# 
# The Industry Technology Group
#

#
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#	

technology = {
	id = 4
	category = industry
	name = TECH_INDUSTRY_NAME #Localized name
	desc = TECH_INDUSTRY_DESC #Localized description
	
	level = { # 1 - Basic Industrialization
		id = 4000
		name = TECH_LEVEL_INDUSTRY_1_NAME 
		desc = TECH_LEVEL_INDUSTRY_1_DESC 
		
		cost = 20
		time = 200
		neg_offset = 50
		pos_offset = 100
		
		application = { # Modern Raw Material Knowledge
			id = 4001
			name = TECH_APP_INDUSTRY_1_1_NAME
			desc = TECH_APP_INDUSTRY_1_1_DESC
			
			required = { }
			chance = 90
			cost = 14
			time = 140
			neg_offset = 45
			pos_offset = 90
			
			effects = {
			command = { type = industrial_multiplier which = coal_to_oil value = 1.0 }
			command = { type = industrial_multiplier which = oil_to_rubber value = 1.0 }
			}
		}
		application = { # Chemical-Industrial-Technological Basics
			id = 4002
			name = TECH_APP_INDUSTRY_1_2_NAME
			desc = TECH_APP_INDUSTRY_1_2_DESC
			
			required = { }
			chance = 90
			cost = 14
			time = 140
			neg_offset = 45
			pos_offset = 90
			
			effects = {
				command = { }
			}
		}
		application = { # Ignition System
			id = 4003
			name = TECH_APP_INDUSTRY_1_3_NAME
			desc = TECH_APP_INDUSTRY_1_3_DESC
			
			required = { 4002 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 45
			pos_offset = 90
			
			effects = {
				command = { }
			}
		}
		application = { # Catterpillar Track
			id = 4004
			name = TECH_APP_INDUSTRY_1_4_NAME
			desc = TECH_APP_INDUSTRY_1_4_DESC
			
			required = { }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 45
			pos_offset = 90
			
			effects = {
				command = { }
			}
		}
		application = { # Conveyor Belt
			id = 4005
			name = TECH_APP_INDUSTRY_1_5_NAME
			desc = TECH_APP_INDUSTRY_1_5_DESC
			
			required = { }
			chance = 90
			cost = 12
			time = 120
			neg_offset = 45
			pos_offset = 90
			
			effects = {
				command = { }
			}
		}
		application = { # Basic Agricultural Tractor
			id = 4006
			name = TECH_APP_INDUSTRY_1_6_NAME
			desc = TECH_APP_INDUSTRY_1_6_DESC
			
			required = { 2101 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 45
			pos_offset = 90
			
			effects = {
				command = { type = industrial_modifier which = supplies value = 10 }
			}
		}
		application = { # Basic Assembly Line
			id = 4007
			name = TECH_APP_INDUSTRY_1_7_NAME
			desc = TECH_APP_INDUSTRY_1_7_DESC
			
			required = { 4005 }
			chance = 90
			cost = 10
			time = 100
			neg_offset = 45
			pos_offset = 90
			
			effects = {
				command = { }
			}
		}

	} # Level 1
	
	level = { # 2 - Modern Industrial Theoretics
		id = 4100
		name = TECH_LEVEL_INDUSTRY_2_NAME 
		desc = TECH_LEVEL_INDUSTRY_2_DESC 
				
		cost = 20
		time = 200
		neg_offset = 50
		pos_offset = 100
		
		application = { # Chemotherapy
			id = 4101
			name = TECH_APP_INDUSTRY_2_1_NAME
			desc = TECH_APP_INDUSTRY_2_1_DESC
			
			required = { 4002 }
			chance = 90
			cost = 10
			time = 100
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}
		application = { # Thermosetting Plastics
			id = 4102
			name = TECH_APP_INDUSTRY_2_2_NAME
			desc = TECH_APP_INDUSTRY_2_2_DESC
			
			required = { 4001 4002 }
			chance = 90
			cost = 10
			time = 100
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}
		application = { # Gasoline Mass-Production
			id = 4103
			name = TECH_APP_INDUSTRY_2_3_NAME
			desc = TECH_APP_INDUSTRY_2_3_DESC
			
