# 
# The Home Front Technology Group
#

#
#	

technology = {
	id = 7
	category = rocket
	name = TECH_ROCKET_NAME #Localized name
	desc = TECH_ROCKET_DESC #Localized description
	
	level = { # 1 - First Level War Efforts
		id = 7000
		name = TECH_LEVEL_ROCKET_1_NAME 
		desc = TECH_LEVEL_ROCKET_1_DESC 
		
		cost = 20
		time = 200
		neg_offset = 45
		pos_offset = 90
		
		application = { # Conscription
			id = 7001
			name = TECH_APP_ROCKET_1_1_NAME
			desc = TECH_APP_ROCKET_1_1_DESC
			
			required = { }
			chance = 90
			cost = 20
			time = 200
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = industrial_modifier which = total value = -5 }
				command = { type = max_organization which = infantry when = now value = 1 }
				command = { type = max_organization which = militia when = now value = 1 }
				#command = { type = research_cost which = application value = -999 }
				#command = { type = research_time which = application value = -999 }
				#command = { type = research_cost which = theoretical value = -999 }
				#command = { type = research_time which = theoretical value = -999 }
				#command = { type = research_pos_offset which = application value = -999 }
				#command = { type = research_neg_offset which = application value = -999 }
				#command = { type = research_pos_offset which = theoretical value = -999 }
				#command = { type = research_neg_offset which = theoretical value = -999 }
			}
		}
		application = { # Early War Propaganda Campaign
			id = 7002
			name = TECH_APP_ROCKET_1_2_NAME
			desc = TECH_APP_ROCKET_1_2_DESC
			
			required = { }
			chance = 90
			cost = 12
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = intelligence which = them value = -5 }
			}
		}
		application = { # Voluntary Food Rationing
			id = 7003
			name = TECH_APP_ROCKET_1_3_NAME
			desc = TECH_APP_ROCKET_1_3_DESC
			
			required = { }
			chance = 90
			cost = 12
			time = 160
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = industrial_modifier which = supplies value = 5 }
			}
		}
		application = { # War Precautions Act
			id = 7004
			name = TECH_APP_ROCKET_1_4_NAME
			desc = TECH_APP_ROCKET_1_4_DESC
			
			required = { 7002 }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = intelligence which = them value = -10 }
			}
		}
		application = { # Ease Labor Control
			id = 7005
			name = TECH_APP_ROCKET_1_5_NAME
			desc = TECH_APP_ROCKET_1_5_DESC
			
			required = { }
			chance = 90
			cost = 12
			time = 160
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = industrial_modifier which = total value = 5 }
			}
		}
	} # Level 1
	
	level = { # 2 - Second Level War Efforts
		id = 7100
		name = TECH_LEVEL_ROCKET_2_NAME 
		desc = TECH_LEVEL_ROCKET_2_DESC 
				
		cost = 25
		time = 180
		neg_offset = 45
		pos_offset = 90
		
		application = { # Pal Units
			id = 7101
			name = TECH_APP_ROCKET_2_1_NAME
			desc = TECH_APP_ROCKET_2_1_DESC
			
			required = { }
			chance = 90
			cost = 10
			time = 100
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = max_organization which = bergsjaeger value = 1 }
				command = { type = max_organization which = cavalry value = 1 }
				command = { type = max_organization which = infantry value = 1 }
				command = { type = max_organization which = marine value = 1 }
				command = { type = max_organization which = motorized value = 1 }
			}
		}
		application = { # Volunteer Corps
			id = 7102
			name = TECH_APP_ROCKET_2_2_NAME
			desc = TECH_APP_ROCKET_2_2_DESC
			
			required = { }
			chance = 90
			cost = 10
			time = 100
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = max_organization which = bergsjaeger value = 1 }
				command = { type = max_organization which = cavalry value = 1 }
				command = { type = max_organization which = infantry value = 1 }
				command = { type = max_organization which = marine value = 1 }
				command = { type = max_organization which = motorized value = 1 }
			}
		}
		application = { # Women Light Industry Workers
			id = 7103
			name = TECH_APP_ROCKET_2_3_NAME
			desc = TECH_APP_ROCKET_2_3_DESC
			
			required = { }
			chance = 90
			cost = 12
			time = 160
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = industrial_modifier which = total value = 5 }
			}
		}
	} # Level 2
	
	level = { # 3 - Third Level War Efforts
		id = 7200
		name = TECH_LEVEL_ROCKET_3_NAME 
		desc = TECH_LEVEL_ROCKET_3_DESC 
				
		cost = 25
		time = 180
		neg_offset = 45
		pos_offset = 90
		
		application = { # Mid-War Propaganda Campaign
			id = 7201
			name = TECH_APP_ROCKET_3_1_NAME
			desc = TECH_APP_ROCKET_3_1_DESC
			
			required = { 7002 }
			chance = 90
			cost = 12
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = intelligence which = them value = -5 }
			}
		}
		application = { # First Mandatory Food Rationing
			id = 7202
			name = TECH_APP_ROCKET_3_2_NAME
			desc = TECH_APP_ROCKET_3_2_DESC
			
			required = { 7003 }
			chance = 90
			cost = 12
			time = 160
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = industrial_modifier which = supplies value = 5 }
			}
		}
		application = { # Blackout
			id = 7203
			name = TECH_APP_ROCKET_3_3_NAME
			desc = TECH_APP_ROCKET_3_3_DESC
			
