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/*zscript:&root/ZScripts/ProjectionMaster/ProjectionMasterTute.zsc|Projection Master Tutorial*/
/*title_start*/Shaded Colors/*title_end*/
/*text_start*/The rendered color in each canvas pixol is a combination of the chosen \C020202Main Color\C484848, and material and lighting effects; this is known as \C020202Shaded Color\C484848. \C020202Projection Master\C484848 can either incorporated the \C020202Shaded Color\C484848 into the texture, or discard the material and lighting effects to transfer only the \C020202Unshaded Colors\C484848.

If you intend to activate the \C020202Shaded Color\C484848 option, it's important to protect the model from unwanted shading after it's dropped. Do this by painting over the entire surface of the model the \C020202Flat Color\C484848 material (which doesn't receive shadows) and \C020202Draw>M\C484848 highlighted (with \C020202ZADD/ZSUB/ZCUT\C484848 turned off). After this, you can add texture details with full shading, and only those shaded details will be transferred to the texture. Bear in mind that since the Flat Color material cannot receive shadows, you may wish to paint shadows manually if they would otherwise appear to fall onto the surface of the model.
/*text_end*/

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