_L_AIR_7_1_NAME
			desc = TECH_APP_L_AIR_7_1_DESC
			
			required = { 10402 }
			chance = 90
			cost = 10
			time = 100
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = air_defense which = naval_bomber when = on_upgrade value = 1 }
				command = { type = air_defense which = tactical_bomber when = on_upgrade value = 1 }
				command = { type = air_defense which = fighter when = on_upgrade value = 1 }
				command = { type = air_defense which = torpedo_plane when = on_upgrade value = 1 }
				command = { type = air_defense which = strategic_bomber when = on_upgrade value = 1 }
			}
		}
		application = { # Advanced Aero-Engine
			id = 10602
			name = TECH_APP_L_AIR_7_2_NAME
			desc = TECH_APP_L_AIR_7_2_DESC
			
			required = { 10501 }
			chance = 90
			cost = 8
			time = 100
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}
		application = { # Aircraft Armor Plate
			id = 10603
			name = TECH_APP_L_AIR_7_3_NAME
			desc = TECH_APP_L_AIR_7_3_DESC
			
			required = { 10601 4203 }
			chance = 90
			cost = 10
			time = 100
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = air_defense which = tactical_bomber value = 1 }
				command = { type = air_defense which = fighter value = 1 }
				# command = { type = surface_defense which = tactical_bomber value = 1 }
				# command = { type = surface_defense which = fighter value = 1 }
			}
		}
		application = { # Improved Ground Bomber Prototype Test
			id = 10604
			name = TECH_APP_L_AIR_7_4_NAME
			desc = TECH_APP_L_AIR_7_4_DESC
			
			required = { 10507 10602 10502 10403 10603 }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}
		application = { # Improved Strategic Bomber
			id = 10605
			name = TECH_APP_L_AIR_7_5_NAME
			desc = TECH_APP_L_AIR_7_5_DESC
			
			required = { 10604 10406 }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = new_model which = strategic_bomber value = 1 }
			}
		}
		application = { # Basic Contour Bomber
			id = 10606
			name = TECH_APP_L_AIR_7_6_NAME
			desc = TECH_APP_L_AIR_7_6_DESC
			
			required = { 10604 }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = activate_unit_type which = dive_bomber }
			}
		}
		application = { # Air Defence Searchlight
			id = 10607
			name = TECH_APP_L_AIR_7_7_NAME
			desc = TECH_APP_L_AIR_7_7_DESC
			
			required = { 4404 }
			chance = 90
			cost = 10
			time = 100
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = air_defense which = engineer value = 1 }
				command = { type = AA_batteries value = 10 }
			}
		}
		application = { # Aerial Machinegun
			id = 10608
			name = TECH_APP_L_AIR_7_8_NAME
			desc = TECH_APP_L_AIR_7_8_DESC
			
			required = { 10204 }
			chance = 90
			cost = 10
			time = 100
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = air_attack which = naval_bomber value = 1 }
				command = { type = air_attack which = fighter value = 2 }
				command = { type = air_attack which = tactical_bomber value = 1 }
				command = { type = air_attack which = torpedo_plane value = 1 }
				command = { type = air_attack which = strategic_bomber value = 1 }
				command = { type = air_attack which = dive_bomber value = 1 }
			}
		}
		application = { # Aerial Torpedo
			id = 10609
			name = TECH_APP_L_AIR_7_9_NAME
			desc = TECH_APP_L_AIR_7_9_DESC
			
			required = { 10307 6005 }
			chance = 90
			cost = 10
			time = 100
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = naval_attack which = torpedo_plane value = 2 }
			}
		}
	} # Level 7
	
	level = { # 8 - Advanced Combat Aircraft Development
		id = 10700
		name = TECH_LEVEL_L_AIR_8_NAME 
		desc = TECH_LEVEL_L_AIR_8_DESC 
				
		cost = 20
		time = 150
		neg_offset = 45
		pos_offset = 90
		
		application = { # Advanced Aerodynamics
			id = 10701
			name = TECH_APP_L_AIR_8_1_NAME
			desc = TECH_APP_L_AIR_8_1_DESC
			
			required = { 10403 4502 }
			chance = 90
			cost = 8
			time = 100
			neg_offset = 20
			pos_offset = 40
			
			effects = { }
		}
		application = { # Advanced Airframe
			id = 10702
			name = TECH_APP_L_AIR_8_2_NAME
			desc = TECH_APP_L_AIR_8_2_DESC
			
			required = { 10502 10601 }
			chance = 90
			cost = 8
			time = 100
			neg_offset = 20
			pos_offset = 40
			
			effects = { }
		}
		application = { # Advanced Fighter Prototype Test
			id = 10703
			name = TECH_APP_L_AIR_8_3_NAME
			desc = TECH_APP_L_AIR_8_3_DESC
			
			required = { 10503 10602 10702 10701 }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 20
			pos_offset = 40
			