			required = { 4002 }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = industrial_modifier which = total value = 1 }
			}
		}
		application = { # Blasting Gelatin
			id = 4104
			name = TECH_APP_INDUSTRY_2_4_NAME
			desc = TECH_APP_INDUSTRY_2_4_DESC
			
			required = { 4001 4002 }
			chance = 90
			cost = 8
			time = 80
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}
		application = { # Bakelite Plastics
			id = 4105
			name = TECH_APP_INDUSTRY_2_5_NAME
			desc = TECH_APP_INDUSTRY_2_5_DESC
			
			required = { 4102 }
			chance = 90
			cost = 10
			time = 100
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = industrial_modifier which = total value = 1 }
			}
		}
		application = { # Cellophane
			id = 4106
			name = TECH_APP_INDUSTRY_2_6_NAME
			desc = TECH_APP_INDUSTRY_2_6_DESC
			
			required = { 4001 }
			chance = 90
			cost = 6
			time = 80
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = industrial_modifier which = total value = 1 }
			}
		}
		application = { # Dreadnought Shipbuilding Berths
			id = 4107
			name = "Dreadnought Shipbuilding Berths"
			desc = "Dreadnought Shipbuilding Berths"
			
			required = { }
			chance = 90
			cost = 8
			time = 100
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}
	} # Level 2
	
	level = { # 3 - Modern Technology
		id = 4200
		name = TECH_LEVEL_INDUSTRY_3_NAME 
		desc = TECH_LEVEL_INDUSTRY_3_DESC 
				
		cost = 20
		time = 200
		neg_offset = 50
		pos_offset = 100
		
		application = { # Dynamo
			id = 4201
			name = TECH_APP_INDUSTRY_3_1_NAME
			desc = TECH_APP_INDUSTRY_3_1_DESC
			
			required = { 4105 }
			chance = 90
			cost = 6
			time = 80
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}
		application = { # Modern Batteries
			id = 4202
			name = TECH_APP_INDUSTRY_3_2_NAME
			desc = TECH_APP_INDUSTRY_3_2_DESC
			
			required = { 4002 }
			chance = 90
			cost = 6
			time = 80
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}
		application = { # Steel Alloy
			id = 4203
			name = TECH_APP_INDUSTRY_3_3_NAME
			desc = TECH_APP_INDUSTRY_3_3_DESC
			
			required = { 4001 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}
		application = { # Modern Hand-Tools
			id = 4204
			name = TECH_APP_INDUSTRY_3_4_NAME
			desc = TECH_APP_INDUSTRY_3_4_DESC
			
			required = { }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}
		application = { # Tungsten Usage
			id = 4205
			name = TECH_APP_INDUSTRY_3_5_NAME
			desc = TECH_APP_INDUSTRY_3_5_DESC
			
			required = { 4001 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}
		application = { # Improved Agricultural Tractor
			id = 4206
			name = TECH_APP_INDUSTRY_3_6_NAME
			desc = TECH_APP_INDUSTRY_3_6_DESC
			
			required = { 4006 2306 }
			chance = 90
			cost = 8
			time = 100
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = industrial_modifier which = supplies value = 10 }
			}
		}
	} # Level 3
	
	level = { # 4 - Advanced Industrialization
		id = 4300
		name = TECH_LEVEL_INDUSTRY_4_NAME 
		desc = TECH_LEVEL_INDUSTRY_4_DESC 
				
		cost = 20
		time = 200
		neg_offset = 50
		pos_offset = 100
		
		application = { # Taylorism
			id = 4307
			name = "Taylorism"
			desc = "Taylorism"
			
			required = { 4007 4005 }
			chance = 90
			cost = 6
			time = 60
			neg_offset = 45
			pos_offset = 90
			
			effects = {
				command = { }
			}
		}

		application = { # Improved Assembly Line
			id = 4301
			name = TECH_APP_INDUSTRY_4_1_NAME
			desc = TECH_APP_INDUSTRY_4_1_DESC
			
			required = { 4007 4204 4307 }
			chance = 90
			cost = 12
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = build_cost which = armor when = now value = -1 }
				command = { type = build_cost which = motorized when = now value = -1 }
				command = { type = build_time which = armor when = now value = -15 }
				command = { type = build_time which = motorized when = now value = -10 }
				command = { type = build_time which = artillery when = now value = -10 }
				command = { type = build_time which = anti_tank when = now value = -10 }
				command = { type = build_time which = anti_air when = now value = -10 }
			}
		}
		application = { # Quick-Drying Concrete
			id = 4302
			name = TECH_APP_INDUSTRY_4_2_NAME
			desc = TECH_APP_INDUSTRY_4_2_DESC
			