			required = { }
			chance = 90
			cost = 8
			time = 80
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = AA_batteries value = 5 }
			}
		}
	} # Level 3
	
	level = { # 4 - Fourth Level War Efforts
		id = 7300
		name = TECH_LEVEL_ROCKET_4_NAME 
		desc = TECH_LEVEL_ROCKET_4_DESC 
				
		cost = 25
		time = 180
		neg_offset = 45
		pos_offset = 90
		
		application = { # First Fuel Rationing
			id = 7301
			name = TECH_APP_ROCKET_4_1_NAME
			desc = TECH_APP_ROCKET_4_1_DESC
			
			required = { }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = industrial_modifier which = supplies value = 5 }
			}
		}
		application = { # Ersatz Food
			id = 7302
			name = TECH_APP_ROCKET_4_2_NAME
			desc = TECH_APP_ROCKET_4_2_DESC
			
			required = { 7202 }
			chance = 90
			cost = 12
			time = 160
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = industrial_modifier which = supplies value = 5 }
			}
		}
		application = { # Non-Productive Land Conversion
			id = 7303
			name = TECH_APP_ROCKET_4_3_NAME
			desc = TECH_APP_ROCKET_4_3_DESC
			
			required = { }
			chance = 90
			cost = 12
			time = 160
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = industrial_modifier which = supplies value = 5 }
			}
		}
	} # Level 4
	
	level = { # 5 - Fifth Level War Efforts
		id = 7400
		name = TECH_LEVEL_ROCKET_5_NAME 
		desc = TECH_LEVEL_ROCKET_5_DESC 
				
		cost = 25
		time = 180
		neg_offset = 45
		pos_offset = 90
		
		application = { # Late-War Propaganda Campaign
			id = 7401
			name = TECH_APP_ROCKET_5_1_NAME
			desc = TECH_APP_ROCKET_5_1_DESC
			
			required = { 7201 }
			chance = 90
			cost = 12
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = intelligence which = them value = -5 }
			}
		}
		application = { # Second Mandatory Food Rationing
			id = 7402
			name = TECH_APP_ROCKET_5_2_NAME
			desc = TECH_APP_ROCKET_5_2_DESC
			
			required = { 7202 }
			chance = 90
			cost = 12
			time = 160
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = industrial_modifier which = supplies value = 5 }
			}
		}
		application = { # Ersatz Fabric
			id = 7403
			name = TECH_APP_ROCKET_5_3_NAME
			desc = TECH_APP_ROCKET_5_3_DESC
			
			required = { 7302 }
			chance = 90
			cost = 12
			time = 160
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = industrial_modifier which = total value = 5 }
			}
		}
	} # Level 5
	
	level = { # 6 - Sixth Level War Efforts
		id = 7500
		name = TECH_LEVEL_ROCKET_6_NAME 
		desc = TECH_LEVEL_ROCKET_6_DESC 
				
		cost = 25
		time = 180
		neg_offset = 45
		pos_offset = 90
		
		application = { # Women Heavy Industry Workers
			id = 7501
			name = TECH_APP_ROCKET_6_1_NAME
			desc = TECH_APP_ROCKET_6_1_DESC
			
			required = { 7103 }
			chance = 90
			cost = 12
			time = 160
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = industrial_modifier which = total value = 10 }
			}
		}
		application = { # Second Fuel Rationing
			id = 7502
			name = TECH_APP_ROCKET_6_2_NAME
			desc = TECH_APP_ROCKET_6_2_DESC
			
			required = { 7301 }
			chance = 90
			cost = 12
			time = 160
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = industrial_modifier which = supplies value = 5 }
			}
		}
	} # Level 6
	
	level = { # 7 - Extra
		id = 7600
		name = TECH_LEVEL_ROCKET_7_NAME 
		desc = TECH_LEVEL_ROCKET_7_DESC 
				
		cost = 0
		time = 1
		neg_offset = 45
		pos_offset = 90
		
	} # Level 7

	level = { # 8 - Extra
		id = 7700
		name = TECH_LEVEL_ROCKET_8_NAME 
		desc = TECH_LEVEL_ROCKET_8_DESC 
				
		cost = 0
		time = 1
		neg_offset = 45
		pos_offset = 90
		
	} # Level 8

	level = { # 9 - Extra
		id = 7800
		name = TECH_LEVEL_ROCKET_9_NAME 
		desc = TECH_LEVEL_ROCKET_9_DESC 
				
		cost = 0
		time = 1
		neg_offset = 45
		pos_offset = 90
		
	} # Level 9

	level = { # 10 - Extra
		id = 7900
		name = TECH_LEVEL_ROCKET_10_NAME 
		desc = TECH_LEVEL_ROCKET_10_DESC 
				
		cost = 0
		time = 1
		neg_offset = 45
		pos_offset = 90
		
	} # Level 10

	level = { # 11 - Extra
		id = 7940
		name = TECH_LEVEL_ROCKET_11_NAME 
		desc = TECH_LEVEL_ROCKET_11_DESC 
				
		cost = 0
		time = 1
		neg_offset = 45
		pos_offset = 90
		
	} # Level 11

	level = { # 12 - Extra
		id = 7970
		name = TECH_LEVEL_ROCKET_12_NAME 
		desc = TECH_LEVEL_ROCKET_12_DESC 
				
		cost = 0
		time = 1
		neg_offset = 45
		pos_offset = 90
		
	} # Level 12
}