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/*title_start*/Draw-Pointer Edit Modes, Page 2/*title_end*/
/*text_start*/\C020202Inflate:\C484848 similar to \C020202Standard\C484848, however all mesh points are displaced according to their surface normals (rather than in the same direction). The effect is that the mesh is 'inflated' at all points within the draw-radius.

\C020202Inflate Dot:\C484848 applies one instance of \C020202Inflate\C484848. You can drag and relese where you'd like an inflated bump.

\C020202Layer:\C484848 heaps bulk (as in \C020202Standard\C484848 mode), up to a certain level (\C020202Z Intensity\C484848) so it appears as if one layer is added.

\C020202Pinch:\C484848 moves mesh points toward the center of the stroke.

\C020202Nudge:\C484848 moves mesh points in the direction of the stroke.

\C020202Smooth:\C484848 smooths rough areas, has a separate curve in the \C020202Transform\C484848 palette.

\C020202Morph:\C484848 restores the polygons painted upon to the positions of their counterparts in the stored \C020202Morph Target\C484848.

\C020202Morph Dot:\C484848 same as \C020202Morph\C484848, but applies only one instance of displacement.
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