			required = { 4001 }
			chance = 90
			cost = 8
			time = 80
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}
		application = { # Stainless Steel
			id = 4303
			name = TECH_APP_INDUSTRY_4_3_NAME
			desc = TECH_APP_INDUSTRY_4_3_DESC
			
			required = { 4203 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 45
			pos_offset = 90
			
			effects = {
				command = { }
			}
		}
		application = { # Steel Cable
			id = 4304
			name = TECH_APP_INDUSTRY_4_4_NAME
			desc = TECH_APP_INDUSTRY_4_4_DESC
			
			required = { 4203 }
			chance = 90
			cost = 6
			time = 60
			neg_offset = 45
			pos_offset = 90
			
			effects = {
				command = { }
			}
		}
		application = { # Zipper
			id = 4305
			name = TECH_APP_INDUSTRY_4_5_NAME
			desc = TECH_APP_INDUSTRY_4_5_DESC
			
			required = { }
			chance = 90
			cost = 6
			time = 60
			neg_offset = 45
			pos_offset = 90
			
			effects = {
				command = { }
			}
		}
		application = { # Tank Factory
			id = 4306
			name = "Tank Factory"
			desc = "Tank Factory"
			
			required = { 4301 }
			chance = 90
			cost = 6
			time = 60
			neg_offset = 45
			pos_offset = 90
			
			effects = {
				command = { }
			}
		}
	} # Level 4
	
	level = { # 5 - Raw Material Refinement
		id = 4400
		name = TECH_LEVEL_INDUSTRY_5_NAME 
		desc = TECH_LEVEL_INDUSTRY_5_DESC 
				
		cost = 20
		time = 200
		neg_offset = 50
		pos_offset = 100
		
		application = { # Cracking Gasoline
			id = 4401
			name = TECH_APP_INDUSTRY_5_1_NAME
			desc = TECH_APP_INDUSTRY_5_1_DESC
			
			required = { 4103 }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = industrial_modifier which = supplies value = 2 }
				command = { type = industrial_modifier which = total value = 2 }
			}
		}
		application = { # Salvarsan
			id = 4402
			name = TECH_APP_INDUSTRY_5_2_NAME
			desc = TECH_APP_INDUSTRY_5_2_DESC
			
			required = { 4101 }
			chance = 90
			cost = 8
			time = 80
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = max_organization which = armor when = now value = 2 }
				command = { type = max_organization which = cavalry when = now value = 2 }
				command = { type = max_organization which = bergsjaeger when = now value = 2 }
				command = { type = max_organization which = infantry when = now value = 2 }
				command = { type = max_organization which = marine when = now value = 2 }
				command = { type = max_organization which = motorized when = now value = 2 }
				command = { type = max_organization which = paratrooper when = now value = 2 }
			}
		}
		application = { # Mercury Vapor Lamp
			id = 4403
			name = TECH_APP_INDUSTRY_5_3_NAME
			desc = TECH_APP_INDUSTRY_5_3_DESC
			
			required = { 4205 }
			chance = 90
			cost = 8
			time = 80
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = night_attack which = infantry value = 5 }
				command = { type = night_attack which = motorized value = 5 }
				command = { type = night_defense which = infantry value = 5 }
				command = { type = night_defense which = motorized value = 5 }
			}
		}
		application = { # Searchlight Arc
			id = 4404
			name = TECH_APP_INDUSTRY_5_4_NAME
			desc = TECH_APP_INDUSTRY_5_4_DESC
			
			required = { }
			chance = 90
			cost = 10
			time = 100
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}
	} # Level 5
	
	level = { # 6 - War Industrialization
		id = 4500
		name = TECH_LEVEL_INDUSTRY_6_NAME 
		desc = TECH_LEVEL_INDUSTRY_6_DESC 
				
		cost = 20
		time = 200
		neg_offset = 50
		pos_offset = 100
		
		application = { # Advanced Assembly Line
			id = 4501
			name = TECH_APP_INDUSTRY_6_1_NAME
			desc = TECH_APP_INDUSTRY_6_1_DESC
			