			effects = { }
		}
		application = { # Advanced Scout Fighter
			id = 10704
			name = TECH_APP_L_AIR_8_4_NAME
			desc = TECH_APP_L_AIR_8_4_DESC
			
			required = { 10703 10504 }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 6 }
			}
		}
		application = { # Advanced Two-Seat Fighter
			id = 10705
			name = TECH_APP_L_AIR_8_5_NAME
			desc = TECH_APP_L_AIR_8_5_DESC
			
			required = { 10703 10505 }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 7 }
			}
		}
		application = { # Advanced Seaplane
			id = 10706
			name = TECH_APP_L_AIR_8_6_NAME
			desc = TECH_APP_L_AIR_8_6_DESC
			
			required = { 10703 10506 }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = torpedo_plane value = 2 }
			}
		}
		application = { # Advanced Multi-Engine Plane Prototype Test
			id = 10707
			name = TECH_APP_L_AIR_8_7_NAME
			desc = TECH_APP_L_AIR_8_7_DESC
			
			required = { 10507 10602 10702 10701 }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Advanced Escort Fighter
			id = 10708
			name = TECH_APP_L_AIR_8_8_NAME
			desc = TECH_APP_L_AIR_8_8_DESC
			
			required = { 10707 10508 }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 8 }
			}
		}
		application = { # Advanced Bomber
			id = 10709
			name = TECH_APP_L_AIR_8_9_NAME
			desc = TECH_APP_L_AIR_8_9_DESC
			
			required = { 10707 10509 }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = tactical_bomber value = 2 }
			}
		}
	} # Level 8
	
	level = { # 9 - Modern Combat Aircraft Development
		id = 10800
		name = TECH_LEVEL_L_AIR_9_NAME 
		desc = TECH_LEVEL_L_AIR_9_DESC 
				
		cost = 20
		time = 150
		neg_offset = 45
		pos_offset = 90
		
		application = { # Advanced Ground Bomber Prototype Test
			id = 10801
			name = TECH_APP_L_AIR_9_1_NAME
			desc = TECH_APP_L_AIR_9_1_DESC
			
			required = { 10604 10602 10702 10701 }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}
		application = { # Advanced Strategic Bomber
			id = 10802
			name = TECH_APP_L_AIR_9_2_NAME
			desc = TECH_APP_L_AIR_9_2_DESC
			
			required = { 10801 10605 }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = new_model which = strategic_bomber value = 2 }
			}
		}
		application = { # Advanced Contour Bomber
			id = 10803
			name = TECH_APP_L_AIR_9_3_NAME
			desc = TECH_APP_L_AIR_9_3_DESC
			
			required = { 10801 10606 }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = new_model which = dive_bomber value = 1 }
			}
		}
		application = { # Advanced Aerial Bomb
			id = 10804
			name = TECH_APP_L_AIR_9_4_NAME
			desc = TECH_APP_L_AIR_9_4_DESC
			
			required = { 10408 }
			chance = 90
			cost = 10
			time = 100
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = tactical_attack which = tactical_bomber value = 2 }
				command = { type = tactical_attack which = strategic_bomber value = 1 }
				command = { type = tactical_attack which = dive_bomber value = 2 }
				command = { type = strategic_attack which = strategic_bomber value = 2 }
			}
		}
		application = { # Aerial Bunker Bomb
			id = 10805
			name = TECH_APP_L_AIR_9_5_NAME
			desc = TECH_APP_L_AIR_9_5_DESC
			
			required = { 10804 }
			chance = 90
			cost = 10
			time = 100
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = tactical_attack which = tactical_bomber value = 1 }
				command = { type = tactical_attack which = strategic_bomber value = 1 }
				command = { type = tactical_attack which = dive_bomber value = 2 }
			}
		}
		application = { # Aircraft Cannon 20mm+
			id = 10806
			name = TECH_APP_L_AIR_9_6_NAME
			desc = TECH_APP_L_AIR_9_6_DESC
			
			required = { 10608 }
			chance = 90
			cost = 10
			time = 100
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = air_attack which = fighter when = on_upgrade value = 2 }
			}
		}
	} # Level 9
	
	level = { # 10 - Extra
		id = 10900
		name = TECH_LEVEL_L_AIR_10_NAME 
		desc = TECH_LEVEL_L_AIR_10_DESC 
				
		cost = 20
		time = 150
		neg_offset = 45
		pos_offset = 90
		
	} # Level 10
	
	level = { # 11 - Extra
		id = 10940
		name = TECH_LEVEL_L_AIR_11_NAME 
		desc = TECH_LEVEL_L_AIR_11_DESC 
				
		cost = 20
		time = 150
		neg_offset = 45
		pos_offset = 90
		
	} # Level 11
	
	level = { # 12 - Extra
		number = 12
		id = 10970
		name = TECH_LEVEL_L_AIR_12_NAME 
		desc = TECH_LEVEL_L_AIR_12_DESC 
				
		cost = 20
		time = 150
		neg_offset = 45
		pos_offset = 90
		
	} # Level 12
}