// dummy button, it's here to increase vertical size:
/*link:| ||0|1|1|1|1|680|||0|0|0|*/
/*related:InitializeSliders.txt|Initialize Sliders*/
/*zscript:&root/ZScripts/Props/Props1_Blades.zsc|Props 1: Blades*/
/*zscript:&root/ZScripts/Props/Props2_Mechanical.zsc|Props 2: Mechanical Parts*/
/*zscript:&root/ZScripts/Props/Props3_BodyParts.zsc|Props 3: Body Parts*/
/*zscript:&root/ZScripts/Banana/Banana-annotated.zsc|A Simple Banana*/
/*title_start*/Deformation Sliders/*title_end*/

/*text_start*/Deformation buttons and sliders, located in the \C020202Tool:Deformation\C484848 sub-palette, are available for all types of 3D objects. Each performs a particular type of deformation which changes the shape of the object.

Each type of deformation can be constrained to any or all of the X, Y and Z directions by pressing/un-pressing the corresponding letters within the button or slider. When a letter is yellow, it's pressed (active).

Note that the \C020202Offset\C484848, \C020202Rotate\C484848 and \C020202Size\C484848 sliders might appear to be similar to transformations performed by the \C020202Transform Gyro\C484848, but they're different because they alter the object's geometry. For example, an object \C020202Offset\C484848 by 20 units in the \C020202X\C484848 direction is thereafter shifted from center by that amount when drawn on the canvas.

Also note that the \C020202Perspective\C484848 slider performs a particular kind of deformation which distorts it as if it were foreshortened in the selected direction. To draw objects using visual perspective foreshortening, use the controls located in the \C020202Draw\C484848 palette.

When applying deformations to 'raw' ZSphere objects (viewed without previewing the skins), they're performed as if each ZSphere were a single point. For example, the \C020202Flatten\C484848 slider doesn't flatten the ZSpheres but rather moves them so they lie against the radius determined by the slider.

Also, for ZSphere models, a new slider called \C020202Expand\C484848 is available; this changes the radius of all ZSpheres while keeping the distances between them the same.
/*text_end*/

\C909090This text is designed to be viewed with the \CccccccZBrush Help Topics Browser\C909090. To open the browser, press the \Ccc9000View Help Topics\C909090 button in the \CccccccZPlugin\C909090 palette.