			required = { 4301 }
			chance = 90
			cost = 12
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = build_time which = armor when = now value = -5 }
				command = { type = build_time which = motorized when = now value = -5 }
				command = { type = build_time which = battleship when = now value = -20 }
				command = { type = build_time which = carrier when = now value = -15 }
				command = { type = build_time which = cruiser when = now value = -15 }
				command = { type = build_time which = destroyer when = now value = -10 }
				command = { type = build_time which = submarine when = now value = -10 }
				command = { type = build_time which = transports when = now value = -10 }
				command = { type = build_time which = fighter when = now value = -10 }
				command = { type = build_time which = naval_bomber when = now value = -10 }
				command = { type = build_time which = torpedo_plane when = now value = -10 }
				command = { type = build_time which = tactical_bomber when = now value = -10 }
				command = { type = build_time which = dive_bomber when = now value = -10 }
				command = { type = build_time which = strategic_bomber when = now value = -10 }
				command = { type = build_time which = transport_plane when = now value = -10 }
			}
		}
		application = { # Wind Tunnel
			id = 4502
			name = TECH_APP_INDUSTRY_6_2_NAME
			desc = TECH_APP_INDUSTRY_6_2_DESC
			
			required = { }
			chance = 90
			cost = 12
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}
		application = { # Modern Bulldozer
			id = 4503
			name = TECH_APP_INDUSTRY_6_3_NAME
			desc = TECH_APP_INDUSTRY_6_3_DESC
			
			required = { 4206 2202 }
			chance = 90
			cost = 10
			time = 100
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = ground_defense which = engineer value = 1 }
			}
		}
		application = { # Cracking Catalyst
			id = 4504
			name = TECH_APP_INDUSTRY_6_4_NAME
			desc = TECH_APP_INDUSTRY_6_4_DESC
			
			required = { 4401 }
			chance = 90
			cost = 12
			time = 140
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = industrial_modifier which = supplies value = 2 }
				command = { type = industrial_modifier which = total value = 2 }
			}
		}
		application = { # Early Parachute
			id = 4505
			name = TECH_APP_INDUSTRY_6_5_NAME
			desc = TECH_APP_INDUSTRY_6_5_DESC
			
			required = { 12003 }
			chance = 90
			cost = 8
			time = 80
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = max_organization which = fighter value = 5 }
			}
		}
	} # Level 6
	
	level = { # 7 - Extra
		id = 4600
		name = TECH_LEVEL_INDUSTRY_7_NAME 
		desc = TECH_LEVEL_INDUSTRY_7_DESC 
				
		cost = 22
		time = 200
		neg_offset = 50
		pos_offset = 100
		
	} # Level 7
	
	level = { # 8 - Extra
		id = 4700
		name = TECH_LEVEL_INDUSTRY_8_NAME 
		desc = TECH_LEVEL_INDUSTRY_8_DESC 
				
		cost = 22
		time = 200
		neg_offset = 50
		pos_offset = 100
		
	} # Level 8
	
	level = { # 9 - Extra
		id = 4800
		name = TECH_LEVEL_INDUSTRY_9_NAME 
		desc = TECH_LEVEL_INDUSTRY_9_DESC 
				
		cost = 22
		time = 200
		neg_offset = 50
		pos_offset = 100
		
	} # Level 9
	
	level = { # 10 - Extra
		id = 4900
		name = TECH_LEVEL_INDUSTRY_10_NAME 
		desc = TECH_LEVEL_INDUSTRY_10_DESC 
				
		cost = 22
		time = 200
		neg_offset = 50
		pos_offset = 100
		
	} # Level 10
	
	level = { # 11 - Extra
		id = 4940
		name = TECH_LEVEL_INDUSTRY_11_NAME 
		desc = TECH_LEVEL_INDUSTRY_11_DESC 
				
		cost = 22
		time = 200
		neg_offset = 50
		pos_offset = 100
		
	} # Level 11
	
	level = { # 12 - Extra
		id = 4970
		name = TECH_LEVEL_INDUSTRY_12_NAME 
		desc = TECH_LEVEL_INDUSTRY_12_DESC 
				
		cost = 22
		time = 200
		neg_offset = 50
		pos_offset = 100
		
	} # Level 12
}