/*title_start*/Texturing Imported Meshes/*title_end*/
/*text_start*/ZBrush offers a variety of excellent texture mapping (UV-coordinate) methods; in addition, it's fully equipped to work with mapping methods from outside sources. Any mapping method applied to an imported OBJ file is respected and retained by ZBrush throughout the texturing process, unless you choose to replace it with one of ZBrushs native methods. 

In addition, ZBrush's texture adjustment and \C020202Fix Seams\C484848 operations are designed to ensure that your ZBrush-created textures always look great in other programs, even if they're not as precise in their handling of UV coordinates as ZBrush is.
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